src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "CheatsView.h"
17#include "ConfigController.h"
18#include "Display.h"
19#include "GameController.h"
20#include "GBAApp.h"
21#include "GBAKeyEditor.h"
22#include "GDBController.h"
23#include "GDBWindow.h"
24#include "GIFView.h"
25#include "LoadSaveState.h"
26#include "LogView.h"
27#include "MultiplayerController.h"
28#include "MemoryView.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43#ifdef __WIN32
44// This is a macro everywhere except MinGW, it seems
45using std::isnan;
46#endif
47
48Window::Window(ConfigController* config, int playerId, QWidget* parent)
49 : QMainWindow(parent)
50 , m_log(0)
51 , m_logView(new LogView(&m_log))
52 , m_stateWindow(nullptr)
53 , m_screenWidget(new WindowBackground())
54 , m_logo(":/res/mgba-1024.png")
55 , m_config(config)
56 , m_inputController(playerId)
57#ifdef USE_FFMPEG
58 , m_videoView(nullptr)
59#endif
60#ifdef USE_MAGICK
61 , m_gifView(nullptr)
62#endif
63#ifdef USE_GDB_STUB
64 , m_gdbController(nullptr)
65#endif
66 , m_mruMenu(nullptr)
67 , m_shortcutController(new ShortcutController(this))
68 , m_playerId(playerId)
69{
70 setFocusPolicy(Qt::StrongFocus);
71 setAcceptDrops(true);
72 setAttribute(Qt::WA_DeleteOnClose);
73 m_controller = new GameController(this);
74 m_controller->setInputController(&m_inputController);
75 m_controller->setOverrides(m_config->overrides());
76 updateTitle();
77
78 m_display = Display::create(this);
79
80 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
81 m_logo = m_logo; // Free memory left over in old pixmap
82
83 m_screenWidget->setMinimumSize(m_display->minimumSize());
84 m_screenWidget->setSizePolicy(m_display->sizePolicy());
85 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
86 m_screenWidget->setPixmap(m_logo);
87 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
88 setCentralWidget(m_screenWidget);
89
90 QVariant windowPos = m_config->getQtOption("windowPos");
91 if (!windowPos.isNull()) {
92 move(windowPos.toPoint());
93 }
94
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
100 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
103#ifndef Q_OS_MAC
104 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
105 connect(m_controller, &GameController::gameUnpaused, [this]() {
106 if(isFullScreen()) {
107 menuBar()->hide();
108 }
109 });
110#endif
111 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
112 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
114 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
115 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
117 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
118 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
119 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
120 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
121 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
122 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
124 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
125 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
126 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
127 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
128 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
129 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
130 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
131 connect(m_display, &Display::hideCursor, [this]() {
132 setCursor(Qt::BlankCursor);
133 });
134 connect(m_display, &Display::showCursor, [this]() {
135 unsetCursor();
136 });
137
138 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
139 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
140
141 m_shortcutController->setConfigController(m_config);
142 setupMenu(menuBar());
143}
144
145Window::~Window() {
146 delete m_logView;
147
148#ifdef USE_FFMPEG
149 delete m_videoView;
150#endif
151
152#ifdef USE_MAGICK
153 delete m_gifView;
154#endif
155}
156
157void Window::argumentsPassed(GBAArguments* args) {
158 loadConfig();
159
160 if (args->patch) {
161 m_controller->loadPatch(args->patch);
162 }
163
164 if (args->fname) {
165 m_controller->loadGame(args->fname, args->dirmode);
166 }
167}
168
169void Window::resizeFrame(int width, int height) {
170 QSize newSize(width, height);
171 newSize -= m_screenWidget->size();
172 newSize += size();
173 resize(newSize);
174}
175
176void Window::setConfig(ConfigController* config) {
177 m_config = config;
178}
179
180void Window::loadConfig() {
181 const GBAOptions* opts = m_config->options();
182
183 m_log.setLevels(opts->logLevel);
184
185 m_controller->setOptions(opts);
186 m_display->lockAspectRatio(opts->lockAspectRatio);
187 m_display->filter(opts->resampleVideo);
188
189 if (opts->bios) {
190 m_controller->loadBIOS(opts->bios);
191 }
192
193 if (opts->fpsTarget) {
194 emit fpsTargetChanged(opts->fpsTarget);
195 }
196
197 if (opts->audioBuffers) {
198 emit audioBufferSamplesChanged(opts->audioBuffers);
199 }
200
201 if (opts->width && opts->height) {
202 resizeFrame(opts->width, opts->height);
203 }
204
205 if (opts->fullscreen) {
206 enterFullScreen();
207 }
208
209 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
210
211 m_mruFiles = m_config->getMRU();
212 updateMRU();
213
214 m_inputController.setConfiguration(m_config);
215}
216
217void Window::saveConfig() {
218 m_inputController.saveConfiguration();
219 m_config->write();
220}
221
222void Window::selectROM() {
223 QStringList formats{
224 "*.gba",
225#ifdef USE_LIBZIP
226 "*.zip",
227#endif
228#ifdef USE_LZMA
229 "*.7z",
230#endif
231 "*.rom",
232 "*.bin"};
233 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
234 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
235 if (!filename.isEmpty()) {
236 m_controller->loadGame(filename);
237 }
238}
239
240void Window::replaceROM() {
241 QStringList formats{
242 "*.gba",
243#ifdef USE_LIBZIP
244 "*.zip",
245#endif
246#ifdef USE_LZMA
247 "*.7z",
248#endif
249 "*.rom",
250 "*.bin"};
251 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
252 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
253 if (!filename.isEmpty()) {
254 m_controller->replaceGame(filename);
255 }
256}
257
258void Window::selectBIOS() {
259 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
260 if (!filename.isEmpty()) {
261 m_config->setOption("bios", filename);
262 m_config->updateOption("bios");
263 m_config->setOption("useBios", true);
264 m_config->updateOption("useBios");
265 m_controller->loadBIOS(filename);
266 }
267}
268
269void Window::selectPatch() {
270 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
271 if (!filename.isEmpty()) {
272 m_controller->loadPatch(filename);
273 }
274}
275
276void Window::openView(QWidget* widget) {
277 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
278 widget->setAttribute(Qt::WA_DeleteOnClose);
279 widget->show();
280}
281
282void Window::importSharkport() {
283 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
284 if (!filename.isEmpty()) {
285 m_controller->importSharkport(filename);
286 }
287}
288
289void Window::exportSharkport() {
290 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
291 if (!filename.isEmpty()) {
292 m_controller->exportSharkport(filename);
293 }
294}
295
296void Window::openKeymapWindow() {
297 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
298 openView(keyEditor);
299}
300
301void Window::openSettingsWindow() {
302 SettingsView* settingsWindow = new SettingsView(m_config);
303 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
304 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
305 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
306 openView(settingsWindow);
307}
308
309void Window::openShortcutWindow() {
310#ifdef BUILD_SDL
311 m_inputController.recalibrateAxes();
312#endif
313 ShortcutView* shortcutView = new ShortcutView();
314 shortcutView->setController(m_shortcutController);
315 openView(shortcutView);
316}
317
318void Window::openOverrideWindow() {
319 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
320 openView(overrideWindow);
321}
322
323void Window::openSensorWindow() {
324 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
325 openView(sensorWindow);
326}
327
328void Window::openCheatsWindow() {
329 CheatsView* cheatsWindow = new CheatsView(m_controller);
330 openView(cheatsWindow);
331}
332
333void Window::openPaletteWindow() {
334 PaletteView* paletteWindow = new PaletteView(m_controller);
335 openView(paletteWindow);
336}
337
338void Window::openMemoryWindow() {
339 MemoryView* memoryWindow = new MemoryView(m_controller);
340 openView(memoryWindow);
341}
342
343#ifdef BUILD_SDL
344void Window::openGamepadWindow() {
345 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
346 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
347 openView(keyEditor);
348}
349#endif
350
351#ifdef USE_FFMPEG
352void Window::openVideoWindow() {
353 if (!m_videoView) {
354 m_videoView = new VideoView();
355 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
356 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
357 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
358 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
359 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
360 }
361 m_videoView->show();
362}
363#endif
364
365#ifdef USE_MAGICK
366void Window::openGIFWindow() {
367 if (!m_gifView) {
368 m_gifView = new GIFView();
369 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
370 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
371 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
372 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
373 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
374 }
375 m_gifView->show();
376}
377#endif
378
379#ifdef USE_GDB_STUB
380void Window::gdbOpen() {
381 if (!m_gdbController) {
382 m_gdbController = new GDBController(m_controller, this);
383 }
384 GDBWindow* window = new GDBWindow(m_gdbController);
385 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
386 window->setAttribute(Qt::WA_DeleteOnClose);
387 window->show();
388}
389#endif
390
391void Window::keyPressEvent(QKeyEvent* event) {
392 if (event->isAutoRepeat()) {
393 QWidget::keyPressEvent(event);
394 return;
395 }
396 GBAKey key = m_inputController.mapKeyboard(event->key());
397 if (key == GBA_KEY_NONE) {
398 QWidget::keyPressEvent(event);
399 return;
400 }
401 m_controller->keyPressed(key);
402 event->accept();
403}
404
405void Window::keyReleaseEvent(QKeyEvent* event) {
406 if (event->isAutoRepeat()) {
407 QWidget::keyReleaseEvent(event);
408 return;
409 }
410 GBAKey key = m_inputController.mapKeyboard(event->key());
411 if (key == GBA_KEY_NONE) {
412 QWidget::keyPressEvent(event);
413 return;
414 }
415 m_controller->keyReleased(key);
416 event->accept();
417}
418
419void Window::resizeEvent(QResizeEvent*) {
420 if (!isFullScreen()) {
421 m_config->setOption("height", m_screenWidget->height());
422 m_config->setOption("width", m_screenWidget->width());
423 }
424 m_config->setOption("fullscreen", isFullScreen());
425}
426
427void Window::closeEvent(QCloseEvent* event) {
428 emit shutdown();
429 m_config->setQtOption("windowPos", pos());
430 saveConfig();
431 QMainWindow::closeEvent(event);
432}
433
434void Window::focusOutEvent(QFocusEvent*) {
435 m_controller->setTurbo(false, false);
436 m_controller->stopRewinding();
437 m_controller->clearKeys();
438}
439
440void Window::dragEnterEvent(QDragEnterEvent* event) {
441 if (event->mimeData()->hasFormat("text/uri-list")) {
442 event->acceptProposedAction();
443 }
444}
445
446void Window::dropEvent(QDropEvent* event) {
447 QString uris = event->mimeData()->data("text/uri-list");
448 uris = uris.trimmed();
449 if (uris.contains("\n")) {
450 // Only one file please
451 return;
452 }
453 QUrl url(uris);
454 if (!url.isLocalFile()) {
455 // No remote loading
456 return;
457 }
458 event->accept();
459 m_controller->loadGame(url.path());
460}
461
462void Window::mouseDoubleClickEvent(QMouseEvent* event) {
463 if (event->button() != Qt::LeftButton) {
464 return;
465 }
466 toggleFullScreen();
467}
468
469void Window::enterFullScreen() {
470 if (isFullScreen()) {
471 return;
472 }
473 showFullScreen();
474 setCursor(Qt::BlankCursor);
475#ifndef Q_OS_MAC
476 if (m_controller->isLoaded() && !m_controller->isPaused()) {
477 menuBar()->hide();
478 }
479#endif
480}
481
482void Window::exitFullScreen() {
483 if (!isFullScreen()) {
484 return;
485 }
486 unsetCursor();
487 menuBar()->show();
488 showNormal();
489}
490
491void Window::toggleFullScreen() {
492 if (isFullScreen()) {
493 exitFullScreen();
494 } else {
495 enterFullScreen();
496 }
497}
498
499void Window::gameStarted(GBAThread* context) {
500 char title[13] = { '\0' };
501 MutexLock(&context->stateMutex);
502 if (context->state < THREAD_EXITING) {
503 emit startDrawing(context);
504 GBAGetGameTitle(context->gba, title);
505 } else {
506 MutexUnlock(&context->stateMutex);
507 return;
508 }
509 MutexUnlock(&context->stateMutex);
510 foreach (QAction* action, m_gameActions) {
511 action->setDisabled(false);
512 }
513 if (context->fname) {
514 appendMRU(context->fname);
515 }
516 updateTitle();
517 attachWidget(m_display);
518
519#ifndef Q_OS_MAC
520 if (isFullScreen()) {
521 menuBar()->hide();
522 }
523#endif
524
525 m_hitUnimplementedBiosCall = false;
526 m_fpsTimer.start();
527}
528
529void Window::gameStopped() {
530 foreach (QAction* action, m_gameActions) {
531 action->setDisabled(true);
532 }
533 updateTitle();
534 detachWidget(m_display);
535 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
536 m_screenWidget->setPixmap(m_logo);
537
538 m_fpsTimer.stop();
539}
540
541void Window::gameCrashed(const QString& errorMessage) {
542 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
543 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
544 QMessageBox::Ok, this, Qt::Sheet);
545 crash->setAttribute(Qt::WA_DeleteOnClose);
546 crash->show();
547}
548
549void Window::gameFailed() {
550 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
551 tr("Could not load game. Are you sure it's in the correct format?"),
552 QMessageBox::Ok, this, Qt::Sheet);
553 fail->setAttribute(Qt::WA_DeleteOnClose);
554 fail->show();
555}
556
557void Window::unimplementedBiosCall(int call) {
558 if (m_hitUnimplementedBiosCall) {
559 return;
560 }
561 m_hitUnimplementedBiosCall = true;
562
563 QMessageBox* fail = new QMessageBox(
564 QMessageBox::Warning, tr("Unimplemented BIOS call"),
565 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
566 QMessageBox::Ok, this, Qt::Sheet);
567 fail->setAttribute(Qt::WA_DeleteOnClose);
568 fail->show();
569}
570
571void Window::tryMakePortable() {
572 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
573 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
574 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
575 confirm->setAttribute(Qt::WA_DeleteOnClose);
576 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
577 confirm->show();
578}
579
580void Window::mustRestart() {
581 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
582 tr("Some changes will not take effect until the emulator is restarted."),
583 QMessageBox::Ok, this, Qt::Sheet);
584 dialog->setAttribute(Qt::WA_DeleteOnClose);
585 dialog->show();
586}
587
588void Window::recordFrame() {
589 m_frameList.append(QDateTime::currentDateTime());
590 while (m_frameList.count() > FRAME_LIST_SIZE) {
591 m_frameList.removeFirst();
592 }
593}
594
595void Window::showFPS() {
596 if (m_frameList.isEmpty()) {
597 updateTitle();
598 return;
599 }
600 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
601 float fps = (m_frameList.count() - 1) * 10000.f / interval;
602 fps = round(fps) / 10.f;
603 updateTitle(fps);
604}
605
606void Window::updateTitle(float fps) {
607 QString title;
608
609 m_controller->threadInterrupt();
610 if (m_controller->isLoaded()) {
611 char gameTitle[13] = { '\0' };
612 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
613
614 title = (gameTitle);
615 }
616 MultiplayerController* multiplayer = m_controller->multiplayerController();
617 if (multiplayer && multiplayer->attached() > 1) {
618 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
619 }
620 m_controller->threadContinue();
621 if (title.isNull()) {
622 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
623 } else if (isnan(fps)) {
624 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
625 } else {
626 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
627 }
628}
629
630void Window::openStateWindow(LoadSave ls) {
631 if (m_stateWindow) {
632 return;
633 }
634 bool wasPaused = m_controller->isPaused();
635 m_stateWindow = new LoadSaveState(m_controller);
636 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
637 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
638 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
639 m_screenWidget->layout()->removeWidget(m_stateWindow);
640 m_stateWindow = nullptr;
641 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
642 });
643 if (!wasPaused) {
644 m_controller->setPaused(true);
645 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
646 }
647 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
648 m_stateWindow->setMode(ls);
649 attachWidget(m_stateWindow);
650}
651
652void Window::setupMenu(QMenuBar* menubar) {
653 menubar->clear();
654 QMenu* fileMenu = menubar->addMenu(tr("&File"));
655 m_shortcutController->addMenu(fileMenu);
656 installEventFilter(m_shortcutController);
657 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
658 "loadROM");
659 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
660 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
661 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
662
663 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
664
665 m_mruMenu = fileMenu->addMenu(tr("Recent"));
666
667 fileMenu->addSeparator();
668
669 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
670
671 fileMenu->addSeparator();
672
673 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
674 loadState->setShortcut(tr("F10"));
675 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
676 m_gameActions.append(loadState);
677 addControlledAction(fileMenu, loadState, "loadState");
678
679 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
680 saveState->setShortcut(tr("Shift+F10"));
681 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
682 m_gameActions.append(saveState);
683 addControlledAction(fileMenu, saveState, "saveState");
684
685 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
686 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
687 m_shortcutController->addMenu(quickLoadMenu);
688 m_shortcutController->addMenu(quickSaveMenu);
689
690 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
691 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
692 m_gameActions.append(quickLoad);
693 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
694
695 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
696 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
697 m_gameActions.append(quickSave);
698 addControlledAction(quickSaveMenu, quickSave, "quickSave");
699
700 quickLoadMenu->addSeparator();
701 quickSaveMenu->addSeparator();
702
703 int i;
704 for (i = 1; i < 10; ++i) {
705 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
706 quickLoad->setShortcut(tr("F%1").arg(i));
707 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
708 m_gameActions.append(quickLoad);
709 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
710
711 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
712 quickSave->setShortcut(tr("Shift+F%1").arg(i));
713 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
714 m_gameActions.append(quickSave);
715 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
716 }
717
718 fileMenu->addSeparator();
719 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
720 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
721 m_gameActions.append(importShark);
722 addControlledAction(fileMenu, importShark, "importShark");
723
724 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
725 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
726 m_gameActions.append(exportShark);
727 addControlledAction(fileMenu, exportShark, "exportShark");
728
729 fileMenu->addSeparator();
730 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
731 connect(multiWindow, &QAction::triggered, [this]() {
732 GBAApp::app()->newWindow();
733 });
734 addControlledAction(fileMenu, multiWindow, "multiWindow");
735
736#ifndef Q_OS_MAC
737 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
738#endif
739
740 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
741 m_shortcutController->addMenu(emulationMenu);
742 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
743 reset->setShortcut(tr("Ctrl+R"));
744 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
745 m_gameActions.append(reset);
746 addControlledAction(emulationMenu, reset, "reset");
747
748 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
749 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
750 m_gameActions.append(shutdown);
751 addControlledAction(emulationMenu, shutdown, "shutdown");
752
753 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
754 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
755 m_gameActions.append(yank);
756 addControlledAction(emulationMenu, yank, "yank");
757 emulationMenu->addSeparator();
758
759 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
760 pause->setChecked(false);
761 pause->setCheckable(true);
762 pause->setShortcut(tr("Ctrl+P"));
763 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
764 connect(m_controller, &GameController::gamePaused, [this, pause]() {
765 pause->setChecked(true);
766
767 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
768 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
769 QPixmap pixmap;
770 pixmap.convertFromImage(currentImage.rgbSwapped());
771 m_screenWidget->setPixmap(pixmap);
772 m_screenWidget->setLockAspectRatio(3, 2);
773 });
774 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
775 m_gameActions.append(pause);
776 addControlledAction(emulationMenu, pause, "pause");
777
778 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
779 frameAdvance->setShortcut(tr("Ctrl+N"));
780 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
781 m_gameActions.append(frameAdvance);
782 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
783
784 emulationMenu->addSeparator();
785
786 m_shortcutController->addFunctions(emulationMenu, [this]() {
787 m_controller->setTurbo(true, false);
788 }, [this]() {
789 m_controller->setTurbo(false, false);
790 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
791
792 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
793 turbo->setCheckable(true);
794 turbo->setChecked(false);
795 turbo->setShortcut(tr("Shift+Tab"));
796 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
797 addControlledAction(emulationMenu, turbo, "fastForward");
798
799 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
800 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
801 ffspeed->connect([this](const QVariant& value) {
802 m_controller->setTurboSpeed(value.toFloat());
803 }, this);
804 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
805 ffspeed->setValue(QVariant(-1.0f));
806 ffspeedMenu->addSeparator();
807 for (i = 2; i < 11; ++i) {
808 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
809 }
810 m_config->updateOption("fastForwardRatio");
811
812 m_shortcutController->addFunctions(emulationMenu, [this]() {
813 m_controller->startRewinding();
814 }, [this]() {
815 m_controller->stopRewinding();
816 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
817
818 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
819 rewind->setShortcut(tr("`"));
820 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
821 m_gameActions.append(rewind);
822 addControlledAction(emulationMenu, rewind, "rewind");
823
824 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
825 frameRewind->setShortcut(tr("Ctrl+B"));
826 connect(frameRewind, &QAction::triggered, [this] () {
827 m_controller->rewind(1);
828 });
829 m_gameActions.append(frameRewind);
830 addControlledAction(emulationMenu, frameRewind, "frameRewind");
831
832 ConfigOption* videoSync = m_config->addOption("videoSync");
833 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
834 videoSync->connect([this](const QVariant& value) {
835 m_controller->setVideoSync(value.toBool());
836 }, this);
837 m_config->updateOption("videoSync");
838
839 ConfigOption* audioSync = m_config->addOption("audioSync");
840 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
841 audioSync->connect([this](const QVariant& value) {
842 m_controller->setAudioSync(value.toBool());
843 }, this);
844 m_config->updateOption("audioSync");
845
846 emulationMenu->addSeparator();
847
848 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
849 m_shortcutController->addMenu(solarMenu);
850 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
851 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
852 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
853
854 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
855 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
856 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
857
858 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
859 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
860 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
861
862 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
863 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
864 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
865
866 solarMenu->addSeparator();
867 for (int i = 0; i <= 10; ++i) {
868 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
869 connect(setSolar, &QAction::triggered, [this, i]() {
870 m_controller->setLuminanceLevel(i);
871 });
872 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
873 }
874
875 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
876 m_shortcutController->addMenu(avMenu);
877 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
878 m_shortcutController->addMenu(frameMenu, avMenu);
879 for (int i = 1; i <= 6; ++i) {
880 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
881 connect(setSize, &QAction::triggered, [this, i]() {
882 showNormal();
883 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
884 });
885 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
886 }
887 QKeySequence fullscreenKeys;
888#ifdef Q_OS_WIN
889 fullscreenKeys = QKeySequence("Alt+Return");
890#else
891 fullscreenKeys = QKeySequence("Ctrl+F");
892#endif
893 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
894
895 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
896 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
897 lockAspectRatio->connect([this](const QVariant& value) {
898 m_display->lockAspectRatio(value.toBool());
899 }, this);
900 m_config->updateOption("lockAspectRatio");
901
902 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
903 resampleVideo->addBoolean(tr("Resample video"), avMenu);
904 resampleVideo->connect([this](const QVariant& value) {
905 m_display->filter(value.toBool());
906 }, this);
907 m_config->updateOption("resampleVideo");
908
909 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
910 ConfigOption* skip = m_config->addOption("frameskip");
911 skip->connect([this](const QVariant& value) {
912 m_controller->setFrameskip(value.toInt());
913 }, this);
914 for (int i = 0; i <= 10; ++i) {
915 skip->addValue(QString::number(i), i, skipMenu);
916 }
917 m_config->updateOption("frameskip");
918
919 avMenu->addSeparator();
920
921 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
922 ConfigOption* buffers = m_config->addOption("audioBuffers");
923 buffers->connect([this](const QVariant& value) {
924 emit audioBufferSamplesChanged(value.toInt());
925 }, this);
926 buffers->addValue(tr("512"), 512, buffersMenu);
927 buffers->addValue(tr("768"), 768, buffersMenu);
928 buffers->addValue(tr("1024"), 1024, buffersMenu);
929 buffers->addValue(tr("2048"), 2048, buffersMenu);
930 buffers->addValue(tr("4096"), 4096, buffersMenu);
931 m_config->updateOption("audioBuffers");
932
933 avMenu->addSeparator();
934
935 QMenu* target = avMenu->addMenu(tr("FPS target"));
936 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
937 fpsTargetOption->connect([this](const QVariant& value) {
938 emit fpsTargetChanged(value.toFloat());
939 }, this);
940 fpsTargetOption->addValue(tr("15"), 15, target);
941 fpsTargetOption->addValue(tr("30"), 30, target);
942 fpsTargetOption->addValue(tr("45"), 45, target);
943 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
944 fpsTargetOption->addValue(tr("60"), 60, target);
945 fpsTargetOption->addValue(tr("90"), 90, target);
946 fpsTargetOption->addValue(tr("120"), 120, target);
947 fpsTargetOption->addValue(tr("240"), 240, target);
948 m_config->updateOption("fpsTarget");
949
950#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
951 avMenu->addSeparator();
952#endif
953
954#ifdef USE_PNG
955 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
956 screenshot->setShortcut(tr("F12"));
957 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
958 m_gameActions.append(screenshot);
959 addControlledAction(avMenu, screenshot, "screenshot");
960#endif
961
962#ifdef USE_FFMPEG
963 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
964 recordOutput->setShortcut(tr("F11"));
965 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
966 addControlledAction(avMenu, recordOutput, "recordOutput");
967#endif
968
969#ifdef USE_MAGICK
970 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
971 recordGIF->setShortcut(tr("Shift+F11"));
972 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
973 addControlledAction(avMenu, recordGIF, "recordGIF");
974#endif
975
976 avMenu->addSeparator();
977 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
978
979 for (int i = 0; i < 4; ++i) {
980 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
981 enableBg->setCheckable(true);
982 enableBg->setChecked(true);
983 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
984 m_gameActions.append(enableBg);
985 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
986 }
987
988 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
989 enableObj->setCheckable(true);
990 enableObj->setChecked(true);
991 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
992 m_gameActions.append(enableObj);
993 addControlledAction(videoLayers, enableObj, "enableOBJ");
994
995 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
996
997 for (int i = 0; i < 4; ++i) {
998 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
999 enableCh->setCheckable(true);
1000 enableCh->setChecked(true);
1001 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
1002 m_gameActions.append(enableCh);
1003 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1004 }
1005
1006 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1007 enableChA->setCheckable(true);
1008 enableChA->setChecked(true);
1009 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
1010 m_gameActions.append(enableChA);
1011 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1012
1013 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1014 enableChB->setCheckable(true);
1015 enableChB->setChecked(true);
1016 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
1017 m_gameActions.append(enableChB);
1018 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1019
1020 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1021 m_shortcutController->addMenu(toolsMenu);
1022 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1023 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1024 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1025
1026 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1027 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1028 addControlledAction(toolsMenu, overrides, "overrideWindow");
1029
1030 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1031 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1032 addControlledAction(toolsMenu, sensors, "sensorWindow");
1033
1034 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1035 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1036 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1037
1038#ifdef USE_GDB_STUB
1039 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1040 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1041 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1042#endif
1043
1044 toolsMenu->addSeparator();
1045 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1046 "settings");
1047 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1048 "shortcuts");
1049
1050 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1051 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1052 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1053
1054#ifdef BUILD_SDL
1055 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1056 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1057 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1058#endif
1059
1060 toolsMenu->addSeparator();
1061
1062 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1063 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1064 m_gameActions.append(paletteView);
1065 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1066
1067 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1068 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1069 m_gameActions.append(memoryView);
1070 addControlledAction(toolsMenu, memoryView, "memoryView");
1071
1072 ConfigOption* skipBios = m_config->addOption("skipBios");
1073 skipBios->connect([this](const QVariant& value) {
1074 m_controller->setSkipBIOS(value.toBool());
1075 }, this);
1076
1077 ConfigOption* volume = m_config->addOption("volume");
1078 volume->connect([this](const QVariant& value) {
1079 m_controller->setVolume(value.toInt());
1080 }, this);
1081
1082 ConfigOption* mute = m_config->addOption("mute");
1083 mute->connect([this](const QVariant& value) {
1084 m_controller->setMute(value.toBool());
1085 }, this);
1086
1087 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1088 rewindEnable->connect([this](const QVariant& value) {
1089 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1090 }, this);
1091
1092 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1093 rewindBufferCapacity->connect([this](const QVariant& value) {
1094 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1095 }, this);
1096
1097 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1098 rewindBufferInterval->connect([this](const QVariant& value) {
1099 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1100 }, this);
1101
1102 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1103 allowOpposingDirections->connect([this](const QVariant& value) {
1104 m_inputController.setAllowOpposing(value.toBool());
1105 }, this);
1106
1107 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1108 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1109 exitFullScreen->setShortcut(QKeySequence("Esc"));
1110 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1111
1112 foreach (QAction* action, m_gameActions) {
1113 action->setDisabled(true);
1114 }
1115}
1116
1117void Window::attachWidget(QWidget* widget) {
1118 m_screenWidget->layout()->addWidget(widget);
1119 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1120}
1121
1122void Window::detachWidget(QWidget* widget) {
1123 m_screenWidget->layout()->removeWidget(widget);
1124}
1125
1126void Window::appendMRU(const QString& fname) {
1127 int index = m_mruFiles.indexOf(fname);
1128 if (index >= 0) {
1129 m_mruFiles.removeAt(index);
1130 }
1131 m_mruFiles.prepend(fname);
1132 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1133 m_mruFiles.removeLast();
1134 }
1135 updateMRU();
1136}
1137
1138void Window::updateMRU() {
1139 if (!m_mruMenu) {
1140 return;
1141 }
1142 m_mruMenu->clear();
1143 int i = 0;
1144 for (const QString& file : m_mruFiles) {
1145 QAction* item = new QAction(file, m_mruMenu);
1146 item->setShortcut(QString("Ctrl+%1").arg(i));
1147 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1148 m_mruMenu->addAction(item);
1149 ++i;
1150 }
1151 m_config->setMRU(m_mruFiles);
1152 m_config->write();
1153 m_mruMenu->setEnabled(i > 0);
1154}
1155
1156QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1157 addHiddenAction(menu, action, name);
1158 menu->addAction(action);
1159 return action;
1160}
1161
1162QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1163 m_shortcutController->addAction(menu, action, name);
1164 action->setShortcutContext(Qt::WidgetShortcut);
1165 addAction(action);
1166 return action;
1167}
1168
1169WindowBackground::WindowBackground(QWidget* parent)
1170 : QLabel(parent)
1171{
1172 setLayout(new QStackedLayout());
1173 layout()->setContentsMargins(0, 0, 0, 0);
1174 setAlignment(Qt::AlignCenter);
1175}
1176
1177void WindowBackground::setSizeHint(const QSize& hint) {
1178 m_sizeHint = hint;
1179}
1180
1181QSize WindowBackground::sizeHint() const {
1182 return m_sizeHint;
1183}
1184
1185void WindowBackground::setLockAspectRatio(int width, int height) {
1186 m_aspectWidth = width;
1187 m_aspectHeight = height;
1188}
1189
1190void WindowBackground::paintEvent(QPaintEvent*) {
1191 const QPixmap* logo = pixmap();
1192 if (!logo) {
1193 return;
1194 }
1195 QPainter painter(this);
1196 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1197 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1198 QSize s = size();
1199 QSize ds = s;
1200 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1201 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1202 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1203 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1204 }
1205 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1206 QRect full(origin, ds);
1207 painter.drawPixmap(full, *logo);
1208}