/* Copyright (c) 2013-2016 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "core.h" #include "core/core.h" #include "core/log.h" #include "gba/gba.h" #include "gba/context/overrides.h" #include "gba/renderers/video-software.h" #include "gba/serialize.h" #include "util/memory.h" #include "util/patch.h" #include "util/vfs.h" struct GBACore { struct mCore d; struct GBAVideoSoftwareRenderer renderer; int keys; struct mCPUComponent* components[GBA_COMPONENT_MAX]; const struct Configuration* overrides; }; static bool _GBACoreInit(struct mCore* core) { struct GBACore* gbacore = (struct GBACore*) core; struct ARMCore* cpu = anonymousMemoryMap(sizeof(struct ARMCore)); struct GBA* gba = anonymousMemoryMap(sizeof(struct GBA)); if (!cpu || !gba) { free(cpu); free(gba); return false; } core->cpu = cpu; core->board = gba; gbacore->overrides = 0; GBACreate(gba); // TODO: Restore debugger and cheats memset(gbacore->components, 0, sizeof(gbacore->components)); ARMSetComponents(cpu, &gba->d, GBA_COMPONENT_MAX, gbacore->components); ARMInit(cpu); GBAVideoSoftwareRendererCreate(&gbacore->renderer); gbacore->renderer.outputBuffer = NULL; gbacore->keys = 0; gba->keySource = &gbacore->keys; #if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2 mDirectorySetInit(&core->dirs); #endif return true; } static void _GBACoreDeinit(struct mCore* core) { ARMDeinit(core->cpu); GBADestroy(core->board); mappedMemoryFree(core->cpu, sizeof(struct ARMCore)); mappedMemoryFree(core->board, sizeof(struct GBA)); #if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2 mDirectorySetDeinit(&core->dirs); #endif free(core); } static enum mPlatform _GBACorePlatform(struct mCore* core) { UNUSED(core); return PLATFORM_GBA; } static void _GBACoreSetSync(struct mCore* core, struct mCoreSync* sync) { struct GBA* gba = core->board; gba->sync = sync; } static void _GBACoreLoadConfig(struct mCore* core, const struct mCoreConfig* config) { struct GBA* gba = core->board; if (core->opts.mute) { gba->audio.masterVolume = 0; } else { gba->audio.masterVolume = core->opts.volume; } gba->video.frameskip = core->opts.frameskip; #if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2 struct GBACore* gbacore = (struct GBACore*) core; gbacore->overrides = mCoreConfigGetOverridesConst(config); struct VFile* bios = 0; if (core->opts.useBios && core->opts.bios) { bios = VFileOpen(core->opts.bios, O_RDONLY); } if (bios) { GBALoadBIOS(gba, bios); } #endif const char* idleOptimization = mCoreConfigGetValue(config, "idleOptimization"); if (idleOptimization) { if (strcasecmp(idleOptimization, "ignore") == 0) { gba->idleOptimization = IDLE_LOOP_IGNORE; } else if (strcasecmp(idleOptimization, "remove") == 0) { gba->idleOptimization = IDLE_LOOP_REMOVE; } else if (strcasecmp(idleOptimization, "detect") == 0) { gba->idleOptimization = IDLE_LOOP_DETECT; } } } static void _GBACoreDesiredVideoDimensions(struct mCore* core, unsigned* width, unsigned* height) { UNUSED(core); *width = VIDEO_HORIZONTAL_PIXELS; *height = VIDEO_VERTICAL_PIXELS; } static void _GBACoreSetVideoBuffer(struct mCore* core, color_t* buffer, size_t stride) { struct GBACore* gbacore = (struct GBACore*) core; gbacore->renderer.outputBuffer = buffer; gbacore->renderer.outputBufferStride = stride; } static void _GBACoreGetVideoBuffer(struct mCore* core, color_t** buffer, size_t* stride) { struct GBACore* gbacore = (struct GBACore*) core; *buffer = gbacore->renderer.outputBuffer; *stride = gbacore->renderer.outputBufferStride; } static struct blip_t* _GBACoreGetAudioChannel(struct mCore* core, int ch) { struct GBA* gba = core->board; switch (ch) { case 0: return gba->audio.psg.left; case 1: return gba->audio.psg.right; default: return NULL; } } static void _GBACoreSetAudioBufferSize(struct mCore* core, size_t samples) { struct GBA* gba = core->board; GBAAudioResizeBuffer(&gba->audio, samples); } static size_t _GBACoreGetAudioBufferSize(struct mCore* core) { struct GBA* gba = core->board; return gba->audio.samples; } static void _GBACoreSetAVStream(struct mCore* core, struct mAVStream* stream) { struct GBA* gba = core->board; gba->stream = stream; if (stream && stream->videoDimensionsChanged) { stream->videoDimensionsChanged(stream, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS); } } static bool _GBACoreLoadROM(struct mCore* core, struct VFile* vf) { return GBALoadROM(core->board, vf); } static bool _GBACoreLoadBIOS(struct mCore* core, struct VFile* vf, int type) { UNUSED(type); if (!GBAIsBIOS(vf)) { return false; } GBALoadBIOS(core->board, vf); return true; } static bool _GBACoreLoadSave(struct mCore* core, struct VFile* vf) { return GBALoadSave(core->board, vf); } static bool _GBACoreLoadPatch(struct mCore* core, struct VFile* vf) { if (!vf) { return false; } struct Patch patch; if (!loadPatch(vf, &patch)) { return false; } GBAApplyPatch(core->board, &patch); return true; } static void _GBACoreUnloadROM(struct mCore* core) { return GBAUnloadROM(core->board); } static void _GBACoreReset(struct mCore* core) { struct GBACore* gbacore = (struct GBACore*) core; struct GBA* gba = (struct GBA*) core->board; if (gbacore->renderer.outputBuffer) { GBAVideoAssociateRenderer(&gba->video, &gbacore->renderer.d); } ARMReset(core->cpu); if (core->opts.skipBios) { GBASkipBIOS(core->board); } struct GBACartridgeOverride override; const struct GBACartridge* cart = (const struct GBACartridge*) gba->memory.rom; memcpy(override.id, &cart->id, sizeof(override.id)); if (GBAOverrideFind(gbacore->overrides, &override)) { GBAOverrideApply(gba, &override); } } static void _GBACoreRunFrame(struct mCore* core) { struct GBA* gba = core->board; int32_t frameCounter = gba->video.frameCounter; while (gba->video.frameCounter == frameCounter) { ARMRunLoop(core->cpu); } } static void _GBACoreRunLoop(struct mCore* core) { ARMRunLoop(core->cpu); } static void _GBACoreStep(struct mCore* core) { ARMRun(core->cpu); } static bool _GBACoreLoadState(struct mCore* core, struct VFile* vf, int flags) { return GBALoadStateNamed(core->board, vf, flags); } static bool _GBACoreSaveState(struct mCore* core, struct VFile* vf, int flags) { return GBASaveStateNamed(core->board, vf, flags); } static void _GBACoreSetKeys(struct mCore* core, uint32_t keys) { struct GBACore* gbacore = (struct GBACore*) core; gbacore->keys = keys; } static void _GBACoreAddKeys(struct mCore* core, uint32_t keys) { struct GBACore* gbacore = (struct GBACore*) core; gbacore->keys |= keys; } static void _GBACoreClearKeys(struct mCore* core, uint32_t keys) { struct GBACore* gbacore = (struct GBACore*) core; gbacore->keys &= ~keys; } static int32_t _GBACoreFrameCounter(struct mCore* core) { struct GBA* gba = core->board; return gba->video.frameCounter; } static int32_t _GBACoreFrameCycles(struct mCore* core) { UNUSED(core); return VIDEO_TOTAL_LENGTH; } static int32_t _GBACoreFrequency(struct mCore* core) { UNUSED(core); return GBA_ARM7TDMI_FREQUENCY; } static void _GBACoreGetGameTitle(struct mCore* core, char* title) { GBAGetGameTitle(core->board, title); } static void _GBACoreGetGameCode(struct mCore* core, char* title) { GBAGetGameCode(core->board, title); } static void _GBACoreSetRTC(struct mCore* core, struct mRTCSource* rtc) { struct GBA* gba = core->board; gba->rtcSource = rtc; } static void _GBACoreSetRotation(struct mCore* core, struct mRotationSource* rotation) { struct GBA* gba = core->board; gba->rotationSource = rotation; } static void _GBACoreSetRumble(struct mCore* core, struct mRumble* rumble) { struct GBA* gba = core->board; gba->rumble = rumble; } struct mCore* GBACoreCreate(void) { struct GBACore* gbacore = malloc(sizeof(*gbacore)); struct mCore* core = &gbacore->d; memset(&core->opts, 0, sizeof(core->opts)); core->cpu = 0; core->board = 0; core->init = _GBACoreInit; core->deinit = _GBACoreDeinit; core->platform = _GBACorePlatform; core->setSync = _GBACoreSetSync; core->loadConfig = _GBACoreLoadConfig; core->desiredVideoDimensions = _GBACoreDesiredVideoDimensions; core->setVideoBuffer = _GBACoreSetVideoBuffer; core->getVideoBuffer = _GBACoreGetVideoBuffer; core->getAudioChannel = _GBACoreGetAudioChannel; core->setAudioBufferSize = _GBACoreSetAudioBufferSize; core->getAudioBufferSize = _GBACoreGetAudioBufferSize; core->setAVStream = _GBACoreSetAVStream; core->isROM = GBAIsROM; core->loadROM = _GBACoreLoadROM; core->loadBIOS = _GBACoreLoadBIOS; core->loadSave = _GBACoreLoadSave; core->loadPatch = _GBACoreLoadPatch; core->unloadROM = _GBACoreUnloadROM; core->reset = _GBACoreReset; core->runFrame = _GBACoreRunFrame; core->runLoop = _GBACoreRunLoop; core->step = _GBACoreStep; core->loadState = _GBACoreLoadState; core->saveState = _GBACoreSaveState; core->setKeys = _GBACoreSetKeys; core->addKeys = _GBACoreAddKeys; core->clearKeys = _GBACoreClearKeys; core->frameCounter = _GBACoreFrameCounter; core->frameCycles = _GBACoreFrameCycles; core->frequency = _GBACoreFrequency; core->getGameTitle = _GBACoreGetGameTitle; core->getGameCode = _GBACoreGetGameCode; core->setRTC = _GBACoreSetRTC; core->setRotation = _GBACoreSetRotation; core->setRumble = _GBACoreSetRumble; return core; }