CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11Emulation fixes:
12 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
13 - GBA: Reset now reloads multiboot ROMs
14 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
15 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
16 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
17 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
18 - GBA Video: Fix scanline cache with scale factor change edge cases
19 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
20 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
21 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
22 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
23 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
24 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
25Other fixes:
26 - Qt: More app metadata fixes
27 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
28 - LR35902: Fix disassembly of several CB-prefix instructions
29 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
30 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
31 - CMake: Fix .deb imagemagick dependencies
32 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
33 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
34 - GB Core: Fix toggling WIN and OBJ being swapped
35 - All: Fix several memory leaks
36 - LR35902: Fix trailing whitespace in disassembly
37 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
38 - FFmpeg: Improve initialization reliability and cleanup
39Misc:
40 - GBA Savedata: EEPROM performance fixes
41 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
42 - GB Memory: Support running from blocked memory
43 - Qt: Don't unload ROM immediately if it crashes
44 - Debugger: Add breakpoint and watchpoint listing
45 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
46 - LR35902: Support PC-relative opcode decoding
47 - Qt: Improve camera initialization
48 - Qt: Support switching webcams
49 - Core: Add keysRead callback
50 - Vita: Improved frame drawing speed
51 - Qt: Cap window size on start to monitor size
52 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
53 - Debugger: Make tracing compatible with breakpoints/watchpoints
54 - Debugger: Print breakpoint/watchpoint number when inserting
55 - Qt: Open a message box for Qt frontend errors
56
570.7.1: (2019-02-24)
58Bugfixes:
59 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
60 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
61 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
62 - GB, GBA Serialize: Fix loading two states in a row
63 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
64 - GBA DMA: Fix Display Start DMAs
65 - GBA DMA: Fix DMA start/end timing
66 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
67 - GBA Memory: Fix a few AGBPrint crashes
68 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
69 - GBA SIO: Prevent writing read-only multiplayer bits
70 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
71 - Python: Fix crash when deleting files owned by library
72 - Python: Make sure GB link object isn't GC'd before GB object
73 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
74 - Qt: Fix tile and sprite views not always displaying at first
75 - Qt: Fix audio context holding onto closed game controller
76 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
77 - Qt: Fix window icon on X11
78 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
79 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
80 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
81Misc:
82 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
83 - Qt: Updated Italian translation (by Vecna)
84
850.7.0: (2019-01-26)
86Features:
87 - ELF support
88 - Game Boy Camera support
89 - Qt: Set default Game Boy colors
90 - Game Boy Printer support
91 - Super Game Boy support
92 - Customizable autofire speed
93 - Ability to set default Game Boy model
94 - Map viewer
95 - Automatic cheat loading and saving
96 - GameShark and Action Replay button support
97 - AGBPrint support
98 - Debugger: Conditional breakpoints and watchpoints
99 - Ability to select GB/GBC/SGB BIOS on console ports
100 - Optional automatic state saving/loading
101 - Access to ur0 and uma0 partitions on the Vita
102 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
103 - GBA: ARMIPS/A22i-style and ELF symbol table support
104 - Initial Switch port
105Bugfixes:
106 - ARM: Fix MSR when T bit is set
107 - Core: Fix audio sync breaking when interrupted
108 - Core: Fix ordering events when scheduling during events
109 - FFmpeg: Fix encoding audio/video queue issues
110 - GB: Revamp IRQ handling based on new information
111 - GB: Fix IRQ disabling on the same T-cycle as an assert
112 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
113 - GB Audio: Clock frame events on DIV
114 - GB Audio: Fix channel 3 reset value
115 - GB Audio: Fix channel 4 initial LFSR
116 - GB Audio: Fix channel 1, 2 and 4 reset timing
117 - GB I/O: DMA register is R/W
118 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
119 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
120 - GB, GBA Savedata: Fix unmasking savedata crash
121 - GB Serialize: Fix audio state loading
122 - GB Serialize: Fix game title check
123 - GB Serialize: Fix IRQ pending/EI pending confusion
124 - GB Timer: Minor accuracy improvements
125 - GB Video: Fix dot clock timing being slightly wrong
126 - GB Video: Fix loading states while in mode 3
127 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
128 - GB Video: Fix SCX timing
129 - GB, GBA Video: Don't call finishFrame twice in thread proxy
130 - GBA: Reset WAITCNT properly
131 - GBA BIOS: Fix BitUnPack final byte
132 - GBA BIOS: Fix BitUnPack narrowing
133 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
134 - GBA DMA: Fix temporal sorting of DMAs of different priorities
135 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
136 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
137 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
138 - GBA Savedata: Fix savedata modified time updating when read-only
139 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
140 - GBA Serialize: Fix loading states in Hblank
141 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
142 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
143 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
144 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
145 - GBA Video: Start timing mid-scanline when skipping BIOS
146 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
147 - GBA Video: Make layer disabling work consistently
148 - PSP2: Fix more issues causing poor audio
149 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
150 - Qt: Improve FPS timer stability
151 - Util: Fix wrapping edge cases in RingFIFO
152Misc:
153 - 3DS: Remove deprecated CSND interface
154 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
155 - Core: Remove broken option for whether rewinding restores save games
156 - Feature: Added loading savestates from command line
157 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
158 - FFmpeg: Support lossless h.264 encoding
159 - FFmpeg: Support lossless VP9 encoding
160 - GBA Cheats: Allow multiple ROM patches in the same slot
161 - GB: Skip BIOS option now works
162 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
163 - GB Audio: Improved audio quality
164 - GB, GBA Audio: Increase max audio volume
165 - GB MBC: Remove erroneous bank 0 wrapping
166 - GB Video: Darken colors in GBA mode
167 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
168 - GBA: Implement display start DMAs
169 - GBA: Improve multiboot image detection
170 - GBA Memory: 64 MiB GBA Video cartridge support
171 - GBA Savedata: Remove ability to disable realistic timing
172 - GBA Timer: Use global cycles for timers
173 - Libretro: Add frameskip option
174 - mGUI: Add fast forward toggle
175 - PSP2: Use system enter key by default
176 - Python: Integrate tests from cinema test suite
177 - Qt: Redo GameController into multiple classes
178 - Qt: Prevent window from being created off-screen
179 - Qt: Add option to disable FPS display
180 - Qt: Options to mess around with layer placement
181 - Qt: Add load alternate save option
182 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
183 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
184 - Test: Restructure test suite into multiple executables
185 - Util: Don't build crc32 if the function already exists
186 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
187Changes from beta 1:
188Features:
189 - Libretro: Add Game Boy cheat support
190 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
191 - Switch: Rumble support
192 - Switch: Rotation support
193 - Switch: Screen stretching options
194 - Qt: State file load/save menu options
195 - Windows installer
196 - Tile viewer now has adjustable width
197 - Python: Experimental audio API
198Bugfixes:
199 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
200 - Core: Remember to deinit proxy ring FIFO
201 - Core: Reroot timing list when (de)scheduling
202 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
203 - GB MBC: Fix MBC30 SRAM
204 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
205 - GB Video: Fix SGB border hole size
206 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
207 - GBA: Fix GB Player features
208 - GBA I/O: SOUNDCNT_HI is readable when sound is off
209 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
210 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
211 - Libretro: Fix adding codes with hooks
212 - PSP2: Fix audio crackling after fast forward
213 - PSP2: Fix audio crackling when buffer is full
214 - Qt: Fix jumbled background when paused
215 - Qt: Fix FPS counter on Windows
216 - Qt: Fix focus issues with load/save state overlay
217 - Switch: Fix incorrect mapping for fast forward cap
218 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
219 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
220 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
221 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
222 - Qt: Ensure FATAL logs reach log view
223 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
224Misc:
225 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
226 - Debugger: Minor text fixes
227 - Debugger: Readability improvements (fixes mgba.io/i/1238)
228 - GB: Improved SGB2 support
229 - GB Audio: Skip frame if enabled when clock is high
230 - Libretro: Reduce rumble callbacks
231 - mGUI: Add SGB border configuration option
232 - mGUI: Add support for different settings types
233 - Python: Minor API improvements
234 - Qt: Ensure camera image is valid
235 - Qt: Debugger console history
236 - Qt: Detect presence of GL_ARB_framebuffer_object
237 - Qt: Minor memory view tweaks
238 - Res: Improve modeling of AGB/AGS screen in shaders
239 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
240 - Wii: Expose stretch configuration in settings
241 - Wii: Stretch now sets pixel-accurate mode size cap
242
2430.7 beta 1: (2018-09-24)
244- Initial beta for 0.7
245
2460.6.3: (2018-04-14)
247Bugfixes:
248 - GB Audio: Revert unsigned audio changes
249 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
250 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
251
2520.6.2: (2018-04-03)
253Bugfixes:
254 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
255 - 3DS: Fix opening files in directory names with trailing slashes
256 - LR35902: Fix watchpoints not reporting new value
257 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
258 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
259 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
260 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
261 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
262 - GBA: Fix SharkPort saves for EEPROM games
263 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
264 - GBA BIOS: Fix incorrect exit condition in LZ77
265 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
266 - GBA Cheats: Fix slide codes not initializing properly
267 - GBA DMA: ROM reads are forced to increment
268 - GBA Hardware: RTC accuracy improvements
269 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
270 - GBA Memory: Fix copy-on-write memory leak
271 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
272 - GBA Savedata: Fix crash when resizing flash
273 - GBA Video: Force align 256-color tiles
274 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
275 - PSP2: Fix issues causing poor audio
276 - Python: Fix package directory
277 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
278 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
279 - Wii: Fix screen tear when unpausing
280 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
281Misc:
282 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
283 - GB MBC: Remove erroneous bank 0 wrapping
284 - GBA: Improve multiboot image detection
285 - PSP2: Use system enter key by default
286
2870.6.1: (2017-10-01)
288Bugfixes:
289 - GB, GBA: Fix crashes when attempting to identify null VFiles
290 - GB, GBA: Fix sync to video with frameskip
291 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
292 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
293 - GB Core: Fix palette loading when loading a foreign config
294 - GB MBC: Pocket Cam memory should be accessible without enabling
295 - GB MBC: Fix SRAM sizes 4 and 5
296 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
297 - GB MBC: Fix RTC loading when file size is off
298 - GB Memory: Initialize peripheral pointers
299 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
300 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
301 - GB Memory: Actually load latch time from savestate
302 - GB Serialize: Fix deserializing video STAT
303 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
304 - GB Video: Fix potential hang when ending mode 0
305 - GB Video: Fix read mode when enabling LCD
306 - GBA: Reset active region as needed when loading a ROM
307 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
308 - GBA BIOS: Use core's VRAM variable instead of renderer's
309 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
310 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
311 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
312 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
313 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
314 - Python: Fix importing .gb or .gba before .core
315 - Qt: Fix command line debugger closing second game
316 - Qt: Fix LOG argument order
317 - Qt: Fix timezone issues with time overrides
318 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
319 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
320Misc:
321 - CMake: Fix CPack dependencies for libpng 1.6
322 - GBA: Detect hardware for Pokémon FireRed ROM hacks
323 - GBA Cheats: Improve detection of raw cheats
324 - Qt: Don't rebuild library view if style hasn't changed
325 - Qt: Allow overrides to be saved before a game is loaded
326 - Qt: Hide mouse immediately when loading
327 - SDL: Fix 2.0.5 build on macOS under some circumstances
328 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
329
3300.6.0: (2017-07-16)
331Features:
332 - Library view
333 - Sprite viewer
334 - Debugging console
335 - Improved memory viewer
336 - Memory search
337 - Command line ability to override configuration values
338 - Add option to allow preloading the entire ROM before running
339 - Add option for whether rewinding restores save games
340 - Savestates now contain any RTC override data
341 - Add option to lock video to integer scaling
342 - LR35902: Watchpoints
343 - LR35902/GB-Z80 disassembler
344 - GB: Tile viewer
345 - GB: Video/audio channel enabling/disabling
346 - GB: Symbol table support
347 - GB MBC: Add MBC1 multicart support
348 - GBA: Support printing debug strings from inside a game
349 - GBA: Better cheat type autodetection
350 - Implement keypad interrupts
351 - Configuration of gamepad hats
352 - Video log recording for testing and bug reporting
353 - Debugger: Segment/bank support
354 - Debugger: Execution tracing
355 - Qt: German translation (by Lothar Serra Mari)
356 - Qt: Spanish translation (by Kevin López)
357 - Qt: Italian translation (by theheroGAC)
358Bugfixes:
359 - ARM7: Fix MLA/*MULL/*MLAL timing
360 - Core: Fix crash with rewind if savestates shrink
361 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
362 - Core: Fix directory sets crashing on close if base isn't properly detached
363 - FFmpeg: Fix overflow and general issues with audio encoding
364 - GB: Fix flickering when screen is strobed quickly
365 - GB: Fix STAT blocking
366 - GB MBC: Fix ROM bank overflows getting set to bank 0
367 - GB MBC: Fix swapping carts not detect new MBC
368 - GB Timer: Improve DIV reset behavior
369 - GB Timer: Fix DIV batching if TAC changes
370 - GB Video: Reset renderer when loading state
371 - GBA: Fix multiboot ROM loading
372 - GBA: Fix multiboot loading resulting in too small WRAM
373 - GBA BIOS: Implement BitUnPack
374 - GBA BIOS: Fix ArcTan sign in HLE BIOS
375 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
376 - GBA BIOS: Fix INT_MIN/-1 crash
377 - GBA Hardware: Fix crash if a savestate lies about game hardware
378 - GBA I/O: Handle audio registers specially when deserializing
379 - GBA Memory: Improve initial skipped BIOS state
380 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
381 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
382 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
383 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
384 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
385 - LR35902: Fix core never exiting with certain event patterns
386 - LR35902: Fix pc overflowing current region off-by-one
387 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
388 - OpenGL: Fix some shaders causing offset graphics
389 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
390 - Qt: Fix window icon being stretched
391 - Qt: Fix data directory path
392 - Qt: Fix timing issues on high refresh rate monitors
393 - Qt: Fix linking after some windows have been closed
394 - Qt: Fix crash when changing audio settings after a game is closed
395 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
396 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
397 - Qt: Fix game unpausing after frame advancing and refocusing
398 - SDL: Fix game crash check
399 - SDL: Fix race condition with audio thread when starting
400 - SDL: Fix showing version number
401 - Test: Fix crash when loading invalid file
402 - Test: Fix crash when fuzzing fails to load a file
403 - Test: Don't rely on core for frames elapsed
404 - Test: Fix crash when loading invalid file
405 - Test: Fix crash when fuzzing fails to load a file
406 - Tools: Fix recurring multiple times over the same library
407 - Util: Fix overflow when loading invalid UPS patches
408 - Util: Fix highest-fd socket not being returned by SocketAccept
409 - Windows: Fix VDir.rewind
410Misc:
411 - All: Add C++ header guards
412 - All: Move time.h include to common.h
413 - 3DS, PSP2, Wii: Last directory loaded is saved
414 - CMake: Add ability to just print version string
415 - Core: New, faster event timing subsystem
416 - Core: Clean up some thread state checks
417 - Core: Add generic checksum function
418 - Core: Cores can now have multiple sets of callbacks
419 - Core: Restore sleep callback
420 - Core: Move rewind diffing to its own thread
421 - Core: Ability to enumerate and modify video and audio channels
422 - Core: List memory segments in the core
423 - Core: Move savestate creation time to extdata
424 - Core: Config values can now be hexadecimal
425 - Core: Improved threading interrupted detection
426 - Debugger: Modularize CLI debugger
427 - Debugger: Make building with debugging aspects optional
428 - Debugger: Add functions for read- or write-only watchpoints
429 - Debugger: Make attaching a backend idempotent
430 - Debugger: Add mDebuggerRunFrame convenience function
431 - Feature: Move game database from flatfile to SQLite3
432 - Feature: Support ImageMagick 7
433 - Feature: Make -l option explicit
434 - FFmpeg: Return false if a file fails to open
435 - FFmpeg: Force MP4 files to YUV420P
436 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
437 - GB: Reset with initial state of DIV register
438 - GB MBC: New MBC7 implementation
439 - GB Audio: Simplify envelope code
440 - GB Audio: Improve initial envelope samples
441 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
442 - GB Video: Improved video timings
443 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
444 - GBA, GB: ROM is now unloaded if a patch is applied
445 - GBA DMA: Refactor DMA out of memory.c
446 - GBA DMA: Move DMAs to using absolute timing
447 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
448 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
449 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
450 - GBA Memory: Support reading/writing POSTFLG
451 - GBA Memory: Remove unused prefetch cruft
452 - GBA Timer: Improve accuracy of timers
453 - GBA Video: Clean up unused timers
454 - GBA Video: Allow multiple handles into the same tile cache
455 - GBA Video, GB Video: Colors are now fully scaled
456 - GBA Video: Optimize when BLD* registers are written frequently
457 - OpenGL: Add xBR-lv2 shader
458 - Qt: Move last directory setting from qt.ini to config.ini
459 - Qt: Improved HiDPI support
460 - Qt: Expose configuration directory
461 - Qt: Merge "Save" and "OK" buttons in shader options
462 - Qt: Automatically load controller profile when plugged in
463 - Qt: Rename "Resample video" option to "Bilinear filtering"
464 - Qt: Remove audio thread
465 - Qt: Remove audio buffer sizing in AudioProcessorQt
466 - Qt: Re-enable QtMultimedia on Windows
467 - Qt: Make "Mute" able to be bound to a key
468 - Qt: Add .gb/.gbc files to the extension list in Info.plist
469 - Qt: Relax hard dependency on OpenGL
470 - Qt: Better highlight active key in control binding
471 - SDL: Remove scancode key input
472 - SDL: Automatically map controllers when plugged in
473 - Test: Add a basic test suite
474 - Util: Add size counting to Table
475 - Util: Add 8-bit PNG write support
476 - Util: Tune patch-fast extent sizes
477 - VFS: Call msync when syncing mapped data
478 - VFS: Allow truncating memory chunk VFiles
479 - VFS: Fix some minor VFile issues with FILEs
480 - VFS: Optimize expanding in-memory files
481 - VFS: Add VFileFIFO for operating on circle buffers
482Changes from beta 1:
483Features:
484 - Qt: Italian translation (by theheroGAC)
485 - Qt: Updated German translation
486Bugfixes:
487 - GB Audio: Fix incorrect channel 4 iteration
488 - GB Audio: Fix zombie mode bit masking
489 - GB Serialize: Fix timer serialization
490 - GB Video: Fix LYC regression
491 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
492 - GBA Timer: Fix count-up timing overflowing timer 3
493 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
494 - Qt: Fix memory search close button (fixes mgba.io/i/769)
495 - Qt: Fix window icon being stretched
496 - Qt: Fix initial window size (fixes mgba.io/i/766)
497 - Qt: Fix data directory path
498 - Qt: Fix controls not saving on non-SDL builds
499 - Qt: Fix translation initialization (fixes mgba.io/i/776)
500 - Qt: Fix patch loading while a game is running
501 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
502 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
503 - Qt: Fix GL-less build
504 - Qt: Fix Software renderer not handling alpha bits properly
505 - Qt: Fix screen background improperly stretching
506 - SDL: Fix cheats not loading
507Misc:
508 - GB Serialize: Add MBC state serialization
509 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
510 - GBA Timer: Improve accuracy of timers
511 - PSP2: Update toolchain to use vita.cmake
512 - Qt: Add language selector
513 - Qt: Minor test fixes
514 - Qt: Move shader settings into main settings window
515 - Qt: Dismiss game crashing/failing dialogs when a new game loads
516 - Qt: Properly ship Qt translations
517 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
518
5190.6 beta 1: (2017-06-29)
520 - Initial beta for 0.6
521
5220.5.2: (2016-12-31)
523Bugfixes:
524 - All: Fix fullscreen config option being ignored
525 - ARM7: PSR mode bits should not get sign extended
526 - GB: Fix audio not being deinitialized
527 - GB: Fix crash when masking savedata
528 - GB: Properly initialize sramRealVf variable
529 - GB Audio: Fix serialization of channel 3 and NR52 properties
530 - GB Audio: Reset envelope timer when reseting sound channel
531 - GB MBC: Fix SRAM dangling pointer with RTC games
532 - GB MBC: Fix initializing MBC when no ROM is loaded
533 - GB Memory: Fix patching ROM bank 0
534 - GB Memory: Fix starting HDMAs during mode 0
535 - GB Memory: Fix HDMA5 value after DMA completes
536 - GB Video: Initialize LCDC in renderer
537 - GB Video: Hblank IRQs should mask LYC=LY IRQs
538 - GBA: Fix IRQs firing after already being cleared
539 - GBA: Only unhalt CPU if appropriate bit is set in IE
540 - GBA: Add savegame override for Crash Bandicoot 2
541 - GBA BIOS: Fix MidiKey2Freq BIOS reads
542 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
543 - GBA Cheats: Fix GameShark ROM patches
544 - GBA I/O: Mask off WAITCNT bits that cannot be written
545 - GBA Memory: Fix misaligned BIOS reads
546 - GBA Memory: Fix VCOUNT being writable
547 - GBA Video: Fix out of bounds sprite transforms
548 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
549 - Libretro: Fix disabling BIOS
550 - Libretro: Fix Game Boy savestates and audio
551 - Qt: Fix changing resolution of software renderer
552 - Qt: Fix setting overrides
553 - Qt: Fix cut off tiles and alignment issues in tile viewer
554 - Qt: Only reset window dimensions when first shown
555 - Qt: Fix Qt Multimedia audio driver on big endian
556 - Qt: Fix Apply button for key and controller configurations
557 - VFS: Fix resizing memory chunks when not needed
558 - Windows: Fix Unicode directory handling
559Misc:
560 - GB, GBA: Prevent loading null ROMs
561 - GB Audio: Initialize wave RAM to GBC values
562 - GB Memory: Reset ROM bank when loading a ROM
563 - PSP2: Improved controller rumble
564
5650.5.1: (2016-10-05)
566Bugfixes:
567 - Core: Fix importing save games as read-only
568 - FFmpeg: Fix encoding AAC
569 - GB: Fix invalid STOP behavior on Game Boy Color
570 - GB: Initialize audio properly
571 - GB: Properly clear KEY1 bit 0 when switching speeds
572 - GB: Properly unload save files when unloading a ROM
573 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
574 - GB MBC: Fix MBC7 when size is incorrectly specified
575 - GB MBC: Fix RTC access when no save file is loaded
576 - GB SIO: Don't auto-clock external shift clock
577 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
578 - GB Video: Fix video frames getting missed when LCDC is off
579 - GB Video: Clear screen when LCDC is off
580 - GBA Cheats: Fix holding onto pointers that may get invalidated
581 - GBA Cheats: Fix key-activated CodeBreaker cheats
582 - GBA Cheats: Fix uninitialized memory getting freed when saving
583 - GBA Hardware: Improve Game Boy Player rumble behavior
584 - GBA Memory: Fix several unused I/O register read values
585 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
586 - LR35902: Fix events running with the wrong cycle active
587 - Qt: Fix "close" button on Overrides view
588 - Qt: Fix saving overrides
589 - Qt: Fix directory set unloading when replacing the ROM
590 - Qt: Fix patch loading
591 - Qt: Fix crash when saving an override if a game isn't loaded
592 - Qt: Fix showing default display driver as OpenGL (force 1.x)
593 - SDL: Attach rumble in SDL frontend
594 - Util: Fix PNG identification on files too small to be a PNG
595Misc:
596 - All: Only update version info if needed
597 - All: Split out install locations for Libretro and OpenEmu
598 - FFmpeg: Encoding cleanup
599 - GB: Reset active region when reloading ROM
600 - GB Memory: Initialize RAM pattern for GBC
601 - GB Video: Improved video timings
602 - Qt: Manage window sizes slightly better
603 - Qt: Remember scale option independent of core dimensions
604
6050.5.0: (2016-09-19)
606Features:
607 - Game Boy support
608 - Support for encrypted CodeBreaker GBA cheats
609 - Emulation of Vast Fame protected GBA carts (taizou)
610 - Tile viewer
611 - Threaded rendering mode
612 - Libretro: Memory map and achievement support (leiradel)
613 - GUI: Add UI control remapping
614 - GUI: Add fast-forward
615 - Wii: 240p support
616 - 3DS: Adjustable screen darkening
617 - Ability to temporarily load a savegame
618 - Load specific files out of archives
619 - Automatic BIOS detection
620Bugfixes:
621 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
622 - Debugger: Fix GDB breakpoints
623 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
624 - GBA: Fix filehandle leak with savegames
625 - GBA: Timer 0 cannot be count up
626 - GBA: Count up timers should not count themselves
627 - GBA Memory: Fix mirror on non-overdumped Classic NES games
628 - GBA Memory: Fix ldm {pc}
629 - GBA Savedata: Fix savedata sync timer
630 - GBA Savedata: Only unmap savedata if present
631 - GBA Serialize: Savestates now properly store prefetch
632 - GBA Video: WIN0/1 take priority over OBJWIN
633 - GBA Video: Fix out-of-order OBJWIN
634 - PSP2: Fix GPU crash while exiting
635 - PSP2: Fix VSync
636 - PSP2: Fix accelerometer range
637 - PSP2: Actually load screen mode setting
638 - PSP2: Fix gyroscope direction
639 - PSP2: Delete threads after they return
640 - PSP2: Fix mapping/unmapping from not at 0
641 - Qt: Fix bug in software renderer scaling
642 - Qt: Fix hanging key press after disabling autofire
643 - Qt: Fix being unable to pause manually when using auto-pausing
644 - SDL: Fix axes being mapped wrong
645 - Util: Fix realloc semantics in utf16to8
646 - Util: Fix inserting too many items into a hash table
647 - VFS: Fix uninitialized varaible reading from 7z
648 - VFS: Fix reading multiple files from a 7z archive
649 - Wii: Fix framelimiting after a slowdown
650 - Wii: Fix garbage flash at startup
651Misc:
652 - 3DS: Use blip_add_delta_fast for a small speed improvement
653 - 3DS: Allow UTF-16 filenames
654 - 3DS: Port to using citro3D
655 - 3DS: Use system font for menus
656 - 3DS: Attempt to use Core 2 for threads
657 - 3DS: Adjustable filering
658 - 3DS: 3D banner
659 - All: Add QUIET parameter to silence CMake
660 - All: Faster memory read/write
661 - ARM7: Support forcing Thumb mode via MSR
662 - ARM7: Flush prefetch cache when loading CPSR via MSR
663 - ARM7: Clean up instruction decoding for future expandability
664 - Debugger: Support register and memory writes via GDB stub
665 - Debugger: Add software breakpoint support to gdb
666 - FFmpeg: Full support for libavcodec 56+
667 - GBA: Better debug logging if event processing breaks
668 - GBA Audio: Force audio DMAs to not increment destination
669 - GBA BIOS: Use custom ArcTan, not relying on OS
670 - GBA Hardware: Clean up dead code in GBP
671 - GBA Memory: Optimize stalling behavior
672 - GBA Memory: Optimize Load-/StoreMultiple
673 - GBA Savedata: Add realistic timing for EEPROM
674 - GBA Serialize: Savestates now store if CPU was halted
675 - GBA Video: Remove old slow path fallback
676 - GBA Video: Optimize sprite drawing
677 - GBA Video: Optimize mode 0 rendering
678 - GBA Video: Optimize compositing cases slightly
679 - GUI: Screenshot dimensions are now passed through
680 - GUI: Add back logging
681 - GUI: Only reload config if manually saved
682 - GUI: Increase scrolling speed
683 - OpenGL: Log shader compilation failure
684 - OpenGL: Add texSize uniform
685 - Qt: Make -g flag work in Qt build
686 - Qt: Simplify OpenGL context creation
687 - Qt: Thread startup improvements
688 - Qt: Make audio channel/video layer options shortcut mappable
689 - Qt: Remove some C99isms from C++ code
690 - Qt: Remove default autofire mappings
691 - Qt: Make reseting when pasued frame-accurate
692 - Qt: Rearchitect game closing codepath
693 - PSP2: Use system font for menus
694 - PSP2: Add rumble for PS TV
695 - PSP2: Add fit-to-height screen mode
696 - PSP2: Sync files per descriptor
697 - PSP2: Allow UTF-8 filenames
698 - PSP2: Screenshots are now saved into the Photo Gallery
699 - PSP2: Stop underclocking when menuing
700 - SDL: Increase default audio buffer size to 1024 samples
701 - SDL: More responsive rumble
702 - Util: Add Vector GetConstPointer
703 - Util: Add rtrim
704 - Util: Add endswith
705 - VFS: Improve zip file detection
706 - Wii: Add pixelated resample filter
707 - Windows: Add native VDir support
708 - Util: Add PRIz macro for libc versions that don't support %z
709
7100.4.1: (2016-07-11)
711Bugfixes:
712 - All: Fix several file handle leaks
713 - All: Fix instruction tables getting zeroed when linking sometimes
714 - ARM7: Fix flags on SBC/RSC
715 - ARM7: Fix setting spsr privilege bits when spsr is empty
716 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
717 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
718 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
719 - GBA Memory: Fix executing code from OBJ region of VRAM
720 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
721 - GBA Serialize: Fix loading savegames from savestates
722 - OpenGL: Correct boolean vector strcmp strings for uniforms
723 - Qt: Fix sending gameStopped twice
724 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
725 - Qt: Fix initial state of key mapping
726 - Qt: Initialize m_useBios
727 - SDL: Fix joystick initialization on BSD
728 - SDL: Fix potential joystick crash in games with rumble
729 - SDL: Fix SDL 1.2 build
730 - SDL: Fix sporadic crash when deinitializing audio
731 - Shaders: Fix AGS-001 shader with some bad drivers
732 - Util: Use closesocket on Windows
733 - Util: Fix socket bind addresses
734 - VFS: Fix reading 7z archives without rewinding first
735 - VFS: VFileFromFD should not open directories
736 - Wii: Fix tilting direction
737 - Util: Fix realloc semantics in utf16to8
738Misc:
739 - All: Allow use of external minizip library
740 - Debugger: CLI debugger now exits when end-of-stream is reached
741 - FFmpeg: Update dependencies on Ubuntu
742 - GBA: Slightly optimize GBAProcessEvents
743 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
744 - GBA Video: Null renderer should return proper register values
745 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
746 - Qt: Add preset for DualShock 4
747 - Qt: Update 360 input profile on OS X to reflect newer drivers
748 - Qt: Remove use of NaN
749 - Qt: Canonicalize file paths when loading games
750 - Qt: Add refresh button to controller editing
751 - SDL: Remove default gamepad mappings
752 - Util: Fix intermittent build failure on OS X
753 - VFS: VFile.sync now updates modified time
754
7550.4.0: (2016-02-02)
756Features:
757 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
758 - I/O viewer
759 - Booting of multiboot images
760 - Customization of GIF recording
761 - Libretro: Cheat code support
762 - Support for GLSL shaders
763 - ROM information view
764 - Support for VBA-style cheat codes
765 - Savestates now store creation timestamps
766 - Key autofire
767 - Libretro: Allow blocking opposing directional input
768 - OpenEmu core for OS X
769 - Libretro: Settings for using BIOS and skipping intro
770 - Libretro: Customizable idle loop removal
771 - Implemented cycle counting for sprite rendering
772 - Cleaner, unified settings window
773 - Added a setting for pausing when the emulator is not in focus
774 - Customizable paths for save games, save states, screenshots and patches
775 - Controller hotplugging
776 - Ability to store save games and active cheats within savestates
777Bugfixes:
778 - ARM7: Fix sign of unaligned LDRSH
779 - ARM7: Fix decoding of some ARM ALU instructions with shifters
780 - Debugger: Fix watchpoints in gdb
781 - GBA: Fix warnings when creating and loading savestates
782 - GBA: Fix Iridion II savetype
783 - GBA BIOS: Fix misaligned CpuSet
784 - GBA Cheats: Fix cheats setting the Action Replay version
785 - GBA Hardware: Fix GPIO on big endian
786 - GBA Memory: Fix DMA register writing behavior
787 - GBA Memory: Fix DMAs triggering two cycles early
788 - Libretro: Fix aspect ratio
789 - Qt: Fix some potential crashes with the gamepad mapping
790 - Qt: Fix keys being mapped incorrectly when loading configuration file
791 - Util: Fix PowerPC PNG read/write pixel order
792 - Util: Fix excessive memory allocation when decoding a PNG
793 - VFS: Fix VFileReadline and remove _vfdReadline
794Misc:
795 - All: Improved PowerPC support
796 - All: Fix some undefined behavior warnings
797 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
798 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
799 - GBA: Implement bad I/O register loading
800 - GBA: Allow jumping to OAM and palette RAM
801 - GBA BIOS: Finish implementing RegisterRamReset
802 - GBA Config: Add "override" layer for better one-time configuration
803 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
804 - GBA Memory: Use a dynamically sized mask for ROM memory
805 - GBA Memory: Implement several unimplemented memory access types
806 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
807 - GBA RR: Starting from savestate now embeds the savegame
808 - GBA RR: Add preliminary SRAM support for VBM loading
809 - GBA RR: Add support for resets in movies
810 - GBA Video: Remove lastHblank, as it is implied
811 - Libretro: Use anonymous memory mappers for large blocks of memory
812 - Libretro: Add install target for libretro core
813 - Qt: Window size command line options are now supported
814 - Qt: Increase usability of key mapper
815 - Qt: Add 'Apply' button to settings window
816 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
817 - Qt: Allow use of modifier keys as input
818 - Qt: Optimize log viewer
819 - Qt: Added button for breaking into the GDB debugger
820 - Qt: Add box for showing duration of rewind
821 - SDL: Support fullscreen in SDL 1.2
822 - SDL: Allow GBASDLAudio to be used without a thread context
823 - Util: Use VFile for configuration
824 - Util: Add MutexTryLock
825
8260.3.2: (2015-12-16)
827Bugfixes:
828 - ARM7: Fix STRT/STRBT
829 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
830 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
831 - Libretro: Fix problems with rumble not turning off
832 - GBA: Fix idle skip state being retained between games
833 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
834 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
835 - GBA BIOS: Fix Sqrt sign
836 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
837 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
838 - GBA Memory: Fix DMA behavior for SRAM accesses
839 - GBA Memory: Fix Store8 to OBJ VRAM
840 - GBA Memory: Fix alignment of LDM/STM on SRAM
841 - GBA Memory: Fix unaligned out-of-bounds ROM loads
842 - GBA Memory: Fix timing of DMAs
843 - GBA Video: Fix _mix for 15-bit color
844 - GBA Video: Fix OAM and palette initialization
845 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
846 - Qt: Use safer isLoaded check in GameController
847 - Qt: Fix a race condition in PainterGL that could lead to a crash
848 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
849 - Qt: Fix font size in memory viewer
850 - Qt: Fix a crash in the memory viewer
851 - Qt: Add additional checks in CheatModel to prevent crashes
852 - Qt: Fix race condition with setting sample rate
853 - Qt: Fix crash when closing multiplayer windows
854 - Qt: Fix resetting while paused
855Misc:
856 - GBA Audio: Implement missing flags on SOUNDCNT_X register
857 - Qt: Add mute option to menu
858
8590.3.1: (2015-10-24)
860Bugfixes:
861 - ARM7: Fix instruction decoding of Thumb shifts
862 - GBA: Deinit savegame when unloading a ROM
863 - GBA: Fix BIOS check on big endian
864 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
865 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
866 - GBA Audio: Fix audio channels being silenced at the wrong time
867 - GBA Memory: Fix bad BIOS Load16 on big endian
868 - GBA Memory: Fix bad Load8 on big endian
869 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
870 - GBA Video: Fix edge case with sprite blend modes and semitransparency
871 - GBA Video: Fix objwin and blending interaction on sprites
872 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
873 - Libretro: Fix a memory leak with the render buffer
874 - Qt: Windows no longer spawn in the top left on first launch
875 - Qt: Fix install path of XDG desktop file with DESTDIR
876 - Qt: Fix drag and drop on Windows
877 - Qt: Reenable double buffering, as disabling it broke some Windows configs
878 - VFS: Fix return values of VFileFILE.read and .write
879Misc:
880 - All: Reset next event to cycles instead of zero to interrupt
881 - All: Add --version flag
882 - ARM7: Force disable LTO on two files to work around a GCC bug
883 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
884 - GBA: Better memory handling with PNG savestates
885 - GBA: Additional savestate sanity checks
886 - GBA: Check for cycle count being too high
887 - GBA Audio: Allow GBAAVStream to have no video callback
888 - GBA BIOS: Implement RegisterRamReset for SIO registers
889 - Qt: Remove useless help icons in dialogs
890 - Qt: Prevent savestate window from opening while in multiplayer
891 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
892 - Qt: Dropping multiplayer windows works more cleanly now
893
8940.3.0: (2015-08-16)
895Features:
896 - Ability to hide individual background layers, or OBJs
897 - Ability to mute individual audio channels
898 - Palette viewer and exporter
899 - Volume control
900 - More shortcuts are editable (e.g. quick save/load)
901 - Rewind now shows the frame after rewinding
902 - Import/Export of GameShark/Action Replay snapshots
903 - Add "Step backwards" item for single increment rewind
904 - Deadzone estimation for game controllers
905 - Analog inputs can be used for shortcuts
906 - Menu items for specific solar sensor brightness levels
907 - Remappable controls for tilt and gyroscope sensors
908 - Status messages for actions taken while a game is running (e.g. save/load state)
909 - Memory inspector
910 - Screensaver can now be suspended while a game is running
911 - Load/save the most recent savestate slot
912 - Support varible speed (PWM) rumble
913 - Ability to cap fast forward speed
914 - Finer control over FPS target
915 - Holdable shortcut for rewinding one frame at a time
916 - Ability to boot directly into the BIOS
917 - Preliminary support for yanking out the game pak while a game is running
918 - Thumb-drive mode by putting a file called portable.ini in the same folder
919 - Configurable display driver, between software and OpenGL
920 - Undo-able savestate loading and saving
921 - Controller profiles now store shortcut settings
922 - Default controller profiles for several common controllers
923 - Libretro now supports BIOS, rumble and solar sensor
924 - Implement BIOS call Stop, for sleep mode
925 - Automatically load patches, if found
926 - Improved video synchronization
927 - Configurable audio output sample rate
928Bugfixes:
929 - ARM7: Fix SWI and IRQ timings
930 - ARM7: Fix Thumb MUL timing
931 - ARM7: Fix timing of multiplies to use N cycles
932 - ARM7: ARMHotplugDetach should call deinit
933 - Debugger: Fix use-after-free in breakpoint clearing code
934 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
935 - GBA: Cap audio FIFO read size during deserialization
936 - GBA: Check for corrupted savestates when loading
937 - GBA: Check for improperly sized savestates when loading
938 - GBA: Check for savestates made from differently sized ROMs
939 - GBA: Fix calls to endian-independent loadstores
940 - GBA: Fix timing of reading from timer registers
941 - GBA: Ensure cycles never go negative
942 - GBA Audio: Force audio FIFOs to 32-bit
943 - GBA Audio: Fix audio pitch changing when adjusting buffer size
944 - GBA Audio: Fix sample order in audio channel 3
945 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
946 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
947 - GBA Memory: Improve Thumb open bus behavior
948 - GBA Memory: Fix potential DMA issue when loading a savestate
949 - GBA Memory: Fix load/store multiple video memory waitstates
950 - GBA SIO: Fix reseting when there are SIO devices attached
951 - GBA Video: Blended sprites should never have other effects applied
952 - GBA Video: Fix out-of-bounds tiles in mosaic
953 - GBA Video: Fix windows not affecting sprites
954 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
955 - GBA Video: Fix timing on first scanline
956 - Qt: Better cleanup when a game crashes
957 - Qt: Fix open ROM dialog filtering for archive formats
958 - Qt: Cap the maximum number of multiplayer windows
959 - Qt: Fix maximum year in sensor override
960 - Qt: Fix window being too tall after exiting fullscreen
961 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
962 - Qt: Fix analog buttons not getting unmapped
963 - Qt: Fix passing command line options
964 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
965 - SDL: Fix SDL build when OpenGL is missing
966 - Util: Allow loading IPS patches that grow the ROM
967 - VFS: Fix resource leaks if some allocations fail
968 - VFS: Fix line-reading to return proper values
969 - Video: Fix an issue with very long filenames
970 - Util: Fix formatting of floats
971Misc:
972 - All: Add --help flag for command line programs
973 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
974 - All: Enable static linking for Windows
975 - All: Enable static linking for OS X
976 - All: Threads are now named
977 - All: Proper handling of Unicode file paths
978 - ARM7: Add emulation for Undefined CPU mode
979 - ARM7: Reduce the size of the Thumb instruction table
980 - GBA: Add status log level
981 - GBA: GBARewind now returns how many states it has rewound
982 - GBA: SIO logging layer
983 - GBA BIOS: Stub out SoundBias
984 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
985 - GBA: Don't include GBACLIDebugger struct unless needed
986 - GBA: Savedata is now synced shortly after data finishes being written
987 - GBA: Process multiple timer events at once, if necessary
988 - GBA Audio: Implement audio reset for channels A/B
989 - GBA Audio: Process multiple audio events at once, if necessary
990 - GBA Hardware: Backport generic RTC source into core
991 - GBA Input: Allow axes and buttons to be mapped to the same key
992 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
993 - GBA SIO: Add a dummy driver for Normal mode
994 - GBA Thread: Add functionality for running callbacks on the GBA thread
995 - GBA Thread: Split GBASync into a separate file
996 - GBA Video: Refactor software renderer into separate files
997 - GBA Video: Slightly optimize mode 0 mosaic rendering
998 - Debugger: Free watchpoints in addition to breakpoints
999 - Qt: Handle saving input settings better
1000 - Qt: Move GL frame drawing back onto its own thread
1001 - Qt: Fast forward (held) option moved from Other to Emulation menu
1002 - Qt: Show version info in window title
1003 - Qt: Migrate multiplayer window handling into GBAApp
1004 - Qt: Unified file opening and saving with last location
1005 - Qt: Fix windows being resizable when they shouldn't have been
1006 - Qt: Only hide cursor in full screen
1007 - Qt: Replace pause-after-frame mutex with an atomic
1008 - Qt: Add application icon and XDG desktop files
1009 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1010 - Qt: Don't save window size when entering fullscreen
1011 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1012 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1013 - Qt: Increase usability of key mapper
1014 - Qt: Show checkmark for window sizes
1015 - Qt: Set window path to loaded ROM
1016 - Perf: Ability to load savestates immediately on launch
1017 - SDL: Properly check for initialization
1018 - SDL: Clean up initialization functions
1019 - SDL: Clean up GL context
1020 - Util: Allow disabling the threading code entirely
1021 - VFS: Add sync method to force syncing with backing
1022
10230.2.1: (2015-05-13)
1024Bugfixes:
1025 - All: Fix sanitize-deb script not cleaning up after itself
1026 - All: Fix dependencies for libavcodec on Debian-derived platforms
1027 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1028 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1029 - ARM7: Fix ARM multiply instructions when PC is a destination register
1030 - Debugger: Fix use-after-free in breakpoint clearing code
1031 - Debugger: Fix boundary conditions in tab completion
1032 - GBA: Fix timers not updating timing when writing to only the reload register
1033 - GBA: Fix rewind boundary conditions
1034 - GBA: Add initial I/O register settings for background matrix registers
1035 - GBA: Fix hang when loading a savestate if sync to video is enabled
1036 - GBA: Handle out-of-bounds I/O access
1037 - GBA: Fix bounds-checking on EEPROM access
1038 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1039 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1040 - GBA Memory: Allow SRAM to be 64kB
1041 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1042 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1043 - GBA Video: Fix second frame mode 5
1044 - Perf: Fix race condition if a game crashes immediately on start
1045 - Qt: Fix Display object leak when closing a window
1046 - Qt: Fix .deb dependencies
1047 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1048 - Qt: Fix window not regaining focus after exiting savestate window
1049 - Qt: Fix regression where video would not record if the game had already started
1050 - Qt: Fix potential crash if a gamepad causes focus to change
1051 - Qt: Fix controller axis querying
1052 - Qt: Fix multiplayer windows opening as the wrong size
1053 - Qt: Fix controllers sometimes not loading the right profile
1054 - SDL: Fix boundary conditions for joystick adjustments
1055 - SDL: Allocate properly sized input maps
1056 - SDL: Fix potential build issues when Qt and SDL2 are in use
1057 - Util: Fix resource leak in UTF-8 handling code
1058 - Util: Fix a null-pointer issue when attempting to delete a key
1059 - VFS: Fix resource leaks if some allocations fail
1060 - Video: Fix an issue with very long filenames
1061Misc:
1062 - GBA Memory: Soft-crash if jumping past the end of a ROM
1063 - Qt: Show multiplayer numbers in window title
1064 - Qt: Solar sensor can have shortcuts set
1065
10660.2.0: (2015-04-03)
1067Features:
1068 - Support for gamepad axes, e.g. analog sticks or triggers
1069 - Add scale presets for up to 6x
1070 - Settings window
1071 - Bilinear resampling option
1072 - Add option to skip BIOS start screen
1073 - List of recently opened games
1074 - Support for games using the Solar Sensor
1075 - Better audio resampling via blip-buf
1076 - Game Pak overrides dialog for setting savetype and sensor values
1077 - Support for games using the tilt sensor
1078 - Remappable shortcuts for keyboard and gamepad
1079 - Rewinding of emulation
1080 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1081 - Support IPv6
1082 - Save directory of last loaded file
1083 - Support BPS patches
1084 - Automatically detect and optimize out idle loops
1085 - Configurable game overrides
1086 - Support loading 7-Zip files
1087 - Drag and drop game loading
1088 - Cheat code support
1089 - Runtime configurable audio driver
1090 - Libretro core for use with RetroArch and other front-ends
1091 - Controller profiles for setting different bindings for different controllers
1092 - Ability to lock aspect ratio
1093 - Local link cable support
1094 - Ability to switch which game controller is in use per instance
1095 - Ability to prevent opposing directional input
1096 - Warning dialog if an unimplemented BIOS feature is called
1097 - Debugger: Add CLI "frame", frame advance command
1098 - Debugger: Add CLI functions for writing to memory
1099 - Debugger: Add CLI functions for examining memory regions
1100 - Debugger: Add CLI function for writing a register
1101Bugfixes:
1102 - ARM7: Extend prefetch by one stage
1103 - ARM7: Fix cycle counting for loads
1104 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1105 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1106 - GBA: Initialize gba.sync to null
1107 - GBA: Fix timer initialization
1108 - GBA Audio: Support 16-bit writes to FIFO audio
1109 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1110 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1111 - GBA BIOS: Fix BIOS prefetch after reset
1112 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1113 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1114 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1115 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1116 - GBA Memory: Fix cycle counting for 32-bit load/stores
1117 - GBA RR: Fix fallthrough error when reading tags from a movie
1118 - GBA Thread: Fix possible hang when loading an archive
1119 - GBA Thread: Fix possible deadlock in video sync
1120 - Perf: Fix crash when the GBA thread fails to start
1121 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1122 - Qt: Fix crash when adjusting settings after closing a game
1123 - Qt: Fix crash when starting GDB stub after closing a game
1124 - Qt: Fix patch loading while a game is running
1125 - Qt: Fix crash when loading a game after stopping GDB server
1126 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1127 - Qt: Fix crash when attempting to pause if a game is not running
1128 - SDL: Properly clean up if a game doesn't launch
1129 - Util: Fix sockets on Windows
1130Misc:
1131 - All: Enable link-time optimization
1132 - Debugger: Watchpoints now work on STM/LDM instructions
1133 - Debugger: Clean up GDB stub network interfacing
1134 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1135 - Debugger: Merge Thumb BL instructions when disassembling
1136 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1137 - Debugger: Watchpoints now report address watched (fixes #68)
1138 - Debugger: Add support for soft breakpoints
1139 - Debugger: Make I/O register names be addresses instead of values
1140 - Debugger: Rename read/write commands
1141 - GBA: Improve accuracy of event timing
1142 - GBA: Add API for getting Configuration structs for overrides and input
1143 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1144 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1145 - GBA: Move A/V stream interface into core
1146 - GBA: Savestates now take into account savedata state machines (fixes #109)
1147 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1148 - GBA Memory: Simplify memory API and use fixed bus width
1149 - GBA Thread: Make GBASyncWaitFrameStart time out
1150 - GBA Video: Start video at the last scanline instead of the first
1151 - Qt: Optimize logo drawing
1152 - Qt: Move frame upload back onto main thread
1153 - Qt: Remember window position
1154 - Qt: Double-clicking on the window toggles full screen
1155 - Util: Use proper locale for reading and writing float values
1156
11570.1.1: (2015-01-24)
1158Bugfixes:
1159 - ARM7: Fix LDM writeback to a register already written
1160 - GBA: Fix timers 2 and 3 updating incorrectly
1161 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1162 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1163 - GBA Audio: Properly initialize audio FIFO channels
1164 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1165 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1166 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1167 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1168 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1169 - GBA BIOS: Fix HuffUnComp boundary conditions
1170 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1171 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1172 - GBA Memory: Filter out top nybble of DMA addresses
1173 - GBA Memory: Properly bounds-check VRAM accesses
1174 - GBA Memory: Fix initial DMA state
1175 - GBA Thread: Allow halted games to exit cleanly
1176 - GBA Video: Fix blend issues with obscured middle layers
1177 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1178 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1179 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1180 - GBA Video: Fix sprite boundary conditions with mosaic
1181 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1182 - Qt: Fix issue with set frame sizes being the wrong height
1183 - Qt: Fix emulator crashing when full screen if a game is not running
1184 - Qt: Fix window focus issues
1185 - Qt: Properly set default video recording settings
1186 - Qt: Fix a race condition when a game crashes immediately
1187 - Qt: Fix some cases where key mapping can break if focus is adjusted
1188 - Qt: Fix crash if a game pauses before any frames are shown
1189 - Debugger: Negative PC-relative loads now properly subtract the offset
1190 - Debugger: Align PC-relative loads in Thumb
1191 - Debugger: Fix watchpoints triggering too late
1192 - Debugger: Fix binary print putting spaces between digits
1193 - Video: Ensure FFmpeg encoder has audio frames
1194 - Video: Fix uncompressed PCM audio recording
1195 - Video: Fix FFmpeg crashing when the file extension is wrong
1196 - Util: Fix SOCKET_FAILED macro
1197Misc:
1198 - GBA: Exit cleanly on FATAL if the port supports it
1199 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1200 - Qt: Disable sync to video by default
1201 - Qt: Handle a game crash without crashing
1202 - Qt: Set default log level to FATAL, ERROR and WARN
1203 - Qt: Clarify some phrasing in the menus
1204 - Qt: Clear active buttons when focus is lost
1205
12060.1.0: (2014-12-13)
1207 - Initial release