all repos — mgba @ 4e296c3efc2fb1b753ef1a1085642d691d4b1567

mGBA Game Boy Advance Emulator

src/gba/renderers/video-software.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba/renderers/software-private.h"
  7
  8#include <mgba/core/cache-set.h>
  9#include <mgba/internal/arm/macros.h>
 10#include <mgba/internal/gba/io.h>
 11#include <mgba/internal/gba/renderers/cache-set.h>
 12
 13#include <mgba-util/arm-algo.h>
 14#include <mgba-util/memory.h>
 15
 16#define DIRTY_SCANLINE(R, Y) R->scanlineDirty[Y >> 5] |= (1 << (Y & 0x1F))
 17#define CLEAN_SCANLINE(R, Y) R->scanlineDirty[Y >> 5] &= ~(1 << (Y & 0x1F))
 18
 19static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
 20static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
 21static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer);
 22static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
 23static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
 24static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 25static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 26static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
 27static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
 28static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels);
 29static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels);
 30
 31static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
 32static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
 33static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 34static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 35static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 36static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 37static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
 38
 39static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer);
 40static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
 41
 42static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
 43
 44static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y);
 45static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win);
 46
 47void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
 48	renderer->d.init = GBAVideoSoftwareRendererInit;
 49	renderer->d.reset = GBAVideoSoftwareRendererReset;
 50	renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
 51	renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
 52	renderer->d.writeVRAM = GBAVideoSoftwareRendererWriteVRAM;
 53	renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
 54	renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
 55	renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
 56	renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
 57	renderer->d.getPixels = GBAVideoSoftwareRendererGetPixels;
 58	renderer->d.putPixels = GBAVideoSoftwareRendererPutPixels;
 59
 60	renderer->d.disableBG[0] = false;
 61	renderer->d.disableBG[1] = false;
 62	renderer->d.disableBG[2] = false;
 63	renderer->d.disableBG[3] = false;
 64	renderer->d.disableOBJ = false;
 65
 66	renderer->temporaryBuffer = 0;
 67}
 68
 69static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
 70	GBAVideoSoftwareRendererReset(renderer);
 71
 72	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 73
 74	int y;
 75	for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
 76		color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
 77		int x;
 78		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
 79			row[x] = GBA_COLOR_WHITE;
 80		}
 81	}
 82}
 83
 84static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer) {
 85	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 86	int i;
 87
 88	softwareRenderer->dispcnt = 0x0080;
 89
 90	softwareRenderer->target1Obj = 0;
 91	softwareRenderer->target1Bd = 0;
 92	softwareRenderer->target2Obj = 0;
 93	softwareRenderer->target2Bd = 0;
 94	softwareRenderer->blendEffect = BLEND_NONE;
 95	for (i = 0; i < 1024; i += 2) {
 96		uint16_t entry;
 97		LOAD_16(entry, i, softwareRenderer->d.palette);
 98		GBAVideoSoftwareRendererWritePalette(renderer, i, entry);
 99	}
100	softwareRenderer->blendDirty = false;
101	_updatePalettes(softwareRenderer);
102
103	softwareRenderer->blda = 0;
104	softwareRenderer->bldb = 0;
105	softwareRenderer->bldy = 0;
106
107	softwareRenderer->winN[0] = (struct WindowN) { .control = { .priority = 0 } };
108	softwareRenderer->winN[1] = (struct WindowN) { .control = { .priority = 1 } };
109	softwareRenderer->objwin = (struct WindowControl) { .priority = 2 };
110	softwareRenderer->winout = (struct WindowControl) { .priority = 3 };
111	softwareRenderer->oamMax = 0;
112
113	softwareRenderer->mosaic = 0;
114	softwareRenderer->nextY = 0;
115
116	memset(softwareRenderer->scanlineDirty, 0xFFFFFFFF, sizeof(softwareRenderer->scanlineDirty));
117	memset(softwareRenderer->cache, 0, sizeof(softwareRenderer->cache));
118	memset(softwareRenderer->nextIo, 0, sizeof(softwareRenderer->nextIo));
119
120	for (i = 0; i < 4; ++i) {
121		struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
122		bg->index = i;
123		bg->enabled = 0;
124		bg->priority = 0;
125		bg->charBase = 0;
126		bg->mosaic = 0;
127		bg->multipalette = 0;
128		bg->screenBase = 0;
129		bg->overflow = 0;
130		bg->size = 0;
131		bg->target1 = 0;
132		bg->target2 = 0;
133		bg->x = 0;
134		bg->y = 0;
135		bg->refx = 0;
136		bg->refy = 0;
137		bg->dx = 256;
138		bg->dmx = 0;
139		bg->dy = 0;
140		bg->dmy = 256;
141		bg->sx = 0;
142		bg->sy = 0;
143		bg->yCache = -1;
144	}
145}
146
147static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
148	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
149	UNUSED(softwareRenderer);
150}
151
152static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
153	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
154	if (renderer->cache) {
155		GBAVideoCacheWriteVideoRegister(renderer->cache, address, value);
156	}
157
158	switch (address) {
159	case REG_DISPCNT:
160		softwareRenderer->dispcnt = value;
161		GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
162		break;
163	case REG_BG0CNT:
164		value &= 0xDFFF;
165		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
166		break;
167	case REG_BG1CNT:
168		value &= 0xDFFF;
169		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
170		break;
171	case REG_BG2CNT:
172		value &= 0xFFFF;
173		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
174		break;
175	case REG_BG3CNT:
176		value &= 0xFFFF;
177		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
178		break;
179	case REG_BG0HOFS:
180		value &= 0x01FF;
181		softwareRenderer->bg[0].x = value;
182		break;
183	case REG_BG0VOFS:
184		value &= 0x01FF;
185		softwareRenderer->bg[0].y = value;
186		break;
187	case REG_BG1HOFS:
188		value &= 0x01FF;
189		softwareRenderer->bg[1].x = value;
190		break;
191	case REG_BG1VOFS:
192		value &= 0x01FF;
193		softwareRenderer->bg[1].y = value;
194		break;
195	case REG_BG2HOFS:
196		value &= 0x01FF;
197		softwareRenderer->bg[2].x = value;
198		break;
199	case REG_BG2VOFS:
200		value &= 0x01FF;
201		softwareRenderer->bg[2].y = value;
202		break;
203	case REG_BG3HOFS:
204		value &= 0x01FF;
205		softwareRenderer->bg[3].x = value;
206		break;
207	case REG_BG3VOFS:
208		value &= 0x01FF;
209		softwareRenderer->bg[3].y = value;
210		break;
211	case REG_BG2PA:
212		softwareRenderer->bg[2].dx = value;
213		break;
214	case REG_BG2PB:
215		softwareRenderer->bg[2].dmx = value;
216		break;
217	case REG_BG2PC:
218		softwareRenderer->bg[2].dy = value;
219		break;
220	case REG_BG2PD:
221		softwareRenderer->bg[2].dmy = value;
222		break;
223	case REG_BG2X_LO:
224		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value);
225		if (softwareRenderer->bg[2].sx != softwareRenderer->cache[softwareRenderer->nextY].scale[0][0]) {
226			DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
227		}
228		break;
229	case REG_BG2X_HI:
230		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value);
231		if (softwareRenderer->bg[2].sx != softwareRenderer->cache[softwareRenderer->nextY].scale[0][0]) {
232			DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
233		}
234		break;
235	case REG_BG2Y_LO:
236		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value);
237		if (softwareRenderer->bg[2].sy != softwareRenderer->cache[softwareRenderer->nextY].scale[0][1]) {
238			DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
239		}
240		break;
241	case REG_BG2Y_HI:
242		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value);
243		if (softwareRenderer->bg[2].sy != softwareRenderer->cache[softwareRenderer->nextY].scale[0][1]) {
244			DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
245		}
246		break;
247	case REG_BG3PA:
248		softwareRenderer->bg[3].dx = value;
249		break;
250	case REG_BG3PB:
251		softwareRenderer->bg[3].dmx = value;
252		break;
253	case REG_BG3PC:
254		softwareRenderer->bg[3].dy = value;
255		break;
256	case REG_BG3PD:
257		softwareRenderer->bg[3].dmy = value;
258		break;
259	case REG_BG3X_LO:
260		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value);
261		if (softwareRenderer->bg[3].sx != softwareRenderer->cache[softwareRenderer->nextY].scale[1][0]) {
262			DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
263		}
264		break;
265	case REG_BG3X_HI:
266		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value);
267		if (softwareRenderer->bg[3].sx != softwareRenderer->cache[softwareRenderer->nextY].scale[1][0]) {
268			DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
269		}
270		break;
271	case REG_BG3Y_LO:
272		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value);
273		if (softwareRenderer->bg[3].sy != softwareRenderer->cache[softwareRenderer->nextY].scale[1][1]) {
274			DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
275		}
276		break;
277	case REG_BG3Y_HI:
278		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value);
279		if (softwareRenderer->bg[3].sy != softwareRenderer->cache[softwareRenderer->nextY].scale[1][1]) {
280			DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
281		}
282		break;
283	case REG_BLDCNT:
284		GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value);
285		value &= 0x3FFF;
286		break;
287	case REG_BLDALPHA:
288		softwareRenderer->blda = value & 0x1F;
289		if (softwareRenderer->blda > 0x10) {
290			softwareRenderer->blda = 0x10;
291		}
292		softwareRenderer->bldb = (value >> 8) & 0x1F;
293		if (softwareRenderer->bldb > 0x10) {
294			softwareRenderer->bldb = 0x10;
295		}
296		value &= 0x1F1F;
297		break;
298	case REG_BLDY:
299		if (value > 0x10) {
300			value = 0x10;
301		}
302		if (softwareRenderer->bldy != value) {
303			softwareRenderer->bldy = value;
304			softwareRenderer->blendDirty = true;
305		}
306		break;
307	case REG_WIN0H:
308		softwareRenderer->winN[0].h.end = value;
309		softwareRenderer->winN[0].h.start = value >> 8;
310		if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end) {
311			softwareRenderer->winN[0].h.start = 0;
312		}
313		if (softwareRenderer->winN[0].h.end > VIDEO_HORIZONTAL_PIXELS) {
314			softwareRenderer->winN[0].h.end = VIDEO_HORIZONTAL_PIXELS;
315			if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS) {
316				softwareRenderer->winN[0].h.start = VIDEO_HORIZONTAL_PIXELS;
317			}
318		}
319		break;
320	case REG_WIN1H:
321		softwareRenderer->winN[1].h.end = value;
322		softwareRenderer->winN[1].h.start = value >> 8;
323		if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end) {
324			softwareRenderer->winN[1].h.start = 0;
325		}
326		if (softwareRenderer->winN[1].h.end > VIDEO_HORIZONTAL_PIXELS) {
327			softwareRenderer->winN[1].h.end = VIDEO_HORIZONTAL_PIXELS;
328			if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS) {
329				softwareRenderer->winN[1].h.start = VIDEO_HORIZONTAL_PIXELS;
330			}
331		}
332		break;
333	case REG_WIN0V:
334		softwareRenderer->winN[0].v.end = value;
335		softwareRenderer->winN[0].v.start = value >> 8;
336		if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end) {
337			softwareRenderer->winN[0].v.start = 0;
338		}
339		if (softwareRenderer->winN[0].v.end > VIDEO_VERTICAL_PIXELS) {
340			softwareRenderer->winN[0].v.end = VIDEO_VERTICAL_PIXELS;
341			if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS) {
342				softwareRenderer->winN[0].v.start = VIDEO_VERTICAL_PIXELS;
343			}
344		}
345		break;
346	case REG_WIN1V:
347		softwareRenderer->winN[1].v.end = value;
348		softwareRenderer->winN[1].v.start = value >> 8;
349		if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end) {
350			softwareRenderer->winN[1].v.start = 0;
351		}
352		if (softwareRenderer->winN[1].v.end > VIDEO_VERTICAL_PIXELS) {
353			softwareRenderer->winN[1].v.end = VIDEO_VERTICAL_PIXELS;
354			if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS) {
355				softwareRenderer->winN[1].v.start = VIDEO_VERTICAL_PIXELS;
356			}
357		}
358		break;
359	case REG_WININ:
360		value &= 0x3F3F;
361		softwareRenderer->winN[0].control.packed = value;
362		softwareRenderer->winN[1].control.packed = value >> 8;
363		break;
364	case REG_WINOUT:
365		value &= 0x3F3F;
366		softwareRenderer->winout.packed = value;
367		softwareRenderer->objwin.packed = value >> 8;
368		break;
369	case REG_MOSAIC:
370		softwareRenderer->mosaic = value;
371		break;
372	case REG_GREENSWP:
373		mLOG(GBA_VIDEO, STUB, "Stub video register write: 0x%03X", address);
374		break;
375	default:
376		mLOG(GBA_VIDEO, GAME_ERROR, "Invalid video register: 0x%03X", address);
377	}
378	softwareRenderer->nextIo[address >> 1] = value;
379	if (softwareRenderer->cache[softwareRenderer->nextY].io[address >> 1] != value) {
380		softwareRenderer->cache[softwareRenderer->nextY].io[address >> 1] = value;
381		DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
382	}
383	return value;
384}
385
386static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
387	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
388	if (renderer->cache) {
389		mCacheSetWriteVRAM(renderer->cache, address);
390	}
391	memset(softwareRenderer->scanlineDirty, 0xFFFFFFFF, sizeof(softwareRenderer->scanlineDirty));
392	softwareRenderer->bg[0].yCache = -1;
393	softwareRenderer->bg[1].yCache = -1;
394	softwareRenderer->bg[2].yCache = -1;
395	softwareRenderer->bg[3].yCache = -1;
396}
397
398static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
399	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
400	UNUSED(oam);
401	softwareRenderer->oamDirty = 1;
402	memset(softwareRenderer->scanlineDirty, 0xFFFFFFFF, sizeof(softwareRenderer->scanlineDirty));
403}
404
405static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
406	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
407	color_t color = mColorFrom555(value);
408	softwareRenderer->normalPalette[address >> 1] = color;
409	if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
410		softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy);
411	} else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
412		softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
413	}
414	if (renderer->cache) {
415		mCacheSetWritePalette(renderer->cache, address >> 1, color);
416	}
417	memset(softwareRenderer->scanlineDirty, 0xFFFFFFFF, sizeof(softwareRenderer->scanlineDirty));
418}
419
420static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y) {
421	if (win->v.end >= win->v.start) {
422		if (y >= win->v.end) {
423			return;
424		}
425		if (y < win->v.start) {
426			return;
427		}
428	} else if (y >= win->v.end && y < win->v.start) {
429		return;
430	}
431	if (win->h.end > VIDEO_HORIZONTAL_PIXELS || win->h.end < win->h.start) {
432		struct WindowN splits[2] = { *win, *win };
433		splits[0].h.start = 0;
434		splits[1].h.end = VIDEO_HORIZONTAL_PIXELS;
435		_breakWindowInner(softwareRenderer, &splits[0]);
436		_breakWindowInner(softwareRenderer, &splits[1]);
437	} else {
438		_breakWindowInner(softwareRenderer, win);
439	}
440}
441
442static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) {
443	int activeWindow;
444	int startX = 0;
445	if (win->h.end > 0) {
446		for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) {
447			if (win->h.start < softwareRenderer->windows[activeWindow].endX) {
448				// Insert a window before the end of the active window
449				struct Window oldWindow = softwareRenderer->windows[activeWindow];
450				if (win->h.start > startX) {
451					// And after the start of the active window
452					int nextWindow = softwareRenderer->nWindows;
453					++softwareRenderer->nWindows;
454					for (; nextWindow > activeWindow; --nextWindow) {
455						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
456					}
457					softwareRenderer->windows[activeWindow].endX = win->h.start;
458					++activeWindow;
459				}
460				softwareRenderer->windows[activeWindow].control = win->control;
461				softwareRenderer->windows[activeWindow].endX = win->h.end;
462				if (win->h.end >= oldWindow.endX) {
463					// Trim off extra windows we've overwritten
464					for (++activeWindow; softwareRenderer->nWindows > activeWindow + 1 && win->h.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) {
465						if (VIDEO_CHECKS && activeWindow >= MAX_WINDOW) {
466							mLOG(GBA_VIDEO, FATAL, "Out of bounds window write will occur");
467							return;
468						}
469						softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
470						--softwareRenderer->nWindows;
471					}
472				} else {
473					++activeWindow;
474					int nextWindow = softwareRenderer->nWindows;
475					++softwareRenderer->nWindows;
476					for (; nextWindow > activeWindow; --nextWindow) {
477						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
478					}
479					softwareRenderer->windows[activeWindow] = oldWindow;
480				}
481				break;
482			}
483			startX = softwareRenderer->windows[activeWindow].endX;
484		}
485	}
486#ifdef DEBUG
487	if (softwareRenderer->nWindows > MAX_WINDOW) {
488		mLOG(GBA_VIDEO, FATAL, "Out of bounds window write occurred!");
489	}
490#endif
491}
492
493static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer) {
494	int i;
495	int oamMax = 0;
496	for (i = 0; i < 128; ++i) {
497		struct GBAObj obj;
498		LOAD_16(obj.a, 0, &renderer->d.oam->obj[i].a);
499		LOAD_16(obj.b, 0, &renderer->d.oam->obj[i].b);
500		LOAD_16(obj.c, 0, &renderer->d.oam->obj[i].c);
501		if (GBAObjAttributesAIsTransformed(obj.a) || !GBAObjAttributesAIsDisable(obj.a)) {
502			int height = GBAVideoObjSizes[GBAObjAttributesAGetShape(obj.a) * 4 + GBAObjAttributesBGetSize(obj.b)][1];
503			if (GBAObjAttributesAIsTransformed(obj.a)) {
504				height <<= GBAObjAttributesAGetDoubleSize(obj.a);
505			}
506			if (GBAObjAttributesAGetY(obj.a) < VIDEO_VERTICAL_PIXELS || GBAObjAttributesAGetY(obj.a) + height >= VIDEO_VERTICAL_TOTAL_PIXELS) {
507				renderer->sprites[oamMax].y = GBAObjAttributesAGetY(obj.a);
508				renderer->sprites[oamMax].endY = GBAObjAttributesAGetY(obj.a) + height;
509				renderer->sprites[oamMax].obj = obj;
510				++oamMax;
511			}
512		}
513	}
514	renderer->oamMax = oamMax;
515	renderer->oamDirty = 0;
516}
517
518static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
519	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
520
521	if (y == VIDEO_VERTICAL_PIXELS - 1) {
522		softwareRenderer->nextY = 0;
523	} else {
524		softwareRenderer->nextY = y + 1;
525	}
526
527	bool dirty = softwareRenderer->scanlineDirty[y >> 5] & (1 << (y & 0x1F));
528	if (memcmp(softwareRenderer->nextIo, softwareRenderer->cache[y].io, sizeof(softwareRenderer->nextIo))) {
529		memcpy(softwareRenderer->cache[y].io, softwareRenderer->nextIo, sizeof(softwareRenderer->nextIo));
530		dirty = true;
531	}
532
533	softwareRenderer->cache[y].scale[0][0] = softwareRenderer->bg[2].sx;
534	softwareRenderer->cache[y].scale[0][1] = softwareRenderer->bg[2].sy;
535	softwareRenderer->cache[y].scale[1][0] = softwareRenderer->bg[3].sx;
536	softwareRenderer->cache[y].scale[1][1] = softwareRenderer->bg[3].sy;
537
538	if (!dirty) {
539		if (GBARegisterDISPCNTGetMode(softwareRenderer->dispcnt) != 0) {
540			softwareRenderer->bg[2].sx += softwareRenderer->bg[2].dmx;
541			softwareRenderer->bg[2].sy += softwareRenderer->bg[2].dmy;
542			softwareRenderer->bg[3].sx += softwareRenderer->bg[3].dmx;
543			softwareRenderer->bg[3].sy += softwareRenderer->bg[3].dmy;
544		}
545		return;
546	}
547
548	color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
549	if (GBARegisterDISPCNTIsForcedBlank(softwareRenderer->dispcnt)) {
550		int x;
551		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
552			row[x] = GBA_COLOR_WHITE;
553		}
554		return;
555	}
556
557	int x;
558	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; x += 4) {
559		softwareRenderer->spriteLayer[x] = FLAG_UNWRITTEN;
560		softwareRenderer->spriteLayer[x + 1] = FLAG_UNWRITTEN;
561		softwareRenderer->spriteLayer[x + 2] = FLAG_UNWRITTEN;
562		softwareRenderer->spriteLayer[x + 3] = FLAG_UNWRITTEN;
563	}
564
565	softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS;
566	softwareRenderer->nWindows = 1;
567	if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
568		softwareRenderer->windows[0].control = softwareRenderer->winout;
569		if (GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt)) {
570			_breakWindow(softwareRenderer, &softwareRenderer->winN[1], y);
571		}
572		if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt)) {
573			_breakWindow(softwareRenderer, &softwareRenderer->winN[0], y);
574		}
575	} else {
576		softwareRenderer->windows[0].control.packed = 0xFF;
577	}
578
579	GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
580	if (softwareRenderer->blendDirty) {
581		_updatePalettes(softwareRenderer);
582		softwareRenderer->blendDirty = false;
583	}
584
585	int w;
586	x = 0;
587	for (w = 0; w < softwareRenderer->nWindows; ++w) {
588		// TOOD: handle objwin on backdrop
589		uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
590		if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
591			backdrop |= softwareRenderer->normalPalette[0];
592		} else {
593			backdrop |= softwareRenderer->variantPalette[0];
594		}
595		int end = softwareRenderer->windows[w].endX;
596		for (; x < end - 3; x += 4) {
597			softwareRenderer->row[x] = backdrop;
598			softwareRenderer->row[x + 1] = backdrop;
599			softwareRenderer->row[x + 2] = backdrop;
600			softwareRenderer->row[x + 3] = backdrop;
601		}
602		for (; x < end; ++x) {
603			softwareRenderer->row[x] = backdrop;
604		}
605	}
606
607	_drawScanline(softwareRenderer, y);
608
609	if (softwareRenderer->target2Bd) {
610		x = 0;
611		for (w = 0; w < softwareRenderer->nWindows; ++w) {
612			uint32_t backdrop = 0;
613			if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
614				backdrop |= softwareRenderer->normalPalette[0];
615			} else {
616				backdrop |= softwareRenderer->variantPalette[0];
617			}
618			int end = softwareRenderer->windows[w].endX;
619			for (; x < end; ++x) {
620				uint32_t color = softwareRenderer->row[x];
621				if (color & FLAG_TARGET_1) {
622					softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color);
623				}
624			}
625		}
626	}
627	if (softwareRenderer->target1Obj && (softwareRenderer->blendEffect == BLEND_DARKEN || softwareRenderer->blendEffect == BLEND_BRIGHTEN)) {
628		x = 0;
629		uint32_t mask = 0xFF000000 & ~FLAG_OBJWIN;
630		uint32_t match = FLAG_REBLEND;
631		if (GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
632			mask |= FLAG_OBJWIN;
633			if (GBAWindowControlIsBlendEnable(softwareRenderer->objwin.packed)) {
634				match |= FLAG_OBJWIN;
635			}
636		}
637		for (w = 0; w < softwareRenderer->nWindows; ++w) {
638			if (!GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
639				continue;
640			}
641			int end = softwareRenderer->windows[w].endX;
642			if (softwareRenderer->blendEffect == BLEND_DARKEN) {
643				for (; x < end; ++x) {
644					uint32_t color = softwareRenderer->row[x];
645					if ((color & mask) == match) {
646						softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy);
647					}
648				}
649			} else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
650				for (; x < end; ++x) {
651					uint32_t color = softwareRenderer->row[x];
652					if ((color & mask) == match) {
653						softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy);
654					}
655				}
656			}
657		}
658	}
659
660#ifdef COLOR_16_BIT
661	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; x += 4) {
662		row[x] = softwareRenderer->row[x];
663		row[x + 1] = softwareRenderer->row[x + 1];
664		row[x + 2] = softwareRenderer->row[x + 2];
665		row[x + 3] = softwareRenderer->row[x + 3];
666	}
667#else
668	memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
669#endif
670	CLEAN_SCANLINE(softwareRenderer, y);
671}
672
673static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
674	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
675
676	softwareRenderer->nextY = 0;
677	if (softwareRenderer->temporaryBuffer) {
678		mappedMemoryFree(softwareRenderer->temporaryBuffer, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
679		softwareRenderer->temporaryBuffer = 0;
680	}
681	softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx;
682	softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy;
683	softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx;
684	softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy;
685}
686
687static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels) {
688	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
689	*stride = softwareRenderer->outputBufferStride;
690	*pixels = softwareRenderer->outputBuffer;
691}
692
693static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels) {
694	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
695
696	const color_t* colorPixels = pixels;
697	unsigned i;
698	for (i = 0; i < VIDEO_VERTICAL_PIXELS; ++i) {
699		memmove(&softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * i], &colorPixels[stride * i], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
700	}
701}
702
703static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
704	renderer->bg[0].enabled = GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt) && !renderer->d.disableBG[0];
705	renderer->bg[1].enabled = GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt) && !renderer->d.disableBG[1];
706	renderer->bg[2].enabled = GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt) && !renderer->d.disableBG[2];
707	renderer->bg[3].enabled = GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt) && !renderer->d.disableBG[3];
708}
709
710static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
711	UNUSED(renderer);
712	bg->priority = GBARegisterBGCNTGetPriority(value);
713	bg->charBase = GBARegisterBGCNTGetCharBase(value) << 14;
714	bg->mosaic = GBARegisterBGCNTGetMosaic(value);
715	bg->multipalette = GBARegisterBGCNTGet256Color(value);
716	bg->screenBase = GBARegisterBGCNTGetScreenBase(value) << 11;
717	bg->overflow = GBARegisterBGCNTGetOverflow(value);
718	bg->size = GBARegisterBGCNTGetSize(value);
719}
720
721static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
722	bg->refx = (bg->refx & 0xFFFF0000) | value;
723	bg->sx = bg->refx;
724}
725
726static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
727	bg->refx = (bg->refx & 0x0000FFFF) | (value << 16);
728	bg->refx <<= 4;
729	bg->refx >>= 4;
730	bg->sx = bg->refx;
731}
732
733static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
734	bg->refy = (bg->refy & 0xFFFF0000) | value;
735	bg->sy = bg->refy;
736}
737
738static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
739	bg->refy = (bg->refy & 0x0000FFFF) | (value << 16);
740	bg->refy <<= 4;
741	bg->refy >>= 4;
742	bg->sy = bg->refy;
743}
744
745static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) {
746	enum BlendEffect oldEffect = renderer->blendEffect;
747
748	renderer->bg[0].target1 = GBARegisterBLDCNTGetTarget1Bg0(value);
749	renderer->bg[1].target1 = GBARegisterBLDCNTGetTarget1Bg1(value);
750	renderer->bg[2].target1 = GBARegisterBLDCNTGetTarget1Bg2(value);
751	renderer->bg[3].target1 = GBARegisterBLDCNTGetTarget1Bg3(value);
752	renderer->bg[0].target2 = GBARegisterBLDCNTGetTarget2Bg0(value);
753	renderer->bg[1].target2 = GBARegisterBLDCNTGetTarget2Bg1(value);
754	renderer->bg[2].target2 = GBARegisterBLDCNTGetTarget2Bg2(value);
755	renderer->bg[3].target2 = GBARegisterBLDCNTGetTarget2Bg3(value);
756
757	renderer->blendEffect = GBARegisterBLDCNTGetEffect(value);
758	renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value);
759	renderer->target1Bd = GBARegisterBLDCNTGetTarget1Bd(value);
760	renderer->target2Obj = GBARegisterBLDCNTGetTarget2Obj(value);
761	renderer->target2Bd = GBARegisterBLDCNTGetTarget2Bd(value);
762
763	if (oldEffect != renderer->blendEffect) {
764		renderer->blendDirty = true;
765	}
766}
767
768#define TEST_LAYER_ENABLED(X) \
769	(renderer->bg[X].enabled && \
770	(GBAWindowControlIsBg ## X ## Enable(renderer->currentWindow.packed) || \
771	(GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt) && GBAWindowControlIsBg ## X ## Enable (renderer->objwin.packed))) && \
772	renderer->bg[X].priority == priority)
773
774static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
775	int w;
776	renderer->end = 0;
777	int spriteLayers = 0;
778	if (GBARegisterDISPCNTIsObjEnable(renderer->dispcnt) && !renderer->d.disableOBJ) {
779		if (renderer->oamDirty) {
780			_cleanOAM(renderer);
781		}
782		renderer->spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(renderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH;
783		int mosaicV = GBAMosaicControlGetObjV(renderer->mosaic) + 1;
784		int mosaicY = y - (y % mosaicV);
785		for (w = 0; w < renderer->nWindows; ++w) {
786			renderer->start = renderer->end;
787			renderer->end = renderer->windows[w].endX;
788			renderer->currentWindow = renderer->windows[w].control;
789			if (!GBAWindowControlIsObjEnable(renderer->currentWindow.packed) && !GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt)) {
790				continue;
791			}
792			int i;
793			int drawn;
794
795			for (i = 0; i < renderer->oamMax; ++i) {
796				int localY = y;
797				if (renderer->spriteCyclesRemaining <= 0) {
798					break;
799				}
800				struct GBAVideoSoftwareSprite* sprite = &renderer->sprites[i];
801				if (GBAObjAttributesAIsMosaic(sprite->obj.a)) {
802					localY = mosaicY;
803				}
804				if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
805					continue;
806				}
807				drawn = GBAVideoSoftwareRendererPreprocessSprite(renderer, &sprite->obj, localY);
808				spriteLayers |= drawn << GBAObjAttributesCGetPriority(sprite->obj.c);
809			}
810		}
811	}
812
813	unsigned priority;
814	for (priority = 0; priority < 4; ++priority) {
815		renderer->end = 0;
816		for (w = 0; w < renderer->nWindows; ++w) {
817			renderer->start = renderer->end;
818			renderer->end = renderer->windows[w].endX;
819			renderer->currentWindow = renderer->windows[w].control;
820			if (spriteLayers & (1 << priority)) {
821				GBAVideoSoftwareRendererPostprocessSprite(renderer, priority);
822			}
823			if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
824				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[0], y);
825			}
826			if (TEST_LAYER_ENABLED(1) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
827				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[1], y);
828			}
829			if (TEST_LAYER_ENABLED(2)) {
830				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
831				case 0:
832					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[2], y);
833					break;
834				case 1:
835				case 2:
836					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[2], y);
837					break;
838				case 3:
839					GBAVideoSoftwareRendererDrawBackgroundMode3(renderer, &renderer->bg[2], y);
840					break;
841				case 4:
842					GBAVideoSoftwareRendererDrawBackgroundMode4(renderer, &renderer->bg[2], y);
843					break;
844				case 5:
845					GBAVideoSoftwareRendererDrawBackgroundMode5(renderer, &renderer->bg[2], y);
846					break;
847				}
848			}
849			if (TEST_LAYER_ENABLED(3)) {
850				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
851				case 0:
852					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[3], y);
853					break;
854				case 2:
855					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[3], y);
856					break;
857				}
858			}
859		}
860	}
861	if (GBARegisterDISPCNTGetMode(renderer->dispcnt) != 0) {
862		renderer->bg[2].sx += renderer->bg[2].dmx;
863		renderer->bg[2].sy += renderer->bg[2].dmy;
864		renderer->bg[3].sx += renderer->bg[3].dmx;
865		renderer->bg[3].sy += renderer->bg[3].dmy;
866	}
867}
868
869static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
870	int i;
871	if (renderer->blendEffect == BLEND_BRIGHTEN) {
872		for (i = 0; i < 512; ++i) {
873			renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
874		}
875	} else if (renderer->blendEffect == BLEND_DARKEN) {
876		for (i = 0; i < 512; ++i) {
877			renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
878		}
879	} else {
880		for (i = 0; i < 512; ++i) {
881			renderer->variantPalette[i] = renderer->normalPalette[i];
882		}
883	}
884}