all repos — mgba @ 4e4a266d5307f1686f61ab251beb00bca69fb110

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6Bugfixes:
  7 - VFS: Fix reading 7z archives without rewinding first
  8 - Qt: Fix sending gameStopped twice
  9 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 10 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 11 - OpenGL: Correct boolean vector strcmp strings for uniforms
 12 - Wii: Fix tilting direction
 13 - SDL: Fix joystick initialization on BSD
 14 - SDL: Fix potential joystick crash in games with rumble
 15 - SDL: Fix axes being mapped wrong
 16 - Qt: Fix initial state of key mapping
 17 - Shaders: Fix AGS-001 shader with some bad drivers
 18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 19 - Qt: Initialize m_useBios
 20 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 21 - GBA Serialize: Fix loading savegames from savestates
 22 - All: Fix several file handle leaks
 23 - Util: Use closesocket on Windows
 24 - GBA Memory: Fix executing code from OBJ region of VRAM
 25 - Util: Fix socket bind addresses
 26 - All: Fix instruction tables getting zeroed when linking sometimes
 27 - SDL: Fix SDL 1.2 build
 28 - ARM7: Fix flags on SBC/RSC
 29 - Util: Fix realloc semantics in utf16to8
 30 - ARM7: Fix setting spsr privilege bits when spsr is empty
 31 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 32 - SDL: Fix sporadic crash when deinitializing audio
 33 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 34Misc:
 35 - GBA: Slightly optimize GBAProcessEvents
 36 - Qt: Add preset for DualShock 4
 37 - SDL: Remove default gamepad mappings
 38 - Qt: Update 360 input profile on OS X to reflect newer drivers
 39 - Qt: Remove use of NaN
 40 - 3DS: Use blip_add_delta_fast for a small speed improvement
 41 - FFmpeg: Update dependencies on Ubuntu
 42 - OpenGL: Log shader compilation failure
 43 - All: Allow use of external minizip library
 44 - Qt: Remove some C99isms from C++ code
 45 - Windows: Add native VDir support
 46 - All: Add QUIET parameter to silence CMake
 47 - GBA Video: Null renderer should return proper register values
 48 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 49 - ARM7: Support forcing Thumb mode via MSR
 50 - ARM7: Flush prefetch cache when loading CPSR via MSR
 51 - Qt: Canonicalize file paths when loading games
 52 - OpenGL: Add texSize uniform
 53 - Qt: Add refresh button to controller editing
 54 - ARM7: Clean up instruction decoding for future expandability
 55 - Debugger: CLI debugger now exits when end-of-stream is reached
 56 - VFS: VFile.sync now updates modified time
 57 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 58 - Util: Fix intermittent build failure on OS X
 59 - Qt: Make -g flag work in Qt build
 60
 610.4.0: (2016-02-02)
 62Features:
 63 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 64 - I/O viewer
 65 - Booting of multiboot images
 66 - Customization of GIF recording
 67 - Libretro: Cheat code support
 68 - Support for GLSL shaders
 69 - ROM information view
 70 - Support for VBA-style cheat codes
 71 - Savestates now store creation timestamps
 72 - Key autofire
 73 - Libretro: Allow blocking opposing directional input
 74 - OpenEmu core for OS X
 75 - Libretro: Settings for using BIOS and skipping intro
 76 - Libretro: Customizable idle loop removal
 77 - Implemented cycle counting for sprite rendering
 78 - Cleaner, unified settings window
 79 - Added a setting for pausing when the emulator is not in focus
 80 - Customizable paths for save games, save states, screenshots and patches
 81 - Controller hotplugging
 82 - Ability to store save games and active cheats within savestates
 83Bugfixes:
 84 - ARM7: Fix sign of unaligned LDRSH
 85 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 86 - Debugger: Fix watchpoints in gdb
 87 - GBA: Fix warnings when creating and loading savestates
 88 - GBA: Fix Iridion II savetype
 89 - GBA BIOS: Fix misaligned CpuSet
 90 - GBA Cheats: Fix cheats setting the Action Replay version
 91 - GBA Hardware: Fix GPIO on big endian
 92 - GBA Memory: Fix DMA register writing behavior
 93 - GBA Memory: Fix DMAs triggering two cycles early
 94 - Libretro: Fix aspect ratio
 95 - Qt: Fix some potential crashes with the gamepad mapping
 96 - Qt: Fix keys being mapped incorrectly when loading configuration file
 97 - Util: Fix PowerPC PNG read/write pixel order
 98 - Util: Fix excessive memory allocation when decoding a PNG
 99 - VFS: Fix VFileReadline and remove _vfdReadline
100Misc:
101 - All: Improved PowerPC support
102 - All: Fix some undefined behavior warnings
103 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
104 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
105 - GBA: Implement bad I/O register loading
106 - GBA: Allow jumping to OAM and palette RAM
107 - GBA BIOS: Finish implementing RegisterRamReset
108 - GBA Config: Add "override" layer for better one-time configuration
109 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
110 - GBA Memory: Use a dynamically sized mask for ROM memory
111 - GBA Memory: Implement several unimplemented memory access types
112 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
113 - GBA RR: Starting from savestate now embeds the savegame
114 - GBA RR: Add preliminary SRAM support for VBM loading
115 - GBA RR: Add support for resets in movies
116 - GBA Video: Remove lastHblank, as it is implied
117 - Libretro: Use anonymous memory mappers for large blocks of memory
118 - Libretro: Add install target for libretro core
119 - Qt: Window size command line options are now supported
120 - Qt: Increase usability of key mapper
121 - Qt: Add 'Apply' button to settings window
122 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
123 - Qt: Allow use of modifier keys as input
124 - Qt: Optimize log viewer
125 - Qt: Added button for breaking into the GDB debugger
126 - Qt: Add box for showing duration of rewind
127 - SDL: Support fullscreen in SDL 1.2
128 - SDL: Allow GBASDLAudio to be used without a thread context
129 - Util: Use VFile for configuration
130 - Util: Add MutexTryLock
131
1320.3.2: (2015-12-16)
133Bugfixes:
134 - ARM7: Fix STRT/STRBT
135 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
136 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
137 - Libretro: Fix problems with rumble not turning off
138 - GBA: Fix idle skip state being retained between games
139 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
140 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
141 - GBA BIOS: Fix Sqrt sign
142 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
143 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
144 - GBA Memory: Fix DMA behavior for SRAM accesses
145 - GBA Memory: Fix Store8 to OBJ VRAM
146 - GBA Memory: Fix alignment of LDM/STM on SRAM
147 - GBA Memory: Fix unaligned out-of-bounds ROM loads
148 - GBA Memory: Fix timing of DMAs
149 - GBA Video: Fix _mix for 15-bit color
150 - GBA Video: Fix OAM and palette initialization
151 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
152 - Qt: Use safer isLoaded check in GameController
153 - Qt: Fix a race condition in PainterGL that could lead to a crash
154 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
155 - Qt: Fix font size in memory viewer
156 - Qt: Fix a crash in the memory viewer
157 - Qt: Add additional checks in CheatModel to prevent crashes
158 - Qt: Fix race condition with setting sample rate
159 - Qt: Fix crash when closing multiplayer windows
160 - Qt: Fix resetting while paused
161Misc:
162 - GBA Audio: Implement missing flags on SOUNDCNT_X register
163 - Qt: Add mute option to menu
164
1650.3.1: (2015-10-24)
166Bugfixes:
167 - ARM7: Fix instruction decoding of Thumb shifts
168 - GBA: Deinit savegame when unloading a ROM
169 - GBA: Fix BIOS check on big endian
170 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
171 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
172 - GBA Audio: Fix audio channels being silenced at the wrong time
173 - GBA Memory: Fix bad BIOS Load16 on big endian
174 - GBA Memory: Fix bad Load8 on big endian
175 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
176 - GBA Video: Fix edge case with sprite blend modes and semitransparency
177 - GBA Video: Fix objwin and blending interaction on sprites
178 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
179 - Libretro: Fix a memory leak with the render buffer
180 - Qt: Windows no longer spawn in the top left on first launch
181 - Qt: Fix install path of XDG desktop file with DESTDIR
182 - Qt: Fix drag and drop on Windows
183 - Qt: Reenable double buffering, as disabling it broke some Windows configs
184 - VFS: Fix return values of VFileFILE.read and .write
185Misc:
186 - All: Reset next event to cycles instead of zero to interrupt
187 - All: Add --version flag
188 - ARM7: Force disable LTO on two files to work around a GCC bug
189 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
190 - GBA: Better memory handling with PNG savestates
191 - GBA: Additional savestate sanity checks
192 - GBA: Check for cycle count being too high
193 - GBA Audio: Allow GBAAVStream to have no video callback
194 - GBA BIOS: Implement RegisterRamReset for SIO registers
195 - Qt: Remove useless help icons in dialogs
196 - Qt: Prevent savestate window from opening while in multiplayer
197 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
198 - Qt: Dropping multiplayer windows works more cleanly now
199
2000.3.0: (2015-08-16)
201Features:
202 - Ability to hide individual background layers, or OBJs
203 - Ability to mute individual audio channels
204 - Palette viewer and exporter
205 - Volume control
206 - More shortcuts are editable (e.g. quick save/load)
207 - Rewind now shows the frame after rewinding
208 - Import/Export of GameShark/Action Replay snapshots
209 - Add "Step backwards" item for single increment rewind
210 - Deadzone estimation for game controllers
211 - Analog inputs can be used for shortcuts
212 - Menu items for specific solar sensor brightness levels
213 - Remappable controls for tilt and gyroscope sensors
214 - Status messages for actions taken while a game is running (e.g. save/load state)
215 - Memory inspector
216 - Screensaver can now be suspended while a game is running
217 - Load/save the most recent savestate slot
218 - Support varible speed (PWM) rumble
219 - Ability to cap fast forward speed
220 - Finer control over FPS target
221 - Holdable shortcut for rewinding one frame at a time
222 - Ability to boot directly into the BIOS
223 - Preliminary support for yanking out the game pak while a game is running
224 - Thumb-drive mode by putting a file called portable.ini in the same folder
225 - Configurable display driver, between software and OpenGL
226 - Undo-able savestate loading and saving
227 - Controller profiles now store shortcut settings
228 - Default controller profiles for several common controllers
229 - Libretro now supports BIOS, rumble and solar sensor
230 - Implement BIOS call Stop, for sleep mode
231 - Automatically load patches, if found
232 - Improved video synchronization
233 - Configurable audio output sample rate
234Bugfixes:
235 - ARM7: Fix SWI and IRQ timings
236 - ARM7: Fix Thumb MUL timing
237 - ARM7: Fix timing of multiplies to use N cycles
238 - ARM7: ARMHotplugDetach should call deinit
239 - Debugger: Fix use-after-free in breakpoint clearing code
240 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
241 - GBA: Cap audio FIFO read size during deserialization
242 - GBA: Check for corrupted savestates when loading
243 - GBA: Check for improperly sized savestates when loading
244 - GBA: Check for savestates made from differently sized ROMs
245 - GBA: Fix calls to endian-independent loadstores
246 - GBA: Fix timing of reading from timer registers
247 - GBA: Ensure cycles never go negative
248 - GBA Audio: Force audio FIFOs to 32-bit
249 - GBA Audio: Fix audio pitch changing when adjusting buffer size
250 - GBA Audio: Fix sample order in audio channel 3
251 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
252 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
253 - GBA Memory: Improve Thumb open bus behavior
254 - GBA Memory: Fix potential DMA issue when loading a savestate
255 - GBA Memory: Fix load/store multiple video memory waitstates
256 - GBA SIO: Fix reseting when there are SIO devices attached
257 - GBA Video: Blended sprites should never have other effects applied
258 - GBA Video: Fix out-of-bounds tiles in mosaic
259 - GBA Video: Fix windows not affecting sprites
260 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
261 - GBA Video: Fix timing on first scanline
262 - Qt: Better cleanup when a game crashes
263 - Qt: Fix open ROM dialog filtering for archive formats
264 - Qt: Cap the maximum number of multiplayer windows
265 - Qt: Fix maximum year in sensor override
266 - Qt: Fix window being too tall after exiting fullscreen
267 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
268 - Qt: Fix analog buttons not getting unmapped
269 - Qt: Fix passing command line options
270 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
271 - SDL: Fix SDL build when OpenGL is missing
272 - Util: Allow loading IPS patches that grow the ROM
273 - VFS: Fix resource leaks if some allocations fail
274 - VFS: Fix line-reading to return proper values
275 - Video: Fix an issue with very long filenames
276 - Util: Fix formatting of floats
277Misc:
278 - All: Add --help flag for command line programs
279 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
280 - All: Enable static linking for Windows
281 - All: Enable static linking for OS X
282 - All: Threads are now named
283 - All: Proper handling of Unicode file paths
284 - ARM7: Add emulation for Undefined CPU mode
285 - ARM7: Reduce the size of the Thumb instruction table
286 - GBA: Add status log level
287 - GBA: GBARewind now returns how many states it has rewound
288 - GBA: SIO logging layer
289 - GBA BIOS: Stub out SoundBias
290 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
291 - GBA: Don't include GBACLIDebugger struct unless needed
292 - GBA: Savedata is now synced shortly after data finishes being written
293 - GBA: Process multiple timer events at once, if necessary
294 - GBA Audio: Implement audio reset for channels A/B
295 - GBA Audio: Process multiple audio events at once, if necessary
296 - GBA Hardware: Backport generic RTC source into core
297 - GBA Input: Allow axes and buttons to be mapped to the same key
298 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
299 - GBA SIO: Add a dummy driver for Normal mode
300 - GBA Thread: Add functionality for running callbacks on the GBA thread
301 - GBA Thread: Split GBASync into a separate file
302 - GBA Video: Refactor software renderer into separate files
303 - GBA Video: Slightly optimize mode 0 mosaic rendering
304 - Debugger: Free watchpoints in addition to breakpoints
305 - Qt: Handle saving input settings better
306 - Qt: Move GL frame drawing back onto its own thread
307 - Qt: Fast forward (held) option moved from Other to Emulation menu
308 - Qt: Show version info in window title
309 - Qt: Migrate multiplayer window handling into GBAApp
310 - Qt: Unified file opening and saving with last location
311 - Qt: Fix windows being resizable when they shouldn't have been
312 - Qt: Only hide cursor in full screen
313 - Qt: Replace pause-after-frame mutex with an atomic
314 - Qt: Add application icon and XDG desktop files
315 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
316 - Qt: Don't save window size when entering fullscreen
317 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
318 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
319 - Qt: Increase usability of key mapper
320 - Qt: Show checkmark for window sizes
321 - Qt: Set window path to loaded ROM
322 - Perf: Ability to load savestates immediately on launch
323 - SDL: Properly check for initialization
324 - SDL: Clean up initialization functions
325 - SDL: Clean up GL context
326 - Util: Allow disabling the threading code entirely
327 - VFS: Add sync method to force syncing with backing
328
3290.2.1: (2015-05-13)
330Bugfixes:
331 - All: Fix sanitize-deb script not cleaning up after itself
332 - All: Fix dependencies for libavcodec on Debian-derived platforms
333 - ARM7: Handle writeback for PC in addressing modes 2 and 3
334 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
335 - ARM7: Fix ARM multiply instructions when PC is a destination register
336 - Debugger: Fix use-after-free in breakpoint clearing code
337 - Debugger: Fix boundary conditions in tab completion
338 - GBA: Fix timers not updating timing when writing to only the reload register
339 - GBA: Fix rewind boundary conditions
340 - GBA: Add initial I/O register settings for background matrix registers
341 - GBA: Fix hang when loading a savestate if sync to video is enabled
342 - GBA: Handle out-of-bounds I/O access
343 - GBA: Fix bounds-checking on EEPROM access
344 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
345 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
346 - GBA Memory: Allow SRAM to be 64kB
347 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
348 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
349 - GBA Video: Fix second frame mode 5
350 - Perf: Fix race condition if a game crashes immediately on start
351 - Qt: Fix Display object leak when closing a window
352 - Qt: Fix .deb dependencies
353 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
354 - Qt: Fix window not regaining focus after exiting savestate window
355 - Qt: Fix regression where video would not record if the game had already started
356 - Qt: Fix potential crash if a gamepad causes focus to change
357 - Qt: Fix controller axis querying
358 - Qt: Fix multiplayer windows opening as the wrong size
359 - Qt: Fix controllers sometimes not loading the right profile
360 - SDL: Fix boundary conditions for joystick adjustments
361 - SDL: Allocate properly sized input maps
362 - SDL: Fix potential build issues when Qt and SDL2 are in use
363 - Util: Fix resource leak in UTF-8 handling code
364 - Util: Fix a null-pointer issue when attempting to delete a key
365 - VFS: Fix resource leaks if some allocations fail
366 - Video: Fix an issue with very long filenames
367Misc:
368 - GBA Memory: Soft-crash if jumping past the end of a ROM
369 - Qt: Show multiplayer numbers in window title
370 - Qt: Solar sensor can have shortcuts set
371
3720.2.0: (2015-04-03)
373Features:
374 - Support for gamepad axes, e.g. analog sticks or triggers
375 - Add scale presets for up to 6x
376 - Settings window
377 - Bilinear resampling option
378 - Add option to skip BIOS start screen
379 - List of recently opened games
380 - Support for games using the Solar Sensor
381 - Better audio resampling via blip-buf
382 - Game Pak overrides dialog for setting savetype and sensor values
383 - Support for games using the tilt sensor
384 - Remappable shortcuts for keyboard and gamepad
385 - Rewinding of emulation
386 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
387 - Support IPv6
388 - Save directory of last loaded file
389 - Support BPS patches
390 - Automatically detect and optimize out idle loops
391 - Configurable game overrides
392 - Support loading 7-Zip files
393 - Drag and drop game loading
394 - Cheat code support
395 - Runtime configurable audio driver
396 - Libretro core for use with RetroArch and other front-ends
397 - Controller profiles for setting different bindings for different controllers
398 - Ability to lock aspect ratio
399 - Local link cable support
400 - Ability to switch which game controller is in use per instance
401 - Ability to prevent opposing directional input
402 - Warning dialog if an unimplemented BIOS feature is called
403 - Debugger: Add CLI "frame", frame advance command
404 - Debugger: Add CLI functions for writing to memory
405 - Debugger: Add CLI functions for examining memory regions
406 - Debugger: Add CLI function for writing a register
407Bugfixes:
408 - ARM7: Extend prefetch by one stage
409 - ARM7: Fix cycle counting for loads
410 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
411 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
412 - GBA: Initialize gba.sync to null
413 - GBA: Fix timer initialization
414 - GBA Audio: Support 16-bit writes to FIFO audio
415 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
416 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
417 - GBA BIOS: Fix BIOS prefetch after reset
418 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
419 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
420 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
421 - GBA Memory: Fix I cycles that had been moved to ARM7 core
422 - GBA Memory: Fix cycle counting for 32-bit load/stores
423 - GBA RR: Fix fallthrough error when reading tags from a movie
424 - GBA Thread: Fix possible hang when loading an archive
425 - GBA Thread: Fix possible deadlock in video sync
426 - Perf: Fix crash when the GBA thread fails to start
427 - Qt: Fix crash starting a GDB stub if a game isn't loaded
428 - Qt: Fix crash when adjusting settings after closing a game
429 - Qt: Fix crash when starting GDB stub after closing a game
430 - Qt: Fix patch loading while a game is running
431 - Qt: Fix crash when loading a game after stopping GDB server
432 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
433 - Qt: Fix crash when attempting to pause if a game is not running
434 - SDL: Properly clean up if a game doesn't launch
435 - Util: Fix sockets on Windows
436Misc:
437 - All: Enable link-time optimization
438 - Debugger: Watchpoints now work on STM/LDM instructions
439 - Debugger: Clean up GDB stub network interfacing
440 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
441 - Debugger: Merge Thumb BL instructions when disassembling
442 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
443 - Debugger: Watchpoints now report address watched (fixes #68)
444 - Debugger: Add support for soft breakpoints
445 - Debugger: Make I/O register names be addresses instead of values
446 - Debugger: Rename read/write commands
447 - GBA: Improve accuracy of event timing
448 - GBA: Add API for getting Configuration structs for overrides and input
449 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
450 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
451 - GBA: Move A/V stream interface into core
452 - GBA: Savestates now take into account savedata state machines (fixes #109)
453 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
454 - GBA Memory: Simplify memory API and use fixed bus width
455 - GBA Thread: Make GBASyncWaitFrameStart time out
456 - GBA Video: Start video at the last scanline instead of the first
457 - Qt: Optimize logo drawing
458 - Qt: Move frame upload back onto main thread
459 - Qt: Remember window position
460 - Qt: Double-clicking on the window toggles full screen
461 - Util: Use proper locale for reading and writing float values
462
4630.1.1: (2015-01-24)
464Bugfixes:
465 - ARM7: Fix LDM writeback to a register already written
466 - GBA: Fix timers 2 and 3 updating incorrectly
467 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
468 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
469 - GBA Audio: Properly initialize audio FIFO channels
470 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
471 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
472 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
473 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
474 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
475 - GBA BIOS: Fix HuffUnComp boundary conditions
476 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
477 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
478 - GBA Memory: Filter out top nybble of DMA addresses
479 - GBA Memory: Properly bounds-check VRAM accesses
480 - GBA Memory: Fix initial DMA state
481 - GBA Thread: Allow halted games to exit cleanly
482 - GBA Video: Fix blend issues with obscured middle layers
483 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
484 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
485 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
486 - GBA Video: Fix sprite boundary conditions with mosaic
487 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
488 - Qt: Fix issue with set frame sizes being the wrong height
489 - Qt: Fix emulator crashing when full screen if a game is not running
490 - Qt: Fix window focus issues
491 - Qt: Properly set default video recording settings
492 - Qt: Fix a race condition when a game crashes immediately
493 - Qt: Fix some cases where key mapping can break if focus is adjusted
494 - Qt: Fix crash if a game pauses before any frames are shown
495 - Debugger: Negative PC-relative loads now properly subtract the offset
496 - Debugger: Align PC-relative loads in Thumb
497 - Debugger: Fix watchpoints triggering too late
498 - Debugger: Fix binary print putting spaces between digits
499 - Video: Ensure FFmpeg encoder has audio frames
500 - Video: Fix uncompressed PCM audio recording
501 - Video: Fix FFmpeg crashing when the file extension is wrong
502 - Util: Fix SOCKET_FAILED macro
503Misc:
504 - GBA: Exit cleanly on FATAL if the port supports it
505 - GBA Memory: Implement 16- and 32-bit loads from SRAM
506 - Qt: Disable sync to video by default
507 - Qt: Handle a game crash without crashing
508 - Qt: Set default log level to FATAL, ERROR and WARN
509 - Qt: Clarify some phrasing in the menus
510 - Qt: Clear active buttons when focus is lost
511
5120.1.0: (2014-12-13)
513 - Initial release