all repos — mgba @ 4e6ed63848353b663847e786c61ef1de948d0c47

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16extern "C" {
 17#include "gba/gba.h"
 18}
 19
 20#include "GDBController.h"
 21#include "InputController.h"
 22#include "LoadSaveState.h"
 23
 24struct GBAOptions;
 25struct GBAArguments;
 26
 27namespace QGBA {
 28
 29class ConfigController;
 30class Display;
 31class GameController;
 32class GIFView;
 33class LogView;
 34class ShortcutController;
 35class VideoView;
 36class WindowBackground;
 37
 38class Window : public QMainWindow {
 39Q_OBJECT
 40
 41public:
 42	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 43	virtual ~Window();
 44
 45	GameController* controller() { return m_controller; }
 46
 47	void setConfig(ConfigController*);
 48	void argumentsPassed(GBAArguments*);
 49
 50	void resizeFrame(int width, int height);
 51
 52signals:
 53	void startDrawing(GBAThread*);
 54	void shutdown();
 55	void audioBufferSamplesChanged(int samples);
 56	void fpsTargetChanged(float target);
 57
 58public slots:
 59	void selectROM();
 60	void selectBIOS();
 61	void selectPatch();
 62	void enterFullScreen();
 63	void exitFullScreen();
 64	void toggleFullScreen();
 65	void loadConfig();
 66	void saveConfig();
 67
 68	void replaceROM();
 69
 70	void importSharkport();
 71	void exportSharkport();
 72
 73	void openKeymapWindow();
 74	void openSettingsWindow();
 75	void openShortcutWindow();
 76
 77	void openOverrideWindow();
 78	void openSensorWindow();
 79	void openCheatsWindow();
 80
 81	void openPaletteWindow();
 82	void openMemoryWindow();
 83
 84#ifdef BUILD_SDL
 85	void openGamepadWindow();
 86#endif
 87
 88#ifdef USE_FFMPEG
 89	void openVideoWindow();
 90#endif
 91
 92#ifdef USE_MAGICK
 93	void openGIFWindow();
 94#endif
 95
 96#ifdef USE_GDB_STUB
 97	void gdbOpen();
 98#endif
 99
100protected:
101	virtual void keyPressEvent(QKeyEvent* event) override;
102	virtual void keyReleaseEvent(QKeyEvent* event) override;
103	virtual void resizeEvent(QResizeEvent*) override;
104	virtual void closeEvent(QCloseEvent*) override;
105	virtual void focusOutEvent(QFocusEvent*) override;
106	virtual void dragEnterEvent(QDragEnterEvent*) override;
107	virtual void dropEvent(QDropEvent*) override;
108	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
109
110private slots:
111	void gameStarted(GBAThread*);
112	void gameStopped();
113	void gameCrashed(const QString&);
114	void gameFailed();
115	void unimplementedBiosCall(int);
116
117	void recordFrame();
118	void showFPS();
119
120private:
121	static const int FPS_TIMER_INTERVAL = 2000;
122	static const int FRAME_LIST_SIZE = 120;
123
124	void setupMenu(QMenuBar*);
125	void openStateWindow(LoadSave);
126
127	void attachWidget(QWidget* widget);
128	void detachWidget(QWidget* widget);
129
130	void appendMRU(const QString& fname);
131	void updateMRU();
132
133	void openView(QWidget* widget);
134
135	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
136	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
137
138	void updateTitle(float fps = NAN);
139
140	GameController* m_controller;
141	Display* m_display;
142	QList<QAction*> m_gameActions;
143	LogView* m_logView;
144	LoadSaveState* m_stateWindow;
145	WindowBackground* m_screenWidget;
146	QPixmap m_logo;
147	ConfigController* m_config;
148	InputController m_inputController;
149	QList<QDateTime> m_frameList;
150	QTimer m_fpsTimer;
151	QList<QString> m_mruFiles;
152	QMenu* m_mruMenu;
153	ShortcutController* m_shortcutController;
154	int m_playerId;
155
156	bool m_hitUnimplementedBiosCall;
157
158#ifdef USE_FFMPEG
159	VideoView* m_videoView;
160#endif
161
162#ifdef USE_MAGICK
163	GIFView* m_gifView;
164#endif
165
166#ifdef USE_GDB_STUB
167	GDBController* m_gdbController;
168#endif
169};
170
171class WindowBackground : public QLabel {
172Q_OBJECT
173
174public:
175	WindowBackground(QWidget* parent = 0);
176
177	void setSizeHint(const QSize& size);
178	virtual QSize sizeHint() const override;
179	void setLockAspectRatio(int width, int height);
180
181protected:
182	virtual void paintEvent(QPaintEvent*) override;
183
184private:
185	QSize m_sizeHint;
186	int m_aspectWidth;
187	int m_aspectHeight;
188};
189
190}
191
192#endif