all repos — mgba @ 4e7f70c102dda40db7061da906ce80f0dc027d1c

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "Display.h"
  21#include "GameController.h"
  22#include "GBAApp.h"
  23#include "GDBController.h"
  24#include "GDBWindow.h"
  25#include "GIFView.h"
  26#include "IOViewer.h"
  27#include "LoadSaveState.h"
  28#include "LogView.h"
  29#include "MultiplayerController.h"
  30#include "MemoryView.h"
  31#include "OverrideView.h"
  32#include "PaletteView.h"
  33#include "ROMInfo.h"
  34#include "SensorView.h"
  35#include "SettingsView.h"
  36#include "ShaderSelector.h"
  37#include "ShortcutController.h"
  38#include "VideoView.h"
  39
  40extern "C" {
  41#include "platform/commandline.h"
  42#include "util/nointro.h"
  43#include "util/vfs.h"
  44}
  45
  46using namespace QGBA;
  47
  48#if defined(__WIN32) || defined(__OpenBSD__)
  49// This is a macro everywhere except MinGW and OpenBSD, it seems
  50using std::isnan;
  51#endif
  52
  53Window::Window(ConfigController* config, int playerId, QWidget* parent)
  54	: QMainWindow(parent)
  55	, m_log(0)
  56	, m_logView(new LogView(&m_log))
  57	, m_stateWindow(nullptr)
  58	, m_screenWidget(new WindowBackground())
  59	, m_logo(":/res/mgba-1024.png")
  60	, m_config(config)
  61	, m_inputController(playerId, this)
  62#ifdef USE_FFMPEG
  63	, m_videoView(nullptr)
  64#endif
  65#ifdef USE_MAGICK
  66	, m_gifView(nullptr)
  67#endif
  68#ifdef USE_GDB_STUB
  69	, m_gdbController(nullptr)
  70#endif
  71	, m_mruMenu(nullptr)
  72	, m_shortcutController(new ShortcutController(this))
  73	, m_playerId(playerId)
  74	, m_fullscreenOnStart(false)
  75	, m_autoresume(false)
  76{
  77	setFocusPolicy(Qt::StrongFocus);
  78	setAcceptDrops(true);
  79	setAttribute(Qt::WA_DeleteOnClose);
  80	m_controller = new GameController(this);
  81	m_controller->setInputController(&m_inputController);
  82	updateTitle();
  83
  84	m_display = Display::create(this);
  85	m_shaderView = new ShaderSelector(m_display, m_config);
  86
  87	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  88	m_logo = m_logo; // Free memory left over in old pixmap
  89
  90	m_screenWidget->setMinimumSize(m_display->minimumSize());
  91	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  92	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  93	m_screenWidget->setPixmap(m_logo);
  94	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  95	setCentralWidget(m_screenWidget);
  96
  97	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
  98	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
  99	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 100	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 101	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 102	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 103	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 104	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 105		unsigned width, height;
 106		context->core->desiredVideoDimensions(context->core, &width, &height);
 107		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 108		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 109		QPixmap pixmap;
 110		pixmap.convertFromImage(currentImage);
 111		m_screenWidget->setPixmap(pixmap);
 112		m_screenWidget->setLockAspectRatio(width, height);
 113	});
 114	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 115#ifndef Q_OS_MAC
 116	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 117	connect(m_controller, &GameController::gameUnpaused, [this]() {
 118		if(isFullScreen()) {
 119			menuBar()->hide();
 120		}
 121	});
 122#endif
 123	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 124	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 125	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 126	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 127	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 128	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 129	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 130	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 131	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 132	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 133	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 134	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 135	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 136	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 137	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 138	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 139	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 140	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 141	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 142	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 143	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 144	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 145	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 146	connect(m_display, &Display::hideCursor, [this]() {
 147		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 148			m_screenWidget->setCursor(Qt::BlankCursor);
 149		}
 150	});
 151	connect(m_display, &Display::showCursor, [this]() {
 152		m_screenWidget->unsetCursor();
 153	});
 154	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 155
 156	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 157	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 158	m_focusCheck.setInterval(200);
 159
 160	m_shortcutController->setConfigController(m_config);
 161	setupMenu(menuBar());
 162}
 163
 164Window::~Window() {
 165	delete m_logView;
 166
 167#ifdef USE_FFMPEG
 168	delete m_videoView;
 169#endif
 170
 171#ifdef USE_MAGICK
 172	delete m_gifView;
 173#endif
 174}
 175
 176void Window::argumentsPassed(mArguments* args) {
 177	loadConfig();
 178
 179	if (args->patch) {
 180		m_controller->loadPatch(args->patch);
 181	}
 182
 183	if (args->fname) {
 184		m_controller->loadGame(args->fname);
 185	}
 186}
 187
 188void Window::resizeFrame(const QSize& size) {
 189	QSize newSize(size);
 190	m_screenWidget->setSizeHint(newSize);
 191	newSize -= m_screenWidget->size();
 192	newSize += this->size();
 193	resize(newSize);
 194}
 195
 196void Window::setConfig(ConfigController* config) {
 197	m_config = config;
 198}
 199
 200void Window::loadConfig() {
 201	const mCoreOptions* opts = m_config->options();
 202	reloadConfig();
 203
 204	// TODO: Move these to ConfigController
 205	if (opts->fpsTarget) {
 206		emit fpsTargetChanged(opts->fpsTarget);
 207	}
 208
 209	if (opts->audioBuffers) {
 210		emit audioBufferSamplesChanged(opts->audioBuffers);
 211	}
 212
 213	if (opts->sampleRate) {
 214		emit sampleRateChanged(opts->sampleRate);
 215	}
 216
 217	if (opts->width && opts->height) {
 218		resizeFrame(QSize(opts->width, opts->height));
 219	}
 220
 221	if (opts->fullscreen) {
 222		enterFullScreen();
 223	}
 224
 225	if (opts->shader) {
 226		struct VDir* shader = VDirOpen(opts->shader);
 227		if (shader) {
 228			m_display->setShaders(shader);
 229			m_shaderView->refreshShaders();
 230			shader->close(shader);
 231		}
 232	}
 233
 234	m_mruFiles = m_config->getMRU();
 235	updateMRU();
 236
 237	m_inputController.setConfiguration(m_config);
 238}
 239
 240void Window::reloadConfig() {
 241	const mCoreOptions* opts = m_config->options();
 242
 243	m_log.setLevels(opts->logLevel);
 244
 245	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 246	bool ok;
 247	int flags = saveStateExtdata.toInt(&ok);
 248	if (ok) {
 249		m_controller->setSaveStateExtdata(flags);
 250	}
 251
 252	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 253	flags = loadStateExtdata.toInt(&ok);
 254	if (ok) {
 255		m_controller->setLoadStateExtdata(flags);
 256	}
 257
 258	m_controller->setConfig(m_config->config());
 259	m_display->lockAspectRatio(opts->lockAspectRatio);
 260	m_display->filter(opts->resampleVideo);
 261
 262	if (opts->bios) {
 263		m_controller->loadBIOS(opts->bios);
 264	}
 265
 266	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 267}
 268
 269void Window::saveConfig() {
 270	m_inputController.saveConfiguration();
 271	m_config->write();
 272}
 273
 274void Window::selectROM() {
 275	QStringList formats{
 276		"*.gba",
 277		"*.gb",
 278		"*.gbc",
 279#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 280		"*.zip",
 281#endif
 282#ifdef USE_LZMA
 283		"*.7z",
 284#endif
 285		"*.agb",
 286		"*.mb",
 287		"*.rom",
 288		"*.bin"};
 289	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 290	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 291	if (!filename.isEmpty()) {
 292		m_controller->loadGame(filename);
 293	}
 294}
 295
 296void Window::replaceROM() {
 297	QStringList formats{
 298		"*.gba",
 299		"*.gb",
 300		"*.gbc",
 301#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 302		"*.zip",
 303#endif
 304#ifdef USE_LZMA
 305		"*.7z",
 306#endif
 307		"*.rom",
 308		"*.bin"};
 309	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 310	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 311	if (!filename.isEmpty()) {
 312		m_controller->replaceGame(filename);
 313	}
 314}
 315
 316void Window::multiplayerChanged() {
 317	disconnect(nullptr, this, SLOT(multiplayerChanged()));
 318	int attached = 1;
 319	MultiplayerController* multiplayer = m_controller->multiplayerController();
 320	if (multiplayer) {
 321		attached = multiplayer->attached();
 322		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
 323		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
 324		m_playerId = multiplayer->playerId(m_controller);
 325	}
 326	if (m_controller->isLoaded()) {
 327		for (QAction* action : m_nonMpActions) {
 328			action->setDisabled(attached > 1);
 329		}
 330	}
 331}
 332
 333void Window::selectBIOS() {
 334	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 335	if (!filename.isEmpty()) {
 336		m_config->setOption("bios", filename);
 337		m_config->updateOption("bios");
 338		m_config->setOption("useBios", true);
 339		m_config->updateOption("useBios");
 340		m_controller->loadBIOS(filename);
 341	}
 342}
 343
 344void Window::selectPatch() {
 345	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 346	if (!filename.isEmpty()) {
 347		m_controller->loadPatch(filename);
 348	}
 349}
 350
 351void Window::openView(QWidget* widget) {
 352	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 353	widget->setAttribute(Qt::WA_DeleteOnClose);
 354	widget->show();
 355}
 356
 357void Window::importSharkport() {
 358	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 359	if (!filename.isEmpty()) {
 360		m_controller->importSharkport(filename);
 361	}
 362}
 363
 364void Window::exportSharkport() {
 365	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 366	if (!filename.isEmpty()) {
 367		m_controller->exportSharkport(filename);
 368	}
 369}
 370
 371void Window::openSettingsWindow() {
 372	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 373	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 374	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 375	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 376	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 377	openView(settingsWindow);
 378}
 379
 380void Window::openOverrideWindow() {
 381	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 382	openView(overrideWindow);
 383}
 384
 385void Window::openSensorWindow() {
 386	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 387	openView(sensorWindow);
 388}
 389
 390void Window::openCheatsWindow() {
 391	CheatsView* cheatsWindow = new CheatsView(m_controller);
 392	openView(cheatsWindow);
 393}
 394
 395void Window::openPaletteWindow() {
 396	PaletteView* paletteWindow = new PaletteView(m_controller);
 397	openView(paletteWindow);
 398}
 399
 400void Window::openMemoryWindow() {
 401	MemoryView* memoryWindow = new MemoryView(m_controller);
 402	openView(memoryWindow);
 403}
 404
 405void Window::openIOViewer() {
 406	IOViewer* ioViewer = new IOViewer(m_controller);
 407	openView(ioViewer);
 408}
 409
 410void Window::openAboutScreen() {
 411	AboutScreen* about = new AboutScreen();
 412	openView(about);
 413}
 414
 415void Window::openROMInfo() {
 416	ROMInfo* romInfo = new ROMInfo(m_controller);
 417	openView(romInfo);
 418}
 419
 420#ifdef USE_FFMPEG
 421void Window::openVideoWindow() {
 422	if (!m_videoView) {
 423		m_videoView = new VideoView();
 424		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 425		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 426		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 427		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 428		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 429	}
 430	m_videoView->show();
 431}
 432#endif
 433
 434#ifdef USE_MAGICK
 435void Window::openGIFWindow() {
 436	if (!m_gifView) {
 437		m_gifView = new GIFView();
 438		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 439		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 440		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 441		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 442		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 443	}
 444	m_gifView->show();
 445}
 446#endif
 447
 448#ifdef USE_GDB_STUB
 449void Window::gdbOpen() {
 450	if (!m_gdbController) {
 451		m_gdbController = new GDBController(m_controller, this);
 452	}
 453	GDBWindow* window = new GDBWindow(m_gdbController);
 454	openView(window);
 455}
 456#endif
 457
 458void Window::keyPressEvent(QKeyEvent* event) {
 459	if (event->isAutoRepeat()) {
 460		QWidget::keyPressEvent(event);
 461		return;
 462	}
 463	GBAKey key = m_inputController.mapKeyboard(event->key());
 464	if (key == GBA_KEY_NONE) {
 465		QWidget::keyPressEvent(event);
 466		return;
 467	}
 468	m_controller->keyPressed(key);
 469	event->accept();
 470}
 471
 472void Window::keyReleaseEvent(QKeyEvent* event) {
 473	if (event->isAutoRepeat()) {
 474		QWidget::keyReleaseEvent(event);
 475		return;
 476	}
 477	GBAKey key = m_inputController.mapKeyboard(event->key());
 478	if (key == GBA_KEY_NONE) {
 479		QWidget::keyPressEvent(event);
 480		return;
 481	}
 482	m_controller->keyReleased(key);
 483	event->accept();
 484}
 485
 486void Window::resizeEvent(QResizeEvent* event) {
 487	if (!isFullScreen()) {
 488		m_config->setOption("height", m_screenWidget->height());
 489		m_config->setOption("width", m_screenWidget->width());
 490	}
 491
 492	int factor = 0;
 493	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 494	if (m_controller->isLoaded()) {
 495		size = m_controller->screenDimensions();
 496	}
 497	if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
 498	    event->size().width() / size.width() == event->size().height() / size.height()) {
 499		factor = event->size().width() / size.width();
 500	}
 501	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 502		bool enableSignals = iter.value()->blockSignals(true);
 503		if (iter.key() == factor) {
 504			iter.value()->setChecked(true);
 505		} else {
 506			iter.value()->setChecked(false);
 507		}
 508		iter.value()->blockSignals(enableSignals);
 509	}
 510
 511	m_config->setOption("fullscreen", isFullScreen());
 512}
 513
 514void Window::showEvent(QShowEvent* event) {
 515	resizeFrame(m_screenWidget->sizeHint());
 516	QVariant windowPos = m_config->getQtOption("windowPos");
 517	if (!windowPos.isNull()) {
 518		move(windowPos.toPoint());
 519	} else {
 520		QRect rect = frameGeometry();
 521		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 522		move(rect.topLeft());
 523	}
 524	if (m_fullscreenOnStart) {
 525		enterFullScreen();
 526		m_fullscreenOnStart = false;
 527	}
 528}
 529
 530void Window::closeEvent(QCloseEvent* event) {
 531	emit shutdown();
 532	m_config->setQtOption("windowPos", pos());
 533	saveConfig();
 534	QMainWindow::closeEvent(event);
 535}
 536
 537void Window::focusInEvent(QFocusEvent*) {
 538	m_display->forceDraw();
 539}
 540
 541void Window::focusOutEvent(QFocusEvent*) {
 542	m_controller->setTurbo(false, false);
 543	m_controller->stopRewinding();
 544	m_controller->clearKeys();
 545}
 546
 547void Window::dragEnterEvent(QDragEnterEvent* event) {
 548	if (event->mimeData()->hasFormat("text/uri-list")) {
 549		event->acceptProposedAction();
 550	}
 551}
 552
 553void Window::dropEvent(QDropEvent* event) {
 554	QString uris = event->mimeData()->data("text/uri-list");
 555	uris = uris.trimmed();
 556	if (uris.contains("\n")) {
 557		// Only one file please
 558		return;
 559	}
 560	QUrl url(uris);
 561	if (!url.isLocalFile()) {
 562		// No remote loading
 563		return;
 564	}
 565	event->accept();
 566	m_controller->loadGame(url.toLocalFile());
 567}
 568
 569void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 570	if (event->button() != Qt::LeftButton) {
 571		return;
 572	}
 573	toggleFullScreen();
 574}
 575
 576void Window::enterFullScreen() {
 577	if (!isVisible()) {
 578		m_fullscreenOnStart = true;
 579		return;
 580	}
 581	if (isFullScreen()) {
 582		return;
 583	}
 584	showFullScreen();
 585#ifndef Q_OS_MAC
 586	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 587		menuBar()->hide();
 588	}
 589#endif
 590}
 591
 592void Window::exitFullScreen() {
 593	if (!isFullScreen()) {
 594		return;
 595	}
 596	m_screenWidget->unsetCursor();
 597	menuBar()->show();
 598	showNormal();
 599}
 600
 601void Window::toggleFullScreen() {
 602	if (isFullScreen()) {
 603		exitFullScreen();
 604	} else {
 605		enterFullScreen();
 606	}
 607}
 608
 609void Window::gameStarted(mCoreThread* context, const QString& fname) {
 610	MutexLock(&context->stateMutex);
 611	if (context->state < THREAD_EXITING) {
 612		emit startDrawing(context);
 613	} else {
 614		MutexUnlock(&context->stateMutex);
 615		return;
 616	}
 617	MutexUnlock(&context->stateMutex);
 618	foreach (QAction* action, m_gameActions) {
 619		action->setDisabled(false);
 620	}
 621	foreach (QAction* action, m_gbaActions) {
 622		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 623	}
 624	multiplayerChanged();
 625	if (!fname.isEmpty()) {
 626		setWindowFilePath(fname);
 627		appendMRU(fname);
 628	}
 629	updateTitle();
 630	unsigned width, height;
 631	context->core->desiredVideoDimensions(context->core, &width, &height);
 632	m_display->setMinimumSize(width, height);
 633	attachWidget(m_display);
 634
 635#ifndef Q_OS_MAC
 636	if (isFullScreen()) {
 637		menuBar()->hide();
 638	}
 639#endif
 640
 641	m_hitUnimplementedBiosCall = false;
 642	m_fpsTimer.start();
 643	m_focusCheck.start();
 644}
 645
 646void Window::gameStopped() {
 647	foreach (QAction* action, m_gbaActions) {
 648		action->setDisabled(false);
 649	}
 650	foreach (QAction* action, m_gameActions) {
 651		action->setDisabled(true);
 652	}
 653	setWindowFilePath(QString());
 654	updateTitle();
 655	detachWidget(m_display);
 656	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 657	m_screenWidget->setPixmap(m_logo);
 658	m_screenWidget->unsetCursor();
 659
 660	m_fpsTimer.stop();
 661	m_focusCheck.stop();
 662}
 663
 664void Window::gameCrashed(const QString& errorMessage) {
 665	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 666	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 667	                                     QMessageBox::Ok, this, Qt::Sheet);
 668	crash->setAttribute(Qt::WA_DeleteOnClose);
 669	crash->show();
 670}
 671
 672void Window::gameFailed() {
 673	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 674	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 675	                                    QMessageBox::Ok, this, Qt::Sheet);
 676	fail->setAttribute(Qt::WA_DeleteOnClose);
 677	fail->show();
 678}
 679
 680void Window::unimplementedBiosCall(int call) {
 681	if (m_hitUnimplementedBiosCall) {
 682		return;
 683	}
 684	m_hitUnimplementedBiosCall = true;
 685
 686	QMessageBox* fail = new QMessageBox(
 687	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 688	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 689	    QMessageBox::Ok, this, Qt::Sheet);
 690	fail->setAttribute(Qt::WA_DeleteOnClose);
 691	fail->show();
 692}
 693
 694void Window::tryMakePortable() {
 695	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 696	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 697	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 698	confirm->setAttribute(Qt::WA_DeleteOnClose);
 699	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 700	confirm->show();
 701}
 702
 703void Window::mustRestart() {
 704	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 705	                                      tr("Some changes will not take effect until the emulator is restarted."),
 706	                                      QMessageBox::Ok, this, Qt::Sheet);
 707	dialog->setAttribute(Qt::WA_DeleteOnClose);
 708	dialog->show();
 709}
 710
 711void Window::recordFrame() {
 712	m_frameList.append(QDateTime::currentDateTime());
 713	while (m_frameList.count() > FRAME_LIST_SIZE) {
 714		m_frameList.removeFirst();
 715	}
 716}
 717
 718void Window::showFPS() {
 719	if (m_frameList.isEmpty()) {
 720		updateTitle();
 721		return;
 722	}
 723	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 724	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 725	fps = round(fps) / 10.f;
 726	updateTitle(fps);
 727}
 728
 729void Window::updateTitle(float fps) {
 730	QString title;
 731
 732	m_controller->threadInterrupt();
 733	if (m_controller->isLoaded()) {
 734		const NoIntroDB* db = GBAApp::app()->gameDB();
 735		NoIntroGame game;
 736		if (m_controller->thread()->core->platform(m_controller->thread()->core) == PLATFORM_GBA && db &&
 737		    NoIntroDBLookupGameByCRC(db, static_cast<GBA*>(m_controller->thread()->core->board)->romCrc32, &game)) {
 738			title = QLatin1String(game.name);
 739		} else {
 740			char gameTitle[17] = { '\0' };
 741			mCore* core = m_controller->thread()->core;
 742			core->getGameTitle(core, gameTitle);
 743			title = gameTitle;
 744		}
 745	}
 746	MultiplayerController* multiplayer = m_controller->multiplayerController();
 747	if (multiplayer && multiplayer->attached() > 1) {
 748		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 749	}
 750	m_controller->threadContinue();
 751	if (title.isNull()) {
 752		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 753	} else if (isnan(fps)) {
 754		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 755	} else {
 756		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 757	}
 758}
 759
 760void Window::openStateWindow(LoadSave ls) {
 761	if (m_stateWindow) {
 762		return;
 763	}
 764	MultiplayerController* multiplayer = m_controller->multiplayerController();
 765	if (multiplayer && multiplayer->attached() > 1) {
 766		return;
 767	}
 768	bool wasPaused = m_controller->isPaused();
 769	m_stateWindow = new LoadSaveState(m_controller);
 770	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 771	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 772	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 773		detachWidget(m_stateWindow);
 774		m_stateWindow = nullptr;
 775		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 776	});
 777	if (!wasPaused) {
 778		m_controller->setPaused(true);
 779		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 780	}
 781	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 782	m_stateWindow->setMode(ls);
 783	attachWidget(m_stateWindow);
 784}
 785
 786void Window::setupMenu(QMenuBar* menubar) {
 787	menubar->clear();
 788	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 789	m_shortcutController->addMenu(fileMenu);
 790	installEventFilter(m_shortcutController);
 791	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 792	                    "loadROM");
 793	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 794	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 795	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 796
 797	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 798
 799	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 800	connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
 801	m_gameActions.append(romInfo);
 802	addControlledAction(fileMenu, romInfo, "romInfo");
 803
 804	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 805
 806	fileMenu->addSeparator();
 807
 808	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 809
 810	fileMenu->addSeparator();
 811
 812	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 813	loadState->setShortcut(tr("F10"));
 814	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 815	m_gameActions.append(loadState);
 816	m_nonMpActions.append(loadState);
 817	m_gbaActions.append(loadState);
 818	addControlledAction(fileMenu, loadState, "loadState");
 819
 820	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 821	saveState->setShortcut(tr("Shift+F10"));
 822	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 823	m_gameActions.append(saveState);
 824	m_nonMpActions.append(saveState);
 825	m_gbaActions.append(saveState);
 826	addControlledAction(fileMenu, saveState, "saveState");
 827
 828	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 829	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 830	m_shortcutController->addMenu(quickLoadMenu);
 831	m_shortcutController->addMenu(quickSaveMenu);
 832
 833	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 834	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 835	m_gameActions.append(quickLoad);
 836	m_nonMpActions.append(quickLoad);
 837	m_gbaActions.append(quickLoad);
 838	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 839
 840	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 841	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 842	m_gameActions.append(quickSave);
 843	m_nonMpActions.append(quickSave);
 844	m_gbaActions.append(quickSave);
 845	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 846
 847	quickLoadMenu->addSeparator();
 848	quickSaveMenu->addSeparator();
 849
 850	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 851	undoLoadState->setShortcut(tr("F11"));
 852	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 853	m_gameActions.append(undoLoadState);
 854	m_nonMpActions.append(undoLoadState);
 855	m_gbaActions.append(undoLoadState);
 856	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 857
 858	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 859	undoSaveState->setShortcut(tr("Shift+F11"));
 860	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 861	m_gameActions.append(undoSaveState);
 862	m_nonMpActions.append(undoSaveState);
 863	m_gbaActions.append(undoSaveState);
 864	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 865
 866	quickLoadMenu->addSeparator();
 867	quickSaveMenu->addSeparator();
 868
 869	int i;
 870	for (i = 1; i < 10; ++i) {
 871		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 872		quickLoad->setShortcut(tr("F%1").arg(i));
 873		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 874		m_gameActions.append(quickLoad);
 875		m_nonMpActions.append(quickLoad);
 876		m_gbaActions.append(quickLoad);
 877		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 878
 879		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 880		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 881		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 882		m_gameActions.append(quickSave);
 883		m_nonMpActions.append(quickSave);
 884		m_gbaActions.append(quickSave);
 885		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 886	}
 887
 888	fileMenu->addSeparator();
 889	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 890	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 891	m_gameActions.append(importShark);
 892	m_gbaActions.append(importShark);
 893	addControlledAction(fileMenu, importShark, "importShark");
 894
 895	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 896	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 897	m_gameActions.append(exportShark);
 898	m_gbaActions.append(exportShark);
 899	addControlledAction(fileMenu, exportShark, "exportShark");
 900
 901	fileMenu->addSeparator();
 902	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 903	connect(multiWindow, &QAction::triggered, [this]() {
 904		GBAApp::app()->newWindow();
 905	});
 906	addControlledAction(fileMenu, multiWindow, "multiWindow");
 907
 908#ifndef Q_OS_MAC
 909	fileMenu->addSeparator();
 910#endif
 911
 912	QAction* about = new QAction(tr("About"), fileMenu);
 913	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
 914	fileMenu->addAction(about);
 915
 916#ifndef Q_OS_MAC
 917	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 918#endif
 919
 920	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 921	m_shortcutController->addMenu(emulationMenu);
 922	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 923	reset->setShortcut(tr("Ctrl+R"));
 924	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 925	m_gameActions.append(reset);
 926	addControlledAction(emulationMenu, reset, "reset");
 927
 928	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 929	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 930	m_gameActions.append(shutdown);
 931	addControlledAction(emulationMenu, shutdown, "shutdown");
 932
 933	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
 934	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
 935	m_gameActions.append(yank);
 936	m_gbaActions.append(yank);
 937	addControlledAction(emulationMenu, yank, "yank");
 938	emulationMenu->addSeparator();
 939
 940	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 941	pause->setChecked(false);
 942	pause->setCheckable(true);
 943	pause->setShortcut(tr("Ctrl+P"));
 944	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 945	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 946		pause->setChecked(true);
 947	});
 948	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 949	m_gameActions.append(pause);
 950	addControlledAction(emulationMenu, pause, "pause");
 951
 952	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 953	frameAdvance->setShortcut(tr("Ctrl+N"));
 954	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 955	m_gameActions.append(frameAdvance);
 956	m_nonMpActions.append(frameAdvance);
 957	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 958
 959	emulationMenu->addSeparator();
 960
 961	m_shortcutController->addFunctions(emulationMenu, [this]() {
 962		m_controller->setTurbo(true, false);
 963	}, [this]() {
 964		m_controller->setTurbo(false, false);
 965	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 966
 967	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 968	turbo->setCheckable(true);
 969	turbo->setChecked(false);
 970	turbo->setShortcut(tr("Shift+Tab"));
 971	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 972	addControlledAction(emulationMenu, turbo, "fastForward");
 973
 974	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 975	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 976	ffspeed->connect([this](const QVariant& value) {
 977		m_controller->setTurboSpeed(value.toFloat());
 978	}, this);
 979	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 980	ffspeed->setValue(QVariant(-1.0f));
 981	ffspeedMenu->addSeparator();
 982	for (i = 2; i < 11; ++i) {
 983		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
 984	}
 985	m_config->updateOption("fastForwardRatio");
 986
 987	m_shortcutController->addFunctions(emulationMenu, [this]() {
 988		m_controller->startRewinding();
 989	}, [this]() {
 990		m_controller->stopRewinding();
 991	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
 992
 993	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 994	rewind->setShortcut(tr("`"));
 995	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 996	m_gameActions.append(rewind);
 997	m_nonMpActions.append(rewind);
 998	addControlledAction(emulationMenu, rewind, "rewind");
 999
1000	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1001	frameRewind->setShortcut(tr("Ctrl+B"));
1002	connect(frameRewind, &QAction::triggered, [this] () {
1003		m_controller->rewind(1);
1004	});
1005	m_gameActions.append(frameRewind);
1006	m_nonMpActions.append(frameRewind);
1007	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1008
1009	ConfigOption* videoSync = m_config->addOption("videoSync");
1010	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1011	videoSync->connect([this](const QVariant& value) {
1012		reloadConfig();
1013	}, this);
1014	m_config->updateOption("videoSync");
1015
1016	ConfigOption* audioSync = m_config->addOption("audioSync");
1017	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1018	audioSync->connect([this](const QVariant& value) {
1019		reloadConfig();
1020	}, this);
1021	m_config->updateOption("audioSync");
1022
1023	emulationMenu->addSeparator();
1024
1025	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1026	m_shortcutController->addMenu(solarMenu);
1027	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1028	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1029	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1030
1031	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1032	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1033	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1034
1035	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1036	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1037	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1038
1039	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1040	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1041	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1042
1043	solarMenu->addSeparator();
1044	for (int i = 0; i <= 10; ++i) {
1045		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1046		connect(setSolar, &QAction::triggered, [this, i]() {
1047			m_controller->setLuminanceLevel(i);
1048		});
1049		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1050	}
1051
1052	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1053	m_shortcutController->addMenu(avMenu);
1054	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1055	m_shortcutController->addMenu(frameMenu, avMenu);
1056	for (int i = 1; i <= 6; ++i) {
1057		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1058		setSize->setCheckable(true);
1059		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1060			showNormal();
1061			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1062			if (m_controller->isLoaded()) {
1063				size = m_controller->screenDimensions();
1064			}
1065			size *= i;
1066			resizeFrame(size);
1067			bool enableSignals = setSize->blockSignals(true);
1068			setSize->setChecked(true);
1069			setSize->blockSignals(enableSignals);
1070		});
1071		m_frameSizes[i] = setSize;
1072		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1073	}
1074	QKeySequence fullscreenKeys;
1075#ifdef Q_OS_WIN
1076	fullscreenKeys = QKeySequence("Alt+Return");
1077#else
1078	fullscreenKeys = QKeySequence("Ctrl+F");
1079#endif
1080	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1081
1082	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1083	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1084	lockAspectRatio->connect([this](const QVariant& value) {
1085		m_display->lockAspectRatio(value.toBool());
1086	}, this);
1087	m_config->updateOption("lockAspectRatio");
1088
1089	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1090	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1091	resampleVideo->connect([this](const QVariant& value) {
1092		m_display->filter(value.toBool());
1093	}, this);
1094	m_config->updateOption("resampleVideo");
1095
1096	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1097	ConfigOption* skip = m_config->addOption("frameskip");
1098	skip->connect([this](const QVariant& value) {
1099		reloadConfig();
1100	}, this);
1101	for (int i = 0; i <= 10; ++i) {
1102		skip->addValue(QString::number(i), i, skipMenu);
1103	}
1104	m_config->updateOption("frameskip");
1105
1106	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1107	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1108	if (!m_display->supportsShaders()) {
1109		shaderView->setEnabled(false);
1110	}
1111	addControlledAction(avMenu, shaderView, "shaderSelector");
1112
1113	avMenu->addSeparator();
1114
1115	ConfigOption* mute = m_config->addOption("mute");
1116	mute->addBoolean(tr("Mute"), avMenu);
1117	mute->connect([this](const QVariant& value) {
1118		m_controller->setMute(value.toBool());
1119	}, this);
1120	m_config->updateOption("mute");
1121
1122	QMenu* target = avMenu->addMenu(tr("FPS target"));
1123	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1124	fpsTargetOption->connect([this](const QVariant& value) {
1125		emit fpsTargetChanged(value.toFloat());
1126	}, this);
1127	fpsTargetOption->addValue(tr("15"), 15, target);
1128	fpsTargetOption->addValue(tr("30"), 30, target);
1129	fpsTargetOption->addValue(tr("45"), 45, target);
1130	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1131	fpsTargetOption->addValue(tr("60"), 60, target);
1132	fpsTargetOption->addValue(tr("90"), 90, target);
1133	fpsTargetOption->addValue(tr("120"), 120, target);
1134	fpsTargetOption->addValue(tr("240"), 240, target);
1135	m_config->updateOption("fpsTarget");
1136
1137#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1138	avMenu->addSeparator();
1139#endif
1140
1141#ifdef USE_PNG
1142	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1143	screenshot->setShortcut(tr("F12"));
1144	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1145	m_gameActions.append(screenshot);
1146	addControlledAction(avMenu, screenshot, "screenshot");
1147#endif
1148
1149#ifdef USE_FFMPEG
1150	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1151	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1152	addControlledAction(avMenu, recordOutput, "recordOutput");
1153#endif
1154
1155#ifdef USE_MAGICK
1156	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1157	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1158	addControlledAction(avMenu, recordGIF, "recordGIF");
1159#endif
1160
1161	avMenu->addSeparator();
1162	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1163
1164	for (int i = 0; i < 4; ++i) {
1165		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1166		enableBg->setCheckable(true);
1167		enableBg->setChecked(true);
1168		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1169		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1170	}
1171
1172	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1173	enableObj->setCheckable(true);
1174	enableObj->setChecked(true);
1175	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1176	addControlledAction(videoLayers, enableObj, "enableOBJ");
1177
1178	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1179
1180	for (int i = 0; i < 4; ++i) {
1181		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1182		enableCh->setCheckable(true);
1183		enableCh->setChecked(true);
1184		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1185		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1186	}
1187
1188	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1189	enableChA->setCheckable(true);
1190	enableChA->setChecked(true);
1191	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1192	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1193
1194	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1195	enableChB->setCheckable(true);
1196	enableChB->setChecked(true);
1197	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1198	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1199
1200	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1201	m_shortcutController->addMenu(toolsMenu);
1202	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1203	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1204	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1205
1206	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1207	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1208	m_gbaActions.append(overrides);
1209	addControlledAction(toolsMenu, overrides, "overrideWindow");
1210
1211	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1212	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1213	addControlledAction(toolsMenu, sensors, "sensorWindow");
1214
1215	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1216	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1217	m_gbaActions.append(cheats);
1218	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1219
1220#ifdef USE_GDB_STUB
1221	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1222	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1223	m_gbaActions.append(gdbWindow);
1224	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1225#endif
1226
1227	toolsMenu->addSeparator();
1228	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1229	                    "settings");
1230
1231	toolsMenu->addSeparator();
1232
1233	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1234	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1235	m_gameActions.append(paletteView);
1236	m_gbaActions.append(paletteView);
1237	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1238
1239	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1240	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1241	m_gameActions.append(memoryView);
1242	m_gbaActions.append(memoryView);
1243	addControlledAction(toolsMenu, memoryView, "memoryView");
1244
1245	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1246	connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1247	m_gameActions.append(ioViewer);
1248	m_gbaActions.append(ioViewer);
1249	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1250
1251	ConfigOption* skipBios = m_config->addOption("skipBios");
1252	skipBios->connect([this](const QVariant& value) {
1253		reloadConfig();
1254	}, this);
1255
1256	ConfigOption* useBios = m_config->addOption("useBios");
1257	useBios->connect([this](const QVariant& value) {
1258		reloadConfig();
1259	}, this);
1260
1261	ConfigOption* buffers = m_config->addOption("audioBuffers");
1262	buffers->connect([this](const QVariant& value) {
1263		emit audioBufferSamplesChanged(value.toInt());
1264	}, this);
1265
1266	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1267	sampleRate->connect([this](const QVariant& value) {
1268		emit sampleRateChanged(value.toUInt());
1269	}, this);
1270
1271	ConfigOption* volume = m_config->addOption("volume");
1272	volume->connect([this](const QVariant& value) {
1273		reloadConfig();
1274	}, this);
1275
1276	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1277	rewindEnable->connect([this](const QVariant& value) {
1278		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1279	}, this);
1280
1281	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1282	rewindBufferCapacity->connect([this](const QVariant& value) {
1283		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1284	}, this);
1285
1286	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1287	rewindBufferInterval->connect([this](const QVariant& value) {
1288		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1289	}, this);
1290
1291	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1292	allowOpposingDirections->connect([this](const QVariant& value) {
1293		m_inputController.setAllowOpposing(value.toBool());
1294	}, this);
1295
1296	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1297	saveStateExtdata->connect([this](const QVariant& value) {
1298		m_controller->setSaveStateExtdata(value.toInt());
1299	}, this);
1300
1301	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1302	loadStateExtdata->connect([this](const QVariant& value) {
1303		m_controller->setLoadStateExtdata(value.toInt());
1304	}, this);
1305
1306	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1307	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1308	exitFullScreen->setShortcut(QKeySequence("Esc"));
1309	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1310
1311	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1312	m_shortcutController->addMenu(autofireMenu);
1313
1314	m_shortcutController->addFunctions(autofireMenu, [this]() {
1315		m_controller->setAutofire(GBA_KEY_A, true);
1316	}, [this]() {
1317		m_controller->setAutofire(GBA_KEY_A, false);
1318	}, QKeySequence("W"), tr("Autofire A"), "autofireA");
1319
1320	m_shortcutController->addFunctions(autofireMenu, [this]() {
1321		m_controller->setAutofire(GBA_KEY_B, true);
1322	}, [this]() {
1323		m_controller->setAutofire(GBA_KEY_B, false);
1324	}, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1325
1326	m_shortcutController->addFunctions(autofireMenu, [this]() {
1327		m_controller->setAutofire(GBA_KEY_L, true);
1328	}, [this]() {
1329		m_controller->setAutofire(GBA_KEY_L, false);
1330	}, QKeySequence(), tr("Autofire L"), "autofireL");
1331
1332	m_shortcutController->addFunctions(autofireMenu, [this]() {
1333		m_controller->setAutofire(GBA_KEY_R, true);
1334	}, [this]() {
1335		m_controller->setAutofire(GBA_KEY_R, false);
1336	}, QKeySequence(), tr("Autofire R"), "autofireR");
1337
1338	m_shortcutController->addFunctions(autofireMenu, [this]() {
1339		m_controller->setAutofire(GBA_KEY_START, true);
1340	}, [this]() {
1341		m_controller->setAutofire(GBA_KEY_START, false);
1342	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1343
1344	m_shortcutController->addFunctions(autofireMenu, [this]() {
1345		m_controller->setAutofire(GBA_KEY_SELECT, true);
1346	}, [this]() {
1347		m_controller->setAutofire(GBA_KEY_SELECT, false);
1348	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1349
1350	m_shortcutController->addFunctions(autofireMenu, [this]() {
1351		m_controller->setAutofire(GBA_KEY_UP, true);
1352	}, [this]() {
1353		m_controller->setAutofire(GBA_KEY_UP, false);
1354	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1355
1356	m_shortcutController->addFunctions(autofireMenu, [this]() {
1357		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1358	}, [this]() {
1359		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1360	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1361
1362	m_shortcutController->addFunctions(autofireMenu, [this]() {
1363		m_controller->setAutofire(GBA_KEY_DOWN, true);
1364	}, [this]() {
1365		m_controller->setAutofire(GBA_KEY_DOWN, false);
1366	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1367
1368	m_shortcutController->addFunctions(autofireMenu, [this]() {
1369		m_controller->setAutofire(GBA_KEY_LEFT, true);
1370	}, [this]() {
1371		m_controller->setAutofire(GBA_KEY_LEFT, false);
1372	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1373
1374	foreach (QAction* action, m_gameActions) {
1375		action->setDisabled(true);
1376	}
1377}
1378
1379void Window::attachWidget(QWidget* widget) {
1380	m_screenWidget->layout()->addWidget(widget);
1381	m_screenWidget->unsetCursor();
1382	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1383}
1384
1385void Window::detachWidget(QWidget* widget) {
1386	m_screenWidget->layout()->removeWidget(widget);
1387}
1388
1389void Window::appendMRU(const QString& fname) {
1390	int index = m_mruFiles.indexOf(fname);
1391	if (index >= 0) {
1392		m_mruFiles.removeAt(index);
1393	}
1394	m_mruFiles.prepend(fname);
1395	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1396		m_mruFiles.removeLast();
1397	}
1398	updateMRU();
1399}
1400
1401void Window::updateMRU() {
1402	if (!m_mruMenu) {
1403		return;
1404	}
1405	m_mruMenu->clear();
1406	int i = 0;
1407	for (const QString& file : m_mruFiles) {
1408		QAction* item = new QAction(file, m_mruMenu);
1409		item->setShortcut(QString("Ctrl+%1").arg(i));
1410		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1411		m_mruMenu->addAction(item);
1412		++i;
1413	}
1414	m_config->setMRU(m_mruFiles);
1415	m_config->write();
1416	m_mruMenu->setEnabled(i > 0);
1417}
1418
1419QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1420	addHiddenAction(menu, action, name);
1421	menu->addAction(action);
1422	return action;
1423}
1424
1425QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1426	m_shortcutController->addAction(menu, action, name);
1427	action->setShortcutContext(Qt::WidgetShortcut);
1428	addAction(action);
1429	return action;
1430}
1431
1432void Window::focusCheck() {
1433	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1434		return;
1435	}
1436	if (QGuiApplication::focusWindow() && m_autoresume) {
1437		m_controller->setPaused(false);
1438	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1439		m_autoresume = true;
1440		m_controller->setPaused(true);
1441	}
1442}
1443
1444WindowBackground::WindowBackground(QWidget* parent)
1445	: QLabel(parent)
1446{
1447	setLayout(new QStackedLayout());
1448	layout()->setContentsMargins(0, 0, 0, 0);
1449	setAlignment(Qt::AlignCenter);
1450}
1451
1452void WindowBackground::setSizeHint(const QSize& hint) {
1453	m_sizeHint = hint;
1454}
1455
1456QSize WindowBackground::sizeHint() const {
1457	return m_sizeHint;
1458}
1459
1460void WindowBackground::setLockAspectRatio(int width, int height) {
1461	m_aspectWidth = width;
1462	m_aspectHeight = height;
1463}
1464
1465void WindowBackground::paintEvent(QPaintEvent*) {
1466	const QPixmap* logo = pixmap();
1467	if (!logo) {
1468		return;
1469	}
1470	QPainter painter(this);
1471	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1472	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1473	QSize s = size();
1474	QSize ds = s;
1475	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1476		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1477	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1478		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1479	}
1480	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1481	QRect full(origin, ds);
1482	painter.drawPixmap(full, *logo);
1483}