CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
27 - GBA: Reset now reloads multiboot ROMs
28 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
29 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
30 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
31 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
32 - GB Audio: Only reset channel 3 sample in DMG mode
33 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
34 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
35 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
36 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
37Other fixes:
38 - Qt: Fix some Qt display driver race conditions
39 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
40 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
41 - GB SIO: Fix lockstep failing games aren't reloaded
42 - Libretro: Fix crash changing allowing opposing directions (hhromic)
43 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
44 - Qt: Only show emulator restart warning once per settings saving
45 - FFmpeg: Drain recording buffers
46 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
47 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
48 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
49Misc:
50 - GBA Savedata: EEPROM performance fixes
51 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
52 - GB Memory: Support running from blocked memory
53 - Qt: Don't unload ROM immediately if it crashes
54 - Debugger: Add breakpoint and watchpoint listing
55 - LR35902: Support PC-relative opcode decoding
56 - Qt: Support switching webcams
57 - Core: Add keysRead callback
58 - Qt: Cap window size on start to monitor size
59 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
60 - Debugger: Make tracing compatible with breakpoints/watchpoints
61 - Debugger: Print breakpoint/watchpoint number when inserting
62 - Qt: Open a message box for Qt frontend errors
63 - FFmpeg: Support audio-only recording
64 - Qt: Increase maximum magnifications and scaling
65 - Qt: Add native FPS button to settings view
66 - Qt: Improve sync code
67 - Switch: Dynamic display resizing
68 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
69 - mGUI: Remember name and position of last loaded game
70 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
71 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
72 - Switch: Support file associations
73 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
74 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
75 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
76 - OpenGL: Only resize textures when needed
77 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
78 - Qt: Remove What's This icon from dialogs
79
800.7.3: (2019-09-15)
81Emulation fixes:
82 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
83 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
84 - GB Audio: Improve channel 4 supersampling
85 - GB Printer: Reset printer buffer index after printing
86 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
87 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
88 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
89 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
90 - GBA Memory: Fix STM/LDM to invalid VRAM
91 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
92 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
93Other fixes:
94 - Core: Fix crashes if core directories aren't set
95 - Core: Fix crash when exiting game with cheats loaded
96 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
97 - GBA Cheats: Fix PARv3 Thumb hooks
98 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
99 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
100 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
101 - Qt: Fix race conditions initializing GDB stub
102 - Qt: Improve cheat view UX
103 - Libretro: Fix crash changing allowing opposing directions (hhromic)
104 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
105 - Switch: Fix threading-related crash on second launch
106Misc:
107 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
108 - Qt: Show error message if file failed to load
109
1100.7.2: (2019-05-25)
111Emulation fixes:
112 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
113 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
114 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
115 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
116 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
117 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
118 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
119 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
120 - GBA Video: Fix scanline cache with scale factor change edge cases
121 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
122 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
123Other fixes:
124 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
125 - All: Fix several memory leaks
126 - GB Core: Fix toggling WIN and OBJ being swapped
127 - GBA: Fix skipping BIOS on irregularly sized ROMs
128 - CMake: Fix .deb imagemagick dependencies
129 - FFmpeg: Improve initialization reliability and cleanup
130 - FFmpeg: Fix audio conversion producing gaps
131 - LR35902: Fix disassembly of several CB-prefix instructions
132 - LR35902: Fix trailing whitespace in disassembly
133 - Qt: More app metadata fixes
134 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
135 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
136 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
137 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
138 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
139 - Qt: Fix bounded fast forward with Qt Multimedia
140 - Qt: Fix saving settings with native FPS target
141 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
142Misc:
143 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
144 - Qt: Improve camera initialization
145 - Vita: Improved frame drawing speed
146
1470.7.1: (2019-02-24)
148Bugfixes:
149 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
150 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
151 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
152 - GB, GBA Serialize: Fix loading two states in a row
153 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
154 - GBA DMA: Fix Display Start DMAs
155 - GBA DMA: Fix DMA start/end timing
156 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
157 - GBA Memory: Fix a few AGBPrint crashes
158 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
159 - GBA SIO: Prevent writing read-only multiplayer bits
160 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
161 - Python: Fix crash when deleting files owned by library
162 - Python: Make sure GB link object isn't GC'd before GB object
163 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
164 - Qt: Fix tile and sprite views not always displaying at first
165 - Qt: Fix audio context holding onto closed game controller
166 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
167 - Qt: Fix window icon on X11
168 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
169 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
170 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
171Misc:
172 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
173 - Qt: Updated Italian translation (by Vecna)
174
1750.7.0: (2019-01-26)
176Features:
177 - ELF support
178 - Game Boy Camera support
179 - Qt: Set default Game Boy colors
180 - Game Boy Printer support
181 - Super Game Boy support
182 - Customizable autofire speed
183 - Ability to set default Game Boy model
184 - Map viewer
185 - Automatic cheat loading and saving
186 - GameShark and Action Replay button support
187 - AGBPrint support
188 - Debugger: Conditional breakpoints and watchpoints
189 - Ability to select GB/GBC/SGB BIOS on console ports
190 - Optional automatic state saving/loading
191 - Access to ur0 and uma0 partitions on the Vita
192 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
193 - GBA: ARMIPS/A22i-style and ELF symbol table support
194 - Initial Switch port
195Bugfixes:
196 - ARM: Fix MSR when T bit is set
197 - Core: Fix audio sync breaking when interrupted
198 - Core: Fix ordering events when scheduling during events
199 - FFmpeg: Fix encoding audio/video queue issues
200 - GB: Revamp IRQ handling based on new information
201 - GB: Fix IRQ disabling on the same T-cycle as an assert
202 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
203 - GB Audio: Clock frame events on DIV
204 - GB Audio: Fix channel 3 reset value
205 - GB Audio: Fix channel 4 initial LFSR
206 - GB Audio: Fix channel 1, 2 and 4 reset timing
207 - GB I/O: DMA register is R/W
208 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
209 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
210 - GB, GBA Savedata: Fix unmasking savedata crash
211 - GB Serialize: Fix audio state loading
212 - GB Serialize: Fix game title check
213 - GB Serialize: Fix IRQ pending/EI pending confusion
214 - GB Timer: Minor accuracy improvements
215 - GB Video: Fix dot clock timing being slightly wrong
216 - GB Video: Fix loading states while in mode 3
217 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
218 - GB Video: Fix SCX timing
219 - GB, GBA Video: Don't call finishFrame twice in thread proxy
220 - GBA: Reset WAITCNT properly
221 - GBA BIOS: Fix BitUnPack final byte
222 - GBA BIOS: Fix BitUnPack narrowing
223 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
224 - GBA DMA: Fix temporal sorting of DMAs of different priorities
225 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
226 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
227 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
228 - GBA Savedata: Fix savedata modified time updating when read-only
229 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
230 - GBA Serialize: Fix loading states in Hblank
231 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
232 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
233 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
234 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
235 - GBA Video: Start timing mid-scanline when skipping BIOS
236 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
237 - GBA Video: Make layer disabling work consistently
238 - PSP2: Fix more issues causing poor audio
239 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
240 - Qt: Improve FPS timer stability
241 - Util: Fix wrapping edge cases in RingFIFO
242Misc:
243 - 3DS: Remove deprecated CSND interface
244 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
245 - Core: Remove broken option for whether rewinding restores save games
246 - Feature: Added loading savestates from command line
247 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
248 - FFmpeg: Support lossless h.264 encoding
249 - FFmpeg: Support lossless VP9 encoding
250 - GBA Cheats: Allow multiple ROM patches in the same slot
251 - GB: Skip BIOS option now works
252 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
253 - GB Audio: Improved audio quality
254 - GB, GBA Audio: Increase max audio volume
255 - GB MBC: Remove erroneous bank 0 wrapping
256 - GB Video: Darken colors in GBA mode
257 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
258 - GBA: Implement display start DMAs
259 - GBA: Improve multiboot image detection
260 - GBA Memory: 64 MiB GBA Video cartridge support
261 - GBA Savedata: Remove ability to disable realistic timing
262 - GBA Timer: Use global cycles for timers
263 - Libretro: Add frameskip option
264 - mGUI: Add fast forward toggle
265 - PSP2: Use system enter key by default
266 - Python: Integrate tests from cinema test suite
267 - Qt: Redo GameController into multiple classes
268 - Qt: Prevent window from being created off-screen
269 - Qt: Add option to disable FPS display
270 - Qt: Options to mess around with layer placement
271 - Qt: Add load alternate save option
272 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
273 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
274 - Test: Restructure test suite into multiple executables
275 - Util: Don't build crc32 if the function already exists
276 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
277Changes from beta 1:
278Features:
279 - Libretro: Add Game Boy cheat support
280 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
281 - Switch: Rumble support
282 - Switch: Rotation support
283 - Switch: Screen stretching options
284 - Qt: State file load/save menu options
285 - Windows installer
286 - Tile viewer now has adjustable width
287 - Python: Experimental audio API
288Bugfixes:
289 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
290 - Core: Remember to deinit proxy ring FIFO
291 - Core: Reroot timing list when (de)scheduling
292 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
293 - GB MBC: Fix MBC30 SRAM
294 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
295 - GB Video: Fix SGB border hole size
296 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
297 - GBA: Fix GB Player features
298 - GBA I/O: SOUNDCNT_HI is readable when sound is off
299 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
300 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
301 - Libretro: Fix adding codes with hooks
302 - PSP2: Fix audio crackling after fast forward
303 - PSP2: Fix audio crackling when buffer is full
304 - Qt: Fix jumbled background when paused
305 - Qt: Fix FPS counter on Windows
306 - Qt: Fix focus issues with load/save state overlay
307 - Switch: Fix incorrect mapping for fast forward cap
308 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
309 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
310 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
311 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
312 - Qt: Ensure FATAL logs reach log view
313 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
314Misc:
315 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
316 - Debugger: Minor text fixes
317 - Debugger: Readability improvements (fixes mgba.io/i/1238)
318 - GB: Improved SGB2 support
319 - GB Audio: Skip frame if enabled when clock is high
320 - Libretro: Reduce rumble callbacks
321 - mGUI: Add SGB border configuration option
322 - mGUI: Add support for different settings types
323 - Python: Minor API improvements
324 - Qt: Ensure camera image is valid
325 - Qt: Debugger console history
326 - Qt: Detect presence of GL_ARB_framebuffer_object
327 - Qt: Minor memory view tweaks
328 - Res: Improve modeling of AGB/AGS screen in shaders
329 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
330 - Wii: Expose stretch configuration in settings
331 - Wii: Stretch now sets pixel-accurate mode size cap
332
3330.7 beta 1: (2018-09-24)
334- Initial beta for 0.7
335
3360.6.3: (2018-04-14)
337Bugfixes:
338 - GB Audio: Revert unsigned audio changes
339 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
340 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
341
3420.6.2: (2018-04-03)
343Bugfixes:
344 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
345 - 3DS: Fix opening files in directory names with trailing slashes
346 - LR35902: Fix watchpoints not reporting new value
347 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
348 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
349 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
350 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
351 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
352 - GBA: Fix SharkPort saves for EEPROM games
353 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
354 - GBA BIOS: Fix incorrect exit condition in LZ77
355 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
356 - GBA Cheats: Fix slide codes not initializing properly
357 - GBA DMA: ROM reads are forced to increment
358 - GBA Hardware: RTC accuracy improvements
359 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
360 - GBA Memory: Fix copy-on-write memory leak
361 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
362 - GBA Savedata: Fix crash when resizing flash
363 - GBA Video: Force align 256-color tiles
364 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
365 - PSP2: Fix issues causing poor audio
366 - Python: Fix package directory
367 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
368 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
369 - Wii: Fix screen tear when unpausing
370 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
371Misc:
372 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
373 - GB MBC: Remove erroneous bank 0 wrapping
374 - GBA: Improve multiboot image detection
375 - PSP2: Use system enter key by default
376
3770.6.1: (2017-10-01)
378Bugfixes:
379 - GB, GBA: Fix crashes when attempting to identify null VFiles
380 - GB, GBA: Fix sync to video with frameskip
381 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
382 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
383 - GB Core: Fix palette loading when loading a foreign config
384 - GB MBC: Pocket Cam memory should be accessible without enabling
385 - GB MBC: Fix SRAM sizes 4 and 5
386 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
387 - GB MBC: Fix RTC loading when file size is off
388 - GB Memory: Initialize peripheral pointers
389 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
390 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
391 - GB Memory: Actually load latch time from savestate
392 - GB Serialize: Fix deserializing video STAT
393 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
394 - GB Video: Fix potential hang when ending mode 0
395 - GB Video: Fix read mode when enabling LCD
396 - GBA: Reset active region as needed when loading a ROM
397 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
398 - GBA BIOS: Use core's VRAM variable instead of renderer's
399 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
400 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
401 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
402 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
403 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
404 - Python: Fix importing .gb or .gba before .core
405 - Qt: Fix command line debugger closing second game
406 - Qt: Fix LOG argument order
407 - Qt: Fix timezone issues with time overrides
408 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
409 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
410Misc:
411 - CMake: Fix CPack dependencies for libpng 1.6
412 - GBA: Detect hardware for Pokémon FireRed ROM hacks
413 - GBA Cheats: Improve detection of raw cheats
414 - Qt: Don't rebuild library view if style hasn't changed
415 - Qt: Allow overrides to be saved before a game is loaded
416 - Qt: Hide mouse immediately when loading
417 - SDL: Fix 2.0.5 build on macOS under some circumstances
418 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
419
4200.6.0: (2017-07-16)
421Features:
422 - Library view
423 - Sprite viewer
424 - Debugging console
425 - Improved memory viewer
426 - Memory search
427 - Command line ability to override configuration values
428 - Add option to allow preloading the entire ROM before running
429 - Add option for whether rewinding restores save games
430 - Savestates now contain any RTC override data
431 - Add option to lock video to integer scaling
432 - LR35902: Watchpoints
433 - LR35902/GB-Z80 disassembler
434 - GB: Tile viewer
435 - GB: Video/audio channel enabling/disabling
436 - GB: Symbol table support
437 - GB MBC: Add MBC1 multicart support
438 - GBA: Support printing debug strings from inside a game
439 - GBA: Better cheat type autodetection
440 - Implement keypad interrupts
441 - Configuration of gamepad hats
442 - Video log recording for testing and bug reporting
443 - Debugger: Segment/bank support
444 - Debugger: Execution tracing
445 - Qt: German translation (by Lothar Serra Mari)
446 - Qt: Spanish translation (by Kevin López)
447 - Qt: Italian translation (by theheroGAC)
448Bugfixes:
449 - ARM7: Fix MLA/*MULL/*MLAL timing
450 - Core: Fix crash with rewind if savestates shrink
451 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
452 - Core: Fix directory sets crashing on close if base isn't properly detached
453 - FFmpeg: Fix overflow and general issues with audio encoding
454 - GB: Fix flickering when screen is strobed quickly
455 - GB: Fix STAT blocking
456 - GB MBC: Fix ROM bank overflows getting set to bank 0
457 - GB MBC: Fix swapping carts not detect new MBC
458 - GB Timer: Improve DIV reset behavior
459 - GB Timer: Fix DIV batching if TAC changes
460 - GB Video: Reset renderer when loading state
461 - GBA: Fix multiboot ROM loading
462 - GBA: Fix multiboot loading resulting in too small WRAM
463 - GBA BIOS: Implement BitUnPack
464 - GBA BIOS: Fix ArcTan sign in HLE BIOS
465 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
466 - GBA BIOS: Fix INT_MIN/-1 crash
467 - GBA Hardware: Fix crash if a savestate lies about game hardware
468 - GBA I/O: Handle audio registers specially when deserializing
469 - GBA Memory: Improve initial skipped BIOS state
470 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
471 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
472 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
473 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
474 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
475 - LR35902: Fix core never exiting with certain event patterns
476 - LR35902: Fix pc overflowing current region off-by-one
477 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
478 - OpenGL: Fix some shaders causing offset graphics
479 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
480 - Qt: Fix window icon being stretched
481 - Qt: Fix data directory path
482 - Qt: Fix timing issues on high refresh rate monitors
483 - Qt: Fix linking after some windows have been closed
484 - Qt: Fix crash when changing audio settings after a game is closed
485 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
486 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
487 - Qt: Fix game unpausing after frame advancing and refocusing
488 - SDL: Fix game crash check
489 - SDL: Fix race condition with audio thread when starting
490 - SDL: Fix showing version number
491 - Test: Fix crash when loading invalid file
492 - Test: Fix crash when fuzzing fails to load a file
493 - Test: Don't rely on core for frames elapsed
494 - Test: Fix crash when loading invalid file
495 - Test: Fix crash when fuzzing fails to load a file
496 - Tools: Fix recurring multiple times over the same library
497 - Util: Fix overflow when loading invalid UPS patches
498 - Util: Fix highest-fd socket not being returned by SocketAccept
499 - Windows: Fix VDir.rewind
500Misc:
501 - All: Add C++ header guards
502 - All: Move time.h include to common.h
503 - 3DS, PSP2, Wii: Last directory loaded is saved
504 - CMake: Add ability to just print version string
505 - Core: New, faster event timing subsystem
506 - Core: Clean up some thread state checks
507 - Core: Add generic checksum function
508 - Core: Cores can now have multiple sets of callbacks
509 - Core: Restore sleep callback
510 - Core: Move rewind diffing to its own thread
511 - Core: Ability to enumerate and modify video and audio channels
512 - Core: List memory segments in the core
513 - Core: Move savestate creation time to extdata
514 - Core: Config values can now be hexadecimal
515 - Core: Improved threading interrupted detection
516 - Debugger: Modularize CLI debugger
517 - Debugger: Make building with debugging aspects optional
518 - Debugger: Add functions for read- or write-only watchpoints
519 - Debugger: Make attaching a backend idempotent
520 - Debugger: Add mDebuggerRunFrame convenience function
521 - Feature: Move game database from flatfile to SQLite3
522 - Feature: Support ImageMagick 7
523 - Feature: Make -l option explicit
524 - FFmpeg: Return false if a file fails to open
525 - FFmpeg: Force MP4 files to YUV420P
526 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
527 - GB: Reset with initial state of DIV register
528 - GB MBC: New MBC7 implementation
529 - GB Audio: Simplify envelope code
530 - GB Audio: Improve initial envelope samples
531 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
532 - GB Video: Improved video timings
533 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
534 - GBA, GB: ROM is now unloaded if a patch is applied
535 - GBA DMA: Refactor DMA out of memory.c
536 - GBA DMA: Move DMAs to using absolute timing
537 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
538 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
539 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
540 - GBA Memory: Support reading/writing POSTFLG
541 - GBA Memory: Remove unused prefetch cruft
542 - GBA Timer: Improve accuracy of timers
543 - GBA Video: Clean up unused timers
544 - GBA Video: Allow multiple handles into the same tile cache
545 - GBA Video, GB Video: Colors are now fully scaled
546 - GBA Video: Optimize when BLD* registers are written frequently
547 - OpenGL: Add xBR-lv2 shader
548 - Qt: Move last directory setting from qt.ini to config.ini
549 - Qt: Improved HiDPI support
550 - Qt: Expose configuration directory
551 - Qt: Merge "Save" and "OK" buttons in shader options
552 - Qt: Automatically load controller profile when plugged in
553 - Qt: Rename "Resample video" option to "Bilinear filtering"
554 - Qt: Remove audio thread
555 - Qt: Remove audio buffer sizing in AudioProcessorQt
556 - Qt: Re-enable QtMultimedia on Windows
557 - Qt: Make "Mute" able to be bound to a key
558 - Qt: Add .gb/.gbc files to the extension list in Info.plist
559 - Qt: Relax hard dependency on OpenGL
560 - Qt: Better highlight active key in control binding
561 - SDL: Remove scancode key input
562 - SDL: Automatically map controllers when plugged in
563 - Test: Add a basic test suite
564 - Util: Add size counting to Table
565 - Util: Add 8-bit PNG write support
566 - Util: Tune patch-fast extent sizes
567 - VFS: Call msync when syncing mapped data
568 - VFS: Allow truncating memory chunk VFiles
569 - VFS: Fix some minor VFile issues with FILEs
570 - VFS: Optimize expanding in-memory files
571 - VFS: Add VFileFIFO for operating on circle buffers
572Changes from beta 1:
573Features:
574 - Qt: Italian translation (by theheroGAC)
575 - Qt: Updated German translation
576Bugfixes:
577 - GB Audio: Fix incorrect channel 4 iteration
578 - GB Audio: Fix zombie mode bit masking
579 - GB Serialize: Fix timer serialization
580 - GB Video: Fix LYC regression
581 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
582 - GBA Timer: Fix count-up timing overflowing timer 3
583 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
584 - Qt: Fix memory search close button (fixes mgba.io/i/769)
585 - Qt: Fix window icon being stretched
586 - Qt: Fix initial window size (fixes mgba.io/i/766)
587 - Qt: Fix data directory path
588 - Qt: Fix controls not saving on non-SDL builds
589 - Qt: Fix translation initialization (fixes mgba.io/i/776)
590 - Qt: Fix patch loading while a game is running
591 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
592 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
593 - Qt: Fix GL-less build
594 - Qt: Fix Software renderer not handling alpha bits properly
595 - Qt: Fix screen background improperly stretching
596 - SDL: Fix cheats not loading
597Misc:
598 - GB Serialize: Add MBC state serialization
599 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
600 - GBA Timer: Improve accuracy of timers
601 - PSP2: Update toolchain to use vita.cmake
602 - Qt: Add language selector
603 - Qt: Minor test fixes
604 - Qt: Move shader settings into main settings window
605 - Qt: Dismiss game crashing/failing dialogs when a new game loads
606 - Qt: Properly ship Qt translations
607 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
608
6090.6 beta 1: (2017-06-29)
610 - Initial beta for 0.6
611
6120.5.2: (2016-12-31)
613Bugfixes:
614 - All: Fix fullscreen config option being ignored
615 - ARM7: PSR mode bits should not get sign extended
616 - GB: Fix audio not being deinitialized
617 - GB: Fix crash when masking savedata
618 - GB: Properly initialize sramRealVf variable
619 - GB Audio: Fix serialization of channel 3 and NR52 properties
620 - GB Audio: Reset envelope timer when reseting sound channel
621 - GB MBC: Fix SRAM dangling pointer with RTC games
622 - GB MBC: Fix initializing MBC when no ROM is loaded
623 - GB Memory: Fix patching ROM bank 0
624 - GB Memory: Fix starting HDMAs during mode 0
625 - GB Memory: Fix HDMA5 value after DMA completes
626 - GB Video: Initialize LCDC in renderer
627 - GB Video: Hblank IRQs should mask LYC=LY IRQs
628 - GBA: Fix IRQs firing after already being cleared
629 - GBA: Only unhalt CPU if appropriate bit is set in IE
630 - GBA: Add savegame override for Crash Bandicoot 2
631 - GBA BIOS: Fix MidiKey2Freq BIOS reads
632 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
633 - GBA Cheats: Fix GameShark ROM patches
634 - GBA I/O: Mask off WAITCNT bits that cannot be written
635 - GBA Memory: Fix misaligned BIOS reads
636 - GBA Memory: Fix VCOUNT being writable
637 - GBA Video: Fix out of bounds sprite transforms
638 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
639 - Libretro: Fix disabling BIOS
640 - Libretro: Fix Game Boy savestates and audio
641 - Qt: Fix changing resolution of software renderer
642 - Qt: Fix setting overrides
643 - Qt: Fix cut off tiles and alignment issues in tile viewer
644 - Qt: Only reset window dimensions when first shown
645 - Qt: Fix Qt Multimedia audio driver on big endian
646 - Qt: Fix Apply button for key and controller configurations
647 - VFS: Fix resizing memory chunks when not needed
648 - Windows: Fix Unicode directory handling
649Misc:
650 - GB, GBA: Prevent loading null ROMs
651 - GB Audio: Initialize wave RAM to GBC values
652 - GB Memory: Reset ROM bank when loading a ROM
653 - PSP2: Improved controller rumble
654
6550.5.1: (2016-10-05)
656Bugfixes:
657 - Core: Fix importing save games as read-only
658 - FFmpeg: Fix encoding AAC
659 - GB: Fix invalid STOP behavior on Game Boy Color
660 - GB: Initialize audio properly
661 - GB: Properly clear KEY1 bit 0 when switching speeds
662 - GB: Properly unload save files when unloading a ROM
663 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
664 - GB MBC: Fix MBC7 when size is incorrectly specified
665 - GB MBC: Fix RTC access when no save file is loaded
666 - GB SIO: Don't auto-clock external shift clock
667 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
668 - GB Video: Fix video frames getting missed when LCDC is off
669 - GB Video: Clear screen when LCDC is off
670 - GBA Cheats: Fix holding onto pointers that may get invalidated
671 - GBA Cheats: Fix key-activated CodeBreaker cheats
672 - GBA Cheats: Fix uninitialized memory getting freed when saving
673 - GBA Hardware: Improve Game Boy Player rumble behavior
674 - GBA Memory: Fix several unused I/O register read values
675 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
676 - LR35902: Fix events running with the wrong cycle active
677 - Qt: Fix "close" button on Overrides view
678 - Qt: Fix saving overrides
679 - Qt: Fix directory set unloading when replacing the ROM
680 - Qt: Fix patch loading
681 - Qt: Fix crash when saving an override if a game isn't loaded
682 - Qt: Fix showing default display driver as OpenGL (force 1.x)
683 - SDL: Attach rumble in SDL frontend
684 - Util: Fix PNG identification on files too small to be a PNG
685Misc:
686 - All: Only update version info if needed
687 - All: Split out install locations for Libretro and OpenEmu
688 - FFmpeg: Encoding cleanup
689 - GB: Reset active region when reloading ROM
690 - GB Memory: Initialize RAM pattern for GBC
691 - GB Video: Improved video timings
692 - Qt: Manage window sizes slightly better
693 - Qt: Remember scale option independent of core dimensions
694
6950.5.0: (2016-09-19)
696Features:
697 - Game Boy support
698 - Support for encrypted CodeBreaker GBA cheats
699 - Emulation of Vast Fame protected GBA carts (taizou)
700 - Tile viewer
701 - Threaded rendering mode
702 - Libretro: Memory map and achievement support (leiradel)
703 - GUI: Add UI control remapping
704 - GUI: Add fast-forward
705 - Wii: 240p support
706 - 3DS: Adjustable screen darkening
707 - Ability to temporarily load a savegame
708 - Load specific files out of archives
709 - Automatic BIOS detection
710Bugfixes:
711 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
712 - Debugger: Fix GDB breakpoints
713 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
714 - GBA: Fix filehandle leak with savegames
715 - GBA: Timer 0 cannot be count up
716 - GBA: Count up timers should not count themselves
717 - GBA Memory: Fix mirror on non-overdumped Classic NES games
718 - GBA Memory: Fix ldm {pc}
719 - GBA Savedata: Fix savedata sync timer
720 - GBA Savedata: Only unmap savedata if present
721 - GBA Serialize: Savestates now properly store prefetch
722 - GBA Video: WIN0/1 take priority over OBJWIN
723 - GBA Video: Fix out-of-order OBJWIN
724 - PSP2: Fix GPU crash while exiting
725 - PSP2: Fix VSync
726 - PSP2: Fix accelerometer range
727 - PSP2: Actually load screen mode setting
728 - PSP2: Fix gyroscope direction
729 - PSP2: Delete threads after they return
730 - PSP2: Fix mapping/unmapping from not at 0
731 - Qt: Fix bug in software renderer scaling
732 - Qt: Fix hanging key press after disabling autofire
733 - Qt: Fix being unable to pause manually when using auto-pausing
734 - SDL: Fix axes being mapped wrong
735 - Util: Fix realloc semantics in utf16to8
736 - Util: Fix inserting too many items into a hash table
737 - VFS: Fix uninitialized varaible reading from 7z
738 - VFS: Fix reading multiple files from a 7z archive
739 - Wii: Fix framelimiting after a slowdown
740 - Wii: Fix garbage flash at startup
741Misc:
742 - 3DS: Use blip_add_delta_fast for a small speed improvement
743 - 3DS: Allow UTF-16 filenames
744 - 3DS: Port to using citro3D
745 - 3DS: Use system font for menus
746 - 3DS: Attempt to use Core 2 for threads
747 - 3DS: Adjustable filering
748 - 3DS: 3D banner
749 - All: Add QUIET parameter to silence CMake
750 - All: Faster memory read/write
751 - ARM7: Support forcing Thumb mode via MSR
752 - ARM7: Flush prefetch cache when loading CPSR via MSR
753 - ARM7: Clean up instruction decoding for future expandability
754 - Debugger: Support register and memory writes via GDB stub
755 - Debugger: Add software breakpoint support to gdb
756 - FFmpeg: Full support for libavcodec 56+
757 - GBA: Better debug logging if event processing breaks
758 - GBA Audio: Force audio DMAs to not increment destination
759 - GBA BIOS: Use custom ArcTan, not relying on OS
760 - GBA Hardware: Clean up dead code in GBP
761 - GBA Memory: Optimize stalling behavior
762 - GBA Memory: Optimize Load-/StoreMultiple
763 - GBA Savedata: Add realistic timing for EEPROM
764 - GBA Serialize: Savestates now store if CPU was halted
765 - GBA Video: Remove old slow path fallback
766 - GBA Video: Optimize sprite drawing
767 - GBA Video: Optimize mode 0 rendering
768 - GBA Video: Optimize compositing cases slightly
769 - GUI: Screenshot dimensions are now passed through
770 - GUI: Add back logging
771 - GUI: Only reload config if manually saved
772 - GUI: Increase scrolling speed
773 - OpenGL: Log shader compilation failure
774 - OpenGL: Add texSize uniform
775 - Qt: Make -g flag work in Qt build
776 - Qt: Simplify OpenGL context creation
777 - Qt: Thread startup improvements
778 - Qt: Make audio channel/video layer options shortcut mappable
779 - Qt: Remove some C99isms from C++ code
780 - Qt: Remove default autofire mappings
781 - Qt: Make reseting when pasued frame-accurate
782 - Qt: Rearchitect game closing codepath
783 - PSP2: Use system font for menus
784 - PSP2: Add rumble for PS TV
785 - PSP2: Add fit-to-height screen mode
786 - PSP2: Sync files per descriptor
787 - PSP2: Allow UTF-8 filenames
788 - PSP2: Screenshots are now saved into the Photo Gallery
789 - PSP2: Stop underclocking when menuing
790 - SDL: Increase default audio buffer size to 1024 samples
791 - SDL: More responsive rumble
792 - Util: Add Vector GetConstPointer
793 - Util: Add rtrim
794 - Util: Add endswith
795 - VFS: Improve zip file detection
796 - Wii: Add pixelated resample filter
797 - Windows: Add native VDir support
798 - Util: Add PRIz macro for libc versions that don't support %z
799
8000.4.1: (2016-07-11)
801Bugfixes:
802 - All: Fix several file handle leaks
803 - All: Fix instruction tables getting zeroed when linking sometimes
804 - ARM7: Fix flags on SBC/RSC
805 - ARM7: Fix setting spsr privilege bits when spsr is empty
806 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
807 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
808 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
809 - GBA Memory: Fix executing code from OBJ region of VRAM
810 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
811 - GBA Serialize: Fix loading savegames from savestates
812 - OpenGL: Correct boolean vector strcmp strings for uniforms
813 - Qt: Fix sending gameStopped twice
814 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
815 - Qt: Fix initial state of key mapping
816 - Qt: Initialize m_useBios
817 - SDL: Fix joystick initialization on BSD
818 - SDL: Fix potential joystick crash in games with rumble
819 - SDL: Fix SDL 1.2 build
820 - SDL: Fix sporadic crash when deinitializing audio
821 - Shaders: Fix AGS-001 shader with some bad drivers
822 - Util: Use closesocket on Windows
823 - Util: Fix socket bind addresses
824 - VFS: Fix reading 7z archives without rewinding first
825 - VFS: VFileFromFD should not open directories
826 - Wii: Fix tilting direction
827 - Util: Fix realloc semantics in utf16to8
828Misc:
829 - All: Allow use of external minizip library
830 - Debugger: CLI debugger now exits when end-of-stream is reached
831 - FFmpeg: Update dependencies on Ubuntu
832 - GBA: Slightly optimize GBAProcessEvents
833 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
834 - GBA Video: Null renderer should return proper register values
835 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
836 - Qt: Add preset for DualShock 4
837 - Qt: Update 360 input profile on OS X to reflect newer drivers
838 - Qt: Remove use of NaN
839 - Qt: Canonicalize file paths when loading games
840 - Qt: Add refresh button to controller editing
841 - SDL: Remove default gamepad mappings
842 - Util: Fix intermittent build failure on OS X
843 - VFS: VFile.sync now updates modified time
844
8450.4.0: (2016-02-02)
846Features:
847 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
848 - I/O viewer
849 - Booting of multiboot images
850 - Customization of GIF recording
851 - Libretro: Cheat code support
852 - Support for GLSL shaders
853 - ROM information view
854 - Support for VBA-style cheat codes
855 - Savestates now store creation timestamps
856 - Key autofire
857 - Libretro: Allow blocking opposing directional input
858 - OpenEmu core for OS X
859 - Libretro: Settings for using BIOS and skipping intro
860 - Libretro: Customizable idle loop removal
861 - Implemented cycle counting for sprite rendering
862 - Cleaner, unified settings window
863 - Added a setting for pausing when the emulator is not in focus
864 - Customizable paths for save games, save states, screenshots and patches
865 - Controller hotplugging
866 - Ability to store save games and active cheats within savestates
867Bugfixes:
868 - ARM7: Fix sign of unaligned LDRSH
869 - ARM7: Fix decoding of some ARM ALU instructions with shifters
870 - Debugger: Fix watchpoints in gdb
871 - GBA: Fix warnings when creating and loading savestates
872 - GBA: Fix Iridion II savetype
873 - GBA BIOS: Fix misaligned CpuSet
874 - GBA Cheats: Fix cheats setting the Action Replay version
875 - GBA Hardware: Fix GPIO on big endian
876 - GBA Memory: Fix DMA register writing behavior
877 - GBA Memory: Fix DMAs triggering two cycles early
878 - Libretro: Fix aspect ratio
879 - Qt: Fix some potential crashes with the gamepad mapping
880 - Qt: Fix keys being mapped incorrectly when loading configuration file
881 - Util: Fix PowerPC PNG read/write pixel order
882 - Util: Fix excessive memory allocation when decoding a PNG
883 - VFS: Fix VFileReadline and remove _vfdReadline
884Misc:
885 - All: Improved PowerPC support
886 - All: Fix some undefined behavior warnings
887 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
888 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
889 - GBA: Implement bad I/O register loading
890 - GBA: Allow jumping to OAM and palette RAM
891 - GBA BIOS: Finish implementing RegisterRamReset
892 - GBA Config: Add "override" layer for better one-time configuration
893 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
894 - GBA Memory: Use a dynamically sized mask for ROM memory
895 - GBA Memory: Implement several unimplemented memory access types
896 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
897 - GBA RR: Starting from savestate now embeds the savegame
898 - GBA RR: Add preliminary SRAM support for VBM loading
899 - GBA RR: Add support for resets in movies
900 - GBA Video: Remove lastHblank, as it is implied
901 - Libretro: Use anonymous memory mappers for large blocks of memory
902 - Libretro: Add install target for libretro core
903 - Qt: Window size command line options are now supported
904 - Qt: Increase usability of key mapper
905 - Qt: Add 'Apply' button to settings window
906 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
907 - Qt: Allow use of modifier keys as input
908 - Qt: Optimize log viewer
909 - Qt: Added button for breaking into the GDB debugger
910 - Qt: Add box for showing duration of rewind
911 - SDL: Support fullscreen in SDL 1.2
912 - SDL: Allow GBASDLAudio to be used without a thread context
913 - Util: Use VFile for configuration
914 - Util: Add MutexTryLock
915
9160.3.2: (2015-12-16)
917Bugfixes:
918 - ARM7: Fix STRT/STRBT
919 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
920 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
921 - Libretro: Fix problems with rumble not turning off
922 - GBA: Fix idle skip state being retained between games
923 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
924 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
925 - GBA BIOS: Fix Sqrt sign
926 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
927 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
928 - GBA Memory: Fix DMA behavior for SRAM accesses
929 - GBA Memory: Fix Store8 to OBJ VRAM
930 - GBA Memory: Fix alignment of LDM/STM on SRAM
931 - GBA Memory: Fix unaligned out-of-bounds ROM loads
932 - GBA Memory: Fix timing of DMAs
933 - GBA Video: Fix _mix for 15-bit color
934 - GBA Video: Fix OAM and palette initialization
935 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
936 - Qt: Use safer isLoaded check in GameController
937 - Qt: Fix a race condition in PainterGL that could lead to a crash
938 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
939 - Qt: Fix font size in memory viewer
940 - Qt: Fix a crash in the memory viewer
941 - Qt: Add additional checks in CheatModel to prevent crashes
942 - Qt: Fix race condition with setting sample rate
943 - Qt: Fix crash when closing multiplayer windows
944 - Qt: Fix resetting while paused
945Misc:
946 - GBA Audio: Implement missing flags on SOUNDCNT_X register
947 - Qt: Add mute option to menu
948
9490.3.1: (2015-10-24)
950Bugfixes:
951 - ARM7: Fix instruction decoding of Thumb shifts
952 - GBA: Deinit savegame when unloading a ROM
953 - GBA: Fix BIOS check on big endian
954 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
955 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
956 - GBA Audio: Fix audio channels being silenced at the wrong time
957 - GBA Memory: Fix bad BIOS Load16 on big endian
958 - GBA Memory: Fix bad Load8 on big endian
959 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
960 - GBA Video: Fix edge case with sprite blend modes and semitransparency
961 - GBA Video: Fix objwin and blending interaction on sprites
962 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
963 - Libretro: Fix a memory leak with the render buffer
964 - Qt: Windows no longer spawn in the top left on first launch
965 - Qt: Fix install path of XDG desktop file with DESTDIR
966 - Qt: Fix drag and drop on Windows
967 - Qt: Reenable double buffering, as disabling it broke some Windows configs
968 - VFS: Fix return values of VFileFILE.read and .write
969Misc:
970 - All: Reset next event to cycles instead of zero to interrupt
971 - All: Add --version flag
972 - ARM7: Force disable LTO on two files to work around a GCC bug
973 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
974 - GBA: Better memory handling with PNG savestates
975 - GBA: Additional savestate sanity checks
976 - GBA: Check for cycle count being too high
977 - GBA Audio: Allow GBAAVStream to have no video callback
978 - GBA BIOS: Implement RegisterRamReset for SIO registers
979 - Qt: Remove useless help icons in dialogs
980 - Qt: Prevent savestate window from opening while in multiplayer
981 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
982 - Qt: Dropping multiplayer windows works more cleanly now
983
9840.3.0: (2015-08-16)
985Features:
986 - Ability to hide individual background layers, or OBJs
987 - Ability to mute individual audio channels
988 - Palette viewer and exporter
989 - Volume control
990 - More shortcuts are editable (e.g. quick save/load)
991 - Rewind now shows the frame after rewinding
992 - Import/Export of GameShark/Action Replay snapshots
993 - Add "Step backwards" item for single increment rewind
994 - Deadzone estimation for game controllers
995 - Analog inputs can be used for shortcuts
996 - Menu items for specific solar sensor brightness levels
997 - Remappable controls for tilt and gyroscope sensors
998 - Status messages for actions taken while a game is running (e.g. save/load state)
999 - Memory inspector
1000 - Screensaver can now be suspended while a game is running
1001 - Load/save the most recent savestate slot
1002 - Support varible speed (PWM) rumble
1003 - Ability to cap fast forward speed
1004 - Finer control over FPS target
1005 - Holdable shortcut for rewinding one frame at a time
1006 - Ability to boot directly into the BIOS
1007 - Preliminary support for yanking out the game pak while a game is running
1008 - Thumb-drive mode by putting a file called portable.ini in the same folder
1009 - Configurable display driver, between software and OpenGL
1010 - Undo-able savestate loading and saving
1011 - Controller profiles now store shortcut settings
1012 - Default controller profiles for several common controllers
1013 - Libretro now supports BIOS, rumble and solar sensor
1014 - Implement BIOS call Stop, for sleep mode
1015 - Automatically load patches, if found
1016 - Improved video synchronization
1017 - Configurable audio output sample rate
1018Bugfixes:
1019 - ARM7: Fix SWI and IRQ timings
1020 - ARM7: Fix Thumb MUL timing
1021 - ARM7: Fix timing of multiplies to use N cycles
1022 - ARM7: ARMHotplugDetach should call deinit
1023 - Debugger: Fix use-after-free in breakpoint clearing code
1024 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1025 - GBA: Cap audio FIFO read size during deserialization
1026 - GBA: Check for corrupted savestates when loading
1027 - GBA: Check for improperly sized savestates when loading
1028 - GBA: Check for savestates made from differently sized ROMs
1029 - GBA: Fix calls to endian-independent loadstores
1030 - GBA: Fix timing of reading from timer registers
1031 - GBA: Ensure cycles never go negative
1032 - GBA Audio: Force audio FIFOs to 32-bit
1033 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1034 - GBA Audio: Fix sample order in audio channel 3
1035 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1036 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1037 - GBA Memory: Improve Thumb open bus behavior
1038 - GBA Memory: Fix potential DMA issue when loading a savestate
1039 - GBA Memory: Fix load/store multiple video memory waitstates
1040 - GBA SIO: Fix reseting when there are SIO devices attached
1041 - GBA Video: Blended sprites should never have other effects applied
1042 - GBA Video: Fix out-of-bounds tiles in mosaic
1043 - GBA Video: Fix windows not affecting sprites
1044 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1045 - GBA Video: Fix timing on first scanline
1046 - Qt: Better cleanup when a game crashes
1047 - Qt: Fix open ROM dialog filtering for archive formats
1048 - Qt: Cap the maximum number of multiplayer windows
1049 - Qt: Fix maximum year in sensor override
1050 - Qt: Fix window being too tall after exiting fullscreen
1051 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1052 - Qt: Fix analog buttons not getting unmapped
1053 - Qt: Fix passing command line options
1054 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1055 - SDL: Fix SDL build when OpenGL is missing
1056 - Util: Allow loading IPS patches that grow the ROM
1057 - VFS: Fix resource leaks if some allocations fail
1058 - VFS: Fix line-reading to return proper values
1059 - Video: Fix an issue with very long filenames
1060 - Util: Fix formatting of floats
1061Misc:
1062 - All: Add --help flag for command line programs
1063 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1064 - All: Enable static linking for Windows
1065 - All: Enable static linking for OS X
1066 - All: Threads are now named
1067 - All: Proper handling of Unicode file paths
1068 - ARM7: Add emulation for Undefined CPU mode
1069 - ARM7: Reduce the size of the Thumb instruction table
1070 - GBA: Add status log level
1071 - GBA: GBARewind now returns how many states it has rewound
1072 - GBA: SIO logging layer
1073 - GBA BIOS: Stub out SoundBias
1074 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1075 - GBA: Don't include GBACLIDebugger struct unless needed
1076 - GBA: Savedata is now synced shortly after data finishes being written
1077 - GBA: Process multiple timer events at once, if necessary
1078 - GBA Audio: Implement audio reset for channels A/B
1079 - GBA Audio: Process multiple audio events at once, if necessary
1080 - GBA Hardware: Backport generic RTC source into core
1081 - GBA Input: Allow axes and buttons to be mapped to the same key
1082 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1083 - GBA SIO: Add a dummy driver for Normal mode
1084 - GBA Thread: Add functionality for running callbacks on the GBA thread
1085 - GBA Thread: Split GBASync into a separate file
1086 - GBA Video: Refactor software renderer into separate files
1087 - GBA Video: Slightly optimize mode 0 mosaic rendering
1088 - Debugger: Free watchpoints in addition to breakpoints
1089 - Qt: Handle saving input settings better
1090 - Qt: Move GL frame drawing back onto its own thread
1091 - Qt: Fast forward (held) option moved from Other to Emulation menu
1092 - Qt: Show version info in window title
1093 - Qt: Migrate multiplayer window handling into GBAApp
1094 - Qt: Unified file opening and saving with last location
1095 - Qt: Fix windows being resizable when they shouldn't have been
1096 - Qt: Only hide cursor in full screen
1097 - Qt: Replace pause-after-frame mutex with an atomic
1098 - Qt: Add application icon and XDG desktop files
1099 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1100 - Qt: Don't save window size when entering fullscreen
1101 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1102 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1103 - Qt: Increase usability of key mapper
1104 - Qt: Show checkmark for window sizes
1105 - Qt: Set window path to loaded ROM
1106 - Perf: Ability to load savestates immediately on launch
1107 - SDL: Properly check for initialization
1108 - SDL: Clean up initialization functions
1109 - SDL: Clean up GL context
1110 - Util: Allow disabling the threading code entirely
1111 - VFS: Add sync method to force syncing with backing
1112
11130.2.1: (2015-05-13)
1114Bugfixes:
1115 - All: Fix sanitize-deb script not cleaning up after itself
1116 - All: Fix dependencies for libavcodec on Debian-derived platforms
1117 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1118 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1119 - ARM7: Fix ARM multiply instructions when PC is a destination register
1120 - Debugger: Fix use-after-free in breakpoint clearing code
1121 - Debugger: Fix boundary conditions in tab completion
1122 - GBA: Fix timers not updating timing when writing to only the reload register
1123 - GBA: Fix rewind boundary conditions
1124 - GBA: Add initial I/O register settings for background matrix registers
1125 - GBA: Fix hang when loading a savestate if sync to video is enabled
1126 - GBA: Handle out-of-bounds I/O access
1127 - GBA: Fix bounds-checking on EEPROM access
1128 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1129 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1130 - GBA Memory: Allow SRAM to be 64kB
1131 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1132 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1133 - GBA Video: Fix second frame mode 5
1134 - Perf: Fix race condition if a game crashes immediately on start
1135 - Qt: Fix Display object leak when closing a window
1136 - Qt: Fix .deb dependencies
1137 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1138 - Qt: Fix window not regaining focus after exiting savestate window
1139 - Qt: Fix regression where video would not record if the game had already started
1140 - Qt: Fix potential crash if a gamepad causes focus to change
1141 - Qt: Fix controller axis querying
1142 - Qt: Fix multiplayer windows opening as the wrong size
1143 - Qt: Fix controllers sometimes not loading the right profile
1144 - SDL: Fix boundary conditions for joystick adjustments
1145 - SDL: Allocate properly sized input maps
1146 - SDL: Fix potential build issues when Qt and SDL2 are in use
1147 - Util: Fix resource leak in UTF-8 handling code
1148 - Util: Fix a null-pointer issue when attempting to delete a key
1149 - VFS: Fix resource leaks if some allocations fail
1150 - Video: Fix an issue with very long filenames
1151Misc:
1152 - GBA Memory: Soft-crash if jumping past the end of a ROM
1153 - Qt: Show multiplayer numbers in window title
1154 - Qt: Solar sensor can have shortcuts set
1155
11560.2.0: (2015-04-03)
1157Features:
1158 - Support for gamepad axes, e.g. analog sticks or triggers
1159 - Add scale presets for up to 6x
1160 - Settings window
1161 - Bilinear resampling option
1162 - Add option to skip BIOS start screen
1163 - List of recently opened games
1164 - Support for games using the Solar Sensor
1165 - Better audio resampling via blip-buf
1166 - Game Pak overrides dialog for setting savetype and sensor values
1167 - Support for games using the tilt sensor
1168 - Remappable shortcuts for keyboard and gamepad
1169 - Rewinding of emulation
1170 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1171 - Support IPv6
1172 - Save directory of last loaded file
1173 - Support BPS patches
1174 - Automatically detect and optimize out idle loops
1175 - Configurable game overrides
1176 - Support loading 7-Zip files
1177 - Drag and drop game loading
1178 - Cheat code support
1179 - Runtime configurable audio driver
1180 - Libretro core for use with RetroArch and other front-ends
1181 - Controller profiles for setting different bindings for different controllers
1182 - Ability to lock aspect ratio
1183 - Local link cable support
1184 - Ability to switch which game controller is in use per instance
1185 - Ability to prevent opposing directional input
1186 - Warning dialog if an unimplemented BIOS feature is called
1187 - Debugger: Add CLI "frame", frame advance command
1188 - Debugger: Add CLI functions for writing to memory
1189 - Debugger: Add CLI functions for examining memory regions
1190 - Debugger: Add CLI function for writing a register
1191Bugfixes:
1192 - ARM7: Extend prefetch by one stage
1193 - ARM7: Fix cycle counting for loads
1194 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1195 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1196 - GBA: Initialize gba.sync to null
1197 - GBA: Fix timer initialization
1198 - GBA Audio: Support 16-bit writes to FIFO audio
1199 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1200 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1201 - GBA BIOS: Fix BIOS prefetch after reset
1202 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1203 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1204 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1205 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1206 - GBA Memory: Fix cycle counting for 32-bit load/stores
1207 - GBA RR: Fix fallthrough error when reading tags from a movie
1208 - GBA Thread: Fix possible hang when loading an archive
1209 - GBA Thread: Fix possible deadlock in video sync
1210 - Perf: Fix crash when the GBA thread fails to start
1211 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1212 - Qt: Fix crash when adjusting settings after closing a game
1213 - Qt: Fix crash when starting GDB stub after closing a game
1214 - Qt: Fix patch loading while a game is running
1215 - Qt: Fix crash when loading a game after stopping GDB server
1216 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1217 - Qt: Fix crash when attempting to pause if a game is not running
1218 - SDL: Properly clean up if a game doesn't launch
1219 - Util: Fix sockets on Windows
1220Misc:
1221 - All: Enable link-time optimization
1222 - Debugger: Watchpoints now work on STM/LDM instructions
1223 - Debugger: Clean up GDB stub network interfacing
1224 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1225 - Debugger: Merge Thumb BL instructions when disassembling
1226 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1227 - Debugger: Watchpoints now report address watched (fixes #68)
1228 - Debugger: Add support for soft breakpoints
1229 - Debugger: Make I/O register names be addresses instead of values
1230 - Debugger: Rename read/write commands
1231 - GBA: Improve accuracy of event timing
1232 - GBA: Add API for getting Configuration structs for overrides and input
1233 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1234 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1235 - GBA: Move A/V stream interface into core
1236 - GBA: Savestates now take into account savedata state machines (fixes #109)
1237 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1238 - GBA Memory: Simplify memory API and use fixed bus width
1239 - GBA Thread: Make GBASyncWaitFrameStart time out
1240 - GBA Video: Start video at the last scanline instead of the first
1241 - Qt: Optimize logo drawing
1242 - Qt: Move frame upload back onto main thread
1243 - Qt: Remember window position
1244 - Qt: Double-clicking on the window toggles full screen
1245 - Util: Use proper locale for reading and writing float values
1246
12470.1.1: (2015-01-24)
1248Bugfixes:
1249 - ARM7: Fix LDM writeback to a register already written
1250 - GBA: Fix timers 2 and 3 updating incorrectly
1251 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1252 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1253 - GBA Audio: Properly initialize audio FIFO channels
1254 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1255 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1256 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1257 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1258 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1259 - GBA BIOS: Fix HuffUnComp boundary conditions
1260 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1261 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1262 - GBA Memory: Filter out top nybble of DMA addresses
1263 - GBA Memory: Properly bounds-check VRAM accesses
1264 - GBA Memory: Fix initial DMA state
1265 - GBA Thread: Allow halted games to exit cleanly
1266 - GBA Video: Fix blend issues with obscured middle layers
1267 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1268 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1269 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1270 - GBA Video: Fix sprite boundary conditions with mosaic
1271 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1272 - Qt: Fix issue with set frame sizes being the wrong height
1273 - Qt: Fix emulator crashing when full screen if a game is not running
1274 - Qt: Fix window focus issues
1275 - Qt: Properly set default video recording settings
1276 - Qt: Fix a race condition when a game crashes immediately
1277 - Qt: Fix some cases where key mapping can break if focus is adjusted
1278 - Qt: Fix crash if a game pauses before any frames are shown
1279 - Debugger: Negative PC-relative loads now properly subtract the offset
1280 - Debugger: Align PC-relative loads in Thumb
1281 - Debugger: Fix watchpoints triggering too late
1282 - Debugger: Fix binary print putting spaces between digits
1283 - Video: Ensure FFmpeg encoder has audio frames
1284 - Video: Fix uncompressed PCM audio recording
1285 - Video: Fix FFmpeg crashing when the file extension is wrong
1286 - Util: Fix SOCKET_FAILED macro
1287Misc:
1288 - GBA: Exit cleanly on FATAL if the port supports it
1289 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1290 - Qt: Disable sync to video by default
1291 - Qt: Handle a game crash without crashing
1292 - Qt: Set default log level to FATAL, ERROR and WARN
1293 - Qt: Clarify some phrasing in the menus
1294 - Qt: Clear active buttons when focus is lost
1295
12960.1.0: (2014-12-13)
1297 - Initial release