src/gba/gba-serialize.h (view raw)
1#ifndef GBA_SERIALIZE_H
2#define GBA_SERIALIZE_H
3
4#include "gba.h"
5
6const uint32_t GBA_SAVESTATE_MAGIC;
7
8/* Savestate format:
9 * 0x00000 - 0x00003: Version Magic (0x01000000)
10 * 0x00004 - 0x00007: BIOS checksum (e.g. 0xBAAE187F for official BIOS)
11 * 0x00008 - 0x0000F: Reserved (leave zero)
12 * 0x00010 - 0x0001B: Game title (e.g. METROID4USA)
13 * 0x0001C - 0x0001F: Game code (e.g. AMTE)
14 * 0x00020 - 0x0012F: CPU state:
15 * | 0x00020 - 0x0005F: GPRs
16 * | 0x00060 - 0x00063: CPSR
17 * | 0x00064 - 0x00067: SPSR
18 * | 0x00068 - 0x0006B: Cycles since last event
19 * | 0x0006C - 0x0006F: Cycles until next event
20 * | 0x00070 - 0x00117: Banked registers
21 * | 0x00118 - 0x0012F: Banked SPSRs
22 * 0x00130 - 0x00147: Audio channel 1 state
23 * | 0x00130 - 0x00130: Current volume
24 * | 0x00131 - 0x00131: Is channel dead?
25 * | 0x00132 - 0x00132: Is channel high?
26 * | 0x00133 - 0x00133: Reserved
27 * | 0x00134 - 0x00137: Next envelope step
28 * | 0x00137 - 0x0013B: Next square wave step
29 * | 0x0013C - 0x0013G: Next sweep step
30 * | 0x00140 - 0x00143: Channel end cycle
31 * | 0x00144 - 0x00147: Next event
32 * 0x00148 - 0x0015F: Audio channel 2/4 state
33 * | 0x00148 - 0x00148: Current volume
34 * | 0x00149 - 0x00149: Is channel dead?
35 * | 0x0014A - 0x0014A: Is channel high?
36 * | 0x0014B - 0x0014B: Reserved
37 * | 0x0014C - 0x0014F: Next envelope step
38 * | 0x00150 - 0x00153: Next square wave step
39 * | 0x00154 - 0x00157: Audio channel 4 LFSR
40 * | 0x00158 - 0x0015B: Channel end cycle
41 * | 0x0015C - 0x0015F: Next Event
42 * 0x00160 - 0x0017F: Audio channel 3 wave banks
43 * 0x00180 - 0x0019F: Audio FIFO 1
44 * 0x001A0 - 0x001BF: Audio FIFO 2
45 * 0x001C0 - 0x001DF: Audio miscellaneous state
46 * | 0x001C0 - 0x001C3: Next event
47 * | 0x001C4 - 0x001C7: Event diff
48 * | 0x001C8 - 0x001CB: Next channel 3 event
49 * | 0x001CC - 0x001CF: Next channel 4 event
50 * | 0x001D0 - 0x001D3: Next sample
51 * | 0x001D4 - 0x001D7: FIFO size
52 * | 0x001D8 - 0x001DF: Reserved
53 * 0x001E0 - 0x001FF: Video miscellaneous state
54 * | 0x001E0 - 0x001E3: Next event
55 * | 0x001E4 - 0x001E7: Event diff
56 * | 0x001E8 - 0x001EB: Last hblank
57 * | 0x001EC - 0x001EF: Next hblank
58 * | 0x001F0 - 0x001F3: Next hblank IRQ
59 * | 0x001F4 - 0x001F7: Next vblank IRQ
60 * | 0x001F8 - 0x001FB: Next vcounter IRQ
61 * | 0x001FC - 0x001FF: Reserved
62 * 0x00200 - 0x003FF: Reserved (leave zero)
63 * 0x00400 - 0x007FF: I/O memory
64 * 0x00800 - 0x00BFF: Palette
65 * 0x00C00 - 0x00FFF: OAM
66 * 0x01000 - 0x18FFF: VRAM
67 * 0x19000 - 0x20FFF: IWRAM
68 * 0x21000 - 0x60FFF: WRAM
69 * Total size: 0x61000 (397,312) bytes
70 */
71
72struct GBASerializedState {
73 uint32_t versionMagic;
74 uint32_t biosChecksum;
75 uint32_t reservedHeader[2];
76
77 char title[12];
78 uint32_t id;
79
80 struct {
81 int32_t gprs[16];
82 union PSR cpsr;
83 union PSR spsr;
84
85 int32_t cycles;
86 int32_t nextEvent;
87
88 int32_t bankedRegisters[6][7];
89 int32_t bankedSPSRs[6];
90 } cpu;
91
92 struct {
93 struct {
94 int8_t volume;
95 int8_t dead;
96 int8_t hi;
97 int8_t : 8;
98 int32_t envelopeNextStep;
99 int32_t waveNextStep;
100 int32_t sweepNextStep;
101 int32_t endTime;
102 int32_t nextEvent;
103 } ch1;
104 struct {
105 int8_t volume;
106 int8_t dead;
107 int8_t hi;
108 int8_t : 8;
109 int32_t envelopeNextStep;
110 int32_t waveNextStep;
111 int32_t ch4Lfsr;
112 int32_t endTime;
113 int32_t nextEvent;
114 } ch2;
115 uint32_t ch3[8];
116 uint32_t fifoA[8];
117 uint32_t fifoB[8];
118 int32_t nextEvent;
119 int32_t eventDiff;
120 int32_t nextCh3;
121 int32_t nextCh4;
122 int32_t nextSample;
123 int32_t fifoSize;
124 int32_t : 32;
125 int32_t : 32;
126 } audio;
127
128 struct {
129 int32_t nextEvent;
130 int32_t eventDiff;
131 int32_t lastHblank;
132 int32_t nextHblank;
133 int32_t nextHblankIRQ;
134 int32_t nextVblankIRQ;
135 int32_t nextVcounterIRQ;
136 int32_t : 32;
137 } video;
138
139 uint32_t reservedGpio[128];
140
141 uint16_t io[SIZE_IO >> 1];
142 uint16_t pram[SIZE_PALETTE_RAM >> 1];
143 uint16_t oam[SIZE_OAM >> 1];
144 uint16_t vram[SIZE_VRAM >> 1];
145 uint8_t iwram[SIZE_WORKING_IRAM];
146 uint8_t wram[SIZE_WORKING_RAM];
147};
148
149void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
150void GBADeserialize(struct GBA* gba, struct GBASerializedState* state);
151
152int GBASaveState(struct GBA* gba, int slot);
153int GBALoadState(struct GBA* gba, int slot);
154
155struct GBASerializedState* GBAMapState(int fd);
156struct GBASerializedState* GBAAllocateState(void);
157void GBADeallocateState(struct GBASerializedState* state);
158
159#endif