src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "gba-video.h"
5
6#include <pthread.h>
7
8#ifdef COLOR_16_BIT
9typedef uint16_t color_t;
10#else
11typedef uint32_t color_t;
12#endif
13
14struct GBAVideoSoftwareBackground {
15 int index;
16 int enabled;
17 int priority;
18 uint32_t charBase;
19 int mosaic;
20 int multipalette;
21 uint32_t screenBase;
22 int overflow;
23 int size;
24 int target1;
25 int target2;
26 uint16_t x;
27 uint16_t y;
28 int32_t refx;
29 int32_t refy;
30 int16_t dx;
31 int16_t dmx;
32 int16_t dy;
33 int16_t dmy;
34 int32_t sx;
35 int32_t sy;
36};
37
38enum BlendEffect {
39 BLEND_NONE = 0,
40 BLEND_ALPHA = 1,
41 BLEND_BRIGHTEN = 2,
42 BLEND_DARKEN = 3
43};
44
45enum {
46#ifdef COLOR_16_BIT
47 GBA_COLOR_WHITE = 0x7FFF,
48#else
49 GBA_COLOR_WHITE = 0x00F8F8F8,
50#endif
51 OFFSET_PRIORITY = 29
52};
53
54enum PixelFlags {
55 FLAG_FINALIZED = 0x80000000,
56 FLAG_PRIORITY = 0x60000000,
57 FLAG_IS_BACKGROUND = 0x10000000,
58 FLAG_UNWRITTEN = 0x08000000,
59 FLAG_TARGET_1 = 0x04000000,
60 FLAG_TARGET_2 = 0x02000000,
61 FLAG_OBJWIN = 0x01000000
62};
63
64union WindowRegion {
65 struct {
66 uint8_t end;
67 uint8_t start;
68 };
69 uint16_t packed;
70};
71
72union WindowControl {
73 struct {
74 unsigned bg0Enable : 1;
75 unsigned bg1Enable : 1;
76 unsigned bg2Enable : 1;
77 unsigned bg3Enable : 1;
78 unsigned objEnable : 1;
79 unsigned blendEnable : 1;
80 unsigned : 2;
81 };
82 uint8_t packed;
83 int8_t priority;
84};
85
86#define MAX_WINDOW 5
87
88struct Window {
89 uint8_t endX;
90 union WindowControl control;
91};
92
93struct GBAVideoSoftwareRenderer {
94 struct GBAVideoRenderer d;
95
96 color_t* outputBuffer;
97 unsigned outputBufferStride;
98
99 union GBARegisterDISPCNT dispcnt;
100
101 uint32_t row[VIDEO_HORIZONTAL_PIXELS];
102 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
103
104 // BLDCNT
105 unsigned target1Obj;
106 unsigned target1Bd;
107 unsigned target2Obj;
108 unsigned target2Bd;
109 enum BlendEffect blendEffect;
110 color_t normalPalette[512];
111 color_t variantPalette[512];
112
113 uint16_t blda;
114 uint16_t bldb;
115 uint16_t bldy;
116
117 union WindowRegion win0H;
118 union WindowRegion win0V;
119 union WindowRegion win1H;
120 union WindowRegion win1V;
121
122 union WindowControl win0;
123 union WindowControl win1;
124 union WindowControl winout;
125 union WindowControl objwin;
126
127 union WindowControl currentWindow;
128
129 int nWindows;
130 struct Window windows[MAX_WINDOW];
131
132 struct GBAVideoSoftwareBackground bg[4];
133
134 int start;
135 int end;
136
137 uint32_t enabledBitmap[4];
138};
139
140void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
141
142#endif