CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13 - Libretro: Allow blocking opposing directional input
14 - OpenEmu core for OS X
15 - Libretro: Settings for using BIOS and skipping intro
16 - Libretro: Customizable idle loop removal
17 - Implemented cycle counting for sprite rendering
18 - Cleaner, unified settings window
19 - Added a setting for pausing when the emulator is not in focus
20 - Customizable paths for save games, save states, screenshots and patches
21 - Controller hotplugging
22 - Ability to store save games and active cheats within savestates
23Bugfixes:
24 - Util: Fix PowerPC PNG read/write pixel order
25 - VFS: Fix VFileReadline and remove _vfdReadline
26 - GBA Memory: Fix DMA register writing behavior
27 - GBA BIOS: Fix misaligned CpuSet
28 - ARM7: Fix sign of unaligned LDRSH
29 - GBA: Fix warnings when creating and loading savestates
30 - GBA Memory: Fix DMAs triggering two cycles early
31 - GBA Hardware: Fix GPIO on big endian
32 - Util: Fix excessive memory allocation when decoding a PNG
33 - GBA: Fix Iridion II savetype
34 - Libretro: Fix aspect ratio
35 - Qt: Fix some potential crashes with the gamepad mapping
36 - Debugger: Fix watchpoints in gdb
37 - ARM7: Fix decoding of some ARM ALU instructions with shifters
38 - Qt: Fix keys being mapped incorrectly when loading configuration file
39 - GBA Cheats: Fix cheats setting the Action Replay version
40Misc:
41 - Qt: Window size command line options are now supported
42 - Qt: Increase usability of key mapper
43 - GBA Memory: Use a dynamically sized mask for ROM memory
44 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
45 - SDL: Support fullscreen in SDL 1.2
46 - Libretro: Use anonymous memory mappers for large blocks of memory
47 - Qt: Add 'Apply' button to settings window
48 - GBA Video: Remove lastHblank, as it is implied
49 - GBA Config: Add "override" layer for better one-time configuration
50 - SDL: Allow GBASDLAudio to be used without a thread context
51 - All: Improved PowerPC support
52 - All: Fix some undefined behavior warnings
53 - Util: Use VFile for configuration
54 - GBA Memory: Implement several unimplemented memory access types
55 - GBA: Implement bad I/O register loading
56 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
57 - Util: Add MutexTryLock
58 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
59 - Qt: Allow use of modifier keys as input
60 - Qt: Optimize log viewer
61 - GBA RR: Starting from savestate now embeds the savegame
62 - Libretro: Add install target for libretro core
63 - 3DS: Update to new ctrulib API
64 - GBA RR: Add preliminary SRAM support for VBM loading
65 - GBA RR: Add support for resets in movies
66 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
67 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
68 - Qt: Added button for breaking into the GDB debugger
69 - GBA BIOS: Finish implementing RegisterRamReset
70 - GBA: Allow jumping to OAM and palette RAM
71 - Qt: Add box for showing duration of rewind
72
730.3.2: (2015-12-16)
74Bugfixes:
75 - ARM7: Fix STRT/STRBT
76 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
77 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
78 - Libretro: Fix problems with rumble not turning off
79 - GBA: Fix idle skip state being retained between games
80 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
81 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
82 - GBA BIOS: Fix Sqrt sign
83 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
84 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
85 - GBA Memory: Fix DMA behavior for SRAM accesses
86 - GBA Memory: Fix Store8 to OBJ VRAM
87 - GBA Memory: Fix alignment of LDM/STM on SRAM
88 - GBA Memory: Fix unaligned out-of-bounds ROM loads
89 - GBA Memory: Fix timing of DMAs
90 - GBA Video: Fix _mix for 15-bit color
91 - GBA Video: Fix OAM and palette initialization
92 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
93 - Qt: Use safer isLoaded check in GameController
94 - Qt: Fix a race condition in PainterGL that could lead to a crash
95 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
96 - Qt: Fix font size in memory viewer
97 - Qt: Fix a crash in the memory viewer
98 - Qt: Add additional checks in CheatModel to prevent crashes
99 - Qt: Fix race condition with setting sample rate
100 - Qt: Fix crash when closing multiplayer windows
101 - Qt: Fix resetting while paused
102Misc:
103 - GBA Audio: Implement missing flags on SOUNDCNT_X register
104 - Qt: Add mute option to menu
105
1060.3.1: (2015-10-24)
107Bugfixes:
108 - ARM7: Fix instruction decoding of Thumb shifts
109 - GBA: Deinit savegame when unloading a ROM
110 - GBA: Fix BIOS check on big endian
111 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
112 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
113 - GBA Audio: Fix audio channels being silenced at the wrong time
114 - GBA Memory: Fix bad BIOS Load16 on big endian
115 - GBA Memory: Fix bad Load8 on big endian
116 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
117 - GBA Video: Fix edge case with sprite blend modes and semitransparency
118 - GBA Video: Fix objwin and blending interaction on sprites
119 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
120 - Libretro: Fix a memory leak with the render buffer
121 - Qt: Windows no longer spawn in the top left on first launch
122 - Qt: Fix install path of XDG desktop file with DESTDIR
123 - Qt: Fix drag and drop on Windows
124 - Qt: Reenable double buffering, as disabling it broke some Windows configs
125 - VFS: Fix return values of VFileFILE.read and .write
126Misc:
127 - All: Reset next event to cycles instead of zero to interrupt
128 - All: Add --version flag
129 - ARM7: Force disable LTO on two files to work around a GCC bug
130 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
131 - GBA: Better memory handling with PNG savestates
132 - GBA: Additional savestate sanity checks
133 - GBA: Check for cycle count being too high
134 - GBA Audio: Allow GBAAVStream to have no video callback
135 - GBA BIOS: Implement RegisterRamReset for SIO registers
136 - Qt: Remove useless help icons in dialogs
137 - Qt: Prevent savestate window from opening while in multiplayer
138 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
139 - Qt: Dropping multiplayer windows works more cleanly now
140
1410.3.0: (2015-08-16)
142Features:
143 - Ability to hide individual background layers, or OBJs
144 - Ability to mute individual audio channels
145 - Palette viewer and exporter
146 - Volume control
147 - More shortcuts are editable (e.g. quick save/load)
148 - Rewind now shows the frame after rewinding
149 - Import/Export of GameShark/Action Replay snapshots
150 - Add "Step backwards" item for single increment rewind
151 - Deadzone estimation for game controllers
152 - Analog inputs can be used for shortcuts
153 - Menu items for specific solar sensor brightness levels
154 - Remappable controls for tilt and gyroscope sensors
155 - Status messages for actions taken while a game is running (e.g. save/load state)
156 - Memory inspector
157 - Screensaver can now be suspended while a game is running
158 - Load/save the most recent savestate slot
159 - Support varible speed (PWM) rumble
160 - Ability to cap fast forward speed
161 - Finer control over FPS target
162 - Holdable shortcut for rewinding one frame at a time
163 - Ability to boot directly into the BIOS
164 - Preliminary support for yanking out the game pak while a game is running
165 - Thumb-drive mode by putting a file called portable.ini in the same folder
166 - Configurable display driver, between software and OpenGL
167 - Undo-able savestate loading and saving
168 - Controller profiles now store shortcut settings
169 - Default controller profiles for several common controllers
170 - Libretro now supports BIOS, rumble and solar sensor
171 - Implement BIOS call Stop, for sleep mode
172 - Automatically load patches, if found
173 - Improved video synchronization
174 - Configurable audio output sample rate
175Bugfixes:
176 - ARM7: Fix SWI and IRQ timings
177 - ARM7: Fix Thumb MUL timing
178 - ARM7: Fix timing of multiplies to use N cycles
179 - ARM7: ARMHotplugDetach should call deinit
180 - Debugger: Fix use-after-free in breakpoint clearing code
181 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
182 - GBA: Cap audio FIFO read size during deserialization
183 - GBA: Check for corrupted savestates when loading
184 - GBA: Check for improperly sized savestates when loading
185 - GBA: Check for savestates made from differently sized ROMs
186 - GBA: Fix calls to endian-independent loadstores
187 - GBA: Fix timing of reading from timer registers
188 - GBA: Ensure cycles never go negative
189 - GBA Audio: Force audio FIFOs to 32-bit
190 - GBA Audio: Fix audio pitch changing when adjusting buffer size
191 - GBA Audio: Fix sample order in audio channel 3
192 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
193 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
194 - GBA Memory: Improve Thumb open bus behavior
195 - GBA Memory: Fix potential DMA issue when loading a savestate
196 - GBA Memory: Fix load/store multiple video memory waitstates
197 - GBA SIO: Fix reseting when there are SIO devices attached
198 - GBA Video: Blended sprites should never have other effects applied
199 - GBA Video: Fix out-of-bounds tiles in mosaic
200 - GBA Video: Fix windows not affecting sprites
201 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
202 - GBA Video: Fix timing on first scanline
203 - Qt: Better cleanup when a game crashes
204 - Qt: Fix open ROM dialog filtering for archive formats
205 - Qt: Cap the maximum number of multiplayer windows
206 - Qt: Fix maximum year in sensor override
207 - Qt: Fix window being too tall after exiting fullscreen
208 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
209 - Qt: Fix analog buttons not getting unmapped
210 - Qt: Fix passing command line options
211 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
212 - SDL: Fix SDL build when OpenGL is missing
213 - Util: Allow loading IPS patches that grow the ROM
214 - VFS: Fix resource leaks if some allocations fail
215 - VFS: Fix line-reading to return proper values
216 - Video: Fix an issue with very long filenames
217 - Util: Fix formatting of floats
218Misc:
219 - All: Add --help flag for command line programs
220 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
221 - All: Enable static linking for Windows
222 - All: Enable static linking for OS X
223 - All: Threads are now named
224 - All: Proper handling of Unicode file paths
225 - ARM7: Add emulation for Undefined CPU mode
226 - ARM7: Reduce the size of the Thumb instruction table
227 - GBA: Add status log level
228 - GBA: GBARewind now returns how many states it has rewound
229 - GBA: SIO logging layer
230 - GBA BIOS: Stub out SoundBias
231 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
232 - GBA: Don't include GBACLIDebugger struct unless needed
233 - GBA: Savedata is now synced shortly after data finishes being written
234 - GBA: Process multiple timer events at once, if necessary
235 - GBA Audio: Implement audio reset for channels A/B
236 - GBA Audio: Process multiple audio events at once, if necessary
237 - GBA Hardware: Backport generic RTC source into core
238 - GBA Input: Allow axes and buttons to be mapped to the same key
239 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
240 - GBA SIO: Add a dummy driver for Normal mode
241 - GBA Thread: Add functionality for running callbacks on the GBA thread
242 - GBA Thread: Split GBASync into a separate file
243 - GBA Video: Refactor software renderer into separate files
244 - GBA Video: Slightly optimize mode 0 mosaic rendering
245 - Debugger: Free watchpoints in addition to breakpoints
246 - Qt: Handle saving input settings better
247 - Qt: Move GL frame drawing back onto its own thread
248 - Qt: Fast forward (held) option moved from Other to Emulation menu
249 - Qt: Show version info in window title
250 - Qt: Migrate multiplayer window handling into GBAApp
251 - Qt: Unified file opening and saving with last location
252 - Qt: Fix windows being resizable when they shouldn't have been
253 - Qt: Only hide cursor in full screen
254 - Qt: Replace pause-after-frame mutex with an atomic
255 - Qt: Add application icon and XDG desktop files
256 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
257 - Qt: Don't save window size when entering fullscreen
258 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
259 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
260 - Qt: Increase usability of key mapper
261 - Qt: Show checkmark for window sizes
262 - Qt: Set window path to loaded ROM
263 - Perf: Ability to load savestates immediately on launch
264 - SDL: Properly check for initialization
265 - SDL: Clean up initialization functions
266 - SDL: Clean up GL context
267 - Util: Allow disabling the threading code entirely
268 - VFS: Add sync method to force syncing with backing
269
2700.2.1: (2015-05-13)
271Bugfixes:
272 - All: Fix sanitize-deb script not cleaning up after itself
273 - All: Fix dependencies for libavcodec on Debian-derived platforms
274 - ARM7: Handle writeback for PC in addressing modes 2 and 3
275 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
276 - ARM7: Fix ARM multiply instructions when PC is a destination register
277 - Debugger: Fix use-after-free in breakpoint clearing code
278 - Debugger: Fix boundary conditions in tab completion
279 - GBA: Fix timers not updating timing when writing to only the reload register
280 - GBA: Fix rewind boundary conditions
281 - GBA: Add initial I/O register settings for background matrix registers
282 - GBA: Fix hang when loading a savestate if sync to video is enabled
283 - GBA: Handle out-of-bounds I/O access
284 - GBA: Fix bounds-checking on EEPROM access
285 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
286 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
287 - GBA Memory: Allow SRAM to be 64kB
288 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
289 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
290 - GBA Video: Fix second frame mode 5
291 - Perf: Fix race condition if a game crashes immediately on start
292 - Qt: Fix Display object leak when closing a window
293 - Qt: Fix .deb dependencies
294 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
295 - Qt: Fix window not regaining focus after exiting savestate window
296 - Qt: Fix regression where video would not record if the game had already started
297 - Qt: Fix potential crash if a gamepad causes focus to change
298 - Qt: Fix controller axis querying
299 - Qt: Fix multiplayer windows opening as the wrong size
300 - Qt: Fix controllers sometimes not loading the right profile
301 - SDL: Fix boundary conditions for joystick adjustments
302 - SDL: Allocate properly sized input maps
303 - SDL: Fix potential build issues when Qt and SDL2 are in use
304 - Util: Fix resource leak in UTF-8 handling code
305 - Util: Fix a null-pointer issue when attempting to delete a key
306 - VFS: Fix resource leaks if some allocations fail
307 - Video: Fix an issue with very long filenames
308Misc:
309 - GBA Memory: Soft-crash if jumping past the end of a ROM
310 - Qt: Show multiplayer numbers in window title
311 - Qt: Solar sensor can have shortcuts set
312
3130.2.0: (2015-04-03)
314Features:
315 - Support for gamepad axes, e.g. analog sticks or triggers
316 - Add scale presets for up to 6x
317 - Settings window
318 - Bilinear resampling option
319 - Add option to skip BIOS start screen
320 - List of recently opened games
321 - Support for games using the Solar Sensor
322 - Better audio resampling via blip-buf
323 - Game Pak overrides dialog for setting savetype and sensor values
324 - Support for games using the tilt sensor
325 - Remappable shortcuts for keyboard and gamepad
326 - Rewinding of emulation
327 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
328 - Support IPv6
329 - Save directory of last loaded file
330 - Support BPS patches
331 - Automatically detect and optimize out idle loops
332 - Configurable game overrides
333 - Support loading 7-Zip files
334 - Drag and drop game loading
335 - Cheat code support
336 - Runtime configurable audio driver
337 - Libretro core for use with RetroArch and other front-ends
338 - Controller profiles for setting different bindings for different controllers
339 - Ability to lock aspect ratio
340 - Local link cable support
341 - Ability to switch which game controller is in use per instance
342 - Ability to prevent opposing directional input
343 - Warning dialog if an unimplemented BIOS feature is called
344 - Debugger: Add CLI "frame", frame advance command
345 - Debugger: Add CLI functions for writing to memory
346 - Debugger: Add CLI functions for examining memory regions
347 - Debugger: Add CLI function for writing a register
348Bugfixes:
349 - ARM7: Extend prefetch by one stage
350 - ARM7: Fix cycle counting for loads
351 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
352 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
353 - GBA: Initialize gba.sync to null
354 - GBA: Fix timer initialization
355 - GBA Audio: Support 16-bit writes to FIFO audio
356 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
357 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
358 - GBA BIOS: Fix BIOS prefetch after reset
359 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
360 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
361 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
362 - GBA Memory: Fix I cycles that had been moved to ARM7 core
363 - GBA Memory: Fix cycle counting for 32-bit load/stores
364 - GBA RR: Fix fallthrough error when reading tags from a movie
365 - GBA Thread: Fix possible hang when loading an archive
366 - GBA Thread: Fix possible deadlock in video sync
367 - Perf: Fix crash when the GBA thread fails to start
368 - Qt: Fix crash starting a GDB stub if a game isn't loaded
369 - Qt: Fix crash when adjusting settings after closing a game
370 - Qt: Fix crash when starting GDB stub after closing a game
371 - Qt: Fix patch loading while a game is running
372 - Qt: Fix crash when loading a game after stopping GDB server
373 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
374 - Qt: Fix crash when attempting to pause if a game is not running
375 - SDL: Properly clean up if a game doesn't launch
376 - Util: Fix sockets on Windows
377Misc:
378 - All: Enable link-time optimization
379 - Debugger: Watchpoints now work on STM/LDM instructions
380 - Debugger: Clean up GDB stub network interfacing
381 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
382 - Debugger: Merge Thumb BL instructions when disassembling
383 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
384 - Debugger: Watchpoints now report address watched (fixes #68)
385 - Debugger: Add support for soft breakpoints
386 - Debugger: Make I/O register names be addresses instead of values
387 - Debugger: Rename read/write commands
388 - GBA: Improve accuracy of event timing
389 - GBA: Add API for getting Configuration structs for overrides and input
390 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
391 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
392 - GBA: Move A/V stream interface into core
393 - GBA: Savestates now take into account savedata state machines (fixes #109)
394 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
395 - GBA Memory: Simplify memory API and use fixed bus width
396 - GBA Thread: Make GBASyncWaitFrameStart time out
397 - GBA Video: Start video at the last scanline instead of the first
398 - Qt: Optimize logo drawing
399 - Qt: Move frame upload back onto main thread
400 - Qt: Remember window position
401 - Qt: Double-clicking on the window toggles full screen
402 - Util: Use proper locale for reading and writing float values
403
4040.1.1: (2015-01-24)
405Bugfixes:
406 - ARM7: Fix LDM writeback to a register already written
407 - GBA: Fix timers 2 and 3 updating incorrectly
408 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
409 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
410 - GBA Audio: Properly initialize audio FIFO channels
411 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
412 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
413 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
414 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
415 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
416 - GBA BIOS: Fix HuffUnComp boundary conditions
417 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
418 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
419 - GBA Memory: Filter out top nybble of DMA addresses
420 - GBA Memory: Properly bounds-check VRAM accesses
421 - GBA Memory: Fix initial DMA state
422 - GBA Thread: Allow halted games to exit cleanly
423 - GBA Video: Fix blend issues with obscured middle layers
424 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
425 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
426 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
427 - GBA Video: Fix sprite boundary conditions with mosaic
428 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
429 - Qt: Fix issue with set frame sizes being the wrong height
430 - Qt: Fix emulator crashing when full screen if a game is not running
431 - Qt: Fix window focus issues
432 - Qt: Properly set default video recording settings
433 - Qt: Fix a race condition when a game crashes immediately
434 - Qt: Fix some cases where key mapping can break if focus is adjusted
435 - Qt: Fix crash if a game pauses before any frames are shown
436 - Debugger: Negative PC-relative loads now properly subtract the offset
437 - Debugger: Align PC-relative loads in Thumb
438 - Debugger: Fix watchpoints triggering too late
439 - Debugger: Fix binary print putting spaces between digits
440 - Video: Ensure FFmpeg encoder has audio frames
441 - Video: Fix uncompressed PCM audio recording
442 - Video: Fix FFmpeg crashing when the file extension is wrong
443 - Util: Fix SOCKET_FAILED macro
444Misc:
445 - GBA: Exit cleanly on FATAL if the port supports it
446 - GBA Memory: Implement 16- and 32-bit loads from SRAM
447 - Qt: Disable sync to video by default
448 - Qt: Handle a game crash without crashing
449 - Qt: Set default log level to FATAL, ERROR and WARN
450 - Qt: Clarify some phrasing in the menus
451 - Qt: Clear active buttons when focus is lost
452
4530.1.0: (2014-12-13)
454 - Initial release