src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "GBAKeyEditor.h"
13#include "InputController.h"
14#include "ShortcutView.h"
15
16extern "C" {
17#include "gba/serialize.h"
18}
19
20using namespace QGBA;
21
22SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
23 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
24 , m_controller(controller)
25{
26 m_ui.setupUi(this);
27
28 reloadConfig();
29
30 if (m_ui.savegamePath->text().isEmpty()) {
31 m_ui.savegameSameDir->setChecked(true);
32 }
33 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
34 if (e) {
35 m_ui.savegamePath->clear();
36 }
37 });
38 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
39 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
40 if (!path.isNull()) {
41 m_ui.savegameSameDir->setChecked(false);
42 m_ui.savegamePath->setText(path);
43 }
44 });
45
46 if (m_ui.savestatePath->text().isEmpty()) {
47 m_ui.savestateSameDir->setChecked(true);
48 }
49 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
50 if (e) {
51 m_ui.savestatePath->clear();
52 }
53 });
54 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
55 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
56 if (!path.isNull()) {
57 m_ui.savestateSameDir->setChecked(false);
58 m_ui.savestatePath->setText(path);
59 }
60 });
61
62 if (m_ui.screenshotPath->text().isEmpty()) {
63 m_ui.screenshotSameDir->setChecked(true);
64 }
65 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
66 if (e) {
67 m_ui.screenshotPath->clear();
68 }
69 });
70 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
71 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
72 if (!path.isNull()) {
73 m_ui.screenshotSameDir->setChecked(false);
74 m_ui.screenshotPath->setText(path);
75 }
76 });
77
78 if (m_ui.patchPath->text().isEmpty()) {
79 m_ui.patchSameDir->setChecked(true);
80 }
81 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
82 if (e) {
83 m_ui.patchPath->clear();
84 }
85 });
86 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
87 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
88 if (!path.isNull()) {
89 m_ui.patchSameDir->setChecked(false);
90 m_ui.patchPath->setText(path);
91 }
92 });
93
94 // TODO: Move to reloadConfig()
95 QVariant audioDriver = m_controller->getQtOption("audioDriver");
96#ifdef BUILD_QT_MULTIMEDIA
97 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
98 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
99 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
100 }
101#endif
102
103#ifdef BUILD_SDL
104 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
105 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
106 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
107 }
108#endif
109
110 // TODO: Move to reloadConfig()
111 QVariant displayDriver = m_controller->getQtOption("displayDriver");
112 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
113 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
114 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
115 }
116
117#ifdef BUILD_GL
118 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
119 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
120 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
121 }
122#endif
123
124 connect(m_ui.biosBrowse, SIGNAL(clicked()), this, SLOT(selectBios()));
125 connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
126 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button) {
127 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
128 updateConfig();
129 }
130 });
131
132 GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
133 m_ui.stackedWidget->addWidget(editor);
134 m_ui.tabs->addItem("Keyboard");
135 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
136
137#ifdef BUILD_SDL
138 inputController->recalibrateAxes();
139 const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
140 editor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
141 m_ui.stackedWidget->addWidget(editor);
142 m_ui.tabs->addItem("Controllers");
143 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
144#endif
145
146 ShortcutView* shortcutView = new ShortcutView();
147 shortcutView->setController(shortcutController);
148 shortcutView->setInputController(inputController);
149 m_ui.stackedWidget->addWidget(shortcutView);
150 m_ui.tabs->addItem("Shortcuts");
151}
152
153void SettingsView::selectBios() {
154 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
155 if (!filename.isEmpty()) {
156 m_ui.bios->setText(filename);
157 }
158}
159
160void SettingsView::recalculateRewind() {
161 int interval = m_ui.rewindInterval->value();
162 int capacity = m_ui.rewindCapacity->value();
163 double duration = m_ui.fpsTarget->value();
164 m_ui.rewindDuration->setValue(interval * capacity / duration);
165
166}
167
168void SettingsView::updateConfig() {
169 saveSetting("bios", m_ui.bios);
170 saveSetting("useBios", m_ui.useBios);
171 saveSetting("skipBios", m_ui.skipBios);
172 saveSetting("audioBuffers", m_ui.audioBufferSize);
173 saveSetting("sampleRate", m_ui.sampleRate);
174 saveSetting("videoSync", m_ui.videoSync);
175 saveSetting("audioSync", m_ui.audioSync);
176 saveSetting("frameskip", m_ui.frameskip);
177 saveSetting("fpsTarget", m_ui.fpsTarget);
178 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
179 saveSetting("volume", m_ui.volume);
180 saveSetting("mute", m_ui.mute);
181 saveSetting("rewindEnable", m_ui.rewind);
182 saveSetting("rewindBufferInterval", m_ui.rewindInterval);
183 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
184 saveSetting("resampleVideo", m_ui.resampleVideo);
185 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
186 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
187 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
188 saveSetting("savegamePath", m_ui.savegamePath);
189 saveSetting("savestatePath", m_ui.savestatePath);
190 saveSetting("screenshotPath", m_ui.screenshotPath);
191 saveSetting("patchPath", m_ui.patchPath);
192
193 if (m_ui.fastForwardUnbounded->isChecked()) {
194 saveSetting("fastForwardRatio", "-1");
195 } else {
196 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
197 }
198
199 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
200 case IDLE_LOOP_IGNORE:
201 saveSetting("idleOptimization", "ignore");
202 break;
203 case IDLE_LOOP_REMOVE:
204 saveSetting("idleOptimization", "remove");
205 break;
206 case IDLE_LOOP_DETECT:
207 saveSetting("idleOptimization", "detect");
208 break;
209 }
210
211 int loadState = 0;
212 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
213 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
214 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
215 saveSetting("loadStateExtdata", loadState);
216
217 int saveState = 0;
218 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
219 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
220 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
221 saveSetting("saveStateExtdata", saveState);
222
223 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
224 if (audioDriver != m_controller->getQtOption("audioDriver")) {
225 m_controller->setQtOption("audioDriver", audioDriver);
226 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
227 emit audioDriverChanged();
228 }
229
230 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
231 if (displayDriver != m_controller->getQtOption("displayDriver")) {
232 m_controller->setQtOption("displayDriver", displayDriver);
233 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
234 emit displayDriverChanged();
235 }
236
237 m_controller->write();
238
239 emit pathsChanged();
240 emit biosLoaded(m_ui.bios->text());
241}
242
243void SettingsView::reloadConfig() {
244 loadSetting("bios", m_ui.bios);
245 loadSetting("useBios", m_ui.useBios);
246 loadSetting("skipBios", m_ui.skipBios);
247 loadSetting("audioBuffers", m_ui.audioBufferSize);
248 loadSetting("sampleRate", m_ui.sampleRate);
249 loadSetting("videoSync", m_ui.videoSync);
250 loadSetting("audioSync", m_ui.audioSync);
251 loadSetting("frameskip", m_ui.frameskip);
252 loadSetting("fpsTarget", m_ui.fpsTarget);
253 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
254 loadSetting("volume", m_ui.volume);
255 loadSetting("mute", m_ui.mute);
256 loadSetting("rewindEnable", m_ui.rewind);
257 loadSetting("rewindBufferInterval", m_ui.rewindInterval);
258 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
259 loadSetting("resampleVideo", m_ui.resampleVideo);
260 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
261 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
262 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
263 loadSetting("savegamePath", m_ui.savegamePath);
264 loadSetting("savestatePath", m_ui.savestatePath);
265 loadSetting("screenshotPath", m_ui.screenshotPath);
266 loadSetting("patchPath", m_ui.patchPath);
267
268 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
269 if (fastForwardRatio <= 0) {
270 m_ui.fastForwardUnbounded->setChecked(true);
271 m_ui.fastForwardRatio->setEnabled(false);
272 } else {
273 m_ui.fastForwardUnbounded->setChecked(false);
274 m_ui.fastForwardRatio->setEnabled(true);
275 m_ui.fastForwardRatio->setValue(fastForwardRatio);
276 }
277
278 connect(m_ui.rewindInterval, SIGNAL(valueChanged(int)), this, SLOT(recalculateRewind()));
279 connect(m_ui.rewindCapacity, SIGNAL(valueChanged(int)), this, SLOT(recalculateRewind()));
280 connect(m_ui.fpsTarget, SIGNAL(valueChanged(double)), this, SLOT(recalculateRewind()));
281
282 QString idleOptimization = loadSetting("idleOptimization");
283 if (idleOptimization == "ignore") {
284 m_ui.idleOptimization->setCurrentIndex(0);
285 } else if (idleOptimization == "remove") {
286 m_ui.idleOptimization->setCurrentIndex(1);
287 } else if (idleOptimization == "detect") {
288 m_ui.idleOptimization->setCurrentIndex(2);
289 }
290
291 bool ok;
292 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
293 if (!ok) {
294 loadState = SAVESTATE_SCREENSHOT;
295 }
296 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
297 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
298 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
299
300 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
301 if (!ok) {
302 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS;
303 }
304 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
305 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
306 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
307}
308
309void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
310 m_controller->setOption(key, field->isChecked());
311 m_controller->updateOption(key);
312}
313
314void SettingsView::saveSetting(const char* key, const QComboBox* field) {
315 saveSetting(key, field->lineEdit());
316}
317
318void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
319 saveSetting(key, field->value());
320}
321
322void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
323 saveSetting(key, field->text());
324}
325
326void SettingsView::saveSetting(const char* key, const QSlider* field) {
327 saveSetting(key, field->value());
328}
329
330void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
331 saveSetting(key, field->value());
332}
333
334void SettingsView::saveSetting(const char* key, const QVariant& field) {
335 m_controller->setOption(key, field);
336 m_controller->updateOption(key);
337}
338
339void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
340 QString option = loadSetting(key);
341 field->setChecked(!option.isNull() && option != "0");
342}
343
344void SettingsView::loadSetting(const char* key, QComboBox* field) {
345 loadSetting(key, field->lineEdit());
346}
347
348void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
349 QString option = loadSetting(key);
350 field->setValue(option.toDouble());
351}
352
353void SettingsView::loadSetting(const char* key, QLineEdit* field) {
354 QString option = loadSetting(key);
355 field->setText(option);
356}
357
358void SettingsView::loadSetting(const char* key, QSlider* field) {
359 QString option = loadSetting(key);
360 field->setValue(option.toInt());
361}
362
363void SettingsView::loadSetting(const char* key, QSpinBox* field) {
364 QString option = loadSetting(key);
365 field->setValue(option.toInt());
366}
367
368QString SettingsView::loadSetting(const char* key) {
369 return m_controller->getOption(key);
370}