CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - GB: Partially fix timing for skipped BIOS
12 - GB Audio: Fix initial sweep state
13 - GB Audio: Fix serializing sweep time
14 - GB MBC: Fix MBC1 mode changing behavior
15 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
16 - GBA: Fix timing advancing too quickly in rare cases
17 - GBA Audio: Fix deserializing SOUNDCNT_L
18 - GBA BIOS: Implement dummy sound driver calls
19 - GBA BIOS: Improve HLE BIOS timing
20 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
21 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
22 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
23 - GBA Memory: Improve gamepak prefetch timing
24 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
25 - GBA SIO: Fix copying Normal mode transfer values
26 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
27 - GBA SIO: Fix deseralizing SIO registers
28 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
29 - GBA Video: Fix Hblank timing
30 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
31 - SM83: Emulate HALT bug
32Other fixes:
33 - 3DS: Redo video sync to be more precise
34 - 3DS: Fix crash with libctru 2.0 when exiting
35 - All: Improve export headers (fixes mgba.io/i/1738)
36 - Core: Ensure ELF regions can be written before trying
37 - Core: Fix reported ROM size when a fixed buffer size is used
38 - Debugger: Don't skip undefined instructions when debugger attached
39 - FFmpeg: Fix some small memory leaks
40 - FFmpeg: Fix encoding of time base
41 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
42 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
43 - Qt: Fix a race condition in the frame inspector
44 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
45 - mGUI: Fix closing down a game if an exit is signalled
46 - mVL: Fix injecting accidentally draining non-injection buffer
47 - SM83: Simplify register pair access on big endian
48 - VFS: Fix directory node listing on some filesystems
49Misc:
50 - 3DS: Use "wide mode" where applicable for slightly better filtering
51 - GB: Allow pausing event loop while CPU is blocked
52 - GBA: Allow pausing event loop while CPU is blocked
53 - Debugger: Keep track of global cycle count
54 - FFmpeg: Add looping option for GIF/APNG
55 - mGUI: Show battery percentage
56 - Qt: Renderer can be changed while a game is running
57 - Qt: Add hex index to palette view
58 - Qt: Add transformation matrix info to sprite view
59 - Util: Reset vector size on deinit
60
610.8.3: (2020-08-03)
62Emulation fixes:
63 - ARM: Fix LDM^ writeback to user-mode register
64 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
65 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
66 - GB MBC: Fix MBC1 RAM enable bit selection
67 - GB MBC: Fix MBC2 bit selection
68 - GB Memory: Fix OAM DMA from top 8 kB
69 - GB Video: Always initialize palette
70 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
71 - GBA Video: Fix invalid read in mode 4 mosaic
72 - GBA Video: Fix color of disabled screen
73 - SM83: Fix flags on little endian PowerPC
74Other fixes:
75 - 3DS: Fix garbage on borders of scaled screens
76 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
77 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
78 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
79 - CMake: Fix build with libzip 1.7
80 - CMake: Add missing dllexports.h file to dev installation
81 - GB Core: Fix extracting SRAM when none is present
82 - GBA: Fix leak if attempting to load BIOS multiple times
83 - GBA Memory: Fix instability on Wii when using AGBPrint
84 - GBA Savedata: Fix extracting save when not yet configured in-game
85 - Qt: Fix file handle leak on opening an invalid ROM
86 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
87 - Qt: Add missing option for Wisdom Tree in overrides list
88 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
89 - Util: Fix crash if PNG header fails to write
90 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
91 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
92Misc:
93 - FFmpeg: Use range coder for FFV1 to reduce output size
94 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
95 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
96
970.8.2: (2020-06-14)
98Emulation fixes:
99 - ARM: Fix timing on Thumb shift instructions
100 - GB: Fix GBC game registers after skipping BIOS
101 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
102 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
103 - GBA: Add missing RTC overrides for Legendz games
104 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
105 - GBA SIO: Fix Multiplayer busy bit
106 - GBA SIO: Fix double-unloading active driver
107 - GBA Timers: Fix deserializing count-up timers
108 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
109 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
110 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
111 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
112 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
113 - GBA Video: Fix sprite/backdrop blending regression
114Other fixes:
115 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
116 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
117 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
118 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
119 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
120 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
121 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
122 - GBA: Reject incorrectly sized BIOSes
123 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
124 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
125 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
126Misc:
127 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
128 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
129 - Qt: Disable Replace ROM option when no game loaded
130 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
131 - Qt: Set icon for Discord Rich Presence
132 - Qt: Show a warning when save file can't be opened
133
1340.8.1: (2020-02-16)
135Emulation fixes:
136 - GB Serialize: Fix timing bug loading channel 4 timing
137 - GBA: Fix multiboot entry point while skipping BIOS
138 - GBA BIOS: Fix undefined instruction HLE behavior
139 - GBA DMA: Fix invalid audio DMA parameters
140 - GBA Memory: Misaligned SRAM writes are ignored
141 - GBA Serialize: Fix serializing DMA transfer register
142 - GBA Serialize: Fix audio DMA timing deserialization
143 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
144 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
145 - GBA Video: Fix OpenGL sprite flag priority
146Other fixes:
147 - Core: Fix race condition initializing thread proxy
148 - Core: Fix integer overflow in ELF loading
149 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
150 - FFmpeg: Disallow recording video with no audio nor video
151 - GBA: Automatically skip BIOS for multiboot ROMs
152 - Qt: Only dynamically reset video scale if a game is running
153 - Qt: Fix race condition with proxied video events
154 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
155 - Qt: Fix missing OSD messages
156 - Qt: Fix crash unloading shaders
157 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
158 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
159 - Qt: Fix window title not updating after shutting down game
160 - Qt: Fix GIF view not allowing manual filename entry
161 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
162 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
163 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
164 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
165 - Util: Fix crash reading invalid ELFs
166 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
167Misc:
168 - FFmpeg: Add more presets
169 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
170 - SDL: Use DirectSound audio driver by default on Windows
171 - Switch: Make OpenGL scale adjustable while running
172
1730.8.0: (2020-01-21)
174Features:
175 - Improved logging configuration
176 - One-Player BattleChip/Progress/Beast Link Gate support
177 - Add Game Boy Color palettes for original Game Boy games
178 - Debugger: Add unary operators and memory dereferencing
179 - GB: Expose platform information to CLI debugger
180 - Support Discord Rich Presence
181 - Debugger: Add tracing to file
182 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
183 - OpenGL renderer with high-resolution upscaling support
184 - Experimental high level "XQ" audio for most GBA games
185 - Interframe blending for games that use flicker effects
186 - Frame inspector for dissecting and debugging rendering
187 - Switch: Option to use built-in brightness sensor for Boktai
188 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
189 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
190 - Cheats: Add support for loading Libretro-style cht files
191 - GBA Cheats: Add support for loading EZ Flash-style cht files
192 - Support for unlicensed Wisdom Tree Game Boy mapper
193 - Qt: Add export button for tile view (closes mgba.io/i/1507)
194 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
195 - GB: Yanking gamepak now supported
196 - Qt: Memory range dumping (closes mgba.io/i/1298)
197Emulation fixes:
198 - GB: Fix using boot ROM with MMM01 games
199 - GB Audio: Only reset channel 3 sample in DMG mode
200 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
201 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
202 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
203 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
204 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
205 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
206 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
207 - GB Video: Fix color scaling in AGB mode
208 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
209 - GBA: Reset now reloads multiboot ROMs
210 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
211Other fixes:
212 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
213 - FFmpeg: Drain recording buffers
214 - GB: Fix reading ROM immediately after unmapping BIOS
215 - GB SIO: Fix lockstep failing games aren't reloaded
216 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
217 - Libretro: Fix crash changing allowing opposing directions (hhromic)
218 - Qt: Fix some Qt display driver race conditions
219 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
220 - Qt: Only show emulator restart warning once per settings saving
221 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
222 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
223 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
224Misc:
225 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
226 - Core: Add keysRead callback
227 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
228 - Core: Add more memory search ops (closes mgba.io/i/1510)
229 - Debugger: Make tracing compatible with breakpoints/watchpoints
230 - Debugger: Print breakpoint/watchpoint number when inserting
231 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
232 - FFmpeg: Support audio-only recording
233 - GB Memory: Support running from blocked memory
234 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
235 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
236 - GBA Savedata: EEPROM performance fixes
237 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
238 - Debugger: Add breakpoint and watchpoint listing
239 - mGUI: Remember name and position of last loaded game
240 - OpenGL: Only resize textures when needed
241 - Qt: Don't unload ROM immediately if it crashes
242 - Qt: Support switching webcams
243 - Qt: Cap window size on start to monitor size
244 - Qt: Open a message box for Qt frontend errors
245 - Qt: Increase maximum magnifications and scaling
246 - Qt: Add native FPS button to settings view
247 - Qt: Improve sync code
248 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
249 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
250 - Qt: Remove What's This icon from dialogs
251 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
252 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
253 - Qt: Show list of all sprites in sprite view
254 - Qt: Add option for disabling OSD messages
255 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
256 - SM83: Support PC-relative opcode decoding
257 - Switch: Dynamic display resizing
258 - Switch: Support file associations
259 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
260Changes from beta 1:
261Emulation fixes:
262 - ARM: Fix STR writeback pipeline stage
263 - ARM: Partially fix LDM/STM writeback with empty register list
264 - ARM: Fix stepping when events are pending
265 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
266 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
267 - GBA Timers: Improve timer startup emulation
268 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
269 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
270 - GBA Video: Fix effects blending improperly in some non-last windows
271 - GBA Video: Copy higher priority target 1 flag
272Other fixes:
273 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
274 - Core: Fix uninitialized memory issues with graphics caches
275 - Core: Return null for out of bounds cached tile VRAM querying
276 - GBA Video: Fix OpenGL fragment data binding
277 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
278 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
279 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
280 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
281 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
282 - Qt: Fix several cases where shader selections don't get saved
283 - Qt: Fix division by zero error in invalid TilePainter state
284 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
285 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
286 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
287 - Qt: Fix inability to clear default keybindings
288 - Qt: Release held actions if they get rebound
289 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
290 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
291 - Vita: Fix analog controls (fixes mgba.io/i/1554)
292 - Wii: Fix game fast-forwarding after slowing down
293 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
294Misc:
295 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
296 - GBA: Trim non-movie ROMs to 32 MiB if applicable
297 - GBA Audio: Redo channel 4 batching for GBA only
298 - GBA I/O: Stop logging several harmless invalid register reads
299 - GBA Video: Changing OpenGL scaling no longer requires restart
300 - Debugger: Separate aliases from main commands
301 - Debugger: Print break-/watchpoint ID when breaking in CLI
302 - Debugger: Minor interface cleanup
303 - SDL: Use controller GUID instead of name
304 - SM83: Rename LR35902 to SM83
305 - Tools: Allow using threaded renderer in perf.py
306 - Tools: Clean up unused argument in mgba-perf
307
3080.8 beta 1: (2019-10-20)
309- Initial beta for 0.8
310
3110.7.3: (2019-09-15)
312Emulation fixes:
313 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
314 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
315 - GB Audio: Improve channel 4 supersampling
316 - GB Printer: Reset printer buffer index after printing
317 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
318 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
319 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
320 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
321 - GBA Memory: Fix STM/LDM to invalid VRAM
322 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
323 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
324Other fixes:
325 - Core: Fix crashes if core directories aren't set
326 - Core: Fix crash when exiting game with cheats loaded
327 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
328 - GBA Cheats: Fix PARv3 Thumb hooks
329 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
330 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
331 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
332 - Qt: Fix race conditions initializing GDB stub
333 - Qt: Improve cheat view UX
334 - Libretro: Fix crash changing allowing opposing directions (hhromic)
335 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
336 - Switch: Fix threading-related crash on second launch
337Misc:
338 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
339 - Qt: Show error message if file failed to load
340
3410.7.2: (2019-05-25)
342Emulation fixes:
343 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
344 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
345 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
346 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
347 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
348 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
349 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
350 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
351 - GBA Video: Fix scanline cache with scale factor change edge cases
352 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
353 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
354Other fixes:
355 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
356 - All: Fix several memory leaks
357 - GB Core: Fix toggling WIN and OBJ being swapped
358 - GBA: Fix skipping BIOS on irregularly sized ROMs
359 - CMake: Fix .deb imagemagick dependencies
360 - FFmpeg: Improve initialization reliability and cleanup
361 - FFmpeg: Fix audio conversion producing gaps
362 - LR35902: Fix disassembly of several CB-prefix instructions
363 - LR35902: Fix trailing whitespace in disassembly
364 - Qt: More app metadata fixes
365 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
366 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
367 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
368 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
369 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
370 - Qt: Fix bounded fast forward with Qt Multimedia
371 - Qt: Fix saving settings with native FPS target
372 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
373Misc:
374 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
375 - Qt: Improve camera initialization
376 - Vita: Improved frame drawing speed
377
3780.7.1: (2019-02-24)
379Bugfixes:
380 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
381 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
382 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
383 - GB, GBA Serialize: Fix loading two states in a row
384 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
385 - GBA DMA: Fix Display Start DMAs
386 - GBA DMA: Fix DMA start/end timing
387 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
388 - GBA Memory: Fix a few AGBPrint crashes
389 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
390 - GBA SIO: Prevent writing read-only multiplayer bits
391 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
392 - Python: Fix crash when deleting files owned by library
393 - Python: Make sure GB link object isn't GC'd before GB object
394 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
395 - Qt: Fix tile and sprite views not always displaying at first
396 - Qt: Fix audio context holding onto closed game controller
397 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
398 - Qt: Fix window icon on X11
399 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
400 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
401 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
402Misc:
403 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
404 - Qt: Updated Italian translation (by Vecna)
405
4060.7.0: (2019-01-26)
407Features:
408 - ELF support
409 - Game Boy Camera support
410 - Qt: Set default Game Boy colors
411 - Game Boy Printer support
412 - Super Game Boy support
413 - Customizable autofire speed
414 - Ability to set default Game Boy model
415 - Map viewer
416 - Automatic cheat loading and saving
417 - GameShark and Action Replay button support
418 - AGBPrint support
419 - Debugger: Conditional breakpoints and watchpoints
420 - Ability to select GB/GBC/SGB BIOS on console ports
421 - Optional automatic state saving/loading
422 - Access to ur0 and uma0 partitions on the Vita
423 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
424 - GBA: ARMIPS/A22i-style and ELF symbol table support
425 - Initial Switch port
426Bugfixes:
427 - ARM: Fix MSR when T bit is set
428 - Core: Fix audio sync breaking when interrupted
429 - Core: Fix ordering events when scheduling during events
430 - FFmpeg: Fix encoding audio/video queue issues
431 - GB: Revamp IRQ handling based on new information
432 - GB: Fix IRQ disabling on the same T-cycle as an assert
433 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
434 - GB Audio: Clock frame events on DIV
435 - GB Audio: Fix channel 3 reset value
436 - GB Audio: Fix channel 4 initial LFSR
437 - GB Audio: Fix channel 1, 2 and 4 reset timing
438 - GB I/O: DMA register is R/W
439 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
440 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
441 - GB, GBA Savedata: Fix unmasking savedata crash
442 - GB Serialize: Fix audio state loading
443 - GB Serialize: Fix game title check
444 - GB Serialize: Fix IRQ pending/EI pending confusion
445 - GB Timer: Minor accuracy improvements
446 - GB Video: Fix dot clock timing being slightly wrong
447 - GB Video: Fix loading states while in mode 3
448 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
449 - GB Video: Fix SCX timing
450 - GB, GBA Video: Don't call finishFrame twice in thread proxy
451 - GBA: Reset WAITCNT properly
452 - GBA BIOS: Fix BitUnPack final byte
453 - GBA BIOS: Fix BitUnPack narrowing
454 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
455 - GBA DMA: Fix temporal sorting of DMAs of different priorities
456 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
457 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
458 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
459 - GBA Savedata: Fix savedata modified time updating when read-only
460 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
461 - GBA Serialize: Fix loading states in Hblank
462 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
463 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
464 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
465 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
466 - GBA Video: Start timing mid-scanline when skipping BIOS
467 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
468 - GBA Video: Make layer disabling work consistently
469 - PSP2: Fix more issues causing poor audio
470 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
471 - Qt: Improve FPS timer stability
472 - Util: Fix wrapping edge cases in RingFIFO
473Misc:
474 - 3DS: Remove deprecated CSND interface
475 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
476 - Core: Remove broken option for whether rewinding restores save games
477 - Feature: Added loading savestates from command line
478 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
479 - FFmpeg: Support lossless h.264 encoding
480 - FFmpeg: Support lossless VP9 encoding
481 - GBA Cheats: Allow multiple ROM patches in the same slot
482 - GB: Skip BIOS option now works
483 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
484 - GB Audio: Improved audio quality
485 - GB, GBA Audio: Increase max audio volume
486 - GB MBC: Remove erroneous bank 0 wrapping
487 - GB Video: Darken colors in GBA mode
488 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
489 - GBA: Implement display start DMAs
490 - GBA: Improve multiboot image detection
491 - GBA Memory: 64 MiB GBA Video cartridge support
492 - GBA Savedata: Remove ability to disable realistic timing
493 - GBA Timer: Use global cycles for timers
494 - Libretro: Add frameskip option
495 - mGUI: Add fast forward toggle
496 - PSP2: Use system enter key by default
497 - Python: Integrate tests from cinema test suite
498 - Qt: Redo GameController into multiple classes
499 - Qt: Prevent window from being created off-screen
500 - Qt: Add option to disable FPS display
501 - Qt: Options to mess around with layer placement
502 - Qt: Add load alternate save option
503 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
504 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
505 - Test: Restructure test suite into multiple executables
506 - Util: Don't build crc32 if the function already exists
507 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
508Changes from beta 1:
509Features:
510 - Libretro: Add Game Boy cheat support
511 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
512 - Switch: Rumble support
513 - Switch: Rotation support
514 - Switch: Screen stretching options
515 - Qt: State file load/save menu options
516 - Windows installer
517 - Tile viewer now has adjustable width
518 - Python: Experimental audio API
519Bugfixes:
520 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
521 - Core: Remember to deinit proxy ring FIFO
522 - Core: Reroot timing list when (de)scheduling
523 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
524 - GB MBC: Fix MBC30 SRAM
525 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
526 - GB Video: Fix SGB border hole size
527 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
528 - GBA: Fix GB Player features
529 - GBA I/O: SOUNDCNT_HI is readable when sound is off
530 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
531 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
532 - Libretro: Fix adding codes with hooks
533 - PSP2: Fix audio crackling after fast forward
534 - PSP2: Fix audio crackling when buffer is full
535 - Qt: Fix jumbled background when paused
536 - Qt: Fix FPS counter on Windows
537 - Qt: Fix focus issues with load/save state overlay
538 - Switch: Fix incorrect mapping for fast forward cap
539 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
540 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
541 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
542 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
543 - Qt: Ensure FATAL logs reach log view
544 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
545Misc:
546 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
547 - Debugger: Minor text fixes
548 - Debugger: Readability improvements (fixes mgba.io/i/1238)
549 - GB: Improved SGB2 support
550 - GB Audio: Skip frame if enabled when clock is high
551 - Libretro: Reduce rumble callbacks
552 - mGUI: Add SGB border configuration option
553 - mGUI: Add support for different settings types
554 - Python: Minor API improvements
555 - Qt: Ensure camera image is valid
556 - Qt: Debugger console history
557 - Qt: Detect presence of GL_ARB_framebuffer_object
558 - Qt: Minor memory view tweaks
559 - Res: Improve modeling of AGB/AGS screen in shaders
560 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
561 - Wii: Expose stretch configuration in settings
562 - Wii: Stretch now sets pixel-accurate mode size cap
563
5640.7 beta 1: (2018-09-24)
565- Initial beta for 0.7
566
5670.6.3: (2018-04-14)
568Bugfixes:
569 - GB Audio: Revert unsigned audio changes
570 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
571 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
572
5730.6.2: (2018-04-03)
574Bugfixes:
575 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
576 - 3DS: Fix opening files in directory names with trailing slashes
577 - LR35902: Fix watchpoints not reporting new value
578 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
579 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
580 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
581 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
582 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
583 - GBA: Fix SharkPort saves for EEPROM games
584 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
585 - GBA BIOS: Fix incorrect exit condition in LZ77
586 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
587 - GBA Cheats: Fix slide codes not initializing properly
588 - GBA DMA: ROM reads are forced to increment
589 - GBA Hardware: RTC accuracy improvements
590 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
591 - GBA Memory: Fix copy-on-write memory leak
592 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
593 - GBA Savedata: Fix crash when resizing flash
594 - GBA Video: Force align 256-color tiles
595 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
596 - PSP2: Fix issues causing poor audio
597 - Python: Fix package directory
598 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
599 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
600 - Wii: Fix screen tear when unpausing
601 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
602Misc:
603 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
604 - GB MBC: Remove erroneous bank 0 wrapping
605 - GBA: Improve multiboot image detection
606 - PSP2: Use system enter key by default
607
6080.6.1: (2017-10-01)
609Bugfixes:
610 - GB, GBA: Fix crashes when attempting to identify null VFiles
611 - GB, GBA: Fix sync to video with frameskip
612 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
613 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
614 - GB Core: Fix palette loading when loading a foreign config
615 - GB MBC: Pocket Cam memory should be accessible without enabling
616 - GB MBC: Fix SRAM sizes 4 and 5
617 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
618 - GB MBC: Fix RTC loading when file size is off
619 - GB Memory: Initialize peripheral pointers
620 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
621 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
622 - GB Memory: Actually load latch time from savestate
623 - GB Serialize: Fix deserializing video STAT
624 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
625 - GB Video: Fix potential hang when ending mode 0
626 - GB Video: Fix read mode when enabling LCD
627 - GBA: Reset active region as needed when loading a ROM
628 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
629 - GBA BIOS: Use core's VRAM variable instead of renderer's
630 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
631 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
632 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
633 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
634 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
635 - Python: Fix importing .gb or .gba before .core
636 - Qt: Fix command line debugger closing second game
637 - Qt: Fix LOG argument order
638 - Qt: Fix timezone issues with time overrides
639 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
640 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
641Misc:
642 - CMake: Fix CPack dependencies for libpng 1.6
643 - GBA: Detect hardware for Pokémon FireRed ROM hacks
644 - GBA Cheats: Improve detection of raw cheats
645 - Qt: Don't rebuild library view if style hasn't changed
646 - Qt: Allow overrides to be saved before a game is loaded
647 - Qt: Hide mouse immediately when loading
648 - SDL: Fix 2.0.5 build on macOS under some circumstances
649 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
650
6510.6.0: (2017-07-16)
652Features:
653 - Library view
654 - Sprite viewer
655 - Debugging console
656 - Improved memory viewer
657 - Memory search
658 - Command line ability to override configuration values
659 - Add option to allow preloading the entire ROM before running
660 - Add option for whether rewinding restores save games
661 - Savestates now contain any RTC override data
662 - Add option to lock video to integer scaling
663 - LR35902: Watchpoints
664 - LR35902/GB-Z80 disassembler
665 - GB: Tile viewer
666 - GB: Video/audio channel enabling/disabling
667 - GB: Symbol table support
668 - GB MBC: Add MBC1 multicart support
669 - GBA: Support printing debug strings from inside a game
670 - GBA: Better cheat type autodetection
671 - Implement keypad interrupts
672 - Configuration of gamepad hats
673 - Video log recording for testing and bug reporting
674 - Debugger: Segment/bank support
675 - Debugger: Execution tracing
676 - Qt: German translation (by Lothar Serra Mari)
677 - Qt: Spanish translation (by Kevin López)
678 - Qt: Italian translation (by theheroGAC)
679Bugfixes:
680 - ARM7: Fix MLA/*MULL/*MLAL timing
681 - Core: Fix crash with rewind if savestates shrink
682 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
683 - Core: Fix directory sets crashing on close if base isn't properly detached
684 - FFmpeg: Fix overflow and general issues with audio encoding
685 - GB: Fix flickering when screen is strobed quickly
686 - GB: Fix STAT blocking
687 - GB MBC: Fix ROM bank overflows getting set to bank 0
688 - GB MBC: Fix swapping carts not detect new MBC
689 - GB Timer: Improve DIV reset behavior
690 - GB Timer: Fix DIV batching if TAC changes
691 - GB Video: Reset renderer when loading state
692 - GBA: Fix multiboot ROM loading
693 - GBA: Fix multiboot loading resulting in too small WRAM
694 - GBA BIOS: Implement BitUnPack
695 - GBA BIOS: Fix ArcTan sign in HLE BIOS
696 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
697 - GBA BIOS: Fix INT_MIN/-1 crash
698 - GBA Hardware: Fix crash if a savestate lies about game hardware
699 - GBA I/O: Handle audio registers specially when deserializing
700 - GBA Memory: Improve initial skipped BIOS state
701 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
702 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
703 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
704 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
705 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
706 - LR35902: Fix core never exiting with certain event patterns
707 - LR35902: Fix pc overflowing current region off-by-one
708 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
709 - OpenGL: Fix some shaders causing offset graphics
710 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
711 - Qt: Fix window icon being stretched
712 - Qt: Fix data directory path
713 - Qt: Fix timing issues on high refresh rate monitors
714 - Qt: Fix linking after some windows have been closed
715 - Qt: Fix crash when changing audio settings after a game is closed
716 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
717 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
718 - Qt: Fix game unpausing after frame advancing and refocusing
719 - SDL: Fix game crash check
720 - SDL: Fix race condition with audio thread when starting
721 - SDL: Fix showing version number
722 - Test: Fix crash when loading invalid file
723 - Test: Fix crash when fuzzing fails to load a file
724 - Test: Don't rely on core for frames elapsed
725 - Test: Fix crash when loading invalid file
726 - Test: Fix crash when fuzzing fails to load a file
727 - Tools: Fix recurring multiple times over the same library
728 - Util: Fix overflow when loading invalid UPS patches
729 - Util: Fix highest-fd socket not being returned by SocketAccept
730 - Windows: Fix VDir.rewind
731Misc:
732 - All: Add C++ header guards
733 - All: Move time.h include to common.h
734 - 3DS, PSP2, Wii: Last directory loaded is saved
735 - CMake: Add ability to just print version string
736 - Core: New, faster event timing subsystem
737 - Core: Clean up some thread state checks
738 - Core: Add generic checksum function
739 - Core: Cores can now have multiple sets of callbacks
740 - Core: Restore sleep callback
741 - Core: Move rewind diffing to its own thread
742 - Core: Ability to enumerate and modify video and audio channels
743 - Core: List memory segments in the core
744 - Core: Move savestate creation time to extdata
745 - Core: Config values can now be hexadecimal
746 - Core: Improved threading interrupted detection
747 - Debugger: Modularize CLI debugger
748 - Debugger: Make building with debugging aspects optional
749 - Debugger: Add functions for read- or write-only watchpoints
750 - Debugger: Make attaching a backend idempotent
751 - Debugger: Add mDebuggerRunFrame convenience function
752 - Feature: Move game database from flatfile to SQLite3
753 - Feature: Support ImageMagick 7
754 - Feature: Make -l option explicit
755 - FFmpeg: Return false if a file fails to open
756 - FFmpeg: Force MP4 files to YUV420P
757 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
758 - GB: Reset with initial state of DIV register
759 - GB MBC: New MBC7 implementation
760 - GB Audio: Simplify envelope code
761 - GB Audio: Improve initial envelope samples
762 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
763 - GB Video: Improved video timings
764 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
765 - GBA, GB: ROM is now unloaded if a patch is applied
766 - GBA DMA: Refactor DMA out of memory.c
767 - GBA DMA: Move DMAs to using absolute timing
768 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
769 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
770 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
771 - GBA Memory: Support reading/writing POSTFLG
772 - GBA Memory: Remove unused prefetch cruft
773 - GBA Timer: Improve accuracy of timers
774 - GBA Video: Clean up unused timers
775 - GBA Video: Allow multiple handles into the same tile cache
776 - GBA Video, GB Video: Colors are now fully scaled
777 - GBA Video: Optimize when BLD* registers are written frequently
778 - OpenGL: Add xBR-lv2 shader
779 - Qt: Move last directory setting from qt.ini to config.ini
780 - Qt: Improved HiDPI support
781 - Qt: Expose configuration directory
782 - Qt: Merge "Save" and "OK" buttons in shader options
783 - Qt: Automatically load controller profile when plugged in
784 - Qt: Rename "Resample video" option to "Bilinear filtering"
785 - Qt: Remove audio thread
786 - Qt: Remove audio buffer sizing in AudioProcessorQt
787 - Qt: Re-enable QtMultimedia on Windows
788 - Qt: Make "Mute" able to be bound to a key
789 - Qt: Add .gb/.gbc files to the extension list in Info.plist
790 - Qt: Relax hard dependency on OpenGL
791 - Qt: Better highlight active key in control binding
792 - SDL: Remove scancode key input
793 - SDL: Automatically map controllers when plugged in
794 - Test: Add a basic test suite
795 - Util: Add size counting to Table
796 - Util: Add 8-bit PNG write support
797 - Util: Tune patch-fast extent sizes
798 - VFS: Call msync when syncing mapped data
799 - VFS: Allow truncating memory chunk VFiles
800 - VFS: Fix some minor VFile issues with FILEs
801 - VFS: Optimize expanding in-memory files
802 - VFS: Add VFileFIFO for operating on circle buffers
803Changes from beta 1:
804Features:
805 - Qt: Italian translation (by theheroGAC)
806 - Qt: Updated German translation
807Bugfixes:
808 - GB Audio: Fix incorrect channel 4 iteration
809 - GB Audio: Fix zombie mode bit masking
810 - GB Serialize: Fix timer serialization
811 - GB Video: Fix LYC regression
812 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
813 - GBA Timer: Fix count-up timing overflowing timer 3
814 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
815 - Qt: Fix memory search close button (fixes mgba.io/i/769)
816 - Qt: Fix window icon being stretched
817 - Qt: Fix initial window size (fixes mgba.io/i/766)
818 - Qt: Fix data directory path
819 - Qt: Fix controls not saving on non-SDL builds
820 - Qt: Fix translation initialization (fixes mgba.io/i/776)
821 - Qt: Fix patch loading while a game is running
822 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
823 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
824 - Qt: Fix GL-less build
825 - Qt: Fix Software renderer not handling alpha bits properly
826 - Qt: Fix screen background improperly stretching
827 - SDL: Fix cheats not loading
828Misc:
829 - GB Serialize: Add MBC state serialization
830 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
831 - GBA Timer: Improve accuracy of timers
832 - PSP2: Update toolchain to use vita.cmake
833 - Qt: Add language selector
834 - Qt: Minor test fixes
835 - Qt: Move shader settings into main settings window
836 - Qt: Dismiss game crashing/failing dialogs when a new game loads
837 - Qt: Properly ship Qt translations
838 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
839
8400.6 beta 1: (2017-06-29)
841 - Initial beta for 0.6
842
8430.5.2: (2016-12-31)
844Bugfixes:
845 - All: Fix fullscreen config option being ignored
846 - ARM7: PSR mode bits should not get sign extended
847 - GB: Fix audio not being deinitialized
848 - GB: Fix crash when masking savedata
849 - GB: Properly initialize sramRealVf variable
850 - GB Audio: Fix serialization of channel 3 and NR52 properties
851 - GB Audio: Reset envelope timer when reseting sound channel
852 - GB MBC: Fix SRAM dangling pointer with RTC games
853 - GB MBC: Fix initializing MBC when no ROM is loaded
854 - GB Memory: Fix patching ROM bank 0
855 - GB Memory: Fix starting HDMAs during mode 0
856 - GB Memory: Fix HDMA5 value after DMA completes
857 - GB Video: Initialize LCDC in renderer
858 - GB Video: Hblank IRQs should mask LYC=LY IRQs
859 - GBA: Fix IRQs firing after already being cleared
860 - GBA: Only unhalt CPU if appropriate bit is set in IE
861 - GBA: Add savegame override for Crash Bandicoot 2
862 - GBA BIOS: Fix MidiKey2Freq BIOS reads
863 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
864 - GBA Cheats: Fix GameShark ROM patches
865 - GBA I/O: Mask off WAITCNT bits that cannot be written
866 - GBA Memory: Fix misaligned BIOS reads
867 - GBA Memory: Fix VCOUNT being writable
868 - GBA Video: Fix out of bounds sprite transforms
869 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
870 - Libretro: Fix disabling BIOS
871 - Libretro: Fix Game Boy savestates and audio
872 - Qt: Fix changing resolution of software renderer
873 - Qt: Fix setting overrides
874 - Qt: Fix cut off tiles and alignment issues in tile viewer
875 - Qt: Only reset window dimensions when first shown
876 - Qt: Fix Qt Multimedia audio driver on big endian
877 - Qt: Fix Apply button for key and controller configurations
878 - VFS: Fix resizing memory chunks when not needed
879 - Windows: Fix Unicode directory handling
880Misc:
881 - GB, GBA: Prevent loading null ROMs
882 - GB Audio: Initialize wave RAM to GBC values
883 - GB Memory: Reset ROM bank when loading a ROM
884 - PSP2: Improved controller rumble
885
8860.5.1: (2016-10-05)
887Bugfixes:
888 - Core: Fix importing save games as read-only
889 - FFmpeg: Fix encoding AAC
890 - GB: Fix invalid STOP behavior on Game Boy Color
891 - GB: Initialize audio properly
892 - GB: Properly clear KEY1 bit 0 when switching speeds
893 - GB: Properly unload save files when unloading a ROM
894 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
895 - GB MBC: Fix MBC7 when size is incorrectly specified
896 - GB MBC: Fix RTC access when no save file is loaded
897 - GB SIO: Don't auto-clock external shift clock
898 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
899 - GB Video: Fix video frames getting missed when LCDC is off
900 - GB Video: Clear screen when LCDC is off
901 - GBA Cheats: Fix holding onto pointers that may get invalidated
902 - GBA Cheats: Fix key-activated CodeBreaker cheats
903 - GBA Cheats: Fix uninitialized memory getting freed when saving
904 - GBA Hardware: Improve Game Boy Player rumble behavior
905 - GBA Memory: Fix several unused I/O register read values
906 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
907 - LR35902: Fix events running with the wrong cycle active
908 - Qt: Fix "close" button on Overrides view
909 - Qt: Fix saving overrides
910 - Qt: Fix directory set unloading when replacing the ROM
911 - Qt: Fix patch loading
912 - Qt: Fix crash when saving an override if a game isn't loaded
913 - Qt: Fix showing default display driver as OpenGL (force 1.x)
914 - SDL: Attach rumble in SDL frontend
915 - Util: Fix PNG identification on files too small to be a PNG
916Misc:
917 - All: Only update version info if needed
918 - All: Split out install locations for Libretro and OpenEmu
919 - FFmpeg: Encoding cleanup
920 - GB: Reset active region when reloading ROM
921 - GB Memory: Initialize RAM pattern for GBC
922 - GB Video: Improved video timings
923 - Qt: Manage window sizes slightly better
924 - Qt: Remember scale option independent of core dimensions
925
9260.5.0: (2016-09-19)
927Features:
928 - Game Boy support
929 - Support for encrypted CodeBreaker GBA cheats
930 - Emulation of Vast Fame protected GBA carts (taizou)
931 - Tile viewer
932 - Threaded rendering mode
933 - Libretro: Memory map and achievement support (leiradel)
934 - GUI: Add UI control remapping
935 - GUI: Add fast-forward
936 - Wii: 240p support
937 - 3DS: Adjustable screen darkening
938 - Ability to temporarily load a savegame
939 - Load specific files out of archives
940 - Automatic BIOS detection
941Bugfixes:
942 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
943 - Debugger: Fix GDB breakpoints
944 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
945 - GBA: Fix filehandle leak with savegames
946 - GBA: Timer 0 cannot be count up
947 - GBA: Count up timers should not count themselves
948 - GBA Memory: Fix mirror on non-overdumped Classic NES games
949 - GBA Memory: Fix ldm {pc}
950 - GBA Savedata: Fix savedata sync timer
951 - GBA Savedata: Only unmap savedata if present
952 - GBA Serialize: Savestates now properly store prefetch
953 - GBA Video: WIN0/1 take priority over OBJWIN
954 - GBA Video: Fix out-of-order OBJWIN
955 - PSP2: Fix GPU crash while exiting
956 - PSP2: Fix VSync
957 - PSP2: Fix accelerometer range
958 - PSP2: Actually load screen mode setting
959 - PSP2: Fix gyroscope direction
960 - PSP2: Delete threads after they return
961 - PSP2: Fix mapping/unmapping from not at 0
962 - Qt: Fix bug in software renderer scaling
963 - Qt: Fix hanging key press after disabling autofire
964 - Qt: Fix being unable to pause manually when using auto-pausing
965 - SDL: Fix axes being mapped wrong
966 - Util: Fix realloc semantics in utf16to8
967 - Util: Fix inserting too many items into a hash table
968 - VFS: Fix uninitialized varaible reading from 7z
969 - VFS: Fix reading multiple files from a 7z archive
970 - Wii: Fix framelimiting after a slowdown
971 - Wii: Fix garbage flash at startup
972Misc:
973 - 3DS: Use blip_add_delta_fast for a small speed improvement
974 - 3DS: Allow UTF-16 filenames
975 - 3DS: Port to using citro3D
976 - 3DS: Use system font for menus
977 - 3DS: Attempt to use Core 2 for threads
978 - 3DS: Adjustable filering
979 - 3DS: 3D banner
980 - All: Add QUIET parameter to silence CMake
981 - All: Faster memory read/write
982 - ARM7: Support forcing Thumb mode via MSR
983 - ARM7: Flush prefetch cache when loading CPSR via MSR
984 - ARM7: Clean up instruction decoding for future expandability
985 - Debugger: Support register and memory writes via GDB stub
986 - Debugger: Add software breakpoint support to gdb
987 - FFmpeg: Full support for libavcodec 56+
988 - GBA: Better debug logging if event processing breaks
989 - GBA Audio: Force audio DMAs to not increment destination
990 - GBA BIOS: Use custom ArcTan, not relying on OS
991 - GBA Hardware: Clean up dead code in GBP
992 - GBA Memory: Optimize stalling behavior
993 - GBA Memory: Optimize Load-/StoreMultiple
994 - GBA Savedata: Add realistic timing for EEPROM
995 - GBA Serialize: Savestates now store if CPU was halted
996 - GBA Video: Remove old slow path fallback
997 - GBA Video: Optimize sprite drawing
998 - GBA Video: Optimize mode 0 rendering
999 - GBA Video: Optimize compositing cases slightly
1000 - GUI: Screenshot dimensions are now passed through
1001 - GUI: Add back logging
1002 - GUI: Only reload config if manually saved
1003 - GUI: Increase scrolling speed
1004 - OpenGL: Log shader compilation failure
1005 - OpenGL: Add texSize uniform
1006 - Qt: Make -g flag work in Qt build
1007 - Qt: Simplify OpenGL context creation
1008 - Qt: Thread startup improvements
1009 - Qt: Make audio channel/video layer options shortcut mappable
1010 - Qt: Remove some C99isms from C++ code
1011 - Qt: Remove default autofire mappings
1012 - Qt: Make reseting when pasued frame-accurate
1013 - Qt: Rearchitect game closing codepath
1014 - PSP2: Use system font for menus
1015 - PSP2: Add rumble for PS TV
1016 - PSP2: Add fit-to-height screen mode
1017 - PSP2: Sync files per descriptor
1018 - PSP2: Allow UTF-8 filenames
1019 - PSP2: Screenshots are now saved into the Photo Gallery
1020 - PSP2: Stop underclocking when menuing
1021 - SDL: Increase default audio buffer size to 1024 samples
1022 - SDL: More responsive rumble
1023 - Util: Add Vector GetConstPointer
1024 - Util: Add rtrim
1025 - Util: Add endswith
1026 - VFS: Improve zip file detection
1027 - Wii: Add pixelated resample filter
1028 - Windows: Add native VDir support
1029 - Util: Add PRIz macro for libc versions that don't support %z
1030
10310.4.1: (2016-07-11)
1032Bugfixes:
1033 - All: Fix several file handle leaks
1034 - All: Fix instruction tables getting zeroed when linking sometimes
1035 - ARM7: Fix flags on SBC/RSC
1036 - ARM7: Fix setting spsr privilege bits when spsr is empty
1037 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1038 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1039 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1040 - GBA Memory: Fix executing code from OBJ region of VRAM
1041 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1042 - GBA Serialize: Fix loading savegames from savestates
1043 - OpenGL: Correct boolean vector strcmp strings for uniforms
1044 - Qt: Fix sending gameStopped twice
1045 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1046 - Qt: Fix initial state of key mapping
1047 - Qt: Initialize m_useBios
1048 - SDL: Fix joystick initialization on BSD
1049 - SDL: Fix potential joystick crash in games with rumble
1050 - SDL: Fix SDL 1.2 build
1051 - SDL: Fix sporadic crash when deinitializing audio
1052 - Shaders: Fix AGS-001 shader with some bad drivers
1053 - Util: Use closesocket on Windows
1054 - Util: Fix socket bind addresses
1055 - VFS: Fix reading 7z archives without rewinding first
1056 - VFS: VFileFromFD should not open directories
1057 - Wii: Fix tilting direction
1058 - Util: Fix realloc semantics in utf16to8
1059Misc:
1060 - All: Allow use of external minizip library
1061 - Debugger: CLI debugger now exits when end-of-stream is reached
1062 - FFmpeg: Update dependencies on Ubuntu
1063 - GBA: Slightly optimize GBAProcessEvents
1064 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1065 - GBA Video: Null renderer should return proper register values
1066 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1067 - Qt: Add preset for DualShock 4
1068 - Qt: Update 360 input profile on OS X to reflect newer drivers
1069 - Qt: Remove use of NaN
1070 - Qt: Canonicalize file paths when loading games
1071 - Qt: Add refresh button to controller editing
1072 - SDL: Remove default gamepad mappings
1073 - Util: Fix intermittent build failure on OS X
1074 - VFS: VFile.sync now updates modified time
1075
10760.4.0: (2016-02-02)
1077Features:
1078 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1079 - I/O viewer
1080 - Booting of multiboot images
1081 - Customization of GIF recording
1082 - Libretro: Cheat code support
1083 - Support for GLSL shaders
1084 - ROM information view
1085 - Support for VBA-style cheat codes
1086 - Savestates now store creation timestamps
1087 - Key autofire
1088 - Libretro: Allow blocking opposing directional input
1089 - OpenEmu core for OS X
1090 - Libretro: Settings for using BIOS and skipping intro
1091 - Libretro: Customizable idle loop removal
1092 - Implemented cycle counting for sprite rendering
1093 - Cleaner, unified settings window
1094 - Added a setting for pausing when the emulator is not in focus
1095 - Customizable paths for save games, save states, screenshots and patches
1096 - Controller hotplugging
1097 - Ability to store save games and active cheats within savestates
1098Bugfixes:
1099 - ARM7: Fix sign of unaligned LDRSH
1100 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1101 - Debugger: Fix watchpoints in gdb
1102 - GBA: Fix warnings when creating and loading savestates
1103 - GBA: Fix Iridion II savetype
1104 - GBA BIOS: Fix misaligned CpuSet
1105 - GBA Cheats: Fix cheats setting the Action Replay version
1106 - GBA Hardware: Fix GPIO on big endian
1107 - GBA Memory: Fix DMA register writing behavior
1108 - GBA Memory: Fix DMAs triggering two cycles early
1109 - Libretro: Fix aspect ratio
1110 - Qt: Fix some potential crashes with the gamepad mapping
1111 - Qt: Fix keys being mapped incorrectly when loading configuration file
1112 - Util: Fix PowerPC PNG read/write pixel order
1113 - Util: Fix excessive memory allocation when decoding a PNG
1114 - VFS: Fix VFileReadline and remove _vfdReadline
1115Misc:
1116 - All: Improved PowerPC support
1117 - All: Fix some undefined behavior warnings
1118 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1119 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1120 - GBA: Implement bad I/O register loading
1121 - GBA: Allow jumping to OAM and palette RAM
1122 - GBA BIOS: Finish implementing RegisterRamReset
1123 - GBA Config: Add "override" layer for better one-time configuration
1124 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1125 - GBA Memory: Use a dynamically sized mask for ROM memory
1126 - GBA Memory: Implement several unimplemented memory access types
1127 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1128 - GBA RR: Starting from savestate now embeds the savegame
1129 - GBA RR: Add preliminary SRAM support for VBM loading
1130 - GBA RR: Add support for resets in movies
1131 - GBA Video: Remove lastHblank, as it is implied
1132 - Libretro: Use anonymous memory mappers for large blocks of memory
1133 - Libretro: Add install target for libretro core
1134 - Qt: Window size command line options are now supported
1135 - Qt: Increase usability of key mapper
1136 - Qt: Add 'Apply' button to settings window
1137 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1138 - Qt: Allow use of modifier keys as input
1139 - Qt: Optimize log viewer
1140 - Qt: Added button for breaking into the GDB debugger
1141 - Qt: Add box for showing duration of rewind
1142 - SDL: Support fullscreen in SDL 1.2
1143 - SDL: Allow GBASDLAudio to be used without a thread context
1144 - Util: Use VFile for configuration
1145 - Util: Add MutexTryLock
1146
11470.3.2: (2015-12-16)
1148Bugfixes:
1149 - ARM7: Fix STRT/STRBT
1150 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1151 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1152 - Libretro: Fix problems with rumble not turning off
1153 - GBA: Fix idle skip state being retained between games
1154 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1155 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1156 - GBA BIOS: Fix Sqrt sign
1157 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1158 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1159 - GBA Memory: Fix DMA behavior for SRAM accesses
1160 - GBA Memory: Fix Store8 to OBJ VRAM
1161 - GBA Memory: Fix alignment of LDM/STM on SRAM
1162 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1163 - GBA Memory: Fix timing of DMAs
1164 - GBA Video: Fix _mix for 15-bit color
1165 - GBA Video: Fix OAM and palette initialization
1166 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1167 - Qt: Use safer isLoaded check in GameController
1168 - Qt: Fix a race condition in PainterGL that could lead to a crash
1169 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1170 - Qt: Fix font size in memory viewer
1171 - Qt: Fix a crash in the memory viewer
1172 - Qt: Add additional checks in CheatModel to prevent crashes
1173 - Qt: Fix race condition with setting sample rate
1174 - Qt: Fix crash when closing multiplayer windows
1175 - Qt: Fix resetting while paused
1176Misc:
1177 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1178 - Qt: Add mute option to menu
1179
11800.3.1: (2015-10-24)
1181Bugfixes:
1182 - ARM7: Fix instruction decoding of Thumb shifts
1183 - GBA: Deinit savegame when unloading a ROM
1184 - GBA: Fix BIOS check on big endian
1185 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1186 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1187 - GBA Audio: Fix audio channels being silenced at the wrong time
1188 - GBA Memory: Fix bad BIOS Load16 on big endian
1189 - GBA Memory: Fix bad Load8 on big endian
1190 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1191 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1192 - GBA Video: Fix objwin and blending interaction on sprites
1193 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1194 - Libretro: Fix a memory leak with the render buffer
1195 - Qt: Windows no longer spawn in the top left on first launch
1196 - Qt: Fix install path of XDG desktop file with DESTDIR
1197 - Qt: Fix drag and drop on Windows
1198 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1199 - VFS: Fix return values of VFileFILE.read and .write
1200Misc:
1201 - All: Reset next event to cycles instead of zero to interrupt
1202 - All: Add --version flag
1203 - ARM7: Force disable LTO on two files to work around a GCC bug
1204 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1205 - GBA: Better memory handling with PNG savestates
1206 - GBA: Additional savestate sanity checks
1207 - GBA: Check for cycle count being too high
1208 - GBA Audio: Allow GBAAVStream to have no video callback
1209 - GBA BIOS: Implement RegisterRamReset for SIO registers
1210 - Qt: Remove useless help icons in dialogs
1211 - Qt: Prevent savestate window from opening while in multiplayer
1212 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1213 - Qt: Dropping multiplayer windows works more cleanly now
1214
12150.3.0: (2015-08-16)
1216Features:
1217 - Ability to hide individual background layers, or OBJs
1218 - Ability to mute individual audio channels
1219 - Palette viewer and exporter
1220 - Volume control
1221 - More shortcuts are editable (e.g. quick save/load)
1222 - Rewind now shows the frame after rewinding
1223 - Import/Export of GameShark/Action Replay snapshots
1224 - Add "Step backwards" item for single increment rewind
1225 - Deadzone estimation for game controllers
1226 - Analog inputs can be used for shortcuts
1227 - Menu items for specific solar sensor brightness levels
1228 - Remappable controls for tilt and gyroscope sensors
1229 - Status messages for actions taken while a game is running (e.g. save/load state)
1230 - Memory inspector
1231 - Screensaver can now be suspended while a game is running
1232 - Load/save the most recent savestate slot
1233 - Support varible speed (PWM) rumble
1234 - Ability to cap fast forward speed
1235 - Finer control over FPS target
1236 - Holdable shortcut for rewinding one frame at a time
1237 - Ability to boot directly into the BIOS
1238 - Preliminary support for yanking out the game pak while a game is running
1239 - Thumb-drive mode by putting a file called portable.ini in the same folder
1240 - Configurable display driver, between software and OpenGL
1241 - Undo-able savestate loading and saving
1242 - Controller profiles now store shortcut settings
1243 - Default controller profiles for several common controllers
1244 - Libretro now supports BIOS, rumble and solar sensor
1245 - Implement BIOS call Stop, for sleep mode
1246 - Automatically load patches, if found
1247 - Improved video synchronization
1248 - Configurable audio output sample rate
1249Bugfixes:
1250 - ARM7: Fix SWI and IRQ timings
1251 - ARM7: Fix Thumb MUL timing
1252 - ARM7: Fix timing of multiplies to use N cycles
1253 - ARM7: ARMHotplugDetach should call deinit
1254 - Debugger: Fix use-after-free in breakpoint clearing code
1255 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1256 - GBA: Cap audio FIFO read size during deserialization
1257 - GBA: Check for corrupted savestates when loading
1258 - GBA: Check for improperly sized savestates when loading
1259 - GBA: Check for savestates made from differently sized ROMs
1260 - GBA: Fix calls to endian-independent loadstores
1261 - GBA: Fix timing of reading from timer registers
1262 - GBA: Ensure cycles never go negative
1263 - GBA Audio: Force audio FIFOs to 32-bit
1264 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1265 - GBA Audio: Fix sample order in audio channel 3
1266 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1267 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1268 - GBA Memory: Improve Thumb open bus behavior
1269 - GBA Memory: Fix potential DMA issue when loading a savestate
1270 - GBA Memory: Fix load/store multiple video memory waitstates
1271 - GBA SIO: Fix reseting when there are SIO devices attached
1272 - GBA Video: Blended sprites should never have other effects applied
1273 - GBA Video: Fix out-of-bounds tiles in mosaic
1274 - GBA Video: Fix windows not affecting sprites
1275 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1276 - GBA Video: Fix timing on first scanline
1277 - Qt: Better cleanup when a game crashes
1278 - Qt: Fix open ROM dialog filtering for archive formats
1279 - Qt: Cap the maximum number of multiplayer windows
1280 - Qt: Fix maximum year in sensor override
1281 - Qt: Fix window being too tall after exiting fullscreen
1282 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1283 - Qt: Fix analog buttons not getting unmapped
1284 - Qt: Fix passing command line options
1285 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1286 - SDL: Fix SDL build when OpenGL is missing
1287 - Util: Allow loading IPS patches that grow the ROM
1288 - VFS: Fix resource leaks if some allocations fail
1289 - VFS: Fix line-reading to return proper values
1290 - Video: Fix an issue with very long filenames
1291 - Util: Fix formatting of floats
1292Misc:
1293 - All: Add --help flag for command line programs
1294 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1295 - All: Enable static linking for Windows
1296 - All: Enable static linking for OS X
1297 - All: Threads are now named
1298 - All: Proper handling of Unicode file paths
1299 - ARM7: Add emulation for Undefined CPU mode
1300 - ARM7: Reduce the size of the Thumb instruction table
1301 - GBA: Add status log level
1302 - GBA: GBARewind now returns how many states it has rewound
1303 - GBA: SIO logging layer
1304 - GBA BIOS: Stub out SoundBias
1305 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1306 - GBA: Don't include GBACLIDebugger struct unless needed
1307 - GBA: Savedata is now synced shortly after data finishes being written
1308 - GBA: Process multiple timer events at once, if necessary
1309 - GBA Audio: Implement audio reset for channels A/B
1310 - GBA Audio: Process multiple audio events at once, if necessary
1311 - GBA Hardware: Backport generic RTC source into core
1312 - GBA Input: Allow axes and buttons to be mapped to the same key
1313 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1314 - GBA SIO: Add a dummy driver for Normal mode
1315 - GBA Thread: Add functionality for running callbacks on the GBA thread
1316 - GBA Thread: Split GBASync into a separate file
1317 - GBA Video: Refactor software renderer into separate files
1318 - GBA Video: Slightly optimize mode 0 mosaic rendering
1319 - Debugger: Free watchpoints in addition to breakpoints
1320 - Qt: Handle saving input settings better
1321 - Qt: Move GL frame drawing back onto its own thread
1322 - Qt: Fast forward (held) option moved from Other to Emulation menu
1323 - Qt: Show version info in window title
1324 - Qt: Migrate multiplayer window handling into GBAApp
1325 - Qt: Unified file opening and saving with last location
1326 - Qt: Fix windows being resizable when they shouldn't have been
1327 - Qt: Only hide cursor in full screen
1328 - Qt: Replace pause-after-frame mutex with an atomic
1329 - Qt: Add application icon and XDG desktop files
1330 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1331 - Qt: Don't save window size when entering fullscreen
1332 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1333 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1334 - Qt: Increase usability of key mapper
1335 - Qt: Show checkmark for window sizes
1336 - Qt: Set window path to loaded ROM
1337 - Perf: Ability to load savestates immediately on launch
1338 - SDL: Properly check for initialization
1339 - SDL: Clean up initialization functions
1340 - SDL: Clean up GL context
1341 - Util: Allow disabling the threading code entirely
1342 - VFS: Add sync method to force syncing with backing
1343
13440.2.1: (2015-05-13)
1345Bugfixes:
1346 - All: Fix sanitize-deb script not cleaning up after itself
1347 - All: Fix dependencies for libavcodec on Debian-derived platforms
1348 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1349 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1350 - ARM7: Fix ARM multiply instructions when PC is a destination register
1351 - Debugger: Fix use-after-free in breakpoint clearing code
1352 - Debugger: Fix boundary conditions in tab completion
1353 - GBA: Fix timers not updating timing when writing to only the reload register
1354 - GBA: Fix rewind boundary conditions
1355 - GBA: Add initial I/O register settings for background matrix registers
1356 - GBA: Fix hang when loading a savestate if sync to video is enabled
1357 - GBA: Handle out-of-bounds I/O access
1358 - GBA: Fix bounds-checking on EEPROM access
1359 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1360 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1361 - GBA Memory: Allow SRAM to be 64kB
1362 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1363 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1364 - GBA Video: Fix second frame mode 5
1365 - Perf: Fix race condition if a game crashes immediately on start
1366 - Qt: Fix Display object leak when closing a window
1367 - Qt: Fix .deb dependencies
1368 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1369 - Qt: Fix window not regaining focus after exiting savestate window
1370 - Qt: Fix regression where video would not record if the game had already started
1371 - Qt: Fix potential crash if a gamepad causes focus to change
1372 - Qt: Fix controller axis querying
1373 - Qt: Fix multiplayer windows opening as the wrong size
1374 - Qt: Fix controllers sometimes not loading the right profile
1375 - SDL: Fix boundary conditions for joystick adjustments
1376 - SDL: Allocate properly sized input maps
1377 - SDL: Fix potential build issues when Qt and SDL2 are in use
1378 - Util: Fix resource leak in UTF-8 handling code
1379 - Util: Fix a null-pointer issue when attempting to delete a key
1380 - VFS: Fix resource leaks if some allocations fail
1381 - Video: Fix an issue with very long filenames
1382Misc:
1383 - GBA Memory: Soft-crash if jumping past the end of a ROM
1384 - Qt: Show multiplayer numbers in window title
1385 - Qt: Solar sensor can have shortcuts set
1386
13870.2.0: (2015-04-03)
1388Features:
1389 - Support for gamepad axes, e.g. analog sticks or triggers
1390 - Add scale presets for up to 6x
1391 - Settings window
1392 - Bilinear resampling option
1393 - Add option to skip BIOS start screen
1394 - List of recently opened games
1395 - Support for games using the Solar Sensor
1396 - Better audio resampling via blip-buf
1397 - Game Pak overrides dialog for setting savetype and sensor values
1398 - Support for games using the tilt sensor
1399 - Remappable shortcuts for keyboard and gamepad
1400 - Rewinding of emulation
1401 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1402 - Support IPv6
1403 - Save directory of last loaded file
1404 - Support BPS patches
1405 - Automatically detect and optimize out idle loops
1406 - Configurable game overrides
1407 - Support loading 7-Zip files
1408 - Drag and drop game loading
1409 - Cheat code support
1410 - Runtime configurable audio driver
1411 - Libretro core for use with RetroArch and other front-ends
1412 - Controller profiles for setting different bindings for different controllers
1413 - Ability to lock aspect ratio
1414 - Local link cable support
1415 - Ability to switch which game controller is in use per instance
1416 - Ability to prevent opposing directional input
1417 - Warning dialog if an unimplemented BIOS feature is called
1418 - Debugger: Add CLI "frame", frame advance command
1419 - Debugger: Add CLI functions for writing to memory
1420 - Debugger: Add CLI functions for examining memory regions
1421 - Debugger: Add CLI function for writing a register
1422Bugfixes:
1423 - ARM7: Extend prefetch by one stage
1424 - ARM7: Fix cycle counting for loads
1425 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1426 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1427 - GBA: Initialize gba.sync to null
1428 - GBA: Fix timer initialization
1429 - GBA Audio: Support 16-bit writes to FIFO audio
1430 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1431 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1432 - GBA BIOS: Fix BIOS prefetch after reset
1433 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1434 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1435 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1436 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1437 - GBA Memory: Fix cycle counting for 32-bit load/stores
1438 - GBA RR: Fix fallthrough error when reading tags from a movie
1439 - GBA Thread: Fix possible hang when loading an archive
1440 - GBA Thread: Fix possible deadlock in video sync
1441 - Perf: Fix crash when the GBA thread fails to start
1442 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1443 - Qt: Fix crash when adjusting settings after closing a game
1444 - Qt: Fix crash when starting GDB stub after closing a game
1445 - Qt: Fix patch loading while a game is running
1446 - Qt: Fix crash when loading a game after stopping GDB server
1447 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1448 - Qt: Fix crash when attempting to pause if a game is not running
1449 - SDL: Properly clean up if a game doesn't launch
1450 - Util: Fix sockets on Windows
1451Misc:
1452 - All: Enable link-time optimization
1453 - Debugger: Watchpoints now work on STM/LDM instructions
1454 - Debugger: Clean up GDB stub network interfacing
1455 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1456 - Debugger: Merge Thumb BL instructions when disassembling
1457 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1458 - Debugger: Watchpoints now report address watched (fixes #68)
1459 - Debugger: Add support for soft breakpoints
1460 - Debugger: Make I/O register names be addresses instead of values
1461 - Debugger: Rename read/write commands
1462 - GBA: Improve accuracy of event timing
1463 - GBA: Add API for getting Configuration structs for overrides and input
1464 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1465 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1466 - GBA: Move A/V stream interface into core
1467 - GBA: Savestates now take into account savedata state machines (fixes #109)
1468 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1469 - GBA Memory: Simplify memory API and use fixed bus width
1470 - GBA Thread: Make GBASyncWaitFrameStart time out
1471 - GBA Video: Start video at the last scanline instead of the first
1472 - Qt: Optimize logo drawing
1473 - Qt: Move frame upload back onto main thread
1474 - Qt: Remember window position
1475 - Qt: Double-clicking on the window toggles full screen
1476 - Util: Use proper locale for reading and writing float values
1477
14780.1.1: (2015-01-24)
1479Bugfixes:
1480 - ARM7: Fix LDM writeback to a register already written
1481 - GBA: Fix timers 2 and 3 updating incorrectly
1482 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1483 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1484 - GBA Audio: Properly initialize audio FIFO channels
1485 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1486 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1487 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1488 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1489 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1490 - GBA BIOS: Fix HuffUnComp boundary conditions
1491 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1492 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1493 - GBA Memory: Filter out top nybble of DMA addresses
1494 - GBA Memory: Properly bounds-check VRAM accesses
1495 - GBA Memory: Fix initial DMA state
1496 - GBA Thread: Allow halted games to exit cleanly
1497 - GBA Video: Fix blend issues with obscured middle layers
1498 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1499 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1500 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1501 - GBA Video: Fix sprite boundary conditions with mosaic
1502 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1503 - Qt: Fix issue with set frame sizes being the wrong height
1504 - Qt: Fix emulator crashing when full screen if a game is not running
1505 - Qt: Fix window focus issues
1506 - Qt: Properly set default video recording settings
1507 - Qt: Fix a race condition when a game crashes immediately
1508 - Qt: Fix some cases where key mapping can break if focus is adjusted
1509 - Qt: Fix crash if a game pauses before any frames are shown
1510 - Debugger: Negative PC-relative loads now properly subtract the offset
1511 - Debugger: Align PC-relative loads in Thumb
1512 - Debugger: Fix watchpoints triggering too late
1513 - Debugger: Fix binary print putting spaces between digits
1514 - Video: Ensure FFmpeg encoder has audio frames
1515 - Video: Fix uncompressed PCM audio recording
1516 - Video: Fix FFmpeg crashing when the file extension is wrong
1517 - Util: Fix SOCKET_FAILED macro
1518Misc:
1519 - GBA: Exit cleanly on FATAL if the port supports it
1520 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1521 - Qt: Disable sync to video by default
1522 - Qt: Handle a game crash without crashing
1523 - Qt: Set default log level to FATAL, ERROR and WARN
1524 - Qt: Clarify some phrasing in the menus
1525 - Qt: Clear active buttons when focus is lost
1526
15270.1.0: (2014-12-13)
1528 - Initial release