all repos — mgba @ 50402c830729f2ba5a6fc3e6facfd8b258f7f97d

mGBA Game Boy Advance Emulator

src/gba/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include "gba/gui/gui-config.h"
  9#include "gba/interface.h"
 10#include "gba/serialize.h"
 11#include "util/gui/file-select.h"
 12#include "util/gui/font.h"
 13#include "util/gui/menu.h"
 14#include "util/memory.h"
 15#include "util/png-io.h"
 16#include "util/vfs.h"
 17
 18#include <sys/time.h>
 19
 20#define FPS_GRANULARITY 120
 21#define FPS_BUFFER_SIZE 3
 22
 23enum {
 24	RUNNER_CONTINUE = 1,
 25	RUNNER_EXIT,
 26	RUNNER_SAVE_STATE,
 27	RUNNER_LOAD_STATE,
 28	RUNNER_SCREENSHOT,
 29	RUNNER_CONFIG,
 30	RUNNER_COMMAND_MASK = 0xFFFF,
 31
 32	RUNNER_STATE_1 = 0x10000,
 33	RUNNER_STATE_2 = 0x20000,
 34	RUNNER_STATE_3 = 0x30000,
 35	RUNNER_STATE_4 = 0x40000,
 36	RUNNER_STATE_5 = 0x50000,
 37	RUNNER_STATE_6 = 0x60000,
 38	RUNNER_STATE_7 = 0x70000,
 39	RUNNER_STATE_8 = 0x80000,
 40	RUNNER_STATE_9 = 0x90000,
 41};
 42
 43static void _drawBackground(struct GUIBackground* background, void* context) {
 44	UNUSED(context);
 45	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 46	if (gbaBackground->p->drawFrame) {
 47		gbaBackground->p->drawFrame(gbaBackground->p, true);
 48	}
 49}
 50
 51static void _drawState(struct GUIBackground* background, void* id) {
 52	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 53	int stateId = ((int) id) >> 16;
 54	if (gbaBackground->p->drawScreenshot) {
 55		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
 56			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, true);
 57			return;
 58		}
 59		struct VFile* vf = GBAGetState(gbaBackground->p->context.gba, 0, stateId, false);
 60		uint32_t* pixels = gbaBackground->screenshot;
 61		if (!pixels) {
 62			pixels = anonymousMemoryMap(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
 63			gbaBackground->screenshot = pixels;
 64		}
 65		bool success = false;
 66		if (vf && isPNG(vf) && pixels) {
 67			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
 68			png_infop info = png_create_info_struct(png);
 69			png_infop end = png_create_info_struct(png);
 70			if (png && info && end) {
 71				success = PNGReadHeader(png, info);
 72				success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
 73				success = success && PNGReadFooter(png, end);
 74			}
 75			PNGReadClose(png, info, end);
 76		}
 77		if (vf) {
 78			vf->close(vf);
 79		}
 80		if (success) {
 81			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, true);
 82			gbaBackground->screenshotId = (int) id;
 83		} else if (gbaBackground->p->drawFrame) {
 84			gbaBackground->p->drawFrame(gbaBackground->p, true);
 85		}
 86	}
 87}
 88
 89static void _updateLux(struct GBALuminanceSource* lux) {
 90	UNUSED(lux);
 91}
 92
 93static uint8_t _readLux(struct GBALuminanceSource* lux) {
 94	struct GBAGUIRunnerLux* runnerLux = (struct GBAGUIRunnerLux*) lux;
 95	int value = 0x16;
 96	if (runnerLux->luxLevel > 0) {
 97		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
 98	}
 99	return 0xFF - value;
100}
101
102void GBAGUIInit(struct GBAGUIRunner* runner, const char* port) {
103	GUIInit(&runner->params);
104	GBAContextInit(&runner->context, port);
105	runner->luminanceSource.d.readLuminance = _readLux;
106	runner->luminanceSource.d.sample = _updateLux;
107	runner->luminanceSource.luxLevel = 0;
108	runner->context.gba->luminanceSource = &runner->luminanceSource.d;
109	runner->background.d.draw = _drawBackground;
110	runner->background.p = runner;
111	runner->fps = 0;
112	runner->lastFpsCheck = 0;
113	runner->totalDelta = 0;
114	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
115	if (runner->setup) {
116		runner->setup(runner);
117	}
118}
119
120void GBAGUIDeinit(struct GBAGUIRunner* runner) {
121	if (runner->teardown) {
122		runner->teardown(runner);
123	}
124	if (runner->context.config.port) {
125		GBAConfigSave(&runner->context.config);
126	}
127	CircleBufferDeinit(&runner->fpsBuffer);
128	GBAContextDeinit(&runner->context);
129}
130
131void GBAGUIRunloop(struct GBAGUIRunner* runner) {
132	struct GBAGUIBackground drawState = {
133		.d = {
134			.draw = _drawState
135		},
136		.p = runner,
137		.screenshot = 0,
138		.screenshotId = 0
139	};
140	struct GUIMenu pauseMenu = {
141		.title = "Game Paused",
142		.index = 0,
143		.background = &runner->background.d
144	};
145	struct GUIMenu stateSaveMenu = {
146		.title = "Save state",
147		.index = 0,
148		.background = &drawState.d
149	};
150	struct GUIMenu stateLoadMenu = {
151		.title = "Load state",
152		.index = 0,
153		.background = &drawState.d
154	};
155	GUIMenuItemListInit(&pauseMenu.items, 0);
156	GUIMenuItemListInit(&stateSaveMenu.items, 9);
157	GUIMenuItemListInit(&stateLoadMenu.items, 9);
158	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
159#if !(defined(__POWERPC__) || defined(__PPC__))
160	// PPC doesn't have working savestates yet
161	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
162	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
163
164	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
165	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
166	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
167	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
168	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
169	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
170	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
171	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
172	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
173
174	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
175	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
176	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
177	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
178	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
179	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
180	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
181	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
182	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
183#endif
184	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
185	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
186	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
187
188	while (true) {
189		char path[256];
190		if (!GUISelectFile(&runner->params, path, sizeof(path), GBAIsROM)) {
191			break;
192		}
193
194		if (runner->params.guiPrepare) {
195			runner->params.guiPrepare();
196		}
197		// TODO: Message box API
198		runner->params.drawStart();
199		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
200		runner->params.drawEnd();
201		runner->params.drawStart();
202		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
203		runner->params.drawEnd();
204
205		if (!GBAContextLoadROM(&runner->context, path, true)) {
206			int i;
207			for (i = 0; i < 300; ++i) {
208				runner->params.drawStart();
209				GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!");
210				runner->params.drawEnd();
211			}
212			continue;
213		}
214		if (runner->params.guiFinish) {
215			runner->params.guiFinish();
216		}
217		GBAContextStart(&runner->context);
218		if (runner->gameLoaded) {
219			runner->gameLoaded(runner);
220		}
221
222		bool running = true;
223		while (running) {
224			CircleBufferClear(&runner->fpsBuffer);
225			runner->totalDelta = 0;
226			runner->fps = 0;
227			struct timeval tv;
228			gettimeofday(&tv, 0);
229			runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
230
231			while (true) {
232				uint32_t guiKeys;
233				GUIPollInput(&runner->params, &guiKeys, 0);
234				if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
235					break;
236				}
237				if (guiKeys & (1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS)) {
238					if (runner->luminanceSource.luxLevel < 10) {
239						++runner->luminanceSource.luxLevel;
240					}
241				}
242				if (guiKeys & (1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS)) {
243					if (runner->luminanceSource.luxLevel > 0) {
244						--runner->luminanceSource.luxLevel;
245					}
246				}
247				if (guiKeys & (1 << GBA_GUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
248					runner->incrementScreenMode(runner);
249				}
250				uint16_t keys = runner->pollGameInput(runner);
251				if (runner->prepareForFrame) {
252					runner->prepareForFrame(runner);
253				}
254				GBAContextFrame(&runner->context, keys);
255				if (runner->drawFrame) {
256					int drawFps = false;
257					GBAConfigGetIntValue(&runner->context.config, "fpsCounter", &drawFps);
258
259					runner->params.drawStart();
260					runner->drawFrame(runner, false);
261					if (drawFps) {
262						if (runner->params.guiPrepare) {
263							runner->params.guiPrepare();
264						}
265						GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_TEXT_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
266						if (runner->params.guiPrepare) {
267							runner->params.guiFinish();
268						}
269					}
270					runner->params.drawEnd();
271
272					if (runner->context.gba->video.frameCounter % FPS_GRANULARITY == 0) {
273						if (drawFps) {
274							struct timeval tv;
275							gettimeofday(&tv, 0);
276							uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
277							uint64_t delta = t - runner->lastFpsCheck;
278							runner->lastFpsCheck = t;
279							if (delta > 0x7FFFFFFFLL) {
280								CircleBufferClear(&runner->fpsBuffer);
281								runner->fps = 0;
282							}
283							if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
284								int32_t last;
285								CircleBufferRead32(&runner->fpsBuffer, &last);
286								runner->totalDelta -= last;
287							}
288							CircleBufferWrite32(&runner->fpsBuffer, delta);
289							runner->totalDelta += delta;
290							runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
291						}
292					}
293				}
294			}
295
296			if (runner->paused) {
297				runner->paused(runner);
298			}
299			GUIInvalidateKeys(&runner->params);
300			uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
301			struct GUIMenuItem* item;
302			enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
303			if (reason == GUI_MENU_EXIT_ACCEPT) {
304				struct VFile* vf;
305				switch (((int) item->data) & RUNNER_COMMAND_MASK) {
306				case RUNNER_EXIT:
307					running = false;
308					keys = 0;
309					break;
310				case RUNNER_SAVE_STATE:
311					vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, true);
312					if (vf) {
313						GBASaveStateNamed(runner->context.gba, vf, true);
314						vf->close(vf);
315					}
316					break;
317				case RUNNER_LOAD_STATE:
318					vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, false);
319					if (vf) {
320						GBALoadStateNamed(runner->context.gba, vf);
321						vf->close(vf);
322					}
323					break;
324				case RUNNER_SCREENSHOT:
325					GBATakeScreenshot(runner->context.gba, 0);
326					break;
327				case RUNNER_CONFIG:
328					GBAGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
329					GBAConfigGetIntValue(&runner->context.config, "frameskip", &runner->context.gba->video.frameskip);
330					break;
331				case RUNNER_CONTINUE:
332					break;
333				}
334			}
335			int frames = 0;
336			GUIPollInput(&runner->params, 0, &keys);
337			while (keys && frames < 30) {
338				++frames;
339				runner->params.drawStart();
340				runner->drawFrame(runner, true);
341				runner->params.drawEnd();
342				GUIPollInput(&runner->params, 0, &keys);
343			}
344			if (runner->unpaused) {
345				runner->unpaused(runner);
346			}
347		}
348		GBAContextStop(&runner->context);
349		if (runner->gameUnloaded) {
350			runner->gameUnloaded(runner);
351		}
352		GBAContextUnloadROM(&runner->context);
353		drawState.screenshotId = 0;
354	}
355	if (drawState.screenshot) {
356		mappedMemoryFree(drawState.screenshot, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
357	}
358	GUIMenuItemListDeinit(&pauseMenu.items);
359	GUIMenuItemListDeinit(&stateSaveMenu.items);
360	GUIMenuItemListDeinit(&stateLoadMenu.items);
361}