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mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "serialize.h"
  7
  8#include "gba/audio.h"
  9#include "gba/io.h"
 10#include "gba/rr/rr.h"
 11#include "gba/supervisor/thread.h"
 12#include "gba/video.h"
 13
 14#include "util/memory.h"
 15#include "util/vfs.h"
 16
 17#include <fcntl.h>
 18
 19#ifdef USE_PNG
 20#include "util/png-io.h"
 21#include <png.h>
 22#include <zlib.h>
 23#endif
 24
 25const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 26
 27void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 28	state->versionMagic = GBA_SAVESTATE_MAGIC;
 29	state->biosChecksum = gba->biosChecksum;
 30	state->romCrc32 = gba->romCrc32;
 31
 32	if (gba->memory.rom) {
 33		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 34		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 35	} else {
 36		state->id = 0;
 37		memset(state->title, 0, sizeof(state->title));
 38	}
 39
 40	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 41	state->cpu.cpsr = gba->cpu->cpsr;
 42	state->cpu.spsr = gba->cpu->spsr;
 43	state->cpu.cycles = gba->cpu->cycles;
 44	state->cpu.nextEvent = gba->cpu->nextEvent;
 45	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 46	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 47
 48	state->biosPrefetch = gba->memory.biosPrefetch;
 49	state->cpuPrefetch[0] = gba->cpu->prefetch[0];
 50	state->cpuPrefetch[1] = gba->cpu->prefetch[1];
 51
 52	GBAMemorySerialize(&gba->memory, state);
 53	GBAIOSerialize(gba, state);
 54	GBAVideoSerialize(&gba->video, state);
 55	GBAAudioSerialize(&gba->audio, state);
 56	GBASavedataSerialize(&gba->memory.savedata, state, false);
 57
 58	state->associatedStreamId = 0;
 59	if (gba->rr) {
 60		gba->rr->stateSaved(gba->rr, state);
 61	}
 62}
 63
 64bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 65	bool error = false;
 66	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 67		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 68		error = true;
 69	}
 70	if (state->biosChecksum != gba->biosChecksum) {
 71		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 72		if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) {
 73			error = true;
 74		}
 75	}
 76	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
 77		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 78		error = true;
 79	} else if (!gba->memory.rom && state->id != 0) {
 80		GBALog(gba, GBA_LOG_WARN, "Savestate is for a game, but no game loaded");
 81		error = true;
 82	}
 83	if (state->romCrc32 != gba->romCrc32) {
 84		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 85	}
 86	if (state->cpu.cycles < 0) {
 87		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are negative");
 88		error = true;
 89	}
 90	if (state->cpu.cycles >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
 91		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are too high");
 92		error = true;
 93	}
 94	if (state->video.eventDiff < 0) {
 95		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: video eventDiff is negative");
 96		error = true;
 97	}
 98	int region = (state->cpu.gprs[ARM_PC] >> BASE_OFFSET);
 99	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((state->cpu.gprs[ARM_PC] - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
100		GBALog(gba, GBA_LOG_WARN, "Savestate created using a differently sized version of the ROM");
101		error = true;
102	}
103	if (error) {
104		return false;
105	}
106	memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs));
107	gba->cpu->cpsr = state->cpu.cpsr;
108	gba->cpu->spsr = state->cpu.spsr;
109	gba->cpu->cycles = state->cpu.cycles;
110	gba->cpu->nextEvent = state->cpu.nextEvent;
111	memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
112	memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
113	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
114	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
115	if (state->biosPrefetch) {
116		gba->memory.biosPrefetch = state->biosPrefetch;
117	}
118	if (gba->cpu->cpsr.t) {
119		gba->cpu->executionMode = MODE_THUMB;
120		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
121			gba->cpu->prefetch[0] = state->cpuPrefetch[0] & 0xFFFF;
122			gba->cpu->prefetch[1] = state->cpuPrefetch[1] & 0xFFFF;
123		} else {
124			// Maintain backwards compat
125			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
126			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
127		}
128	} else {
129		gba->cpu->executionMode = MODE_ARM;
130		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
131			gba->cpu->prefetch[0] = state->cpuPrefetch[0];
132			gba->cpu->prefetch[1] = state->cpuPrefetch[1];
133		} else {
134			// Maintain backwards compat
135			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
136			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
137		}
138	}
139
140	GBAMemoryDeserialize(&gba->memory, state);
141	GBAIODeserialize(gba, state);
142	GBAVideoDeserialize(&gba->video, state);
143	GBAAudioDeserialize(&gba->audio, state);
144	GBASavedataDeserialize(&gba->memory.savedata, state, false);
145
146	if (gba->rr) {
147		gba->rr->stateLoaded(gba->rr, state);
148	}
149	return true;
150}
151
152struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write) {
153	char suffix[5] = { '\0' };
154	snprintf(suffix, sizeof(suffix), ".ss%d", slot);
155	return VDirOptionalOpenFile(dir, gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
156}
157
158#ifdef USE_PNG
159static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
160	unsigned stride;
161	const void* pixels = 0;
162	gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
163	if (!pixels) {
164		return false;
165	}
166
167	struct GBASerializedState* state = GBAAllocateState();
168	if (!state) {
169		return false;
170	}
171	GBASerialize(gba, state);
172	uLongf len = compressBound(sizeof(*state));
173	void* buffer = malloc(len);
174	if (!buffer) {
175		GBADeallocateState(state);
176		return false;
177	}
178	compress(buffer, &len, (const Bytef*) state, sizeof(*state));
179	GBADeallocateState(state);
180
181	png_structp png = PNGWriteOpen(vf);
182	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
183	if (!png || !info) {
184		PNGWriteClose(png, info);
185		free(buffer);
186		return false;
187	}
188	PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
189	PNGWriteCustomChunk(png, "gbAs", len, buffer);
190	PNGWriteClose(png, info);
191	free(buffer);
192	return true;
193}
194
195static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
196	if (strcmp((const char*) chunk->name, "gbAs") != 0) {
197		return 0;
198	}
199	struct GBASerializedState* state = GBAAllocateState();
200	uLongf len = sizeof(*state);
201	uncompress((Bytef*) state, &len, chunk->data, chunk->size);
202	if (!GBADeserialize(png_get_user_chunk_ptr(png), state)) {
203		GBADeallocateState(state);
204		longjmp(png_jmpbuf(png), 1);
205	}
206	GBADeallocateState(state);
207	return 1;
208}
209
210static bool _loadPNGState(struct GBA* gba, struct VFile* vf) {
211	png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
212	png_infop info = png_create_info_struct(png);
213	png_infop end = png_create_info_struct(png);
214	if (!png || !info || !end) {
215		PNGReadClose(png, info, end);
216		return false;
217	}
218	uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
219	if (!pixels) {
220		PNGReadClose(png, info, end);
221		return false;
222	}
223
224	PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs");
225	bool success = PNGReadHeader(png, info);
226	success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
227	success = success && PNGReadFooter(png, end);
228	PNGReadClose(png, info, end);
229	if (success) {
230		gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels);
231		GBASyncForceFrame(gba->sync);
232	}
233
234	free(pixels);
235	return success;
236}
237#endif
238
239#ifndef _3DS
240bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, bool screenshot) {
241	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, true);
242	if (!vf) {
243		return false;
244	}
245	bool success = GBASaveStateNamed(threadContext->gba, vf, screenshot);
246	vf->close(vf);
247	if (success) {
248		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i saved", slot);
249	} else {
250		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to save", slot);
251	}
252	return success;
253}
254
255bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
256	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false);
257	if (!vf) {
258		return false;
259	}
260	threadContext->rewindBufferSize = 0;
261	bool success = GBALoadStateNamed(threadContext->gba, vf);
262	vf->close(vf);
263	if (success) {
264		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot);
265	} else {
266		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to load", slot);
267	}
268	return success;
269}
270#endif
271
272bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
273#ifdef USE_PNG
274	if (!screenshot) {
275#else
276	UNUSED(screenshot);
277#endif
278		vf->truncate(vf, sizeof(struct GBASerializedState));
279		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
280		if (!state) {
281			return false;
282		}
283		GBASerialize(gba, state);
284		vf->unmap(vf, state, sizeof(struct GBASerializedState));
285		return true;
286#ifdef USE_PNG
287	}
288	else {
289		return _savePNGState(gba, vf);
290	}
291#endif
292	return false;
293}
294
295bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
296#ifdef USE_PNG
297	if (isPNG(vf)) {
298		return _loadPNGState(gba, vf);
299	}
300#endif
301	if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) {
302		return false;
303	}
304	struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ);
305	if (!state) {
306		return false;
307	}
308	bool success = GBADeserialize(gba, state);
309	vf->unmap(vf, state, sizeof(struct GBASerializedState));
310	return success;
311}
312
313struct GBASerializedState* GBAAllocateState(void) {
314	return anonymousMemoryMap(sizeof(struct GBASerializedState));
315}
316
317void GBADeallocateState(struct GBASerializedState* state) {
318	mappedMemoryFree(state, sizeof(struct GBASerializedState));
319}
320
321void GBARecordFrame(struct GBAThread* thread) {
322	int offset = thread->rewindBufferWriteOffset;
323	struct GBASerializedState* state = thread->rewindBuffer[offset];
324	if (!state) {
325		state = GBAAllocateState();
326		thread->rewindBuffer[offset] = state;
327	}
328	GBASerialize(thread->gba, state);
329
330	if (thread->rewindScreenBuffer) {
331		unsigned stride;
332		const uint8_t* pixels = 0;
333		thread->gba->video.renderer->getPixels(thread->gba->video.renderer, &stride, (const void**) &pixels);
334		if (pixels) {
335			size_t y;
336			for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
337				memcpy(&thread->rewindScreenBuffer[(offset * VIDEO_VERTICAL_PIXELS + y) * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL], &pixels[y * stride * BYTES_PER_PIXEL], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
338			}
339		}
340	}
341	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
342	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
343}
344
345void GBARewindSettingsChanged(struct GBAThread* threadContext, int newCapacity, int newInterval) {
346	if (newCapacity == threadContext->rewindBufferCapacity && newInterval == threadContext->rewindBufferInterval) {
347		return;
348	}
349	threadContext->rewindBufferInterval = newInterval;
350	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
351	threadContext->rewindBufferSize = 0;
352	if (threadContext->rewindBuffer) {
353		int i;
354		for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
355			GBADeallocateState(threadContext->rewindBuffer[i]);
356		}
357		free(threadContext->rewindBuffer);
358		free(threadContext->rewindScreenBuffer);
359	}
360	threadContext->rewindBufferCapacity = newCapacity;
361	if (threadContext->rewindBufferCapacity > 0) {
362		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(struct GBASerializedState*));
363		threadContext->rewindScreenBuffer = calloc(threadContext->rewindBufferCapacity, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
364	} else {
365		threadContext->rewindBuffer = 0;
366		threadContext->rewindScreenBuffer = 0;
367	}
368}
369
370int GBARewind(struct GBAThread* thread, int nStates) {
371	if (nStates > thread->rewindBufferSize || nStates < 0) {
372		nStates = thread->rewindBufferSize;
373	}
374	if (nStates == 0) {
375		return 0;
376	}
377	int offset = thread->rewindBufferWriteOffset - nStates;
378	if (offset < 0) {
379		offset += thread->rewindBufferCapacity;
380	}
381	struct GBASerializedState* state = thread->rewindBuffer[offset];
382	if (!state) {
383		return 0;
384	}
385	thread->rewindBufferSize -= nStates;
386	thread->rewindBufferWriteOffset = offset;
387	GBADeserialize(thread->gba, state);
388	if (thread->rewindScreenBuffer) {
389		thread->gba->video.renderer->putPixels(thread->gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, &thread->rewindScreenBuffer[offset * VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL]);
390	}
391	return nStates;
392}
393
394void GBARewindAll(struct GBAThread* thread) {
395	GBARewind(thread, thread->rewindBufferSize);
396}
397
398void GBATakeScreenshot(struct GBA* gba, struct VDir* dir) {
399#ifdef USE_PNG
400	unsigned stride;
401	const void* pixels = 0;
402	struct VFile* vf = VDirOptionalOpenIncrementFile(dir, gba->activeFile, "screenshot", "-", ".png", O_CREAT | O_TRUNC | O_WRONLY);
403	bool success = false;
404	if (vf) {
405		gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
406		png_structp png = PNGWriteOpen(vf);
407		png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
408		success = PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
409		PNGWriteClose(png, info);
410		vf->close(vf);
411	}
412	if (success) {
413		GBALog(gba, GBA_LOG_STATUS, "Screenshot saved");
414		return;
415	}
416#endif
417	GBALog(gba, GBA_LOG_STATUS, "Failed to take screenshot");
418}