src/platform/3ds/CMakeLists.txt (view raw)
1set(USE_VFS_3DS ON CACNE BOOL "Use 3DS-specific file support")
2mark_as_advanced(USE_VFS_3DS)
3
4find_program(3DSLINK 3dslink)
5find_program(3DSXTOOL 3dsxtool)
6find_program(BANNERTOOL bannertool)
7find_program(MAKEROM makerom)
8find_program(PICASSO picasso)
9find_program(RAW2C raw2c)
10find_program(STRIP ${cross_prefix}strip)
11
12set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-format" PARENT_SCOPE)
13set(OS_DEFINES COLOR_16_BIT COLOR_5_6_5)
14
15include_directories(${CMAKE_CURRENT_BINARY_DIR})
16list(APPEND OS_LIB ctru)
17file(GLOB OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/3ds-*.c)
18set(OS_SRC ${OS_SRC} PARENT_SCOPE)
19source_group("3DS-specific code" FILES ${OS_SRC})
20
21if(USE_VFS_3DS)
22 list(APPEND OS_DEFINES USE_VFS_3DS)
23else()
24 list(APPEND OS_DEFINES USE_VFS_FILE)
25 list(APPEND VFS_SRC ${CMAKE_SOURCE_DIR}/src/util/vfs/vfs-file.c ${CMAKE_SOURCE_DIR}/src/util/vfs/vfs-dirent.c)
26endif()
27set(VFS_SRC ${VFS_SRC} PARENT_SCOPE)
28set(OS_DEFINES ${OS_DEFINES} PARENT_SCOPE)
29
30list(APPEND GUI_SRC
31 ${CMAKE_CURRENT_BINARY_DIR}/font.c
32 ${CMAKE_CURRENT_BINARY_DIR}/uishader.c
33 ${CMAKE_CURRENT_BINARY_DIR}/uishader.h
34 ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin.h
35
36 ${CMAKE_CURRENT_SOURCE_DIR}/gui-font.c
37 ${CMAKE_CURRENT_SOURCE_DIR}/ctr-gpu.c
38 ${CMAKE_CURRENT_SOURCE_DIR}/ctr-gpu.h)
39
40set_source_files_properties(
41 ${CMAKE_CURRENT_BINARY_DIR}/font.c
42 ${CMAKE_CURRENT_BINARY_DIR}/uishader.c
43 ${CMAKE_CURRENT_BINARY_DIR}/uishader.h
44 ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin.h
45 PROPERTIES GENERATED ON)
46add_executable(${BINARY_NAME}.elf ${GUI_SRC} main.c ctru-heap.c)
47set_target_properties(${BINARY_NAME}.elf PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}")
48target_link_libraries(${BINARY_NAME}.elf ${BINARY_NAME} ${M_LIBRARY} ${OS_LIB})
49
50add_custom_command(OUTPUT ${BINARY_NAME}.smdh
51 COMMAND ${BANNERTOOL} makesmdh -s "${PROJECT_NAME}" -l "${SUMMARY}" -p "endrift" -i ${CMAKE_SOURCE_DIR}/res/mgba-48.png -o ${BINARY_NAME}.smdh
52 DEPENDS ${CMAKE_SOURCE_DIR}/res/mgba-48.png)
53
54add_custom_command(OUTPUT ${BINARY_NAME}.bnr
55 COMMAND ${BANNERTOOL} makebanner -i ${CMAKE_CURRENT_SOURCE_DIR}/logo.png -a ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav -o ${BINARY_NAME}.bnr
56 DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/logo.png ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav)
57
58add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/font.c
59 COMMAND ${RAW2C} ${CMAKE_SOURCE_DIR}/src/platform/3ds/font.raw
60 DEPENDS ${CMAKE_SOURCE_DIR}/src/platform/3ds/font.raw)
61
62add_custom_command(
63 OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin.h
64 MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/uishader.vsh
65 COMMAND ${PICASSO}
66 -o ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin
67 -h ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin.h
68 ${CMAKE_CURRENT_SOURCE_DIR}/uishader.vsh
69 COMMENT "picasso uishader.vsh")
70
71add_custom_command(
72 OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/uishader.c ${CMAKE_CURRENT_BINARY_DIR}/uishader.h
73 MAIN_DEPENDENCY ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin
74 COMMAND ${RAW2C} ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin
75 WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
76 COMMENT "raw2c uishader.shbin")
77
78add_custom_target(${BINARY_NAME}.3dsx ALL
79 ${3DSXTOOL} ${BINARY_NAME}.elf ${BINARY_NAME}.3dsx --smdh=${BINARY_NAME}.smdh
80 DEPENDS ${BINARY_NAME}.elf ${BINARY_NAME}.smdh)
81
82add_custom_target(${BINARY_NAME}.cia ALL
83 ${STRIP} -o ${BINARY_NAME}-stripped.elf ${BINARY_NAME}.elf
84 COMMAND ${MAKEROM} -f cia -o ${BINARY_NAME}.cia -rsf cia.rsf -target t -exefslogo -elf ${BINARY_NAME}-stripped.elf -icon ${BINARY_NAME}.smdh -banner ${BINARY_NAME}.bnr
85 DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/cia.rsf ${BINARY_NAME}.elf ${BINARY_NAME}.smdh ${BINARY_NAME}.bnr)
86
87add_custom_target(run ${3DSLINK} ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_NAME}.3dsx
88 DEPENDS ${BINARY_NAME}.3dsx)
89
90configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cia.rsf.in ${CMAKE_CURRENT_BINARY_DIR}/cia.rsf)
91install(FILES
92 ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_NAME}.3dsx
93 ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_NAME}.smdh
94 ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_NAME}.cia
95 DESTINATION . COMPONENT ${BINARY_NAME}-3ds)