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mGBA Game Boy Advance Emulator

src/platform/test/perf-main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba/supervisor/thread.h"
  7#include "gba/context/config.h"
  8#include "gba/gba.h"
  9#include "gba/renderers/video-software.h"
 10#include "gba/serialize.h"
 11
 12#include "platform/commandline.h"
 13#include "util/string.h"
 14#include "util/vfs.h"
 15
 16#include <errno.h>
 17#include <fcntl.h>
 18#include <signal.h>
 19#include <inttypes.h>
 20#include <sys/time.h>
 21
 22#define PERF_OPTIONS "F:L:NPS:"
 23#define PERF_USAGE \
 24	"\nBenchmark options:\n" \
 25	"  -F FRAMES        Run for the specified number of FRAMES before exiting\n" \
 26	"  -N               Disable video rendering entirely\n" \
 27	"  -P               CSV output, useful for parsing\n" \
 28	"  -S SEC           Run for SEC in-game seconds before exiting\n" \
 29	"  -L FILE          Load a savestate when starting the test"
 30
 31struct PerfOpts {
 32	bool noVideo;
 33	bool csv;
 34	unsigned duration;
 35	unsigned frames;
 36	char* savestate;
 37};
 38
 39static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
 40static void _GBAPerfShutdown(int signal);
 41static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
 42static void _loadSavestate(struct GBAThread* context);
 43
 44static struct GBAThread* _thread;
 45static bool _dispatchExiting = false;
 46static struct VFile* _savestate = 0;
 47
 48int main(int argc, char** argv) {
 49	signal(SIGINT, _GBAPerfShutdown);
 50
 51	struct GBAVideoSoftwareRenderer renderer;
 52	GBAVideoSoftwareRendererCreate(&renderer);
 53
 54	struct PerfOpts perfOpts = { false, false, 0, 0, 0 };
 55	struct SubParser subparser = {
 56		.usage = PERF_USAGE,
 57		.parse = _parsePerfOpts,
 58		.extraOptions = PERF_OPTIONS,
 59		.opts = &perfOpts
 60	};
 61
 62	struct GBAConfig config;
 63	GBAConfigInit(&config, "perf");
 64	GBAConfigLoad(&config);
 65
 66	struct GBAOptions opts = {
 67		.idleOptimization = IDLE_LOOP_DETECT
 68	};
 69	GBAConfigLoadDefaults(&config, &opts);
 70
 71	struct GBAArguments args;
 72	bool parsed = parseArguments(&args, &config, argc, argv, &subparser);
 73	if (!parsed || args.showHelp) {
 74		usage(argv[0], PERF_USAGE);
 75		freeArguments(&args);
 76		GBAConfigFreeOpts(&opts);
 77		GBAConfigDeinit(&config);
 78		return !parsed;
 79	}
 80
 81	renderer.outputBuffer = malloc(256 * 256 * 4);
 82	renderer.outputBufferStride = 256;
 83
 84	struct GBAThread context = {};
 85	_thread = &context;
 86
 87	if (!perfOpts.noVideo) {
 88		context.renderer = &renderer.d;
 89	}
 90	if (perfOpts.savestate) {
 91		_savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
 92		free(perfOpts.savestate);
 93	}
 94	if (_savestate) {
 95		context.startCallback = _loadSavestate;
 96	}
 97
 98	context.debugger = createDebugger(&args, &context);
 99	context.overrides = GBAConfigGetOverrides(&config);
100	char gameCode[5] = { 0 };
101
102	GBAConfigMap(&config, &opts);
103	opts.audioSync = false;
104	opts.videoSync = false;
105	GBAMapArgumentsToContext(&args, &context);
106	GBAMapOptionsToContext(&opts, &context);
107
108	int didStart = GBAThreadStart(&context);
109
110	if (!didStart) {
111		goto cleanup;
112	}
113	GBAThreadInterrupt(&context);
114	if (GBAThreadHasCrashed(&context)) {
115		GBAThreadJoin(&context);
116		goto cleanup;
117	}
118
119	GBAGetGameCode(context.gba, gameCode);
120	GBAThreadContinue(&context);
121
122	int frames = perfOpts.frames;
123	if (!frames) {
124		frames = perfOpts.duration * 60;
125	}
126	struct timeval tv;
127	gettimeofday(&tv, 0);
128	uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
129	_GBAPerfRunloop(&context, &frames, perfOpts.csv);
130	gettimeofday(&tv, 0);
131	uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
132	uint64_t duration = end - start;
133
134	GBAThreadJoin(&context);
135
136	float scaledFrames = frames * 1000000.f;
137	if (perfOpts.csv) {
138		puts("game_code,frames,duration,renderer");
139		const char* rendererName;
140		if (perfOpts.noVideo) {
141			rendererName = "none";
142		} else {
143			rendererName = "software";
144		}
145		printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
146	} else {
147		printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
148	}
149
150cleanup:
151	if (_savestate) {
152		_savestate->close(_savestate);
153	}
154	GBAConfigFreeOpts(&opts);
155	freeArguments(&args);
156	GBAConfigDeinit(&config);
157	free(context.debugger);
158	free(renderer.outputBuffer);
159
160	return !didStart || GBAThreadHasCrashed(&context);
161}
162
163static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
164	struct timeval lastEcho;
165	gettimeofday(&lastEcho, 0);
166	int duration = *frames;
167	*frames = 0;
168	int lastFrames = 0;
169	while (context->state < THREAD_EXITING) {
170		if (GBASyncWaitFrameStart(&context->sync)) {
171			++*frames;
172			++lastFrames;
173			if (!quiet) {
174				struct timeval currentTime;
175				long timeDiff;
176				gettimeofday(&currentTime, 0);
177				timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
178				timeDiff *= 1000;
179				timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
180				if (timeDiff >= 1000) {
181					printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
182					fflush(stdout);
183					lastEcho = currentTime;
184					lastFrames = 0;
185				}
186			}
187		}
188		GBASyncWaitFrameEnd(&context->sync);
189		if (duration > 0 && *frames == duration) {
190			_GBAPerfShutdown(0);
191		}
192		if (_dispatchExiting) {
193			GBAThreadEnd(context);
194		}
195	}
196	if (!quiet) {
197		printf("\033[2K\r");
198	}
199}
200
201static void _GBAPerfShutdown(int signal) {
202	UNUSED(signal);
203	// This will come in ON the GBA thread, so we have to handle it carefully
204	_dispatchExiting = true;
205	ConditionWake(&_thread->sync.videoFrameAvailableCond);
206}
207
208static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
209	UNUSED(config);
210	struct PerfOpts* opts = parser->opts;
211	errno = 0;
212	switch (option) {
213	case 'F':
214		opts->frames = strtoul(arg, 0, 10);
215		return !errno;
216	case 'N':
217		opts->noVideo = true;
218		return true;
219	case 'P':
220		opts->csv = true;
221		return true;
222	case 'S':
223		opts->duration = strtoul(arg, 0, 10);
224		return !errno;
225	case 'L':
226		opts->savestate = strdup(arg);
227		return true;
228	default:
229		return false;
230	}
231}
232
233static void _loadSavestate(struct GBAThread* context) {
234	GBALoadStateNamed(context->gba, _savestate);
235	_savestate->close(_savestate);
236	_savestate = 0;
237}