CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Bugfixes:
103 - PSP2: Fix audio crackling after fast forward
104
1050.6 beta 1: (2018-09-24)
106- Initial beta for 0.6
107
1080.6.3: (2018-04-14)
109Bugfixes:
110 - GB Audio: Revert unsigned audio changes
111 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
112 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
113
1140.6.2: (2018-04-03)
115Bugfixes:
116 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
117 - 3DS: Fix opening files in directory names with trailing slashes
118 - LR35902: Fix watchpoints not reporting new value
119 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
120 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
121 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
122 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
123 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
124 - GBA: Fix SharkPort saves for EEPROM games
125 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
126 - GBA BIOS: Fix incorrect exit condition in LZ77
127 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
128 - GBA Cheats: Fix slide codes not initializing properly
129 - GBA DMA: ROM reads are forced to increment
130 - GBA Hardware: RTC accuracy improvements
131 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
132 - GBA Memory: Fix copy-on-write memory leak
133 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
134 - GBA Savedata: Fix crash when resizing flash
135 - GBA Video: Force align 256-color tiles
136 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
137 - PSP2: Fix issues causing poor audio
138 - Python: Fix package directory
139 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
140 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
141 - Wii: Fix screen tear when unpausing
142 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
143Misc:
144 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
145 - GB MBC: Remove erroneous bank 0 wrapping
146 - GBA: Improve multiboot image detection
147 - PSP2: Use system enter key by default
148
1490.6.1: (2017-10-01)
150Bugfixes:
151 - GB, GBA: Fix crashes when attempting to identify null VFiles
152 - GB, GBA: Fix sync to video with frameskip
153 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
154 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
155 - GB Core: Fix palette loading when loading a foreign config
156 - GB MBC: Pocket Cam memory should be accessible without enabling
157 - GB MBC: Fix SRAM sizes 4 and 5
158 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
159 - GB MBC: Fix RTC loading when file size is off
160 - GB Memory: Initialize peripheral pointers
161 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
162 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
163 - GB Memory: Actually load latch time from savestate
164 - GB Serialize: Fix deserializing video STAT
165 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
166 - GB Video: Fix potential hang when ending mode 0
167 - GB Video: Fix read mode when enabling LCD
168 - GBA: Reset active region as needed when loading a ROM
169 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
170 - GBA BIOS: Use core's VRAM variable instead of renderer's
171 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
172 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
173 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
174 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
175 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
176 - Python: Fix importing .gb or .gba before .core
177 - Qt: Fix command line debugger closing second game
178 - Qt: Fix LOG argument order
179 - Qt: Fix timezone issues with time overrides
180 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
181 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
182Misc:
183 - CMake: Fix CPack dependencies for libpng 1.6
184 - GBA: Detect hardware for Pokémon FireRed ROM hacks
185 - GBA Cheats: Improve detection of raw cheats
186 - Qt: Don't rebuild library view if style hasn't changed
187 - Qt: Allow overrides to be saved before a game is loaded
188 - Qt: Hide mouse immediately when loading
189 - SDL: Fix 2.0.5 build on macOS under some circumstances
190 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
191
1920.6.0: (2017-07-16)
193Features:
194 - Library view
195 - Sprite viewer
196 - Debugging console
197 - Improved memory viewer
198 - Memory search
199 - Command line ability to override configuration values
200 - Add option to allow preloading the entire ROM before running
201 - Add option for whether rewinding restores save games
202 - Savestates now contain any RTC override data
203 - Add option to lock video to integer scaling
204 - LR35902: Watchpoints
205 - LR35902/GB-Z80 disassembler
206 - GB: Tile viewer
207 - GB: Video/audio channel enabling/disabling
208 - GB: Symbol table support
209 - GB MBC: Add MBC1 multicart support
210 - GBA: Support printing debug strings from inside a game
211 - GBA: Better cheat type autodetection
212 - Implement keypad interrupts
213 - Configuration of gamepad hats
214 - Video log recording for testing and bug reporting
215 - Debugger: Segment/bank support
216 - Debugger: Execution tracing
217 - Qt: German translation (by Lothar Serra Mari)
218 - Qt: Spanish translation (by Kevin López)
219 - Qt: Italian translation (by theheroGAC)
220Bugfixes:
221 - ARM7: Fix MLA/*MULL/*MLAL timing
222 - Core: Fix crash with rewind if savestates shrink
223 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
224 - Core: Fix directory sets crashing on close if base isn't properly detached
225 - FFmpeg: Fix overflow and general issues with audio encoding
226 - GB: Fix flickering when screen is strobed quickly
227 - GB: Fix STAT blocking
228 - GB MBC: Fix ROM bank overflows getting set to bank 0
229 - GB MBC: Fix swapping carts not detect new MBC
230 - GB Timer: Improve DIV reset behavior
231 - GB Timer: Fix DIV batching if TAC changes
232 - GB Video: Reset renderer when loading state
233 - GBA: Fix multiboot ROM loading
234 - GBA: Fix multiboot loading resulting in too small WRAM
235 - GBA BIOS: Implement BitUnPack
236 - GBA BIOS: Fix ArcTan sign in HLE BIOS
237 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
238 - GBA BIOS: Fix INT_MIN/-1 crash
239 - GBA Hardware: Fix crash if a savestate lies about game hardware
240 - GBA I/O: Handle audio registers specially when deserializing
241 - GBA Memory: Improve initial skipped BIOS state
242 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
243 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
244 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
245 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
246 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
247 - LR35902: Fix core never exiting with certain event patterns
248 - LR35902: Fix pc overflowing current region off-by-one
249 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
250 - OpenGL: Fix some shaders causing offset graphics
251 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
252 - Qt: Fix window icon being stretched
253 - Qt: Fix data directory path
254 - Qt: Fix timing issues on high refresh rate monitors
255 - Qt: Fix linking after some windows have been closed
256 - Qt: Fix crash when changing audio settings after a game is closed
257 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
258 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
259 - Qt: Fix game unpausing after frame advancing and refocusing
260 - SDL: Fix game crash check
261 - SDL: Fix race condition with audio thread when starting
262 - SDL: Fix showing version number
263 - Test: Fix crash when loading invalid file
264 - Test: Fix crash when fuzzing fails to load a file
265 - Test: Don't rely on core for frames elapsed
266 - Test: Fix crash when loading invalid file
267 - Test: Fix crash when fuzzing fails to load a file
268 - Tools: Fix recurring multiple times over the same library
269 - Util: Fix overflow when loading invalid UPS patches
270 - Util: Fix highest-fd socket not being returned by SocketAccept
271 - Windows: Fix VDir.rewind
272Misc:
273 - All: Add C++ header guards
274 - All: Move time.h include to common.h
275 - 3DS, PSP2, Wii: Last directory loaded is saved
276 - CMake: Add ability to just print version string
277 - Core: New, faster event timing subsystem
278 - Core: Clean up some thread state checks
279 - Core: Add generic checksum function
280 - Core: Cores can now have multiple sets of callbacks
281 - Core: Restore sleep callback
282 - Core: Move rewind diffing to its own thread
283 - Core: Ability to enumerate and modify video and audio channels
284 - Core: List memory segments in the core
285 - Core: Move savestate creation time to extdata
286 - Core: Config values can now be hexadecimal
287 - Core: Improved threading interrupted detection
288 - Debugger: Modularize CLI debugger
289 - Debugger: Make building with debugging aspects optional
290 - Debugger: Add functions for read- or write-only watchpoints
291 - Debugger: Make attaching a backend idempotent
292 - Debugger: Add mDebuggerRunFrame convenience function
293 - Feature: Move game database from flatfile to SQLite3
294 - Feature: Support ImageMagick 7
295 - Feature: Make -l option explicit
296 - FFmpeg: Return false if a file fails to open
297 - FFmpeg: Force MP4 files to YUV420P
298 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
299 - GB: Reset with initial state of DIV register
300 - GB MBC: New MBC7 implementation
301 - GB Audio: Simplify envelope code
302 - GB Audio: Improve initial envelope samples
303 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
304 - GB Video: Improved video timings
305 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
306 - GBA, GB: ROM is now unloaded if a patch is applied
307 - GBA DMA: Refactor DMA out of memory.c
308 - GBA DMA: Move DMAs to using absolute timing
309 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
310 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
311 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
312 - GBA Memory: Support reading/writing POSTFLG
313 - GBA Memory: Remove unused prefetch cruft
314 - GBA Timer: Improve accuracy of timers
315 - GBA Video: Clean up unused timers
316 - GBA Video: Allow multiple handles into the same tile cache
317 - GBA Video, GB Video: Colors are now fully scaled
318 - GBA Video: Optimize when BLD* registers are written frequently
319 - OpenGL: Add xBR-lv2 shader
320 - Qt: Move last directory setting from qt.ini to config.ini
321 - Qt: Improved HiDPI support
322 - Qt: Expose configuration directory
323 - Qt: Merge "Save" and "OK" buttons in shader options
324 - Qt: Automatically load controller profile when plugged in
325 - Qt: Rename "Resample video" option to "Bilinear filtering"
326 - Qt: Remove audio thread
327 - Qt: Remove audio buffer sizing in AudioProcessorQt
328 - Qt: Re-enable QtMultimedia on Windows
329 - Qt: Make "Mute" able to be bound to a key
330 - Qt: Add .gb/.gbc files to the extension list in Info.plist
331 - Qt: Relax hard dependency on OpenGL
332 - Qt: Better highlight active key in control binding
333 - SDL: Remove scancode key input
334 - SDL: Automatically map controllers when plugged in
335 - Test: Add a basic test suite
336 - Util: Add size counting to Table
337 - Util: Add 8-bit PNG write support
338 - Util: Tune patch-fast extent sizes
339 - VFS: Call msync when syncing mapped data
340 - VFS: Allow truncating memory chunk VFiles
341 - VFS: Fix some minor VFile issues with FILEs
342 - VFS: Optimize expanding in-memory files
343 - VFS: Add VFileFIFO for operating on circle buffers
344Changes from beta 1:
345Features:
346 - Qt: Italian translation (by theheroGAC)
347 - Qt: Updated German translation
348Bugfixes:
349 - GB Audio: Fix incorrect channel 4 iteration
350 - GB Audio: Fix zombie mode bit masking
351 - GB Serialize: Fix timer serialization
352 - GB Video: Fix LYC regression
353 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
354 - GBA Timer: Fix count-up timing overflowing timer 3
355 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
356 - Qt: Fix memory search close button (fixes mgba.io/i/769)
357 - Qt: Fix window icon being stretched
358 - Qt: Fix initial window size (fixes mgba.io/i/766)
359 - Qt: Fix data directory path
360 - Qt: Fix controls not saving on non-SDL builds
361 - Qt: Fix translation initialization (fixes mgba.io/i/776)
362 - Qt: Fix patch loading while a game is running
363 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
364 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
365 - Qt: Fix GL-less build
366 - Qt: Fix Software renderer not handling alpha bits properly
367 - Qt: Fix screen background improperly stretching
368 - SDL: Fix cheats not loading
369Misc:
370 - GB Serialize: Add MBC state serialization
371 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
372 - GBA Timer: Improve accuracy of timers
373 - PSP2: Update toolchain to use vita.cmake
374 - Qt: Add language selector
375 - Qt: Minor test fixes
376 - Qt: Move shader settings into main settings window
377 - Qt: Dismiss game crashing/failing dialogs when a new game loads
378 - Qt: Properly ship Qt translations
379 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
380
3810.6 beta 1: (2017-06-29)
382 - Initial beta for 0.6
383
3840.5.2: (2016-12-31)
385Bugfixes:
386 - All: Fix fullscreen config option being ignored
387 - ARM7: PSR mode bits should not get sign extended
388 - GB: Fix audio not being deinitialized
389 - GB: Fix crash when masking savedata
390 - GB: Properly initialize sramRealVf variable
391 - GB Audio: Fix serialization of channel 3 and NR52 properties
392 - GB Audio: Reset envelope timer when reseting sound channel
393 - GB MBC: Fix SRAM dangling pointer with RTC games
394 - GB MBC: Fix initializing MBC when no ROM is loaded
395 - GB Memory: Fix patching ROM bank 0
396 - GB Memory: Fix starting HDMAs during mode 0
397 - GB Memory: Fix HDMA5 value after DMA completes
398 - GB Video: Initialize LCDC in renderer
399 - GB Video: Hblank IRQs should mask LYC=LY IRQs
400 - GBA: Fix IRQs firing after already being cleared
401 - GBA: Only unhalt CPU if appropriate bit is set in IE
402 - GBA: Add savegame override for Crash Bandicoot 2
403 - GBA BIOS: Fix MidiKey2Freq BIOS reads
404 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
405 - GBA Cheats: Fix GameShark ROM patches
406 - GBA I/O: Mask off WAITCNT bits that cannot be written
407 - GBA Memory: Fix misaligned BIOS reads
408 - GBA Memory: Fix VCOUNT being writable
409 - GBA Video: Fix out of bounds sprite transforms
410 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
411 - Libretro: Fix disabling BIOS
412 - Libretro: Fix Game Boy savestates and audio
413 - Qt: Fix changing resolution of software renderer
414 - Qt: Fix setting overrides
415 - Qt: Fix cut off tiles and alignment issues in tile viewer
416 - Qt: Only reset window dimensions when first shown
417 - Qt: Fix Qt Multimedia audio driver on big endian
418 - Qt: Fix Apply button for key and controller configurations
419 - VFS: Fix resizing memory chunks when not needed
420 - Windows: Fix Unicode directory handling
421Misc:
422 - GB, GBA: Prevent loading null ROMs
423 - GB Audio: Initialize wave RAM to GBC values
424 - GB Memory: Reset ROM bank when loading a ROM
425 - PSP2: Improved controller rumble
426
4270.5.1: (2016-10-05)
428Bugfixes:
429 - Core: Fix importing save games as read-only
430 - FFmpeg: Fix encoding AAC
431 - GB: Fix invalid STOP behavior on Game Boy Color
432 - GB: Initialize audio properly
433 - GB: Properly clear KEY1 bit 0 when switching speeds
434 - GB: Properly unload save files when unloading a ROM
435 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
436 - GB MBC: Fix MBC7 when size is incorrectly specified
437 - GB MBC: Fix RTC access when no save file is loaded
438 - GB SIO: Don't auto-clock external shift clock
439 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
440 - GB Video: Fix video frames getting missed when LCDC is off
441 - GB Video: Clear screen when LCDC is off
442 - GBA Cheats: Fix holding onto pointers that may get invalidated
443 - GBA Cheats: Fix key-activated CodeBreaker cheats
444 - GBA Cheats: Fix uninitialized memory getting freed when saving
445 - GBA Hardware: Improve Game Boy Player rumble behavior
446 - GBA Memory: Fix several unused I/O register read values
447 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
448 - LR35902: Fix events running with the wrong cycle active
449 - Qt: Fix "close" button on Overrides view
450 - Qt: Fix saving overrides
451 - Qt: Fix directory set unloading when replacing the ROM
452 - Qt: Fix patch loading
453 - Qt: Fix crash when saving an override if a game isn't loaded
454 - Qt: Fix showing default display driver as OpenGL (force 1.x)
455 - SDL: Attach rumble in SDL frontend
456 - Util: Fix PNG identification on files too small to be a PNG
457Misc:
458 - All: Only update version info if needed
459 - All: Split out install locations for Libretro and OpenEmu
460 - FFmpeg: Encoding cleanup
461 - GB: Reset active region when reloading ROM
462 - GB Memory: Initialize RAM pattern for GBC
463 - GB Video: Improved video timings
464 - Qt: Manage window sizes slightly better
465 - Qt: Remember scale option independent of core dimensions
466
4670.5.0: (2016-09-19)
468Features:
469 - Game Boy support
470 - Support for encrypted CodeBreaker GBA cheats
471 - Emulation of Vast Fame protected GBA carts (taizou)
472 - Tile viewer
473 - Threaded rendering mode
474 - Libretro: Memory map and achievement support (leiradel)
475 - GUI: Add UI control remapping
476 - GUI: Add fast-forward
477 - Wii: 240p support
478 - 3DS: Adjustable screen darkening
479 - Ability to temporarily load a savegame
480 - Load specific files out of archives
481 - Automatic BIOS detection
482Bugfixes:
483 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
484 - Debugger: Fix GDB breakpoints
485 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
486 - GBA: Fix filehandle leak with savegames
487 - GBA: Timer 0 cannot be count up
488 - GBA: Count up timers should not count themselves
489 - GBA Memory: Fix mirror on non-overdumped Classic NES games
490 - GBA Memory: Fix ldm {pc}
491 - GBA Savedata: Fix savedata sync timer
492 - GBA Savedata: Only unmap savedata if present
493 - GBA Serialize: Savestates now properly store prefetch
494 - GBA Video: WIN0/1 take priority over OBJWIN
495 - GBA Video: Fix out-of-order OBJWIN
496 - PSP2: Fix GPU crash while exiting
497 - PSP2: Fix VSync
498 - PSP2: Fix accelerometer range
499 - PSP2: Actually load screen mode setting
500 - PSP2: Fix gyroscope direction
501 - PSP2: Delete threads after they return
502 - PSP2: Fix mapping/unmapping from not at 0
503 - Qt: Fix bug in software renderer scaling
504 - Qt: Fix hanging key press after disabling autofire
505 - Qt: Fix being unable to pause manually when using auto-pausing
506 - SDL: Fix axes being mapped wrong
507 - Util: Fix realloc semantics in utf16to8
508 - Util: Fix inserting too many items into a hash table
509 - VFS: Fix uninitialized varaible reading from 7z
510 - VFS: Fix reading multiple files from a 7z archive
511 - Wii: Fix framelimiting after a slowdown
512 - Wii: Fix garbage flash at startup
513Misc:
514 - 3DS: Use blip_add_delta_fast for a small speed improvement
515 - 3DS: Allow UTF-16 filenames
516 - 3DS: Port to using citro3D
517 - 3DS: Use system font for menus
518 - 3DS: Attempt to use Core 2 for threads
519 - 3DS: Adjustable filering
520 - 3DS: 3D banner
521 - All: Add QUIET parameter to silence CMake
522 - All: Faster memory read/write
523 - ARM7: Support forcing Thumb mode via MSR
524 - ARM7: Flush prefetch cache when loading CPSR via MSR
525 - ARM7: Clean up instruction decoding for future expandability
526 - Debugger: Support register and memory writes via GDB stub
527 - Debugger: Add software breakpoint support to gdb
528 - FFmpeg: Full support for libavcodec 56+
529 - GBA: Better debug logging if event processing breaks
530 - GBA Audio: Force audio DMAs to not increment destination
531 - GBA BIOS: Use custom ArcTan, not relying on OS
532 - GBA Hardware: Clean up dead code in GBP
533 - GBA Memory: Optimize stalling behavior
534 - GBA Memory: Optimize Load-/StoreMultiple
535 - GBA Savedata: Add realistic timing for EEPROM
536 - GBA Serialize: Savestates now store if CPU was halted
537 - GBA Video: Remove old slow path fallback
538 - GBA Video: Optimize sprite drawing
539 - GBA Video: Optimize mode 0 rendering
540 - GBA Video: Optimize compositing cases slightly
541 - GUI: Screenshot dimensions are now passed through
542 - GUI: Add back logging
543 - GUI: Only reload config if manually saved
544 - GUI: Increase scrolling speed
545 - OpenGL: Log shader compilation failure
546 - OpenGL: Add texSize uniform
547 - Qt: Make -g flag work in Qt build
548 - Qt: Simplify OpenGL context creation
549 - Qt: Thread startup improvements
550 - Qt: Make audio channel/video layer options shortcut mappable
551 - Qt: Remove some C99isms from C++ code
552 - Qt: Remove default autofire mappings
553 - Qt: Make reseting when pasued frame-accurate
554 - Qt: Rearchitect game closing codepath
555 - PSP2: Use system font for menus
556 - PSP2: Add rumble for PS TV
557 - PSP2: Add fit-to-height screen mode
558 - PSP2: Sync files per descriptor
559 - PSP2: Allow UTF-8 filenames
560 - PSP2: Screenshots are now saved into the Photo Gallery
561 - PSP2: Stop underclocking when menuing
562 - SDL: Increase default audio buffer size to 1024 samples
563 - SDL: More responsive rumble
564 - Util: Add Vector GetConstPointer
565 - Util: Add rtrim
566 - Util: Add endswith
567 - VFS: Improve zip file detection
568 - Wii: Add pixelated resample filter
569 - Windows: Add native VDir support
570 - Util: Add PRIz macro for libc versions that don't support %z
571
5720.4.1: (2016-07-11)
573Bugfixes:
574 - All: Fix several file handle leaks
575 - All: Fix instruction tables getting zeroed when linking sometimes
576 - ARM7: Fix flags on SBC/RSC
577 - ARM7: Fix setting spsr privilege bits when spsr is empty
578 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
579 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
580 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
581 - GBA Memory: Fix executing code from OBJ region of VRAM
582 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
583 - GBA Serialize: Fix loading savegames from savestates
584 - OpenGL: Correct boolean vector strcmp strings for uniforms
585 - Qt: Fix sending gameStopped twice
586 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
587 - Qt: Fix initial state of key mapping
588 - Qt: Initialize m_useBios
589 - SDL: Fix joystick initialization on BSD
590 - SDL: Fix potential joystick crash in games with rumble
591 - SDL: Fix SDL 1.2 build
592 - SDL: Fix sporadic crash when deinitializing audio
593 - Shaders: Fix AGS-001 shader with some bad drivers
594 - Util: Use closesocket on Windows
595 - Util: Fix socket bind addresses
596 - VFS: Fix reading 7z archives without rewinding first
597 - VFS: VFileFromFD should not open directories
598 - Wii: Fix tilting direction
599 - Util: Fix realloc semantics in utf16to8
600Misc:
601 - All: Allow use of external minizip library
602 - Debugger: CLI debugger now exits when end-of-stream is reached
603 - FFmpeg: Update dependencies on Ubuntu
604 - GBA: Slightly optimize GBAProcessEvents
605 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
606 - GBA Video: Null renderer should return proper register values
607 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
608 - Qt: Add preset for DualShock 4
609 - Qt: Update 360 input profile on OS X to reflect newer drivers
610 - Qt: Remove use of NaN
611 - Qt: Canonicalize file paths when loading games
612 - Qt: Add refresh button to controller editing
613 - SDL: Remove default gamepad mappings
614 - Util: Fix intermittent build failure on OS X
615 - VFS: VFile.sync now updates modified time
616
6170.4.0: (2016-02-02)
618Features:
619 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
620 - I/O viewer
621 - Booting of multiboot images
622 - Customization of GIF recording
623 - Libretro: Cheat code support
624 - Support for GLSL shaders
625 - ROM information view
626 - Support for VBA-style cheat codes
627 - Savestates now store creation timestamps
628 - Key autofire
629 - Libretro: Allow blocking opposing directional input
630 - OpenEmu core for OS X
631 - Libretro: Settings for using BIOS and skipping intro
632 - Libretro: Customizable idle loop removal
633 - Implemented cycle counting for sprite rendering
634 - Cleaner, unified settings window
635 - Added a setting for pausing when the emulator is not in focus
636 - Customizable paths for save games, save states, screenshots and patches
637 - Controller hotplugging
638 - Ability to store save games and active cheats within savestates
639Bugfixes:
640 - ARM7: Fix sign of unaligned LDRSH
641 - ARM7: Fix decoding of some ARM ALU instructions with shifters
642 - Debugger: Fix watchpoints in gdb
643 - GBA: Fix warnings when creating and loading savestates
644 - GBA: Fix Iridion II savetype
645 - GBA BIOS: Fix misaligned CpuSet
646 - GBA Cheats: Fix cheats setting the Action Replay version
647 - GBA Hardware: Fix GPIO on big endian
648 - GBA Memory: Fix DMA register writing behavior
649 - GBA Memory: Fix DMAs triggering two cycles early
650 - Libretro: Fix aspect ratio
651 - Qt: Fix some potential crashes with the gamepad mapping
652 - Qt: Fix keys being mapped incorrectly when loading configuration file
653 - Util: Fix PowerPC PNG read/write pixel order
654 - Util: Fix excessive memory allocation when decoding a PNG
655 - VFS: Fix VFileReadline and remove _vfdReadline
656Misc:
657 - All: Improved PowerPC support
658 - All: Fix some undefined behavior warnings
659 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
660 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
661 - GBA: Implement bad I/O register loading
662 - GBA: Allow jumping to OAM and palette RAM
663 - GBA BIOS: Finish implementing RegisterRamReset
664 - GBA Config: Add "override" layer for better one-time configuration
665 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
666 - GBA Memory: Use a dynamically sized mask for ROM memory
667 - GBA Memory: Implement several unimplemented memory access types
668 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
669 - GBA RR: Starting from savestate now embeds the savegame
670 - GBA RR: Add preliminary SRAM support for VBM loading
671 - GBA RR: Add support for resets in movies
672 - GBA Video: Remove lastHblank, as it is implied
673 - Libretro: Use anonymous memory mappers for large blocks of memory
674 - Libretro: Add install target for libretro core
675 - Qt: Window size command line options are now supported
676 - Qt: Increase usability of key mapper
677 - Qt: Add 'Apply' button to settings window
678 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
679 - Qt: Allow use of modifier keys as input
680 - Qt: Optimize log viewer
681 - Qt: Added button for breaking into the GDB debugger
682 - Qt: Add box for showing duration of rewind
683 - SDL: Support fullscreen in SDL 1.2
684 - SDL: Allow GBASDLAudio to be used without a thread context
685 - Util: Use VFile for configuration
686 - Util: Add MutexTryLock
687
6880.3.2: (2015-12-16)
689Bugfixes:
690 - ARM7: Fix STRT/STRBT
691 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
692 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
693 - Libretro: Fix problems with rumble not turning off
694 - GBA: Fix idle skip state being retained between games
695 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
696 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
697 - GBA BIOS: Fix Sqrt sign
698 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
699 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
700 - GBA Memory: Fix DMA behavior for SRAM accesses
701 - GBA Memory: Fix Store8 to OBJ VRAM
702 - GBA Memory: Fix alignment of LDM/STM on SRAM
703 - GBA Memory: Fix unaligned out-of-bounds ROM loads
704 - GBA Memory: Fix timing of DMAs
705 - GBA Video: Fix _mix for 15-bit color
706 - GBA Video: Fix OAM and palette initialization
707 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
708 - Qt: Use safer isLoaded check in GameController
709 - Qt: Fix a race condition in PainterGL that could lead to a crash
710 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
711 - Qt: Fix font size in memory viewer
712 - Qt: Fix a crash in the memory viewer
713 - Qt: Add additional checks in CheatModel to prevent crashes
714 - Qt: Fix race condition with setting sample rate
715 - Qt: Fix crash when closing multiplayer windows
716 - Qt: Fix resetting while paused
717Misc:
718 - GBA Audio: Implement missing flags on SOUNDCNT_X register
719 - Qt: Add mute option to menu
720
7210.3.1: (2015-10-24)
722Bugfixes:
723 - ARM7: Fix instruction decoding of Thumb shifts
724 - GBA: Deinit savegame when unloading a ROM
725 - GBA: Fix BIOS check on big endian
726 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
727 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
728 - GBA Audio: Fix audio channels being silenced at the wrong time
729 - GBA Memory: Fix bad BIOS Load16 on big endian
730 - GBA Memory: Fix bad Load8 on big endian
731 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
732 - GBA Video: Fix edge case with sprite blend modes and semitransparency
733 - GBA Video: Fix objwin and blending interaction on sprites
734 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
735 - Libretro: Fix a memory leak with the render buffer
736 - Qt: Windows no longer spawn in the top left on first launch
737 - Qt: Fix install path of XDG desktop file with DESTDIR
738 - Qt: Fix drag and drop on Windows
739 - Qt: Reenable double buffering, as disabling it broke some Windows configs
740 - VFS: Fix return values of VFileFILE.read and .write
741Misc:
742 - All: Reset next event to cycles instead of zero to interrupt
743 - All: Add --version flag
744 - ARM7: Force disable LTO on two files to work around a GCC bug
745 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
746 - GBA: Better memory handling with PNG savestates
747 - GBA: Additional savestate sanity checks
748 - GBA: Check for cycle count being too high
749 - GBA Audio: Allow GBAAVStream to have no video callback
750 - GBA BIOS: Implement RegisterRamReset for SIO registers
751 - Qt: Remove useless help icons in dialogs
752 - Qt: Prevent savestate window from opening while in multiplayer
753 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
754 - Qt: Dropping multiplayer windows works more cleanly now
755
7560.3.0: (2015-08-16)
757Features:
758 - Ability to hide individual background layers, or OBJs
759 - Ability to mute individual audio channels
760 - Palette viewer and exporter
761 - Volume control
762 - More shortcuts are editable (e.g. quick save/load)
763 - Rewind now shows the frame after rewinding
764 - Import/Export of GameShark/Action Replay snapshots
765 - Add "Step backwards" item for single increment rewind
766 - Deadzone estimation for game controllers
767 - Analog inputs can be used for shortcuts
768 - Menu items for specific solar sensor brightness levels
769 - Remappable controls for tilt and gyroscope sensors
770 - Status messages for actions taken while a game is running (e.g. save/load state)
771 - Memory inspector
772 - Screensaver can now be suspended while a game is running
773 - Load/save the most recent savestate slot
774 - Support varible speed (PWM) rumble
775 - Ability to cap fast forward speed
776 - Finer control over FPS target
777 - Holdable shortcut for rewinding one frame at a time
778 - Ability to boot directly into the BIOS
779 - Preliminary support for yanking out the game pak while a game is running
780 - Thumb-drive mode by putting a file called portable.ini in the same folder
781 - Configurable display driver, between software and OpenGL
782 - Undo-able savestate loading and saving
783 - Controller profiles now store shortcut settings
784 - Default controller profiles for several common controllers
785 - Libretro now supports BIOS, rumble and solar sensor
786 - Implement BIOS call Stop, for sleep mode
787 - Automatically load patches, if found
788 - Improved video synchronization
789 - Configurable audio output sample rate
790Bugfixes:
791 - ARM7: Fix SWI and IRQ timings
792 - ARM7: Fix Thumb MUL timing
793 - ARM7: Fix timing of multiplies to use N cycles
794 - ARM7: ARMHotplugDetach should call deinit
795 - Debugger: Fix use-after-free in breakpoint clearing code
796 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
797 - GBA: Cap audio FIFO read size during deserialization
798 - GBA: Check for corrupted savestates when loading
799 - GBA: Check for improperly sized savestates when loading
800 - GBA: Check for savestates made from differently sized ROMs
801 - GBA: Fix calls to endian-independent loadstores
802 - GBA: Fix timing of reading from timer registers
803 - GBA: Ensure cycles never go negative
804 - GBA Audio: Force audio FIFOs to 32-bit
805 - GBA Audio: Fix audio pitch changing when adjusting buffer size
806 - GBA Audio: Fix sample order in audio channel 3
807 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
808 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
809 - GBA Memory: Improve Thumb open bus behavior
810 - GBA Memory: Fix potential DMA issue when loading a savestate
811 - GBA Memory: Fix load/store multiple video memory waitstates
812 - GBA SIO: Fix reseting when there are SIO devices attached
813 - GBA Video: Blended sprites should never have other effects applied
814 - GBA Video: Fix out-of-bounds tiles in mosaic
815 - GBA Video: Fix windows not affecting sprites
816 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
817 - GBA Video: Fix timing on first scanline
818 - Qt: Better cleanup when a game crashes
819 - Qt: Fix open ROM dialog filtering for archive formats
820 - Qt: Cap the maximum number of multiplayer windows
821 - Qt: Fix maximum year in sensor override
822 - Qt: Fix window being too tall after exiting fullscreen
823 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
824 - Qt: Fix analog buttons not getting unmapped
825 - Qt: Fix passing command line options
826 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
827 - SDL: Fix SDL build when OpenGL is missing
828 - Util: Allow loading IPS patches that grow the ROM
829 - VFS: Fix resource leaks if some allocations fail
830 - VFS: Fix line-reading to return proper values
831 - Video: Fix an issue with very long filenames
832 - Util: Fix formatting of floats
833Misc:
834 - All: Add --help flag for command line programs
835 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
836 - All: Enable static linking for Windows
837 - All: Enable static linking for OS X
838 - All: Threads are now named
839 - All: Proper handling of Unicode file paths
840 - ARM7: Add emulation for Undefined CPU mode
841 - ARM7: Reduce the size of the Thumb instruction table
842 - GBA: Add status log level
843 - GBA: GBARewind now returns how many states it has rewound
844 - GBA: SIO logging layer
845 - GBA BIOS: Stub out SoundBias
846 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
847 - GBA: Don't include GBACLIDebugger struct unless needed
848 - GBA: Savedata is now synced shortly after data finishes being written
849 - GBA: Process multiple timer events at once, if necessary
850 - GBA Audio: Implement audio reset for channels A/B
851 - GBA Audio: Process multiple audio events at once, if necessary
852 - GBA Hardware: Backport generic RTC source into core
853 - GBA Input: Allow axes and buttons to be mapped to the same key
854 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
855 - GBA SIO: Add a dummy driver for Normal mode
856 - GBA Thread: Add functionality for running callbacks on the GBA thread
857 - GBA Thread: Split GBASync into a separate file
858 - GBA Video: Refactor software renderer into separate files
859 - GBA Video: Slightly optimize mode 0 mosaic rendering
860 - Debugger: Free watchpoints in addition to breakpoints
861 - Qt: Handle saving input settings better
862 - Qt: Move GL frame drawing back onto its own thread
863 - Qt: Fast forward (held) option moved from Other to Emulation menu
864 - Qt: Show version info in window title
865 - Qt: Migrate multiplayer window handling into GBAApp
866 - Qt: Unified file opening and saving with last location
867 - Qt: Fix windows being resizable when they shouldn't have been
868 - Qt: Only hide cursor in full screen
869 - Qt: Replace pause-after-frame mutex with an atomic
870 - Qt: Add application icon and XDG desktop files
871 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
872 - Qt: Don't save window size when entering fullscreen
873 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
874 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
875 - Qt: Increase usability of key mapper
876 - Qt: Show checkmark for window sizes
877 - Qt: Set window path to loaded ROM
878 - Perf: Ability to load savestates immediately on launch
879 - SDL: Properly check for initialization
880 - SDL: Clean up initialization functions
881 - SDL: Clean up GL context
882 - Util: Allow disabling the threading code entirely
883 - VFS: Add sync method to force syncing with backing
884
8850.2.1: (2015-05-13)
886Bugfixes:
887 - All: Fix sanitize-deb script not cleaning up after itself
888 - All: Fix dependencies for libavcodec on Debian-derived platforms
889 - ARM7: Handle writeback for PC in addressing modes 2 and 3
890 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
891 - ARM7: Fix ARM multiply instructions when PC is a destination register
892 - Debugger: Fix use-after-free in breakpoint clearing code
893 - Debugger: Fix boundary conditions in tab completion
894 - GBA: Fix timers not updating timing when writing to only the reload register
895 - GBA: Fix rewind boundary conditions
896 - GBA: Add initial I/O register settings for background matrix registers
897 - GBA: Fix hang when loading a savestate if sync to video is enabled
898 - GBA: Handle out-of-bounds I/O access
899 - GBA: Fix bounds-checking on EEPROM access
900 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
901 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
902 - GBA Memory: Allow SRAM to be 64kB
903 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
904 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
905 - GBA Video: Fix second frame mode 5
906 - Perf: Fix race condition if a game crashes immediately on start
907 - Qt: Fix Display object leak when closing a window
908 - Qt: Fix .deb dependencies
909 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
910 - Qt: Fix window not regaining focus after exiting savestate window
911 - Qt: Fix regression where video would not record if the game had already started
912 - Qt: Fix potential crash if a gamepad causes focus to change
913 - Qt: Fix controller axis querying
914 - Qt: Fix multiplayer windows opening as the wrong size
915 - Qt: Fix controllers sometimes not loading the right profile
916 - SDL: Fix boundary conditions for joystick adjustments
917 - SDL: Allocate properly sized input maps
918 - SDL: Fix potential build issues when Qt and SDL2 are in use
919 - Util: Fix resource leak in UTF-8 handling code
920 - Util: Fix a null-pointer issue when attempting to delete a key
921 - VFS: Fix resource leaks if some allocations fail
922 - Video: Fix an issue with very long filenames
923Misc:
924 - GBA Memory: Soft-crash if jumping past the end of a ROM
925 - Qt: Show multiplayer numbers in window title
926 - Qt: Solar sensor can have shortcuts set
927
9280.2.0: (2015-04-03)
929Features:
930 - Support for gamepad axes, e.g. analog sticks or triggers
931 - Add scale presets for up to 6x
932 - Settings window
933 - Bilinear resampling option
934 - Add option to skip BIOS start screen
935 - List of recently opened games
936 - Support for games using the Solar Sensor
937 - Better audio resampling via blip-buf
938 - Game Pak overrides dialog for setting savetype and sensor values
939 - Support for games using the tilt sensor
940 - Remappable shortcuts for keyboard and gamepad
941 - Rewinding of emulation
942 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
943 - Support IPv6
944 - Save directory of last loaded file
945 - Support BPS patches
946 - Automatically detect and optimize out idle loops
947 - Configurable game overrides
948 - Support loading 7-Zip files
949 - Drag and drop game loading
950 - Cheat code support
951 - Runtime configurable audio driver
952 - Libretro core for use with RetroArch and other front-ends
953 - Controller profiles for setting different bindings for different controllers
954 - Ability to lock aspect ratio
955 - Local link cable support
956 - Ability to switch which game controller is in use per instance
957 - Ability to prevent opposing directional input
958 - Warning dialog if an unimplemented BIOS feature is called
959 - Debugger: Add CLI "frame", frame advance command
960 - Debugger: Add CLI functions for writing to memory
961 - Debugger: Add CLI functions for examining memory regions
962 - Debugger: Add CLI function for writing a register
963Bugfixes:
964 - ARM7: Extend prefetch by one stage
965 - ARM7: Fix cycle counting for loads
966 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
967 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
968 - GBA: Initialize gba.sync to null
969 - GBA: Fix timer initialization
970 - GBA Audio: Support 16-bit writes to FIFO audio
971 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
972 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
973 - GBA BIOS: Fix BIOS prefetch after reset
974 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
975 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
976 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
977 - GBA Memory: Fix I cycles that had been moved to ARM7 core
978 - GBA Memory: Fix cycle counting for 32-bit load/stores
979 - GBA RR: Fix fallthrough error when reading tags from a movie
980 - GBA Thread: Fix possible hang when loading an archive
981 - GBA Thread: Fix possible deadlock in video sync
982 - Perf: Fix crash when the GBA thread fails to start
983 - Qt: Fix crash starting a GDB stub if a game isn't loaded
984 - Qt: Fix crash when adjusting settings after closing a game
985 - Qt: Fix crash when starting GDB stub after closing a game
986 - Qt: Fix patch loading while a game is running
987 - Qt: Fix crash when loading a game after stopping GDB server
988 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
989 - Qt: Fix crash when attempting to pause if a game is not running
990 - SDL: Properly clean up if a game doesn't launch
991 - Util: Fix sockets on Windows
992Misc:
993 - All: Enable link-time optimization
994 - Debugger: Watchpoints now work on STM/LDM instructions
995 - Debugger: Clean up GDB stub network interfacing
996 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
997 - Debugger: Merge Thumb BL instructions when disassembling
998 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
999 - Debugger: Watchpoints now report address watched (fixes #68)
1000 - Debugger: Add support for soft breakpoints
1001 - Debugger: Make I/O register names be addresses instead of values
1002 - Debugger: Rename read/write commands
1003 - GBA: Improve accuracy of event timing
1004 - GBA: Add API for getting Configuration structs for overrides and input
1005 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1006 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1007 - GBA: Move A/V stream interface into core
1008 - GBA: Savestates now take into account savedata state machines (fixes #109)
1009 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1010 - GBA Memory: Simplify memory API and use fixed bus width
1011 - GBA Thread: Make GBASyncWaitFrameStart time out
1012 - GBA Video: Start video at the last scanline instead of the first
1013 - Qt: Optimize logo drawing
1014 - Qt: Move frame upload back onto main thread
1015 - Qt: Remember window position
1016 - Qt: Double-clicking on the window toggles full screen
1017 - Util: Use proper locale for reading and writing float values
1018
10190.1.1: (2015-01-24)
1020Bugfixes:
1021 - ARM7: Fix LDM writeback to a register already written
1022 - GBA: Fix timers 2 and 3 updating incorrectly
1023 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1024 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1025 - GBA Audio: Properly initialize audio FIFO channels
1026 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1027 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1028 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1029 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1030 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1031 - GBA BIOS: Fix HuffUnComp boundary conditions
1032 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1033 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1034 - GBA Memory: Filter out top nybble of DMA addresses
1035 - GBA Memory: Properly bounds-check VRAM accesses
1036 - GBA Memory: Fix initial DMA state
1037 - GBA Thread: Allow halted games to exit cleanly
1038 - GBA Video: Fix blend issues with obscured middle layers
1039 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1040 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1041 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1042 - GBA Video: Fix sprite boundary conditions with mosaic
1043 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1044 - Qt: Fix issue with set frame sizes being the wrong height
1045 - Qt: Fix emulator crashing when full screen if a game is not running
1046 - Qt: Fix window focus issues
1047 - Qt: Properly set default video recording settings
1048 - Qt: Fix a race condition when a game crashes immediately
1049 - Qt: Fix some cases where key mapping can break if focus is adjusted
1050 - Qt: Fix crash if a game pauses before any frames are shown
1051 - Debugger: Negative PC-relative loads now properly subtract the offset
1052 - Debugger: Align PC-relative loads in Thumb
1053 - Debugger: Fix watchpoints triggering too late
1054 - Debugger: Fix binary print putting spaces between digits
1055 - Video: Ensure FFmpeg encoder has audio frames
1056 - Video: Fix uncompressed PCM audio recording
1057 - Video: Fix FFmpeg crashing when the file extension is wrong
1058 - Util: Fix SOCKET_FAILED macro
1059Misc:
1060 - GBA: Exit cleanly on FATAL if the port supports it
1061 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1062 - Qt: Disable sync to video by default
1063 - Qt: Handle a game crash without crashing
1064 - Qt: Set default log level to FATAL, ERROR and WARN
1065 - Qt: Clarify some phrasing in the menus
1066 - Qt: Clear active buttons when focus is lost
1067
10680.1.0: (2014-12-13)
1069 - Initial release