all repos — mgba @ 50cbf732b51ada4e6ce2a8f425540e701f7721dd

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include "feature/gui/gui-config.h"
 11#include <mgba/internal/gba/gba.h>
 12#include <mgba/internal/gba/input.h>
 13#include <mgba/gba/interface.h>
 14#include <mgba-util/gui/file-select.h>
 15#include <mgba-util/gui/font.h>
 16#include <mgba-util/gui/menu.h>
 17#include <mgba-util/memory.h>
 18#include <mgba-util/png-io.h>
 19#include <mgba-util/vfs.h>
 20
 21#include <sys/time.h>
 22
 23mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 24mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
 25
 26#define AUTOSAVE_GRANULARITY 600
 27#define FPS_GRANULARITY 120
 28#define FPS_BUFFER_SIZE 3
 29
 30enum {
 31	RUNNER_CONTINUE = 1,
 32	RUNNER_EXIT,
 33	RUNNER_SAVE_STATE,
 34	RUNNER_LOAD_STATE,
 35	RUNNER_SCREENSHOT,
 36	RUNNER_CONFIG,
 37	RUNNER_RESET,
 38	RUNNER_COMMAND_MASK = 0xFFFF
 39};
 40
 41#define RUNNER_STATE(X) ((X) << 16)
 42
 43static const struct mInputPlatformInfo _mGUIKeyInfo = {
 44	.platformName = "gui",
 45	.keyId = (const char*[GUI_INPUT_MAX]) {
 46		"Select",
 47		"Back",
 48		"Cancel",
 49		"Up",
 50		"Down",
 51		"Left",
 52		"Right",
 53		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 54		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 55		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
 56		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
 57		[mGUI_INPUT_FAST_FORWARD] = "Fast forward",
 58	},
 59	.nKeys = GUI_INPUT_MAX
 60};
 61
 62static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 63
 64static struct mGUILogger {
 65	struct mLogger d;
 66	struct VFile* vf;
 67	int logLevel;
 68} logger = {
 69	.d = {
 70		.log = _log
 71	},
 72	.vf = NULL,
 73	.logLevel = 0
 74};
 75
 76static void _drawBackground(struct GUIBackground* background, void* context) {
 77	UNUSED(context);
 78	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 79	if (gbaBackground->p->drawFrame) {
 80		gbaBackground->p->drawFrame(gbaBackground->p, true);
 81	}
 82}
 83
 84static void _drawState(struct GUIBackground* background, void* id) {
 85	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 86	int stateId = ((int) id) >> 16;
 87	if (gbaBackground->p->drawScreenshot) {
 88		unsigned w, h;
 89		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
 90		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
 91			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
 92			return;
 93		}
 94		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
 95		color_t* pixels = gbaBackground->screenshot;
 96		if (!pixels) {
 97			pixels = anonymousMemoryMap(w * h * 4);
 98			gbaBackground->screenshot = pixels;
 99		}
100		bool success = false;
101		if (vf && isPNG(vf) && pixels) {
102			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
103			png_infop info = png_create_info_struct(png);
104			png_infop end = png_create_info_struct(png);
105			if (png && info && end) {
106				success = PNGReadHeader(png, info);
107				success = success && PNGReadPixels(png, info, pixels, w, h, w);
108				success = success && PNGReadFooter(png, end);
109			}
110			PNGReadClose(png, info, end);
111		}
112		if (vf) {
113			vf->close(vf);
114		}
115		if (success) {
116			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
117			gbaBackground->screenshotId = (int) id;
118		} else if (gbaBackground->p->drawFrame) {
119			gbaBackground->p->drawFrame(gbaBackground->p, true);
120		}
121	}
122}
123
124static void _updateLux(struct GBALuminanceSource* lux) {
125	UNUSED(lux);
126}
127
128static uint8_t _readLux(struct GBALuminanceSource* lux) {
129	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
130	int value = 0x16;
131	if (runnerLux->luxLevel > 0) {
132		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
133	}
134	return 0xFF - value;
135}
136
137static void _tryAutosave(struct mGUIRunner* runner) {
138	int autosave = false;
139	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
140	if (!autosave) {
141		return;
142	}
143
144#ifdef DISABLE_THREADING
145	mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
146#else
147	if (!runner->autosave.buffer) {
148		runner->autosave.buffer = VFileMemChunk(NULL, 0);
149	}
150	MutexLock(&runner->autosave.mutex);
151	runner->autosave.core = runner->core;
152	mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
153	ConditionWake(&runner->autosave.cond);
154	MutexUnlock(&runner->autosave.mutex);
155#endif
156}
157
158void mGUIInit(struct mGUIRunner* runner, const char* port) {
159	GUIInit(&runner->params);
160	runner->port = port;
161	runner->core = NULL;
162	runner->luminanceSource.d.readLuminance = _readLux;
163	runner->luminanceSource.d.sample = _updateLux;
164	runner->luminanceSource.luxLevel = 0;
165	runner->background.d.draw = _drawBackground;
166	runner->background.p = runner;
167	runner->fps = 0;
168	runner->lastFpsCheck = 0;
169	runner->totalDelta = 0;
170	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
171
172	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
173	mCoreConfigInit(&runner->config, runner->port);
174	// TODO: Do we need to load more defaults?
175	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
176	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
177	mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
178#ifdef DISABLE_THREADING
179	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
180#else
181	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
182#endif
183	mCoreConfigLoad(&runner->config);
184	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
185
186	char path[PATH_MAX];
187	mCoreConfigDirectory(path, PATH_MAX);
188	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
189	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
190	mLogSetDefaultLogger(&logger.d);
191
192	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
193	if (lastPath) {
194		strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
195		runner->params.currentPath[PATH_MAX - 1] = '\0';
196	}
197
198#ifndef DISABLE_THREADING
199	if (!runner->autosave.running) {
200		runner->autosave.running = true;
201		MutexInit(&runner->autosave.mutex);
202		ConditionInit(&runner->autosave.cond);
203		ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
204	}
205#endif
206}
207
208void mGUIDeinit(struct mGUIRunner* runner) {
209#ifndef DISABLE_THREADING
210	MutexLock(&runner->autosave.mutex);
211	runner->autosave.running = false;
212	ConditionWake(&runner->autosave.cond);
213	MutexUnlock(&runner->autosave.mutex);
214
215	ThreadJoin(runner->autosave.thread);
216
217	ConditionDeinit(&runner->autosave.cond);
218	MutexDeinit(&runner->autosave.mutex);
219
220	if (runner->autosave.buffer) {
221		runner->autosave.buffer->close(runner->autosave.buffer);
222	}
223#endif
224
225	if (runner->teardown) {
226		runner->teardown(runner);
227	}
228	CircleBufferDeinit(&runner->fpsBuffer);
229	mInputMapDeinit(&runner->params.keyMap);
230	mCoreConfigDeinit(&runner->config);
231	if (logger.vf) {
232		logger.vf->close(logger.vf);
233		logger.vf = NULL;
234	}
235}
236
237static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
238	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
239	if (!guiLogger->vf) {
240		return;
241	}
242	if (!(guiLogger->logLevel & level)) {
243		return;
244	}
245
246	char log[256] = {0};
247	vsnprintf(log, sizeof(log) - 1, format, args);
248	char log2[256] = {0};
249	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
250	if (len >= sizeof(log2)) {
251		len = sizeof(log2) - 1;
252	}
253	guiLogger->vf->write(guiLogger->vf, log2, len);
254}
255
256void mGUIRun(struct mGUIRunner* runner, const char* path) {
257	struct mGUIBackground drawState = {
258		.d = {
259			.draw = _drawState
260		},
261		.p = runner,
262		.screenshot = 0,
263		.screenshotId = 0
264	};
265	struct GUIMenu pauseMenu = {
266		.title = "Game Paused",
267		.index = 0,
268		.background = &runner->background.d
269	};
270	struct GUIMenu stateSaveMenu = {
271		.title = "Save state",
272		.index = 0,
273		.background = &drawState.d
274	};
275	struct GUIMenu stateLoadMenu = {
276		.title = "Load state",
277		.index = 0,
278		.background = &drawState.d
279	};
280	GUIMenuItemListInit(&pauseMenu.items, 0);
281	GUIMenuItemListInit(&stateSaveMenu.items, 9);
282	GUIMenuItemListInit(&stateLoadMenu.items, 9);
283	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
284	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
285	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
286
287	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
288	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
289	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
290	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
291	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
292	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
293	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
294	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
295	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
296
297	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
298	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
299	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
300	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
301	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
302	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
303	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
304	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
305	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
306	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
307
308	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
309	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
310	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
311	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
312
313	runner->params.drawStart();
314	if (runner->params.guiPrepare) {
315		runner->params.guiPrepare();
316	}
317	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
318	if (runner->params.guiFinish) {
319		runner->params.guiFinish();
320	}
321	runner->params.drawEnd();
322
323	bool found = false;
324	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
325	runner->core = mCoreFind(path);
326	if (runner->core) {
327		mLOG(GUI_RUNNER, INFO, "Found core");
328		runner->core->init(runner->core);
329		mCoreInitConfig(runner->core, runner->port);
330		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
331		found = mCoreLoadFile(runner->core, path);
332		if (!found) {
333			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
334			runner->core->deinit(runner->core);
335		}
336	}
337
338	if (!found) {
339		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
340		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
341		return;
342	}
343	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
344		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
345	}
346	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
347	mCoreLoadForeignConfig(runner->core, &runner->config);
348
349	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
350	mCoreAutoloadSave(runner->core);
351	mCoreAutoloadCheats(runner->core);
352	if (runner->setup) {
353		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
354		runner->setup(runner);
355	}
356	if (runner->config.port && runner->keySources) {
357		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
358		size_t i;
359		for (i = 0; runner->keySources[i].id; ++i) {
360			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
361		}
362	}
363	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
364	runner->core->reset(runner->core);
365	mLOG(GUI_RUNNER, DEBUG, "Reset!");
366
367
368	int autoload = false;
369	mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
370	if (autoload) {
371		mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
372	}
373
374	bool running = true;
375
376#ifndef DISABLE_THREADING
377	MutexLock(&runner->autosave.mutex);
378	runner->autosave.core = runner->core;
379	MutexUnlock(&runner->autosave.mutex);
380#endif
381
382	if (runner->gameLoaded) {
383		runner->gameLoaded(runner);
384	}
385	mLOG(GUI_RUNNER, INFO, "Game starting");
386	while (running) {
387		CircleBufferClear(&runner->fpsBuffer);
388		runner->totalDelta = 0;
389		runner->fps = 0;
390		struct timeval tv;
391		gettimeofday(&tv, 0);
392		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
393
394		while (running) {
395			if (runner->running) {
396				running = runner->running(runner);
397				if (!running) {
398					break;
399				}
400			}
401			uint32_t guiKeys;
402			uint32_t heldKeys;
403			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
404			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
405				break;
406			}
407			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
408				if (runner->luminanceSource.luxLevel < 10) {
409					++runner->luminanceSource.luxLevel;
410				}
411			}
412			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
413				if (runner->luminanceSource.luxLevel > 0) {
414					--runner->luminanceSource.luxLevel;
415				}
416			}
417			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
418				runner->incrementScreenMode(runner);
419			}
420			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
421				mCoreTakeScreenshot(runner->core);
422			}
423			if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
424				runner->setFrameLimiter(runner, false);
425			} else {
426				runner->setFrameLimiter(runner, true);
427			}
428			uint16_t keys = runner->pollGameInput(runner);
429			if (runner->prepareForFrame) {
430				runner->prepareForFrame(runner);
431			}
432			runner->core->setKeys(runner->core, keys);
433			runner->core->runFrame(runner->core);
434			if (runner->drawFrame) {
435				int drawFps = false;
436				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
437
438				runner->params.drawStart();
439				runner->drawFrame(runner, false);
440				if (drawFps) {
441					if (runner->params.guiPrepare) {
442						runner->params.guiPrepare();
443					}
444					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
445					if (runner->params.guiFinish) {
446						runner->params.guiFinish();
447					}
448				}
449				runner->params.drawEnd();
450
451				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
452					if (drawFps) {
453						struct timeval tv;
454						gettimeofday(&tv, 0);
455						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
456						uint64_t delta = t - runner->lastFpsCheck;
457						runner->lastFpsCheck = t;
458						if (delta > 0x7FFFFFFFLL) {
459							CircleBufferClear(&runner->fpsBuffer);
460							runner->fps = 0;
461						}
462						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
463							int32_t last;
464							CircleBufferRead32(&runner->fpsBuffer, &last);
465							runner->totalDelta -= last;
466						}
467						CircleBufferWrite32(&runner->fpsBuffer, delta);
468						runner->totalDelta += delta;
469						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
470					}
471				}
472				if (runner->core->frameCounter(runner->core) % AUTOSAVE_GRANULARITY == 0) {
473					_tryAutosave(runner);
474				}
475			}
476		}
477
478		if (runner->paused) {
479			runner->paused(runner);
480		}
481		GUIInvalidateKeys(&runner->params);
482		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
483		struct GUIMenuItem* item;
484		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
485		if (reason == GUI_MENU_EXIT_ACCEPT) {
486			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
487			case RUNNER_EXIT:
488				running = false;
489				keys = 0;
490				break;
491			case RUNNER_RESET:
492				runner->core->reset(runner->core);
493				break;
494			case RUNNER_SAVE_STATE:
495				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
496				break;
497			case RUNNER_LOAD_STATE:
498				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
499				break;
500			case RUNNER_SCREENSHOT:
501				mCoreTakeScreenshot(runner->core);
502				break;
503			case RUNNER_CONFIG:
504				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
505				break;
506			case RUNNER_CONTINUE:
507				break;
508			}
509		}
510		int frames = 0;
511		GUIPollInput(&runner->params, 0, &keys);
512		while (keys && frames < 30) {
513			++frames;
514			runner->params.drawStart();
515			runner->drawFrame(runner, true);
516			runner->params.drawEnd();
517			GUIPollInput(&runner->params, 0, &keys);
518		}
519		if (runner->unpaused) {
520			runner->unpaused(runner);
521		}
522	}
523	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
524	if (runner->gameUnloaded) {
525		runner->gameUnloaded(runner);
526	}
527#ifndef DISABLE_THREADING
528	MutexLock(&runner->autosave.mutex);
529	runner->autosave.core = NULL;
530	MutexUnlock(&runner->autosave.mutex);
531#endif
532
533	int autosave = false;
534	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
535	if (autosave) {
536		mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
537	}
538
539	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
540	runner->core->unloadROM(runner->core);
541	drawState.screenshotId = 0;
542	if (drawState.screenshot) {
543		unsigned w, h;
544		runner->core->desiredVideoDimensions(runner->core, &w, &h);
545		mappedMemoryFree(drawState.screenshot, w * h * 4);
546	}
547
548	if (runner->config.port) {
549		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
550		if (runner->keySources) {
551			size_t i;
552			for (i = 0; runner->keySources[i].id; ++i) {
553				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
554				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
555			}
556		}
557		mCoreConfigSave(&runner->config);
558	}
559	mInputMapDeinit(&runner->core->inputMap);
560	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
561	runner->core->deinit(runner->core);
562	runner->core = NULL;
563
564	GUIMenuItemListDeinit(&pauseMenu.items);
565	GUIMenuItemListDeinit(&stateSaveMenu.items);
566	GUIMenuItemListDeinit(&stateLoadMenu.items);
567	mLOG(GUI_RUNNER, INFO, "Game stopped!");
568}
569
570void mGUIRunloop(struct mGUIRunner* runner) {
571	if (runner->keySources) {
572		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
573		size_t i;
574		for (i = 0; runner->keySources[i].id; ++i) {
575			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
576		}
577	}
578	while (true) {
579		char path[PATH_MAX];
580		if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
581			break;
582		}
583		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
584		mCoreConfigSave(&runner->config);
585		mGUIRun(runner, path);
586	}
587}
588
589#ifndef DISABLE_THREADING
590THREAD_ENTRY mGUIAutosaveThread(void* context) {
591	struct mGUIAutosaveContext* autosave = context;
592	MutexLock(&autosave->mutex);
593	while (autosave->running) {
594		ConditionWait(&autosave->cond, &autosave->mutex);
595		if (autosave->running && autosave->core) {
596			struct VFile* vf = mCoreGetState(autosave->core, 0, true);
597			void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
598			vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
599			autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
600			vf->close(vf);
601		}
602	}
603	MutexUnlock(&autosave->mutex);
604}
605#endif