CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12Bugfixes:
13 - Util: Fix PowerPC PNG read/write pixel order
14 - VFS: Fix VFileReadline and remove _vfdReadline
15 - GBA Memory: Fix DMA register writing behavior
16 - GBA BIOS: Fix misaligned CpuSet
17 - ARM7: Fix sign of unaligned LDRSH
18 - GBA: Fix warnings when creating and loading savestates
19 - GBA Memory: Fix DMAs triggering two cycles early
20Misc:
21 - Qt: Window size command line options are now supported
22 - Qt: Increase usability of key mapper
23 - GBA Memory: Use a dynamically sized mask for ROM memory
24 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
25 - SDL: Support fullscreen in SDL 1.2
26 - Libretro: Use anonymous memory mappers for large blocks of memory
27 - Qt: Add 'Apply' button to settings window
28 - GBA Video: Remove lastHblank, as it is implied
29 - GBA Config: Add "override" layer for better one-time configuration
30 - SDL: Allow GBASDLAudio to be used without a thread context
31 - All: Improved PowerPC support
32 - All: Fix some undefined behavior warnings
33 - Util: Use VFile for configuration
34 - GBA Memory: Implement several unimplemented memory access types
35 - GBA: Implement bad I/O register loading
36 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
37 - Util: Add MutexTryLock
38 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
39 - Qt: Allow use of modifier keys as input
40 - Qt: Optimize log viewer
41
420.3.2: (2015-12-16)
43Bugfixes:
44 - ARM7: Fix STRT/STRBT
45 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
46 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
47 - Libretro: Fix problems with rumble not turning off
48 - GBA: Fix idle skip state being retained between games
49 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
50 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
51 - GBA BIOS: Fix Sqrt sign
52 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
53 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
54 - GBA Memory: Fix DMA behavior for SRAM accesses
55 - GBA Memory: Fix Store8 to OBJ VRAM
56 - GBA Memory: Fix alignment of LDM/STM on SRAM
57 - GBA Memory: Fix unaligned out-of-bounds ROM loads
58 - GBA Memory: Fix timing of DMAs
59 - GBA Video: Fix _mix for 15-bit color
60 - GBA Video: Fix OAM and palette initialization
61 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
62 - Qt: Use safer isLoaded check in GameController
63 - Qt: Fix a race condition in PainterGL that could lead to a crash
64 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
65 - Qt: Fix font size in memory viewer
66 - Qt: Fix a crash in the memory viewer
67 - Qt: Add additional checks in CheatModel to prevent crashes
68 - Qt: Fix race condition with setting sample rate
69 - Qt: Fix crash when closing multiplayer windows
70 - Qt: Fix resetting while paused
71Misc:
72 - GBA Audio: Implement missing flags on SOUNDCNT_X register
73 - Qt: Add mute option to menu
74
750.3.1: (2015-10-24)
76Bugfixes:
77 - ARM7: Fix instruction decoding of Thumb shifts
78 - GBA: Deinit savegame when unloading a ROM
79 - GBA: Fix BIOS check on big endian
80 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
81 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
82 - GBA Audio: Fix audio channels being silenced at the wrong time
83 - GBA Memory: Fix bad BIOS Load16 on big endian
84 - GBA Memory: Fix bad Load8 on big endian
85 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
86 - GBA Video: Fix edge case with sprite blend modes and semitransparency
87 - GBA Video: Fix objwin and blending interaction on sprites
88 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
89 - Libretro: Fix a memory leak with the render buffer
90 - Qt: Windows no longer spawn in the top left on first launch
91 - Qt: Fix install path of XDG desktop file with DESTDIR
92 - Qt: Fix drag and drop on Windows
93 - Qt: Reenable double buffering, as disabling it broke some Windows configs
94 - VFS: Fix return values of VFileFILE.read and .write
95Misc:
96 - All: Reset next event to cycles instead of zero to interrupt
97 - All: Add --version flag
98 - ARM7: Force disable LTO on two files to work around a GCC bug
99 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
100 - GBA: Better memory handling with PNG savestates
101 - GBA: Additional savestate sanity checks
102 - GBA: Check for cycle count being too high
103 - GBA Audio: Allow GBAAVStream to have no video callback
104 - GBA BIOS: Implement RegisterRamReset for SIO registers
105 - Qt: Remove useless help icons in dialogs
106 - Qt: Prevent savestate window from opening while in multiplayer
107 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
108 - Qt: Dropping multiplayer windows works more cleanly now
109
1100.3.0: (2015-08-16)
111Features:
112 - Ability to hide individual background layers, or OBJs
113 - Ability to mute individual audio channels
114 - Palette viewer and exporter
115 - Volume control
116 - More shortcuts are editable (e.g. quick save/load)
117 - Rewind now shows the frame after rewinding
118 - Import/Export of GameShark/Action Replay snapshots
119 - Add "Step backwards" item for single increment rewind
120 - Deadzone estimation for game controllers
121 - Analog inputs can be used for shortcuts
122 - Menu items for specific solar sensor brightness levels
123 - Remappable controls for tilt and gyroscope sensors
124 - Status messages for actions taken while a game is running (e.g. save/load state)
125 - Memory inspector
126 - Screensaver can now be suspended while a game is running
127 - Load/save the most recent savestate slot
128 - Support varible speed (PWM) rumble
129 - Ability to cap fast forward speed
130 - Finer control over FPS target
131 - Holdable shortcut for rewinding one frame at a time
132 - Ability to boot directly into the BIOS
133 - Preliminary support for yanking out the game pak while a game is running
134 - Thumb-drive mode by putting a file called portable.ini in the same folder
135 - Configurable display driver, between software and OpenGL
136 - Undo-able savestate loading and saving
137 - Controller profiles now store shortcut settings
138 - Default controller profiles for several common controllers
139 - Libretro now supports BIOS, rumble and solar sensor
140 - Implement BIOS call Stop, for sleep mode
141 - Automatically load patches, if found
142 - Improved video synchronization
143 - Configurable audio output sample rate
144Bugfixes:
145 - ARM7: Fix SWI and IRQ timings
146 - ARM7: Fix Thumb MUL timing
147 - ARM7: Fix timing of multiplies to use N cycles
148 - ARM7: ARMHotplugDetach should call deinit
149 - Debugger: Fix use-after-free in breakpoint clearing code
150 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
151 - GBA: Cap audio FIFO read size during deserialization
152 - GBA: Check for corrupted savestates when loading
153 - GBA: Check for improperly sized savestates when loading
154 - GBA: Check for savestates made from differently sized ROMs
155 - GBA: Fix calls to endian-independent loadstores
156 - GBA: Fix timing of reading from timer registers
157 - GBA: Ensure cycles never go negative
158 - GBA Audio: Force audio FIFOs to 32-bit
159 - GBA Audio: Fix audio pitch changing when adjusting buffer size
160 - GBA Audio: Fix sample order in audio channel 3
161 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
162 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
163 - GBA Memory: Improve Thumb open bus behavior
164 - GBA Memory: Fix potential DMA issue when loading a savestate
165 - GBA Memory: Fix load/store multiple video memory waitstates
166 - GBA SIO: Fix reseting when there are SIO devices attached
167 - GBA Video: Blended sprites should never have other effects applied
168 - GBA Video: Fix out-of-bounds tiles in mosaic
169 - GBA Video: Fix windows not affecting sprites
170 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
171 - GBA Video: Fix timing on first scanline
172 - Qt: Better cleanup when a game crashes
173 - Qt: Fix open ROM dialog filtering for archive formats
174 - Qt: Cap the maximum number of multiplayer windows
175 - Qt: Fix maximum year in sensor override
176 - Qt: Fix window being too tall after exiting fullscreen
177 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
178 - Qt: Fix analog buttons not getting unmapped
179 - Qt: Fix passing command line options
180 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
181 - SDL: Fix SDL build when OpenGL is missing
182 - Util: Allow loading IPS patches that grow the ROM
183 - VFS: Fix resource leaks if some allocations fail
184 - VFS: Fix line-reading to return proper values
185 - Video: Fix an issue with very long filenames
186 - Util: Fix formatting of floats
187Misc:
188 - All: Add --help flag for command line programs
189 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
190 - All: Enable static linking for Windows
191 - All: Enable static linking for OS X
192 - All: Threads are now named
193 - All: Proper handling of Unicode file paths
194 - ARM7: Add emulation for Undefined CPU mode
195 - ARM7: Reduce the size of the Thumb instruction table
196 - GBA: Add status log level
197 - GBA: GBARewind now returns how many states it has rewound
198 - GBA: SIO logging layer
199 - GBA BIOS: Stub out SoundBias
200 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
201 - GBA: Don't include GBACLIDebugger struct unless needed
202 - GBA: Savedata is now synced shortly after data finishes being written
203 - GBA: Process multiple timer events at once, if necessary
204 - GBA Audio: Implement audio reset for channels A/B
205 - GBA Audio: Process multiple audio events at once, if necessary
206 - GBA Hardware: Backport generic RTC source into core
207 - GBA Input: Allow axes and buttons to be mapped to the same key
208 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
209 - GBA SIO: Add a dummy driver for Normal mode
210 - GBA Thread: Add functionality for running callbacks on the GBA thread
211 - GBA Thread: Split GBASync into a separate file
212 - GBA Video: Refactor software renderer into separate files
213 - GBA Video: Slightly optimize mode 0 mosaic rendering
214 - Debugger: Free watchpoints in addition to breakpoints
215 - Qt: Handle saving input settings better
216 - Qt: Move GL frame drawing back onto its own thread
217 - Qt: Fast forward (held) option moved from Other to Emulation menu
218 - Qt: Show version info in window title
219 - Qt: Migrate multiplayer window handling into GBAApp
220 - Qt: Unified file opening and saving with last location
221 - Qt: Fix windows being resizable when they shouldn't have been
222 - Qt: Only hide cursor in full screen
223 - Qt: Replace pause-after-frame mutex with an atomic
224 - Qt: Add application icon and XDG desktop files
225 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
226 - Qt: Don't save window size when entering fullscreen
227 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
228 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
229 - Qt: Increase usability of key mapper
230 - Qt: Show checkmark for window sizes
231 - Qt: Set window path to loaded ROM
232 - Perf: Ability to load savestates immediately on launch
233 - SDL: Properly check for initialization
234 - SDL: Clean up initialization functions
235 - SDL: Clean up GL context
236 - Util: Allow disabling the threading code entirely
237 - VFS: Add sync method to force syncing with backing
238
2390.2.1: (2015-05-13)
240Bugfixes:
241 - All: Fix sanitize-deb script not cleaning up after itself
242 - All: Fix dependencies for libavcodec on Debian-derived platforms
243 - ARM7: Handle writeback for PC in addressing modes 2 and 3
244 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
245 - ARM7: Fix ARM multiply instructions when PC is a destination register
246 - Debugger: Fix use-after-free in breakpoint clearing code
247 - Debugger: Fix boundary conditions in tab completion
248 - GBA: Fix timers not updating timing when writing to only the reload register
249 - GBA: Fix rewind boundary conditions
250 - GBA: Add initial I/O register settings for background matrix registers
251 - GBA: Fix hang when loading a savestate if sync to video is enabled
252 - GBA: Handle out-of-bounds I/O access
253 - GBA: Fix bounds-checking on EEPROM access
254 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
255 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
256 - GBA Memory: Allow SRAM to be 64kB
257 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
258 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
259 - GBA Video: Fix second frame mode 5
260 - Perf: Fix race condition if a game crashes immediately on start
261 - Qt: Fix Display object leak when closing a window
262 - Qt: Fix .deb dependencies
263 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
264 - Qt: Fix window not regaining focus after exiting savestate window
265 - Qt: Fix regression where video would not record if the game had already started
266 - Qt: Fix potential crash if a gamepad causes focus to change
267 - Qt: Fix controller axis querying
268 - Qt: Fix multiplayer windows opening as the wrong size
269 - Qt: Fix controllers sometimes not loading the right profile
270 - SDL: Fix boundary conditions for joystick adjustments
271 - SDL: Allocate properly sized input maps
272 - SDL: Fix potential build issues when Qt and SDL2 are in use
273 - Util: Fix resource leak in UTF-8 handling code
274 - Util: Fix a null-pointer issue when attempting to delete a key
275 - VFS: Fix resource leaks if some allocations fail
276 - Video: Fix an issue with very long filenames
277Misc:
278 - GBA Memory: Soft-crash if jumping past the end of a ROM
279 - Qt: Show multiplayer numbers in window title
280 - Qt: Solar sensor can have shortcuts set
281
2820.2.0: (2015-04-03)
283Features:
284 - Support for gamepad axes, e.g. analog sticks or triggers
285 - Add scale presets for up to 6x
286 - Settings window
287 - Bilinear resampling option
288 - Add option to skip BIOS start screen
289 - List of recently opened games
290 - Support for games using the Solar Sensor
291 - Better audio resampling via blip-buf
292 - Game Pak overrides dialog for setting savetype and sensor values
293 - Support for games using the tilt sensor
294 - Remappable shortcuts for keyboard and gamepad
295 - Rewinding of emulation
296 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
297 - Support IPv6
298 - Save directory of last loaded file
299 - Support BPS patches
300 - Automatically detect and optimize out idle loops
301 - Configurable game overrides
302 - Support loading 7-Zip files
303 - Drag and drop game loading
304 - Cheat code support
305 - Runtime configurable audio driver
306 - Libretro core for use with RetroArch and other front-ends
307 - Controller profiles for setting different bindings for different controllers
308 - Ability to lock aspect ratio
309 - Local link cable support
310 - Ability to switch which game controller is in use per instance
311 - Ability to prevent opposing directional input
312 - Warning dialog if an unimplemented BIOS feature is called
313 - Debugger: Add CLI "frame", frame advance command
314 - Debugger: Add CLI functions for writing to memory
315 - Debugger: Add CLI functions for examining memory regions
316 - Debugger: Add CLI function for writing a register
317Bugfixes:
318 - ARM7: Extend prefetch by one stage
319 - ARM7: Fix cycle counting for loads
320 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
321 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
322 - GBA: Initialize gba.sync to null
323 - GBA: Fix timer initialization
324 - GBA Audio: Support 16-bit writes to FIFO audio
325 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
326 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
327 - GBA BIOS: Fix BIOS prefetch after reset
328 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
329 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
330 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
331 - GBA Memory: Fix I cycles that had been moved to ARM7 core
332 - GBA Memory: Fix cycle counting for 32-bit load/stores
333 - GBA RR: Fix fallthrough error when reading tags from a movie
334 - GBA Thread: Fix possible hang when loading an archive
335 - GBA Thread: Fix possible deadlock in video sync
336 - Perf: Fix crash when the GBA thread fails to start
337 - Qt: Fix crash starting a GDB stub if a game isn't loaded
338 - Qt: Fix crash when adjusting settings after closing a game
339 - Qt: Fix crash when starting GDB stub after closing a game
340 - Qt: Fix patch loading while a game is running
341 - Qt: Fix crash when loading a game after stopping GDB server
342 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
343 - Qt: Fix crash when attempting to pause if a game is not running
344 - SDL: Properly clean up if a game doesn't launch
345 - Util: Fix sockets on Windows
346Misc:
347 - All: Enable link-time optimization
348 - Debugger: Watchpoints now work on STM/LDM instructions
349 - Debugger: Clean up GDB stub network interfacing
350 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
351 - Debugger: Merge Thumb BL instructions when disassembling
352 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
353 - Debugger: Watchpoints now report address watched (fixes #68)
354 - Debugger: Add support for soft breakpoints
355 - Debugger: Make I/O register names be addresses instead of values
356 - Debugger: Rename read/write commands
357 - GBA: Improve accuracy of event timing
358 - GBA: Add API for getting Configuration structs for overrides and input
359 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
360 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
361 - GBA: Move A/V stream interface into core
362 - GBA: Savestates now take into account savedata state machines (fixes #109)
363 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
364 - GBA Memory: Simplify memory API and use fixed bus width
365 - GBA Thread: Make GBASyncWaitFrameStart time out
366 - GBA Video: Start video at the last scanline instead of the first
367 - Qt: Optimize logo drawing
368 - Qt: Move frame upload back onto main thread
369 - Qt: Remember window position
370 - Qt: Double-clicking on the window toggles full screen
371 - Util: Use proper locale for reading and writing float values
372
3730.1.1: (2015-01-24)
374Bugfixes:
375 - ARM7: Fix LDM writeback to a register already written
376 - GBA: Fix timers 2 and 3 updating incorrectly
377 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
378 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
379 - GBA Audio: Properly initialize audio FIFO channels
380 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
381 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
382 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
383 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
384 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
385 - GBA BIOS: Fix HuffUnComp boundary conditions
386 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
387 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
388 - GBA Memory: Filter out top nybble of DMA addresses
389 - GBA Memory: Properly bounds-check VRAM accesses
390 - GBA Memory: Fix initial DMA state
391 - GBA Thread: Allow halted games to exit cleanly
392 - GBA Video: Fix blend issues with obscured middle layers
393 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
394 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
395 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
396 - GBA Video: Fix sprite boundary conditions with mosaic
397 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
398 - Qt: Fix issue with set frame sizes being the wrong height
399 - Qt: Fix emulator crashing when full screen if a game is not running
400 - Qt: Fix window focus issues
401 - Qt: Properly set default video recording settings
402 - Qt: Fix a race condition when a game crashes immediately
403 - Qt: Fix some cases where key mapping can break if focus is adjusted
404 - Qt: Fix crash if a game pauses before any frames are shown
405 - Debugger: Negative PC-relative loads now properly subtract the offset
406 - Debugger: Align PC-relative loads in Thumb
407 - Debugger: Fix watchpoints triggering too late
408 - Debugger: Fix binary print putting spaces between digits
409 - Video: Ensure FFmpeg encoder has audio frames
410 - Video: Fix uncompressed PCM audio recording
411 - Video: Fix FFmpeg crashing when the file extension is wrong
412 - Util: Fix SOCKET_FAILED macro
413Misc:
414 - GBA: Exit cleanly on FATAL if the port supports it
415 - GBA Memory: Implement 16- and 32-bit loads from SRAM
416 - Qt: Disable sync to video by default
417 - Qt: Handle a game crash without crashing
418 - Qt: Set default log level to FATAL, ERROR and WARN
419 - Qt: Clarify some phrasing in the menus
420 - Qt: Clear active buttons when focus is lost
421
4220.1.0: (2014-12-13)
423 - Initial release