CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4Misc:
5 - GBA Savedata: EEPROM performance fixes
6
70.7.0: (Future)
8Features:
9 - ELF support
10 - Game Boy Camera support
11 - Qt: Set default Game Boy colors
12 - Game Boy Printer support
13 - Super Game Boy support
14 - Customizable autofire speed
15 - Ability to set default Game Boy model
16 - Map viewer
17 - Automatic cheat loading and saving
18 - GameShark and Action Replay button support
19 - AGBPrint support
20 - Debugger: Conditional breakpoints and watchpoints
21 - Ability to select GB/GBC/SGB BIOS on console ports
22 - Optional automatic state saving/loading
23 - Access to ur0 and uma0 partitions on the Vita
24 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
25 - GBA: ARMIPS/A22i-style and ELF symbol table support
26 - Initial Switch port
27Bugfixes:
28 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
29 - GB Serialize: Fix audio state loading
30 - GB Video: Fix dot clock timing being slightly wrong
31 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
32 - ARM: Fix MSR when T bit is set
33 - GB Serialize: Fix game title check
34 - GB: Revamp IRQ handling based on new information
35 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
36 - GB Video: Fix loading states while in mode 3
37 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
38 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
39 - GB Timer: Minor accuracy improvements
40 - GB Audio: Clock frame events on DIV
41 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
42 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
43 - GBA Savedata: Fix savedata modified time updating when read-only
44 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
45 - GBA Video: Start timing mid-scanline when skipping BIOS
46 - Core: Fix audio sync breaking when interrupted
47 - Qt: Improve FPS timer stability
48 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
49 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
50 - GBA BIOS: Fix BitUnPack final byte
51 - GB I/O: DMA register is R/W
52 - GB Video: Fix SCX timing
53 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
54 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
55 - GBA Video: Make layer disabling work consistently
56 - GB: Fix IRQ disabling on the same T-cycle as an assert
57 - Core: Fix ordering events when scheduling during events
58 - GBA: Reset WAITCNT properly
59 - GBA Serialize: Fix loading states in Hblank
60 - PSP2: Fix more issues causing poor audio
61 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
62 - GB, GBA Savedata: Fix unmasking savedata crash
63 - GBA DMA: Fix temporal sorting of DMAs of different priorities
64 - FFmpeg: Fix encoding audio/video queue issues
65 - GB Serialize: Fix IRQ pending/EI pending confusion
66 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
67 - GB Audio: Fix channel 3 reset value
68 - GB Audio: Fix channel 4 initial LFSR
69 - GB, GBA Video: Don't call finishFrame twice in thread proxy
70 - GB Audio: Fix channel 1, 2 and 4 reset timing
71 - Util: Fix wrapping edge cases in RingFIFO
72Misc:
73 - GBA Timer: Use global cycles for timers
74 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
75 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
76 - Qt: Redo GameController into multiple classes
77 - Test: Restructure test suite into multiple executables
78 - Python: Integrate tests from cinema test suite
79 - Util: Don't build crc32 if the function already exists
80 - GBA: Implement display start DMAs
81 - Qt: Prevent window from being created off-screen
82 - Qt: Add option to disable FPS display
83 - GBA: Improve multiboot image detection
84 - GB MBC: Remove erroneous bank 0 wrapping
85 - GBA Cheats: Allow multiple ROM patches in the same slot
86 - GB: Skip BIOS option now works
87 - Libretro: Add frameskip option
88 - GBA Memory: 64 MiB GBA Video cartridge support
89 - PSP2: Use system enter key by default
90 - 3DS: Remove deprecated CSND interface
91 - Qt: Options to mess around with layer placement
92 - GBA Savedata: Remove ability to disable realistic timing
93 - Qt: Add load alternate save option
94 - GB Audio: Improved audio quality
95 - GB, GBA Audio: Increase max audio volume
96 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
97 - GB Video: Darken colors in GBA mode
98 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
99 - FFmpeg: Support lossless h.264 encoding
100 - Feature: Added loading savestates from command line
101 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
102 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
103 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
104 - Core: Remove broken option for whether rewinding restores save games
105 - FFmpeg: Support lossless VP9 encoding
106 - mGUI: Add fast forward toggle
107Changes from beta 1:
108Features:
109 - Libretro: Add Game Boy cheat support
110 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
111 - Switch: Rumble support
112 - Switch: Rotation support
113 - Qt: State file load/save menu options
114 - Windows installer
115 - Tile viewer now has adjustable width
116 - Python: Experimental audio API
117Bugfixes:
118 - PSP2: Fix audio crackling after fast forward
119 - PSP2: Fix audio crackling when buffer is full
120 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
121 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
122 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
123 - Switch: Fix incorrect mapping for fast forward cap
124 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
125 - Qt: Fix jumbled background when paused
126 - Qt: Fix FPS counter on Windows
127 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
128 - Qt: Fix focus issues with load/save state overlay
129 - GB Video: Fix SGB border hole size
130 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
131Misc:
132 - mGUI: Add SGB border configuration option
133 - mGUI: Add support for different settings types
134 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
135 - Wii: Expose stretch configuration in settings
136 - Wii: Stretch now sets pixel-accurate mode size cap
137 - Qt: Ensure camera image is valid
138 - GB: Improved SGB2 support
139 - Libretro: Reduce rumble callbacks
140 - Debugger: Minor text fixes
141 - Qt: Debugger console history
142 - Qt: Detect presence of GL_ARB_framebuffer_object
143 - Python: Minor API improvements
144
1450.7 beta 1: (2018-09-24)
146- Initial beta for 0.7
147
1480.6.3: (2018-04-14)
149Bugfixes:
150 - GB Audio: Revert unsigned audio changes
151 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
152 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
153
1540.6.2: (2018-04-03)
155Bugfixes:
156 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
157 - 3DS: Fix opening files in directory names with trailing slashes
158 - LR35902: Fix watchpoints not reporting new value
159 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
160 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
161 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
162 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
163 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
164 - GBA: Fix SharkPort saves for EEPROM games
165 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
166 - GBA BIOS: Fix incorrect exit condition in LZ77
167 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
168 - GBA Cheats: Fix slide codes not initializing properly
169 - GBA DMA: ROM reads are forced to increment
170 - GBA Hardware: RTC accuracy improvements
171 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
172 - GBA Memory: Fix copy-on-write memory leak
173 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
174 - GBA Savedata: Fix crash when resizing flash
175 - GBA Video: Force align 256-color tiles
176 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
177 - PSP2: Fix issues causing poor audio
178 - Python: Fix package directory
179 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
180 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
181 - Wii: Fix screen tear when unpausing
182 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
183Misc:
184 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
185 - GB MBC: Remove erroneous bank 0 wrapping
186 - GBA: Improve multiboot image detection
187 - PSP2: Use system enter key by default
188
1890.6.1: (2017-10-01)
190Bugfixes:
191 - GB, GBA: Fix crashes when attempting to identify null VFiles
192 - GB, GBA: Fix sync to video with frameskip
193 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
194 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
195 - GB Core: Fix palette loading when loading a foreign config
196 - GB MBC: Pocket Cam memory should be accessible without enabling
197 - GB MBC: Fix SRAM sizes 4 and 5
198 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
199 - GB MBC: Fix RTC loading when file size is off
200 - GB Memory: Initialize peripheral pointers
201 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
202 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
203 - GB Memory: Actually load latch time from savestate
204 - GB Serialize: Fix deserializing video STAT
205 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
206 - GB Video: Fix potential hang when ending mode 0
207 - GB Video: Fix read mode when enabling LCD
208 - GBA: Reset active region as needed when loading a ROM
209 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
210 - GBA BIOS: Use core's VRAM variable instead of renderer's
211 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
212 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
213 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
214 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
215 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
216 - Python: Fix importing .gb or .gba before .core
217 - Qt: Fix command line debugger closing second game
218 - Qt: Fix LOG argument order
219 - Qt: Fix timezone issues with time overrides
220 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
221 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
222Misc:
223 - CMake: Fix CPack dependencies for libpng 1.6
224 - GBA: Detect hardware for Pokémon FireRed ROM hacks
225 - GBA Cheats: Improve detection of raw cheats
226 - Qt: Don't rebuild library view if style hasn't changed
227 - Qt: Allow overrides to be saved before a game is loaded
228 - Qt: Hide mouse immediately when loading
229 - SDL: Fix 2.0.5 build on macOS under some circumstances
230 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
231
2320.6.0: (2017-07-16)
233Features:
234 - Library view
235 - Sprite viewer
236 - Debugging console
237 - Improved memory viewer
238 - Memory search
239 - Command line ability to override configuration values
240 - Add option to allow preloading the entire ROM before running
241 - Add option for whether rewinding restores save games
242 - Savestates now contain any RTC override data
243 - Add option to lock video to integer scaling
244 - LR35902: Watchpoints
245 - LR35902/GB-Z80 disassembler
246 - GB: Tile viewer
247 - GB: Video/audio channel enabling/disabling
248 - GB: Symbol table support
249 - GB MBC: Add MBC1 multicart support
250 - GBA: Support printing debug strings from inside a game
251 - GBA: Better cheat type autodetection
252 - Implement keypad interrupts
253 - Configuration of gamepad hats
254 - Video log recording for testing and bug reporting
255 - Debugger: Segment/bank support
256 - Debugger: Execution tracing
257 - Qt: German translation (by Lothar Serra Mari)
258 - Qt: Spanish translation (by Kevin López)
259 - Qt: Italian translation (by theheroGAC)
260Bugfixes:
261 - ARM7: Fix MLA/*MULL/*MLAL timing
262 - Core: Fix crash with rewind if savestates shrink
263 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
264 - Core: Fix directory sets crashing on close if base isn't properly detached
265 - FFmpeg: Fix overflow and general issues with audio encoding
266 - GB: Fix flickering when screen is strobed quickly
267 - GB: Fix STAT blocking
268 - GB MBC: Fix ROM bank overflows getting set to bank 0
269 - GB MBC: Fix swapping carts not detect new MBC
270 - GB Timer: Improve DIV reset behavior
271 - GB Timer: Fix DIV batching if TAC changes
272 - GB Video: Reset renderer when loading state
273 - GBA: Fix multiboot ROM loading
274 - GBA: Fix multiboot loading resulting in too small WRAM
275 - GBA BIOS: Implement BitUnPack
276 - GBA BIOS: Fix ArcTan sign in HLE BIOS
277 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
278 - GBA BIOS: Fix INT_MIN/-1 crash
279 - GBA Hardware: Fix crash if a savestate lies about game hardware
280 - GBA I/O: Handle audio registers specially when deserializing
281 - GBA Memory: Improve initial skipped BIOS state
282 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
283 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
284 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
285 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
286 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
287 - LR35902: Fix core never exiting with certain event patterns
288 - LR35902: Fix pc overflowing current region off-by-one
289 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
290 - OpenGL: Fix some shaders causing offset graphics
291 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
292 - Qt: Fix window icon being stretched
293 - Qt: Fix data directory path
294 - Qt: Fix timing issues on high refresh rate monitors
295 - Qt: Fix linking after some windows have been closed
296 - Qt: Fix crash when changing audio settings after a game is closed
297 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
298 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
299 - Qt: Fix game unpausing after frame advancing and refocusing
300 - SDL: Fix game crash check
301 - SDL: Fix race condition with audio thread when starting
302 - SDL: Fix showing version number
303 - Test: Fix crash when loading invalid file
304 - Test: Fix crash when fuzzing fails to load a file
305 - Test: Don't rely on core for frames elapsed
306 - Test: Fix crash when loading invalid file
307 - Test: Fix crash when fuzzing fails to load a file
308 - Tools: Fix recurring multiple times over the same library
309 - Util: Fix overflow when loading invalid UPS patches
310 - Util: Fix highest-fd socket not being returned by SocketAccept
311 - Windows: Fix VDir.rewind
312Misc:
313 - All: Add C++ header guards
314 - All: Move time.h include to common.h
315 - 3DS, PSP2, Wii: Last directory loaded is saved
316 - CMake: Add ability to just print version string
317 - Core: New, faster event timing subsystem
318 - Core: Clean up some thread state checks
319 - Core: Add generic checksum function
320 - Core: Cores can now have multiple sets of callbacks
321 - Core: Restore sleep callback
322 - Core: Move rewind diffing to its own thread
323 - Core: Ability to enumerate and modify video and audio channels
324 - Core: List memory segments in the core
325 - Core: Move savestate creation time to extdata
326 - Core: Config values can now be hexadecimal
327 - Core: Improved threading interrupted detection
328 - Debugger: Modularize CLI debugger
329 - Debugger: Make building with debugging aspects optional
330 - Debugger: Add functions for read- or write-only watchpoints
331 - Debugger: Make attaching a backend idempotent
332 - Debugger: Add mDebuggerRunFrame convenience function
333 - Feature: Move game database from flatfile to SQLite3
334 - Feature: Support ImageMagick 7
335 - Feature: Make -l option explicit
336 - FFmpeg: Return false if a file fails to open
337 - FFmpeg: Force MP4 files to YUV420P
338 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
339 - GB: Reset with initial state of DIV register
340 - GB MBC: New MBC7 implementation
341 - GB Audio: Simplify envelope code
342 - GB Audio: Improve initial envelope samples
343 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
344 - GB Video: Improved video timings
345 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
346 - GBA, GB: ROM is now unloaded if a patch is applied
347 - GBA DMA: Refactor DMA out of memory.c
348 - GBA DMA: Move DMAs to using absolute timing
349 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
350 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
351 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
352 - GBA Memory: Support reading/writing POSTFLG
353 - GBA Memory: Remove unused prefetch cruft
354 - GBA Timer: Improve accuracy of timers
355 - GBA Video: Clean up unused timers
356 - GBA Video: Allow multiple handles into the same tile cache
357 - GBA Video, GB Video: Colors are now fully scaled
358 - GBA Video: Optimize when BLD* registers are written frequently
359 - OpenGL: Add xBR-lv2 shader
360 - Qt: Move last directory setting from qt.ini to config.ini
361 - Qt: Improved HiDPI support
362 - Qt: Expose configuration directory
363 - Qt: Merge "Save" and "OK" buttons in shader options
364 - Qt: Automatically load controller profile when plugged in
365 - Qt: Rename "Resample video" option to "Bilinear filtering"
366 - Qt: Remove audio thread
367 - Qt: Remove audio buffer sizing in AudioProcessorQt
368 - Qt: Re-enable QtMultimedia on Windows
369 - Qt: Make "Mute" able to be bound to a key
370 - Qt: Add .gb/.gbc files to the extension list in Info.plist
371 - Qt: Relax hard dependency on OpenGL
372 - Qt: Better highlight active key in control binding
373 - SDL: Remove scancode key input
374 - SDL: Automatically map controllers when plugged in
375 - Test: Add a basic test suite
376 - Util: Add size counting to Table
377 - Util: Add 8-bit PNG write support
378 - Util: Tune patch-fast extent sizes
379 - VFS: Call msync when syncing mapped data
380 - VFS: Allow truncating memory chunk VFiles
381 - VFS: Fix some minor VFile issues with FILEs
382 - VFS: Optimize expanding in-memory files
383 - VFS: Add VFileFIFO for operating on circle buffers
384Changes from beta 1:
385Features:
386 - Qt: Italian translation (by theheroGAC)
387 - Qt: Updated German translation
388Bugfixes:
389 - GB Audio: Fix incorrect channel 4 iteration
390 - GB Audio: Fix zombie mode bit masking
391 - GB Serialize: Fix timer serialization
392 - GB Video: Fix LYC regression
393 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
394 - GBA Timer: Fix count-up timing overflowing timer 3
395 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
396 - Qt: Fix memory search close button (fixes mgba.io/i/769)
397 - Qt: Fix window icon being stretched
398 - Qt: Fix initial window size (fixes mgba.io/i/766)
399 - Qt: Fix data directory path
400 - Qt: Fix controls not saving on non-SDL builds
401 - Qt: Fix translation initialization (fixes mgba.io/i/776)
402 - Qt: Fix patch loading while a game is running
403 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
404 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
405 - Qt: Fix GL-less build
406 - Qt: Fix Software renderer not handling alpha bits properly
407 - Qt: Fix screen background improperly stretching
408 - SDL: Fix cheats not loading
409Misc:
410 - GB Serialize: Add MBC state serialization
411 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
412 - GBA Timer: Improve accuracy of timers
413 - PSP2: Update toolchain to use vita.cmake
414 - Qt: Add language selector
415 - Qt: Minor test fixes
416 - Qt: Move shader settings into main settings window
417 - Qt: Dismiss game crashing/failing dialogs when a new game loads
418 - Qt: Properly ship Qt translations
419 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
420
4210.6 beta 1: (2017-06-29)
422 - Initial beta for 0.6
423
4240.5.2: (2016-12-31)
425Bugfixes:
426 - All: Fix fullscreen config option being ignored
427 - ARM7: PSR mode bits should not get sign extended
428 - GB: Fix audio not being deinitialized
429 - GB: Fix crash when masking savedata
430 - GB: Properly initialize sramRealVf variable
431 - GB Audio: Fix serialization of channel 3 and NR52 properties
432 - GB Audio: Reset envelope timer when reseting sound channel
433 - GB MBC: Fix SRAM dangling pointer with RTC games
434 - GB MBC: Fix initializing MBC when no ROM is loaded
435 - GB Memory: Fix patching ROM bank 0
436 - GB Memory: Fix starting HDMAs during mode 0
437 - GB Memory: Fix HDMA5 value after DMA completes
438 - GB Video: Initialize LCDC in renderer
439 - GB Video: Hblank IRQs should mask LYC=LY IRQs
440 - GBA: Fix IRQs firing after already being cleared
441 - GBA: Only unhalt CPU if appropriate bit is set in IE
442 - GBA: Add savegame override for Crash Bandicoot 2
443 - GBA BIOS: Fix MidiKey2Freq BIOS reads
444 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
445 - GBA Cheats: Fix GameShark ROM patches
446 - GBA I/O: Mask off WAITCNT bits that cannot be written
447 - GBA Memory: Fix misaligned BIOS reads
448 - GBA Memory: Fix VCOUNT being writable
449 - GBA Video: Fix out of bounds sprite transforms
450 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
451 - Libretro: Fix disabling BIOS
452 - Libretro: Fix Game Boy savestates and audio
453 - Qt: Fix changing resolution of software renderer
454 - Qt: Fix setting overrides
455 - Qt: Fix cut off tiles and alignment issues in tile viewer
456 - Qt: Only reset window dimensions when first shown
457 - Qt: Fix Qt Multimedia audio driver on big endian
458 - Qt: Fix Apply button for key and controller configurations
459 - VFS: Fix resizing memory chunks when not needed
460 - Windows: Fix Unicode directory handling
461Misc:
462 - GB, GBA: Prevent loading null ROMs
463 - GB Audio: Initialize wave RAM to GBC values
464 - GB Memory: Reset ROM bank when loading a ROM
465 - PSP2: Improved controller rumble
466
4670.5.1: (2016-10-05)
468Bugfixes:
469 - Core: Fix importing save games as read-only
470 - FFmpeg: Fix encoding AAC
471 - GB: Fix invalid STOP behavior on Game Boy Color
472 - GB: Initialize audio properly
473 - GB: Properly clear KEY1 bit 0 when switching speeds
474 - GB: Properly unload save files when unloading a ROM
475 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
476 - GB MBC: Fix MBC7 when size is incorrectly specified
477 - GB MBC: Fix RTC access when no save file is loaded
478 - GB SIO: Don't auto-clock external shift clock
479 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
480 - GB Video: Fix video frames getting missed when LCDC is off
481 - GB Video: Clear screen when LCDC is off
482 - GBA Cheats: Fix holding onto pointers that may get invalidated
483 - GBA Cheats: Fix key-activated CodeBreaker cheats
484 - GBA Cheats: Fix uninitialized memory getting freed when saving
485 - GBA Hardware: Improve Game Boy Player rumble behavior
486 - GBA Memory: Fix several unused I/O register read values
487 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
488 - LR35902: Fix events running with the wrong cycle active
489 - Qt: Fix "close" button on Overrides view
490 - Qt: Fix saving overrides
491 - Qt: Fix directory set unloading when replacing the ROM
492 - Qt: Fix patch loading
493 - Qt: Fix crash when saving an override if a game isn't loaded
494 - Qt: Fix showing default display driver as OpenGL (force 1.x)
495 - SDL: Attach rumble in SDL frontend
496 - Util: Fix PNG identification on files too small to be a PNG
497Misc:
498 - All: Only update version info if needed
499 - All: Split out install locations for Libretro and OpenEmu
500 - FFmpeg: Encoding cleanup
501 - GB: Reset active region when reloading ROM
502 - GB Memory: Initialize RAM pattern for GBC
503 - GB Video: Improved video timings
504 - Qt: Manage window sizes slightly better
505 - Qt: Remember scale option independent of core dimensions
506
5070.5.0: (2016-09-19)
508Features:
509 - Game Boy support
510 - Support for encrypted CodeBreaker GBA cheats
511 - Emulation of Vast Fame protected GBA carts (taizou)
512 - Tile viewer
513 - Threaded rendering mode
514 - Libretro: Memory map and achievement support (leiradel)
515 - GUI: Add UI control remapping
516 - GUI: Add fast-forward
517 - Wii: 240p support
518 - 3DS: Adjustable screen darkening
519 - Ability to temporarily load a savegame
520 - Load specific files out of archives
521 - Automatic BIOS detection
522Bugfixes:
523 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
524 - Debugger: Fix GDB breakpoints
525 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
526 - GBA: Fix filehandle leak with savegames
527 - GBA: Timer 0 cannot be count up
528 - GBA: Count up timers should not count themselves
529 - GBA Memory: Fix mirror on non-overdumped Classic NES games
530 - GBA Memory: Fix ldm {pc}
531 - GBA Savedata: Fix savedata sync timer
532 - GBA Savedata: Only unmap savedata if present
533 - GBA Serialize: Savestates now properly store prefetch
534 - GBA Video: WIN0/1 take priority over OBJWIN
535 - GBA Video: Fix out-of-order OBJWIN
536 - PSP2: Fix GPU crash while exiting
537 - PSP2: Fix VSync
538 - PSP2: Fix accelerometer range
539 - PSP2: Actually load screen mode setting
540 - PSP2: Fix gyroscope direction
541 - PSP2: Delete threads after they return
542 - PSP2: Fix mapping/unmapping from not at 0
543 - Qt: Fix bug in software renderer scaling
544 - Qt: Fix hanging key press after disabling autofire
545 - Qt: Fix being unable to pause manually when using auto-pausing
546 - SDL: Fix axes being mapped wrong
547 - Util: Fix realloc semantics in utf16to8
548 - Util: Fix inserting too many items into a hash table
549 - VFS: Fix uninitialized varaible reading from 7z
550 - VFS: Fix reading multiple files from a 7z archive
551 - Wii: Fix framelimiting after a slowdown
552 - Wii: Fix garbage flash at startup
553Misc:
554 - 3DS: Use blip_add_delta_fast for a small speed improvement
555 - 3DS: Allow UTF-16 filenames
556 - 3DS: Port to using citro3D
557 - 3DS: Use system font for menus
558 - 3DS: Attempt to use Core 2 for threads
559 - 3DS: Adjustable filering
560 - 3DS: 3D banner
561 - All: Add QUIET parameter to silence CMake
562 - All: Faster memory read/write
563 - ARM7: Support forcing Thumb mode via MSR
564 - ARM7: Flush prefetch cache when loading CPSR via MSR
565 - ARM7: Clean up instruction decoding for future expandability
566 - Debugger: Support register and memory writes via GDB stub
567 - Debugger: Add software breakpoint support to gdb
568 - FFmpeg: Full support for libavcodec 56+
569 - GBA: Better debug logging if event processing breaks
570 - GBA Audio: Force audio DMAs to not increment destination
571 - GBA BIOS: Use custom ArcTan, not relying on OS
572 - GBA Hardware: Clean up dead code in GBP
573 - GBA Memory: Optimize stalling behavior
574 - GBA Memory: Optimize Load-/StoreMultiple
575 - GBA Savedata: Add realistic timing for EEPROM
576 - GBA Serialize: Savestates now store if CPU was halted
577 - GBA Video: Remove old slow path fallback
578 - GBA Video: Optimize sprite drawing
579 - GBA Video: Optimize mode 0 rendering
580 - GBA Video: Optimize compositing cases slightly
581 - GUI: Screenshot dimensions are now passed through
582 - GUI: Add back logging
583 - GUI: Only reload config if manually saved
584 - GUI: Increase scrolling speed
585 - OpenGL: Log shader compilation failure
586 - OpenGL: Add texSize uniform
587 - Qt: Make -g flag work in Qt build
588 - Qt: Simplify OpenGL context creation
589 - Qt: Thread startup improvements
590 - Qt: Make audio channel/video layer options shortcut mappable
591 - Qt: Remove some C99isms from C++ code
592 - Qt: Remove default autofire mappings
593 - Qt: Make reseting when pasued frame-accurate
594 - Qt: Rearchitect game closing codepath
595 - PSP2: Use system font for menus
596 - PSP2: Add rumble for PS TV
597 - PSP2: Add fit-to-height screen mode
598 - PSP2: Sync files per descriptor
599 - PSP2: Allow UTF-8 filenames
600 - PSP2: Screenshots are now saved into the Photo Gallery
601 - PSP2: Stop underclocking when menuing
602 - SDL: Increase default audio buffer size to 1024 samples
603 - SDL: More responsive rumble
604 - Util: Add Vector GetConstPointer
605 - Util: Add rtrim
606 - Util: Add endswith
607 - VFS: Improve zip file detection
608 - Wii: Add pixelated resample filter
609 - Windows: Add native VDir support
610 - Util: Add PRIz macro for libc versions that don't support %z
611
6120.4.1: (2016-07-11)
613Bugfixes:
614 - All: Fix several file handle leaks
615 - All: Fix instruction tables getting zeroed when linking sometimes
616 - ARM7: Fix flags on SBC/RSC
617 - ARM7: Fix setting spsr privilege bits when spsr is empty
618 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
619 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
620 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
621 - GBA Memory: Fix executing code from OBJ region of VRAM
622 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
623 - GBA Serialize: Fix loading savegames from savestates
624 - OpenGL: Correct boolean vector strcmp strings for uniforms
625 - Qt: Fix sending gameStopped twice
626 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
627 - Qt: Fix initial state of key mapping
628 - Qt: Initialize m_useBios
629 - SDL: Fix joystick initialization on BSD
630 - SDL: Fix potential joystick crash in games with rumble
631 - SDL: Fix SDL 1.2 build
632 - SDL: Fix sporadic crash when deinitializing audio
633 - Shaders: Fix AGS-001 shader with some bad drivers
634 - Util: Use closesocket on Windows
635 - Util: Fix socket bind addresses
636 - VFS: Fix reading 7z archives without rewinding first
637 - VFS: VFileFromFD should not open directories
638 - Wii: Fix tilting direction
639 - Util: Fix realloc semantics in utf16to8
640Misc:
641 - All: Allow use of external minizip library
642 - Debugger: CLI debugger now exits when end-of-stream is reached
643 - FFmpeg: Update dependencies on Ubuntu
644 - GBA: Slightly optimize GBAProcessEvents
645 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
646 - GBA Video: Null renderer should return proper register values
647 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
648 - Qt: Add preset for DualShock 4
649 - Qt: Update 360 input profile on OS X to reflect newer drivers
650 - Qt: Remove use of NaN
651 - Qt: Canonicalize file paths when loading games
652 - Qt: Add refresh button to controller editing
653 - SDL: Remove default gamepad mappings
654 - Util: Fix intermittent build failure on OS X
655 - VFS: VFile.sync now updates modified time
656
6570.4.0: (2016-02-02)
658Features:
659 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
660 - I/O viewer
661 - Booting of multiboot images
662 - Customization of GIF recording
663 - Libretro: Cheat code support
664 - Support for GLSL shaders
665 - ROM information view
666 - Support for VBA-style cheat codes
667 - Savestates now store creation timestamps
668 - Key autofire
669 - Libretro: Allow blocking opposing directional input
670 - OpenEmu core for OS X
671 - Libretro: Settings for using BIOS and skipping intro
672 - Libretro: Customizable idle loop removal
673 - Implemented cycle counting for sprite rendering
674 - Cleaner, unified settings window
675 - Added a setting for pausing when the emulator is not in focus
676 - Customizable paths for save games, save states, screenshots and patches
677 - Controller hotplugging
678 - Ability to store save games and active cheats within savestates
679Bugfixes:
680 - ARM7: Fix sign of unaligned LDRSH
681 - ARM7: Fix decoding of some ARM ALU instructions with shifters
682 - Debugger: Fix watchpoints in gdb
683 - GBA: Fix warnings when creating and loading savestates
684 - GBA: Fix Iridion II savetype
685 - GBA BIOS: Fix misaligned CpuSet
686 - GBA Cheats: Fix cheats setting the Action Replay version
687 - GBA Hardware: Fix GPIO on big endian
688 - GBA Memory: Fix DMA register writing behavior
689 - GBA Memory: Fix DMAs triggering two cycles early
690 - Libretro: Fix aspect ratio
691 - Qt: Fix some potential crashes with the gamepad mapping
692 - Qt: Fix keys being mapped incorrectly when loading configuration file
693 - Util: Fix PowerPC PNG read/write pixel order
694 - Util: Fix excessive memory allocation when decoding a PNG
695 - VFS: Fix VFileReadline and remove _vfdReadline
696Misc:
697 - All: Improved PowerPC support
698 - All: Fix some undefined behavior warnings
699 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
700 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
701 - GBA: Implement bad I/O register loading
702 - GBA: Allow jumping to OAM and palette RAM
703 - GBA BIOS: Finish implementing RegisterRamReset
704 - GBA Config: Add "override" layer for better one-time configuration
705 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
706 - GBA Memory: Use a dynamically sized mask for ROM memory
707 - GBA Memory: Implement several unimplemented memory access types
708 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
709 - GBA RR: Starting from savestate now embeds the savegame
710 - GBA RR: Add preliminary SRAM support for VBM loading
711 - GBA RR: Add support for resets in movies
712 - GBA Video: Remove lastHblank, as it is implied
713 - Libretro: Use anonymous memory mappers for large blocks of memory
714 - Libretro: Add install target for libretro core
715 - Qt: Window size command line options are now supported
716 - Qt: Increase usability of key mapper
717 - Qt: Add 'Apply' button to settings window
718 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
719 - Qt: Allow use of modifier keys as input
720 - Qt: Optimize log viewer
721 - Qt: Added button for breaking into the GDB debugger
722 - Qt: Add box for showing duration of rewind
723 - SDL: Support fullscreen in SDL 1.2
724 - SDL: Allow GBASDLAudio to be used without a thread context
725 - Util: Use VFile for configuration
726 - Util: Add MutexTryLock
727
7280.3.2: (2015-12-16)
729Bugfixes:
730 - ARM7: Fix STRT/STRBT
731 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
732 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
733 - Libretro: Fix problems with rumble not turning off
734 - GBA: Fix idle skip state being retained between games
735 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
736 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
737 - GBA BIOS: Fix Sqrt sign
738 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
739 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
740 - GBA Memory: Fix DMA behavior for SRAM accesses
741 - GBA Memory: Fix Store8 to OBJ VRAM
742 - GBA Memory: Fix alignment of LDM/STM on SRAM
743 - GBA Memory: Fix unaligned out-of-bounds ROM loads
744 - GBA Memory: Fix timing of DMAs
745 - GBA Video: Fix _mix for 15-bit color
746 - GBA Video: Fix OAM and palette initialization
747 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
748 - Qt: Use safer isLoaded check in GameController
749 - Qt: Fix a race condition in PainterGL that could lead to a crash
750 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
751 - Qt: Fix font size in memory viewer
752 - Qt: Fix a crash in the memory viewer
753 - Qt: Add additional checks in CheatModel to prevent crashes
754 - Qt: Fix race condition with setting sample rate
755 - Qt: Fix crash when closing multiplayer windows
756 - Qt: Fix resetting while paused
757Misc:
758 - GBA Audio: Implement missing flags on SOUNDCNT_X register
759 - Qt: Add mute option to menu
760
7610.3.1: (2015-10-24)
762Bugfixes:
763 - ARM7: Fix instruction decoding of Thumb shifts
764 - GBA: Deinit savegame when unloading a ROM
765 - GBA: Fix BIOS check on big endian
766 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
767 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
768 - GBA Audio: Fix audio channels being silenced at the wrong time
769 - GBA Memory: Fix bad BIOS Load16 on big endian
770 - GBA Memory: Fix bad Load8 on big endian
771 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
772 - GBA Video: Fix edge case with sprite blend modes and semitransparency
773 - GBA Video: Fix objwin and blending interaction on sprites
774 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
775 - Libretro: Fix a memory leak with the render buffer
776 - Qt: Windows no longer spawn in the top left on first launch
777 - Qt: Fix install path of XDG desktop file with DESTDIR
778 - Qt: Fix drag and drop on Windows
779 - Qt: Reenable double buffering, as disabling it broke some Windows configs
780 - VFS: Fix return values of VFileFILE.read and .write
781Misc:
782 - All: Reset next event to cycles instead of zero to interrupt
783 - All: Add --version flag
784 - ARM7: Force disable LTO on two files to work around a GCC bug
785 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
786 - GBA: Better memory handling with PNG savestates
787 - GBA: Additional savestate sanity checks
788 - GBA: Check for cycle count being too high
789 - GBA Audio: Allow GBAAVStream to have no video callback
790 - GBA BIOS: Implement RegisterRamReset for SIO registers
791 - Qt: Remove useless help icons in dialogs
792 - Qt: Prevent savestate window from opening while in multiplayer
793 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
794 - Qt: Dropping multiplayer windows works more cleanly now
795
7960.3.0: (2015-08-16)
797Features:
798 - Ability to hide individual background layers, or OBJs
799 - Ability to mute individual audio channels
800 - Palette viewer and exporter
801 - Volume control
802 - More shortcuts are editable (e.g. quick save/load)
803 - Rewind now shows the frame after rewinding
804 - Import/Export of GameShark/Action Replay snapshots
805 - Add "Step backwards" item for single increment rewind
806 - Deadzone estimation for game controllers
807 - Analog inputs can be used for shortcuts
808 - Menu items for specific solar sensor brightness levels
809 - Remappable controls for tilt and gyroscope sensors
810 - Status messages for actions taken while a game is running (e.g. save/load state)
811 - Memory inspector
812 - Screensaver can now be suspended while a game is running
813 - Load/save the most recent savestate slot
814 - Support varible speed (PWM) rumble
815 - Ability to cap fast forward speed
816 - Finer control over FPS target
817 - Holdable shortcut for rewinding one frame at a time
818 - Ability to boot directly into the BIOS
819 - Preliminary support for yanking out the game pak while a game is running
820 - Thumb-drive mode by putting a file called portable.ini in the same folder
821 - Configurable display driver, between software and OpenGL
822 - Undo-able savestate loading and saving
823 - Controller profiles now store shortcut settings
824 - Default controller profiles for several common controllers
825 - Libretro now supports BIOS, rumble and solar sensor
826 - Implement BIOS call Stop, for sleep mode
827 - Automatically load patches, if found
828 - Improved video synchronization
829 - Configurable audio output sample rate
830Bugfixes:
831 - ARM7: Fix SWI and IRQ timings
832 - ARM7: Fix Thumb MUL timing
833 - ARM7: Fix timing of multiplies to use N cycles
834 - ARM7: ARMHotplugDetach should call deinit
835 - Debugger: Fix use-after-free in breakpoint clearing code
836 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
837 - GBA: Cap audio FIFO read size during deserialization
838 - GBA: Check for corrupted savestates when loading
839 - GBA: Check for improperly sized savestates when loading
840 - GBA: Check for savestates made from differently sized ROMs
841 - GBA: Fix calls to endian-independent loadstores
842 - GBA: Fix timing of reading from timer registers
843 - GBA: Ensure cycles never go negative
844 - GBA Audio: Force audio FIFOs to 32-bit
845 - GBA Audio: Fix audio pitch changing when adjusting buffer size
846 - GBA Audio: Fix sample order in audio channel 3
847 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
848 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
849 - GBA Memory: Improve Thumb open bus behavior
850 - GBA Memory: Fix potential DMA issue when loading a savestate
851 - GBA Memory: Fix load/store multiple video memory waitstates
852 - GBA SIO: Fix reseting when there are SIO devices attached
853 - GBA Video: Blended sprites should never have other effects applied
854 - GBA Video: Fix out-of-bounds tiles in mosaic
855 - GBA Video: Fix windows not affecting sprites
856 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
857 - GBA Video: Fix timing on first scanline
858 - Qt: Better cleanup when a game crashes
859 - Qt: Fix open ROM dialog filtering for archive formats
860 - Qt: Cap the maximum number of multiplayer windows
861 - Qt: Fix maximum year in sensor override
862 - Qt: Fix window being too tall after exiting fullscreen
863 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
864 - Qt: Fix analog buttons not getting unmapped
865 - Qt: Fix passing command line options
866 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
867 - SDL: Fix SDL build when OpenGL is missing
868 - Util: Allow loading IPS patches that grow the ROM
869 - VFS: Fix resource leaks if some allocations fail
870 - VFS: Fix line-reading to return proper values
871 - Video: Fix an issue with very long filenames
872 - Util: Fix formatting of floats
873Misc:
874 - All: Add --help flag for command line programs
875 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
876 - All: Enable static linking for Windows
877 - All: Enable static linking for OS X
878 - All: Threads are now named
879 - All: Proper handling of Unicode file paths
880 - ARM7: Add emulation for Undefined CPU mode
881 - ARM7: Reduce the size of the Thumb instruction table
882 - GBA: Add status log level
883 - GBA: GBARewind now returns how many states it has rewound
884 - GBA: SIO logging layer
885 - GBA BIOS: Stub out SoundBias
886 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
887 - GBA: Don't include GBACLIDebugger struct unless needed
888 - GBA: Savedata is now synced shortly after data finishes being written
889 - GBA: Process multiple timer events at once, if necessary
890 - GBA Audio: Implement audio reset for channels A/B
891 - GBA Audio: Process multiple audio events at once, if necessary
892 - GBA Hardware: Backport generic RTC source into core
893 - GBA Input: Allow axes and buttons to be mapped to the same key
894 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
895 - GBA SIO: Add a dummy driver for Normal mode
896 - GBA Thread: Add functionality for running callbacks on the GBA thread
897 - GBA Thread: Split GBASync into a separate file
898 - GBA Video: Refactor software renderer into separate files
899 - GBA Video: Slightly optimize mode 0 mosaic rendering
900 - Debugger: Free watchpoints in addition to breakpoints
901 - Qt: Handle saving input settings better
902 - Qt: Move GL frame drawing back onto its own thread
903 - Qt: Fast forward (held) option moved from Other to Emulation menu
904 - Qt: Show version info in window title
905 - Qt: Migrate multiplayer window handling into GBAApp
906 - Qt: Unified file opening and saving with last location
907 - Qt: Fix windows being resizable when they shouldn't have been
908 - Qt: Only hide cursor in full screen
909 - Qt: Replace pause-after-frame mutex with an atomic
910 - Qt: Add application icon and XDG desktop files
911 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
912 - Qt: Don't save window size when entering fullscreen
913 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
914 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
915 - Qt: Increase usability of key mapper
916 - Qt: Show checkmark for window sizes
917 - Qt: Set window path to loaded ROM
918 - Perf: Ability to load savestates immediately on launch
919 - SDL: Properly check for initialization
920 - SDL: Clean up initialization functions
921 - SDL: Clean up GL context
922 - Util: Allow disabling the threading code entirely
923 - VFS: Add sync method to force syncing with backing
924
9250.2.1: (2015-05-13)
926Bugfixes:
927 - All: Fix sanitize-deb script not cleaning up after itself
928 - All: Fix dependencies for libavcodec on Debian-derived platforms
929 - ARM7: Handle writeback for PC in addressing modes 2 and 3
930 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
931 - ARM7: Fix ARM multiply instructions when PC is a destination register
932 - Debugger: Fix use-after-free in breakpoint clearing code
933 - Debugger: Fix boundary conditions in tab completion
934 - GBA: Fix timers not updating timing when writing to only the reload register
935 - GBA: Fix rewind boundary conditions
936 - GBA: Add initial I/O register settings for background matrix registers
937 - GBA: Fix hang when loading a savestate if sync to video is enabled
938 - GBA: Handle out-of-bounds I/O access
939 - GBA: Fix bounds-checking on EEPROM access
940 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
941 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
942 - GBA Memory: Allow SRAM to be 64kB
943 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
944 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
945 - GBA Video: Fix second frame mode 5
946 - Perf: Fix race condition if a game crashes immediately on start
947 - Qt: Fix Display object leak when closing a window
948 - Qt: Fix .deb dependencies
949 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
950 - Qt: Fix window not regaining focus after exiting savestate window
951 - Qt: Fix regression where video would not record if the game had already started
952 - Qt: Fix potential crash if a gamepad causes focus to change
953 - Qt: Fix controller axis querying
954 - Qt: Fix multiplayer windows opening as the wrong size
955 - Qt: Fix controllers sometimes not loading the right profile
956 - SDL: Fix boundary conditions for joystick adjustments
957 - SDL: Allocate properly sized input maps
958 - SDL: Fix potential build issues when Qt and SDL2 are in use
959 - Util: Fix resource leak in UTF-8 handling code
960 - Util: Fix a null-pointer issue when attempting to delete a key
961 - VFS: Fix resource leaks if some allocations fail
962 - Video: Fix an issue with very long filenames
963Misc:
964 - GBA Memory: Soft-crash if jumping past the end of a ROM
965 - Qt: Show multiplayer numbers in window title
966 - Qt: Solar sensor can have shortcuts set
967
9680.2.0: (2015-04-03)
969Features:
970 - Support for gamepad axes, e.g. analog sticks or triggers
971 - Add scale presets for up to 6x
972 - Settings window
973 - Bilinear resampling option
974 - Add option to skip BIOS start screen
975 - List of recently opened games
976 - Support for games using the Solar Sensor
977 - Better audio resampling via blip-buf
978 - Game Pak overrides dialog for setting savetype and sensor values
979 - Support for games using the tilt sensor
980 - Remappable shortcuts for keyboard and gamepad
981 - Rewinding of emulation
982 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
983 - Support IPv6
984 - Save directory of last loaded file
985 - Support BPS patches
986 - Automatically detect and optimize out idle loops
987 - Configurable game overrides
988 - Support loading 7-Zip files
989 - Drag and drop game loading
990 - Cheat code support
991 - Runtime configurable audio driver
992 - Libretro core for use with RetroArch and other front-ends
993 - Controller profiles for setting different bindings for different controllers
994 - Ability to lock aspect ratio
995 - Local link cable support
996 - Ability to switch which game controller is in use per instance
997 - Ability to prevent opposing directional input
998 - Warning dialog if an unimplemented BIOS feature is called
999 - Debugger: Add CLI "frame", frame advance command
1000 - Debugger: Add CLI functions for writing to memory
1001 - Debugger: Add CLI functions for examining memory regions
1002 - Debugger: Add CLI function for writing a register
1003Bugfixes:
1004 - ARM7: Extend prefetch by one stage
1005 - ARM7: Fix cycle counting for loads
1006 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1007 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1008 - GBA: Initialize gba.sync to null
1009 - GBA: Fix timer initialization
1010 - GBA Audio: Support 16-bit writes to FIFO audio
1011 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1012 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1013 - GBA BIOS: Fix BIOS prefetch after reset
1014 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1015 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1016 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1017 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1018 - GBA Memory: Fix cycle counting for 32-bit load/stores
1019 - GBA RR: Fix fallthrough error when reading tags from a movie
1020 - GBA Thread: Fix possible hang when loading an archive
1021 - GBA Thread: Fix possible deadlock in video sync
1022 - Perf: Fix crash when the GBA thread fails to start
1023 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1024 - Qt: Fix crash when adjusting settings after closing a game
1025 - Qt: Fix crash when starting GDB stub after closing a game
1026 - Qt: Fix patch loading while a game is running
1027 - Qt: Fix crash when loading a game after stopping GDB server
1028 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1029 - Qt: Fix crash when attempting to pause if a game is not running
1030 - SDL: Properly clean up if a game doesn't launch
1031 - Util: Fix sockets on Windows
1032Misc:
1033 - All: Enable link-time optimization
1034 - Debugger: Watchpoints now work on STM/LDM instructions
1035 - Debugger: Clean up GDB stub network interfacing
1036 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1037 - Debugger: Merge Thumb BL instructions when disassembling
1038 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1039 - Debugger: Watchpoints now report address watched (fixes #68)
1040 - Debugger: Add support for soft breakpoints
1041 - Debugger: Make I/O register names be addresses instead of values
1042 - Debugger: Rename read/write commands
1043 - GBA: Improve accuracy of event timing
1044 - GBA: Add API for getting Configuration structs for overrides and input
1045 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1046 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1047 - GBA: Move A/V stream interface into core
1048 - GBA: Savestates now take into account savedata state machines (fixes #109)
1049 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1050 - GBA Memory: Simplify memory API and use fixed bus width
1051 - GBA Thread: Make GBASyncWaitFrameStart time out
1052 - GBA Video: Start video at the last scanline instead of the first
1053 - Qt: Optimize logo drawing
1054 - Qt: Move frame upload back onto main thread
1055 - Qt: Remember window position
1056 - Qt: Double-clicking on the window toggles full screen
1057 - Util: Use proper locale for reading and writing float values
1058
10590.1.1: (2015-01-24)
1060Bugfixes:
1061 - ARM7: Fix LDM writeback to a register already written
1062 - GBA: Fix timers 2 and 3 updating incorrectly
1063 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1064 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1065 - GBA Audio: Properly initialize audio FIFO channels
1066 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1067 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1068 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1069 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1070 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1071 - GBA BIOS: Fix HuffUnComp boundary conditions
1072 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1073 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1074 - GBA Memory: Filter out top nybble of DMA addresses
1075 - GBA Memory: Properly bounds-check VRAM accesses
1076 - GBA Memory: Fix initial DMA state
1077 - GBA Thread: Allow halted games to exit cleanly
1078 - GBA Video: Fix blend issues with obscured middle layers
1079 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1080 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1081 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1082 - GBA Video: Fix sprite boundary conditions with mosaic
1083 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1084 - Qt: Fix issue with set frame sizes being the wrong height
1085 - Qt: Fix emulator crashing when full screen if a game is not running
1086 - Qt: Fix window focus issues
1087 - Qt: Properly set default video recording settings
1088 - Qt: Fix a race condition when a game crashes immediately
1089 - Qt: Fix some cases where key mapping can break if focus is adjusted
1090 - Qt: Fix crash if a game pauses before any frames are shown
1091 - Debugger: Negative PC-relative loads now properly subtract the offset
1092 - Debugger: Align PC-relative loads in Thumb
1093 - Debugger: Fix watchpoints triggering too late
1094 - Debugger: Fix binary print putting spaces between digits
1095 - Video: Ensure FFmpeg encoder has audio frames
1096 - Video: Fix uncompressed PCM audio recording
1097 - Video: Fix FFmpeg crashing when the file extension is wrong
1098 - Util: Fix SOCKET_FAILED macro
1099Misc:
1100 - GBA: Exit cleanly on FATAL if the port supports it
1101 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1102 - Qt: Disable sync to video by default
1103 - Qt: Handle a game crash without crashing
1104 - Qt: Set default log level to FATAL, ERROR and WARN
1105 - Qt: Clarify some phrasing in the menus
1106 - Qt: Clear active buttons when focus is lost
1107
11080.1.0: (2014-12-13)
1109 - Initial release