src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include <mgba/internal/debugger/cli-debugger.h>
9
10#ifdef USE_GDB_STUB
11#include <mgba/internal/debugger/gdb-stub.h>
12#endif
13#ifdef USE_EDITLINE
14#include "feature/editline/cli-el-backend.h"
15#endif
16#ifdef ENABLE_SCRIPTING
17#include <mgba/core/scripting.h>
18
19#ifdef ENABLE_PYTHON
20#include "platform/python/engine.h"
21#endif
22#endif
23
24#include <mgba/core/cheats.h>
25#include <mgba/core/core.h>
26#include <mgba/core/config.h>
27#include <mgba/core/input.h>
28#include <mgba/core/serialize.h>
29#include <mgba/core/thread.h>
30#include <mgba/internal/gba/input.h>
31
32#include <mgba/feature/commandline.h>
33#include <mgba-util/vfs.h>
34
35#include <SDL.h>
36
37#include <errno.h>
38#include <signal.h>
39
40#define PORT "sdl"
41
42static bool mSDLInit(struct mSDLRenderer* renderer);
43static void mSDLDeinit(struct mSDLRenderer* renderer);
44
45static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
46
47static struct VFile* _state = NULL;
48
49static void _loadState(struct mCoreThread* thread) {
50 mCoreLoadStateNamed(thread->core, _state, SAVESTATE_RTC);
51}
52
53int main(int argc, char** argv) {
54 struct mSDLRenderer renderer = {0};
55
56 struct mCoreOptions opts = {
57 .useBios = true,
58 .rewindEnable = true,
59 .rewindBufferCapacity = 600,
60 .audioBuffers = 1024,
61 .videoSync = false,
62 .audioSync = true,
63 .volume = 0x100,
64 };
65
66 struct mArguments args;
67 struct mGraphicsOpts graphicsOpts;
68
69 struct mSubParser subparser;
70
71 initParserForGraphics(&subparser, &graphicsOpts);
72 bool parsed = parseArguments(&args, argc, argv, &subparser);
73 if (!args.fname && !args.showVersion) {
74 parsed = false;
75 }
76 if (!parsed || args.showHelp) {
77 usage(argv[0], subparser.usage);
78 freeArguments(&args);
79 return !parsed;
80 }
81 if (args.showVersion) {
82 version(argv[0]);
83 freeArguments(&args);
84 return 0;
85 }
86
87 renderer.core = mCoreFind(args.fname);
88 if (!renderer.core) {
89 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
90 freeArguments(&args);
91 return 1;
92 }
93 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
94#ifdef BUILD_GL
95 mSDLGLCreate(&renderer);
96#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
97 mSDLGLES2Create(&renderer);
98#else
99 mSDLSWCreate(&renderer);
100#endif
101
102 renderer.ratio = graphicsOpts.multiplier;
103 if (renderer.ratio == 0) {
104 renderer.ratio = 1;
105 }
106 opts.width = renderer.width * renderer.ratio;
107 opts.height = renderer.height * renderer.ratio;
108
109 if (!renderer.core->init(renderer.core)) {
110 freeArguments(&args);
111 return 1;
112 }
113
114 struct mCheatDevice* device = NULL;
115 if (args.cheatsFile && (device = renderer.core->cheatDevice(renderer.core))) {
116 struct VFile* vf = VFileOpen(args.cheatsFile, O_RDONLY);
117 if (vf) {
118 mCheatDeviceClear(device);
119 mCheatParseFile(device, vf);
120 vf->close(vf);
121 }
122 }
123
124 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
125 mCoreInitConfig(renderer.core, PORT);
126 applyArguments(&args, &subparser, &renderer.core->config);
127
128 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
129 mCoreLoadConfig(renderer.core);
130
131 renderer.viewportWidth = renderer.core->opts.width;
132 renderer.viewportHeight = renderer.core->opts.height;
133#if SDL_VERSION_ATLEAST(2, 0, 0)
134 renderer.player.fullscreen = renderer.core->opts.fullscreen;
135 renderer.player.windowUpdated = 0;
136#else
137 renderer.fullscreen = renderer.core->opts.fullscreen;
138#endif
139
140 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
141 renderer.lockIntegerScaling = renderer.core->opts.lockIntegerScaling;
142 renderer.filter = renderer.core->opts.resampleVideo;
143
144 if (!mSDLInit(&renderer)) {
145 freeArguments(&args);
146 renderer.core->deinit(renderer.core);
147 return 1;
148 }
149
150 renderer.player.bindings = &renderer.core->inputMap;
151 mSDLInitBindingsGBA(&renderer.core->inputMap);
152 mSDLInitEvents(&renderer.events);
153 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
154 mSDLAttachPlayer(&renderer.events, &renderer.player);
155 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
156
157#if SDL_VERSION_ATLEAST(2, 0, 0)
158 renderer.core->setPeripheral(renderer.core, mPERIPH_RUMBLE, &renderer.player.rumble.d);
159#endif
160
161 int ret;
162
163 // TODO: Use opts and config
164 ret = mSDLRun(&renderer, &args);
165 mSDLDetachPlayer(&renderer.events, &renderer.player);
166 mInputMapDeinit(&renderer.core->inputMap);
167
168 if (device) {
169 mCheatDeviceDestroy(device);
170 }
171
172 mSDLDeinit(&renderer);
173
174 freeArguments(&args);
175 mCoreConfigFreeOpts(&opts);
176 mCoreConfigDeinit(&renderer.core->config);
177 renderer.core->deinit(renderer.core);
178
179 return ret;
180}
181
182int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
183 struct mCoreThread thread = {
184 .core = renderer->core
185 };
186 if (!mCoreLoadFile(renderer->core, args->fname)) {
187 return 1;
188 }
189 mCoreAutoloadSave(renderer->core);
190 mCoreAutoloadCheats(renderer->core);
191#ifdef ENABLE_SCRIPTING
192 struct mScriptBridge* bridge = mScriptBridgeCreate();
193#ifdef ENABLE_PYTHON
194 mPythonSetup(bridge);
195#endif
196#endif
197
198#ifdef USE_DEBUGGERS
199 struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
200 if (debugger) {
201#ifdef USE_EDITLINE
202 if (args->debuggerType == DEBUGGER_CLI) {
203 struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
204 CLIDebuggerAttachBackend(cliDebugger, CLIDebuggerEditLineBackendCreate());
205 }
206#endif
207 mDebuggerAttach(debugger, renderer->core);
208 mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
209 #ifdef ENABLE_SCRIPTING
210 mScriptBridgeSetDebugger(bridge, debugger);
211#endif
212 }
213#endif
214
215 if (args->patch) {
216 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
217 if (patch) {
218 renderer->core->loadPatch(renderer->core, patch);
219 }
220 } else {
221 mCoreAutoloadPatch(renderer->core);
222 }
223
224 renderer->audio.samples = renderer->core->opts.audioBuffers;
225 renderer->audio.sampleRate = 44100;
226
227 bool didFail = !mCoreThreadStart(&thread);
228 if (!didFail) {
229#if SDL_VERSION_ATLEAST(2, 0, 0)
230 renderer->core->desiredVideoDimensions(renderer->core, &renderer->width, &renderer->height);
231 unsigned width = renderer->width * renderer->ratio;
232 unsigned height = renderer->height * renderer->ratio;
233 if (width != (unsigned) renderer->viewportWidth && height != (unsigned) renderer->viewportHeight) {
234 SDL_SetWindowSize(renderer->window, width, height);
235 renderer->player.windowUpdated = 1;
236 }
237 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
238 mSDLSuspendScreensaver(&renderer->events);
239#endif
240 if (mSDLInitAudio(&renderer->audio, &thread)) {
241 if (args->savestate) {
242 struct VFile* state = VFileOpen(args->savestate, O_RDONLY);
243 if (state) {
244 _state = state;
245 mCoreThreadRunFunction(&thread, _loadState);
246 _state = NULL;
247 state->close(state);
248 }
249 }
250 renderer->runloop(renderer, &thread);
251 mSDLPauseAudio(&renderer->audio);
252 if (mCoreThreadHasCrashed(&thread)) {
253 didFail = true;
254 printf("The game crashed!\n");
255 }
256 } else {
257 didFail = true;
258 printf("Could not initialize audio.\n");
259 }
260#if SDL_VERSION_ATLEAST(2, 0, 0)
261 mSDLResumeScreensaver(&renderer->events);
262 mSDLSetScreensaverSuspendable(&renderer->events, false);
263#endif
264
265 mCoreThreadJoin(&thread);
266 } else {
267 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
268 }
269 renderer->core->unloadROM(renderer->core);
270
271#ifdef ENABLE_SCRIPTING
272 mScriptBridgeDestroy(bridge);
273#endif
274
275 return didFail;
276}
277
278static bool mSDLInit(struct mSDLRenderer* renderer) {
279 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
280 printf("Could not initialize video: %s\n", SDL_GetError());
281 return false;
282 }
283
284 return renderer->init(renderer);
285}
286
287static void mSDLDeinit(struct mSDLRenderer* renderer) {
288 mSDLDeinitEvents(&renderer->events);
289 mSDLDeinitAudio(&renderer->audio);
290#if SDL_VERSION_ATLEAST(2, 0, 0)
291 SDL_DestroyWindow(renderer->window);
292#endif
293
294 renderer->deinit(renderer);
295
296 SDL_Quit();
297}