src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/input.h>
51#include <mgba/internal/gb/video.h>
52#endif
53#ifdef M_CORE_GBA
54#include <mgba/internal/gba/gba.h>
55#include <mgba/internal/gba/input.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#ifdef M_CORE_DS
59#include <mgba/internal/ds/input.h>
60#endif
61#include "feature/commandline.h"
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65using namespace QGBA;
66
67Window::Window(ConfigController* config, int playerId, QWidget* parent)
68 : QMainWindow(parent)
69 , m_log(0)
70 , m_logView(new LogView(&m_log))
71 , m_stateWindow(nullptr)
72 , m_screenWidget(new WindowBackground())
73 , m_logo(":/res/mgba-1024.png")
74 , m_config(config)
75 , m_inputModel(new InputModel(this))
76 , m_inputController(m_inputModel, playerId, this)
77#ifdef USE_FFMPEG
78 , m_videoView(nullptr)
79#endif
80#ifdef USE_MAGICK
81 , m_gifView(nullptr)
82#endif
83#ifdef USE_GDB_STUB
84 , m_gdbController(nullptr)
85#endif
86#ifdef USE_DEBUGGERS
87 , m_console(nullptr)
88#endif
89 , m_mruMenu(nullptr)
90 , m_fullscreenOnStart(false)
91 , m_autoresume(false)
92 , m_wasOpened(false)
93{
94 setFocusPolicy(Qt::StrongFocus);
95 setAcceptDrops(true);
96 setAttribute(Qt::WA_DeleteOnClose);
97 m_controller = new GameController(this);
98 m_controller->setInputController(&m_inputController);
99 updateTitle();
100
101 m_display = Display::create(this);
102 m_shaderView = new ShaderSelector(m_display, m_config);
103
104 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
105 m_logo = m_logo; // Free memory left over in old pixmap
106
107 m_screenWidget->setMinimumSize(m_display->minimumSize());
108 m_screenWidget->setSizePolicy(m_display->sizePolicy());
109 int i = 2;
110 QVariant multiplier = m_config->getOption("scaleMultiplier");
111 if (!multiplier.isNull()) {
112 m_savedScale = multiplier.toInt();
113 i = m_savedScale;
114 }
115#ifdef USE_SQLITE3
116 m_libraryView = new LibraryView();
117 ConfigOption* showLibrary = m_config->addOption("showLibrary");
118 showLibrary->connect([this](const QVariant& value) {
119 if (value.toBool()) {
120 if (m_controller->isLoaded()) {
121 m_screenWidget->layout()->addWidget(m_libraryView);
122 } else {
123 attachWidget(m_libraryView);
124 }
125 } else {
126 detachWidget(m_libraryView);
127 }
128 }, this);
129 m_config->updateOption("showLibrary");
130
131 connect(m_libraryView, &LibraryView::accepted, [this]() {
132 VFile* output = m_libraryView->selectedVFile();
133 QPair<QString, QString> path = m_libraryView->selectedPath();
134 if (output) {
135 m_controller->loadGame(output, path.first, path.second);
136 }
137 });
138#elif defined(M_CORE_GBA)
139 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
140#endif
141 m_screenWidget->setPixmap(m_logo);
142 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
143 setCentralWidget(m_screenWidget);
144
145 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
146 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
147 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
148 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
149 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
150 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
151 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
152 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
153 unsigned width, height;
154 context->core->desiredVideoDimensions(context->core, &width, &height);
155 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
156 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
157 QPixmap pixmap;
158 pixmap.convertFromImage(currentImage);
159 m_screenWidget->setPixmap(pixmap);
160 m_screenWidget->setLockAspectRatio(width, height);
161 });
162 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
163#ifndef Q_OS_MAC
164 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
165 connect(m_controller, &GameController::gameUnpaused, [this]() {
166 if(isFullScreen()) {
167 menuBar()->hide();
168 }
169 });
170#endif
171 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
172 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
173 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
174 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
175 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
176 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
177 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
178 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
179 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
180 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
181 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
182 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
183 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
184 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
185 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
186 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
187 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
188 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
189 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
190 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
191 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
192 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
193 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
194 connect(m_display, &Display::hideCursor, [this]() {
195 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
196 m_screenWidget->setCursor(Qt::BlankCursor);
197 }
198 });
199 connect(m_display, &Display::showCursor, [this]() {
200 m_screenWidget->unsetCursor();
201 });
202
203 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
204 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
205 m_focusCheck.setInterval(200);
206
207 m_inputModel->setConfigController(m_config);
208 setupMenu(menuBar());
209
210#ifdef M_CORE_GBA
211 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
212#endif
213#ifdef M_CORE_GB
214 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
215#endif
216#ifdef M_CORE_DS
217 m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
218#endif
219 m_inputController.setupCallback(m_controller);
220}
221
222Window::~Window() {
223 delete m_logView;
224
225#ifdef USE_FFMPEG
226 delete m_videoView;
227#endif
228
229#ifdef USE_MAGICK
230 delete m_gifView;
231#endif
232
233#ifdef USE_SQLITE3
234 delete m_libraryView;
235#endif
236}
237
238void Window::argumentsPassed(mArguments* args) {
239 loadConfig();
240
241 if (args->patch) {
242 m_controller->loadPatch(args->patch);
243 }
244
245 if (args->fname) {
246 m_controller->loadGame(args->fname);
247 }
248
249#ifdef USE_GDB_STUB
250 if (args->debuggerType == DEBUGGER_GDB) {
251 if (!m_gdbController) {
252 m_gdbController = new GDBController(m_controller, this);
253 m_gdbController->listen();
254 }
255 }
256#endif
257}
258
259void Window::resizeFrame(const QSize& size) {
260 QSize newSize(size);
261#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
262 newSize /= m_screenWidget->devicePixelRatioF();
263#endif
264 m_screenWidget->setSizeHint(newSize);
265 newSize -= m_screenWidget->size();
266 newSize += this->size();
267 resize(newSize);
268}
269
270void Window::setConfig(ConfigController* config) {
271 m_config = config;
272}
273
274void Window::loadConfig() {
275 const mCoreOptions* opts = m_config->options();
276 reloadConfig();
277
278 // TODO: Move these to ConfigController
279 if (opts->fpsTarget) {
280 emit fpsTargetChanged(opts->fpsTarget);
281 }
282
283 if (opts->audioBuffers) {
284 emit audioBufferSamplesChanged(opts->audioBuffers);
285 }
286
287 if (opts->sampleRate) {
288 emit sampleRateChanged(opts->sampleRate);
289 }
290
291 if (opts->width && opts->height) {
292 resizeFrame(QSize(opts->width, opts->height));
293 }
294
295 if (opts->fullscreen) {
296 enterFullScreen();
297 }
298
299 if (opts->shader) {
300 struct VDir* shader = VDirOpen(opts->shader);
301 if (shader) {
302 m_display->setShaders(shader);
303 m_shaderView->refreshShaders();
304 shader->close(shader);
305 }
306 }
307
308 m_mruFiles = m_config->getMRU();
309 updateMRU();
310
311 m_inputController.setConfiguration(m_config);
312 m_controller->setUseBIOS(opts->useBios);
313}
314
315void Window::reloadConfig() {
316 const mCoreOptions* opts = m_config->options();
317
318 m_log.setLevels(opts->logLevel);
319
320 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
321 bool ok;
322 int flags = saveStateExtdata.toInt(&ok);
323 if (ok) {
324 m_controller->setSaveStateExtdata(flags);
325 }
326
327 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
328 flags = loadStateExtdata.toInt(&ok);
329 if (ok) {
330 m_controller->setLoadStateExtdata(flags);
331 }
332
333 m_controller->setConfig(m_config->config());
334 m_display->lockAspectRatio(opts->lockAspectRatio);
335 m_display->filter(opts->resampleVideo);
336
337 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
338}
339
340void Window::saveConfig() {
341 m_inputController.saveConfiguration();
342 m_config->write();
343}
344
345QString Window::getFilters() const {
346 QStringList filters;
347 QStringList formats;
348
349#ifdef M_CORE_GBA
350 QStringList gbaFormats{
351 "*.gba",
352#if defined(USE_LIBZIP) || defined(USE_ZLIB)
353 "*.zip",
354#endif
355#ifdef USE_LZMA
356 "*.7z",
357#endif
358 "*.agb",
359 "*.mb",
360 "*.rom",
361 "*.bin"};
362 formats.append(gbaFormats);
363 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
364#endif
365
366#ifdef M_CORE_DS
367 QStringList dsFormats{
368 "*.nds",
369#if defined(USE_LIBZIP) || defined(USE_ZLIB)
370 "*.zip",
371#endif
372#ifdef USE_LZMA
373 "*.7z",
374#endif
375 "*.rom",
376 "*.bin"};
377 formats.append(dsFormats);
378 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
379#endif
380
381#ifdef M_CORE_GB
382 QStringList gbFormats{
383 "*.gb",
384 "*.gbc",
385#if defined(USE_LIBZIP) || defined(USE_ZLIB)
386 "*.zip",
387#endif
388#ifdef USE_LZMA
389 "*.7z",
390#endif
391 "*.rom",
392 "*.bin"};
393 formats.append(gbFormats);
394 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
395#endif
396
397 formats.removeDuplicates();
398 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
399 return filters.join(";;");
400}
401
402QString Window::getFiltersArchive() const {
403 QStringList filters;
404
405 QStringList formats{
406#if defined(USE_LIBZIP) || defined(USE_ZLIB)
407 "*.zip",
408#endif
409#ifdef USE_LZMA
410 "*.7z",
411#endif
412 };
413 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
414 return filters.join(";;");
415}
416
417void Window::selectROM() {
418 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
419 if (!filename.isEmpty()) {
420 m_controller->loadGame(filename);
421 }
422}
423
424#ifdef USE_SQLITE3
425void Window::selectROMInArchive() {
426 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
427 if (filename.isEmpty()) {
428 return;
429 }
430 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
431 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
432 VFile* output = archiveInspector->selectedVFile();
433 QPair<QString, QString> path = archiveInspector->selectedPath();
434 if (output) {
435 m_controller->loadGame(output, path.second, path.first);
436 }
437 archiveInspector->close();
438 });
439 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
440 archiveInspector->show();
441}
442
443void Window::addDirToLibrary() {
444 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
445 if (filename.isEmpty()) {
446 return;
447 }
448 m_libraryView->addDirectory(filename);
449}
450#endif
451
452void Window::replaceROM() {
453 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
454 if (!filename.isEmpty()) {
455 m_controller->replaceGame(filename);
456 }
457}
458
459void Window::selectSave(bool temporary) {
460 QStringList formats{"*.sav"};
461 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
462 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
463 if (!filename.isEmpty()) {
464 m_controller->loadSave(filename, temporary);
465 }
466}
467
468void Window::multiplayerChanged() {
469 int attached = 1;
470 MultiplayerController* multiplayer = m_controller->multiplayerController();
471 if (multiplayer) {
472 attached = multiplayer->attached();
473 }
474 if (m_controller->isLoaded()) {
475 for (QAction* action : m_nonMpActions) {
476 action->setDisabled(attached > 1);
477 }
478 }
479}
480
481void Window::selectPatch() {
482 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
483 if (!filename.isEmpty()) {
484 m_controller->loadPatch(filename);
485 }
486}
487
488void Window::openView(QWidget* widget) {
489 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
490 widget->setAttribute(Qt::WA_DeleteOnClose);
491 widget->show();
492}
493
494void Window::importSharkport() {
495 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
496 if (!filename.isEmpty()) {
497 m_controller->importSharkport(filename);
498 }
499}
500
501void Window::exportSharkport() {
502 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
503 if (!filename.isEmpty()) {
504 m_controller->exportSharkport(filename);
505 }
506}
507
508void Window::openSettingsWindow() {
509 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
510 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
511 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
512 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
513 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
514 openView(settingsWindow);
515}
516
517void Window::openAboutScreen() {
518 AboutScreen* about = new AboutScreen();
519 openView(about);
520}
521
522template <typename T, typename A>
523std::function<void()> Window::openTView(A arg) {
524 return [=]() {
525 T* view = new T(m_controller, arg);
526 openView(view);
527 };
528}
529
530template <typename T>
531std::function<void()> Window::openTView() {
532 return [=]() {
533 T* view = new T(m_controller);
534 openView(view);
535 };
536}
537
538#ifdef USE_FFMPEG
539void Window::openVideoWindow() {
540 if (!m_videoView) {
541 m_videoView = new VideoView();
542 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
543 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
544 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
545 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
546 connect(m_controller, &GameController::gameStarted, [this]() {
547 m_videoView->setNativeResolution(m_controller->screenDimensions());
548 });
549 if (m_controller->isLoaded()) {
550 m_videoView->setNativeResolution(m_controller->screenDimensions());
551 }
552 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
553 }
554 m_videoView->show();
555}
556#endif
557
558#ifdef USE_MAGICK
559void Window::openGIFWindow() {
560 if (!m_gifView) {
561 m_gifView = new GIFView();
562 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
563 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
564 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
565 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
566 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
567 }
568 m_gifView->show();
569}
570#endif
571
572#ifdef USE_GDB_STUB
573void Window::gdbOpen() {
574 if (!m_gdbController) {
575 m_gdbController = new GDBController(m_controller, this);
576 }
577 GDBWindow* window = new GDBWindow(m_gdbController);
578 openView(window);
579}
580#endif
581
582#ifdef USE_DEBUGGERS
583void Window::consoleOpen() {
584 if (!m_console) {
585 m_console = new DebuggerConsoleController(m_controller, this);
586 }
587 DebuggerConsole* window = new DebuggerConsole(m_console);
588 openView(window);
589}
590#endif
591
592void Window::resizeEvent(QResizeEvent* event) {
593 if (!isFullScreen()) {
594 m_config->setOption("height", m_screenWidget->height());
595 m_config->setOption("width", m_screenWidget->width());
596 }
597
598 int factor = 0;
599 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
600 if (m_controller->isLoaded()) {
601 size = m_controller->screenDimensions();
602 }
603 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
604 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
605 factor = m_screenWidget->width() / size.width();
606 } else {
607 m_savedScale = 0;
608 }
609 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
610 bool enableSignals = iter.value()->blockSignals(true);
611 iter.value()->setChecked(iter.key() == factor);
612 iter.value()->blockSignals(enableSignals);
613 }
614
615 m_config->setOption("fullscreen", isFullScreen());
616}
617
618void Window::showEvent(QShowEvent* event) {
619 if (m_wasOpened) {
620 return;
621 }
622 m_wasOpened = true;
623 resizeFrame(m_screenWidget->sizeHint());
624 QVariant windowPos = m_config->getQtOption("windowPos");
625 if (!windowPos.isNull()) {
626 move(windowPos.toPoint());
627 } else {
628 QRect rect = frameGeometry();
629 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
630 move(rect.topLeft());
631 }
632 if (m_fullscreenOnStart) {
633 enterFullScreen();
634 m_fullscreenOnStart = false;
635 }
636}
637
638void Window::closeEvent(QCloseEvent* event) {
639 emit shutdown();
640 m_config->setQtOption("windowPos", pos());
641
642 if (m_savedScale > 0) {
643 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
644 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
645 }
646 saveConfig();
647 QMainWindow::closeEvent(event);
648}
649
650void Window::focusInEvent(QFocusEvent*) {
651 m_display->forceDraw();
652}
653
654void Window::focusOutEvent(QFocusEvent*) {
655 m_controller->setTurbo(false, false);
656 m_controller->stopRewinding();
657 m_controller->clearKeys();
658}
659
660void Window::dragEnterEvent(QDragEnterEvent* event) {
661 if (event->mimeData()->hasFormat("text/uri-list")) {
662 event->acceptProposedAction();
663 }
664}
665
666void Window::dropEvent(QDropEvent* event) {
667 QString uris = event->mimeData()->data("text/uri-list");
668 uris = uris.trimmed();
669 if (uris.contains("\n")) {
670 // Only one file please
671 return;
672 }
673 QUrl url(uris);
674 if (!url.isLocalFile()) {
675 // No remote loading
676 return;
677 }
678 event->accept();
679 m_controller->loadGame(url.toLocalFile());
680}
681
682void Window::mouseMoveEvent(QMouseEvent* event) {
683 QPoint pos = event->pos();
684 pos = m_screenWidget->mapFrom(this, pos);
685 QSize dimensions = m_controller->screenDimensions();
686 QSize viewportDimensions = m_display->viewportSize();
687 QSize screenDimensions = m_screenWidget->size();
688 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
689 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
690 m_controller->cursorLocation(x, y);
691 event->accept();
692}
693
694void Window::mousePressEvent(QMouseEvent* event) {
695 if (event->button() != Qt::LeftButton) {
696 return;
697 }
698 mouseMoveEvent(event);
699 m_controller->cursorDown(true);
700}
701
702void Window::mouseReleaseEvent(QMouseEvent* event) {
703 if (event->button() != Qt::LeftButton) {
704 return;
705 }
706 mouseMoveEvent(event);
707 m_controller->cursorDown(false);
708}
709
710void Window::enterFullScreen() {
711 if (!isVisible()) {
712 m_fullscreenOnStart = true;
713 return;
714 }
715 if (isFullScreen()) {
716 return;
717 }
718 showFullScreen();
719#ifndef Q_OS_MAC
720 if (m_controller->isLoaded() && !m_controller->isPaused()) {
721 menuBar()->hide();
722 }
723#endif
724}
725
726void Window::exitFullScreen() {
727 if (!isFullScreen()) {
728 return;
729 }
730 m_screenWidget->unsetCursor();
731 menuBar()->show();
732 showNormal();
733}
734
735void Window::toggleFullScreen() {
736 if (isFullScreen()) {
737 exitFullScreen();
738 } else {
739 enterFullScreen();
740 }
741}
742
743void Window::gameStarted(mCoreThread* context, const QString& fname) {
744 MutexLock(&context->stateMutex);
745 if (context->state < THREAD_EXITING) {
746 emit startDrawing(context);
747 } else {
748 MutexUnlock(&context->stateMutex);
749 return;
750 }
751 MutexUnlock(&context->stateMutex);
752 foreach (QAction* action, m_gameActions) {
753 action->setDisabled(false);
754 }
755#ifdef M_CORE_GBA
756 foreach (QAction* action, m_gbaActions) {
757 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
758 }
759#endif
760 multiplayerChanged();
761 if (!fname.isEmpty()) {
762 setWindowFilePath(fname);
763 appendMRU(fname);
764 }
765 updateTitle();
766 unsigned width, height;
767 context->core->desiredVideoDimensions(context->core, &width, &height);
768 m_display->setMinimumSize(width, height);
769 m_screenWidget->setMinimumSize(m_display->minimumSize());
770 if (m_savedScale > 0) {
771 resizeFrame(QSize(width, height) * m_savedScale);
772 }
773 attachWidget(m_display);
774 setMouseTracking(true);
775
776#ifndef Q_OS_MAC
777 if (isFullScreen()) {
778 menuBar()->hide();
779 }
780#endif
781
782 m_inputController.setPlatform(m_controller->platform());
783
784 m_hitUnimplementedBiosCall = false;
785 m_fpsTimer.start();
786 m_focusCheck.start();
787}
788
789void Window::gameStopped() {
790#ifdef M_CORE_GBA
791 foreach (QAction* action, m_gbaActions) {
792 action->setDisabled(false);
793 }
794#endif
795 foreach (QAction* action, m_gameActions) {
796 action->setDisabled(true);
797 }
798 setWindowFilePath(QString());
799 updateTitle();
800 detachWidget(m_display);
801 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
802 m_screenWidget->setPixmap(m_logo);
803 m_screenWidget->unsetCursor();
804#ifdef M_CORE_GB
805 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
806#elif defined(M_CORE_GBA)
807 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
808#endif
809 m_screenWidget->setMinimumSize(m_display->minimumSize());
810
811 setMouseTracking(false);
812 m_fpsTimer.stop();
813 m_focusCheck.stop();
814}
815
816void Window::gameCrashed(const QString& errorMessage) {
817 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
818 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
819 QMessageBox::Ok, this, Qt::Sheet);
820 crash->setAttribute(Qt::WA_DeleteOnClose);
821 crash->show();
822}
823
824void Window::gameFailed() {
825 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
826 tr("Could not load game. Are you sure it's in the correct format?"),
827 QMessageBox::Ok, this, Qt::Sheet);
828 fail->setAttribute(Qt::WA_DeleteOnClose);
829 fail->show();
830}
831
832void Window::unimplementedBiosCall(int call) {
833 if (m_hitUnimplementedBiosCall) {
834 return;
835 }
836 m_hitUnimplementedBiosCall = true;
837
838 QMessageBox* fail = new QMessageBox(
839 QMessageBox::Warning, tr("Unimplemented BIOS call"),
840 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
841 QMessageBox::Ok, this, Qt::Sheet);
842 fail->setAttribute(Qt::WA_DeleteOnClose);
843 fail->show();
844}
845
846void Window::tryMakePortable() {
847 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
848 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
849 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
850 confirm->setAttribute(Qt::WA_DeleteOnClose);
851 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
852 confirm->show();
853}
854
855void Window::mustRestart() {
856 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
857 tr("Some changes will not take effect until the emulator is restarted."),
858 QMessageBox::Ok, this, Qt::Sheet);
859 dialog->setAttribute(Qt::WA_DeleteOnClose);
860 dialog->show();
861}
862
863void Window::recordFrame() {
864 m_frameList.append(QDateTime::currentDateTime());
865 while (m_frameList.count() > FRAME_LIST_SIZE) {
866 m_frameList.removeFirst();
867 }
868}
869
870void Window::showFPS() {
871 if (m_frameList.isEmpty()) {
872 updateTitle();
873 return;
874 }
875 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
876 float fps = (m_frameList.count() - 1) * 10000.f / interval;
877 fps = round(fps) / 10.f;
878 updateTitle(fps);
879}
880
881void Window::updateTitle(float fps) {
882 QString title;
883
884 m_controller->threadInterrupt();
885 if (m_controller->isLoaded()) {
886 const NoIntroDB* db = GBAApp::app()->gameDB();
887 NoIntroGame game{};
888 uint32_t crc32 = 0;
889 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
890
891 char gameTitle[17] = { '\0' };
892 mCore* core = m_controller->thread()->core;
893 core->getGameTitle(core, gameTitle);
894 title = gameTitle;
895
896#ifdef USE_SQLITE3
897 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
898 title = QLatin1String(game.name);
899 }
900#endif
901 }
902 MultiplayerController* multiplayer = m_controller->multiplayerController();
903 if (multiplayer && multiplayer->attached() > 1) {
904 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
905 for (QAction* action : m_nonMpActions) {
906 action->setDisabled(true);
907 }
908 } else if (m_controller->isLoaded()) {
909 for (QAction* action : m_nonMpActions) {
910 action->setDisabled(false);
911 }
912 }
913 m_controller->threadContinue();
914 if (title.isNull()) {
915 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
916 } else if (fps < 0) {
917 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
918 } else {
919 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
920 }
921}
922
923void Window::openStateWindow(LoadSave ls) {
924 if (m_stateWindow) {
925 return;
926 }
927 MultiplayerController* multiplayer = m_controller->multiplayerController();
928 if (multiplayer && multiplayer->attached() > 1) {
929 return;
930 }
931 bool wasPaused = m_controller->isPaused();
932 m_stateWindow = new LoadSaveState(m_controller);
933 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
934 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
935 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
936 detachWidget(m_stateWindow);
937 m_stateWindow = nullptr;
938 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
939 });
940 if (!wasPaused) {
941 m_controller->setPaused(true);
942 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
943 }
944 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
945 m_stateWindow->setMode(ls);
946 attachWidget(m_stateWindow);
947}
948
949void Window::setupMenu(QMenuBar* menubar) {
950 menubar->clear();
951 QMenu* fileMenu = menubar->addMenu(tr("&File"));
952 m_inputModel->addMenu(fileMenu);
953 installEventFilter(&m_inputController);
954 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
955 "loadROM");
956#ifdef USE_SQLITE3
957 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
958 "loadROMInArchive");
959 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
960 "addDirToLibrary");
961#endif
962
963 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
964 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
965 m_gameActions.append(loadTemporarySave);
966 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
967
968 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
969
970 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
971 connect(bootBIOS, &QAction::triggered, [this]() {
972 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
973 m_controller->bootBIOS();
974 });
975 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
976
977 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
978
979 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
980 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
981 m_gameActions.append(romInfo);
982 addControlledAction(fileMenu, romInfo, "romInfo");
983
984 m_mruMenu = fileMenu->addMenu(tr("Recent"));
985
986 fileMenu->addSeparator();
987
988 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
989
990 fileMenu->addSeparator();
991
992 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
993 loadState->setShortcut(tr("F10"));
994 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
995 m_gameActions.append(loadState);
996 m_nonMpActions.append(loadState);
997 addControlledAction(fileMenu, loadState, "loadState");
998
999 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1000 saveState->setShortcut(tr("Shift+F10"));
1001 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1002 m_gameActions.append(saveState);
1003 m_nonMpActions.append(saveState);
1004 addControlledAction(fileMenu, saveState, "saveState");
1005
1006 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1007 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1008 m_inputModel->addMenu(quickLoadMenu);
1009 m_inputModel->addMenu(quickSaveMenu);
1010
1011 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1012 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1013 m_gameActions.append(quickLoad);
1014 m_nonMpActions.append(quickLoad);
1015 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1016
1017 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1018 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1019 m_gameActions.append(quickSave);
1020 m_nonMpActions.append(quickSave);
1021 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1022
1023 quickLoadMenu->addSeparator();
1024 quickSaveMenu->addSeparator();
1025
1026 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1027 undoLoadState->setShortcut(tr("F11"));
1028 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1029 m_gameActions.append(undoLoadState);
1030 m_nonMpActions.append(undoLoadState);
1031 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1032
1033 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1034 undoSaveState->setShortcut(tr("Shift+F11"));
1035 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1036 m_gameActions.append(undoSaveState);
1037 m_nonMpActions.append(undoSaveState);
1038 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1039
1040 quickLoadMenu->addSeparator();
1041 quickSaveMenu->addSeparator();
1042
1043 int i;
1044 for (i = 1; i < 10; ++i) {
1045 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1046 quickLoad->setShortcut(tr("F%1").arg(i));
1047 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1048 m_gameActions.append(quickLoad);
1049 m_nonMpActions.append(quickLoad);
1050 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1051
1052 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1053 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1054 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1055 m_gameActions.append(quickSave);
1056 m_nonMpActions.append(quickSave);
1057 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1058 }
1059
1060#ifdef M_CORE_GBA
1061 fileMenu->addSeparator();
1062 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1063 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1064 m_gameActions.append(importShark);
1065 m_gbaActions.append(importShark);
1066 addControlledAction(fileMenu, importShark, "importShark");
1067
1068 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1069 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1070 m_gameActions.append(exportShark);
1071 m_gbaActions.append(exportShark);
1072 addControlledAction(fileMenu, exportShark, "exportShark");
1073#endif
1074
1075 fileMenu->addSeparator();
1076 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1077 connect(multiWindow, &QAction::triggered, [this]() {
1078 GBAApp::app()->newWindow();
1079 });
1080 addControlledAction(fileMenu, multiWindow, "multiWindow");
1081
1082#ifndef Q_OS_MAC
1083 fileMenu->addSeparator();
1084#endif
1085
1086 QAction* about = new QAction(tr("About"), fileMenu);
1087 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1088 fileMenu->addAction(about);
1089
1090#ifndef Q_OS_MAC
1091 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1092#endif
1093
1094 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1095 m_inputModel->addMenu(emulationMenu);
1096 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1097 reset->setShortcut(tr("Ctrl+R"));
1098 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1099 m_gameActions.append(reset);
1100 addControlledAction(emulationMenu, reset, "reset");
1101
1102 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1103 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1104 m_gameActions.append(shutdown);
1105 addControlledAction(emulationMenu, shutdown, "shutdown");
1106
1107#ifdef M_CORE_GBA
1108 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1109 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1110 m_gameActions.append(yank);
1111 m_gbaActions.append(yank);
1112 addControlledAction(emulationMenu, yank, "yank");
1113#endif
1114 emulationMenu->addSeparator();
1115
1116 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1117 pause->setChecked(false);
1118 pause->setCheckable(true);
1119 pause->setShortcut(tr("Ctrl+P"));
1120 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1121 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1122 pause->setChecked(true);
1123 });
1124 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1125 m_gameActions.append(pause);
1126 addControlledAction(emulationMenu, pause, "pause");
1127
1128 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1129 frameAdvance->setShortcut(tr("Ctrl+N"));
1130 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1131 m_gameActions.append(frameAdvance);
1132 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1133
1134 emulationMenu->addSeparator();
1135
1136 m_inputModel->addFunctions(emulationMenu, [this]() {
1137 m_controller->setTurbo(true, false);
1138 }, [this]() {
1139 m_controller->setTurbo(false, false);
1140 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1141
1142 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1143 turbo->setCheckable(true);
1144 turbo->setChecked(false);
1145 turbo->setShortcut(tr("Shift+Tab"));
1146 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1147 addControlledAction(emulationMenu, turbo, "fastForward");
1148
1149 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1150 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1151 ffspeed->connect([this](const QVariant& value) {
1152 m_controller->setTurboSpeed(value.toFloat());
1153 }, this);
1154 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1155 ffspeed->setValue(QVariant(-1.0f));
1156 ffspeedMenu->addSeparator();
1157 for (i = 2; i < 11; ++i) {
1158 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1159 }
1160 m_config->updateOption("fastForwardRatio");
1161
1162 m_inputModel->addFunctions(emulationMenu, [this]() {
1163 m_controller->startRewinding();
1164 }, [this]() {
1165 m_controller->stopRewinding();
1166 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1167
1168 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1169 rewind->setShortcut(tr("~"));
1170 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1171 m_gameActions.append(rewind);
1172 m_nonMpActions.append(rewind);
1173 addControlledAction(emulationMenu, rewind, "rewind");
1174
1175 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1176 frameRewind->setShortcut(tr("Ctrl+B"));
1177 connect(frameRewind, &QAction::triggered, [this] () {
1178 m_controller->rewind(1);
1179 });
1180 m_gameActions.append(frameRewind);
1181 m_nonMpActions.append(frameRewind);
1182 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1183
1184 ConfigOption* videoSync = m_config->addOption("videoSync");
1185 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1186 videoSync->connect([this](const QVariant& value) {
1187 m_controller->setVideoSync(value.toBool());
1188 }, this);
1189 m_config->updateOption("videoSync");
1190
1191 ConfigOption* audioSync = m_config->addOption("audioSync");
1192 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1193 audioSync->connect([this](const QVariant& value) {
1194 m_controller->setAudioSync(value.toBool());
1195 }, this);
1196 m_config->updateOption("audioSync");
1197
1198 emulationMenu->addSeparator();
1199
1200 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1201 m_inputModel->addMenu(solarMenu);
1202 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1203 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1204 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1205
1206 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1207 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1208 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1209
1210 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1211 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1212 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1213
1214 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1215 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1216 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1217
1218 solarMenu->addSeparator();
1219 for (int i = 0; i <= 10; ++i) {
1220 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1221 connect(setSolar, &QAction::triggered, [this, i]() {
1222 m_controller->setLuminanceLevel(i);
1223 });
1224 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1225 }
1226
1227 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1228 m_inputModel->addMenu(avMenu);
1229 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1230 m_inputModel->addMenu(frameMenu, avMenu);
1231 for (int i = 1; i <= 6; ++i) {
1232 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1233 setSize->setCheckable(true);
1234 if (m_savedScale == i) {
1235 setSize->setChecked(true);
1236 }
1237 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1238 showNormal();
1239 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1240 if (m_controller->isLoaded()) {
1241 size = m_controller->screenDimensions();
1242 }
1243 size *= i;
1244 m_savedScale = i;
1245 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1246 resizeFrame(size);
1247 bool enableSignals = setSize->blockSignals(true);
1248 setSize->setChecked(true);
1249 setSize->blockSignals(enableSignals);
1250 });
1251 m_frameSizes[i] = setSize;
1252 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1253 }
1254 QKeySequence fullscreenKeys;
1255#ifdef Q_OS_WIN
1256 fullscreenKeys = QKeySequence("Alt+Return");
1257#else
1258 fullscreenKeys = QKeySequence("Ctrl+F");
1259#endif
1260 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1261
1262 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1263 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1264 lockAspectRatio->connect([this](const QVariant& value) {
1265 m_display->lockAspectRatio(value.toBool());
1266 }, this);
1267 m_config->updateOption("lockAspectRatio");
1268
1269 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1270 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1271 resampleVideo->connect([this](const QVariant& value) {
1272 m_display->filter(value.toBool());
1273 }, this);
1274 m_config->updateOption("resampleVideo");
1275
1276 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1277 ConfigOption* skip = m_config->addOption("frameskip");
1278 skip->connect([this](const QVariant& value) {
1279 reloadConfig();
1280 }, this);
1281 for (int i = 0; i <= 10; ++i) {
1282 skip->addValue(QString::number(i), i, skipMenu);
1283 }
1284 m_config->updateOption("frameskip");
1285
1286 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1287 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1288 if (!m_display->supportsShaders()) {
1289 shaderView->setEnabled(false);
1290 }
1291 addControlledAction(avMenu, shaderView, "shaderSelector");
1292
1293 avMenu->addSeparator();
1294
1295 ConfigOption* mute = m_config->addOption("mute");
1296 mute->addBoolean(tr("Mute"), avMenu);
1297 mute->connect([this](const QVariant& value) {
1298 reloadConfig();
1299 }, this);
1300 m_config->updateOption("mute");
1301
1302 QMenu* target = avMenu->addMenu(tr("FPS target"));
1303 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1304 fpsTargetOption->connect([this](const QVariant& value) {
1305 emit fpsTargetChanged(value.toFloat());
1306 }, this);
1307 fpsTargetOption->addValue(tr("15"), 15, target);
1308 fpsTargetOption->addValue(tr("30"), 30, target);
1309 fpsTargetOption->addValue(tr("45"), 45, target);
1310 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1311 fpsTargetOption->addValue(tr("60"), 60, target);
1312 fpsTargetOption->addValue(tr("90"), 90, target);
1313 fpsTargetOption->addValue(tr("120"), 120, target);
1314 fpsTargetOption->addValue(tr("240"), 240, target);
1315 m_config->updateOption("fpsTarget");
1316
1317#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1318 avMenu->addSeparator();
1319#endif
1320
1321#ifdef USE_PNG
1322 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1323 screenshot->setShortcut(tr("F12"));
1324 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1325 m_gameActions.append(screenshot);
1326 addControlledAction(avMenu, screenshot, "screenshot");
1327#endif
1328
1329#ifdef USE_FFMPEG
1330 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1331 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1332 addControlledAction(avMenu, recordOutput, "recordOutput");
1333 m_gameActions.append(recordOutput);
1334#endif
1335
1336#ifdef USE_MAGICK
1337 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1338 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1339 addControlledAction(avMenu, recordGIF, "recordGIF");
1340#endif
1341
1342 avMenu->addSeparator();
1343 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1344 m_inputModel->addMenu(videoLayers, avMenu);
1345
1346 for (int i = 0; i < 4; ++i) {
1347 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1348 enableBg->setCheckable(true);
1349 enableBg->setChecked(true);
1350 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1351 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1352 }
1353
1354 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1355 enableObj->setCheckable(true);
1356 enableObj->setChecked(true);
1357 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1358 addControlledAction(videoLayers, enableObj, "enableOBJ");
1359
1360 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1361 m_inputModel->addMenu(audioChannels, avMenu);
1362
1363 for (int i = 0; i < 4; ++i) {
1364 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1365 enableCh->setCheckable(true);
1366 enableCh->setChecked(true);
1367 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1368 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1369 }
1370
1371 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1372 enableChA->setCheckable(true);
1373 enableChA->setChecked(true);
1374 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1375 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1376
1377 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1378 enableChB->setCheckable(true);
1379 enableChB->setChecked(true);
1380 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1381 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1382
1383 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1384 m_inputModel->addMenu(toolsMenu);
1385 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1386 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1387 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1388
1389 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1390 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1391 addControlledAction(toolsMenu, overrides, "overrideWindow");
1392
1393 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1394 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1395 addControlledAction(toolsMenu, sensors, "sensorWindow");
1396
1397 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1398 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1399 m_gameActions.append(cheats);
1400 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1401
1402 toolsMenu->addSeparator();
1403 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1404 "settings");
1405
1406 toolsMenu->addSeparator();
1407
1408#ifdef USE_DEBUGGERS
1409 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1410 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1411 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1412#endif
1413
1414#ifdef USE_GDB_STUB
1415 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1416 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1417 m_gbaActions.append(gdbWindow);
1418 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1419#endif
1420 toolsMenu->addSeparator();
1421
1422 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1423 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1424 m_gameActions.append(paletteView);
1425 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1426
1427 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1428 connect(objView, &QAction::triggered, openTView<ObjView>());
1429 m_gameActions.append(objView);
1430 addControlledAction(toolsMenu, objView, "spriteWindow");
1431
1432 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1433 connect(tileView, &QAction::triggered, openTView<TileView>());
1434 m_gameActions.append(tileView);
1435 addControlledAction(toolsMenu, tileView, "tileWindow");
1436
1437 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1438 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1439 m_gameActions.append(memoryView);
1440 addControlledAction(toolsMenu, memoryView, "memoryView");
1441
1442#ifdef M_CORE_GBA
1443 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1444 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1445 m_gameActions.append(ioViewer);
1446 m_gbaActions.append(ioViewer);
1447 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1448#endif
1449
1450 ConfigOption* skipBios = m_config->addOption("skipBios");
1451 skipBios->connect([this](const QVariant& value) {
1452 reloadConfig();
1453 }, this);
1454
1455 ConfigOption* useBios = m_config->addOption("useBios");
1456 useBios->connect([this](const QVariant& value) {
1457 m_controller->setUseBIOS(value.toBool());
1458 }, this);
1459
1460 ConfigOption* buffers = m_config->addOption("audioBuffers");
1461 buffers->connect([this](const QVariant& value) {
1462 emit audioBufferSamplesChanged(value.toInt());
1463 }, this);
1464
1465 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1466 sampleRate->connect([this](const QVariant& value) {
1467 emit sampleRateChanged(value.toUInt());
1468 }, this);
1469
1470 ConfigOption* volume = m_config->addOption("volume");
1471 volume->connect([this](const QVariant& value) {
1472 reloadConfig();
1473 }, this);
1474
1475 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1476 rewindEnable->connect([this](const QVariant& value) {
1477 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1478 }, this);
1479
1480 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1481 rewindBufferCapacity->connect([this](const QVariant& value) {
1482 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1483 }, this);
1484
1485 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1486 rewindBufferCapacity->connect([this](const QVariant& value) {
1487 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1488 }, this);
1489
1490 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1491 allowOpposingDirections->connect([this](const QVariant& value) {
1492 m_inputController.setAllowOpposing(value.toBool());
1493 }, this);
1494
1495 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1496 saveStateExtdata->connect([this](const QVariant& value) {
1497 m_controller->setSaveStateExtdata(value.toInt());
1498 }, this);
1499
1500 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1501 loadStateExtdata->connect([this](const QVariant& value) {
1502 m_controller->setLoadStateExtdata(value.toInt());
1503 }, this);
1504
1505 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1506 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1507 exitFullScreen->setShortcut(QKeySequence("Esc"));
1508 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1509
1510 foreach (QAction* action, m_gameActions) {
1511 action->setDisabled(true);
1512 }
1513}
1514
1515void Window::attachWidget(QWidget* widget) {
1516 m_screenWidget->layout()->addWidget(widget);
1517 m_screenWidget->unsetCursor();
1518 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1519}
1520
1521void Window::detachWidget(QWidget* widget) {
1522 m_screenWidget->layout()->removeWidget(widget);
1523}
1524
1525void Window::appendMRU(const QString& fname) {
1526 int index = m_mruFiles.indexOf(fname);
1527 if (index >= 0) {
1528 m_mruFiles.removeAt(index);
1529 }
1530 m_mruFiles.prepend(fname);
1531 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1532 m_mruFiles.removeLast();
1533 }
1534 updateMRU();
1535}
1536
1537void Window::updateMRU() {
1538 if (!m_mruMenu) {
1539 return;
1540 }
1541 for (QAction* action : m_mruMenu->actions()) {
1542 delete action;
1543 }
1544 m_mruMenu->clear();
1545 int i = 0;
1546 for (const QString& file : m_mruFiles) {
1547 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1548 item->setShortcut(QString("Ctrl+%1").arg(i));
1549 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1550 m_mruMenu->addAction(item);
1551 ++i;
1552 }
1553 m_config->setMRU(m_mruFiles);
1554 m_config->write();
1555 m_mruMenu->setEnabled(i > 0);
1556}
1557
1558QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1559 addHiddenAction(menu, action, name);
1560 menu->addAction(action);
1561 return action;
1562}
1563
1564QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1565 m_inputModel->addAction(menu, action, name);
1566 action->setShortcutContext(Qt::WidgetShortcut);
1567 addAction(action);
1568 return action;
1569}
1570
1571void Window::focusCheck() {
1572 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1573 return;
1574 }
1575 if (QGuiApplication::focusWindow() && m_autoresume) {
1576 m_controller->setPaused(false);
1577 m_autoresume = false;
1578 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1579 m_autoresume = true;
1580 m_controller->setPaused(true);
1581 }
1582}
1583
1584WindowBackground::WindowBackground(QWidget* parent)
1585 : QLabel(parent)
1586{
1587 setLayout(new QStackedLayout());
1588 layout()->setContentsMargins(0, 0, 0, 0);
1589 setAlignment(Qt::AlignCenter);
1590}
1591
1592void WindowBackground::setSizeHint(const QSize& hint) {
1593 m_sizeHint = hint;
1594}
1595
1596QSize WindowBackground::sizeHint() const {
1597 return m_sizeHint;
1598}
1599
1600void WindowBackground::setLockAspectRatio(int width, int height) {
1601 m_aspectWidth = width;
1602 m_aspectHeight = height;
1603}
1604
1605void WindowBackground::paintEvent(QPaintEvent*) {
1606 const QPixmap* logo = pixmap();
1607 if (!logo) {
1608 return;
1609 }
1610 QPainter painter(this);
1611 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1612 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1613 QSize s = size();
1614 QSize ds = s;
1615 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1616 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1617 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1618 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1619 }
1620 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1621 QRect full(origin, ds);
1622 painter.drawPixmap(full, *logo);
1623}