all repos — mgba @ 50defa2ecd931322b9c49ea9923323b39813ccf6

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14Bugfixes:
 15 - LR35902: Fix core never exiting with certain event patterns
 16 - GB Timer: Improve DIV reset behavior
 17 - GBA Memory: Improve initial skipped BIOS state
 18 - GBA BIOS: Implement BitUnPack
 19 - ARM7: Fix MLA/*MULL/*MLAL timing
 20 - GBA: Fix multiboot ROM loading
 21 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 22 - LR35902: Fix pc overflowing current region off-by-one
 23 - GB MBC: Fix ROM bank overflows getting set to bank 0
 24 - Qt: Fix timing issues on high refresh rate monitors
 25 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 26 - Util: Fix overflow when loading invalid UPS patches
 27 - Tools: Fix recurring multiple times over the same library
 28 - GBA I/O: Handle audio registers specially when deserializing
 29 - Util: Fix highest-fd socket not being returned by SocketAccept
 30 - Qt: Fix linking after some windows have been closed
 31Misc:
 32 - SDL: Remove scancode key input
 33 - GBA Video: Clean up unused timers
 34 - Test: Add a basic test suite
 35 - GBA Video: Allow multiple handles into the same tile cache
 36 - VFS: Call msync when syncing mapped data
 37 - GBA Video, GB Video: Colors are now fully scaled
 38 - VFS: Allow truncating memory chunk VFiles
 39 - Debugger: Modularize CLI debugger
 40 - Core: Clean up some thread state checks
 41 - Debugger: Make building with debugging aspects optional
 42 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 43 - GBA Memory: Support reading/writing POSTFLG
 44 - Util: Add size counting to Table
 45 - Qt: Move last directory setting from qt.ini to config.ini
 46 - 3DS, PSP2, Wii: Last directory loaded is saved
 47 - GB Audio: Simplify envelope code
 48 - GB Audio: Improve initial envelope samples
 49 - Debugger: Add functions for read- or write-only watchpoints
 50 - GBA DMA: Refactor DMA out of memory.c
 51 - GBA DMA: Move DMAs to using absolute timing
 52 - All: Add C++ header guards
 53 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 54 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 55 - Qt: Improved HiDPI support
 56 - Qt: Expose configuration directory
 57 - Feature: Move game database from flatfile to SQLite3
 58 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 59 - VFS: Fix some minor VFile issues with FILEs
 60 - Core: Add generic checksum function
 61 - Feature: Support ImageMagick 7
 62 - All: Move time.h include to common.h
 63 - CMake: Add ability to just print version string
 64 - Qt: Merge "Save" and "OK" buttons in shader options
 65 - SDL: Automatically map controllers when plugged in
 66 - Qt: Automatically load controller profile when plugged in
 67 - OpenGL: Add xBR-lv2 shader
 68 - GBA, GB: ROM is now unloaded if a patch is applied
 69 - Util: Add 8-bit PNG write support
 70 - Qt: Rename "Resample video" option to "Bilinear filtering"
 71 - GBA Video: Optimize when BLD* registers are written frequently
 72 - Core: Cores can now have multiple sets of callbacks
 73
 740.5.2: (2016-12-31)
 75Bugfixes:
 76 - All: Fix fullscreen config option being ignored
 77 - ARM7: PSR mode bits should not get sign extended
 78 - GB: Fix audio not being deinitialized
 79 - GB: Fix crash when masking savedata
 80 - GB: Properly initialize sramRealVf variable
 81 - GB Audio: Fix serialization of channel 3 and NR52 properties
 82 - GB Audio: Reset envelope timer when reseting sound channel
 83 - GB MBC: Fix SRAM dangling pointer with RTC games
 84 - GB MBC: Fix initializing MBC when no ROM is loaded
 85 - GB Memory: Fix patching ROM bank 0
 86 - GB Memory: Fix starting HDMAs during mode 0
 87 - GB Memory: Fix HDMA5 value after DMA completes
 88 - GB Video: Initialize LCDC in renderer
 89 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 90 - GBA: Fix IRQs firing after already being cleared
 91 - GBA: Only unhalt CPU if appropriate bit is set in IE
 92 - GBA: Add savegame override for Crash Bandicoot 2
 93 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 94 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 95 - GBA Cheats: Fix GameShark ROM patches
 96 - GBA I/O: Mask off WAITCNT bits that cannot be written
 97 - GBA Memory: Fix misaligned BIOS reads
 98 - GBA Memory: Fix VCOUNT being writable
 99 - GBA Video: Fix out of bounds sprite transforms
100 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
101 - Libretro: Fix disabling BIOS
102 - Libretro: Fix Game Boy savestates and audio
103 - Qt: Fix changing resolution of software renderer
104 - Qt: Fix setting overrides
105 - Qt: Fix cut off tiles and alignment issues in tile viewer
106 - Qt: Only reset window dimensions when first shown
107 - Qt: Fix Qt Multimedia audio driver on big endian
108 - Qt: Fix Apply button for key and controller configurations
109 - VFS: Fix resizing memory chunks when not needed
110 - Windows: Fix Unicode directory handling
111Misc:
112 - GB, GBA: Prevent loading null ROMs
113 - GB Audio: Initialize wave RAM to GBC values
114 - GB Memory: Reset ROM bank when loading a ROM
115 - PSP2: Improved controller rumble
116
1170.5.1: (2016-10-05)
118Bugfixes:
119 - Core: Fix importing save games as read-only
120 - FFmpeg: Fix encoding AAC
121 - GB: Fix invalid STOP behavior on Game Boy Color
122 - GB: Initialize audio properly
123 - GB: Properly clear KEY1 bit 0 when switching speeds
124 - GB: Properly unload save files when unloading a ROM
125 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
126 - GB MBC: Fix MBC7 when size is incorrectly specified
127 - GB MBC: Fix RTC access when no save file is loaded
128 - GB SIO: Don't auto-clock external shift clock
129 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
130 - GB Video: Fix video frames getting missed when LCDC is off
131 - GB Video: Clear screen when LCDC is off
132 - GBA Cheats: Fix holding onto pointers that may get invalidated
133 - GBA Cheats: Fix key-activated CodeBreaker cheats
134 - GBA Cheats: Fix uninitialized memory getting freed when saving
135 - GBA Hardware: Improve Game Boy Player rumble behavior
136 - GBA Memory: Fix several unused I/O register read values
137 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
138 - LR35902: Fix events running with the wrong cycle active
139 - Qt: Fix "close" button on Overrides view
140 - Qt: Fix saving overrides
141 - Qt: Fix directory set unloading when replacing the ROM
142 - Qt: Fix patch loading
143 - Qt: Fix crash when saving an override if a game isn't loaded
144 - Qt: Fix showing default display driver as OpenGL (force 1.x)
145 - SDL: Attach rumble in SDL frontend
146 - Util: Fix PNG identification on files too small to be a PNG
147Misc:
148 - All: Only update version info if needed
149 - All: Split out install locations for Libretro and OpenEmu
150 - FFmpeg: Encoding cleanup
151 - GB: Reset active region when reloading ROM
152 - GB Memory: Initialize RAM pattern for GBC
153 - GB Video: Improved video timings
154 - Qt: Manage window sizes slightly better
155 - Qt: Remember scale option independent of core dimensions
156
1570.5.0: (2016-09-19)
158Features:
159 - Game Boy support
160 - Support for encrypted CodeBreaker GBA cheats
161 - Emulation of Vast Fame protected GBA carts (taizou)
162 - Tile viewer
163 - Threaded rendering mode
164 - Libretro: Memory map and achievement support (leiradel)
165 - GUI: Add UI control remapping
166 - GUI: Add fast-forward
167 - Wii: 240p support
168 - 3DS: Adjustable screen darkening
169 - Ability to temporarily load a savegame
170 - Load specific files out of archives
171 - Automatic BIOS detection
172Bugfixes:
173 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
174 - Debugger: Fix GDB breakpoints
175 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
176 - GBA: Fix filehandle leak with savegames
177 - GBA: Timer 0 cannot be count up
178 - GBA: Count up timers should not count themselves
179 - GBA Memory: Fix mirror on non-overdumped Classic NES games
180 - GBA Memory: Fix ldm {pc}
181 - GBA Savedata: Fix savedata sync timer
182 - GBA Savedata: Only unmap savedata if present
183 - GBA Serialize: Savestates now properly store prefetch
184 - GBA Video: WIN0/1 take priority over OBJWIN
185 - GBA Video: Fix out-of-order OBJWIN
186 - PSP2: Fix GPU crash while exiting
187 - PSP2: Fix VSync
188 - PSP2: Fix accelerometer range
189 - PSP2: Actually load screen mode setting
190 - PSP2: Fix gyroscope direction
191 - PSP2: Delete threads after they return
192 - PSP2: Fix mapping/unmapping from not at 0
193 - Qt: Fix bug in software renderer scaling
194 - Qt: Fix hanging key press after disabling autofire
195 - Qt: Fix being unable to pause manually when using auto-pausing
196 - SDL: Fix axes being mapped wrong
197 - Util: Fix realloc semantics in utf16to8
198 - Util: Fix inserting too many items into a hash table
199 - VFS: Fix uninitialized varaible reading from 7z
200 - VFS: Fix reading multiple files from a 7z archive
201 - Wii: Fix framelimiting after a slowdown
202 - Wii: Fix garbage flash at startup
203Misc:
204 - 3DS: Use blip_add_delta_fast for a small speed improvement
205 - 3DS: Allow UTF-16 filenames
206 - 3DS: Port to using citro3D
207 - 3DS: Use system font for menus
208 - 3DS: Attempt to use Core 2 for threads
209 - 3DS: Adjustable filering
210 - 3DS: 3D banner
211 - All: Add QUIET parameter to silence CMake
212 - All: Faster memory read/write
213 - ARM7: Support forcing Thumb mode via MSR
214 - ARM7: Flush prefetch cache when loading CPSR via MSR
215 - ARM7: Clean up instruction decoding for future expandability
216 - Debugger: Support register and memory writes via GDB stub
217 - Debugger: Add software breakpoint support to gdb
218 - FFmpeg: Full support for libavcodec 56+
219 - GBA: Better debug logging if event processing breaks
220 - GBA Audio: Force audio DMAs to not increment destination
221 - GBA BIOS: Use custom ArcTan, not relying on OS
222 - GBA Hardware: Clean up dead code in GBP
223 - GBA Memory: Optimize stalling behavior
224 - GBA Memory: Optimize Load-/StoreMultiple
225 - GBA Savedata: Add realistic timing for EEPROM
226 - GBA Serialize: Savestates now store if CPU was halted
227 - GBA Video: Remove old slow path fallback
228 - GBA Video: Optimize sprite drawing
229 - GBA Video: Optimize mode 0 rendering
230 - GBA Video: Optimize compositing cases slightly
231 - GUI: Screenshot dimensions are now passed through
232 - GUI: Add back logging
233 - GUI: Only reload config if manually saved
234 - GUI: Increase scrolling speed
235 - OpenGL: Log shader compilation failure
236 - OpenGL: Add texSize uniform
237 - Qt: Make -g flag work in Qt build
238 - Qt: Simplify OpenGL context creation
239 - Qt: Thread startup improvements
240 - Qt: Make audio channel/video layer options shortcut mappable
241 - Qt: Remove some C99isms from C++ code
242 - Qt: Remove default autofire mappings
243 - Qt: Make reseting when pasued frame-accurate
244 - Qt: Rearchitect game closing codepath
245 - PSP2: Use system font for menus
246 - PSP2: Add rumble for PS TV
247 - PSP2: Add fit-to-height screen mode
248 - PSP2: Sync files per descriptor
249 - PSP2: Allow UTF-8 filenames
250 - PSP2: Screenshots are now saved into the Photo Gallery
251 - PSP2: Stop underclocking when menuing
252 - SDL: Increase default audio buffer size to 1024 samples
253 - SDL: More responsive rumble
254 - Util: Add Vector GetConstPointer
255 - Util: Add rtrim
256 - Util: Add endswith
257 - VFS: Improve zip file detection
258 - Wii: Add pixelated resample filter
259 - Windows: Add native VDir support
260 - Util: Add PRIz macro for libc versions that don't support %z
261
2620.4.1: (2016-07-11)
263Bugfixes:
264 - All: Fix several file handle leaks
265 - All: Fix instruction tables getting zeroed when linking sometimes
266 - ARM7: Fix flags on SBC/RSC
267 - ARM7: Fix setting spsr privilege bits when spsr is empty
268 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
269 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
270 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
271 - GBA Memory: Fix executing code from OBJ region of VRAM
272 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
273 - GBA Serialize: Fix loading savegames from savestates
274 - OpenGL: Correct boolean vector strcmp strings for uniforms
275 - Qt: Fix sending gameStopped twice
276 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
277 - Qt: Fix initial state of key mapping
278 - Qt: Initialize m_useBios
279 - SDL: Fix joystick initialization on BSD
280 - SDL: Fix potential joystick crash in games with rumble
281 - SDL: Fix SDL 1.2 build
282 - SDL: Fix sporadic crash when deinitializing audio
283 - Shaders: Fix AGS-001 shader with some bad drivers
284 - Util: Use closesocket on Windows
285 - Util: Fix socket bind addresses
286 - VFS: Fix reading 7z archives without rewinding first
287 - VFS: VFileFromFD should not open directories
288 - Wii: Fix tilting direction
289 - Util: Fix realloc semantics in utf16to8
290Misc:
291 - All: Allow use of external minizip library
292 - Debugger: CLI debugger now exits when end-of-stream is reached
293 - FFmpeg: Update dependencies on Ubuntu
294 - GBA: Slightly optimize GBAProcessEvents
295 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
296 - GBA Video: Null renderer should return proper register values
297 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
298 - Qt: Add preset for DualShock 4
299 - Qt: Update 360 input profile on OS X to reflect newer drivers
300 - Qt: Remove use of NaN
301 - Qt: Canonicalize file paths when loading games
302 - Qt: Add refresh button to controller editing
303 - SDL: Remove default gamepad mappings
304 - Util: Fix intermittent build failure on OS X
305 - VFS: VFile.sync now updates modified time
306
3070.4.0: (2016-02-02)
308Features:
309 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
310 - I/O viewer
311 - Booting of multiboot images
312 - Customization of GIF recording
313 - Libretro: Cheat code support
314 - Support for GLSL shaders
315 - ROM information view
316 - Support for VBA-style cheat codes
317 - Savestates now store creation timestamps
318 - Key autofire
319 - Libretro: Allow blocking opposing directional input
320 - OpenEmu core for OS X
321 - Libretro: Settings for using BIOS and skipping intro
322 - Libretro: Customizable idle loop removal
323 - Implemented cycle counting for sprite rendering
324 - Cleaner, unified settings window
325 - Added a setting for pausing when the emulator is not in focus
326 - Customizable paths for save games, save states, screenshots and patches
327 - Controller hotplugging
328 - Ability to store save games and active cheats within savestates
329Bugfixes:
330 - ARM7: Fix sign of unaligned LDRSH
331 - ARM7: Fix decoding of some ARM ALU instructions with shifters
332 - Debugger: Fix watchpoints in gdb
333 - GBA: Fix warnings when creating and loading savestates
334 - GBA: Fix Iridion II savetype
335 - GBA BIOS: Fix misaligned CpuSet
336 - GBA Cheats: Fix cheats setting the Action Replay version
337 - GBA Hardware: Fix GPIO on big endian
338 - GBA Memory: Fix DMA register writing behavior
339 - GBA Memory: Fix DMAs triggering two cycles early
340 - Libretro: Fix aspect ratio
341 - Qt: Fix some potential crashes with the gamepad mapping
342 - Qt: Fix keys being mapped incorrectly when loading configuration file
343 - Util: Fix PowerPC PNG read/write pixel order
344 - Util: Fix excessive memory allocation when decoding a PNG
345 - VFS: Fix VFileReadline and remove _vfdReadline
346Misc:
347 - All: Improved PowerPC support
348 - All: Fix some undefined behavior warnings
349 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
350 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
351 - GBA: Implement bad I/O register loading
352 - GBA: Allow jumping to OAM and palette RAM
353 - GBA BIOS: Finish implementing RegisterRamReset
354 - GBA Config: Add "override" layer for better one-time configuration
355 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
356 - GBA Memory: Use a dynamically sized mask for ROM memory
357 - GBA Memory: Implement several unimplemented memory access types
358 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
359 - GBA RR: Starting from savestate now embeds the savegame
360 - GBA RR: Add preliminary SRAM support for VBM loading
361 - GBA RR: Add support for resets in movies
362 - GBA Video: Remove lastHblank, as it is implied
363 - Libretro: Use anonymous memory mappers for large blocks of memory
364 - Libretro: Add install target for libretro core
365 - Qt: Window size command line options are now supported
366 - Qt: Increase usability of key mapper
367 - Qt: Add 'Apply' button to settings window
368 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
369 - Qt: Allow use of modifier keys as input
370 - Qt: Optimize log viewer
371 - Qt: Added button for breaking into the GDB debugger
372 - Qt: Add box for showing duration of rewind
373 - SDL: Support fullscreen in SDL 1.2
374 - SDL: Allow GBASDLAudio to be used without a thread context
375 - Util: Use VFile for configuration
376 - Util: Add MutexTryLock
377
3780.3.2: (2015-12-16)
379Bugfixes:
380 - ARM7: Fix STRT/STRBT
381 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
382 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
383 - Libretro: Fix problems with rumble not turning off
384 - GBA: Fix idle skip state being retained between games
385 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
386 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
387 - GBA BIOS: Fix Sqrt sign
388 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
389 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
390 - GBA Memory: Fix DMA behavior for SRAM accesses
391 - GBA Memory: Fix Store8 to OBJ VRAM
392 - GBA Memory: Fix alignment of LDM/STM on SRAM
393 - GBA Memory: Fix unaligned out-of-bounds ROM loads
394 - GBA Memory: Fix timing of DMAs
395 - GBA Video: Fix _mix for 15-bit color
396 - GBA Video: Fix OAM and palette initialization
397 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
398 - Qt: Use safer isLoaded check in GameController
399 - Qt: Fix a race condition in PainterGL that could lead to a crash
400 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
401 - Qt: Fix font size in memory viewer
402 - Qt: Fix a crash in the memory viewer
403 - Qt: Add additional checks in CheatModel to prevent crashes
404 - Qt: Fix race condition with setting sample rate
405 - Qt: Fix crash when closing multiplayer windows
406 - Qt: Fix resetting while paused
407Misc:
408 - GBA Audio: Implement missing flags on SOUNDCNT_X register
409 - Qt: Add mute option to menu
410
4110.3.1: (2015-10-24)
412Bugfixes:
413 - ARM7: Fix instruction decoding of Thumb shifts
414 - GBA: Deinit savegame when unloading a ROM
415 - GBA: Fix BIOS check on big endian
416 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
417 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
418 - GBA Audio: Fix audio channels being silenced at the wrong time
419 - GBA Memory: Fix bad BIOS Load16 on big endian
420 - GBA Memory: Fix bad Load8 on big endian
421 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
422 - GBA Video: Fix edge case with sprite blend modes and semitransparency
423 - GBA Video: Fix objwin and blending interaction on sprites
424 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
425 - Libretro: Fix a memory leak with the render buffer
426 - Qt: Windows no longer spawn in the top left on first launch
427 - Qt: Fix install path of XDG desktop file with DESTDIR
428 - Qt: Fix drag and drop on Windows
429 - Qt: Reenable double buffering, as disabling it broke some Windows configs
430 - VFS: Fix return values of VFileFILE.read and .write
431Misc:
432 - All: Reset next event to cycles instead of zero to interrupt
433 - All: Add --version flag
434 - ARM7: Force disable LTO on two files to work around a GCC bug
435 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
436 - GBA: Better memory handling with PNG savestates
437 - GBA: Additional savestate sanity checks
438 - GBA: Check for cycle count being too high
439 - GBA Audio: Allow GBAAVStream to have no video callback
440 - GBA BIOS: Implement RegisterRamReset for SIO registers
441 - Qt: Remove useless help icons in dialogs
442 - Qt: Prevent savestate window from opening while in multiplayer
443 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
444 - Qt: Dropping multiplayer windows works more cleanly now
445
4460.3.0: (2015-08-16)
447Features:
448 - Ability to hide individual background layers, or OBJs
449 - Ability to mute individual audio channels
450 - Palette viewer and exporter
451 - Volume control
452 - More shortcuts are editable (e.g. quick save/load)
453 - Rewind now shows the frame after rewinding
454 - Import/Export of GameShark/Action Replay snapshots
455 - Add "Step backwards" item for single increment rewind
456 - Deadzone estimation for game controllers
457 - Analog inputs can be used for shortcuts
458 - Menu items for specific solar sensor brightness levels
459 - Remappable controls for tilt and gyroscope sensors
460 - Status messages for actions taken while a game is running (e.g. save/load state)
461 - Memory inspector
462 - Screensaver can now be suspended while a game is running
463 - Load/save the most recent savestate slot
464 - Support varible speed (PWM) rumble
465 - Ability to cap fast forward speed
466 - Finer control over FPS target
467 - Holdable shortcut for rewinding one frame at a time
468 - Ability to boot directly into the BIOS
469 - Preliminary support for yanking out the game pak while a game is running
470 - Thumb-drive mode by putting a file called portable.ini in the same folder
471 - Configurable display driver, between software and OpenGL
472 - Undo-able savestate loading and saving
473 - Controller profiles now store shortcut settings
474 - Default controller profiles for several common controllers
475 - Libretro now supports BIOS, rumble and solar sensor
476 - Implement BIOS call Stop, for sleep mode
477 - Automatically load patches, if found
478 - Improved video synchronization
479 - Configurable audio output sample rate
480Bugfixes:
481 - ARM7: Fix SWI and IRQ timings
482 - ARM7: Fix Thumb MUL timing
483 - ARM7: Fix timing of multiplies to use N cycles
484 - ARM7: ARMHotplugDetach should call deinit
485 - Debugger: Fix use-after-free in breakpoint clearing code
486 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
487 - GBA: Cap audio FIFO read size during deserialization
488 - GBA: Check for corrupted savestates when loading
489 - GBA: Check for improperly sized savestates when loading
490 - GBA: Check for savestates made from differently sized ROMs
491 - GBA: Fix calls to endian-independent loadstores
492 - GBA: Fix timing of reading from timer registers
493 - GBA: Ensure cycles never go negative
494 - GBA Audio: Force audio FIFOs to 32-bit
495 - GBA Audio: Fix audio pitch changing when adjusting buffer size
496 - GBA Audio: Fix sample order in audio channel 3
497 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
498 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
499 - GBA Memory: Improve Thumb open bus behavior
500 - GBA Memory: Fix potential DMA issue when loading a savestate
501 - GBA Memory: Fix load/store multiple video memory waitstates
502 - GBA SIO: Fix reseting when there are SIO devices attached
503 - GBA Video: Blended sprites should never have other effects applied
504 - GBA Video: Fix out-of-bounds tiles in mosaic
505 - GBA Video: Fix windows not affecting sprites
506 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
507 - GBA Video: Fix timing on first scanline
508 - Qt: Better cleanup when a game crashes
509 - Qt: Fix open ROM dialog filtering for archive formats
510 - Qt: Cap the maximum number of multiplayer windows
511 - Qt: Fix maximum year in sensor override
512 - Qt: Fix window being too tall after exiting fullscreen
513 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
514 - Qt: Fix analog buttons not getting unmapped
515 - Qt: Fix passing command line options
516 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
517 - SDL: Fix SDL build when OpenGL is missing
518 - Util: Allow loading IPS patches that grow the ROM
519 - VFS: Fix resource leaks if some allocations fail
520 - VFS: Fix line-reading to return proper values
521 - Video: Fix an issue with very long filenames
522 - Util: Fix formatting of floats
523Misc:
524 - All: Add --help flag for command line programs
525 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
526 - All: Enable static linking for Windows
527 - All: Enable static linking for OS X
528 - All: Threads are now named
529 - All: Proper handling of Unicode file paths
530 - ARM7: Add emulation for Undefined CPU mode
531 - ARM7: Reduce the size of the Thumb instruction table
532 - GBA: Add status log level
533 - GBA: GBARewind now returns how many states it has rewound
534 - GBA: SIO logging layer
535 - GBA BIOS: Stub out SoundBias
536 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
537 - GBA: Don't include GBACLIDebugger struct unless needed
538 - GBA: Savedata is now synced shortly after data finishes being written
539 - GBA: Process multiple timer events at once, if necessary
540 - GBA Audio: Implement audio reset for channels A/B
541 - GBA Audio: Process multiple audio events at once, if necessary
542 - GBA Hardware: Backport generic RTC source into core
543 - GBA Input: Allow axes and buttons to be mapped to the same key
544 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
545 - GBA SIO: Add a dummy driver for Normal mode
546 - GBA Thread: Add functionality for running callbacks on the GBA thread
547 - GBA Thread: Split GBASync into a separate file
548 - GBA Video: Refactor software renderer into separate files
549 - GBA Video: Slightly optimize mode 0 mosaic rendering
550 - Debugger: Free watchpoints in addition to breakpoints
551 - Qt: Handle saving input settings better
552 - Qt: Move GL frame drawing back onto its own thread
553 - Qt: Fast forward (held) option moved from Other to Emulation menu
554 - Qt: Show version info in window title
555 - Qt: Migrate multiplayer window handling into GBAApp
556 - Qt: Unified file opening and saving with last location
557 - Qt: Fix windows being resizable when they shouldn't have been
558 - Qt: Only hide cursor in full screen
559 - Qt: Replace pause-after-frame mutex with an atomic
560 - Qt: Add application icon and XDG desktop files
561 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
562 - Qt: Don't save window size when entering fullscreen
563 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
564 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
565 - Qt: Increase usability of key mapper
566 - Qt: Show checkmark for window sizes
567 - Qt: Set window path to loaded ROM
568 - Perf: Ability to load savestates immediately on launch
569 - SDL: Properly check for initialization
570 - SDL: Clean up initialization functions
571 - SDL: Clean up GL context
572 - Util: Allow disabling the threading code entirely
573 - VFS: Add sync method to force syncing with backing
574
5750.2.1: (2015-05-13)
576Bugfixes:
577 - All: Fix sanitize-deb script not cleaning up after itself
578 - All: Fix dependencies for libavcodec on Debian-derived platforms
579 - ARM7: Handle writeback for PC in addressing modes 2 and 3
580 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
581 - ARM7: Fix ARM multiply instructions when PC is a destination register
582 - Debugger: Fix use-after-free in breakpoint clearing code
583 - Debugger: Fix boundary conditions in tab completion
584 - GBA: Fix timers not updating timing when writing to only the reload register
585 - GBA: Fix rewind boundary conditions
586 - GBA: Add initial I/O register settings for background matrix registers
587 - GBA: Fix hang when loading a savestate if sync to video is enabled
588 - GBA: Handle out-of-bounds I/O access
589 - GBA: Fix bounds-checking on EEPROM access
590 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
591 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
592 - GBA Memory: Allow SRAM to be 64kB
593 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
594 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
595 - GBA Video: Fix second frame mode 5
596 - Perf: Fix race condition if a game crashes immediately on start
597 - Qt: Fix Display object leak when closing a window
598 - Qt: Fix .deb dependencies
599 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
600 - Qt: Fix window not regaining focus after exiting savestate window
601 - Qt: Fix regression where video would not record if the game had already started
602 - Qt: Fix potential crash if a gamepad causes focus to change
603 - Qt: Fix controller axis querying
604 - Qt: Fix multiplayer windows opening as the wrong size
605 - Qt: Fix controllers sometimes not loading the right profile
606 - SDL: Fix boundary conditions for joystick adjustments
607 - SDL: Allocate properly sized input maps
608 - SDL: Fix potential build issues when Qt and SDL2 are in use
609 - Util: Fix resource leak in UTF-8 handling code
610 - Util: Fix a null-pointer issue when attempting to delete a key
611 - VFS: Fix resource leaks if some allocations fail
612 - Video: Fix an issue with very long filenames
613Misc:
614 - GBA Memory: Soft-crash if jumping past the end of a ROM
615 - Qt: Show multiplayer numbers in window title
616 - Qt: Solar sensor can have shortcuts set
617
6180.2.0: (2015-04-03)
619Features:
620 - Support for gamepad axes, e.g. analog sticks or triggers
621 - Add scale presets for up to 6x
622 - Settings window
623 - Bilinear resampling option
624 - Add option to skip BIOS start screen
625 - List of recently opened games
626 - Support for games using the Solar Sensor
627 - Better audio resampling via blip-buf
628 - Game Pak overrides dialog for setting savetype and sensor values
629 - Support for games using the tilt sensor
630 - Remappable shortcuts for keyboard and gamepad
631 - Rewinding of emulation
632 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
633 - Support IPv6
634 - Save directory of last loaded file
635 - Support BPS patches
636 - Automatically detect and optimize out idle loops
637 - Configurable game overrides
638 - Support loading 7-Zip files
639 - Drag and drop game loading
640 - Cheat code support
641 - Runtime configurable audio driver
642 - Libretro core for use with RetroArch and other front-ends
643 - Controller profiles for setting different bindings for different controllers
644 - Ability to lock aspect ratio
645 - Local link cable support
646 - Ability to switch which game controller is in use per instance
647 - Ability to prevent opposing directional input
648 - Warning dialog if an unimplemented BIOS feature is called
649 - Debugger: Add CLI "frame", frame advance command
650 - Debugger: Add CLI functions for writing to memory
651 - Debugger: Add CLI functions for examining memory regions
652 - Debugger: Add CLI function for writing a register
653Bugfixes:
654 - ARM7: Extend prefetch by one stage
655 - ARM7: Fix cycle counting for loads
656 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
657 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
658 - GBA: Initialize gba.sync to null
659 - GBA: Fix timer initialization
660 - GBA Audio: Support 16-bit writes to FIFO audio
661 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
662 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
663 - GBA BIOS: Fix BIOS prefetch after reset
664 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
665 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
666 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
667 - GBA Memory: Fix I cycles that had been moved to ARM7 core
668 - GBA Memory: Fix cycle counting for 32-bit load/stores
669 - GBA RR: Fix fallthrough error when reading tags from a movie
670 - GBA Thread: Fix possible hang when loading an archive
671 - GBA Thread: Fix possible deadlock in video sync
672 - Perf: Fix crash when the GBA thread fails to start
673 - Qt: Fix crash starting a GDB stub if a game isn't loaded
674 - Qt: Fix crash when adjusting settings after closing a game
675 - Qt: Fix crash when starting GDB stub after closing a game
676 - Qt: Fix patch loading while a game is running
677 - Qt: Fix crash when loading a game after stopping GDB server
678 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
679 - Qt: Fix crash when attempting to pause if a game is not running
680 - SDL: Properly clean up if a game doesn't launch
681 - Util: Fix sockets on Windows
682Misc:
683 - All: Enable link-time optimization
684 - Debugger: Watchpoints now work on STM/LDM instructions
685 - Debugger: Clean up GDB stub network interfacing
686 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
687 - Debugger: Merge Thumb BL instructions when disassembling
688 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
689 - Debugger: Watchpoints now report address watched (fixes #68)
690 - Debugger: Add support for soft breakpoints
691 - Debugger: Make I/O register names be addresses instead of values
692 - Debugger: Rename read/write commands
693 - GBA: Improve accuracy of event timing
694 - GBA: Add API for getting Configuration structs for overrides and input
695 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
696 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
697 - GBA: Move A/V stream interface into core
698 - GBA: Savestates now take into account savedata state machines (fixes #109)
699 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
700 - GBA Memory: Simplify memory API and use fixed bus width
701 - GBA Thread: Make GBASyncWaitFrameStart time out
702 - GBA Video: Start video at the last scanline instead of the first
703 - Qt: Optimize logo drawing
704 - Qt: Move frame upload back onto main thread
705 - Qt: Remember window position
706 - Qt: Double-clicking on the window toggles full screen
707 - Util: Use proper locale for reading and writing float values
708
7090.1.1: (2015-01-24)
710Bugfixes:
711 - ARM7: Fix LDM writeback to a register already written
712 - GBA: Fix timers 2 and 3 updating incorrectly
713 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
714 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
715 - GBA Audio: Properly initialize audio FIFO channels
716 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
717 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
718 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
719 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
720 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
721 - GBA BIOS: Fix HuffUnComp boundary conditions
722 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
723 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
724 - GBA Memory: Filter out top nybble of DMA addresses
725 - GBA Memory: Properly bounds-check VRAM accesses
726 - GBA Memory: Fix initial DMA state
727 - GBA Thread: Allow halted games to exit cleanly
728 - GBA Video: Fix blend issues with obscured middle layers
729 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
730 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
731 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
732 - GBA Video: Fix sprite boundary conditions with mosaic
733 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
734 - Qt: Fix issue with set frame sizes being the wrong height
735 - Qt: Fix emulator crashing when full screen if a game is not running
736 - Qt: Fix window focus issues
737 - Qt: Properly set default video recording settings
738 - Qt: Fix a race condition when a game crashes immediately
739 - Qt: Fix some cases where key mapping can break if focus is adjusted
740 - Qt: Fix crash if a game pauses before any frames are shown
741 - Debugger: Negative PC-relative loads now properly subtract the offset
742 - Debugger: Align PC-relative loads in Thumb
743 - Debugger: Fix watchpoints triggering too late
744 - Debugger: Fix binary print putting spaces between digits
745 - Video: Ensure FFmpeg encoder has audio frames
746 - Video: Fix uncompressed PCM audio recording
747 - Video: Fix FFmpeg crashing when the file extension is wrong
748 - Util: Fix SOCKET_FAILED macro
749Misc:
750 - GBA: Exit cleanly on FATAL if the port supports it
751 - GBA Memory: Implement 16- and 32-bit loads from SRAM
752 - Qt: Disable sync to video by default
753 - Qt: Handle a game crash without crashing
754 - Qt: Set default log level to FATAL, ERROR and WARN
755 - Qt: Clarify some phrasing in the menus
756 - Qt: Clear active buttons when focus is lost
757
7580.1.0: (2014-12-13)
759 - Initial release