all repos — mgba @ 50e699037fe72d0c13ac676c7492bc0032dca2ac

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "CheatsView.h"
  25#include "ConfigController.h"
  26#include "CoreController.h"
  27#include "DebuggerConsole.h"
  28#include "DebuggerConsoleController.h"
  29#include "Display.h"
  30#include "CoreController.h"
  31#include "GBAApp.h"
  32#include "GDBController.h"
  33#include "GDBWindow.h"
  34#include "GIFView.h"
  35#include "IOViewer.h"
  36#include "LoadSaveState.h"
  37#include "LogView.h"
  38#include "MapView.h"
  39#include "MemorySearch.h"
  40#include "MemoryView.h"
  41#include "MultiplayerController.h"
  42#include "OverrideView.h"
  43#include "ObjView.h"
  44#include "PaletteView.h"
  45#include "PlacementControl.h"
  46#include "PrinterView.h"
  47#include "ROMInfo.h"
  48#include "SensorView.h"
  49#include "SettingsView.h"
  50#include "ShaderSelector.h"
  51#include "ShortcutController.h"
  52#include "TileView.h"
  53#include "VideoView.h"
  54
  55#include <mgba/core/version.h>
  56#include <mgba/core/cheats.h>
  57#ifdef M_CORE_GB
  58#include <mgba/internal/gb/gb.h>
  59#include <mgba/internal/gb/video.h>
  60#endif
  61#ifdef M_CORE_GBA
  62#include <mgba/internal/gba/gba.h>
  63#include <mgba/internal/gba/video.h>
  64#endif
  65#include <mgba/feature/commandline.h>
  66#include "feature/sqlite3/no-intro.h"
  67#include <mgba-util/vfs.h>
  68
  69using namespace QGBA;
  70
  71Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  72	: QMainWindow(parent)
  73	, m_manager(manager)
  74	, m_logView(new LogView(&m_log))
  75	, m_screenWidget(new WindowBackground())
  76	, m_config(config)
  77	, m_inputController(playerId, this)
  78	, m_shortcutController(new ShortcutController(this))
  79{
  80	setFocusPolicy(Qt::StrongFocus);
  81	setAcceptDrops(true);
  82	setAttribute(Qt::WA_DeleteOnClose);
  83	updateTitle();
  84
  85	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  86	m_logo = m_logo; // Free memory left over in old pixmap
  87
  88#if defined(M_CORE_GBA)
  89	float i = 2;
  90#elif defined(M_CORE_GB)
  91	float i = 3;
  92#endif
  93	QVariant multiplier = m_config->getOption("scaleMultiplier");
  94	if (!multiplier.isNull()) {
  95		m_savedScale = multiplier.toInt();
  96		i = m_savedScale;
  97	}
  98#ifdef USE_SQLITE3
  99	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 100	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 101	showLibrary->connect([this](const QVariant& value) {
 102		if (value.toBool()) {
 103			if (m_controller) {
 104				m_screenWidget->layout()->addWidget(m_libraryView);
 105			} else {
 106				attachWidget(m_libraryView);
 107			}
 108		} else {
 109			detachWidget(m_libraryView);
 110		}
 111	}, this);
 112	m_config->updateOption("showLibrary");
 113	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 114	libraryStyle->connect([this](const QVariant& value) {
 115		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 116	}, this);
 117	m_config->updateOption("libraryStyle");
 118
 119	connect(m_libraryView, &LibraryController::startGame, [this]() {
 120		VFile* output = m_libraryView->selectedVFile();
 121		if (output) {
 122			QPair<QString, QString> path = m_libraryView->selectedPath();
 123			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 124		}
 125	});
 126#endif
 127#if defined(M_CORE_GBA)
 128	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 129#elif defined(M_CORE_GB)
 130	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 131#endif
 132	m_screenWidget->setPixmap(m_logo);
 133	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 134	m_screenWidget->setLockIntegerScaling(false);
 135	m_screenWidget->setLockAspectRatio(true);
 136	setCentralWidget(m_screenWidget);
 137
 138	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 139	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 140	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 141	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 142
 143	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 144	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 145	m_focusCheck.setInterval(200);
 146
 147	m_shortcutController->setConfigController(m_config);
 148	setupMenu(menuBar());
 149}
 150
 151Window::~Window() {
 152	delete m_logView;
 153
 154#ifdef USE_FFMPEG
 155	delete m_videoView;
 156#endif
 157
 158#ifdef USE_MAGICK
 159	delete m_gifView;
 160#endif
 161
 162#ifdef USE_SQLITE3
 163	delete m_libraryView;
 164#endif
 165}
 166
 167void Window::argumentsPassed(mArguments* args) {
 168	loadConfig();
 169
 170	if (args->patch) {
 171		m_pendingPatch = args->patch;
 172	}
 173
 174	if (args->savestate) {
 175		m_pendingState = args->savestate;
 176	}
 177
 178	if (args->fname) {
 179		setController(m_manager->loadGame(args->fname), args->fname);
 180	}
 181
 182#ifdef USE_GDB_STUB
 183	if (args->debuggerType == DEBUGGER_GDB) {
 184		if (!m_gdbController) {
 185			m_gdbController = new GDBController(this);
 186			if (m_controller) {
 187				m_gdbController->setController(m_controller);
 188			}
 189			m_gdbController->listen();
 190		}
 191	}
 192#endif
 193}
 194
 195void Window::resizeFrame(const QSize& size) {
 196	QSize newSize(size);
 197	m_screenWidget->setSizeHint(newSize);
 198	newSize -= m_screenWidget->size();
 199	newSize += this->size();
 200	if (!isFullScreen()) {
 201		resize(newSize);
 202	}
 203}
 204
 205void Window::setConfig(ConfigController* config) {
 206	m_config = config;
 207}
 208
 209void Window::loadConfig() {
 210	const mCoreOptions* opts = m_config->options();
 211	reloadConfig();
 212
 213	if (opts->width && opts->height) {
 214		resizeFrame(QSize(opts->width, opts->height));
 215	}
 216
 217	if (opts->fullscreen) {
 218		enterFullScreen();
 219	}
 220
 221	m_mruFiles = m_config->getMRU();
 222	updateMRU();
 223
 224	m_inputController.setConfiguration(m_config);
 225}
 226
 227void Window::reloadConfig() {
 228	const mCoreOptions* opts = m_config->options();
 229
 230	m_log.setLevels(opts->logLevel);
 231
 232	if (m_controller) {
 233		m_controller->loadConfig(m_config);
 234		if (m_audioProcessor) {
 235			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 236			m_audioProcessor->requestSampleRate(opts->sampleRate);
 237		}
 238		m_display->resizeContext();
 239	}
 240	if (m_display) {
 241		m_display->lockAspectRatio(opts->lockAspectRatio);
 242		m_display->filter(opts->resampleVideo);
 243	}
 244
 245	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 246}
 247
 248void Window::saveConfig() {
 249	m_inputController.saveConfiguration();
 250	m_config->write();
 251}
 252
 253QString Window::getFilters() const {
 254	QStringList filters;
 255	QStringList formats;
 256
 257#ifdef M_CORE_GBA
 258	QStringList gbaFormats{
 259		"*.gba",
 260#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 261		"*.zip",
 262#endif
 263#ifdef USE_LZMA
 264		"*.7z",
 265#endif
 266#ifdef USE_ELF
 267		"*.elf",
 268#endif
 269		"*.agb",
 270		"*.mb",
 271		"*.rom",
 272		"*.bin"};
 273	formats.append(gbaFormats);
 274	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 275#endif
 276
 277#ifdef M_CORE_GB
 278	QStringList gbFormats{
 279		"*.gb",
 280		"*.gbc",
 281		"*.sgb",
 282#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 283		"*.zip",
 284#endif
 285#ifdef USE_LZMA
 286		"*.7z",
 287#endif
 288		"*.rom",
 289		"*.bin"};
 290	formats.append(gbFormats);
 291	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 292#endif
 293
 294	formats.removeDuplicates();
 295	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 296	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 297	return filters.join(";;");
 298}
 299
 300QString Window::getFiltersArchive() const {
 301	QStringList filters;
 302
 303	QStringList formats{
 304#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 305		"*.zip",
 306#endif
 307#ifdef USE_LZMA
 308		"*.7z",
 309#endif
 310	};
 311	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 312	return filters.join(";;");
 313}
 314
 315void Window::selectROM() {
 316	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 317	if (!filename.isEmpty()) {
 318		setController(m_manager->loadGame(filename), filename);
 319	}
 320}
 321
 322#ifdef USE_SQLITE3
 323void Window::selectROMInArchive() {
 324	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 325	if (filename.isEmpty()) {
 326		return;
 327	}
 328	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 329	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 330		VFile* output = archiveInspector->selectedVFile();
 331		QPair<QString, QString> path = archiveInspector->selectedPath();
 332		if (output) {
 333			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 334		}
 335		archiveInspector->close();
 336	});
 337	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 338	archiveInspector->show();
 339}
 340
 341void Window::addDirToLibrary() {
 342	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 343	if (filename.isEmpty()) {
 344		return;
 345	}
 346	m_libraryView->addDirectory(filename);
 347}
 348#endif
 349
 350void Window::replaceROM() {
 351	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 352	if (!filename.isEmpty()) {
 353		m_controller->replaceGame(filename);
 354	}
 355}
 356
 357void Window::selectSave(bool temporary) {
 358	QStringList formats{"*.sav"};
 359	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 360	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 361	if (!filename.isEmpty()) {
 362		m_controller->loadSave(filename, temporary);
 363	}
 364}
 365
 366void Window::selectState(bool load) {
 367	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 368	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 369	if (load) {
 370		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 371		if (!filename.isEmpty()) {
 372			m_controller->loadState(filename);
 373		}
 374	} else {
 375		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 376		if (!filename.isEmpty()) {
 377			m_controller->saveState(filename);
 378		}
 379	}
 380}
 381
 382void Window::multiplayerChanged() {
 383	if (!m_controller) {
 384		return;
 385	}
 386	int attached = 1;
 387	MultiplayerController* multiplayer = m_controller->multiplayerController();
 388	if (multiplayer) {
 389		attached = multiplayer->attached();
 390	}
 391	for (QAction* action : m_nonMpActions) {
 392		action->setDisabled(attached > 1);
 393	}
 394}
 395
 396void Window::selectPatch() {
 397	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 398	if (!filename.isEmpty()) {
 399		if (m_controller) {
 400			m_controller->loadPatch(filename);
 401		} else {
 402			m_pendingPatch = filename;
 403		}
 404	}
 405}
 406
 407void Window::openView(QWidget* widget) {
 408	connect(this, &Window::shutdown, widget, &QWidget::close);
 409	widget->setAttribute(Qt::WA_DeleteOnClose);
 410	widget->show();
 411}
 412
 413void Window::loadCamImage() {
 414	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 415	if (!filename.isEmpty()) {
 416		m_inputController.loadCamImage(filename);
 417	}
 418}
 419
 420void Window::importSharkport() {
 421	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 422	if (!filename.isEmpty()) {
 423		m_controller->importSharkport(filename);
 424	}
 425}
 426
 427void Window::exportSharkport() {
 428	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 429	if (!filename.isEmpty()) {
 430		m_controller->exportSharkport(filename);
 431	}
 432}
 433
 434void Window::openSettingsWindow() {
 435	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 436#if defined(BUILD_GL) || defined(BUILD_GLES2)
 437	if (m_display->supportsShaders()) {
 438		settingsWindow->setShaderSelector(m_shaderView.get());
 439	}
 440#endif
 441	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 442	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 443	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 444	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 445	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 446#ifdef USE_SQLITE3
 447	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 448#endif
 449	openView(settingsWindow);
 450}
 451
 452void Window::startVideoLog() {
 453	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 454	if (!filename.isEmpty()) {
 455		m_controller->startVideoLog(filename);
 456	}
 457}
 458
 459template <typename T, typename... A>
 460std::function<void()> Window::openTView(A... arg) {
 461	return [=]() {
 462		T* view = new T(arg...);
 463		openView(view);
 464	};
 465}
 466
 467
 468template <typename T, typename... A>
 469std::function<void()> Window::openControllerTView(A... arg) {
 470	return [=]() {
 471		T* view = new T(m_controller, arg...);
 472		openView(view);
 473	};
 474}
 475
 476#ifdef USE_FFMPEG
 477void Window::openVideoWindow() {
 478	if (!m_videoView) {
 479		m_videoView = new VideoView();
 480		if (m_controller) {
 481			m_videoView->setController(m_controller);
 482		}
 483		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 484	}
 485	m_videoView->show();
 486}
 487#endif
 488
 489#ifdef USE_MAGICK
 490void Window::openGIFWindow() {
 491	if (!m_gifView) {
 492		m_gifView = new GIFView();
 493		if (m_controller) {
 494			m_gifView->setController(m_controller);
 495		}
 496		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 497	}
 498	m_gifView->show();
 499}
 500#endif
 501
 502#ifdef USE_GDB_STUB
 503void Window::gdbOpen() {
 504	if (!m_gdbController) {
 505		m_gdbController = new GDBController(this);
 506	}
 507	GDBWindow* window = new GDBWindow(m_gdbController);
 508	m_gdbController->setController(m_controller);
 509	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 510	openView(window);
 511}
 512#endif
 513
 514#ifdef USE_DEBUGGERS
 515void Window::consoleOpen() {
 516	if (!m_console) {
 517		m_console = new DebuggerConsoleController(this);
 518	}
 519	DebuggerConsole* window = new DebuggerConsole(m_console);
 520	if (m_controller) {
 521		m_console->setController(m_controller);
 522	}
 523	openView(window);
 524}
 525#endif
 526
 527void Window::keyPressEvent(QKeyEvent* event) {
 528	if (event->isAutoRepeat()) {
 529		QWidget::keyPressEvent(event);
 530		return;
 531	}
 532	GBAKey key = m_inputController.mapKeyboard(event->key());
 533	if (key == GBA_KEY_NONE) {
 534		QWidget::keyPressEvent(event);
 535		return;
 536	}
 537	if (m_controller) {
 538		m_controller->addKey(key);
 539	}
 540	event->accept();
 541}
 542
 543void Window::keyReleaseEvent(QKeyEvent* event) {
 544	if (event->isAutoRepeat()) {
 545		QWidget::keyReleaseEvent(event);
 546		return;
 547	}
 548	GBAKey key = m_inputController.mapKeyboard(event->key());
 549	if (key == GBA_KEY_NONE) {
 550		QWidget::keyPressEvent(event);
 551		return;
 552	}
 553	if (m_controller) {
 554		m_controller->clearKey(key);
 555	}
 556	event->accept();
 557}
 558
 559void Window::resizeEvent(QResizeEvent* event) {
 560	if (!isFullScreen()) {
 561		m_config->setOption("height", m_screenWidget->height());
 562		m_config->setOption("width", m_screenWidget->width());
 563	}
 564
 565	int factor = 0;
 566	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 567	if (m_controller) {
 568		size = m_controller->screenDimensions();
 569	}
 570	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 571	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 572		factor = m_screenWidget->width() / size.width();
 573	} else {
 574		m_savedScale = 0;
 575	}
 576	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 577		bool enableSignals = iter.value()->blockSignals(true);
 578		iter.value()->setChecked(iter.key() == factor);
 579		iter.value()->blockSignals(enableSignals);
 580	}
 581
 582	m_config->setOption("fullscreen", isFullScreen());
 583}
 584
 585void Window::showEvent(QShowEvent* event) {
 586	if (m_wasOpened) {
 587		return;
 588	}
 589	m_wasOpened = true;
 590	resizeFrame(m_screenWidget->sizeHint());
 591	QVariant windowPos = m_config->getQtOption("windowPos");
 592	QRect geom = QApplication::desktop()->availableGeometry(this);
 593	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 594		move(windowPos.toPoint());
 595	} else {
 596		QRect rect = frameGeometry();
 597		rect.moveCenter(geom.center());
 598		move(rect.topLeft());
 599	}
 600	if (m_fullscreenOnStart) {
 601		enterFullScreen();
 602		m_fullscreenOnStart = false;
 603	}
 604	reloadDisplayDriver();
 605}
 606
 607void Window::closeEvent(QCloseEvent* event) {
 608	emit shutdown();
 609	m_config->setQtOption("windowPos", pos());
 610
 611	if (m_savedScale > 0) {
 612		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 613		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 614	}
 615	saveConfig();
 616	m_display.reset();
 617	QMainWindow::closeEvent(event);
 618}
 619
 620void Window::focusInEvent(QFocusEvent*) {
 621	m_display->forceDraw();
 622}
 623
 624void Window::focusOutEvent(QFocusEvent*) {
 625}
 626
 627void Window::dragEnterEvent(QDragEnterEvent* event) {
 628	if (event->mimeData()->hasFormat("text/uri-list")) {
 629		event->acceptProposedAction();
 630	}
 631}
 632
 633void Window::dropEvent(QDropEvent* event) {
 634	QString uris = event->mimeData()->data("text/uri-list");
 635	uris = uris.trimmed();
 636	if (uris.contains("\n")) {
 637		// Only one file please
 638		return;
 639	}
 640	QUrl url(uris);
 641	if (!url.isLocalFile()) {
 642		// No remote loading
 643		return;
 644	}
 645	event->accept();
 646	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 647}
 648
 649void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 650	if (event->button() != Qt::LeftButton) {
 651		return;
 652	}
 653	toggleFullScreen();
 654}
 655
 656void Window::enterFullScreen() {
 657	if (!isVisible()) {
 658		m_fullscreenOnStart = true;
 659		return;
 660	}
 661	if (isFullScreen()) {
 662		return;
 663	}
 664	showFullScreen();
 665#ifndef Q_OS_MAC
 666	if (m_controller && !m_controller->isPaused()) {
 667		menuBar()->hide();
 668	}
 669#endif
 670}
 671
 672void Window::exitFullScreen() {
 673	if (!isFullScreen()) {
 674		return;
 675	}
 676	m_screenWidget->unsetCursor();
 677	menuBar()->show();
 678	showNormal();
 679}
 680
 681void Window::toggleFullScreen() {
 682	if (isFullScreen()) {
 683		exitFullScreen();
 684	} else {
 685		enterFullScreen();
 686	}
 687}
 688
 689void Window::gameStarted() {
 690	for (QAction* action : m_gameActions) {
 691		action->setDisabled(false);
 692	}
 693#ifdef M_CORE_GBA
 694	for (QAction* action : m_gbaActions) {
 695		action->setDisabled(m_controller->platform() != PLATFORM_GBA);
 696	}
 697#endif
 698	QSize size = m_controller->screenDimensions();
 699	m_screenWidget->setDimensions(size.width(), size.height());
 700	m_config->updateOption("lockIntegerScaling");
 701	m_config->updateOption("lockAspectRatio");
 702	if (m_savedScale > 0) {
 703		resizeFrame(size * m_savedScale);
 704	}
 705	if (!m_display) {
 706		reloadDisplayDriver();
 707	}
 708	attachWidget(m_display.get());
 709	m_display->setMinimumSize(size);
 710
 711#ifndef Q_OS_MAC
 712	if (isFullScreen()) {
 713		menuBar()->hide();
 714	}
 715#endif
 716	m_display->startDrawing(m_controller);
 717
 718	reloadAudioDriver();
 719	multiplayerChanged();
 720	updateTitle();
 721
 722	m_hitUnimplementedBiosCall = false;
 723	if (m_config->getOption("showFps", "1").toInt()) {
 724		m_fpsTimer.start();
 725		m_frameTimer.start();
 726	}
 727	m_focusCheck.start();
 728	if (m_display->underMouse()) {
 729		m_screenWidget->setCursor(Qt::BlankCursor);
 730	}
 731
 732	CoreController::Interrupter interrupter(m_controller, true);
 733	mCore* core = m_controller->thread()->core;
 734	m_videoLayers->clear();
 735	m_audioChannels->clear();
 736	const mCoreChannelInfo* videoLayers;
 737	const mCoreChannelInfo* audioChannels;
 738	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 739	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 740
 741	if (nVideo) {
 742		for (size_t i = 0; i < nVideo; ++i) {
 743			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 744			action->setCheckable(true);
 745			action->setChecked(true);
 746			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 747				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 748			});
 749			m_videoLayers->addAction(action);
 750		}
 751	}
 752	if (nAudio) {
 753		for (size_t i = 0; i < nAudio; ++i) {
 754			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 755			action->setCheckable(true);
 756			action->setChecked(true);
 757			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 758				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 759			});
 760			m_audioChannels->addAction(action);
 761		}
 762	}
 763}
 764
 765void Window::gameStopped() {
 766	m_controller.reset();
 767#ifdef M_CORE_GBA
 768	for (QAction* action : m_gbaActions) {
 769		action->setDisabled(false);
 770	}
 771#endif
 772	for (QAction* action : m_gameActions) {
 773		action->setDisabled(true);
 774	}
 775	setWindowFilePath(QString());
 776	updateTitle();
 777	detachWidget(m_display.get());
 778	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 779	m_screenWidget->setLockIntegerScaling(false);
 780	m_screenWidget->setLockAspectRatio(true);
 781	m_screenWidget->setPixmap(m_logo);
 782	m_screenWidget->unsetCursor();
 783#ifdef M_CORE_GB
 784	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 785#elif defined(M_CORE_GBA)
 786	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 787#endif
 788
 789	m_videoLayers->clear();
 790	m_audioChannels->clear();
 791
 792	m_fpsTimer.stop();
 793	m_focusCheck.stop();
 794
 795	emit paused(false);
 796}
 797
 798void Window::gameCrashed(const QString& errorMessage) {
 799	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 800	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 801	                                     QMessageBox::Ok, this, Qt::Sheet);
 802	crash->setAttribute(Qt::WA_DeleteOnClose);
 803	crash->show();
 804	m_controller->stop();
 805}
 806
 807void Window::gameFailed() {
 808	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 809	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 810	                                    QMessageBox::Ok, this, Qt::Sheet);
 811	fail->setAttribute(Qt::WA_DeleteOnClose);
 812	fail->show();
 813}
 814
 815void Window::unimplementedBiosCall(int call) {
 816	if (m_hitUnimplementedBiosCall) {
 817		return;
 818	}
 819	m_hitUnimplementedBiosCall = true;
 820
 821	QMessageBox* fail = new QMessageBox(
 822	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 823	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 824	    QMessageBox::Ok, this, Qt::Sheet);
 825	fail->setAttribute(Qt::WA_DeleteOnClose);
 826	fail->show();
 827}
 828
 829void Window::reloadDisplayDriver() {
 830	if (m_controller) {
 831		m_display->stopDrawing();
 832		detachWidget(m_display.get());
 833	}
 834	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 835#if defined(BUILD_GL) || defined(BUILD_GLES2)
 836	m_shaderView.reset();
 837	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 838#endif
 839
 840	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 841	connect(m_display.get(), &Display::hideCursor, [this]() {
 842		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 843			m_screenWidget->setCursor(Qt::BlankCursor);
 844		}
 845	});
 846	connect(m_display.get(), &Display::showCursor, [this]() {
 847		m_screenWidget->unsetCursor();
 848	});
 849
 850	const mCoreOptions* opts = m_config->options();
 851	m_display->lockAspectRatio(opts->lockAspectRatio);
 852	m_display->filter(opts->resampleVideo);
 853#if defined(BUILD_GL) || defined(BUILD_GLES2)
 854	if (opts->shader) {
 855		struct VDir* shader = VDirOpen(opts->shader);
 856		if (shader && m_display->supportsShaders()) {
 857			m_display->setShaders(shader);
 858			m_shaderView->refreshShaders();
 859			shader->close(shader);
 860		}
 861	}
 862#endif
 863
 864	if (m_controller) {
 865		m_display->setMinimumSize(m_controller->screenDimensions());
 866		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 867		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 868		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 869		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 870		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 871		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 872		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 873		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 874
 875		attachWidget(m_display.get());
 876		m_display->startDrawing(m_controller);
 877	} else {
 878#ifdef M_CORE_GB
 879		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 880#elif defined(M_CORE_GBA)
 881		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 882#endif
 883	}
 884}
 885
 886void Window::reloadAudioDriver() {
 887	if (!m_controller) {
 888		return;
 889	}
 890	if (m_audioProcessor) {
 891		m_audioProcessor->stop();
 892		m_audioProcessor.reset();
 893	}
 894
 895	const mCoreOptions* opts = m_config->options();
 896	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 897	m_audioProcessor->setInput(m_controller);
 898	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 899	m_audioProcessor->requestSampleRate(opts->sampleRate);
 900	m_audioProcessor->start();
 901	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 902}
 903
 904void Window::tryMakePortable() {
 905	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 906	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 907	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 908	confirm->setAttribute(Qt::WA_DeleteOnClose);
 909	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 910	confirm->show();
 911}
 912
 913void Window::mustRestart() {
 914	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 915	                                      tr("Some changes will not take effect until the emulator is restarted."),
 916	                                      QMessageBox::Ok, this, Qt::Sheet);
 917	dialog->setAttribute(Qt::WA_DeleteOnClose);
 918	dialog->show();
 919}
 920
 921void Window::recordFrame() {
 922	m_frameList.append(m_frameTimer.nsecsElapsed());
 923	m_frameTimer.restart();
 924}
 925
 926void Window::showFPS() {
 927	if (m_frameList.isEmpty()) {
 928		updateTitle();
 929		return;
 930	}
 931	qint64 total = 0;
 932	for (qint64 t : m_frameList) {
 933		total += t;
 934	}
 935	double fps = (m_frameList.size() * 1e10) / total;
 936	m_frameList.clear();
 937	fps = round(fps) / 10.f;
 938	updateTitle(fps);
 939}
 940
 941void Window::updateTitle(float fps) {
 942	QString title;
 943
 944	if (m_controller) {
 945		CoreController::Interrupter interrupter(m_controller);
 946		const NoIntroDB* db = GBAApp::app()->gameDB();
 947		NoIntroGame game{};
 948		uint32_t crc32 = 0;
 949		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 950
 951		char gameTitle[17] = { '\0' };
 952		mCore* core = m_controller->thread()->core;
 953		core->getGameTitle(core, gameTitle);
 954		title = gameTitle;
 955
 956#ifdef USE_SQLITE3
 957		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 958			title = QLatin1String(game.name);
 959		}
 960#endif
 961		MultiplayerController* multiplayer = m_controller->multiplayerController();
 962		if (multiplayer && multiplayer->attached() > 1) {
 963			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 964			for (QAction* action : m_nonMpActions) {
 965				action->setDisabled(true);
 966			}
 967		} else {
 968			for (QAction* action : m_nonMpActions) {
 969				action->setDisabled(false);
 970			}
 971		}
 972	}
 973	if (title.isNull()) {
 974		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 975	} else if (fps < 0) {
 976		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 977	} else {
 978		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 979	}
 980}
 981
 982void Window::openStateWindow(LoadSave ls) {
 983	if (m_stateWindow) {
 984		return;
 985	}
 986	MultiplayerController* multiplayer = m_controller->multiplayerController();
 987	if (multiplayer && multiplayer->attached() > 1) {
 988		return;
 989	}
 990	bool wasPaused = m_controller->isPaused();
 991	m_stateWindow = new LoadSaveState(m_controller);
 992	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
 993	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 994		detachWidget(m_stateWindow);
 995		m_stateWindow = nullptr;
 996		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 997	});
 998	if (!wasPaused) {
 999		m_controller->setPaused(true);
1000		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1001			if (m_controller) {
1002				m_controller->setPaused(false);
1003			}
1004		});
1005	}
1006	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1007	m_stateWindow->setMode(ls);
1008	updateFrame();
1009	attachWidget(m_stateWindow);
1010}
1011
1012void Window::setupMenu(QMenuBar* menubar) {
1013	menubar->clear();
1014	QMenu* fileMenu = menubar->addMenu(tr("&File"));
1015	m_shortcutController->addMenu(fileMenu);
1016	installEventFilter(m_shortcutController);
1017	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1018	                    "loadROM");
1019#ifdef USE_SQLITE3
1020	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1021	                    "loadROMInArchive");
1022	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1023	                    "addDirToLibrary");
1024#endif
1025
1026	QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1027	connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1028	m_gameActions.append(loadAlternateSave);
1029	addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1030
1031	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1032	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1033	m_gameActions.append(loadTemporarySave);
1034	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1035
1036	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1037
1038#ifdef M_CORE_GBA
1039	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1040	connect(bootBIOS, &QAction::triggered, [this]() {
1041		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1042	});
1043	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1044#endif
1045
1046	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1047
1048	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1049	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1050	m_gameActions.append(romInfo);
1051	addControlledAction(fileMenu, romInfo, "romInfo");
1052
1053	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1054
1055	fileMenu->addSeparator();
1056
1057	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1058
1059	fileMenu->addSeparator();
1060
1061	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1062	loadState->setShortcut(tr("F10"));
1063	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1064	m_gameActions.append(loadState);
1065	m_nonMpActions.append(loadState);
1066	addControlledAction(fileMenu, loadState, "loadState");
1067
1068	QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1069	connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1070	m_gameActions.append(loadStateFile);
1071	m_nonMpActions.append(loadStateFile);
1072	addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1073
1074	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1075	saveState->setShortcut(tr("Shift+F10"));
1076	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1077	m_gameActions.append(saveState);
1078	m_nonMpActions.append(saveState);
1079	addControlledAction(fileMenu, saveState, "saveState");
1080
1081	QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1082	connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1083	m_gameActions.append(saveStateFile);
1084	m_nonMpActions.append(saveStateFile);
1085	addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1086
1087	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1088	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1089	m_shortcutController->addMenu(quickLoadMenu);
1090	m_shortcutController->addMenu(quickSaveMenu);
1091
1092	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1093	connect(quickLoad, &QAction::triggered, [this] {
1094		m_controller->loadState();
1095	});
1096	m_gameActions.append(quickLoad);
1097	m_nonMpActions.append(quickLoad);
1098	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1099
1100	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1101	connect(quickLoad, &QAction::triggered, [this] {
1102		m_controller->saveState();
1103	});
1104	m_gameActions.append(quickSave);
1105	m_nonMpActions.append(quickSave);
1106	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1107
1108	quickLoadMenu->addSeparator();
1109	quickSaveMenu->addSeparator();
1110
1111	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1112	undoLoadState->setShortcut(tr("F11"));
1113	connect(undoLoadState, &QAction::triggered, [this]() {
1114		m_controller->loadBackupState();
1115	});
1116	m_gameActions.append(undoLoadState);
1117	m_nonMpActions.append(undoLoadState);
1118	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1119
1120	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1121	undoSaveState->setShortcut(tr("Shift+F11"));
1122	connect(undoSaveState, &QAction::triggered, [this]() {
1123		m_controller->saveBackupState();
1124	});
1125	m_gameActions.append(undoSaveState);
1126	m_nonMpActions.append(undoSaveState);
1127	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1128
1129	quickLoadMenu->addSeparator();
1130	quickSaveMenu->addSeparator();
1131
1132	int i;
1133	for (i = 1; i < 10; ++i) {
1134		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1135		quickLoad->setShortcut(tr("F%1").arg(i));
1136		connect(quickLoad, &QAction::triggered, [this, i]() {
1137			m_controller->loadState(i);
1138		});
1139		m_gameActions.append(quickLoad);
1140		m_nonMpActions.append(quickLoad);
1141		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1142
1143		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1144		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1145		connect(quickSave, &QAction::triggered, [this, i]() {
1146			m_controller->saveState(i);
1147		});
1148		m_gameActions.append(quickSave);
1149		m_nonMpActions.append(quickSave);
1150		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1151	}
1152
1153	fileMenu->addSeparator();
1154	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1155	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1156	addControlledAction(fileMenu, camImage, "loadCamImage");
1157
1158#ifdef M_CORE_GBA
1159	fileMenu->addSeparator();
1160	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1161	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1162	m_gameActions.append(importShark);
1163	m_gbaActions.append(importShark);
1164	addControlledAction(fileMenu, importShark, "importShark");
1165
1166	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1167	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1168	m_gameActions.append(exportShark);
1169	m_gbaActions.append(exportShark);
1170	addControlledAction(fileMenu, exportShark, "exportShark");
1171#endif
1172
1173	fileMenu->addSeparator();
1174	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1175	connect(m_multiWindow, &QAction::triggered, [this]() {
1176		GBAApp::app()->newWindow();
1177	});
1178	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1179
1180#ifndef Q_OS_MAC
1181	fileMenu->addSeparator();
1182#endif
1183
1184	QAction* about = new QAction(tr("About"), fileMenu);
1185	connect(about, &QAction::triggered, openTView<AboutScreen>());
1186	fileMenu->addAction(about);
1187
1188#ifndef Q_OS_MAC
1189	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1190#endif
1191
1192	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1193	m_shortcutController->addMenu(emulationMenu);
1194	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1195	reset->setShortcut(tr("Ctrl+R"));
1196	connect(reset, &QAction::triggered, [this]() {
1197		m_controller->reset();
1198	});
1199	m_gameActions.append(reset);
1200	addControlledAction(emulationMenu, reset, "reset");
1201
1202	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1203	connect(shutdown, &QAction::triggered, [this]() {
1204		m_controller->stop();
1205	});
1206	m_gameActions.append(shutdown);
1207	addControlledAction(emulationMenu, shutdown, "shutdown");
1208
1209#ifdef M_CORE_GBA
1210	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1211	connect(yank, &QAction::triggered, [this]() {
1212		m_controller->yankPak();
1213	});
1214	m_gameActions.append(yank);
1215	m_gbaActions.append(yank);
1216	addControlledAction(emulationMenu, yank, "yank");
1217#endif
1218	emulationMenu->addSeparator();
1219
1220	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1221	pause->setChecked(false);
1222	pause->setCheckable(true);
1223	pause->setShortcut(tr("Ctrl+P"));
1224	connect(pause, &QAction::triggered, [this](bool paused) {
1225		if (m_controller) {
1226			m_controller->setPaused(paused);
1227		} else {
1228			m_pendingPause = paused;
1229		}
1230	});
1231	connect(this, &Window::paused, [pause](bool paused) {
1232		pause->setChecked(paused);
1233	});
1234	addControlledAction(emulationMenu, pause, "pause");
1235
1236	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1237	frameAdvance->setShortcut(tr("Ctrl+N"));
1238	connect(frameAdvance, &QAction::triggered, [this]() {
1239		m_controller->frameAdvance();
1240	});
1241	m_gameActions.append(frameAdvance);
1242	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1243
1244	emulationMenu->addSeparator();
1245
1246	m_shortcutController->addFunctions(emulationMenu, [this]() {
1247		if (m_controller) {
1248			m_controller->setFastForward(true);
1249		}
1250	}, [this]() {
1251		if (m_controller) {
1252			m_controller->setFastForward(false);
1253		}
1254	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1255
1256	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1257	turbo->setCheckable(true);
1258	turbo->setChecked(false);
1259	turbo->setShortcut(tr("Shift+Tab"));
1260	connect(turbo, &QAction::triggered, [this](bool value) {
1261		m_controller->forceFastForward(value);
1262	});
1263	addControlledAction(emulationMenu, turbo, "fastForward");
1264	m_gameActions.append(turbo);
1265
1266	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1267	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1268	ffspeed->connect([this](const QVariant& value) {
1269		reloadConfig();
1270	}, this);
1271	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1272	ffspeed->setValue(QVariant(-1.0f));
1273	ffspeedMenu->addSeparator();
1274	for (i = 2; i < 11; ++i) {
1275		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1276	}
1277	m_config->updateOption("fastForwardRatio");
1278
1279	m_shortcutController->addFunctions(emulationMenu, [this]() {
1280		if (m_controller) {
1281			m_controller->setRewinding(true);
1282		}
1283	}, [this]() {
1284		if (m_controller) {
1285			m_controller->setRewinding(false);
1286		}
1287	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1288
1289	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1290	rewind->setShortcut(tr("~"));
1291	connect(rewind, &QAction::triggered, [this]() {
1292		m_controller->rewind();
1293	});
1294	m_gameActions.append(rewind);
1295	m_nonMpActions.append(rewind);
1296	addControlledAction(emulationMenu, rewind, "rewind");
1297
1298	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1299	frameRewind->setShortcut(tr("Ctrl+B"));
1300	connect(frameRewind, &QAction::triggered, [this] () {
1301		m_controller->rewind(1);
1302	});
1303	m_gameActions.append(frameRewind);
1304	m_nonMpActions.append(frameRewind);
1305	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1306
1307	ConfigOption* videoSync = m_config->addOption("videoSync");
1308	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1309	videoSync->connect([this](const QVariant& value) {
1310		reloadConfig();
1311	}, this);
1312	m_config->updateOption("videoSync");
1313
1314	ConfigOption* audioSync = m_config->addOption("audioSync");
1315	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1316	audioSync->connect([this](const QVariant& value) {
1317		reloadConfig();
1318	}, this);
1319	m_config->updateOption("audioSync");
1320
1321	emulationMenu->addSeparator();
1322
1323	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1324	m_shortcutController->addMenu(solarMenu);
1325	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1326	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1327	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1328
1329	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1330	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1331	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1332
1333	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1334	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1335	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1336
1337	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1338	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1339	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1340
1341	solarMenu->addSeparator();
1342	for (int i = 0; i <= 10; ++i) {
1343		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1344		connect(setSolar, &QAction::triggered, [this, i]() {
1345			m_inputController.setLuminanceLevel(i);
1346		});
1347		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1348	}
1349
1350	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1351	m_shortcutController->addMenu(avMenu);
1352	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1353	m_shortcutController->addMenu(frameMenu, avMenu);
1354	for (int i = 1; i <= 6; ++i) {
1355		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1356		setSize->setCheckable(true);
1357		if (m_savedScale == i) {
1358			setSize->setChecked(true);
1359		}
1360		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1361			showNormal();
1362			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1363			if (m_controller) {
1364				size = m_controller->screenDimensions();
1365			}
1366			size *= i;
1367			m_savedScale = i;
1368			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1369			resizeFrame(size);
1370			bool enableSignals = setSize->blockSignals(true);
1371			setSize->setChecked(true);
1372			setSize->blockSignals(enableSignals);
1373		});
1374		m_frameSizes[i] = setSize;
1375		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1376	}
1377	QKeySequence fullscreenKeys;
1378#ifdef Q_OS_WIN
1379	fullscreenKeys = QKeySequence("Alt+Return");
1380#else
1381	fullscreenKeys = QKeySequence("Ctrl+F");
1382#endif
1383	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1384
1385	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1386	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1387	lockAspectRatio->connect([this](const QVariant& value) {
1388		if (m_display) {
1389			m_display->lockAspectRatio(value.toBool());
1390		}
1391		if (m_controller) {
1392			m_screenWidget->setLockAspectRatio(value.toBool());
1393		}
1394	}, this);
1395	m_config->updateOption("lockAspectRatio");
1396
1397	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1398	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1399	lockIntegerScaling->connect([this](const QVariant& value) {
1400		if (m_display) {
1401			m_display->lockIntegerScaling(value.toBool());
1402		}
1403		if (m_controller) {
1404			m_screenWidget->setLockIntegerScaling(value.toBool());
1405		}
1406	}, this);
1407	m_config->updateOption("lockIntegerScaling");
1408
1409	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1410	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1411	resampleVideo->connect([this](const QVariant& value) {
1412		if (m_display) {
1413			m_display->filter(value.toBool());
1414		}
1415	}, this);
1416	m_config->updateOption("resampleVideo");
1417
1418	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1419	ConfigOption* skip = m_config->addOption("frameskip");
1420	skip->connect([this](const QVariant& value) {
1421		reloadConfig();
1422	}, this);
1423	for (int i = 0; i <= 10; ++i) {
1424		skip->addValue(QString::number(i), i, skipMenu);
1425	}
1426	m_config->updateOption("frameskip");
1427
1428	avMenu->addSeparator();
1429
1430	ConfigOption* mute = m_config->addOption("mute");
1431	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1432	mute->connect([this](const QVariant& value) {
1433		reloadConfig();
1434	}, this);
1435	m_config->updateOption("mute");
1436	addControlledAction(avMenu, muteAction, "mute");
1437
1438	QMenu* target = avMenu->addMenu(tr("FPS target"));
1439	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1440	QMap<double, QAction*> fpsTargets;
1441	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1442		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1443	}
1444	target->addSeparator();
1445	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1446	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1447
1448	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1449		reloadConfig();
1450		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1451			bool enableSignals = iter.value()->blockSignals(true);
1452			iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1453			iter.value()->blockSignals(enableSignals);
1454		}
1455	}, this);
1456	m_config->updateOption("fpsTarget");
1457
1458	avMenu->addSeparator();
1459
1460#ifdef USE_PNG
1461	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1462	screenshot->setShortcut(tr("F12"));
1463	connect(screenshot, &QAction::triggered, [this]() {
1464		m_controller->screenshot();
1465	});
1466	m_gameActions.append(screenshot);
1467	addControlledAction(avMenu, screenshot, "screenshot");
1468#endif
1469
1470#ifdef USE_FFMPEG
1471	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1472	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1473	addControlledAction(avMenu, recordOutput, "recordOutput");
1474	m_gameActions.append(recordOutput);
1475#endif
1476
1477#ifdef USE_MAGICK
1478	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1479	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1480	addControlledAction(avMenu, recordGIF, "recordGIF");
1481#endif
1482
1483	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1484	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1485	addControlledAction(avMenu, recordVL, "recordVL");
1486	m_gameActions.append(recordVL);
1487
1488	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1489	connect(stopVL, &QAction::triggered, [this]() {
1490		m_controller->endVideoLog();
1491	});
1492	addControlledAction(avMenu, stopVL, "stopVL");
1493	m_gameActions.append(stopVL);
1494
1495#ifdef M_CORE_GB
1496	QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1497	connect(gbPrint, &QAction::triggered, [this]() {
1498		PrinterView* view = new PrinterView(m_controller);
1499		openView(view);
1500		m_controller->attachPrinter();
1501
1502	});
1503	addControlledAction(avMenu, gbPrint, "gbPrint");
1504	m_gameActions.append(gbPrint);
1505#endif
1506
1507	avMenu->addSeparator();
1508	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1509	m_shortcutController->addMenu(m_videoLayers, avMenu);
1510
1511	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1512	m_shortcutController->addMenu(m_audioChannels, avMenu);
1513
1514	QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1515	connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1516	m_gameActions.append(placementControl);
1517	addControlledAction(avMenu, placementControl, "placementControl");
1518
1519	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1520	m_shortcutController->addMenu(toolsMenu);
1521	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1522	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1523	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1524
1525	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1526	connect(overrides, &QAction::triggered, [this]() {
1527		if (!m_overrideView) {
1528			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1529			if (m_controller) {
1530				m_overrideView->setController(m_controller);
1531			}
1532			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1533		}
1534		m_overrideView->show();
1535		m_overrideView->recheck();
1536	});
1537	addControlledAction(toolsMenu, overrides, "overrideWindow");
1538
1539	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1540	connect(sensors, &QAction::triggered, [this]() {
1541		if (!m_sensorView) {
1542			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1543			if (m_controller) {
1544				m_sensorView->setController(m_controller);
1545			}
1546			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1547		}
1548		m_sensorView->show();
1549	});
1550	addControlledAction(toolsMenu, sensors, "sensorWindow");
1551
1552	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1553	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1554	m_gameActions.append(cheats);
1555	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1556
1557	toolsMenu->addSeparator();
1558	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1559	                    "settings");
1560
1561	toolsMenu->addSeparator();
1562
1563#ifdef USE_DEBUGGERS
1564	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1565	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1566	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1567#endif
1568
1569#ifdef USE_GDB_STUB
1570	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1571	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1572	m_gbaActions.append(gdbWindow);
1573	m_gameActions.append(gdbWindow);
1574	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1575#endif
1576	toolsMenu->addSeparator();
1577
1578	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1579	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1580	m_gameActions.append(paletteView);
1581	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1582
1583	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1584	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1585	m_gameActions.append(objView);
1586	addControlledAction(toolsMenu, objView, "spriteWindow");
1587
1588	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1589	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1590	m_gameActions.append(tileView);
1591	addControlledAction(toolsMenu, tileView, "tileWindow");
1592
1593	QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1594	connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1595	m_gameActions.append(mapView);
1596	addControlledAction(toolsMenu, mapView, "mapWindow");
1597
1598	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1599	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1600	m_gameActions.append(memoryView);
1601	addControlledAction(toolsMenu, memoryView, "memoryView");
1602
1603	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1604	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1605	m_gameActions.append(memorySearch);
1606	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1607
1608#ifdef M_CORE_GBA
1609	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1610	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1611	m_gameActions.append(ioViewer);
1612	m_gbaActions.append(ioViewer);
1613	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1614#endif
1615
1616	ConfigOption* skipBios = m_config->addOption("skipBios");
1617	skipBios->connect([this](const QVariant& value) {
1618		reloadConfig();
1619	}, this);
1620
1621	ConfigOption* useBios = m_config->addOption("useBios");
1622	useBios->connect([this](const QVariant& value) {
1623		reloadConfig();
1624	}, this);
1625
1626	ConfigOption* buffers = m_config->addOption("audioBuffers");
1627	buffers->connect([this](const QVariant& value) {
1628		reloadConfig();
1629	}, this);
1630
1631	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1632	sampleRate->connect([this](const QVariant& value) {
1633		reloadConfig();
1634	}, this);
1635
1636	ConfigOption* volume = m_config->addOption("volume");
1637	volume->connect([this](const QVariant& value) {
1638		reloadConfig();
1639	}, this);
1640
1641	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1642	volumeFf->connect([this](const QVariant& value) {
1643		reloadConfig();
1644	}, this);
1645
1646	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1647	muteFf->connect([this](const QVariant& value) {
1648		reloadConfig();
1649	}, this);
1650
1651	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1652	rewindEnable->connect([this](const QVariant& value) {
1653		reloadConfig();
1654	}, this);
1655
1656	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1657	rewindBufferCapacity->connect([this](const QVariant& value) {
1658		reloadConfig();
1659	}, this);
1660
1661	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1662	allowOpposingDirections->connect([this](const QVariant& value) {
1663		reloadConfig();
1664	}, this);
1665
1666	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1667	saveStateExtdata->connect([this](const QVariant& value) {
1668		reloadConfig();
1669	}, this);
1670
1671	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1672	loadStateExtdata->connect([this](const QVariant& value) {
1673		reloadConfig();
1674	}, this);
1675
1676	ConfigOption* preload = m_config->addOption("preload");
1677	preload->connect([this](const QVariant& value) {
1678		m_manager->setPreload(value.toBool());
1679	}, this);
1680	m_config->updateOption("preload");
1681
1682	ConfigOption* showFps = m_config->addOption("showFps");
1683	showFps->connect([this](const QVariant& value) {
1684		if (!value.toInt()) {
1685			m_fpsTimer.stop();
1686			updateTitle();
1687		} else if (m_controller) {
1688			m_fpsTimer.start();
1689			m_frameTimer.start();
1690		}
1691	}, this);
1692
1693	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1694	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1695	exitFullScreen->setShortcut(QKeySequence("Esc"));
1696	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1697
1698	m_shortcutController->addFunctions(toolsMenu, [this]() {
1699		if (m_controller) {
1700			mCheatPressButton(m_controller->cheatDevice(), true);
1701		}
1702	}, [this]() {
1703		if (m_controller) {
1704			mCheatPressButton(m_controller->cheatDevice(), false);
1705		}
1706	}, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1707
1708	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1709	m_shortcutController->addMenu(autofireMenu);
1710
1711	m_shortcutController->addFunctions(autofireMenu, [this]() {
1712		m_controller->setAutofire(GBA_KEY_A, true);
1713	}, [this]() {
1714		m_controller->setAutofire(GBA_KEY_A, false);
1715	}, QKeySequence(), tr("Autofire A"), "autofireA");
1716
1717	m_shortcutController->addFunctions(autofireMenu, [this]() {
1718		m_controller->setAutofire(GBA_KEY_B, true);
1719	}, [this]() {
1720		m_controller->setAutofire(GBA_KEY_B, false);
1721	}, QKeySequence(), tr("Autofire B"), "autofireB");
1722
1723	m_shortcutController->addFunctions(autofireMenu, [this]() {
1724		m_controller->setAutofire(GBA_KEY_L, true);
1725	}, [this]() {
1726		m_controller->setAutofire(GBA_KEY_L, false);
1727	}, QKeySequence(), tr("Autofire L"), "autofireL");
1728
1729	m_shortcutController->addFunctions(autofireMenu, [this]() {
1730		m_controller->setAutofire(GBA_KEY_R, true);
1731	}, [this]() {
1732		m_controller->setAutofire(GBA_KEY_R, false);
1733	}, QKeySequence(), tr("Autofire R"), "autofireR");
1734
1735	m_shortcutController->addFunctions(autofireMenu, [this]() {
1736		m_controller->setAutofire(GBA_KEY_START, true);
1737	}, [this]() {
1738		m_controller->setAutofire(GBA_KEY_START, false);
1739	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1740
1741	m_shortcutController->addFunctions(autofireMenu, [this]() {
1742		m_controller->setAutofire(GBA_KEY_SELECT, true);
1743	}, [this]() {
1744		m_controller->setAutofire(GBA_KEY_SELECT, false);
1745	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1746
1747	m_shortcutController->addFunctions(autofireMenu, [this]() {
1748		m_controller->setAutofire(GBA_KEY_UP, true);
1749	}, [this]() {
1750		m_controller->setAutofire(GBA_KEY_UP, false);
1751	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1752
1753	m_shortcutController->addFunctions(autofireMenu, [this]() {
1754		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1755	}, [this]() {
1756		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1757	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1758
1759	m_shortcutController->addFunctions(autofireMenu, [this]() {
1760		m_controller->setAutofire(GBA_KEY_DOWN, true);
1761	}, [this]() {
1762		m_controller->setAutofire(GBA_KEY_DOWN, false);
1763	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1764
1765	m_shortcutController->addFunctions(autofireMenu, [this]() {
1766		m_controller->setAutofire(GBA_KEY_LEFT, true);
1767	}, [this]() {
1768		m_controller->setAutofire(GBA_KEY_LEFT, false);
1769	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1770
1771	for (QAction* action : m_gameActions) {
1772		action->setDisabled(true);
1773	}
1774}
1775
1776void Window::attachWidget(QWidget* widget) {
1777	m_screenWidget->layout()->addWidget(widget);
1778	m_screenWidget->unsetCursor();
1779	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1780}
1781
1782void Window::detachWidget(QWidget* widget) {
1783	m_screenWidget->layout()->removeWidget(widget);
1784}
1785
1786void Window::appendMRU(const QString& fname) {
1787	int index = m_mruFiles.indexOf(fname);
1788	if (index >= 0) {
1789		m_mruFiles.removeAt(index);
1790	}
1791	m_mruFiles.prepend(fname);
1792	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1793		m_mruFiles.removeLast();
1794	}
1795	updateMRU();
1796}
1797
1798void Window::updateMRU() {
1799	if (!m_mruMenu) {
1800		return;
1801	}
1802	for (QAction* action : m_mruMenu->actions()) {
1803		delete action;
1804	}
1805	m_mruMenu->clear();
1806	int i = 0;
1807	for (const QString& file : m_mruFiles) {
1808		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1809		item->setShortcut(QString("Ctrl+%1").arg(i));
1810		connect(item, &QAction::triggered, [this, file]() {
1811			setController(m_manager->loadGame(file), file);
1812		});
1813		m_mruMenu->addAction(item);
1814		++i;
1815	}
1816	m_config->setMRU(m_mruFiles);
1817	m_config->write();
1818	m_mruMenu->setEnabled(i > 0);
1819}
1820
1821QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1822	addHiddenAction(menu, action, name);
1823	menu->addAction(action);
1824	return action;
1825}
1826
1827QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1828	m_shortcutController->addAction(menu, action, name);
1829	action->setShortcutContext(Qt::WidgetShortcut);
1830	addAction(action);
1831	return action;
1832}
1833
1834void Window::focusCheck() {
1835	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1836		return;
1837	}
1838	if (QGuiApplication::focusWindow() && m_autoresume) {
1839		m_controller->setPaused(false);
1840		m_autoresume = false;
1841	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1842		m_autoresume = true;
1843		m_controller->setPaused(true);
1844	}
1845}
1846
1847void Window::updateFrame() {
1848	QSize size = m_controller->screenDimensions();
1849	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1850	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1851	QPixmap pixmap;
1852	pixmap.convertFromImage(currentImage);
1853	m_screenWidget->setPixmap(pixmap);
1854	emit paused(true);
1855}
1856
1857void Window::setController(CoreController* controller, const QString& fname) {
1858	if (!controller) {
1859		return;
1860	}
1861
1862	if (m_controller) {
1863		m_controller->stop();
1864		QTimer::singleShot(0, this, [this, controller, fname]() {
1865			setController(controller, fname);
1866		});
1867		return;
1868	}
1869	if (!fname.isEmpty()) {
1870		setWindowFilePath(fname);
1871		appendMRU(fname);
1872	}
1873
1874	m_controller = std::shared_ptr<CoreController>(controller);
1875	m_inputController.recalibrateAxes();
1876	m_controller->setInputController(&m_inputController);
1877	m_controller->setLogger(&m_log);
1878
1879	connect(this, &Window::shutdown, [this]() {
1880		if (!m_controller) {
1881			return;
1882		}
1883		m_controller->stop();
1884	});
1885
1886	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1887	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1888	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1889	{
1890		connect(m_controller.get(), &CoreController::stopping, [this]() {
1891			m_controller.reset();
1892		});
1893	}
1894	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1895	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1896
1897#ifndef Q_OS_MAC
1898	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1899	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1900		if(isFullScreen()) {
1901			menuBar()->hide();
1902		}
1903	});
1904#endif
1905
1906	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1907	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1908		emit paused(false);
1909	});
1910
1911	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1912	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1913	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1914	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1915	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1916	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1917	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1918	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1919
1920	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1921	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1922	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1923	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1924	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1925
1926#ifdef USE_GDB_STUB
1927	if (m_gdbController) {
1928		m_gdbController->setController(m_controller);
1929	}
1930#endif
1931
1932#ifdef USE_DEBUGGERS
1933	if (m_console) {
1934		m_console->setController(m_controller);
1935	}
1936#endif
1937
1938#ifdef USE_MAGICK
1939	if (m_gifView) {
1940		m_gifView->setController(m_controller);
1941	}
1942#endif
1943
1944#ifdef USE_FFMPEG
1945	if (m_videoView) {
1946		m_videoView->setController(m_controller);
1947	}
1948#endif
1949
1950	if (m_sensorView) {
1951		m_sensorView->setController(m_controller);
1952	}
1953
1954	if (m_overrideView) {
1955		m_overrideView->setController(m_controller);
1956	}
1957
1958	if (!m_pendingPatch.isEmpty()) {
1959		m_controller->loadPatch(m_pendingPatch);
1960		m_pendingPatch = QString();
1961	}
1962
1963	m_controller->loadConfig(m_config);
1964	m_controller->start();
1965
1966	if (!m_pendingState.isEmpty()) {
1967		m_controller->loadState(m_pendingState);
1968		m_pendingState = QString();
1969	}
1970
1971	if (m_pendingPause) {
1972		m_controller->setPaused(true);
1973		m_pendingPause = false;
1974	}
1975}
1976
1977WindowBackground::WindowBackground(QWidget* parent)
1978	: QWidget(parent)
1979{
1980	setLayout(new QStackedLayout());
1981	layout()->setContentsMargins(0, 0, 0, 0);
1982}
1983
1984void WindowBackground::setPixmap(const QPixmap& pmap) {
1985	m_pixmap = pmap;
1986	update();
1987}
1988
1989void WindowBackground::setSizeHint(const QSize& hint) {
1990	m_sizeHint = hint;
1991}
1992
1993QSize WindowBackground::sizeHint() const {
1994	return m_sizeHint;
1995}
1996
1997void WindowBackground::setDimensions(int width, int height) {
1998	m_aspectWidth = width;
1999	m_aspectHeight = height;
2000}
2001
2002void WindowBackground::setLockIntegerScaling(bool lock) {
2003	m_lockIntegerScaling = lock;
2004}
2005
2006void WindowBackground::setLockAspectRatio(bool lock) {
2007	m_lockAspectRatio = lock;
2008}
2009
2010void WindowBackground::paintEvent(QPaintEvent* event) {
2011	QWidget::paintEvent(event);
2012	const QPixmap& logo = pixmap();
2013	QPainter painter(this);
2014	painter.setRenderHint(QPainter::SmoothPixmapTransform);
2015	painter.fillRect(QRect(QPoint(), size()), Qt::black);
2016	QSize s = size();
2017	QSize ds = s;
2018	if (m_lockAspectRatio) {
2019		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2020			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2021		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2022			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2023		}
2024	}
2025	if (m_lockIntegerScaling) {
2026		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2027		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2028	}
2029	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2030	QRect full(origin, ds);
2031	painter.drawPixmap(full, logo);
2032}