CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS Video: Fix 2D/3D blending alpha values
13 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
14 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
15 - GBA Video: Fix mode 2 out-of-bounds VRAM crash
16 - GBA Video: Fix regression adjusting brightness of backdrop
17 - DS GX: Properly reject invalid commands
18 - DS: Fix leaking BIOS and firmware filehandles
19 - DS: Fix freeing memory for partial BIOS on load failure
20 - DS Video: Properly deinitialize
21 - DS GX: Mask off invalid bits of the palette base
22 - DS: Properly close save file on close
23 - DS Video: Fix size of VRAM zeroes buffer
24 - DS GX: Fix depth test scaling
25Misc:
26 - DS GX: Clean up and unify texture mapping
27 - DS Core: Add symbol loading
28 - DS Video: Simplify VRAM mapping
29 - DS GX: Reject and log polygons that clip to more than 10 vertices
30
310.9.0: (Future)
32Features:
33 - e-Reader card scanning
34 - Add WebP and APNG recording
35 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
36 - Stack tracing tools in ARM debugger (by ahigerd)
37Emulation fixes:
38 - ARM: Fix ALU reading PC after shifting
39 - ARM: Fix STR storing PC after address calculation
40 - ARM: Fix LDM^ writeback to user-mode register
41 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
42 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
43 - GB: Partially fix timing for skipped BIOS
44 - GB Memory: Fix OAM DMA from top 8 kB
45 - GB MBC: Fix MBC1 mode changing behavior
46 - GB MBC: Fix MBC1 RAM enable bit selection
47 - GB MBC: Fix MBC2 bit selection
48 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
49 - GB Video: Always initialize palette
50 - GBA: Fix timing advancing too quickly in rare cases
51 - GBA BIOS: Implement dummy sound driver calls
52 - GBA BIOS: Improve HLE BIOS timing
53 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
54 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
55 - GBA Memory: Improve gamepak prefetch timing
56 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
57 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
58 - GBA SIO: Fix copying Normal mode transfer values
59 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
60 - GBA Video: Fix Hblank timing
61 - GBA Video: Fix invalid read in mode 4 mosaic
62 - GBA Video: Fix color of disabled screen
63 - SM83: Emulate HALT bug
64 - SM83: Fix flags on little endian PowerPC
65Other fixes:
66 - All: Improve export headers (fixes mgba.io/i/1738)
67 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
68 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
69 - CMake: Fix build with libzip 1.7
70 - Core: Ensure ELF regions can be written before trying
71 - Debugger: Don't skip undefined instructions when debugger attached
72 - FFmpeg: Fix some small memory leaks
73 - FFmpeg: Fix encoding of time base
74 - GB Core: Fix extracting SRAM when none is present
75 - GBA: Fix leak if attempting to load BIOS multiple times
76 - GBA Savedata: Fix extracting save when not yet configured in-game
77 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
78 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
79 - Qt: Fix file handle leak on opening an invalid ROM
80 - Qt: Fix a race condition in the frame inspector
81 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
82 - Qt: Add missing option for Wisdom Tree in overrides list
83 - Util: Fix crash if PNG header fails to write
84 - SM83: Simplify register pair access on big endian
85 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
86Misc:
87 - Debugger: Keep track of global cycle count
88 - FFmpeg: Add looping option for GIF/APNG
89 - FFmpeg: Use range coder for FFV1 to reduce output size
90 - Qt: Renderer can be changed while a game is running
91 - Qt: Add hex index to palette view
92 - Qt: Add transformation matrix info to sprite view
93 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
94 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
95
960.8.2: (2020-06-14)
97Emulation fixes:
98 - ARM: Fix timing on Thumb shift instructions
99 - GB: Fix GBC game registers after skipping BIOS
100 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
101 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
102 - GBA: Add missing RTC overrides for Legendz games
103 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
104 - GBA SIO: Fix Multiplayer busy bit
105 - GBA SIO: Fix double-unloading active driver
106 - GBA Timers: Fix deserializing count-up timers
107 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
108 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
109 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
110 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
111 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
112 - GBA Video: Fix sprite/backdrop blending regression
113Other fixes:
114 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
115 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
116 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
117 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
118 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
119 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
120 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
121 - GBA: Reject incorrectly sized BIOSes
122 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
123 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
124 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
125Misc:
126 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
127 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
128 - Qt: Disable Replace ROM option when no game loaded
129 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
130 - Qt: Set icon for Discord Rich Presence
131 - Qt: Show a warning when save file can't be opened
132
1330.8.1: (2020-02-16)
134Emulation fixes:
135 - GB Serialize: Fix timing bug loading channel 4 timing
136 - GBA: Fix multiboot entry point while skipping BIOS
137 - GBA BIOS: Fix undefined instruction HLE behavior
138 - GBA DMA: Fix invalid audio DMA parameters
139 - GBA Memory: Misaligned SRAM writes are ignored
140 - GBA Serialize: Fix serializing DMA transfer register
141 - GBA Serialize: Fix audio DMA timing deserialization
142 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
143 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
144 - GBA Video: Fix OpenGL sprite flag priority
145Other fixes:
146 - Core: Fix race condition initializing thread proxy
147 - Core: Fix integer overflow in ELF loading
148 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
149 - FFmpeg: Disallow recording video with no audio nor video
150 - GBA: Automatically skip BIOS for multiboot ROMs
151 - Qt: Only dynamically reset video scale if a game is running
152 - Qt: Fix race condition with proxied video events
153 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
154 - Qt: Fix missing OSD messages
155 - Qt: Fix crash unloading shaders
156 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
157 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
158 - Qt: Fix window title not updating after shutting down game
159 - Qt: Fix GIF view not allowing manual filename entry
160 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
161 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
162 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
163 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
164 - Util: Fix crash reading invalid ELFs
165 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
166Misc:
167 - FFmpeg: Add more presets
168 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
169 - SDL: Use DirectSound audio driver by default on Windows
170 - Switch: Make OpenGL scale adjustable while running
171
1720.8.0: (2020-01-21)
173Features:
174 - Improved logging configuration
175 - One-Player BattleChip/Progress/Beast Link Gate support
176 - Add Game Boy Color palettes for original Game Boy games
177 - Debugger: Add unary operators and memory dereferencing
178 - GB: Expose platform information to CLI debugger
179 - Support Discord Rich Presence
180 - Debugger: Add tracing to file
181 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
182 - OpenGL renderer with high-resolution upscaling support
183 - Experimental high level "XQ" audio for most GBA games
184 - Interframe blending for games that use flicker effects
185 - Frame inspector for dissecting and debugging rendering
186 - Switch: Option to use built-in brightness sensor for Boktai
187 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
188 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
189 - Cheats: Add support for loading Libretro-style cht files
190 - GBA Cheats: Add support for loading EZ Flash-style cht files
191 - Support for unlicensed Wisdom Tree Game Boy mapper
192 - Qt: Add export button for tile view (closes mgba.io/i/1507)
193 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
194 - GB: Yanking gamepak now supported
195 - Qt: Memory range dumping (closes mgba.io/i/1298)
196Emulation fixes:
197 - GB: Fix using boot ROM with MMM01 games
198 - GB Audio: Only reset channel 3 sample in DMG mode
199 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
200 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
201 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
202 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
203 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
204 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
205 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
206 - GB Video: Fix color scaling in AGB mode
207 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
208 - GBA: Reset now reloads multiboot ROMs
209 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
210Other fixes:
211 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
212 - FFmpeg: Drain recording buffers
213 - GB: Fix reading ROM immediately after unmapping BIOS
214 - GB SIO: Fix lockstep failing games aren't reloaded
215 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
216 - Libretro: Fix crash changing allowing opposing directions (hhromic)
217 - Qt: Fix some Qt display driver race conditions
218 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
219 - Qt: Only show emulator restart warning once per settings saving
220 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
221 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
222 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
223Misc:
224 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
225 - Core: Add keysRead callback
226 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
227 - Core: Add more memory search ops (closes mgba.io/i/1510)
228 - Debugger: Make tracing compatible with breakpoints/watchpoints
229 - Debugger: Print breakpoint/watchpoint number when inserting
230 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
231 - FFmpeg: Support audio-only recording
232 - GB Memory: Support running from blocked memory
233 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
234 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
235 - GBA Savedata: EEPROM performance fixes
236 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
237 - Debugger: Add breakpoint and watchpoint listing
238 - mGUI: Remember name and position of last loaded game
239 - OpenGL: Only resize textures when needed
240 - Qt: Don't unload ROM immediately if it crashes
241 - Qt: Support switching webcams
242 - Qt: Cap window size on start to monitor size
243 - Qt: Open a message box for Qt frontend errors
244 - Qt: Increase maximum magnifications and scaling
245 - Qt: Add native FPS button to settings view
246 - Qt: Improve sync code
247 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
248 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
249 - Qt: Remove What's This icon from dialogs
250 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
251 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
252 - Qt: Show list of all sprites in sprite view
253 - Qt: Add option for disabling OSD messages
254 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
255 - SM83: Support PC-relative opcode decoding
256 - Switch: Dynamic display resizing
257 - Switch: Support file associations
258 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
259Changes from beta 1:
260Emulation fixes:
261 - ARM: Fix STR writeback pipeline stage
262 - ARM: Partially fix LDM/STM writeback with empty register list
263 - ARM: Fix stepping when events are pending
264 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
265 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
266 - GBA Timers: Improve timer startup emulation
267 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
268 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
269 - GBA Video: Fix effects blending improperly in some non-last windows
270 - GBA Video: Copy higher priority target 1 flag
271Other fixes:
272 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
273 - Core: Fix uninitialized memory issues with graphics caches
274 - Core: Return null for out of bounds cached tile VRAM querying
275 - GBA Video: Fix OpenGL fragment data binding
276 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
277 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
278 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
279 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
280 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
281 - Qt: Fix several cases where shader selections don't get saved
282 - Qt: Fix division by zero error in invalid TilePainter state
283 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
284 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
285 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
286 - Qt: Fix inability to clear default keybindings
287 - Qt: Release held actions if they get rebound
288 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
289 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
290 - Vita: Fix analog controls (fixes mgba.io/i/1554)
291 - Wii: Fix game fast-forwarding after slowing down
292 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
293Misc:
294 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
295 - GBA: Trim non-movie ROMs to 32 MiB if applicable
296 - GBA Audio: Redo channel 4 batching for GBA only
297 - GBA I/O: Stop logging several harmless invalid register reads
298 - GBA Video: Changing OpenGL scaling no longer requires restart
299 - Debugger: Separate aliases from main commands
300 - Debugger: Print break-/watchpoint ID when breaking in CLI
301 - Debugger: Minor interface cleanup
302 - SDL: Use controller GUID instead of name
303 - SM83: Rename LR35902 to SM83
304 - Tools: Allow using threaded renderer in perf.py
305 - Tools: Clean up unused argument in mgba-perf
306
3070.8 beta 1: (2019-10-20)
308- Initial beta for 0.8
309
3100.7.3: (2019-09-15)
311Emulation fixes:
312 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
313 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
314 - GB Audio: Improve channel 4 supersampling
315 - GB Printer: Reset printer buffer index after printing
316 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
317 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
318 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
319 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
320 - GBA Memory: Fix STM/LDM to invalid VRAM
321 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
322 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
323Other fixes:
324 - Core: Fix crashes if core directories aren't set
325 - Core: Fix crash when exiting game with cheats loaded
326 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
327 - GBA Cheats: Fix PARv3 Thumb hooks
328 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
329 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
330 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
331 - Qt: Fix race conditions initializing GDB stub
332 - Qt: Improve cheat view UX
333 - Libretro: Fix crash changing allowing opposing directions (hhromic)
334 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
335 - Switch: Fix threading-related crash on second launch
336Misc:
337 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
338 - Qt: Show error message if file failed to load
339
3400.7.2: (2019-05-25)
341Emulation fixes:
342 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
343 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
344 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
345 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
346 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
347 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
348 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
349 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
350 - GBA Video: Fix scanline cache with scale factor change edge cases
351 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
352 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
353Other fixes:
354 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
355 - All: Fix several memory leaks
356 - GB Core: Fix toggling WIN and OBJ being swapped
357 - GBA: Fix skipping BIOS on irregularly sized ROMs
358 - CMake: Fix .deb imagemagick dependencies
359 - FFmpeg: Improve initialization reliability and cleanup
360 - FFmpeg: Fix audio conversion producing gaps
361 - LR35902: Fix disassembly of several CB-prefix instructions
362 - LR35902: Fix trailing whitespace in disassembly
363 - Qt: More app metadata fixes
364 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
365 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
366 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
367 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
368 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
369 - Qt: Fix bounded fast forward with Qt Multimedia
370 - Qt: Fix saving settings with native FPS target
371 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
372Misc:
373 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
374 - Qt: Improve camera initialization
375 - Vita: Improved frame drawing speed
376
3770.7.1: (2019-02-24)
378Bugfixes:
379 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
380 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
381 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
382 - GB, GBA Serialize: Fix loading two states in a row
383 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
384 - GBA DMA: Fix Display Start DMAs
385 - GBA DMA: Fix DMA start/end timing
386 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
387 - GBA Memory: Fix a few AGBPrint crashes
388 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
389 - GBA SIO: Prevent writing read-only multiplayer bits
390 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
391 - Python: Fix crash when deleting files owned by library
392 - Python: Make sure GB link object isn't GC'd before GB object
393 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
394 - Qt: Fix tile and sprite views not always displaying at first
395 - Qt: Fix audio context holding onto closed game controller
396 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
397 - Qt: Fix window icon on X11
398 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
399 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
400 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
401Misc:
402 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
403 - Qt: Updated Italian translation (by Vecna)
404
4050.7.0: (2019-01-26)
406Features:
407 - ELF support
408 - Game Boy Camera support
409 - Qt: Set default Game Boy colors
410 - Game Boy Printer support
411 - Super Game Boy support
412 - Customizable autofire speed
413 - Ability to set default Game Boy model
414 - Map viewer
415 - Automatic cheat loading and saving
416 - GameShark and Action Replay button support
417 - AGBPrint support
418 - Debugger: Conditional breakpoints and watchpoints
419 - Ability to select GB/GBC/SGB BIOS on console ports
420 - Optional automatic state saving/loading
421 - Access to ur0 and uma0 partitions on the Vita
422 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
423 - GBA: ARMIPS/A22i-style and ELF symbol table support
424 - Initial Switch port
425Bugfixes:
426 - ARM: Fix MSR when T bit is set
427 - Core: Fix audio sync breaking when interrupted
428 - Core: Fix ordering events when scheduling during events
429 - FFmpeg: Fix encoding audio/video queue issues
430 - GB: Revamp IRQ handling based on new information
431 - GB: Fix IRQ disabling on the same T-cycle as an assert
432 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
433 - GB Audio: Clock frame events on DIV
434 - GB Audio: Fix channel 3 reset value
435 - GB Audio: Fix channel 4 initial LFSR
436 - GB Audio: Fix channel 1, 2 and 4 reset timing
437 - GB I/O: DMA register is R/W
438 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
439 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
440 - GB, GBA Savedata: Fix unmasking savedata crash
441 - GB Serialize: Fix audio state loading
442 - GB Serialize: Fix game title check
443 - GB Serialize: Fix IRQ pending/EI pending confusion
444 - GB Timer: Minor accuracy improvements
445 - GB Video: Fix dot clock timing being slightly wrong
446 - GB Video: Fix loading states while in mode 3
447 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
448 - GB Video: Fix SCX timing
449 - GB, GBA Video: Don't call finishFrame twice in thread proxy
450 - GBA: Reset WAITCNT properly
451 - GBA BIOS: Fix BitUnPack final byte
452 - GBA BIOS: Fix BitUnPack narrowing
453 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
454 - GBA DMA: Fix temporal sorting of DMAs of different priorities
455 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
456 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
457 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
458 - GBA Savedata: Fix savedata modified time updating when read-only
459 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
460 - GBA Serialize: Fix loading states in Hblank
461 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
462 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
463 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
464 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
465 - GBA Video: Start timing mid-scanline when skipping BIOS
466 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
467 - GBA Video: Make layer disabling work consistently
468 - PSP2: Fix more issues causing poor audio
469 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
470 - Qt: Improve FPS timer stability
471 - Util: Fix wrapping edge cases in RingFIFO
472Misc:
473 - 3DS: Remove deprecated CSND interface
474 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
475 - Core: Remove broken option for whether rewinding restores save games
476 - Feature: Added loading savestates from command line
477 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
478 - FFmpeg: Support lossless h.264 encoding
479 - FFmpeg: Support lossless VP9 encoding
480 - GBA Cheats: Allow multiple ROM patches in the same slot
481 - GB: Skip BIOS option now works
482 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
483 - GB Audio: Improved audio quality
484 - GB, GBA Audio: Increase max audio volume
485 - GB MBC: Remove erroneous bank 0 wrapping
486 - GB Video: Darken colors in GBA mode
487 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
488 - GBA: Implement display start DMAs
489 - GBA: Improve multiboot image detection
490 - GBA Memory: 64 MiB GBA Video cartridge support
491 - GBA Savedata: Remove ability to disable realistic timing
492 - GBA Timer: Use global cycles for timers
493 - Libretro: Add frameskip option
494 - mGUI: Add fast forward toggle
495 - PSP2: Use system enter key by default
496 - Python: Integrate tests from cinema test suite
497 - Qt: Redo GameController into multiple classes
498 - Qt: Prevent window from being created off-screen
499 - Qt: Add option to disable FPS display
500 - Qt: Options to mess around with layer placement
501 - Qt: Add load alternate save option
502 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
503 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
504 - Test: Restructure test suite into multiple executables
505 - Util: Don't build crc32 if the function already exists
506 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
507Changes from beta 1:
508Features:
509 - Libretro: Add Game Boy cheat support
510 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
511 - Switch: Rumble support
512 - Switch: Rotation support
513 - Switch: Screen stretching options
514 - Qt: State file load/save menu options
515 - Windows installer
516 - Tile viewer now has adjustable width
517 - Python: Experimental audio API
518Bugfixes:
519 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
520 - Core: Remember to deinit proxy ring FIFO
521 - Core: Reroot timing list when (de)scheduling
522 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
523 - GB MBC: Fix MBC30 SRAM
524 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
525 - GB Video: Fix SGB border hole size
526 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
527 - GBA: Fix GB Player features
528 - GBA I/O: SOUNDCNT_HI is readable when sound is off
529 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
530 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
531 - Libretro: Fix adding codes with hooks
532 - PSP2: Fix audio crackling after fast forward
533 - PSP2: Fix audio crackling when buffer is full
534 - Qt: Fix jumbled background when paused
535 - Qt: Fix FPS counter on Windows
536 - Qt: Fix focus issues with load/save state overlay
537 - Switch: Fix incorrect mapping for fast forward cap
538 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
539 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
540 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
541 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
542 - Qt: Ensure FATAL logs reach log view
543 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
544Misc:
545 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
546 - Debugger: Minor text fixes
547 - Debugger: Readability improvements (fixes mgba.io/i/1238)
548 - GB: Improved SGB2 support
549 - GB Audio: Skip frame if enabled when clock is high
550 - Libretro: Reduce rumble callbacks
551 - mGUI: Add SGB border configuration option
552 - mGUI: Add support for different settings types
553 - Python: Minor API improvements
554 - Qt: Ensure camera image is valid
555 - Qt: Debugger console history
556 - Qt: Detect presence of GL_ARB_framebuffer_object
557 - Qt: Minor memory view tweaks
558 - Res: Improve modeling of AGB/AGS screen in shaders
559 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
560 - Wii: Expose stretch configuration in settings
561 - Wii: Stretch now sets pixel-accurate mode size cap
562
5630.7 beta 1: (2018-09-24)
564- Initial beta for 0.7
565
5660.6.3: (2018-04-14)
567Bugfixes:
568 - GB Audio: Revert unsigned audio changes
569 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
570 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
571
5720.6.2: (2018-04-03)
573Bugfixes:
574 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
575 - 3DS: Fix opening files in directory names with trailing slashes
576 - LR35902: Fix watchpoints not reporting new value
577 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
578 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
579 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
580 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
581 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
582 - GBA: Fix SharkPort saves for EEPROM games
583 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
584 - GBA BIOS: Fix incorrect exit condition in LZ77
585 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
586 - GBA Cheats: Fix slide codes not initializing properly
587 - GBA DMA: ROM reads are forced to increment
588 - GBA Hardware: RTC accuracy improvements
589 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
590 - GBA Memory: Fix copy-on-write memory leak
591 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
592 - GBA Savedata: Fix crash when resizing flash
593 - GBA Video: Force align 256-color tiles
594 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
595 - PSP2: Fix issues causing poor audio
596 - Python: Fix package directory
597 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
598 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
599 - Wii: Fix screen tear when unpausing
600 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
601Misc:
602 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
603 - GB MBC: Remove erroneous bank 0 wrapping
604 - GBA: Improve multiboot image detection
605 - PSP2: Use system enter key by default
606
6070.6.1: (2017-10-01)
608Bugfixes:
609 - GB, GBA: Fix crashes when attempting to identify null VFiles
610 - GB, GBA: Fix sync to video with frameskip
611 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
612 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
613 - GB Core: Fix palette loading when loading a foreign config
614 - GB MBC: Pocket Cam memory should be accessible without enabling
615 - GB MBC: Fix SRAM sizes 4 and 5
616 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
617 - GB MBC: Fix RTC loading when file size is off
618 - GB Memory: Initialize peripheral pointers
619 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
620 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
621 - GB Memory: Actually load latch time from savestate
622 - GB Serialize: Fix deserializing video STAT
623 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
624 - GB Video: Fix potential hang when ending mode 0
625 - GB Video: Fix read mode when enabling LCD
626 - GBA: Reset active region as needed when loading a ROM
627 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
628 - GBA BIOS: Use core's VRAM variable instead of renderer's
629 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
630 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
631 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
632 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
633 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
634 - Python: Fix importing .gb or .gba before .core
635 - Qt: Fix command line debugger closing second game
636 - Qt: Fix LOG argument order
637 - Qt: Fix timezone issues with time overrides
638 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
639 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
640Misc:
641 - CMake: Fix CPack dependencies for libpng 1.6
642 - GBA: Detect hardware for Pokémon FireRed ROM hacks
643 - GBA Cheats: Improve detection of raw cheats
644 - Qt: Don't rebuild library view if style hasn't changed
645 - Qt: Allow overrides to be saved before a game is loaded
646 - Qt: Hide mouse immediately when loading
647 - SDL: Fix 2.0.5 build on macOS under some circumstances
648 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
649
6500.6.0: (2017-07-16)
651Features:
652 - Library view
653 - Sprite viewer
654 - Debugging console
655 - Improved memory viewer
656 - Memory search
657 - Command line ability to override configuration values
658 - Add option to allow preloading the entire ROM before running
659 - Add option for whether rewinding restores save games
660 - Savestates now contain any RTC override data
661 - Add option to lock video to integer scaling
662 - LR35902: Watchpoints
663 - LR35902/GB-Z80 disassembler
664 - GB: Tile viewer
665 - GB: Video/audio channel enabling/disabling
666 - GB: Symbol table support
667 - GB MBC: Add MBC1 multicart support
668 - GBA: Support printing debug strings from inside a game
669 - GBA: Better cheat type autodetection
670 - Implement keypad interrupts
671 - Configuration of gamepad hats
672 - Video log recording for testing and bug reporting
673 - Debugger: Segment/bank support
674 - Debugger: Execution tracing
675 - Qt: German translation (by Lothar Serra Mari)
676 - Qt: Spanish translation (by Kevin López)
677 - Qt: Italian translation (by theheroGAC)
678Bugfixes:
679 - ARM7: Fix MLA/*MULL/*MLAL timing
680 - Core: Fix crash with rewind if savestates shrink
681 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
682 - Core: Fix directory sets crashing on close if base isn't properly detached
683 - FFmpeg: Fix overflow and general issues with audio encoding
684 - GB: Fix flickering when screen is strobed quickly
685 - GB: Fix STAT blocking
686 - GB MBC: Fix ROM bank overflows getting set to bank 0
687 - GB MBC: Fix swapping carts not detect new MBC
688 - GB Timer: Improve DIV reset behavior
689 - GB Timer: Fix DIV batching if TAC changes
690 - GB Video: Reset renderer when loading state
691 - GBA: Fix multiboot ROM loading
692 - GBA: Fix multiboot loading resulting in too small WRAM
693 - GBA BIOS: Implement BitUnPack
694 - GBA BIOS: Fix ArcTan sign in HLE BIOS
695 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
696 - GBA BIOS: Fix INT_MIN/-1 crash
697 - GBA Hardware: Fix crash if a savestate lies about game hardware
698 - GBA I/O: Handle audio registers specially when deserializing
699 - GBA Memory: Improve initial skipped BIOS state
700 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
701 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
702 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
703 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
704 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
705 - LR35902: Fix core never exiting with certain event patterns
706 - LR35902: Fix pc overflowing current region off-by-one
707 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
708 - OpenGL: Fix some shaders causing offset graphics
709 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
710 - Qt: Fix window icon being stretched
711 - Qt: Fix data directory path
712 - Qt: Fix timing issues on high refresh rate monitors
713 - Qt: Fix linking after some windows have been closed
714 - Qt: Fix crash when changing audio settings after a game is closed
715 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
716 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
717 - Qt: Fix game unpausing after frame advancing and refocusing
718 - SDL: Fix game crash check
719 - SDL: Fix race condition with audio thread when starting
720 - SDL: Fix showing version number
721 - Test: Fix crash when loading invalid file
722 - Test: Fix crash when fuzzing fails to load a file
723 - Test: Don't rely on core for frames elapsed
724 - Test: Fix crash when loading invalid file
725 - Test: Fix crash when fuzzing fails to load a file
726 - Tools: Fix recurring multiple times over the same library
727 - Util: Fix overflow when loading invalid UPS patches
728 - Util: Fix highest-fd socket not being returned by SocketAccept
729 - Windows: Fix VDir.rewind
730Misc:
731 - All: Add C++ header guards
732 - All: Move time.h include to common.h
733 - 3DS, PSP2, Wii: Last directory loaded is saved
734 - CMake: Add ability to just print version string
735 - Core: New, faster event timing subsystem
736 - Core: Clean up some thread state checks
737 - Core: Add generic checksum function
738 - Core: Cores can now have multiple sets of callbacks
739 - Core: Restore sleep callback
740 - Core: Move rewind diffing to its own thread
741 - Core: Ability to enumerate and modify video and audio channels
742 - Core: List memory segments in the core
743 - Core: Move savestate creation time to extdata
744 - Core: Config values can now be hexadecimal
745 - Core: Improved threading interrupted detection
746 - Debugger: Modularize CLI debugger
747 - Debugger: Make building with debugging aspects optional
748 - Debugger: Add functions for read- or write-only watchpoints
749 - Debugger: Make attaching a backend idempotent
750 - Debugger: Add mDebuggerRunFrame convenience function
751 - Feature: Move game database from flatfile to SQLite3
752 - Feature: Support ImageMagick 7
753 - Feature: Make -l option explicit
754 - FFmpeg: Return false if a file fails to open
755 - FFmpeg: Force MP4 files to YUV420P
756 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
757 - GB: Reset with initial state of DIV register
758 - GB MBC: New MBC7 implementation
759 - GB Audio: Simplify envelope code
760 - GB Audio: Improve initial envelope samples
761 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
762 - GB Video: Improved video timings
763 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
764 - GBA, GB: ROM is now unloaded if a patch is applied
765 - GBA DMA: Refactor DMA out of memory.c
766 - GBA DMA: Move DMAs to using absolute timing
767 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
768 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
769 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
770 - GBA Memory: Support reading/writing POSTFLG
771 - GBA Memory: Remove unused prefetch cruft
772 - GBA Timer: Improve accuracy of timers
773 - GBA Video: Clean up unused timers
774 - GBA Video: Allow multiple handles into the same tile cache
775 - GBA Video, GB Video: Colors are now fully scaled
776 - GBA Video: Optimize when BLD* registers are written frequently
777 - OpenGL: Add xBR-lv2 shader
778 - Qt: Move last directory setting from qt.ini to config.ini
779 - Qt: Improved HiDPI support
780 - Qt: Expose configuration directory
781 - Qt: Merge "Save" and "OK" buttons in shader options
782 - Qt: Automatically load controller profile when plugged in
783 - Qt: Rename "Resample video" option to "Bilinear filtering"
784 - Qt: Remove audio thread
785 - Qt: Remove audio buffer sizing in AudioProcessorQt
786 - Qt: Re-enable QtMultimedia on Windows
787 - Qt: Make "Mute" able to be bound to a key
788 - Qt: Add .gb/.gbc files to the extension list in Info.plist
789 - Qt: Relax hard dependency on OpenGL
790 - Qt: Better highlight active key in control binding
791 - SDL: Remove scancode key input
792 - SDL: Automatically map controllers when plugged in
793 - Test: Add a basic test suite
794 - Util: Add size counting to Table
795 - Util: Add 8-bit PNG write support
796 - Util: Tune patch-fast extent sizes
797 - VFS: Call msync when syncing mapped data
798 - VFS: Allow truncating memory chunk VFiles
799 - VFS: Fix some minor VFile issues with FILEs
800 - VFS: Optimize expanding in-memory files
801 - VFS: Add VFileFIFO for operating on circle buffers
802Changes from beta 1:
803Features:
804 - Qt: Italian translation (by theheroGAC)
805 - Qt: Updated German translation
806Bugfixes:
807 - GB Audio: Fix incorrect channel 4 iteration
808 - GB Audio: Fix zombie mode bit masking
809 - GB Serialize: Fix timer serialization
810 - GB Video: Fix LYC regression
811 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
812 - GBA Timer: Fix count-up timing overflowing timer 3
813 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
814 - Qt: Fix memory search close button (fixes mgba.io/i/769)
815 - Qt: Fix window icon being stretched
816 - Qt: Fix initial window size (fixes mgba.io/i/766)
817 - Qt: Fix data directory path
818 - Qt: Fix controls not saving on non-SDL builds
819 - Qt: Fix translation initialization (fixes mgba.io/i/776)
820 - Qt: Fix patch loading while a game is running
821 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
822 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
823 - Qt: Fix GL-less build
824 - Qt: Fix Software renderer not handling alpha bits properly
825 - Qt: Fix screen background improperly stretching
826 - SDL: Fix cheats not loading
827Misc:
828 - GB Serialize: Add MBC state serialization
829 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
830 - GBA Timer: Improve accuracy of timers
831 - PSP2: Update toolchain to use vita.cmake
832 - Qt: Add language selector
833 - Qt: Minor test fixes
834 - Qt: Move shader settings into main settings window
835 - Qt: Dismiss game crashing/failing dialogs when a new game loads
836 - Qt: Properly ship Qt translations
837 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
838
8390.6 beta 1: (2017-06-29)
840 - Initial beta for 0.6
841
842medusa alpha 2: (2017-04-26)
843Features:
844 - DS Audio: Add PSG audio
845 - DS Slot-1: Improve savedata setup via IPC sniffing
846 - DS Video: Add display capture blending
847Bugfixes:
848 - DS: Fix exposed CPU frequencies and audio timing
849 - DS Audio: Fix audio sampling slightly too quickly
850 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
851 - DS GX: Fix 4-color texture coordinates
852 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
853 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
854 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
855 - DS GX: Allow viewport to change in the middle of a frame
856 - DS GX: Properly mask address for slot 2 4x4-texel textures
857 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
858 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
859 - DS GX: Fix large textures wrapping
860 - DS Slot-1: Emulate initial SPI command delay
861 - DS Timers: Fix ARM9 timers running too fast
862 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
863 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
864 - DS Video: Capture with alpha bit set
865 - DS Video: Bitmap sprites use alpha bit for transparent
866 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
867 - DS Video: Enable overflow bit on extended affine modes
868 - DS Video: Fix extended mode 0 without extended palettes
869 - DS Video: Fix caputre stride
870 - DS Video: Fix affine transformations in video capture
871 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
872Misc:
873 - ARM9: Implement SMLAW<y> and SMULW<y>
874 - ARM9: Implement STRD/LDRD
875 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
876 - DS: Attempt to detect if a game is homebrew
877 - DS Memory: Ensure DS9 I/O is 8-byte aligned
878 - DS Slot-1: Emulate KEY delay
879 - FFmpeg: Allow framerate to be adjusted
880 - Qt: Add .nds files to the extension list in Info.plist
881 - Qt: Add .srl as an extension for DS ROMs
882
883medusa alpha 1: (2017-04-08)
884Features:
885 - Partial DS Support
886Bugfixes:
887 - SDL: Prevent crash on cores with no audio
888 - ARM7: Decode MCR/MRC
889 - ARM7: Clean up instruction decoding for future expandability
890 - Core: Don't save state if core fails to serialize
891
8920.5.2: (2016-12-31)
893Bugfixes:
894 - All: Fix fullscreen config option being ignored
895 - ARM7: PSR mode bits should not get sign extended
896 - GB: Fix audio not being deinitialized
897 - GB: Fix crash when masking savedata
898 - GB: Properly initialize sramRealVf variable
899 - GB Audio: Fix serialization of channel 3 and NR52 properties
900 - GB Audio: Reset envelope timer when reseting sound channel
901 - GB MBC: Fix SRAM dangling pointer with RTC games
902 - GB MBC: Fix initializing MBC when no ROM is loaded
903 - GB Memory: Fix patching ROM bank 0
904 - GB Memory: Fix starting HDMAs during mode 0
905 - GB Memory: Fix HDMA5 value after DMA completes
906 - GB Video: Initialize LCDC in renderer
907 - GB Video: Hblank IRQs should mask LYC=LY IRQs
908 - GBA: Fix IRQs firing after already being cleared
909 - GBA: Only unhalt CPU if appropriate bit is set in IE
910 - GBA: Add savegame override for Crash Bandicoot 2
911 - GBA BIOS: Fix MidiKey2Freq BIOS reads
912 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
913 - GBA Cheats: Fix GameShark ROM patches
914 - GBA I/O: Mask off WAITCNT bits that cannot be written
915 - GBA Memory: Fix misaligned BIOS reads
916 - GBA Memory: Fix VCOUNT being writable
917 - GBA Video: Fix out of bounds sprite transforms
918 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
919 - Libretro: Fix disabling BIOS
920 - Libretro: Fix Game Boy savestates and audio
921 - Qt: Fix changing resolution of software renderer
922 - Qt: Fix setting overrides
923 - Qt: Fix cut off tiles and alignment issues in tile viewer
924 - Qt: Only reset window dimensions when first shown
925 - Qt: Fix Qt Multimedia audio driver on big endian
926 - Qt: Fix Apply button for key and controller configurations
927 - VFS: Fix resizing memory chunks when not needed
928 - Windows: Fix Unicode directory handling
929Misc:
930 - GB, GBA: Prevent loading null ROMs
931 - GB Audio: Initialize wave RAM to GBC values
932 - GB Memory: Reset ROM bank when loading a ROM
933 - PSP2: Improved controller rumble
934
9350.5.1: (2016-10-05)
936Bugfixes:
937 - Core: Fix importing save games as read-only
938 - FFmpeg: Fix encoding AAC
939 - GB: Fix invalid STOP behavior on Game Boy Color
940 - GB: Initialize audio properly
941 - GB: Properly clear KEY1 bit 0 when switching speeds
942 - GB: Properly unload save files when unloading a ROM
943 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
944 - GB MBC: Fix MBC7 when size is incorrectly specified
945 - GB MBC: Fix RTC access when no save file is loaded
946 - GB SIO: Don't auto-clock external shift clock
947 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
948 - GB Video: Fix video frames getting missed when LCDC is off
949 - GB Video: Clear screen when LCDC is off
950 - GBA Cheats: Fix holding onto pointers that may get invalidated
951 - GBA Cheats: Fix key-activated CodeBreaker cheats
952 - GBA Cheats: Fix uninitialized memory getting freed when saving
953 - GBA Hardware: Improve Game Boy Player rumble behavior
954 - GBA Memory: Fix several unused I/O register read values
955 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
956 - LR35902: Fix events running with the wrong cycle active
957 - Qt: Fix "close" button on Overrides view
958 - Qt: Fix saving overrides
959 - Qt: Fix directory set unloading when replacing the ROM
960 - Qt: Fix patch loading
961 - Qt: Fix crash when saving an override if a game isn't loaded
962 - Qt: Fix showing default display driver as OpenGL (force 1.x)
963 - SDL: Attach rumble in SDL frontend
964 - Util: Fix PNG identification on files too small to be a PNG
965Misc:
966 - All: Only update version info if needed
967 - All: Split out install locations for Libretro and OpenEmu
968 - FFmpeg: Encoding cleanup
969 - GB: Reset active region when reloading ROM
970 - GB Memory: Initialize RAM pattern for GBC
971 - GB Video: Improved video timings
972 - Qt: Manage window sizes slightly better
973 - Qt: Remember scale option independent of core dimensions
974
9750.5.0: (2016-09-19)
976Features:
977 - Game Boy support
978 - Support for encrypted CodeBreaker GBA cheats
979 - Emulation of Vast Fame protected GBA carts (taizou)
980 - Tile viewer
981 - Threaded rendering mode
982 - Libretro: Memory map and achievement support (leiradel)
983 - GUI: Add UI control remapping
984 - GUI: Add fast-forward
985 - Wii: 240p support
986 - 3DS: Adjustable screen darkening
987 - Ability to temporarily load a savegame
988 - Load specific files out of archives
989 - Automatic BIOS detection
990Bugfixes:
991 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
992 - Debugger: Fix GDB breakpoints
993 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
994 - GBA: Fix filehandle leak with savegames
995 - GBA: Timer 0 cannot be count up
996 - GBA: Count up timers should not count themselves
997 - GBA Memory: Fix mirror on non-overdumped Classic NES games
998 - GBA Memory: Fix ldm {pc}
999 - GBA Savedata: Fix savedata sync timer
1000 - GBA Savedata: Only unmap savedata if present
1001 - GBA Serialize: Savestates now properly store prefetch
1002 - GBA Video: WIN0/1 take priority over OBJWIN
1003 - GBA Video: Fix out-of-order OBJWIN
1004 - PSP2: Fix GPU crash while exiting
1005 - PSP2: Fix VSync
1006 - PSP2: Fix accelerometer range
1007 - PSP2: Actually load screen mode setting
1008 - PSP2: Fix gyroscope direction
1009 - PSP2: Delete threads after they return
1010 - PSP2: Fix mapping/unmapping from not at 0
1011 - Qt: Fix bug in software renderer scaling
1012 - Qt: Fix hanging key press after disabling autofire
1013 - Qt: Fix being unable to pause manually when using auto-pausing
1014 - SDL: Fix axes being mapped wrong
1015 - Util: Fix realloc semantics in utf16to8
1016 - Util: Fix inserting too many items into a hash table
1017 - VFS: Fix uninitialized varaible reading from 7z
1018 - VFS: Fix reading multiple files from a 7z archive
1019 - Wii: Fix framelimiting after a slowdown
1020 - Wii: Fix garbage flash at startup
1021Misc:
1022 - 3DS: Use blip_add_delta_fast for a small speed improvement
1023 - 3DS: Allow UTF-16 filenames
1024 - 3DS: Port to using citro3D
1025 - 3DS: Use system font for menus
1026 - 3DS: Attempt to use Core 2 for threads
1027 - 3DS: Adjustable filering
1028 - 3DS: 3D banner
1029 - All: Add QUIET parameter to silence CMake
1030 - All: Faster memory read/write
1031 - ARM7: Support forcing Thumb mode via MSR
1032 - ARM7: Flush prefetch cache when loading CPSR via MSR
1033 - ARM7: Clean up instruction decoding for future expandability
1034 - Debugger: Support register and memory writes via GDB stub
1035 - Debugger: Add software breakpoint support to gdb
1036 - FFmpeg: Full support for libavcodec 56+
1037 - GBA: Better debug logging if event processing breaks
1038 - GBA Audio: Force audio DMAs to not increment destination
1039 - GBA BIOS: Use custom ArcTan, not relying on OS
1040 - GBA Hardware: Clean up dead code in GBP
1041 - GBA Memory: Optimize stalling behavior
1042 - GBA Memory: Optimize Load-/StoreMultiple
1043 - GBA Savedata: Add realistic timing for EEPROM
1044 - GBA Serialize: Savestates now store if CPU was halted
1045 - GBA Video: Remove old slow path fallback
1046 - GBA Video: Optimize sprite drawing
1047 - GBA Video: Optimize mode 0 rendering
1048 - GBA Video: Optimize compositing cases slightly
1049 - GUI: Screenshot dimensions are now passed through
1050 - GUI: Add back logging
1051 - GUI: Only reload config if manually saved
1052 - GUI: Increase scrolling speed
1053 - OpenGL: Log shader compilation failure
1054 - OpenGL: Add texSize uniform
1055 - Qt: Make -g flag work in Qt build
1056 - Qt: Simplify OpenGL context creation
1057 - Qt: Thread startup improvements
1058 - Qt: Make audio channel/video layer options shortcut mappable
1059 - Qt: Remove some C99isms from C++ code
1060 - Qt: Remove default autofire mappings
1061 - Qt: Make reseting when pasued frame-accurate
1062 - Qt: Rearchitect game closing codepath
1063 - PSP2: Use system font for menus
1064 - PSP2: Add rumble for PS TV
1065 - PSP2: Add fit-to-height screen mode
1066 - PSP2: Sync files per descriptor
1067 - PSP2: Allow UTF-8 filenames
1068 - PSP2: Screenshots are now saved into the Photo Gallery
1069 - PSP2: Stop underclocking when menuing
1070 - SDL: Increase default audio buffer size to 1024 samples
1071 - SDL: More responsive rumble
1072 - Util: Add Vector GetConstPointer
1073 - Util: Add rtrim
1074 - Util: Add endswith
1075 - VFS: Improve zip file detection
1076 - Wii: Add pixelated resample filter
1077 - Windows: Add native VDir support
1078 - Util: Add PRIz macro for libc versions that don't support %z
1079 - GBA: Better debug logging if event processing breaks
1080
10810.4.1: (2016-07-11)
1082Bugfixes:
1083 - All: Fix several file handle leaks
1084 - All: Fix instruction tables getting zeroed when linking sometimes
1085 - ARM7: Fix flags on SBC/RSC
1086 - ARM7: Fix setting spsr privilege bits when spsr is empty
1087 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1088 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1089 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1090 - GBA Memory: Fix executing code from OBJ region of VRAM
1091 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1092 - GBA Serialize: Fix loading savegames from savestates
1093 - OpenGL: Correct boolean vector strcmp strings for uniforms
1094 - Qt: Fix sending gameStopped twice
1095 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1096 - Qt: Fix initial state of key mapping
1097 - Qt: Initialize m_useBios
1098 - SDL: Fix joystick initialization on BSD
1099 - SDL: Fix potential joystick crash in games with rumble
1100 - SDL: Fix SDL 1.2 build
1101 - SDL: Fix sporadic crash when deinitializing audio
1102 - Shaders: Fix AGS-001 shader with some bad drivers
1103 - Util: Use closesocket on Windows
1104 - Util: Fix socket bind addresses
1105 - VFS: Fix reading 7z archives without rewinding first
1106 - VFS: VFileFromFD should not open directories
1107 - Wii: Fix tilting direction
1108 - Util: Fix realloc semantics in utf16to8
1109Misc:
1110 - All: Allow use of external minizip library
1111 - Debugger: CLI debugger now exits when end-of-stream is reached
1112 - FFmpeg: Update dependencies on Ubuntu
1113 - GBA: Slightly optimize GBAProcessEvents
1114 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1115 - GBA Video: Null renderer should return proper register values
1116 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1117 - Qt: Add preset for DualShock 4
1118 - Qt: Update 360 input profile on OS X to reflect newer drivers
1119 - Qt: Remove use of NaN
1120 - Qt: Canonicalize file paths when loading games
1121 - Qt: Add refresh button to controller editing
1122 - SDL: Remove default gamepad mappings
1123 - Util: Fix intermittent build failure on OS X
1124 - VFS: VFile.sync now updates modified time
1125
11260.4.0: (2016-02-02)
1127Features:
1128 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1129 - I/O viewer
1130 - Booting of multiboot images
1131 - Customization of GIF recording
1132 - Libretro: Cheat code support
1133 - Support for GLSL shaders
1134 - ROM information view
1135 - Support for VBA-style cheat codes
1136 - Savestates now store creation timestamps
1137 - Key autofire
1138 - Libretro: Allow blocking opposing directional input
1139 - OpenEmu core for OS X
1140 - Libretro: Settings for using BIOS and skipping intro
1141 - Libretro: Customizable idle loop removal
1142 - Implemented cycle counting for sprite rendering
1143 - Cleaner, unified settings window
1144 - Added a setting for pausing when the emulator is not in focus
1145 - Customizable paths for save games, save states, screenshots and patches
1146 - Controller hotplugging
1147 - Ability to store save games and active cheats within savestates
1148Bugfixes:
1149 - ARM7: Fix sign of unaligned LDRSH
1150 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1151 - Debugger: Fix watchpoints in gdb
1152 - GBA: Fix warnings when creating and loading savestates
1153 - GBA: Fix Iridion II savetype
1154 - GBA BIOS: Fix misaligned CpuSet
1155 - GBA Cheats: Fix cheats setting the Action Replay version
1156 - GBA Hardware: Fix GPIO on big endian
1157 - GBA Memory: Fix DMA register writing behavior
1158 - GBA Memory: Fix DMAs triggering two cycles early
1159 - Libretro: Fix aspect ratio
1160 - Qt: Fix some potential crashes with the gamepad mapping
1161 - Qt: Fix keys being mapped incorrectly when loading configuration file
1162 - Util: Fix PowerPC PNG read/write pixel order
1163 - Util: Fix excessive memory allocation when decoding a PNG
1164 - VFS: Fix VFileReadline and remove _vfdReadline
1165Misc:
1166 - All: Improved PowerPC support
1167 - All: Fix some undefined behavior warnings
1168 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1169 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1170 - GBA: Implement bad I/O register loading
1171 - GBA: Allow jumping to OAM and palette RAM
1172 - GBA BIOS: Finish implementing RegisterRamReset
1173 - GBA Config: Add "override" layer for better one-time configuration
1174 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1175 - GBA Memory: Use a dynamically sized mask for ROM memory
1176 - GBA Memory: Implement several unimplemented memory access types
1177 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1178 - GBA RR: Starting from savestate now embeds the savegame
1179 - GBA RR: Add preliminary SRAM support for VBM loading
1180 - GBA RR: Add support for resets in movies
1181 - GBA Video: Remove lastHblank, as it is implied
1182 - Libretro: Use anonymous memory mappers for large blocks of memory
1183 - Libretro: Add install target for libretro core
1184 - Qt: Window size command line options are now supported
1185 - Qt: Increase usability of key mapper
1186 - Qt: Add 'Apply' button to settings window
1187 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1188 - Qt: Allow use of modifier keys as input
1189 - Qt: Optimize log viewer
1190 - Qt: Added button for breaking into the GDB debugger
1191 - Qt: Add box for showing duration of rewind
1192 - SDL: Support fullscreen in SDL 1.2
1193 - SDL: Allow GBASDLAudio to be used without a thread context
1194 - Util: Use VFile for configuration
1195 - Util: Add MutexTryLock
1196
11970.3.2: (2015-12-16)
1198Bugfixes:
1199 - ARM7: Fix STRT/STRBT
1200 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1201 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1202 - Libretro: Fix problems with rumble not turning off
1203 - GBA: Fix idle skip state being retained between games
1204 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1205 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1206 - GBA BIOS: Fix Sqrt sign
1207 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1208 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1209 - GBA Memory: Fix DMA behavior for SRAM accesses
1210 - GBA Memory: Fix Store8 to OBJ VRAM
1211 - GBA Memory: Fix alignment of LDM/STM on SRAM
1212 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1213 - GBA Memory: Fix timing of DMAs
1214 - GBA Video: Fix _mix for 15-bit color
1215 - GBA Video: Fix OAM and palette initialization
1216 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1217 - Qt: Use safer isLoaded check in GameController
1218 - Qt: Fix a race condition in PainterGL that could lead to a crash
1219 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1220 - Qt: Fix font size in memory viewer
1221 - Qt: Fix a crash in the memory viewer
1222 - Qt: Add additional checks in CheatModel to prevent crashes
1223 - Qt: Fix race condition with setting sample rate
1224 - Qt: Fix crash when closing multiplayer windows
1225 - Qt: Fix resetting while paused
1226Misc:
1227 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1228 - Qt: Add mute option to menu
1229
12300.3.1: (2015-10-24)
1231Bugfixes:
1232 - ARM7: Fix instruction decoding of Thumb shifts
1233 - GBA: Deinit savegame when unloading a ROM
1234 - GBA: Fix BIOS check on big endian
1235 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1236 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1237 - GBA Audio: Fix audio channels being silenced at the wrong time
1238 - GBA Memory: Fix bad BIOS Load16 on big endian
1239 - GBA Memory: Fix bad Load8 on big endian
1240 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1241 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1242 - GBA Video: Fix objwin and blending interaction on sprites
1243 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1244 - Libretro: Fix a memory leak with the render buffer
1245 - Qt: Windows no longer spawn in the top left on first launch
1246 - Qt: Fix install path of XDG desktop file with DESTDIR
1247 - Qt: Fix drag and drop on Windows
1248 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1249 - VFS: Fix return values of VFileFILE.read and .write
1250Misc:
1251 - All: Reset next event to cycles instead of zero to interrupt
1252 - All: Add --version flag
1253 - ARM7: Force disable LTO on two files to work around a GCC bug
1254 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1255 - GBA: Better memory handling with PNG savestates
1256 - GBA: Additional savestate sanity checks
1257 - GBA: Check for cycle count being too high
1258 - GBA Audio: Allow GBAAVStream to have no video callback
1259 - GBA BIOS: Implement RegisterRamReset for SIO registers
1260 - Qt: Remove useless help icons in dialogs
1261 - Qt: Prevent savestate window from opening while in multiplayer
1262 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1263 - Qt: Dropping multiplayer windows works more cleanly now
1264
12650.3.0: (2015-08-16)
1266Features:
1267 - Ability to hide individual background layers, or OBJs
1268 - Ability to mute individual audio channels
1269 - Palette viewer and exporter
1270 - Volume control
1271 - More shortcuts are editable (e.g. quick save/load)
1272 - Rewind now shows the frame after rewinding
1273 - Import/Export of GameShark/Action Replay snapshots
1274 - Add "Step backwards" item for single increment rewind
1275 - Deadzone estimation for game controllers
1276 - Analog inputs can be used for shortcuts
1277 - Menu items for specific solar sensor brightness levels
1278 - Remappable controls for tilt and gyroscope sensors
1279 - Status messages for actions taken while a game is running (e.g. save/load state)
1280 - Memory inspector
1281 - Screensaver can now be suspended while a game is running
1282 - Load/save the most recent savestate slot
1283 - Support varible speed (PWM) rumble
1284 - Ability to cap fast forward speed
1285 - Finer control over FPS target
1286 - Holdable shortcut for rewinding one frame at a time
1287 - Ability to boot directly into the BIOS
1288 - Preliminary support for yanking out the game pak while a game is running
1289 - Thumb-drive mode by putting a file called portable.ini in the same folder
1290 - Configurable display driver, between software and OpenGL
1291 - Undo-able savestate loading and saving
1292 - Controller profiles now store shortcut settings
1293 - Default controller profiles for several common controllers
1294 - Libretro now supports BIOS, rumble and solar sensor
1295 - Implement BIOS call Stop, for sleep mode
1296 - Automatically load patches, if found
1297 - Improved video synchronization
1298 - Configurable audio output sample rate
1299Bugfixes:
1300 - ARM7: Fix SWI and IRQ timings
1301 - ARM7: Fix Thumb MUL timing
1302 - ARM7: Fix timing of multiplies to use N cycles
1303 - ARM7: ARMHotplugDetach should call deinit
1304 - Debugger: Fix use-after-free in breakpoint clearing code
1305 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1306 - GBA: Cap audio FIFO read size during deserialization
1307 - GBA: Check for corrupted savestates when loading
1308 - GBA: Check for improperly sized savestates when loading
1309 - GBA: Check for savestates made from differently sized ROMs
1310 - GBA: Fix calls to endian-independent loadstores
1311 - GBA: Fix timing of reading from timer registers
1312 - GBA: Ensure cycles never go negative
1313 - GBA Audio: Force audio FIFOs to 32-bit
1314 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1315 - GBA Audio: Fix sample order in audio channel 3
1316 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1317 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1318 - GBA Memory: Improve Thumb open bus behavior
1319 - GBA Memory: Fix potential DMA issue when loading a savestate
1320 - GBA Memory: Fix load/store multiple video memory waitstates
1321 - GBA SIO: Fix reseting when there are SIO devices attached
1322 - GBA Video: Blended sprites should never have other effects applied
1323 - GBA Video: Fix out-of-bounds tiles in mosaic
1324 - GBA Video: Fix windows not affecting sprites
1325 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1326 - GBA Video: Fix timing on first scanline
1327 - Qt: Better cleanup when a game crashes
1328 - Qt: Fix open ROM dialog filtering for archive formats
1329 - Qt: Cap the maximum number of multiplayer windows
1330 - Qt: Fix maximum year in sensor override
1331 - Qt: Fix window being too tall after exiting fullscreen
1332 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1333 - Qt: Fix analog buttons not getting unmapped
1334 - Qt: Fix passing command line options
1335 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1336 - SDL: Fix SDL build when OpenGL is missing
1337 - Util: Allow loading IPS patches that grow the ROM
1338 - VFS: Fix resource leaks if some allocations fail
1339 - VFS: Fix line-reading to return proper values
1340 - Video: Fix an issue with very long filenames
1341 - Util: Fix formatting of floats
1342Misc:
1343 - All: Add --help flag for command line programs
1344 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1345 - All: Enable static linking for Windows
1346 - All: Enable static linking for OS X
1347 - All: Threads are now named
1348 - All: Proper handling of Unicode file paths
1349 - ARM7: Add emulation for Undefined CPU mode
1350 - ARM7: Reduce the size of the Thumb instruction table
1351 - GBA: Add status log level
1352 - GBA: GBARewind now returns how many states it has rewound
1353 - GBA: SIO logging layer
1354 - GBA BIOS: Stub out SoundBias
1355 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1356 - GBA: Don't include GBACLIDebugger struct unless needed
1357 - GBA: Savedata is now synced shortly after data finishes being written
1358 - GBA: Process multiple timer events at once, if necessary
1359 - GBA Audio: Implement audio reset for channels A/B
1360 - GBA Audio: Process multiple audio events at once, if necessary
1361 - GBA Hardware: Backport generic RTC source into core
1362 - GBA Input: Allow axes and buttons to be mapped to the same key
1363 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1364 - GBA SIO: Add a dummy driver for Normal mode
1365 - GBA Thread: Add functionality for running callbacks on the GBA thread
1366 - GBA Thread: Split GBASync into a separate file
1367 - GBA Video: Refactor software renderer into separate files
1368 - GBA Video: Slightly optimize mode 0 mosaic rendering
1369 - Debugger: Free watchpoints in addition to breakpoints
1370 - Qt: Handle saving input settings better
1371 - Qt: Move GL frame drawing back onto its own thread
1372 - Qt: Fast forward (held) option moved from Other to Emulation menu
1373 - Qt: Show version info in window title
1374 - Qt: Migrate multiplayer window handling into GBAApp
1375 - Qt: Unified file opening and saving with last location
1376 - Qt: Fix windows being resizable when they shouldn't have been
1377 - Qt: Only hide cursor in full screen
1378 - Qt: Replace pause-after-frame mutex with an atomic
1379 - Qt: Add application icon and XDG desktop files
1380 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1381 - Qt: Don't save window size when entering fullscreen
1382 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1383 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1384 - Qt: Increase usability of key mapper
1385 - Qt: Show checkmark for window sizes
1386 - Qt: Set window path to loaded ROM
1387 - Perf: Ability to load savestates immediately on launch
1388 - SDL: Properly check for initialization
1389 - SDL: Clean up initialization functions
1390 - SDL: Clean up GL context
1391 - Util: Allow disabling the threading code entirely
1392 - VFS: Add sync method to force syncing with backing
1393
13940.2.1: (2015-05-13)
1395Bugfixes:
1396 - All: Fix sanitize-deb script not cleaning up after itself
1397 - All: Fix dependencies for libavcodec on Debian-derived platforms
1398 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1399 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1400 - ARM7: Fix ARM multiply instructions when PC is a destination register
1401 - Debugger: Fix use-after-free in breakpoint clearing code
1402 - Debugger: Fix boundary conditions in tab completion
1403 - GBA: Fix timers not updating timing when writing to only the reload register
1404 - GBA: Fix rewind boundary conditions
1405 - GBA: Add initial I/O register settings for background matrix registers
1406 - GBA: Fix hang when loading a savestate if sync to video is enabled
1407 - GBA: Handle out-of-bounds I/O access
1408 - GBA: Fix bounds-checking on EEPROM access
1409 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1410 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1411 - GBA Memory: Allow SRAM to be 64kB
1412 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1413 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1414 - GBA Video: Fix second frame mode 5
1415 - Perf: Fix race condition if a game crashes immediately on start
1416 - Qt: Fix Display object leak when closing a window
1417 - Qt: Fix .deb dependencies
1418 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1419 - Qt: Fix window not regaining focus after exiting savestate window
1420 - Qt: Fix regression where video would not record if the game had already started
1421 - Qt: Fix potential crash if a gamepad causes focus to change
1422 - Qt: Fix controller axis querying
1423 - Qt: Fix multiplayer windows opening as the wrong size
1424 - Qt: Fix controllers sometimes not loading the right profile
1425 - SDL: Fix boundary conditions for joystick adjustments
1426 - SDL: Allocate properly sized input maps
1427 - SDL: Fix potential build issues when Qt and SDL2 are in use
1428 - Util: Fix resource leak in UTF-8 handling code
1429 - Util: Fix a null-pointer issue when attempting to delete a key
1430 - VFS: Fix resource leaks if some allocations fail
1431 - Video: Fix an issue with very long filenames
1432Misc:
1433 - GBA Memory: Soft-crash if jumping past the end of a ROM
1434 - Qt: Show multiplayer numbers in window title
1435 - Qt: Solar sensor can have shortcuts set
1436
14370.2.0: (2015-04-03)
1438Features:
1439 - Support for gamepad axes, e.g. analog sticks or triggers
1440 - Add scale presets for up to 6x
1441 - Settings window
1442 - Bilinear resampling option
1443 - Add option to skip BIOS start screen
1444 - List of recently opened games
1445 - Support for games using the Solar Sensor
1446 - Better audio resampling via blip-buf
1447 - Game Pak overrides dialog for setting savetype and sensor values
1448 - Support for games using the tilt sensor
1449 - Remappable shortcuts for keyboard and gamepad
1450 - Rewinding of emulation
1451 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1452 - Support IPv6
1453 - Save directory of last loaded file
1454 - Support BPS patches
1455 - Automatically detect and optimize out idle loops
1456 - Configurable game overrides
1457 - Support loading 7-Zip files
1458 - Drag and drop game loading
1459 - Cheat code support
1460 - Runtime configurable audio driver
1461 - Libretro core for use with RetroArch and other front-ends
1462 - Controller profiles for setting different bindings for different controllers
1463 - Ability to lock aspect ratio
1464 - Local link cable support
1465 - Ability to switch which game controller is in use per instance
1466 - Ability to prevent opposing directional input
1467 - Warning dialog if an unimplemented BIOS feature is called
1468 - Debugger: Add CLI "frame", frame advance command
1469 - Debugger: Add CLI functions for writing to memory
1470 - Debugger: Add CLI functions for examining memory regions
1471 - Debugger: Add CLI function for writing a register
1472Bugfixes:
1473 - ARM7: Extend prefetch by one stage
1474 - ARM7: Fix cycle counting for loads
1475 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1476 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1477 - GBA: Initialize gba.sync to null
1478 - GBA: Fix timer initialization
1479 - GBA Audio: Support 16-bit writes to FIFO audio
1480 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1481 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1482 - GBA BIOS: Fix BIOS prefetch after reset
1483 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1484 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1485 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1486 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1487 - GBA Memory: Fix cycle counting for 32-bit load/stores
1488 - GBA RR: Fix fallthrough error when reading tags from a movie
1489 - GBA Thread: Fix possible hang when loading an archive
1490 - GBA Thread: Fix possible deadlock in video sync
1491 - Perf: Fix crash when the GBA thread fails to start
1492 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1493 - Qt: Fix crash when adjusting settings after closing a game
1494 - Qt: Fix crash when starting GDB stub after closing a game
1495 - Qt: Fix patch loading while a game is running
1496 - Qt: Fix crash when loading a game after stopping GDB server
1497 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1498 - Qt: Fix crash when attempting to pause if a game is not running
1499 - SDL: Properly clean up if a game doesn't launch
1500 - Util: Fix sockets on Windows
1501Misc:
1502 - All: Enable link-time optimization
1503 - Debugger: Watchpoints now work on STM/LDM instructions
1504 - Debugger: Clean up GDB stub network interfacing
1505 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1506 - Debugger: Merge Thumb BL instructions when disassembling
1507 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1508 - Debugger: Watchpoints now report address watched (fixes #68)
1509 - Debugger: Add support for soft breakpoints
1510 - Debugger: Make I/O register names be addresses instead of values
1511 - Debugger: Rename read/write commands
1512 - GBA: Improve accuracy of event timing
1513 - GBA: Add API for getting Configuration structs for overrides and input
1514 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1515 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1516 - GBA: Move A/V stream interface into core
1517 - GBA: Savestates now take into account savedata state machines (fixes #109)
1518 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1519 - GBA Memory: Simplify memory API and use fixed bus width
1520 - GBA Thread: Make GBASyncWaitFrameStart time out
1521 - GBA Video: Start video at the last scanline instead of the first
1522 - Qt: Optimize logo drawing
1523 - Qt: Move frame upload back onto main thread
1524 - Qt: Remember window position
1525 - Qt: Double-clicking on the window toggles full screen
1526 - Util: Use proper locale for reading and writing float values
1527
15280.1.1: (2015-01-24)
1529Bugfixes:
1530 - ARM7: Fix LDM writeback to a register already written
1531 - GBA: Fix timers 2 and 3 updating incorrectly
1532 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1533 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1534 - GBA Audio: Properly initialize audio FIFO channels
1535 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1536 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1537 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1538 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1539 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1540 - GBA BIOS: Fix HuffUnComp boundary conditions
1541 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1542 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1543 - GBA Memory: Filter out top nybble of DMA addresses
1544 - GBA Memory: Properly bounds-check VRAM accesses
1545 - GBA Memory: Fix initial DMA state
1546 - GBA Thread: Allow halted games to exit cleanly
1547 - GBA Video: Fix blend issues with obscured middle layers
1548 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1549 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1550 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1551 - GBA Video: Fix sprite boundary conditions with mosaic
1552 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1553 - Qt: Fix issue with set frame sizes being the wrong height
1554 - Qt: Fix emulator crashing when full screen if a game is not running
1555 - Qt: Fix window focus issues
1556 - Qt: Properly set default video recording settings
1557 - Qt: Fix a race condition when a game crashes immediately
1558 - Qt: Fix some cases where key mapping can break if focus is adjusted
1559 - Qt: Fix crash if a game pauses before any frames are shown
1560 - Debugger: Negative PC-relative loads now properly subtract the offset
1561 - Debugger: Align PC-relative loads in Thumb
1562 - Debugger: Fix watchpoints triggering too late
1563 - Debugger: Fix binary print putting spaces between digits
1564 - Video: Ensure FFmpeg encoder has audio frames
1565 - Video: Fix uncompressed PCM audio recording
1566 - Video: Fix FFmpeg crashing when the file extension is wrong
1567 - Util: Fix SOCKET_FAILED macro
1568Misc:
1569 - GBA: Exit cleanly on FATAL if the port supports it
1570 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1571 - Qt: Disable sync to video by default
1572 - Qt: Handle a game crash without crashing
1573 - Qt: Set default log level to FATAL, ERROR and WARN
1574 - Qt: Clarify some phrasing in the menus
1575 - Qt: Clear active buttons when focus is lost
1576
15770.1.0: (2014-12-13)
1578 - Initial release