all repos — mgba @ 511261b0ffbac7af94d5c33c17f255b74003da5c

mGBA Game Boy Advance Emulator

src/platform/python/mgba/core.py (view raw)

  1# Copyright (c) 2013-2016 Jeffrey Pfau
  2#
  3# This Source Code Form is subject to the terms of the Mozilla Public
  4# License, v. 2.0. If a copy of the MPL was not distributed with this
  5# file, You can obtain one at http://mozilla.org/MPL/2.0/.
  6from _pylib import ffi, lib
  7
  8def find(path):
  9    core = lib.mCoreFind(path.encode('UTF-8'))
 10    if core == ffi.NULL:
 11        return None
 12    return Core(core)
 13
 14def findVF(vf):
 15    core = lib.mCoreFindVF(vf.handle())
 16    if core == ffi.NULL:
 17        return None
 18    return Core(core)
 19
 20def loadPath(path):
 21    core = find(path)
 22    if not core or not core.loadFile(path):
 23        return None
 24    return core
 25
 26def loadVF(vf):
 27    core = findVF(vf)
 28    if not core or not core.loadROM(vf):
 29        return None
 30    return core
 31
 32class Core:
 33    def __init__(self, native):
 34        self._core = ffi.gc(native, self._deinit)
 35        success = bool(self._core.init(self._core))
 36        if not success:
 37            raise RuntimeError("Failed to initialize core")
 38
 39        if hasattr(self, 'PLATFORM_GBA') and self.platform() == self.PLATFORM_GBA:
 40            self.cpu = ARMCore(self._core.cpu)
 41            self.board = GBA(self._core.board)
 42        if hasattr(self, 'PLATFORM_GB') and self.platform() == self.PLATFORM_GB:
 43            self.cpu = LR35902Core(self._core.cpu)
 44            self.board = GB(self._core.board)
 45
 46    def _deinit(self):
 47        self._core.deinit(self._core)
 48
 49    def loadFile(self, path):
 50        return bool(lib.mCoreLoadFile(self._core, path.encode('UTF-8')))
 51
 52    def isROM(self, vf):
 53        return bool(self._core.isROM(vf.handle()))
 54
 55    def loadROM(self, vf):
 56        return bool(self._core.loadROM(self._core, vf.handle()))
 57
 58    def autoloadSave(self):
 59        return bool(lib.mCoreAutoloadSave(self._core))
 60
 61    def autoloadPatch(self):
 62        return bool(lib.mCoreAutoloadPatch(self._core))
 63
 64    def platform(self):
 65        return self._core.platform(self._core)
 66
 67    def desiredVideoDimensions(self):
 68        width = ffi.new("unsigned*")
 69        height = ffi.new("unsigned*")
 70        self._core.desiredVideoDimensions(self._core, width, height)
 71        return width[0], height[0]
 72
 73    def reset(self):
 74        self._core.reset(self._core)
 75
 76    def runFrame(self):
 77        self._core.runFrame(self._core)
 78
 79    def runLoop(self):
 80        self._core.runLoop(self._core)
 81
 82    def step(self):
 83        self._core.step(self._core)
 84
 85    def frameCounter(self):
 86        return self._core.frameCounter(self._core)
 87
 88    def frameCycles(self):
 89        return self._core.frameCycles(self._core)
 90
 91    def frequency(self):
 92        return self._core.frequency(self._core)
 93
 94    def getGameTitle(self):
 95        title = ffi.new("char[16]")
 96        self._core.getGameTitle(self._core, title)
 97        return ffi.string(title, 16).decode("ascii")
 98
 99    def getGameCode(self):
100        code = ffi.new("char[12]")
101        self._core.getGameCode(self._core, code)
102        return ffi.string(code, 12).decode("ascii")
103
104if hasattr(lib, 'PLATFORM_GBA'):
105    from .gba import GBA
106    from .arm import ARMCore
107    Core.PLATFORM_GBA = lib.PLATFORM_GBA
108
109if hasattr(lib, 'PLATFORM_GB'):
110    from .gb import GB
111    from .lr35902 import LR35902Core
112    Core.PLATFORM_GB = lib.PLATFORM_GB