src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "gba-video.h"
5
6#include <pthread.h>
7
8struct GBAVideoSoftwareBackground {
9 int index;
10 int enabled;
11 int priority;
12 uint32_t charBase;
13 int mosaic;
14 int multipalette;
15 uint32_t screenBase;
16 int overflow;
17 int size;
18 int target1;
19 int target2;
20 uint16_t x;
21 uint16_t y;
22 uint32_t refx;
23 uint32_t refy;
24 uint16_t dx;
25 uint16_t dmx;
26 uint16_t dy;
27 uint16_t dmy;
28 uint32_t sx;
29 uint32_t sy;
30};
31
32enum BlendEffect {
33 BLEND_NONE = 0,
34 BLEND_ALPHA = 1,
35 BLEND_BRIGHTEN = 2,
36 BLEND_DARKEN = 3
37};
38
39struct PixelFlags {
40 unsigned written : 1;
41 unsigned finalized : 1;
42 unsigned target1 : 1;
43 unsigned target2 : 1;
44};
45
46struct GBAVideoSoftwareRenderer {
47 struct GBAVideoRenderer d;
48
49 uint16_t* outputBuffer;
50 unsigned outputBufferStride;
51
52 union GBARegisterDISPCNT dispcnt;
53
54 struct PixelFlags flags[VIDEO_HORIZONTAL_PIXELS];
55
56 // BLDCNT
57 unsigned target1Obj;
58 unsigned target1Bd;
59 unsigned target2Obj;
60 unsigned target2Bd;
61 enum BlendEffect blendEffect;
62 uint16_t variantPalette[512];
63
64 uint16_t blda;
65 uint16_t bldb;
66 uint16_t bldy;
67
68 struct GBAVideoSoftwareBackground bg[4];
69 struct GBAVideoSoftwareBackground* sortedBg[4];
70
71 uint16_t* row;
72
73 pthread_mutex_t mutex;
74 pthread_cond_t cond;
75};
76
77void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
78
79#endif