CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11Bugfixes:
12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
13 - GB Serialize: Fix audio state loading
14 - GB Video: Fix dot clock timing being slightly wrong
15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
16 - ARM: Fix MSR when T bit is set
17 - GB Serialize: Fix game title check
18 - GB: Revamp IRQ handling based on new information
19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
20 - GBA Video: Force align 256-color tiles
21 - GBA DMA: ROM reads are forced to increment
22 - GB Video: Fix loading states while in mode 3
23 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
24 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
25 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
26 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
27 - GBA Savedata: Fix crash when resizing flash
28 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
29 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
30Misc:
31 - GBA Timer: Use global cycles for timers
32 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
33 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
34 - Qt: Redo GameController into multiple classes
35 - Test: Restructure test suite into multiple executables
36 - Python: Integrate tests from cinema test suite
37 - Util: Don't build crc32 if the function already exists
38 - GBA: Implement display start DMAs
39 - Qt: Prevent window from being created off-screen
40 - Qt: Add option to disable FPS display
41 - GBA: Improve multiboot image detection
42 - GB MBC: Remove erroneous bank 0 wrapping
43
440.6.1: (2017-10-01)
45Bugfixes:
46 - GB, GBA: Fix crashes when attempting to identify null VFiles
47 - GB, GBA: Fix sync to video with frameskip
48 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
49 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
50 - GB Core: Fix palette loading when loading a foreign config
51 - GB MBC: Pocket Cam memory should be accessible without enabling
52 - GB MBC: Fix SRAM sizes 4 and 5
53 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
54 - GB MBC: Fix RTC loading when file size is off
55 - GB Memory: Initialize peripheral pointers
56 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
57 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
58 - GB Memory: Actually load latch time from savestate
59 - GB Serialize: Fix deserializing video STAT
60 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
61 - GB Video: Fix potential hang when ending mode 0
62 - GB Video: Fix read mode when enabling LCD
63 - GBA: Reset active region as needed when loading a ROM
64 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
65 - GBA BIOS: Use core's VRAM variable instead of renderer's
66 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
67 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
68 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
69 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
70 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
71 - Python: Fix importing .gb or .gba before .core
72 - Qt: Fix command line debugger closing second game
73 - Qt: Fix LOG argument order
74 - Qt: Fix timezone issues with time overrides
75 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
76 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
77Misc:
78 - CMake: Fix CPack dependencies for libpng 1.6
79 - GBA: Detect hardware for Pokémon FireRed ROM hacks
80 - GBA Cheats: Improve detection of raw cheats
81 - Qt: Don't rebuild library view if style hasn't changed
82 - Qt: Allow overrides to be saved before a game is loaded
83 - Qt: Hide mouse immediately when loading
84 - SDL: Fix 2.0.5 build on macOS under some circumstances
85 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
86
870.6.0: (2017-07-16)
88Features:
89 - Library view
90 - Sprite viewer
91 - Debugging console
92 - Improved memory viewer
93 - Memory search
94 - Command line ability to override configuration values
95 - Add option to allow preloading the entire ROM before running
96 - Add option for whether rewinding restores save games
97 - Savestates now contain any RTC override data
98 - Add option to lock video to integer scaling
99 - LR35902: Watchpoints
100 - LR35902/GB-Z80 disassembler
101 - GB: Tile viewer
102 - GB: Video/audio channel enabling/disabling
103 - GB: Symbol table support
104 - GB MBC: Add MBC1 multicart support
105 - GBA: Support printing debug strings from inside a game
106 - GBA: Better cheat type autodetection
107 - Implement keypad interrupts
108 - Configuration of gamepad hats
109 - Video log recording for testing and bug reporting
110 - Debugger: Segment/bank support
111 - Debugger: Execution tracing
112 - Qt: German translation (by Lothar Serra Mari)
113 - Qt: Spanish translation (by Kevin López)
114 - Qt: Italian translation (by theheroGAC)
115Bugfixes:
116 - ARM7: Fix MLA/*MULL/*MLAL timing
117 - Core: Fix crash with rewind if savestates shrink
118 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
119 - Core: Fix directory sets crashing on close if base isn't properly detached
120 - FFmpeg: Fix overflow and general issues with audio encoding
121 - GB: Fix flickering when screen is strobed quickly
122 - GB: Fix STAT blocking
123 - GB MBC: Fix ROM bank overflows getting set to bank 0
124 - GB MBC: Fix swapping carts not detect new MBC
125 - GB Timer: Improve DIV reset behavior
126 - GB Timer: Fix DIV batching if TAC changes
127 - GB Video: Reset renderer when loading state
128 - GBA: Fix multiboot ROM loading
129 - GBA: Fix multiboot loading resulting in too small WRAM
130 - GBA BIOS: Implement BitUnPack
131 - GBA BIOS: Fix ArcTan sign in HLE BIOS
132 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
133 - GBA BIOS: Fix INT_MIN/-1 crash
134 - GBA Hardware: Fix crash if a savestate lies about game hardware
135 - GBA I/O: Handle audio registers specially when deserializing
136 - GBA Memory: Improve initial skipped BIOS state
137 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
138 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
139 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
140 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
141 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
142 - LR35902: Fix core never exiting with certain event patterns
143 - LR35902: Fix pc overflowing current region off-by-one
144 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
145 - OpenGL: Fix some shaders causing offset graphics
146 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
147 - Qt: Fix window icon being stretched
148 - Qt: Fix data directory path
149 - Qt: Fix timing issues on high refresh rate monitors
150 - Qt: Fix linking after some windows have been closed
151 - Qt: Fix crash when changing audio settings after a game is closed
152 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
153 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
154 - Qt: Fix game unpausing after frame advancing and refocusing
155 - SDL: Fix game crash check
156 - SDL: Fix race condition with audio thread when starting
157 - SDL: Fix showing version number
158 - Test: Fix crash when loading invalid file
159 - Test: Fix crash when fuzzing fails to load a file
160 - Test: Don't rely on core for frames elapsed
161 - Test: Fix crash when loading invalid file
162 - Test: Fix crash when fuzzing fails to load a file
163 - Tools: Fix recurring multiple times over the same library
164 - Util: Fix overflow when loading invalid UPS patches
165 - Util: Fix highest-fd socket not being returned by SocketAccept
166 - Windows: Fix VDir.rewind
167Misc:
168 - All: Add C++ header guards
169 - All: Move time.h include to common.h
170 - 3DS, PSP2, Wii: Last directory loaded is saved
171 - CMake: Add ability to just print version string
172 - Core: New, faster event timing subsystem
173 - Core: Clean up some thread state checks
174 - Core: Add generic checksum function
175 - Core: Cores can now have multiple sets of callbacks
176 - Core: Restore sleep callback
177 - Core: Move rewind diffing to its own thread
178 - Core: Ability to enumerate and modify video and audio channels
179 - Core: List memory segments in the core
180 - Core: Move savestate creation time to extdata
181 - Core: Config values can now be hexadecimal
182 - Core: Improved threading interrupted detection
183 - Debugger: Modularize CLI debugger
184 - Debugger: Make building with debugging aspects optional
185 - Debugger: Add functions for read- or write-only watchpoints
186 - Debugger: Make attaching a backend idempotent
187 - Debugger: Add mDebuggerRunFrame convenience function
188 - Feature: Move game database from flatfile to SQLite3
189 - Feature: Support ImageMagick 7
190 - Feature: Make -l option explicit
191 - FFmpeg: Return false if a file fails to open
192 - FFmpeg: Force MP4 files to YUV420P
193 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
194 - GB: Reset with initial state of DIV register
195 - GB MBC: New MBC7 implementation
196 - GB Audio: Simplify envelope code
197 - GB Audio: Improve initial envelope samples
198 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
199 - GB Video: Improved video timings
200 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
201 - GBA, GB: ROM is now unloaded if a patch is applied
202 - GBA DMA: Refactor DMA out of memory.c
203 - GBA DMA: Move DMAs to using absolute timing
204 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
205 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
206 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
207 - GBA Memory: Support reading/writing POSTFLG
208 - GBA Memory: Remove unused prefetch cruft
209 - GBA Timer: Improve accuracy of timers
210 - GBA Video: Clean up unused timers
211 - GBA Video: Allow multiple handles into the same tile cache
212 - GBA Video, GB Video: Colors are now fully scaled
213 - GBA Video: Optimize when BLD* registers are written frequently
214 - OpenGL: Add xBR-lv2 shader
215 - Qt: Move last directory setting from qt.ini to config.ini
216 - Qt: Improved HiDPI support
217 - Qt: Expose configuration directory
218 - Qt: Merge "Save" and "OK" buttons in shader options
219 - Qt: Automatically load controller profile when plugged in
220 - Qt: Rename "Resample video" option to "Bilinear filtering"
221 - Qt: Remove audio thread
222 - Qt: Remove audio buffer sizing in AudioProcessorQt
223 - Qt: Re-enable QtMultimedia on Windows
224 - Qt: Make "Mute" able to be bound to a key
225 - Qt: Add .gb/.gbc files to the extension list in Info.plist
226 - Qt: Relax hard dependency on OpenGL
227 - Qt: Better highlight active key in control binding
228 - SDL: Remove scancode key input
229 - SDL: Automatically map controllers when plugged in
230 - Test: Add a basic test suite
231 - Util: Add size counting to Table
232 - Util: Add 8-bit PNG write support
233 - Util: Tune patch-fast extent sizes
234 - VFS: Call msync when syncing mapped data
235 - VFS: Allow truncating memory chunk VFiles
236 - VFS: Fix some minor VFile issues with FILEs
237 - VFS: Optimize expanding in-memory files
238 - VFS: Add VFileFIFO for operating on circle buffers
239Changes from beta 1:
240Features:
241 - Qt: Italian translation (by theheroGAC)
242 - Qt: Updated German translation
243Bugfixes:
244 - GB Audio: Fix incorrect channel 4 iteration
245 - GB Audio: Fix zombie mode bit masking
246 - GB Serialize: Fix timer serialization
247 - GB Video: Fix LYC regression
248 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
249 - GBA Timer: Fix count-up timing overflowing timer 3
250 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
251 - Qt: Fix memory search close button (fixes mgba.io/i/769)
252 - Qt: Fix window icon being stretched
253 - Qt: Fix initial window size (fixes mgba.io/i/766)
254 - Qt: Fix data directory path
255 - Qt: Fix controls not saving on non-SDL builds
256 - Qt: Fix translation initialization (fixes mgba.io/i/776)
257 - Qt: Fix patch loading while a game is running
258 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
259 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
260 - Qt: Fix GL-less build
261 - Qt: Fix Software renderer not handling alpha bits properly
262 - Qt: Fix screen background improperly stretching
263 - SDL: Fix cheats not loading
264Misc:
265 - GB Serialize: Add MBC state serialization
266 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
267 - GBA Timer: Improve accuracy of timers
268 - PSP2: Update toolchain to use vita.cmake
269 - Qt: Add language selector
270 - Qt: Minor test fixes
271 - Qt: Move shader settings into main settings window
272 - Qt: Dismiss game crashing/failing dialogs when a new game loads
273 - Qt: Properly ship Qt translations
274 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
275
2760.6 beta 1: (2017-06-29)
277 - Initial beta for 0.6
278
2790.5.2: (2016-12-31)
280Bugfixes:
281 - All: Fix fullscreen config option being ignored
282 - ARM7: PSR mode bits should not get sign extended
283 - GB: Fix audio not being deinitialized
284 - GB: Fix crash when masking savedata
285 - GB: Properly initialize sramRealVf variable
286 - GB Audio: Fix serialization of channel 3 and NR52 properties
287 - GB Audio: Reset envelope timer when reseting sound channel
288 - GB MBC: Fix SRAM dangling pointer with RTC games
289 - GB MBC: Fix initializing MBC when no ROM is loaded
290 - GB Memory: Fix patching ROM bank 0
291 - GB Memory: Fix starting HDMAs during mode 0
292 - GB Memory: Fix HDMA5 value after DMA completes
293 - GB Video: Initialize LCDC in renderer
294 - GB Video: Hblank IRQs should mask LYC=LY IRQs
295 - GBA: Fix IRQs firing after already being cleared
296 - GBA: Only unhalt CPU if appropriate bit is set in IE
297 - GBA: Add savegame override for Crash Bandicoot 2
298 - GBA BIOS: Fix MidiKey2Freq BIOS reads
299 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
300 - GBA Cheats: Fix GameShark ROM patches
301 - GBA I/O: Mask off WAITCNT bits that cannot be written
302 - GBA Memory: Fix misaligned BIOS reads
303 - GBA Memory: Fix VCOUNT being writable
304 - GBA Video: Fix out of bounds sprite transforms
305 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
306 - Libretro: Fix disabling BIOS
307 - Libretro: Fix Game Boy savestates and audio
308 - Qt: Fix changing resolution of software renderer
309 - Qt: Fix setting overrides
310 - Qt: Fix cut off tiles and alignment issues in tile viewer
311 - Qt: Only reset window dimensions when first shown
312 - Qt: Fix Qt Multimedia audio driver on big endian
313 - Qt: Fix Apply button for key and controller configurations
314 - VFS: Fix resizing memory chunks when not needed
315 - Windows: Fix Unicode directory handling
316Misc:
317 - GB, GBA: Prevent loading null ROMs
318 - GB Audio: Initialize wave RAM to GBC values
319 - GB Memory: Reset ROM bank when loading a ROM
320 - PSP2: Improved controller rumble
321
3220.5.1: (2016-10-05)
323Bugfixes:
324 - Core: Fix importing save games as read-only
325 - FFmpeg: Fix encoding AAC
326 - GB: Fix invalid STOP behavior on Game Boy Color
327 - GB: Initialize audio properly
328 - GB: Properly clear KEY1 bit 0 when switching speeds
329 - GB: Properly unload save files when unloading a ROM
330 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
331 - GB MBC: Fix MBC7 when size is incorrectly specified
332 - GB MBC: Fix RTC access when no save file is loaded
333 - GB SIO: Don't auto-clock external shift clock
334 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
335 - GB Video: Fix video frames getting missed when LCDC is off
336 - GB Video: Clear screen when LCDC is off
337 - GBA Cheats: Fix holding onto pointers that may get invalidated
338 - GBA Cheats: Fix key-activated CodeBreaker cheats
339 - GBA Cheats: Fix uninitialized memory getting freed when saving
340 - GBA Hardware: Improve Game Boy Player rumble behavior
341 - GBA Memory: Fix several unused I/O register read values
342 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
343 - LR35902: Fix events running with the wrong cycle active
344 - Qt: Fix "close" button on Overrides view
345 - Qt: Fix saving overrides
346 - Qt: Fix directory set unloading when replacing the ROM
347 - Qt: Fix patch loading
348 - Qt: Fix crash when saving an override if a game isn't loaded
349 - Qt: Fix showing default display driver as OpenGL (force 1.x)
350 - SDL: Attach rumble in SDL frontend
351 - Util: Fix PNG identification on files too small to be a PNG
352Misc:
353 - All: Only update version info if needed
354 - All: Split out install locations for Libretro and OpenEmu
355 - FFmpeg: Encoding cleanup
356 - GB: Reset active region when reloading ROM
357 - GB Memory: Initialize RAM pattern for GBC
358 - GB Video: Improved video timings
359 - Qt: Manage window sizes slightly better
360 - Qt: Remember scale option independent of core dimensions
361
3620.5.0: (2016-09-19)
363Features:
364 - Game Boy support
365 - Support for encrypted CodeBreaker GBA cheats
366 - Emulation of Vast Fame protected GBA carts (taizou)
367 - Tile viewer
368 - Threaded rendering mode
369 - Libretro: Memory map and achievement support (leiradel)
370 - GUI: Add UI control remapping
371 - GUI: Add fast-forward
372 - Wii: 240p support
373 - 3DS: Adjustable screen darkening
374 - Ability to temporarily load a savegame
375 - Load specific files out of archives
376 - Automatic BIOS detection
377Bugfixes:
378 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
379 - Debugger: Fix GDB breakpoints
380 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
381 - GBA: Fix filehandle leak with savegames
382 - GBA: Timer 0 cannot be count up
383 - GBA: Count up timers should not count themselves
384 - GBA Memory: Fix mirror on non-overdumped Classic NES games
385 - GBA Memory: Fix ldm {pc}
386 - GBA Savedata: Fix savedata sync timer
387 - GBA Savedata: Only unmap savedata if present
388 - GBA Serialize: Savestates now properly store prefetch
389 - GBA Video: WIN0/1 take priority over OBJWIN
390 - GBA Video: Fix out-of-order OBJWIN
391 - PSP2: Fix GPU crash while exiting
392 - PSP2: Fix VSync
393 - PSP2: Fix accelerometer range
394 - PSP2: Actually load screen mode setting
395 - PSP2: Fix gyroscope direction
396 - PSP2: Delete threads after they return
397 - PSP2: Fix mapping/unmapping from not at 0
398 - Qt: Fix bug in software renderer scaling
399 - Qt: Fix hanging key press after disabling autofire
400 - Qt: Fix being unable to pause manually when using auto-pausing
401 - SDL: Fix axes being mapped wrong
402 - Util: Fix realloc semantics in utf16to8
403 - Util: Fix inserting too many items into a hash table
404 - VFS: Fix uninitialized varaible reading from 7z
405 - VFS: Fix reading multiple files from a 7z archive
406 - Wii: Fix framelimiting after a slowdown
407 - Wii: Fix garbage flash at startup
408Misc:
409 - 3DS: Use blip_add_delta_fast for a small speed improvement
410 - 3DS: Allow UTF-16 filenames
411 - 3DS: Port to using citro3D
412 - 3DS: Use system font for menus
413 - 3DS: Attempt to use Core 2 for threads
414 - 3DS: Adjustable filering
415 - 3DS: 3D banner
416 - All: Add QUIET parameter to silence CMake
417 - All: Faster memory read/write
418 - ARM7: Support forcing Thumb mode via MSR
419 - ARM7: Flush prefetch cache when loading CPSR via MSR
420 - ARM7: Clean up instruction decoding for future expandability
421 - Debugger: Support register and memory writes via GDB stub
422 - Debugger: Add software breakpoint support to gdb
423 - FFmpeg: Full support for libavcodec 56+
424 - GBA: Better debug logging if event processing breaks
425 - GBA Audio: Force audio DMAs to not increment destination
426 - GBA BIOS: Use custom ArcTan, not relying on OS
427 - GBA Hardware: Clean up dead code in GBP
428 - GBA Memory: Optimize stalling behavior
429 - GBA Memory: Optimize Load-/StoreMultiple
430 - GBA Savedata: Add realistic timing for EEPROM
431 - GBA Serialize: Savestates now store if CPU was halted
432 - GBA Video: Remove old slow path fallback
433 - GBA Video: Optimize sprite drawing
434 - GBA Video: Optimize mode 0 rendering
435 - GBA Video: Optimize compositing cases slightly
436 - GUI: Screenshot dimensions are now passed through
437 - GUI: Add back logging
438 - GUI: Only reload config if manually saved
439 - GUI: Increase scrolling speed
440 - OpenGL: Log shader compilation failure
441 - OpenGL: Add texSize uniform
442 - Qt: Make -g flag work in Qt build
443 - Qt: Simplify OpenGL context creation
444 - Qt: Thread startup improvements
445 - Qt: Make audio channel/video layer options shortcut mappable
446 - Qt: Remove some C99isms from C++ code
447 - Qt: Remove default autofire mappings
448 - Qt: Make reseting when pasued frame-accurate
449 - Qt: Rearchitect game closing codepath
450 - PSP2: Use system font for menus
451 - PSP2: Add rumble for PS TV
452 - PSP2: Add fit-to-height screen mode
453 - PSP2: Sync files per descriptor
454 - PSP2: Allow UTF-8 filenames
455 - PSP2: Screenshots are now saved into the Photo Gallery
456 - PSP2: Stop underclocking when menuing
457 - SDL: Increase default audio buffer size to 1024 samples
458 - SDL: More responsive rumble
459 - Util: Add Vector GetConstPointer
460 - Util: Add rtrim
461 - Util: Add endswith
462 - VFS: Improve zip file detection
463 - Wii: Add pixelated resample filter
464 - Windows: Add native VDir support
465 - Util: Add PRIz macro for libc versions that don't support %z
466
4670.4.1: (2016-07-11)
468Bugfixes:
469 - All: Fix several file handle leaks
470 - All: Fix instruction tables getting zeroed when linking sometimes
471 - ARM7: Fix flags on SBC/RSC
472 - ARM7: Fix setting spsr privilege bits when spsr is empty
473 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
474 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
475 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
476 - GBA Memory: Fix executing code from OBJ region of VRAM
477 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
478 - GBA Serialize: Fix loading savegames from savestates
479 - OpenGL: Correct boolean vector strcmp strings for uniforms
480 - Qt: Fix sending gameStopped twice
481 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
482 - Qt: Fix initial state of key mapping
483 - Qt: Initialize m_useBios
484 - SDL: Fix joystick initialization on BSD
485 - SDL: Fix potential joystick crash in games with rumble
486 - SDL: Fix SDL 1.2 build
487 - SDL: Fix sporadic crash when deinitializing audio
488 - Shaders: Fix AGS-001 shader with some bad drivers
489 - Util: Use closesocket on Windows
490 - Util: Fix socket bind addresses
491 - VFS: Fix reading 7z archives without rewinding first
492 - VFS: VFileFromFD should not open directories
493 - Wii: Fix tilting direction
494 - Util: Fix realloc semantics in utf16to8
495Misc:
496 - All: Allow use of external minizip library
497 - Debugger: CLI debugger now exits when end-of-stream is reached
498 - FFmpeg: Update dependencies on Ubuntu
499 - GBA: Slightly optimize GBAProcessEvents
500 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
501 - GBA Video: Null renderer should return proper register values
502 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
503 - Qt: Add preset for DualShock 4
504 - Qt: Update 360 input profile on OS X to reflect newer drivers
505 - Qt: Remove use of NaN
506 - Qt: Canonicalize file paths when loading games
507 - Qt: Add refresh button to controller editing
508 - SDL: Remove default gamepad mappings
509 - Util: Fix intermittent build failure on OS X
510 - VFS: VFile.sync now updates modified time
511
5120.4.0: (2016-02-02)
513Features:
514 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
515 - I/O viewer
516 - Booting of multiboot images
517 - Customization of GIF recording
518 - Libretro: Cheat code support
519 - Support for GLSL shaders
520 - ROM information view
521 - Support for VBA-style cheat codes
522 - Savestates now store creation timestamps
523 - Key autofire
524 - Libretro: Allow blocking opposing directional input
525 - OpenEmu core for OS X
526 - Libretro: Settings for using BIOS and skipping intro
527 - Libretro: Customizable idle loop removal
528 - Implemented cycle counting for sprite rendering
529 - Cleaner, unified settings window
530 - Added a setting for pausing when the emulator is not in focus
531 - Customizable paths for save games, save states, screenshots and patches
532 - Controller hotplugging
533 - Ability to store save games and active cheats within savestates
534Bugfixes:
535 - ARM7: Fix sign of unaligned LDRSH
536 - ARM7: Fix decoding of some ARM ALU instructions with shifters
537 - Debugger: Fix watchpoints in gdb
538 - GBA: Fix warnings when creating and loading savestates
539 - GBA: Fix Iridion II savetype
540 - GBA BIOS: Fix misaligned CpuSet
541 - GBA Cheats: Fix cheats setting the Action Replay version
542 - GBA Hardware: Fix GPIO on big endian
543 - GBA Memory: Fix DMA register writing behavior
544 - GBA Memory: Fix DMAs triggering two cycles early
545 - Libretro: Fix aspect ratio
546 - Qt: Fix some potential crashes with the gamepad mapping
547 - Qt: Fix keys being mapped incorrectly when loading configuration file
548 - Util: Fix PowerPC PNG read/write pixel order
549 - Util: Fix excessive memory allocation when decoding a PNG
550 - VFS: Fix VFileReadline and remove _vfdReadline
551Misc:
552 - All: Improved PowerPC support
553 - All: Fix some undefined behavior warnings
554 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
555 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
556 - GBA: Implement bad I/O register loading
557 - GBA: Allow jumping to OAM and palette RAM
558 - GBA BIOS: Finish implementing RegisterRamReset
559 - GBA Config: Add "override" layer for better one-time configuration
560 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
561 - GBA Memory: Use a dynamically sized mask for ROM memory
562 - GBA Memory: Implement several unimplemented memory access types
563 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
564 - GBA RR: Starting from savestate now embeds the savegame
565 - GBA RR: Add preliminary SRAM support for VBM loading
566 - GBA RR: Add support for resets in movies
567 - GBA Video: Remove lastHblank, as it is implied
568 - Libretro: Use anonymous memory mappers for large blocks of memory
569 - Libretro: Add install target for libretro core
570 - Qt: Window size command line options are now supported
571 - Qt: Increase usability of key mapper
572 - Qt: Add 'Apply' button to settings window
573 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
574 - Qt: Allow use of modifier keys as input
575 - Qt: Optimize log viewer
576 - Qt: Added button for breaking into the GDB debugger
577 - Qt: Add box for showing duration of rewind
578 - SDL: Support fullscreen in SDL 1.2
579 - SDL: Allow GBASDLAudio to be used without a thread context
580 - Util: Use VFile for configuration
581 - Util: Add MutexTryLock
582
5830.3.2: (2015-12-16)
584Bugfixes:
585 - ARM7: Fix STRT/STRBT
586 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
587 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
588 - Libretro: Fix problems with rumble not turning off
589 - GBA: Fix idle skip state being retained between games
590 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
591 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
592 - GBA BIOS: Fix Sqrt sign
593 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
594 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
595 - GBA Memory: Fix DMA behavior for SRAM accesses
596 - GBA Memory: Fix Store8 to OBJ VRAM
597 - GBA Memory: Fix alignment of LDM/STM on SRAM
598 - GBA Memory: Fix unaligned out-of-bounds ROM loads
599 - GBA Memory: Fix timing of DMAs
600 - GBA Video: Fix _mix for 15-bit color
601 - GBA Video: Fix OAM and palette initialization
602 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
603 - Qt: Use safer isLoaded check in GameController
604 - Qt: Fix a race condition in PainterGL that could lead to a crash
605 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
606 - Qt: Fix font size in memory viewer
607 - Qt: Fix a crash in the memory viewer
608 - Qt: Add additional checks in CheatModel to prevent crashes
609 - Qt: Fix race condition with setting sample rate
610 - Qt: Fix crash when closing multiplayer windows
611 - Qt: Fix resetting while paused
612Misc:
613 - GBA Audio: Implement missing flags on SOUNDCNT_X register
614 - Qt: Add mute option to menu
615
6160.3.1: (2015-10-24)
617Bugfixes:
618 - ARM7: Fix instruction decoding of Thumb shifts
619 - GBA: Deinit savegame when unloading a ROM
620 - GBA: Fix BIOS check on big endian
621 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
622 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
623 - GBA Audio: Fix audio channels being silenced at the wrong time
624 - GBA Memory: Fix bad BIOS Load16 on big endian
625 - GBA Memory: Fix bad Load8 on big endian
626 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
627 - GBA Video: Fix edge case with sprite blend modes and semitransparency
628 - GBA Video: Fix objwin and blending interaction on sprites
629 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
630 - Libretro: Fix a memory leak with the render buffer
631 - Qt: Windows no longer spawn in the top left on first launch
632 - Qt: Fix install path of XDG desktop file with DESTDIR
633 - Qt: Fix drag and drop on Windows
634 - Qt: Reenable double buffering, as disabling it broke some Windows configs
635 - VFS: Fix return values of VFileFILE.read and .write
636Misc:
637 - All: Reset next event to cycles instead of zero to interrupt
638 - All: Add --version flag
639 - ARM7: Force disable LTO on two files to work around a GCC bug
640 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
641 - GBA: Better memory handling with PNG savestates
642 - GBA: Additional savestate sanity checks
643 - GBA: Check for cycle count being too high
644 - GBA Audio: Allow GBAAVStream to have no video callback
645 - GBA BIOS: Implement RegisterRamReset for SIO registers
646 - Qt: Remove useless help icons in dialogs
647 - Qt: Prevent savestate window from opening while in multiplayer
648 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
649 - Qt: Dropping multiplayer windows works more cleanly now
650
6510.3.0: (2015-08-16)
652Features:
653 - Ability to hide individual background layers, or OBJs
654 - Ability to mute individual audio channels
655 - Palette viewer and exporter
656 - Volume control
657 - More shortcuts are editable (e.g. quick save/load)
658 - Rewind now shows the frame after rewinding
659 - Import/Export of GameShark/Action Replay snapshots
660 - Add "Step backwards" item for single increment rewind
661 - Deadzone estimation for game controllers
662 - Analog inputs can be used for shortcuts
663 - Menu items for specific solar sensor brightness levels
664 - Remappable controls for tilt and gyroscope sensors
665 - Status messages for actions taken while a game is running (e.g. save/load state)
666 - Memory inspector
667 - Screensaver can now be suspended while a game is running
668 - Load/save the most recent savestate slot
669 - Support varible speed (PWM) rumble
670 - Ability to cap fast forward speed
671 - Finer control over FPS target
672 - Holdable shortcut for rewinding one frame at a time
673 - Ability to boot directly into the BIOS
674 - Preliminary support for yanking out the game pak while a game is running
675 - Thumb-drive mode by putting a file called portable.ini in the same folder
676 - Configurable display driver, between software and OpenGL
677 - Undo-able savestate loading and saving
678 - Controller profiles now store shortcut settings
679 - Default controller profiles for several common controllers
680 - Libretro now supports BIOS, rumble and solar sensor
681 - Implement BIOS call Stop, for sleep mode
682 - Automatically load patches, if found
683 - Improved video synchronization
684 - Configurable audio output sample rate
685Bugfixes:
686 - ARM7: Fix SWI and IRQ timings
687 - ARM7: Fix Thumb MUL timing
688 - ARM7: Fix timing of multiplies to use N cycles
689 - ARM7: ARMHotplugDetach should call deinit
690 - Debugger: Fix use-after-free in breakpoint clearing code
691 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
692 - GBA: Cap audio FIFO read size during deserialization
693 - GBA: Check for corrupted savestates when loading
694 - GBA: Check for improperly sized savestates when loading
695 - GBA: Check for savestates made from differently sized ROMs
696 - GBA: Fix calls to endian-independent loadstores
697 - GBA: Fix timing of reading from timer registers
698 - GBA: Ensure cycles never go negative
699 - GBA Audio: Force audio FIFOs to 32-bit
700 - GBA Audio: Fix audio pitch changing when adjusting buffer size
701 - GBA Audio: Fix sample order in audio channel 3
702 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
703 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
704 - GBA Memory: Improve Thumb open bus behavior
705 - GBA Memory: Fix potential DMA issue when loading a savestate
706 - GBA Memory: Fix load/store multiple video memory waitstates
707 - GBA SIO: Fix reseting when there are SIO devices attached
708 - GBA Video: Blended sprites should never have other effects applied
709 - GBA Video: Fix out-of-bounds tiles in mosaic
710 - GBA Video: Fix windows not affecting sprites
711 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
712 - GBA Video: Fix timing on first scanline
713 - Qt: Better cleanup when a game crashes
714 - Qt: Fix open ROM dialog filtering for archive formats
715 - Qt: Cap the maximum number of multiplayer windows
716 - Qt: Fix maximum year in sensor override
717 - Qt: Fix window being too tall after exiting fullscreen
718 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
719 - Qt: Fix analog buttons not getting unmapped
720 - Qt: Fix passing command line options
721 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
722 - SDL: Fix SDL build when OpenGL is missing
723 - Util: Allow loading IPS patches that grow the ROM
724 - VFS: Fix resource leaks if some allocations fail
725 - VFS: Fix line-reading to return proper values
726 - Video: Fix an issue with very long filenames
727 - Util: Fix formatting of floats
728Misc:
729 - All: Add --help flag for command line programs
730 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
731 - All: Enable static linking for Windows
732 - All: Enable static linking for OS X
733 - All: Threads are now named
734 - All: Proper handling of Unicode file paths
735 - ARM7: Add emulation for Undefined CPU mode
736 - ARM7: Reduce the size of the Thumb instruction table
737 - GBA: Add status log level
738 - GBA: GBARewind now returns how many states it has rewound
739 - GBA: SIO logging layer
740 - GBA BIOS: Stub out SoundBias
741 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
742 - GBA: Don't include GBACLIDebugger struct unless needed
743 - GBA: Savedata is now synced shortly after data finishes being written
744 - GBA: Process multiple timer events at once, if necessary
745 - GBA Audio: Implement audio reset for channels A/B
746 - GBA Audio: Process multiple audio events at once, if necessary
747 - GBA Hardware: Backport generic RTC source into core
748 - GBA Input: Allow axes and buttons to be mapped to the same key
749 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
750 - GBA SIO: Add a dummy driver for Normal mode
751 - GBA Thread: Add functionality for running callbacks on the GBA thread
752 - GBA Thread: Split GBASync into a separate file
753 - GBA Video: Refactor software renderer into separate files
754 - GBA Video: Slightly optimize mode 0 mosaic rendering
755 - Debugger: Free watchpoints in addition to breakpoints
756 - Qt: Handle saving input settings better
757 - Qt: Move GL frame drawing back onto its own thread
758 - Qt: Fast forward (held) option moved from Other to Emulation menu
759 - Qt: Show version info in window title
760 - Qt: Migrate multiplayer window handling into GBAApp
761 - Qt: Unified file opening and saving with last location
762 - Qt: Fix windows being resizable when they shouldn't have been
763 - Qt: Only hide cursor in full screen
764 - Qt: Replace pause-after-frame mutex with an atomic
765 - Qt: Add application icon and XDG desktop files
766 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
767 - Qt: Don't save window size when entering fullscreen
768 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
769 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
770 - Qt: Increase usability of key mapper
771 - Qt: Show checkmark for window sizes
772 - Qt: Set window path to loaded ROM
773 - Perf: Ability to load savestates immediately on launch
774 - SDL: Properly check for initialization
775 - SDL: Clean up initialization functions
776 - SDL: Clean up GL context
777 - Util: Allow disabling the threading code entirely
778 - VFS: Add sync method to force syncing with backing
779
7800.2.1: (2015-05-13)
781Bugfixes:
782 - All: Fix sanitize-deb script not cleaning up after itself
783 - All: Fix dependencies for libavcodec on Debian-derived platforms
784 - ARM7: Handle writeback for PC in addressing modes 2 and 3
785 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
786 - ARM7: Fix ARM multiply instructions when PC is a destination register
787 - Debugger: Fix use-after-free in breakpoint clearing code
788 - Debugger: Fix boundary conditions in tab completion
789 - GBA: Fix timers not updating timing when writing to only the reload register
790 - GBA: Fix rewind boundary conditions
791 - GBA: Add initial I/O register settings for background matrix registers
792 - GBA: Fix hang when loading a savestate if sync to video is enabled
793 - GBA: Handle out-of-bounds I/O access
794 - GBA: Fix bounds-checking on EEPROM access
795 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
796 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
797 - GBA Memory: Allow SRAM to be 64kB
798 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
799 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
800 - GBA Video: Fix second frame mode 5
801 - Perf: Fix race condition if a game crashes immediately on start
802 - Qt: Fix Display object leak when closing a window
803 - Qt: Fix .deb dependencies
804 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
805 - Qt: Fix window not regaining focus after exiting savestate window
806 - Qt: Fix regression where video would not record if the game had already started
807 - Qt: Fix potential crash if a gamepad causes focus to change
808 - Qt: Fix controller axis querying
809 - Qt: Fix multiplayer windows opening as the wrong size
810 - Qt: Fix controllers sometimes not loading the right profile
811 - SDL: Fix boundary conditions for joystick adjustments
812 - SDL: Allocate properly sized input maps
813 - SDL: Fix potential build issues when Qt and SDL2 are in use
814 - Util: Fix resource leak in UTF-8 handling code
815 - Util: Fix a null-pointer issue when attempting to delete a key
816 - VFS: Fix resource leaks if some allocations fail
817 - Video: Fix an issue with very long filenames
818Misc:
819 - GBA Memory: Soft-crash if jumping past the end of a ROM
820 - Qt: Show multiplayer numbers in window title
821 - Qt: Solar sensor can have shortcuts set
822
8230.2.0: (2015-04-03)
824Features:
825 - Support for gamepad axes, e.g. analog sticks or triggers
826 - Add scale presets for up to 6x
827 - Settings window
828 - Bilinear resampling option
829 - Add option to skip BIOS start screen
830 - List of recently opened games
831 - Support for games using the Solar Sensor
832 - Better audio resampling via blip-buf
833 - Game Pak overrides dialog for setting savetype and sensor values
834 - Support for games using the tilt sensor
835 - Remappable shortcuts for keyboard and gamepad
836 - Rewinding of emulation
837 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
838 - Support IPv6
839 - Save directory of last loaded file
840 - Support BPS patches
841 - Automatically detect and optimize out idle loops
842 - Configurable game overrides
843 - Support loading 7-Zip files
844 - Drag and drop game loading
845 - Cheat code support
846 - Runtime configurable audio driver
847 - Libretro core for use with RetroArch and other front-ends
848 - Controller profiles for setting different bindings for different controllers
849 - Ability to lock aspect ratio
850 - Local link cable support
851 - Ability to switch which game controller is in use per instance
852 - Ability to prevent opposing directional input
853 - Warning dialog if an unimplemented BIOS feature is called
854 - Debugger: Add CLI "frame", frame advance command
855 - Debugger: Add CLI functions for writing to memory
856 - Debugger: Add CLI functions for examining memory regions
857 - Debugger: Add CLI function for writing a register
858Bugfixes:
859 - ARM7: Extend prefetch by one stage
860 - ARM7: Fix cycle counting for loads
861 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
862 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
863 - GBA: Initialize gba.sync to null
864 - GBA: Fix timer initialization
865 - GBA Audio: Support 16-bit writes to FIFO audio
866 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
867 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
868 - GBA BIOS: Fix BIOS prefetch after reset
869 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
870 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
871 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
872 - GBA Memory: Fix I cycles that had been moved to ARM7 core
873 - GBA Memory: Fix cycle counting for 32-bit load/stores
874 - GBA RR: Fix fallthrough error when reading tags from a movie
875 - GBA Thread: Fix possible hang when loading an archive
876 - GBA Thread: Fix possible deadlock in video sync
877 - Perf: Fix crash when the GBA thread fails to start
878 - Qt: Fix crash starting a GDB stub if a game isn't loaded
879 - Qt: Fix crash when adjusting settings after closing a game
880 - Qt: Fix crash when starting GDB stub after closing a game
881 - Qt: Fix patch loading while a game is running
882 - Qt: Fix crash when loading a game after stopping GDB server
883 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
884 - Qt: Fix crash when attempting to pause if a game is not running
885 - SDL: Properly clean up if a game doesn't launch
886 - Util: Fix sockets on Windows
887Misc:
888 - All: Enable link-time optimization
889 - Debugger: Watchpoints now work on STM/LDM instructions
890 - Debugger: Clean up GDB stub network interfacing
891 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
892 - Debugger: Merge Thumb BL instructions when disassembling
893 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
894 - Debugger: Watchpoints now report address watched (fixes #68)
895 - Debugger: Add support for soft breakpoints
896 - Debugger: Make I/O register names be addresses instead of values
897 - Debugger: Rename read/write commands
898 - GBA: Improve accuracy of event timing
899 - GBA: Add API for getting Configuration structs for overrides and input
900 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
901 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
902 - GBA: Move A/V stream interface into core
903 - GBA: Savestates now take into account savedata state machines (fixes #109)
904 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
905 - GBA Memory: Simplify memory API and use fixed bus width
906 - GBA Thread: Make GBASyncWaitFrameStart time out
907 - GBA Video: Start video at the last scanline instead of the first
908 - Qt: Optimize logo drawing
909 - Qt: Move frame upload back onto main thread
910 - Qt: Remember window position
911 - Qt: Double-clicking on the window toggles full screen
912 - Util: Use proper locale for reading and writing float values
913
9140.1.1: (2015-01-24)
915Bugfixes:
916 - ARM7: Fix LDM writeback to a register already written
917 - GBA: Fix timers 2 and 3 updating incorrectly
918 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
919 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
920 - GBA Audio: Properly initialize audio FIFO channels
921 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
922 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
923 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
924 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
925 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
926 - GBA BIOS: Fix HuffUnComp boundary conditions
927 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
928 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
929 - GBA Memory: Filter out top nybble of DMA addresses
930 - GBA Memory: Properly bounds-check VRAM accesses
931 - GBA Memory: Fix initial DMA state
932 - GBA Thread: Allow halted games to exit cleanly
933 - GBA Video: Fix blend issues with obscured middle layers
934 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
935 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
936 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
937 - GBA Video: Fix sprite boundary conditions with mosaic
938 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
939 - Qt: Fix issue with set frame sizes being the wrong height
940 - Qt: Fix emulator crashing when full screen if a game is not running
941 - Qt: Fix window focus issues
942 - Qt: Properly set default video recording settings
943 - Qt: Fix a race condition when a game crashes immediately
944 - Qt: Fix some cases where key mapping can break if focus is adjusted
945 - Qt: Fix crash if a game pauses before any frames are shown
946 - Debugger: Negative PC-relative loads now properly subtract the offset
947 - Debugger: Align PC-relative loads in Thumb
948 - Debugger: Fix watchpoints triggering too late
949 - Debugger: Fix binary print putting spaces between digits
950 - Video: Ensure FFmpeg encoder has audio frames
951 - Video: Fix uncompressed PCM audio recording
952 - Video: Fix FFmpeg crashing when the file extension is wrong
953 - Util: Fix SOCKET_FAILED macro
954Misc:
955 - GBA: Exit cleanly on FATAL if the port supports it
956 - GBA Memory: Implement 16- and 32-bit loads from SRAM
957 - Qt: Disable sync to video by default
958 - Qt: Handle a game crash without crashing
959 - Qt: Set default log level to FATAL, ERROR and WARN
960 - Qt: Clarify some phrasing in the menus
961 - Qt: Clear active buttons when focus is lost
962
9630.1.0: (2014-12-13)
964 - Initial release