CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13 - Libretro: Allow blocking opposing directional input
14Bugfixes:
15 - Util: Fix PowerPC PNG read/write pixel order
16 - VFS: Fix VFileReadline and remove _vfdReadline
17 - GBA Memory: Fix DMA register writing behavior
18 - GBA BIOS: Fix misaligned CpuSet
19 - ARM7: Fix sign of unaligned LDRSH
20 - GBA: Fix warnings when creating and loading savestates
21 - GBA Memory: Fix DMAs triggering two cycles early
22 - GBA Hardware: Fix GPIO on big endian
23 - Util: Fix excessive memory allocation when decoding a PNG
24Misc:
25 - Qt: Window size command line options are now supported
26 - Qt: Increase usability of key mapper
27 - GBA Memory: Use a dynamically sized mask for ROM memory
28 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
29 - SDL: Support fullscreen in SDL 1.2
30 - Libretro: Use anonymous memory mappers for large blocks of memory
31 - Qt: Add 'Apply' button to settings window
32 - GBA Video: Remove lastHblank, as it is implied
33 - GBA Config: Add "override" layer for better one-time configuration
34 - SDL: Allow GBASDLAudio to be used without a thread context
35 - All: Improved PowerPC support
36 - All: Fix some undefined behavior warnings
37 - Util: Use VFile for configuration
38 - GBA Memory: Implement several unimplemented memory access types
39 - GBA: Implement bad I/O register loading
40 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
41 - Util: Add MutexTryLock
42 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
43 - Qt: Allow use of modifier keys as input
44 - Qt: Optimize log viewer
45 - GBA RR: Starting from savestate now embeds the savegame
46 - Libretro: Add install target for libretro core
47
480.3.2: (2015-12-16)
49Bugfixes:
50 - ARM7: Fix STRT/STRBT
51 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
52 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
53 - Libretro: Fix problems with rumble not turning off
54 - GBA: Fix idle skip state being retained between games
55 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
56 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
57 - GBA BIOS: Fix Sqrt sign
58 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
59 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
60 - GBA Memory: Fix DMA behavior for SRAM accesses
61 - GBA Memory: Fix Store8 to OBJ VRAM
62 - GBA Memory: Fix alignment of LDM/STM on SRAM
63 - GBA Memory: Fix unaligned out-of-bounds ROM loads
64 - GBA Memory: Fix timing of DMAs
65 - GBA Video: Fix _mix for 15-bit color
66 - GBA Video: Fix OAM and palette initialization
67 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
68 - Qt: Use safer isLoaded check in GameController
69 - Qt: Fix a race condition in PainterGL that could lead to a crash
70 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
71 - Qt: Fix font size in memory viewer
72 - Qt: Fix a crash in the memory viewer
73 - Qt: Add additional checks in CheatModel to prevent crashes
74 - Qt: Fix race condition with setting sample rate
75 - Qt: Fix crash when closing multiplayer windows
76 - Qt: Fix resetting while paused
77Misc:
78 - GBA Audio: Implement missing flags on SOUNDCNT_X register
79 - Qt: Add mute option to menu
80
810.3.1: (2015-10-24)
82Bugfixes:
83 - ARM7: Fix instruction decoding of Thumb shifts
84 - GBA: Deinit savegame when unloading a ROM
85 - GBA: Fix BIOS check on big endian
86 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
87 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
88 - GBA Audio: Fix audio channels being silenced at the wrong time
89 - GBA Memory: Fix bad BIOS Load16 on big endian
90 - GBA Memory: Fix bad Load8 on big endian
91 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
92 - GBA Video: Fix edge case with sprite blend modes and semitransparency
93 - GBA Video: Fix objwin and blending interaction on sprites
94 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
95 - Libretro: Fix a memory leak with the render buffer
96 - Qt: Windows no longer spawn in the top left on first launch
97 - Qt: Fix install path of XDG desktop file with DESTDIR
98 - Qt: Fix drag and drop on Windows
99 - Qt: Reenable double buffering, as disabling it broke some Windows configs
100 - VFS: Fix return values of VFileFILE.read and .write
101Misc:
102 - All: Reset next event to cycles instead of zero to interrupt
103 - All: Add --version flag
104 - ARM7: Force disable LTO on two files to work around a GCC bug
105 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
106 - GBA: Better memory handling with PNG savestates
107 - GBA: Additional savestate sanity checks
108 - GBA: Check for cycle count being too high
109 - GBA Audio: Allow GBAAVStream to have no video callback
110 - GBA BIOS: Implement RegisterRamReset for SIO registers
111 - Qt: Remove useless help icons in dialogs
112 - Qt: Prevent savestate window from opening while in multiplayer
113 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
114 - Qt: Dropping multiplayer windows works more cleanly now
115
1160.3.0: (2015-08-16)
117Features:
118 - Ability to hide individual background layers, or OBJs
119 - Ability to mute individual audio channels
120 - Palette viewer and exporter
121 - Volume control
122 - More shortcuts are editable (e.g. quick save/load)
123 - Rewind now shows the frame after rewinding
124 - Import/Export of GameShark/Action Replay snapshots
125 - Add "Step backwards" item for single increment rewind
126 - Deadzone estimation for game controllers
127 - Analog inputs can be used for shortcuts
128 - Menu items for specific solar sensor brightness levels
129 - Remappable controls for tilt and gyroscope sensors
130 - Status messages for actions taken while a game is running (e.g. save/load state)
131 - Memory inspector
132 - Screensaver can now be suspended while a game is running
133 - Load/save the most recent savestate slot
134 - Support varible speed (PWM) rumble
135 - Ability to cap fast forward speed
136 - Finer control over FPS target
137 - Holdable shortcut for rewinding one frame at a time
138 - Ability to boot directly into the BIOS
139 - Preliminary support for yanking out the game pak while a game is running
140 - Thumb-drive mode by putting a file called portable.ini in the same folder
141 - Configurable display driver, between software and OpenGL
142 - Undo-able savestate loading and saving
143 - Controller profiles now store shortcut settings
144 - Default controller profiles for several common controllers
145 - Libretro now supports BIOS, rumble and solar sensor
146 - Implement BIOS call Stop, for sleep mode
147 - Automatically load patches, if found
148 - Improved video synchronization
149 - Configurable audio output sample rate
150Bugfixes:
151 - ARM7: Fix SWI and IRQ timings
152 - ARM7: Fix Thumb MUL timing
153 - ARM7: Fix timing of multiplies to use N cycles
154 - ARM7: ARMHotplugDetach should call deinit
155 - Debugger: Fix use-after-free in breakpoint clearing code
156 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
157 - GBA: Cap audio FIFO read size during deserialization
158 - GBA: Check for corrupted savestates when loading
159 - GBA: Check for improperly sized savestates when loading
160 - GBA: Check for savestates made from differently sized ROMs
161 - GBA: Fix calls to endian-independent loadstores
162 - GBA: Fix timing of reading from timer registers
163 - GBA: Ensure cycles never go negative
164 - GBA Audio: Force audio FIFOs to 32-bit
165 - GBA Audio: Fix audio pitch changing when adjusting buffer size
166 - GBA Audio: Fix sample order in audio channel 3
167 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
168 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
169 - GBA Memory: Improve Thumb open bus behavior
170 - GBA Memory: Fix potential DMA issue when loading a savestate
171 - GBA Memory: Fix load/store multiple video memory waitstates
172 - GBA SIO: Fix reseting when there are SIO devices attached
173 - GBA Video: Blended sprites should never have other effects applied
174 - GBA Video: Fix out-of-bounds tiles in mosaic
175 - GBA Video: Fix windows not affecting sprites
176 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
177 - GBA Video: Fix timing on first scanline
178 - Qt: Better cleanup when a game crashes
179 - Qt: Fix open ROM dialog filtering for archive formats
180 - Qt: Cap the maximum number of multiplayer windows
181 - Qt: Fix maximum year in sensor override
182 - Qt: Fix window being too tall after exiting fullscreen
183 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
184 - Qt: Fix analog buttons not getting unmapped
185 - Qt: Fix passing command line options
186 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
187 - SDL: Fix SDL build when OpenGL is missing
188 - Util: Allow loading IPS patches that grow the ROM
189 - VFS: Fix resource leaks if some allocations fail
190 - VFS: Fix line-reading to return proper values
191 - Video: Fix an issue with very long filenames
192 - Util: Fix formatting of floats
193Misc:
194 - All: Add --help flag for command line programs
195 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
196 - All: Enable static linking for Windows
197 - All: Enable static linking for OS X
198 - All: Threads are now named
199 - All: Proper handling of Unicode file paths
200 - ARM7: Add emulation for Undefined CPU mode
201 - ARM7: Reduce the size of the Thumb instruction table
202 - GBA: Add status log level
203 - GBA: GBARewind now returns how many states it has rewound
204 - GBA: SIO logging layer
205 - GBA BIOS: Stub out SoundBias
206 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
207 - GBA: Don't include GBACLIDebugger struct unless needed
208 - GBA: Savedata is now synced shortly after data finishes being written
209 - GBA: Process multiple timer events at once, if necessary
210 - GBA Audio: Implement audio reset for channels A/B
211 - GBA Audio: Process multiple audio events at once, if necessary
212 - GBA Hardware: Backport generic RTC source into core
213 - GBA Input: Allow axes and buttons to be mapped to the same key
214 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
215 - GBA SIO: Add a dummy driver for Normal mode
216 - GBA Thread: Add functionality for running callbacks on the GBA thread
217 - GBA Thread: Split GBASync into a separate file
218 - GBA Video: Refactor software renderer into separate files
219 - GBA Video: Slightly optimize mode 0 mosaic rendering
220 - Debugger: Free watchpoints in addition to breakpoints
221 - Qt: Handle saving input settings better
222 - Qt: Move GL frame drawing back onto its own thread
223 - Qt: Fast forward (held) option moved from Other to Emulation menu
224 - Qt: Show version info in window title
225 - Qt: Migrate multiplayer window handling into GBAApp
226 - Qt: Unified file opening and saving with last location
227 - Qt: Fix windows being resizable when they shouldn't have been
228 - Qt: Only hide cursor in full screen
229 - Qt: Replace pause-after-frame mutex with an atomic
230 - Qt: Add application icon and XDG desktop files
231 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
232 - Qt: Don't save window size when entering fullscreen
233 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
234 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
235 - Qt: Increase usability of key mapper
236 - Qt: Show checkmark for window sizes
237 - Qt: Set window path to loaded ROM
238 - Perf: Ability to load savestates immediately on launch
239 - SDL: Properly check for initialization
240 - SDL: Clean up initialization functions
241 - SDL: Clean up GL context
242 - Util: Allow disabling the threading code entirely
243 - VFS: Add sync method to force syncing with backing
244
2450.2.1: (2015-05-13)
246Bugfixes:
247 - All: Fix sanitize-deb script not cleaning up after itself
248 - All: Fix dependencies for libavcodec on Debian-derived platforms
249 - ARM7: Handle writeback for PC in addressing modes 2 and 3
250 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
251 - ARM7: Fix ARM multiply instructions when PC is a destination register
252 - Debugger: Fix use-after-free in breakpoint clearing code
253 - Debugger: Fix boundary conditions in tab completion
254 - GBA: Fix timers not updating timing when writing to only the reload register
255 - GBA: Fix rewind boundary conditions
256 - GBA: Add initial I/O register settings for background matrix registers
257 - GBA: Fix hang when loading a savestate if sync to video is enabled
258 - GBA: Handle out-of-bounds I/O access
259 - GBA: Fix bounds-checking on EEPROM access
260 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
261 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
262 - GBA Memory: Allow SRAM to be 64kB
263 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
264 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
265 - GBA Video: Fix second frame mode 5
266 - Perf: Fix race condition if a game crashes immediately on start
267 - Qt: Fix Display object leak when closing a window
268 - Qt: Fix .deb dependencies
269 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
270 - Qt: Fix window not regaining focus after exiting savestate window
271 - Qt: Fix regression where video would not record if the game had already started
272 - Qt: Fix potential crash if a gamepad causes focus to change
273 - Qt: Fix controller axis querying
274 - Qt: Fix multiplayer windows opening as the wrong size
275 - Qt: Fix controllers sometimes not loading the right profile
276 - SDL: Fix boundary conditions for joystick adjustments
277 - SDL: Allocate properly sized input maps
278 - SDL: Fix potential build issues when Qt and SDL2 are in use
279 - Util: Fix resource leak in UTF-8 handling code
280 - Util: Fix a null-pointer issue when attempting to delete a key
281 - VFS: Fix resource leaks if some allocations fail
282 - Video: Fix an issue with very long filenames
283Misc:
284 - GBA Memory: Soft-crash if jumping past the end of a ROM
285 - Qt: Show multiplayer numbers in window title
286 - Qt: Solar sensor can have shortcuts set
287
2880.2.0: (2015-04-03)
289Features:
290 - Support for gamepad axes, e.g. analog sticks or triggers
291 - Add scale presets for up to 6x
292 - Settings window
293 - Bilinear resampling option
294 - Add option to skip BIOS start screen
295 - List of recently opened games
296 - Support for games using the Solar Sensor
297 - Better audio resampling via blip-buf
298 - Game Pak overrides dialog for setting savetype and sensor values
299 - Support for games using the tilt sensor
300 - Remappable shortcuts for keyboard and gamepad
301 - Rewinding of emulation
302 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
303 - Support IPv6
304 - Save directory of last loaded file
305 - Support BPS patches
306 - Automatically detect and optimize out idle loops
307 - Configurable game overrides
308 - Support loading 7-Zip files
309 - Drag and drop game loading
310 - Cheat code support
311 - Runtime configurable audio driver
312 - Libretro core for use with RetroArch and other front-ends
313 - Controller profiles for setting different bindings for different controllers
314 - Ability to lock aspect ratio
315 - Local link cable support
316 - Ability to switch which game controller is in use per instance
317 - Ability to prevent opposing directional input
318 - Warning dialog if an unimplemented BIOS feature is called
319 - Debugger: Add CLI "frame", frame advance command
320 - Debugger: Add CLI functions for writing to memory
321 - Debugger: Add CLI functions for examining memory regions
322 - Debugger: Add CLI function for writing a register
323Bugfixes:
324 - ARM7: Extend prefetch by one stage
325 - ARM7: Fix cycle counting for loads
326 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
327 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
328 - GBA: Initialize gba.sync to null
329 - GBA: Fix timer initialization
330 - GBA Audio: Support 16-bit writes to FIFO audio
331 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
332 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
333 - GBA BIOS: Fix BIOS prefetch after reset
334 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
335 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
336 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
337 - GBA Memory: Fix I cycles that had been moved to ARM7 core
338 - GBA Memory: Fix cycle counting for 32-bit load/stores
339 - GBA RR: Fix fallthrough error when reading tags from a movie
340 - GBA Thread: Fix possible hang when loading an archive
341 - GBA Thread: Fix possible deadlock in video sync
342 - Perf: Fix crash when the GBA thread fails to start
343 - Qt: Fix crash starting a GDB stub if a game isn't loaded
344 - Qt: Fix crash when adjusting settings after closing a game
345 - Qt: Fix crash when starting GDB stub after closing a game
346 - Qt: Fix patch loading while a game is running
347 - Qt: Fix crash when loading a game after stopping GDB server
348 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
349 - Qt: Fix crash when attempting to pause if a game is not running
350 - SDL: Properly clean up if a game doesn't launch
351 - Util: Fix sockets on Windows
352Misc:
353 - All: Enable link-time optimization
354 - Debugger: Watchpoints now work on STM/LDM instructions
355 - Debugger: Clean up GDB stub network interfacing
356 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
357 - Debugger: Merge Thumb BL instructions when disassembling
358 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
359 - Debugger: Watchpoints now report address watched (fixes #68)
360 - Debugger: Add support for soft breakpoints
361 - Debugger: Make I/O register names be addresses instead of values
362 - Debugger: Rename read/write commands
363 - GBA: Improve accuracy of event timing
364 - GBA: Add API for getting Configuration structs for overrides and input
365 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
366 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
367 - GBA: Move A/V stream interface into core
368 - GBA: Savestates now take into account savedata state machines (fixes #109)
369 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
370 - GBA Memory: Simplify memory API and use fixed bus width
371 - GBA Thread: Make GBASyncWaitFrameStart time out
372 - GBA Video: Start video at the last scanline instead of the first
373 - Qt: Optimize logo drawing
374 - Qt: Move frame upload back onto main thread
375 - Qt: Remember window position
376 - Qt: Double-clicking on the window toggles full screen
377 - Util: Use proper locale for reading and writing float values
378
3790.1.1: (2015-01-24)
380Bugfixes:
381 - ARM7: Fix LDM writeback to a register already written
382 - GBA: Fix timers 2 and 3 updating incorrectly
383 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
384 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
385 - GBA Audio: Properly initialize audio FIFO channels
386 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
387 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
388 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
389 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
390 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
391 - GBA BIOS: Fix HuffUnComp boundary conditions
392 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
393 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
394 - GBA Memory: Filter out top nybble of DMA addresses
395 - GBA Memory: Properly bounds-check VRAM accesses
396 - GBA Memory: Fix initial DMA state
397 - GBA Thread: Allow halted games to exit cleanly
398 - GBA Video: Fix blend issues with obscured middle layers
399 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
400 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
401 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
402 - GBA Video: Fix sprite boundary conditions with mosaic
403 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
404 - Qt: Fix issue with set frame sizes being the wrong height
405 - Qt: Fix emulator crashing when full screen if a game is not running
406 - Qt: Fix window focus issues
407 - Qt: Properly set default video recording settings
408 - Qt: Fix a race condition when a game crashes immediately
409 - Qt: Fix some cases where key mapping can break if focus is adjusted
410 - Qt: Fix crash if a game pauses before any frames are shown
411 - Debugger: Negative PC-relative loads now properly subtract the offset
412 - Debugger: Align PC-relative loads in Thumb
413 - Debugger: Fix watchpoints triggering too late
414 - Debugger: Fix binary print putting spaces between digits
415 - Video: Ensure FFmpeg encoder has audio frames
416 - Video: Fix uncompressed PCM audio recording
417 - Video: Fix FFmpeg crashing when the file extension is wrong
418 - Util: Fix SOCKET_FAILED macro
419Misc:
420 - GBA: Exit cleanly on FATAL if the port supports it
421 - GBA Memory: Implement 16- and 32-bit loads from SRAM
422 - Qt: Disable sync to video by default
423 - Qt: Handle a game crash without crashing
424 - Qt: Set default log level to FATAL, ERROR and WARN
425 - Qt: Clarify some phrasing in the menus
426 - Qt: Clear active buttons when focus is lost
427
4280.1.0: (2014-12-13)
429 - Initial release