include/mgba/internal/gba/renderers/gl.h (view raw)
1/* Copyright (c) 2013-2019 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_GL_H
7#define VIDEO_GL_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/gba/interface.h>
15#include <mgba/internal/gba/io.h>
16#include <mgba/internal/gba/video.h>
17
18#ifdef USE_EPOXY
19#include <epoxy/gl.h>
20#elif defined(BUILD_GL)
21#ifdef __APPLE__
22#include <OpenGL/gl3.h>
23#else
24#define GL_GLEXT_PROTOTYPES
25#include <GL/gl.h>
26#include <GL/glext.h>
27#endif
28#else
29#include <GLES2/gl2.h>
30#endif
31
32struct GBAVideoGLBackground {
33 GLuint fbo;
34 GLuint tex;
35
36 unsigned index;
37 int enabled;
38 unsigned priority;
39 uint32_t charBase;
40 int mosaic;
41 int multipalette;
42 uint32_t screenBase;
43 int overflow;
44 int size;
45 int target1;
46 int target2;
47 uint16_t x;
48 uint16_t y;
49 int32_t refx;
50 int32_t refy;
51 int16_t dx;
52 int16_t dmx;
53 int16_t dy;
54 int16_t dmy;
55 int32_t sx;
56 int32_t sy;
57};
58
59struct GBAVideoGLRenderer {
60 struct GBAVideoRenderer d;
61
62 struct GBAVideoGLBackground bg[4];
63
64 GLuint fbo[2];
65 GLuint layers[4];
66
67 color_t* outputBuffer;
68 int outputBufferStride;
69
70 GLuint paletteTex;
71 bool paletteDirty;
72
73 GLuint oamTex;
74 bool oamDirty;
75
76 GLuint vramTex;
77 unsigned vramDirty;
78
79 GLuint bgProgram[6];
80 GLuint objProgram;
81
82 GLuint compositeProgram;
83
84 GBARegisterDISPCNT dispcnt;
85
86 unsigned target1Obj;
87 unsigned target1Bd;
88 unsigned target2Obj;
89 unsigned target2Bd;
90 enum GBAVideoBlendEffect blendEffect;
91 uint16_t blda;
92 uint16_t bldb;
93 uint16_t bldy;
94
95 GBAMosaicControl mosaic;
96};
97
98void GBAVideoGLRendererCreate(struct GBAVideoGLRenderer* renderer);
99
100CXX_GUARD_END
101
102#endif