src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#ifdef USE_CLI_DEBUGGER
9#include "debugger/cli-debugger.h"
10#endif
11
12#ifdef USE_GDB_STUB
13#include "debugger/gdb-stub.h"
14#endif
15
16#include "gba/gba.h"
17#include "gba/supervisor/config.h"
18#include "gba/supervisor/thread.h"
19#include "gba/video.h"
20#include "platform/commandline.h"
21#include "util/configuration.h"
22
23#include <SDL.h>
24
25#include <errno.h>
26#include <signal.h>
27#include <sys/time.h>
28
29#define PORT "sdl"
30
31static bool GBASDLInit(struct SDLSoftwareRenderer* renderer);
32static void GBASDLDeinit(struct SDLSoftwareRenderer* renderer);
33
34int main(int argc, char** argv) {
35 struct SDLSoftwareRenderer renderer;
36 GBAVideoSoftwareRendererCreate(&renderer.d);
37
38 struct GBAInputMap inputMap;
39 GBAInputMapInit(&inputMap);
40
41 struct GBAConfig config;
42 GBAConfigInit(&config, PORT);
43 GBAConfigLoad(&config);
44
45 struct GBAOptions opts = {
46 .width = VIDEO_HORIZONTAL_PIXELS,
47 .height = VIDEO_VERTICAL_PIXELS,
48 .useBios = true,
49 .rewindEnable = true,
50 .audioBuffers = 512,
51 .videoSync = false,
52 .audioSync = true,
53 };
54 GBAConfigLoadDefaults(&config, &opts);
55
56 struct GBAArguments args;
57 struct GraphicsOpts graphicsOpts;
58
59 struct SubParser subparser;
60
61 initParserForGraphics(&subparser, &graphicsOpts);
62 bool parsed = parseArguments(&args, &config, argc, argv, &subparser);
63 if (!parsed || args.showHelp) {
64 usage(argv[0], subparser.usage);
65 freeArguments(&args);
66 GBAConfigFreeOpts(&opts);
67 GBAConfigDeinit(&config);
68 return !parsed;
69 }
70 if (args.showVersion) {
71 version(argv[0]);
72 freeArguments(&args);
73 GBAConfigFreeOpts(&opts);
74 GBAConfigDeinit(&config);
75 return 0;
76 }
77
78 GBAConfigMap(&config, &opts);
79
80 renderer.viewportWidth = opts.width;
81 renderer.viewportHeight = opts.height;
82#if SDL_VERSION_ATLEAST(2, 0, 0)
83 renderer.player.fullscreen = opts.fullscreen;
84 renderer.player.windowUpdated = 0;
85#endif
86 renderer.ratio = graphicsOpts.multiplier;
87 if (renderer.ratio == 0) {
88 renderer.ratio = 1;
89 }
90
91 renderer.lockAspectRatio = opts.lockAspectRatio;
92 renderer.filter = opts.resampleVideo;
93
94#ifdef BUILD_GL
95 GBASDLGLCreate(&renderer);
96#elif defined(BUILD_GLES2)
97 GBASDLGLES2Create(&renderer);
98#else
99 GBASDLSWCreate(&renderer);
100#endif
101
102 if (!GBASDLInit(&renderer)) {
103 freeArguments(&args);
104 GBAConfigFreeOpts(&opts);
105 GBAConfigDeinit(&config);
106 return 1;
107 }
108
109 struct GBAThread context = {
110 .renderer = &renderer.d.d,
111 .userData = &renderer
112 };
113
114 context.debugger = createDebugger(&args, &context);
115
116 GBAMapOptionsToContext(&opts, &context);
117 GBAMapArgumentsToContext(&args, &context);
118
119 bool didFail = false;
120
121 renderer.audio.samples = context.audioBuffers;
122 renderer.audio.sampleRate = 44100;
123 if (opts.sampleRate) {
124 renderer.audio.sampleRate = opts.sampleRate;
125 }
126 if (!GBASDLInitAudio(&renderer.audio, &context)) {
127 didFail = true;
128 }
129
130 renderer.player.bindings = &inputMap;
131 GBASDLInitBindings(&inputMap);
132 GBASDLInitEvents(&renderer.events);
133 GBASDLEventsLoadConfig(&renderer.events, GBAConfigGetInput(&config));
134 GBASDLAttachPlayer(&renderer.events, &renderer.player);
135 GBASDLPlayerLoadConfig(&renderer.player, GBAConfigGetInput(&config));
136 context.overrides = GBAConfigGetOverrides(&config);
137
138 if (!didFail) {
139#if SDL_VERSION_ATLEAST(2, 0, 0)
140 GBASDLSetScreensaverSuspendable(&renderer.events, opts.suspendScreensaver);
141 GBASDLSuspendScreensaver(&renderer.events);
142#endif
143 if (GBAThreadStart(&context)) {
144 renderer.runloop(&context, &renderer);
145 GBAThreadJoin(&context);
146 } else {
147 didFail = true;
148 printf("Could not run game. Are you sure the file exists and is a Game Boy Advance game?\n");
149 }
150
151#if SDL_VERSION_ATLEAST(2, 0, 0)
152 GBASDLResumeScreensaver(&renderer.events);
153 GBASDLSetScreensaverSuspendable(&renderer.events, false);
154#endif
155
156 if (GBAThreadHasCrashed(&context)) {
157 didFail = true;
158 printf("The game crashed!\n");
159 }
160 }
161 freeArguments(&args);
162 GBAConfigFreeOpts(&opts);
163 GBAConfigDeinit(&config);
164 free(context.debugger);
165 GBASDLDetachPlayer(&renderer.events, &renderer.player);
166 GBAInputMapDeinit(&inputMap);
167
168 GBASDLDeinit(&renderer);
169
170 return didFail;
171}
172
173static bool GBASDLInit(struct SDLSoftwareRenderer* renderer) {
174 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
175 printf("Could not initialize video: %s\n", SDL_GetError());
176 return false;
177 }
178
179 return renderer->init(renderer);
180}
181
182static void GBASDLDeinit(struct SDLSoftwareRenderer* renderer) {
183 GBASDLDeinitEvents(&renderer->events);
184 GBASDLDeinitAudio(&renderer->audio);
185#if SDL_VERSION_ATLEAST(2, 0, 0)
186 SDL_DestroyWindow(renderer->window);
187#endif
188
189 renderer->deinit(renderer);
190
191 SDL_Quit();
192}