CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19Emulation fixes:
20 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
21 - GBA: Reset now reloads multiboot ROMs
22 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
23 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
24 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
25 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
26 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
27 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
28 - GB Audio: Only reset channel 3 sample in DMG mode
29 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
30 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
31 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
32Other fixes:
33 - Qt: Fix some Qt display driver race conditions
34 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
35 - Switch: Fix threading-related crash on second launch
36 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
37 - Core: Fix crashes if core directories aren't set
38 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
39 - GB SIO: Fix lockstep failing games aren't reloaded
40 - Core: Fix crash when exiting game with cheats loaded
41 - GBA Cheats: Fix PARv3 Thumb hooks
42Misc:
43 - GBA Savedata: EEPROM performance fixes
44 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
45 - GB Memory: Support running from blocked memory
46 - Qt: Don't unload ROM immediately if it crashes
47 - Debugger: Add breakpoint and watchpoint listing
48 - LR35902: Support PC-relative opcode decoding
49 - Qt: Support switching webcams
50 - Core: Add keysRead callback
51 - Qt: Cap window size on start to monitor size
52 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
53 - Debugger: Make tracing compatible with breakpoints/watchpoints
54 - Debugger: Print breakpoint/watchpoint number when inserting
55 - Qt: Open a message box for Qt frontend errors
56 - FFmpeg: Support audio-only recording
57 - Qt: Increase maximum magnifications and scaling
58 - Qt: Add native FPS button to settings view
59 - Qt: Improve sync code
60 - Switch: Dynamic display resizing
61 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
62 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
63 - mGUI: Remember name and position of last loaded game
64 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
65 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
66
670.7.2: (2019-05-25)
68Emulation fixes:
69 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
70 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
71 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
72 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
73 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
74 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
75 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
76 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
77 - GBA Video: Fix scanline cache with scale factor change edge cases
78 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
79 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
80Other fixes:
81 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
82 - All: Fix several memory leaks
83 - GB Core: Fix toggling WIN and OBJ being swapped
84 - GBA: Fix skipping BIOS on irregularly sized ROMs
85 - CMake: Fix .deb imagemagick dependencies
86 - FFmpeg: Improve initialization reliability and cleanup
87 - FFmpeg: Fix audio conversion producing gaps
88 - LR35902: Fix disassembly of several CB-prefix instructions
89 - LR35902: Fix trailing whitespace in disassembly
90 - Qt: More app metadata fixes
91 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
92 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
93 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
94 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
95 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
96 - Qt: Fix bounded fast forward with Qt Multimedia
97 - Qt: Fix saving settings with native FPS target
98 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
99Misc:
100 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
101 - Qt: Improve camera initialization
102 - Vita: Improved frame drawing speed
103
1040.7.1: (2019-02-24)
105Bugfixes:
106 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
107 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
108 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
109 - GB, GBA Serialize: Fix loading two states in a row
110 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
111 - GBA DMA: Fix Display Start DMAs
112 - GBA DMA: Fix DMA start/end timing
113 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
114 - GBA Memory: Fix a few AGBPrint crashes
115 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
116 - GBA SIO: Prevent writing read-only multiplayer bits
117 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
118 - Python: Fix crash when deleting files owned by library
119 - Python: Make sure GB link object isn't GC'd before GB object
120 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
121 - Qt: Fix tile and sprite views not always displaying at first
122 - Qt: Fix audio context holding onto closed game controller
123 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
124 - Qt: Fix window icon on X11
125 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
126 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
127 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
128Misc:
129 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
130 - Qt: Updated Italian translation (by Vecna)
131
1320.7.0: (2019-01-26)
133Features:
134 - ELF support
135 - Game Boy Camera support
136 - Qt: Set default Game Boy colors
137 - Game Boy Printer support
138 - Super Game Boy support
139 - Customizable autofire speed
140 - Ability to set default Game Boy model
141 - Map viewer
142 - Automatic cheat loading and saving
143 - GameShark and Action Replay button support
144 - AGBPrint support
145 - Debugger: Conditional breakpoints and watchpoints
146 - Ability to select GB/GBC/SGB BIOS on console ports
147 - Optional automatic state saving/loading
148 - Access to ur0 and uma0 partitions on the Vita
149 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
150 - GBA: ARMIPS/A22i-style and ELF symbol table support
151 - Initial Switch port
152Bugfixes:
153 - ARM: Fix MSR when T bit is set
154 - Core: Fix audio sync breaking when interrupted
155 - Core: Fix ordering events when scheduling during events
156 - FFmpeg: Fix encoding audio/video queue issues
157 - GB: Revamp IRQ handling based on new information
158 - GB: Fix IRQ disabling on the same T-cycle as an assert
159 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
160 - GB Audio: Clock frame events on DIV
161 - GB Audio: Fix channel 3 reset value
162 - GB Audio: Fix channel 4 initial LFSR
163 - GB Audio: Fix channel 1, 2 and 4 reset timing
164 - GB I/O: DMA register is R/W
165 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
166 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
167 - GB, GBA Savedata: Fix unmasking savedata crash
168 - GB Serialize: Fix audio state loading
169 - GB Serialize: Fix game title check
170 - GB Serialize: Fix IRQ pending/EI pending confusion
171 - GB Timer: Minor accuracy improvements
172 - GB Video: Fix dot clock timing being slightly wrong
173 - GB Video: Fix loading states while in mode 3
174 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
175 - GB Video: Fix SCX timing
176 - GB, GBA Video: Don't call finishFrame twice in thread proxy
177 - GBA: Reset WAITCNT properly
178 - GBA BIOS: Fix BitUnPack final byte
179 - GBA BIOS: Fix BitUnPack narrowing
180 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
181 - GBA DMA: Fix temporal sorting of DMAs of different priorities
182 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
183 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
184 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
185 - GBA Savedata: Fix savedata modified time updating when read-only
186 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
187 - GBA Serialize: Fix loading states in Hblank
188 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
189 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
190 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
191 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
192 - GBA Video: Start timing mid-scanline when skipping BIOS
193 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
194 - GBA Video: Make layer disabling work consistently
195 - PSP2: Fix more issues causing poor audio
196 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
197 - Qt: Improve FPS timer stability
198 - Util: Fix wrapping edge cases in RingFIFO
199Misc:
200 - 3DS: Remove deprecated CSND interface
201 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
202 - Core: Remove broken option for whether rewinding restores save games
203 - Feature: Added loading savestates from command line
204 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
205 - FFmpeg: Support lossless h.264 encoding
206 - FFmpeg: Support lossless VP9 encoding
207 - GBA Cheats: Allow multiple ROM patches in the same slot
208 - GB: Skip BIOS option now works
209 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
210 - GB Audio: Improved audio quality
211 - GB, GBA Audio: Increase max audio volume
212 - GB MBC: Remove erroneous bank 0 wrapping
213 - GB Video: Darken colors in GBA mode
214 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
215 - GBA: Implement display start DMAs
216 - GBA: Improve multiboot image detection
217 - GBA Memory: 64 MiB GBA Video cartridge support
218 - GBA Savedata: Remove ability to disable realistic timing
219 - GBA Timer: Use global cycles for timers
220 - Libretro: Add frameskip option
221 - mGUI: Add fast forward toggle
222 - PSP2: Use system enter key by default
223 - Python: Integrate tests from cinema test suite
224 - Qt: Redo GameController into multiple classes
225 - Qt: Prevent window from being created off-screen
226 - Qt: Add option to disable FPS display
227 - Qt: Options to mess around with layer placement
228 - Qt: Add load alternate save option
229 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
230 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
231 - Test: Restructure test suite into multiple executables
232 - Util: Don't build crc32 if the function already exists
233 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
234Changes from beta 1:
235Features:
236 - Libretro: Add Game Boy cheat support
237 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
238 - Switch: Rumble support
239 - Switch: Rotation support
240 - Switch: Screen stretching options
241 - Qt: State file load/save menu options
242 - Windows installer
243 - Tile viewer now has adjustable width
244 - Python: Experimental audio API
245Bugfixes:
246 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
247 - Core: Remember to deinit proxy ring FIFO
248 - Core: Reroot timing list when (de)scheduling
249 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
250 - GB MBC: Fix MBC30 SRAM
251 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
252 - GB Video: Fix SGB border hole size
253 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
254 - GBA: Fix GB Player features
255 - GBA I/O: SOUNDCNT_HI is readable when sound is off
256 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
257 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
258 - Libretro: Fix adding codes with hooks
259 - PSP2: Fix audio crackling after fast forward
260 - PSP2: Fix audio crackling when buffer is full
261 - Qt: Fix jumbled background when paused
262 - Qt: Fix FPS counter on Windows
263 - Qt: Fix focus issues with load/save state overlay
264 - Switch: Fix incorrect mapping for fast forward cap
265 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
266 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
267 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
268 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
269 - Qt: Ensure FATAL logs reach log view
270 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
271Misc:
272 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
273 - Debugger: Minor text fixes
274 - Debugger: Readability improvements (fixes mgba.io/i/1238)
275 - GB: Improved SGB2 support
276 - GB Audio: Skip frame if enabled when clock is high
277 - Libretro: Reduce rumble callbacks
278 - mGUI: Add SGB border configuration option
279 - mGUI: Add support for different settings types
280 - Python: Minor API improvements
281 - Qt: Ensure camera image is valid
282 - Qt: Debugger console history
283 - Qt: Detect presence of GL_ARB_framebuffer_object
284 - Qt: Minor memory view tweaks
285 - Res: Improve modeling of AGB/AGS screen in shaders
286 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
287 - Wii: Expose stretch configuration in settings
288 - Wii: Stretch now sets pixel-accurate mode size cap
289
2900.7 beta 1: (2018-09-24)
291- Initial beta for 0.7
292
2930.6.3: (2018-04-14)
294Bugfixes:
295 - GB Audio: Revert unsigned audio changes
296 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
297 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
298
2990.6.2: (2018-04-03)
300Bugfixes:
301 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
302 - 3DS: Fix opening files in directory names with trailing slashes
303 - LR35902: Fix watchpoints not reporting new value
304 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
305 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
306 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
307 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
308 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
309 - GBA: Fix SharkPort saves for EEPROM games
310 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
311 - GBA BIOS: Fix incorrect exit condition in LZ77
312 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
313 - GBA Cheats: Fix slide codes not initializing properly
314 - GBA DMA: ROM reads are forced to increment
315 - GBA Hardware: RTC accuracy improvements
316 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
317 - GBA Memory: Fix copy-on-write memory leak
318 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
319 - GBA Savedata: Fix crash when resizing flash
320 - GBA Video: Force align 256-color tiles
321 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
322 - PSP2: Fix issues causing poor audio
323 - Python: Fix package directory
324 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
325 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
326 - Wii: Fix screen tear when unpausing
327 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
328Misc:
329 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
330 - GB MBC: Remove erroneous bank 0 wrapping
331 - GBA: Improve multiboot image detection
332 - PSP2: Use system enter key by default
333
3340.6.1: (2017-10-01)
335Bugfixes:
336 - GB, GBA: Fix crashes when attempting to identify null VFiles
337 - GB, GBA: Fix sync to video with frameskip
338 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
339 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
340 - GB Core: Fix palette loading when loading a foreign config
341 - GB MBC: Pocket Cam memory should be accessible without enabling
342 - GB MBC: Fix SRAM sizes 4 and 5
343 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
344 - GB MBC: Fix RTC loading when file size is off
345 - GB Memory: Initialize peripheral pointers
346 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
347 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
348 - GB Memory: Actually load latch time from savestate
349 - GB Serialize: Fix deserializing video STAT
350 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
351 - GB Video: Fix potential hang when ending mode 0
352 - GB Video: Fix read mode when enabling LCD
353 - GBA: Reset active region as needed when loading a ROM
354 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
355 - GBA BIOS: Use core's VRAM variable instead of renderer's
356 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
357 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
358 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
359 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
360 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
361 - Python: Fix importing .gb or .gba before .core
362 - Qt: Fix command line debugger closing second game
363 - Qt: Fix LOG argument order
364 - Qt: Fix timezone issues with time overrides
365 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
366 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
367Misc:
368 - CMake: Fix CPack dependencies for libpng 1.6
369 - GBA: Detect hardware for Pokémon FireRed ROM hacks
370 - GBA Cheats: Improve detection of raw cheats
371 - Qt: Don't rebuild library view if style hasn't changed
372 - Qt: Allow overrides to be saved before a game is loaded
373 - Qt: Hide mouse immediately when loading
374 - SDL: Fix 2.0.5 build on macOS under some circumstances
375 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
376
3770.6.0: (2017-07-16)
378Features:
379 - Library view
380 - Sprite viewer
381 - Debugging console
382 - Improved memory viewer
383 - Memory search
384 - Command line ability to override configuration values
385 - Add option to allow preloading the entire ROM before running
386 - Add option for whether rewinding restores save games
387 - Savestates now contain any RTC override data
388 - Add option to lock video to integer scaling
389 - LR35902: Watchpoints
390 - LR35902/GB-Z80 disassembler
391 - GB: Tile viewer
392 - GB: Video/audio channel enabling/disabling
393 - GB: Symbol table support
394 - GB MBC: Add MBC1 multicart support
395 - GBA: Support printing debug strings from inside a game
396 - GBA: Better cheat type autodetection
397 - Implement keypad interrupts
398 - Configuration of gamepad hats
399 - Video log recording for testing and bug reporting
400 - Debugger: Segment/bank support
401 - Debugger: Execution tracing
402 - Qt: German translation (by Lothar Serra Mari)
403 - Qt: Spanish translation (by Kevin López)
404 - Qt: Italian translation (by theheroGAC)
405Bugfixes:
406 - ARM7: Fix MLA/*MULL/*MLAL timing
407 - Core: Fix crash with rewind if savestates shrink
408 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
409 - Core: Fix directory sets crashing on close if base isn't properly detached
410 - FFmpeg: Fix overflow and general issues with audio encoding
411 - GB: Fix flickering when screen is strobed quickly
412 - GB: Fix STAT blocking
413 - GB MBC: Fix ROM bank overflows getting set to bank 0
414 - GB MBC: Fix swapping carts not detect new MBC
415 - GB Timer: Improve DIV reset behavior
416 - GB Timer: Fix DIV batching if TAC changes
417 - GB Video: Reset renderer when loading state
418 - GBA: Fix multiboot ROM loading
419 - GBA: Fix multiboot loading resulting in too small WRAM
420 - GBA BIOS: Implement BitUnPack
421 - GBA BIOS: Fix ArcTan sign in HLE BIOS
422 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
423 - GBA BIOS: Fix INT_MIN/-1 crash
424 - GBA Hardware: Fix crash if a savestate lies about game hardware
425 - GBA I/O: Handle audio registers specially when deserializing
426 - GBA Memory: Improve initial skipped BIOS state
427 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
428 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
429 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
430 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
431 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
432 - LR35902: Fix core never exiting with certain event patterns
433 - LR35902: Fix pc overflowing current region off-by-one
434 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
435 - OpenGL: Fix some shaders causing offset graphics
436 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
437 - Qt: Fix window icon being stretched
438 - Qt: Fix data directory path
439 - Qt: Fix timing issues on high refresh rate monitors
440 - Qt: Fix linking after some windows have been closed
441 - Qt: Fix crash when changing audio settings after a game is closed
442 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
443 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
444 - Qt: Fix game unpausing after frame advancing and refocusing
445 - SDL: Fix game crash check
446 - SDL: Fix race condition with audio thread when starting
447 - SDL: Fix showing version number
448 - Test: Fix crash when loading invalid file
449 - Test: Fix crash when fuzzing fails to load a file
450 - Test: Don't rely on core for frames elapsed
451 - Test: Fix crash when loading invalid file
452 - Test: Fix crash when fuzzing fails to load a file
453 - Tools: Fix recurring multiple times over the same library
454 - Util: Fix overflow when loading invalid UPS patches
455 - Util: Fix highest-fd socket not being returned by SocketAccept
456 - Windows: Fix VDir.rewind
457Misc:
458 - All: Add C++ header guards
459 - All: Move time.h include to common.h
460 - 3DS, PSP2, Wii: Last directory loaded is saved
461 - CMake: Add ability to just print version string
462 - Core: New, faster event timing subsystem
463 - Core: Clean up some thread state checks
464 - Core: Add generic checksum function
465 - Core: Cores can now have multiple sets of callbacks
466 - Core: Restore sleep callback
467 - Core: Move rewind diffing to its own thread
468 - Core: Ability to enumerate and modify video and audio channels
469 - Core: List memory segments in the core
470 - Core: Move savestate creation time to extdata
471 - Core: Config values can now be hexadecimal
472 - Core: Improved threading interrupted detection
473 - Debugger: Modularize CLI debugger
474 - Debugger: Make building with debugging aspects optional
475 - Debugger: Add functions for read- or write-only watchpoints
476 - Debugger: Make attaching a backend idempotent
477 - Debugger: Add mDebuggerRunFrame convenience function
478 - Feature: Move game database from flatfile to SQLite3
479 - Feature: Support ImageMagick 7
480 - Feature: Make -l option explicit
481 - FFmpeg: Return false if a file fails to open
482 - FFmpeg: Force MP4 files to YUV420P
483 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
484 - GB: Reset with initial state of DIV register
485 - GB MBC: New MBC7 implementation
486 - GB Audio: Simplify envelope code
487 - GB Audio: Improve initial envelope samples
488 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
489 - GB Video: Improved video timings
490 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
491 - GBA, GB: ROM is now unloaded if a patch is applied
492 - GBA DMA: Refactor DMA out of memory.c
493 - GBA DMA: Move DMAs to using absolute timing
494 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
495 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
496 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
497 - GBA Memory: Support reading/writing POSTFLG
498 - GBA Memory: Remove unused prefetch cruft
499 - GBA Timer: Improve accuracy of timers
500 - GBA Video: Clean up unused timers
501 - GBA Video: Allow multiple handles into the same tile cache
502 - GBA Video, GB Video: Colors are now fully scaled
503 - GBA Video: Optimize when BLD* registers are written frequently
504 - OpenGL: Add xBR-lv2 shader
505 - Qt: Move last directory setting from qt.ini to config.ini
506 - Qt: Improved HiDPI support
507 - Qt: Expose configuration directory
508 - Qt: Merge "Save" and "OK" buttons in shader options
509 - Qt: Automatically load controller profile when plugged in
510 - Qt: Rename "Resample video" option to "Bilinear filtering"
511 - Qt: Remove audio thread
512 - Qt: Remove audio buffer sizing in AudioProcessorQt
513 - Qt: Re-enable QtMultimedia on Windows
514 - Qt: Make "Mute" able to be bound to a key
515 - Qt: Add .gb/.gbc files to the extension list in Info.plist
516 - Qt: Relax hard dependency on OpenGL
517 - Qt: Better highlight active key in control binding
518 - SDL: Remove scancode key input
519 - SDL: Automatically map controllers when plugged in
520 - Test: Add a basic test suite
521 - Util: Add size counting to Table
522 - Util: Add 8-bit PNG write support
523 - Util: Tune patch-fast extent sizes
524 - VFS: Call msync when syncing mapped data
525 - VFS: Allow truncating memory chunk VFiles
526 - VFS: Fix some minor VFile issues with FILEs
527 - VFS: Optimize expanding in-memory files
528 - VFS: Add VFileFIFO for operating on circle buffers
529Changes from beta 1:
530Features:
531 - Qt: Italian translation (by theheroGAC)
532 - Qt: Updated German translation
533Bugfixes:
534 - GB Audio: Fix incorrect channel 4 iteration
535 - GB Audio: Fix zombie mode bit masking
536 - GB Serialize: Fix timer serialization
537 - GB Video: Fix LYC regression
538 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
539 - GBA Timer: Fix count-up timing overflowing timer 3
540 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
541 - Qt: Fix memory search close button (fixes mgba.io/i/769)
542 - Qt: Fix window icon being stretched
543 - Qt: Fix initial window size (fixes mgba.io/i/766)
544 - Qt: Fix data directory path
545 - Qt: Fix controls not saving on non-SDL builds
546 - Qt: Fix translation initialization (fixes mgba.io/i/776)
547 - Qt: Fix patch loading while a game is running
548 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
549 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
550 - Qt: Fix GL-less build
551 - Qt: Fix Software renderer not handling alpha bits properly
552 - Qt: Fix screen background improperly stretching
553 - SDL: Fix cheats not loading
554Misc:
555 - GB Serialize: Add MBC state serialization
556 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
557 - GBA Timer: Improve accuracy of timers
558 - PSP2: Update toolchain to use vita.cmake
559 - Qt: Add language selector
560 - Qt: Minor test fixes
561 - Qt: Move shader settings into main settings window
562 - Qt: Dismiss game crashing/failing dialogs when a new game loads
563 - Qt: Properly ship Qt translations
564 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
565
5660.6 beta 1: (2017-06-29)
567 - Initial beta for 0.6
568
5690.5.2: (2016-12-31)
570Bugfixes:
571 - All: Fix fullscreen config option being ignored
572 - ARM7: PSR mode bits should not get sign extended
573 - GB: Fix audio not being deinitialized
574 - GB: Fix crash when masking savedata
575 - GB: Properly initialize sramRealVf variable
576 - GB Audio: Fix serialization of channel 3 and NR52 properties
577 - GB Audio: Reset envelope timer when reseting sound channel
578 - GB MBC: Fix SRAM dangling pointer with RTC games
579 - GB MBC: Fix initializing MBC when no ROM is loaded
580 - GB Memory: Fix patching ROM bank 0
581 - GB Memory: Fix starting HDMAs during mode 0
582 - GB Memory: Fix HDMA5 value after DMA completes
583 - GB Video: Initialize LCDC in renderer
584 - GB Video: Hblank IRQs should mask LYC=LY IRQs
585 - GBA: Fix IRQs firing after already being cleared
586 - GBA: Only unhalt CPU if appropriate bit is set in IE
587 - GBA: Add savegame override for Crash Bandicoot 2
588 - GBA BIOS: Fix MidiKey2Freq BIOS reads
589 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
590 - GBA Cheats: Fix GameShark ROM patches
591 - GBA I/O: Mask off WAITCNT bits that cannot be written
592 - GBA Memory: Fix misaligned BIOS reads
593 - GBA Memory: Fix VCOUNT being writable
594 - GBA Video: Fix out of bounds sprite transforms
595 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
596 - Libretro: Fix disabling BIOS
597 - Libretro: Fix Game Boy savestates and audio
598 - Qt: Fix changing resolution of software renderer
599 - Qt: Fix setting overrides
600 - Qt: Fix cut off tiles and alignment issues in tile viewer
601 - Qt: Only reset window dimensions when first shown
602 - Qt: Fix Qt Multimedia audio driver on big endian
603 - Qt: Fix Apply button for key and controller configurations
604 - VFS: Fix resizing memory chunks when not needed
605 - Windows: Fix Unicode directory handling
606Misc:
607 - GB, GBA: Prevent loading null ROMs
608 - GB Audio: Initialize wave RAM to GBC values
609 - GB Memory: Reset ROM bank when loading a ROM
610 - PSP2: Improved controller rumble
611
6120.5.1: (2016-10-05)
613Bugfixes:
614 - Core: Fix importing save games as read-only
615 - FFmpeg: Fix encoding AAC
616 - GB: Fix invalid STOP behavior on Game Boy Color
617 - GB: Initialize audio properly
618 - GB: Properly clear KEY1 bit 0 when switching speeds
619 - GB: Properly unload save files when unloading a ROM
620 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
621 - GB MBC: Fix MBC7 when size is incorrectly specified
622 - GB MBC: Fix RTC access when no save file is loaded
623 - GB SIO: Don't auto-clock external shift clock
624 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
625 - GB Video: Fix video frames getting missed when LCDC is off
626 - GB Video: Clear screen when LCDC is off
627 - GBA Cheats: Fix holding onto pointers that may get invalidated
628 - GBA Cheats: Fix key-activated CodeBreaker cheats
629 - GBA Cheats: Fix uninitialized memory getting freed when saving
630 - GBA Hardware: Improve Game Boy Player rumble behavior
631 - GBA Memory: Fix several unused I/O register read values
632 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
633 - LR35902: Fix events running with the wrong cycle active
634 - Qt: Fix "close" button on Overrides view
635 - Qt: Fix saving overrides
636 - Qt: Fix directory set unloading when replacing the ROM
637 - Qt: Fix patch loading
638 - Qt: Fix crash when saving an override if a game isn't loaded
639 - Qt: Fix showing default display driver as OpenGL (force 1.x)
640 - SDL: Attach rumble in SDL frontend
641 - Util: Fix PNG identification on files too small to be a PNG
642Misc:
643 - All: Only update version info if needed
644 - All: Split out install locations for Libretro and OpenEmu
645 - FFmpeg: Encoding cleanup
646 - GB: Reset active region when reloading ROM
647 - GB Memory: Initialize RAM pattern for GBC
648 - GB Video: Improved video timings
649 - Qt: Manage window sizes slightly better
650 - Qt: Remember scale option independent of core dimensions
651
6520.5.0: (2016-09-19)
653Features:
654 - Game Boy support
655 - Support for encrypted CodeBreaker GBA cheats
656 - Emulation of Vast Fame protected GBA carts (taizou)
657 - Tile viewer
658 - Threaded rendering mode
659 - Libretro: Memory map and achievement support (leiradel)
660 - GUI: Add UI control remapping
661 - GUI: Add fast-forward
662 - Wii: 240p support
663 - 3DS: Adjustable screen darkening
664 - Ability to temporarily load a savegame
665 - Load specific files out of archives
666 - Automatic BIOS detection
667Bugfixes:
668 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
669 - Debugger: Fix GDB breakpoints
670 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
671 - GBA: Fix filehandle leak with savegames
672 - GBA: Timer 0 cannot be count up
673 - GBA: Count up timers should not count themselves
674 - GBA Memory: Fix mirror on non-overdumped Classic NES games
675 - GBA Memory: Fix ldm {pc}
676 - GBA Savedata: Fix savedata sync timer
677 - GBA Savedata: Only unmap savedata if present
678 - GBA Serialize: Savestates now properly store prefetch
679 - GBA Video: WIN0/1 take priority over OBJWIN
680 - GBA Video: Fix out-of-order OBJWIN
681 - PSP2: Fix GPU crash while exiting
682 - PSP2: Fix VSync
683 - PSP2: Fix accelerometer range
684 - PSP2: Actually load screen mode setting
685 - PSP2: Fix gyroscope direction
686 - PSP2: Delete threads after they return
687 - PSP2: Fix mapping/unmapping from not at 0
688 - Qt: Fix bug in software renderer scaling
689 - Qt: Fix hanging key press after disabling autofire
690 - Qt: Fix being unable to pause manually when using auto-pausing
691 - SDL: Fix axes being mapped wrong
692 - Util: Fix realloc semantics in utf16to8
693 - Util: Fix inserting too many items into a hash table
694 - VFS: Fix uninitialized varaible reading from 7z
695 - VFS: Fix reading multiple files from a 7z archive
696 - Wii: Fix framelimiting after a slowdown
697 - Wii: Fix garbage flash at startup
698Misc:
699 - 3DS: Use blip_add_delta_fast for a small speed improvement
700 - 3DS: Allow UTF-16 filenames
701 - 3DS: Port to using citro3D
702 - 3DS: Use system font for menus
703 - 3DS: Attempt to use Core 2 for threads
704 - 3DS: Adjustable filering
705 - 3DS: 3D banner
706 - All: Add QUIET parameter to silence CMake
707 - All: Faster memory read/write
708 - ARM7: Support forcing Thumb mode via MSR
709 - ARM7: Flush prefetch cache when loading CPSR via MSR
710 - ARM7: Clean up instruction decoding for future expandability
711 - Debugger: Support register and memory writes via GDB stub
712 - Debugger: Add software breakpoint support to gdb
713 - FFmpeg: Full support for libavcodec 56+
714 - GBA: Better debug logging if event processing breaks
715 - GBA Audio: Force audio DMAs to not increment destination
716 - GBA BIOS: Use custom ArcTan, not relying on OS
717 - GBA Hardware: Clean up dead code in GBP
718 - GBA Memory: Optimize stalling behavior
719 - GBA Memory: Optimize Load-/StoreMultiple
720 - GBA Savedata: Add realistic timing for EEPROM
721 - GBA Serialize: Savestates now store if CPU was halted
722 - GBA Video: Remove old slow path fallback
723 - GBA Video: Optimize sprite drawing
724 - GBA Video: Optimize mode 0 rendering
725 - GBA Video: Optimize compositing cases slightly
726 - GUI: Screenshot dimensions are now passed through
727 - GUI: Add back logging
728 - GUI: Only reload config if manually saved
729 - GUI: Increase scrolling speed
730 - OpenGL: Log shader compilation failure
731 - OpenGL: Add texSize uniform
732 - Qt: Make -g flag work in Qt build
733 - Qt: Simplify OpenGL context creation
734 - Qt: Thread startup improvements
735 - Qt: Make audio channel/video layer options shortcut mappable
736 - Qt: Remove some C99isms from C++ code
737 - Qt: Remove default autofire mappings
738 - Qt: Make reseting when pasued frame-accurate
739 - Qt: Rearchitect game closing codepath
740 - PSP2: Use system font for menus
741 - PSP2: Add rumble for PS TV
742 - PSP2: Add fit-to-height screen mode
743 - PSP2: Sync files per descriptor
744 - PSP2: Allow UTF-8 filenames
745 - PSP2: Screenshots are now saved into the Photo Gallery
746 - PSP2: Stop underclocking when menuing
747 - SDL: Increase default audio buffer size to 1024 samples
748 - SDL: More responsive rumble
749 - Util: Add Vector GetConstPointer
750 - Util: Add rtrim
751 - Util: Add endswith
752 - VFS: Improve zip file detection
753 - Wii: Add pixelated resample filter
754 - Windows: Add native VDir support
755 - Util: Add PRIz macro for libc versions that don't support %z
756
7570.4.1: (2016-07-11)
758Bugfixes:
759 - All: Fix several file handle leaks
760 - All: Fix instruction tables getting zeroed when linking sometimes
761 - ARM7: Fix flags on SBC/RSC
762 - ARM7: Fix setting spsr privilege bits when spsr is empty
763 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
764 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
765 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
766 - GBA Memory: Fix executing code from OBJ region of VRAM
767 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
768 - GBA Serialize: Fix loading savegames from savestates
769 - OpenGL: Correct boolean vector strcmp strings for uniforms
770 - Qt: Fix sending gameStopped twice
771 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
772 - Qt: Fix initial state of key mapping
773 - Qt: Initialize m_useBios
774 - SDL: Fix joystick initialization on BSD
775 - SDL: Fix potential joystick crash in games with rumble
776 - SDL: Fix SDL 1.2 build
777 - SDL: Fix sporadic crash when deinitializing audio
778 - Shaders: Fix AGS-001 shader with some bad drivers
779 - Util: Use closesocket on Windows
780 - Util: Fix socket bind addresses
781 - VFS: Fix reading 7z archives without rewinding first
782 - VFS: VFileFromFD should not open directories
783 - Wii: Fix tilting direction
784 - Util: Fix realloc semantics in utf16to8
785Misc:
786 - All: Allow use of external minizip library
787 - Debugger: CLI debugger now exits when end-of-stream is reached
788 - FFmpeg: Update dependencies on Ubuntu
789 - GBA: Slightly optimize GBAProcessEvents
790 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
791 - GBA Video: Null renderer should return proper register values
792 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
793 - Qt: Add preset for DualShock 4
794 - Qt: Update 360 input profile on OS X to reflect newer drivers
795 - Qt: Remove use of NaN
796 - Qt: Canonicalize file paths when loading games
797 - Qt: Add refresh button to controller editing
798 - SDL: Remove default gamepad mappings
799 - Util: Fix intermittent build failure on OS X
800 - VFS: VFile.sync now updates modified time
801
8020.4.0: (2016-02-02)
803Features:
804 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
805 - I/O viewer
806 - Booting of multiboot images
807 - Customization of GIF recording
808 - Libretro: Cheat code support
809 - Support for GLSL shaders
810 - ROM information view
811 - Support for VBA-style cheat codes
812 - Savestates now store creation timestamps
813 - Key autofire
814 - Libretro: Allow blocking opposing directional input
815 - OpenEmu core for OS X
816 - Libretro: Settings for using BIOS and skipping intro
817 - Libretro: Customizable idle loop removal
818 - Implemented cycle counting for sprite rendering
819 - Cleaner, unified settings window
820 - Added a setting for pausing when the emulator is not in focus
821 - Customizable paths for save games, save states, screenshots and patches
822 - Controller hotplugging
823 - Ability to store save games and active cheats within savestates
824Bugfixes:
825 - ARM7: Fix sign of unaligned LDRSH
826 - ARM7: Fix decoding of some ARM ALU instructions with shifters
827 - Debugger: Fix watchpoints in gdb
828 - GBA: Fix warnings when creating and loading savestates
829 - GBA: Fix Iridion II savetype
830 - GBA BIOS: Fix misaligned CpuSet
831 - GBA Cheats: Fix cheats setting the Action Replay version
832 - GBA Hardware: Fix GPIO on big endian
833 - GBA Memory: Fix DMA register writing behavior
834 - GBA Memory: Fix DMAs triggering two cycles early
835 - Libretro: Fix aspect ratio
836 - Qt: Fix some potential crashes with the gamepad mapping
837 - Qt: Fix keys being mapped incorrectly when loading configuration file
838 - Util: Fix PowerPC PNG read/write pixel order
839 - Util: Fix excessive memory allocation when decoding a PNG
840 - VFS: Fix VFileReadline and remove _vfdReadline
841Misc:
842 - All: Improved PowerPC support
843 - All: Fix some undefined behavior warnings
844 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
845 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
846 - GBA: Implement bad I/O register loading
847 - GBA: Allow jumping to OAM and palette RAM
848 - GBA BIOS: Finish implementing RegisterRamReset
849 - GBA Config: Add "override" layer for better one-time configuration
850 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
851 - GBA Memory: Use a dynamically sized mask for ROM memory
852 - GBA Memory: Implement several unimplemented memory access types
853 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
854 - GBA RR: Starting from savestate now embeds the savegame
855 - GBA RR: Add preliminary SRAM support for VBM loading
856 - GBA RR: Add support for resets in movies
857 - GBA Video: Remove lastHblank, as it is implied
858 - Libretro: Use anonymous memory mappers for large blocks of memory
859 - Libretro: Add install target for libretro core
860 - Qt: Window size command line options are now supported
861 - Qt: Increase usability of key mapper
862 - Qt: Add 'Apply' button to settings window
863 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
864 - Qt: Allow use of modifier keys as input
865 - Qt: Optimize log viewer
866 - Qt: Added button for breaking into the GDB debugger
867 - Qt: Add box for showing duration of rewind
868 - SDL: Support fullscreen in SDL 1.2
869 - SDL: Allow GBASDLAudio to be used without a thread context
870 - Util: Use VFile for configuration
871 - Util: Add MutexTryLock
872
8730.3.2: (2015-12-16)
874Bugfixes:
875 - ARM7: Fix STRT/STRBT
876 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
877 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
878 - Libretro: Fix problems with rumble not turning off
879 - GBA: Fix idle skip state being retained between games
880 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
881 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
882 - GBA BIOS: Fix Sqrt sign
883 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
884 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
885 - GBA Memory: Fix DMA behavior for SRAM accesses
886 - GBA Memory: Fix Store8 to OBJ VRAM
887 - GBA Memory: Fix alignment of LDM/STM on SRAM
888 - GBA Memory: Fix unaligned out-of-bounds ROM loads
889 - GBA Memory: Fix timing of DMAs
890 - GBA Video: Fix _mix for 15-bit color
891 - GBA Video: Fix OAM and palette initialization
892 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
893 - Qt: Use safer isLoaded check in GameController
894 - Qt: Fix a race condition in PainterGL that could lead to a crash
895 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
896 - Qt: Fix font size in memory viewer
897 - Qt: Fix a crash in the memory viewer
898 - Qt: Add additional checks in CheatModel to prevent crashes
899 - Qt: Fix race condition with setting sample rate
900 - Qt: Fix crash when closing multiplayer windows
901 - Qt: Fix resetting while paused
902Misc:
903 - GBA Audio: Implement missing flags on SOUNDCNT_X register
904 - Qt: Add mute option to menu
905
9060.3.1: (2015-10-24)
907Bugfixes:
908 - ARM7: Fix instruction decoding of Thumb shifts
909 - GBA: Deinit savegame when unloading a ROM
910 - GBA: Fix BIOS check on big endian
911 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
912 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
913 - GBA Audio: Fix audio channels being silenced at the wrong time
914 - GBA Memory: Fix bad BIOS Load16 on big endian
915 - GBA Memory: Fix bad Load8 on big endian
916 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
917 - GBA Video: Fix edge case with sprite blend modes and semitransparency
918 - GBA Video: Fix objwin and blending interaction on sprites
919 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
920 - Libretro: Fix a memory leak with the render buffer
921 - Qt: Windows no longer spawn in the top left on first launch
922 - Qt: Fix install path of XDG desktop file with DESTDIR
923 - Qt: Fix drag and drop on Windows
924 - Qt: Reenable double buffering, as disabling it broke some Windows configs
925 - VFS: Fix return values of VFileFILE.read and .write
926Misc:
927 - All: Reset next event to cycles instead of zero to interrupt
928 - All: Add --version flag
929 - ARM7: Force disable LTO on two files to work around a GCC bug
930 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
931 - GBA: Better memory handling with PNG savestates
932 - GBA: Additional savestate sanity checks
933 - GBA: Check for cycle count being too high
934 - GBA Audio: Allow GBAAVStream to have no video callback
935 - GBA BIOS: Implement RegisterRamReset for SIO registers
936 - Qt: Remove useless help icons in dialogs
937 - Qt: Prevent savestate window from opening while in multiplayer
938 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
939 - Qt: Dropping multiplayer windows works more cleanly now
940
9410.3.0: (2015-08-16)
942Features:
943 - Ability to hide individual background layers, or OBJs
944 - Ability to mute individual audio channels
945 - Palette viewer and exporter
946 - Volume control
947 - More shortcuts are editable (e.g. quick save/load)
948 - Rewind now shows the frame after rewinding
949 - Import/Export of GameShark/Action Replay snapshots
950 - Add "Step backwards" item for single increment rewind
951 - Deadzone estimation for game controllers
952 - Analog inputs can be used for shortcuts
953 - Menu items for specific solar sensor brightness levels
954 - Remappable controls for tilt and gyroscope sensors
955 - Status messages for actions taken while a game is running (e.g. save/load state)
956 - Memory inspector
957 - Screensaver can now be suspended while a game is running
958 - Load/save the most recent savestate slot
959 - Support varible speed (PWM) rumble
960 - Ability to cap fast forward speed
961 - Finer control over FPS target
962 - Holdable shortcut for rewinding one frame at a time
963 - Ability to boot directly into the BIOS
964 - Preliminary support for yanking out the game pak while a game is running
965 - Thumb-drive mode by putting a file called portable.ini in the same folder
966 - Configurable display driver, between software and OpenGL
967 - Undo-able savestate loading and saving
968 - Controller profiles now store shortcut settings
969 - Default controller profiles for several common controllers
970 - Libretro now supports BIOS, rumble and solar sensor
971 - Implement BIOS call Stop, for sleep mode
972 - Automatically load patches, if found
973 - Improved video synchronization
974 - Configurable audio output sample rate
975Bugfixes:
976 - ARM7: Fix SWI and IRQ timings
977 - ARM7: Fix Thumb MUL timing
978 - ARM7: Fix timing of multiplies to use N cycles
979 - ARM7: ARMHotplugDetach should call deinit
980 - Debugger: Fix use-after-free in breakpoint clearing code
981 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
982 - GBA: Cap audio FIFO read size during deserialization
983 - GBA: Check for corrupted savestates when loading
984 - GBA: Check for improperly sized savestates when loading
985 - GBA: Check for savestates made from differently sized ROMs
986 - GBA: Fix calls to endian-independent loadstores
987 - GBA: Fix timing of reading from timer registers
988 - GBA: Ensure cycles never go negative
989 - GBA Audio: Force audio FIFOs to 32-bit
990 - GBA Audio: Fix audio pitch changing when adjusting buffer size
991 - GBA Audio: Fix sample order in audio channel 3
992 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
993 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
994 - GBA Memory: Improve Thumb open bus behavior
995 - GBA Memory: Fix potential DMA issue when loading a savestate
996 - GBA Memory: Fix load/store multiple video memory waitstates
997 - GBA SIO: Fix reseting when there are SIO devices attached
998 - GBA Video: Blended sprites should never have other effects applied
999 - GBA Video: Fix out-of-bounds tiles in mosaic
1000 - GBA Video: Fix windows not affecting sprites
1001 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1002 - GBA Video: Fix timing on first scanline
1003 - Qt: Better cleanup when a game crashes
1004 - Qt: Fix open ROM dialog filtering for archive formats
1005 - Qt: Cap the maximum number of multiplayer windows
1006 - Qt: Fix maximum year in sensor override
1007 - Qt: Fix window being too tall after exiting fullscreen
1008 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1009 - Qt: Fix analog buttons not getting unmapped
1010 - Qt: Fix passing command line options
1011 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1012 - SDL: Fix SDL build when OpenGL is missing
1013 - Util: Allow loading IPS patches that grow the ROM
1014 - VFS: Fix resource leaks if some allocations fail
1015 - VFS: Fix line-reading to return proper values
1016 - Video: Fix an issue with very long filenames
1017 - Util: Fix formatting of floats
1018Misc:
1019 - All: Add --help flag for command line programs
1020 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1021 - All: Enable static linking for Windows
1022 - All: Enable static linking for OS X
1023 - All: Threads are now named
1024 - All: Proper handling of Unicode file paths
1025 - ARM7: Add emulation for Undefined CPU mode
1026 - ARM7: Reduce the size of the Thumb instruction table
1027 - GBA: Add status log level
1028 - GBA: GBARewind now returns how many states it has rewound
1029 - GBA: SIO logging layer
1030 - GBA BIOS: Stub out SoundBias
1031 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1032 - GBA: Don't include GBACLIDebugger struct unless needed
1033 - GBA: Savedata is now synced shortly after data finishes being written
1034 - GBA: Process multiple timer events at once, if necessary
1035 - GBA Audio: Implement audio reset for channels A/B
1036 - GBA Audio: Process multiple audio events at once, if necessary
1037 - GBA Hardware: Backport generic RTC source into core
1038 - GBA Input: Allow axes and buttons to be mapped to the same key
1039 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1040 - GBA SIO: Add a dummy driver for Normal mode
1041 - GBA Thread: Add functionality for running callbacks on the GBA thread
1042 - GBA Thread: Split GBASync into a separate file
1043 - GBA Video: Refactor software renderer into separate files
1044 - GBA Video: Slightly optimize mode 0 mosaic rendering
1045 - Debugger: Free watchpoints in addition to breakpoints
1046 - Qt: Handle saving input settings better
1047 - Qt: Move GL frame drawing back onto its own thread
1048 - Qt: Fast forward (held) option moved from Other to Emulation menu
1049 - Qt: Show version info in window title
1050 - Qt: Migrate multiplayer window handling into GBAApp
1051 - Qt: Unified file opening and saving with last location
1052 - Qt: Fix windows being resizable when they shouldn't have been
1053 - Qt: Only hide cursor in full screen
1054 - Qt: Replace pause-after-frame mutex with an atomic
1055 - Qt: Add application icon and XDG desktop files
1056 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1057 - Qt: Don't save window size when entering fullscreen
1058 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1059 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1060 - Qt: Increase usability of key mapper
1061 - Qt: Show checkmark for window sizes
1062 - Qt: Set window path to loaded ROM
1063 - Perf: Ability to load savestates immediately on launch
1064 - SDL: Properly check for initialization
1065 - SDL: Clean up initialization functions
1066 - SDL: Clean up GL context
1067 - Util: Allow disabling the threading code entirely
1068 - VFS: Add sync method to force syncing with backing
1069
10700.2.1: (2015-05-13)
1071Bugfixes:
1072 - All: Fix sanitize-deb script not cleaning up after itself
1073 - All: Fix dependencies for libavcodec on Debian-derived platforms
1074 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1075 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1076 - ARM7: Fix ARM multiply instructions when PC is a destination register
1077 - Debugger: Fix use-after-free in breakpoint clearing code
1078 - Debugger: Fix boundary conditions in tab completion
1079 - GBA: Fix timers not updating timing when writing to only the reload register
1080 - GBA: Fix rewind boundary conditions
1081 - GBA: Add initial I/O register settings for background matrix registers
1082 - GBA: Fix hang when loading a savestate if sync to video is enabled
1083 - GBA: Handle out-of-bounds I/O access
1084 - GBA: Fix bounds-checking on EEPROM access
1085 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1086 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1087 - GBA Memory: Allow SRAM to be 64kB
1088 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1089 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1090 - GBA Video: Fix second frame mode 5
1091 - Perf: Fix race condition if a game crashes immediately on start
1092 - Qt: Fix Display object leak when closing a window
1093 - Qt: Fix .deb dependencies
1094 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1095 - Qt: Fix window not regaining focus after exiting savestate window
1096 - Qt: Fix regression where video would not record if the game had already started
1097 - Qt: Fix potential crash if a gamepad causes focus to change
1098 - Qt: Fix controller axis querying
1099 - Qt: Fix multiplayer windows opening as the wrong size
1100 - Qt: Fix controllers sometimes not loading the right profile
1101 - SDL: Fix boundary conditions for joystick adjustments
1102 - SDL: Allocate properly sized input maps
1103 - SDL: Fix potential build issues when Qt and SDL2 are in use
1104 - Util: Fix resource leak in UTF-8 handling code
1105 - Util: Fix a null-pointer issue when attempting to delete a key
1106 - VFS: Fix resource leaks if some allocations fail
1107 - Video: Fix an issue with very long filenames
1108Misc:
1109 - GBA Memory: Soft-crash if jumping past the end of a ROM
1110 - Qt: Show multiplayer numbers in window title
1111 - Qt: Solar sensor can have shortcuts set
1112
11130.2.0: (2015-04-03)
1114Features:
1115 - Support for gamepad axes, e.g. analog sticks or triggers
1116 - Add scale presets for up to 6x
1117 - Settings window
1118 - Bilinear resampling option
1119 - Add option to skip BIOS start screen
1120 - List of recently opened games
1121 - Support for games using the Solar Sensor
1122 - Better audio resampling via blip-buf
1123 - Game Pak overrides dialog for setting savetype and sensor values
1124 - Support for games using the tilt sensor
1125 - Remappable shortcuts for keyboard and gamepad
1126 - Rewinding of emulation
1127 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1128 - Support IPv6
1129 - Save directory of last loaded file
1130 - Support BPS patches
1131 - Automatically detect and optimize out idle loops
1132 - Configurable game overrides
1133 - Support loading 7-Zip files
1134 - Drag and drop game loading
1135 - Cheat code support
1136 - Runtime configurable audio driver
1137 - Libretro core for use with RetroArch and other front-ends
1138 - Controller profiles for setting different bindings for different controllers
1139 - Ability to lock aspect ratio
1140 - Local link cable support
1141 - Ability to switch which game controller is in use per instance
1142 - Ability to prevent opposing directional input
1143 - Warning dialog if an unimplemented BIOS feature is called
1144 - Debugger: Add CLI "frame", frame advance command
1145 - Debugger: Add CLI functions for writing to memory
1146 - Debugger: Add CLI functions for examining memory regions
1147 - Debugger: Add CLI function for writing a register
1148Bugfixes:
1149 - ARM7: Extend prefetch by one stage
1150 - ARM7: Fix cycle counting for loads
1151 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1152 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1153 - GBA: Initialize gba.sync to null
1154 - GBA: Fix timer initialization
1155 - GBA Audio: Support 16-bit writes to FIFO audio
1156 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1157 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1158 - GBA BIOS: Fix BIOS prefetch after reset
1159 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1160 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1161 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1162 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1163 - GBA Memory: Fix cycle counting for 32-bit load/stores
1164 - GBA RR: Fix fallthrough error when reading tags from a movie
1165 - GBA Thread: Fix possible hang when loading an archive
1166 - GBA Thread: Fix possible deadlock in video sync
1167 - Perf: Fix crash when the GBA thread fails to start
1168 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1169 - Qt: Fix crash when adjusting settings after closing a game
1170 - Qt: Fix crash when starting GDB stub after closing a game
1171 - Qt: Fix patch loading while a game is running
1172 - Qt: Fix crash when loading a game after stopping GDB server
1173 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1174 - Qt: Fix crash when attempting to pause if a game is not running
1175 - SDL: Properly clean up if a game doesn't launch
1176 - Util: Fix sockets on Windows
1177Misc:
1178 - All: Enable link-time optimization
1179 - Debugger: Watchpoints now work on STM/LDM instructions
1180 - Debugger: Clean up GDB stub network interfacing
1181 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1182 - Debugger: Merge Thumb BL instructions when disassembling
1183 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1184 - Debugger: Watchpoints now report address watched (fixes #68)
1185 - Debugger: Add support for soft breakpoints
1186 - Debugger: Make I/O register names be addresses instead of values
1187 - Debugger: Rename read/write commands
1188 - GBA: Improve accuracy of event timing
1189 - GBA: Add API for getting Configuration structs for overrides and input
1190 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1191 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1192 - GBA: Move A/V stream interface into core
1193 - GBA: Savestates now take into account savedata state machines (fixes #109)
1194 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1195 - GBA Memory: Simplify memory API and use fixed bus width
1196 - GBA Thread: Make GBASyncWaitFrameStart time out
1197 - GBA Video: Start video at the last scanline instead of the first
1198 - Qt: Optimize logo drawing
1199 - Qt: Move frame upload back onto main thread
1200 - Qt: Remember window position
1201 - Qt: Double-clicking on the window toggles full screen
1202 - Util: Use proper locale for reading and writing float values
1203
12040.1.1: (2015-01-24)
1205Bugfixes:
1206 - ARM7: Fix LDM writeback to a register already written
1207 - GBA: Fix timers 2 and 3 updating incorrectly
1208 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1209 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1210 - GBA Audio: Properly initialize audio FIFO channels
1211 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1212 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1213 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1214 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1215 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1216 - GBA BIOS: Fix HuffUnComp boundary conditions
1217 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1218 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1219 - GBA Memory: Filter out top nybble of DMA addresses
1220 - GBA Memory: Properly bounds-check VRAM accesses
1221 - GBA Memory: Fix initial DMA state
1222 - GBA Thread: Allow halted games to exit cleanly
1223 - GBA Video: Fix blend issues with obscured middle layers
1224 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1225 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1226 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1227 - GBA Video: Fix sprite boundary conditions with mosaic
1228 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1229 - Qt: Fix issue with set frame sizes being the wrong height
1230 - Qt: Fix emulator crashing when full screen if a game is not running
1231 - Qt: Fix window focus issues
1232 - Qt: Properly set default video recording settings
1233 - Qt: Fix a race condition when a game crashes immediately
1234 - Qt: Fix some cases where key mapping can break if focus is adjusted
1235 - Qt: Fix crash if a game pauses before any frames are shown
1236 - Debugger: Negative PC-relative loads now properly subtract the offset
1237 - Debugger: Align PC-relative loads in Thumb
1238 - Debugger: Fix watchpoints triggering too late
1239 - Debugger: Fix binary print putting spaces between digits
1240 - Video: Ensure FFmpeg encoder has audio frames
1241 - Video: Fix uncompressed PCM audio recording
1242 - Video: Fix FFmpeg crashing when the file extension is wrong
1243 - Util: Fix SOCKET_FAILED macro
1244Misc:
1245 - GBA: Exit cleanly on FATAL if the port supports it
1246 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1247 - Qt: Disable sync to video by default
1248 - Qt: Handle a game crash without crashing
1249 - Qt: Set default log level to FATAL, ERROR and WARN
1250 - Qt: Clarify some phrasing in the menus
1251 - Qt: Clear active buttons when focus is lost
1252
12530.1.0: (2014-12-13)
1254 - Initial release