src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "GBAKeyEditor.h"
13#include "InputController.h"
14#include "ShortcutView.h"
15
16extern "C" {
17#include "core/serialize.h"
18#include "gba/gba.h"
19}
20
21using namespace QGBA;
22
23SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
24 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
25 , m_controller(controller)
26{
27 m_ui.setupUi(this);
28
29 reloadConfig();
30
31 if (m_ui.savegamePath->text().isEmpty()) {
32 m_ui.savegameSameDir->setChecked(true);
33 }
34 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
35 if (e) {
36 m_ui.savegamePath->clear();
37 }
38 });
39 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
40 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
41 if (!path.isNull()) {
42 m_ui.savegameSameDir->setChecked(false);
43 m_ui.savegamePath->setText(path);
44 }
45 });
46
47 if (m_ui.savestatePath->text().isEmpty()) {
48 m_ui.savestateSameDir->setChecked(true);
49 }
50 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
51 if (e) {
52 m_ui.savestatePath->clear();
53 }
54 });
55 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
56 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
57 if (!path.isNull()) {
58 m_ui.savestateSameDir->setChecked(false);
59 m_ui.savestatePath->setText(path);
60 }
61 });
62
63 if (m_ui.screenshotPath->text().isEmpty()) {
64 m_ui.screenshotSameDir->setChecked(true);
65 }
66 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
67 if (e) {
68 m_ui.screenshotPath->clear();
69 }
70 });
71 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
72 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
73 if (!path.isNull()) {
74 m_ui.screenshotSameDir->setChecked(false);
75 m_ui.screenshotPath->setText(path);
76 }
77 });
78
79 if (m_ui.patchPath->text().isEmpty()) {
80 m_ui.patchSameDir->setChecked(true);
81 }
82 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
83 if (e) {
84 m_ui.patchPath->clear();
85 }
86 });
87 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
88 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
89 if (!path.isNull()) {
90 m_ui.patchSameDir->setChecked(false);
91 m_ui.patchPath->setText(path);
92 }
93 });
94
95 // TODO: Move to reloadConfig()
96 QVariant audioDriver = m_controller->getQtOption("audioDriver");
97#ifdef BUILD_QT_MULTIMEDIA
98 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
99 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
100 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
101 }
102#endif
103
104#ifdef BUILD_SDL
105 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
106 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
107 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
108 }
109#endif
110
111 // TODO: Move to reloadConfig()
112 QVariant displayDriver = m_controller->getQtOption("displayDriver");
113 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
114 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
115 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
116 }
117
118#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
119 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
120 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
121 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
122 }
123#endif
124
125#ifdef BUILD_GL
126 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
127 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
128 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
129 }
130#endif
131
132 connect(m_ui.biosBrowse, SIGNAL(clicked()), this, SLOT(selectBios()));
133 connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
134 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button) {
135 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
136 updateConfig();
137 }
138 });
139
140 GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
141 m_ui.stackedWidget->addWidget(editor);
142 m_ui.tabs->addItem("Keyboard");
143 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
144
145#ifdef BUILD_SDL
146 inputController->recalibrateAxes();
147 const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
148 editor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
149 m_ui.stackedWidget->addWidget(editor);
150 m_ui.tabs->addItem("Controllers");
151 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
152#endif
153
154 ShortcutView* shortcutView = new ShortcutView();
155 shortcutView->setController(shortcutController);
156 shortcutView->setInputController(inputController);
157 m_ui.stackedWidget->addWidget(shortcutView);
158 m_ui.tabs->addItem("Shortcuts");
159}
160
161void SettingsView::selectBios() {
162 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
163 if (!filename.isEmpty()) {
164 m_ui.bios->setText(filename);
165 }
166}
167
168void SettingsView::recalculateRewind() {
169 int interval = m_ui.rewindInterval->value();
170 int capacity = m_ui.rewindCapacity->value();
171 double duration = m_ui.fpsTarget->value();
172 m_ui.rewindDuration->setValue(interval * capacity / duration);
173
174}
175
176void SettingsView::updateConfig() {
177 saveSetting("bios", m_ui.bios);
178 saveSetting("useBios", m_ui.useBios);
179 saveSetting("skipBios", m_ui.skipBios);
180 saveSetting("audioBuffers", m_ui.audioBufferSize);
181 saveSetting("sampleRate", m_ui.sampleRate);
182 saveSetting("videoSync", m_ui.videoSync);
183 saveSetting("audioSync", m_ui.audioSync);
184 saveSetting("frameskip", m_ui.frameskip);
185 saveSetting("fpsTarget", m_ui.fpsTarget);
186 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
187 saveSetting("volume", m_ui.volume);
188 saveSetting("mute", m_ui.mute);
189 saveSetting("rewindEnable", m_ui.rewind);
190 saveSetting("rewindBufferInterval", m_ui.rewindInterval);
191 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
192 saveSetting("resampleVideo", m_ui.resampleVideo);
193 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
194 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
195 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
196 saveSetting("savegamePath", m_ui.savegamePath);
197 saveSetting("savestatePath", m_ui.savestatePath);
198 saveSetting("screenshotPath", m_ui.screenshotPath);
199 saveSetting("patchPath", m_ui.patchPath);
200
201 if (m_ui.fastForwardUnbounded->isChecked()) {
202 saveSetting("fastForwardRatio", "-1");
203 } else {
204 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
205 }
206
207 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
208 case IDLE_LOOP_IGNORE:
209 saveSetting("idleOptimization", "ignore");
210 break;
211 case IDLE_LOOP_REMOVE:
212 saveSetting("idleOptimization", "remove");
213 break;
214 case IDLE_LOOP_DETECT:
215 saveSetting("idleOptimization", "detect");
216 break;
217 }
218
219 int loadState = 0;
220 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
221 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
222 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
223 saveSetting("loadStateExtdata", loadState);
224
225 int saveState = 0;
226 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
227 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
228 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
229 saveSetting("saveStateExtdata", saveState);
230
231 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
232 if (audioDriver != m_controller->getQtOption("audioDriver")) {
233 m_controller->setQtOption("audioDriver", audioDriver);
234 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
235 emit audioDriverChanged();
236 }
237
238 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
239 if (displayDriver != m_controller->getQtOption("displayDriver")) {
240 m_controller->setQtOption("displayDriver", displayDriver);
241 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
242 emit displayDriverChanged();
243 }
244
245 m_controller->write();
246
247 emit pathsChanged();
248 emit biosLoaded(m_ui.bios->text());
249}
250
251void SettingsView::reloadConfig() {
252 loadSetting("bios", m_ui.bios);
253 loadSetting("useBios", m_ui.useBios);
254 loadSetting("skipBios", m_ui.skipBios);
255 loadSetting("audioBuffers", m_ui.audioBufferSize);
256 loadSetting("sampleRate", m_ui.sampleRate);
257 loadSetting("videoSync", m_ui.videoSync);
258 loadSetting("audioSync", m_ui.audioSync);
259 loadSetting("frameskip", m_ui.frameskip);
260 loadSetting("fpsTarget", m_ui.fpsTarget);
261 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
262 loadSetting("volume", m_ui.volume);
263 loadSetting("mute", m_ui.mute);
264 loadSetting("rewindEnable", m_ui.rewind);
265 loadSetting("rewindBufferInterval", m_ui.rewindInterval);
266 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
267 loadSetting("resampleVideo", m_ui.resampleVideo);
268 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
269 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
270 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
271 loadSetting("savegamePath", m_ui.savegamePath);
272 loadSetting("savestatePath", m_ui.savestatePath);
273 loadSetting("screenshotPath", m_ui.screenshotPath);
274 loadSetting("patchPath", m_ui.patchPath);
275
276 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
277 if (fastForwardRatio <= 0) {
278 m_ui.fastForwardUnbounded->setChecked(true);
279 m_ui.fastForwardRatio->setEnabled(false);
280 } else {
281 m_ui.fastForwardUnbounded->setChecked(false);
282 m_ui.fastForwardRatio->setEnabled(true);
283 m_ui.fastForwardRatio->setValue(fastForwardRatio);
284 }
285
286 connect(m_ui.rewindInterval, SIGNAL(valueChanged(int)), this, SLOT(recalculateRewind()));
287 connect(m_ui.rewindCapacity, SIGNAL(valueChanged(int)), this, SLOT(recalculateRewind()));
288 connect(m_ui.fpsTarget, SIGNAL(valueChanged(double)), this, SLOT(recalculateRewind()));
289
290 QString idleOptimization = loadSetting("idleOptimization");
291 if (idleOptimization == "ignore") {
292 m_ui.idleOptimization->setCurrentIndex(0);
293 } else if (idleOptimization == "remove") {
294 m_ui.idleOptimization->setCurrentIndex(1);
295 } else if (idleOptimization == "detect") {
296 m_ui.idleOptimization->setCurrentIndex(2);
297 }
298
299 bool ok;
300 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
301 if (!ok) {
302 loadState = SAVESTATE_SCREENSHOT;
303 }
304 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
305 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
306 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
307
308 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
309 if (!ok) {
310 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS;
311 }
312 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
313 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
314 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
315}
316
317void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
318 m_controller->setOption(key, field->isChecked());
319 m_controller->updateOption(key);
320}
321
322void SettingsView::saveSetting(const char* key, const QComboBox* field) {
323 saveSetting(key, field->lineEdit());
324}
325
326void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
327 saveSetting(key, field->value());
328}
329
330void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
331 saveSetting(key, field->text());
332}
333
334void SettingsView::saveSetting(const char* key, const QSlider* field) {
335 saveSetting(key, field->value());
336}
337
338void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
339 saveSetting(key, field->value());
340}
341
342void SettingsView::saveSetting(const char* key, const QVariant& field) {
343 m_controller->setOption(key, field);
344 m_controller->updateOption(key);
345}
346
347void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
348 QString option = loadSetting(key);
349 field->setChecked(!option.isNull() && option != "0");
350}
351
352void SettingsView::loadSetting(const char* key, QComboBox* field) {
353 loadSetting(key, field->lineEdit());
354}
355
356void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
357 QString option = loadSetting(key);
358 field->setValue(option.toDouble());
359}
360
361void SettingsView::loadSetting(const char* key, QLineEdit* field) {
362 QString option = loadSetting(key);
363 field->setText(option);
364}
365
366void SettingsView::loadSetting(const char* key, QSlider* field) {
367 QString option = loadSetting(key);
368 field->setValue(option.toInt());
369}
370
371void SettingsView::loadSetting(const char* key, QSpinBox* field) {
372 QString option = loadSetting(key);
373 field->setValue(option.toInt());
374}
375
376QString SettingsView::loadSetting(const char* key) {
377 return m_controller->getOption(key);
378}