/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "main.h" #include "gl-common.h" #include "gba/supervisor/thread.h" #ifdef M_CORE_GB #include "gb/gb.h" #endif #include "platform/opengl/gl.h" static void _doViewport(int w, int h, struct VideoBackend* v) { v->resized(v, w, h); v->clear(v); v->swap(v); v->clear(v); } #ifdef M_CORE_GBA static bool mSDLGLInitGBA(struct mSDLRenderer* renderer); static void mSDLGLRunloopGBA(struct mSDLRenderer* renderer, void* user); #endif #ifdef M_CORE_GB static bool mSDLGLInitGB(struct mSDLRenderer* renderer); static void mSDLGLRunloopGB(struct mSDLRenderer* renderer, void* user); #endif static void mSDLGLDeinit(struct mSDLRenderer* renderer); #ifdef M_CORE_GBA void mSDLGLCreate(struct mSDLRenderer* renderer) { renderer->init = mSDLGLInitGBA; renderer->deinit = mSDLGLDeinit; renderer->runloop = mSDLGLRunloopGBA; } bool mSDLGLInitGBA(struct mSDLRenderer* renderer) { mSDLGLCommonInit(renderer); renderer->d.outputBuffer = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL); renderer->d.outputBufferStride = VIDEO_HORIZONTAL_PIXELS; GBAGLContextCreate(&renderer->gl); renderer->gl.d.user = renderer; renderer->gl.d.lockAspectRatio = renderer->lockAspectRatio; renderer->gl.d.filter = renderer->filter; renderer->gl.d.swap = mSDLGLCommonSwap; renderer->gl.d.init(&renderer->gl.d, 0); _doViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d); return true; } void mSDLGLRunloopGBA(struct mSDLRenderer* renderer, void* user) { struct GBAThread* context = user; SDL_Event event; struct VideoBackend* v = &renderer->gl.d; while (context->state < THREAD_EXITING) { while (SDL_PollEvent(&event)) { GBASDLHandleEvent(context, &renderer->player, &event); #if SDL_VERSION_ATLEAST(2, 0, 0) // Event handling can change the size of the screen if (renderer->player.windowUpdated) { SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight); _doViewport(renderer->viewportWidth, renderer->viewportHeight, v); renderer->player.windowUpdated = 0; } #endif } if (GBASyncWaitFrameStart(&context->sync)) { v->postFrame(v, renderer->d.outputBuffer); } GBASyncWaitFrameEnd(&context->sync); v->drawFrame(v); v->swap(v); } } #endif #ifdef M_CORE_GB void mSDLGLCreateGB(struct mSDLRenderer* renderer) { renderer->init = mSDLGLInitGB; renderer->deinit = mSDLGLDeinit; renderer->runloop = mSDLGLRunloopGB; } bool mSDLGLInitGB(struct mSDLRenderer* renderer) { mSDLGLCommonInit(renderer); // TODO: Pass texture size along renderer->gb.outputBuffer = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL); renderer->gb.outputBufferStride = VIDEO_HORIZONTAL_PIXELS; GBAGLContextCreate(&renderer->gl); renderer->gl.d.user = renderer; renderer->gl.d.lockAspectRatio = renderer->lockAspectRatio; renderer->gl.d.filter = renderer->filter; renderer->gl.d.swap = mSDLGLCommonSwap; renderer->gl.d.init(&renderer->gl.d, 0); _doViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl.d); return true; } void mSDLGLRunloopGB(struct mSDLRenderer* renderer, void* user) { struct GB* gb = user; SDL_Event event; struct VideoBackend* v = &renderer->gl.d; int activeKeys = 0; gb->keySource = &activeKeys; while (true) { int64_t frameCounter = gb->video.frameCounter; while (gb->video.frameCounter == frameCounter) { LR35902Tick(gb->cpu); } while (SDL_PollEvent(&event)) { // TODO: Refactor out if (event.type == SDL_KEYUP || event.type == SDL_KEYDOWN) { int key; #if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0) key = GBAInputMapKey(renderer->player.bindings, SDL_BINDING_KEY, event.key.keysym.scancode); #else key = GBAInputMapKey(renderer->player.bindings, SDL_BINDING_KEY, event.key.keysym.sym); #endif if (key != GBA_KEY_NONE) { if (event.type == SDL_KEYDOWN) { activeKeys |= 1 << key; } else { activeKeys &= ~(1 << key); } } } if (event.type == SDL_QUIT) { return; } #if SDL_VERSION_ATLEAST(2, 0, 0) // Event handling can change the size of the screen if (renderer->player.windowUpdated) { SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight); _doViewport(renderer->viewportWidth, renderer->viewportHeight, v); renderer->player.windowUpdated = 0; } #endif } v->postFrame(v, renderer->gb.outputBuffer); v->drawFrame(v); v->swap(v); } } #endif void mSDLGLDeinit(struct mSDLRenderer* renderer) { if (renderer->gl.d.deinit) { renderer->gl.d.deinit(&renderer->gl.d); } free(renderer->d.outputBuffer); #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_GL_DeleteContext(renderer->glCtx); #endif }