#include "GBAApp.h" #include "GameController.h" #include extern "C" { #include "platform/commandline.h" } using namespace QGBA; GBAApp::GBAApp(int& argc, char* argv[]) : QApplication(argc, argv) , m_window(&m_configController) { #ifdef BUILD_SDL SDL_Init(SDL_INIT_NOPARACHUTE); #endif QApplication::setApplicationName(PROJECT_NAME); QApplication::setApplicationVersion(PROJECT_VERSION); GBAArguments args = {}; if (m_configController.parseArguments(&args, argc, argv)) { m_window.argumentsPassed(&args); } else { m_window.loadConfig(); } freeArguments(&args); m_window.show(); } bool GBAApp::event(QEvent* event) { if (event->type() == QEvent::FileOpen) { m_window.controller()->loadGame(static_cast(event)->file()); return true; } return QApplication::event(event); }