src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GBAKeyEditor.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "SensorView.h"
34#include "SettingsView.h"
35#include "ShortcutController.h"
36#include "ShortcutView.h"
37#include "VideoView.h"
38
39extern "C" {
40#include "platform/commandline.h"
41}
42
43using namespace QGBA;
44
45#if defined(__WIN32) || defined(__OpenBSD__)
46// This is a macro everywhere except MinGW and OpenBSD, it seems
47using std::isnan;
48#endif
49
50Window::Window(ConfigController* config, int playerId, QWidget* parent)
51 : QMainWindow(parent)
52 , m_log(0)
53 , m_logView(new LogView(&m_log))
54 , m_stateWindow(nullptr)
55 , m_screenWidget(new WindowBackground())
56 , m_logo(":/res/mgba-1024.png")
57 , m_config(config)
58 , m_inputController(playerId, this)
59#ifdef USE_FFMPEG
60 , m_videoView(nullptr)
61#endif
62#ifdef USE_MAGICK
63 , m_gifView(nullptr)
64#endif
65#ifdef USE_GDB_STUB
66 , m_gdbController(nullptr)
67#endif
68 , m_mruMenu(nullptr)
69 , m_shortcutController(new ShortcutController(this))
70 , m_playerId(playerId)
71 , m_fullscreenOnStart(false)
72{
73 setFocusPolicy(Qt::StrongFocus);
74 setAcceptDrops(true);
75 setAttribute(Qt::WA_DeleteOnClose);
76 m_controller = new GameController(this);
77 m_controller->setInputController(&m_inputController);
78 m_controller->setOverrides(m_config->overrides());
79 updateTitle();
80
81 m_display = Display::create(this);
82
83 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
84 m_logo = m_logo; // Free memory left over in old pixmap
85
86 m_screenWidget->setMinimumSize(m_display->minimumSize());
87 m_screenWidget->setSizePolicy(m_display->sizePolicy());
88 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
89 m_screenWidget->setPixmap(m_logo);
90 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
91 setCentralWidget(m_screenWidget);
92
93 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
94 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
95 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
96 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
98 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
99 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
100 connect(m_controller, &GameController::gamePaused, [this]() {
101 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
102 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
103 QPixmap pixmap;
104 pixmap.convertFromImage(currentImage);
105 m_screenWidget->setPixmap(pixmap);
106 m_screenWidget->setLockAspectRatio(3, 2);
107 });
108 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
109#ifndef Q_OS_MAC
110 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
111 connect(m_controller, &GameController::gameUnpaused, [this]() {
112 if(isFullScreen()) {
113 menuBar()->hide();
114 }
115 });
116#endif
117 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
118 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
119 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
120 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
121 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
122 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
123 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
124 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
125 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
126 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
127 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
128 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
129 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
130 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
131 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
132 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
133 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
134 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
135 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
136 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
137 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
138 connect(m_display, &Display::hideCursor, [this]() {
139 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
140 m_screenWidget->setCursor(Qt::BlankCursor);
141 }
142 });
143 connect(m_display, &Display::showCursor, [this]() {
144 m_screenWidget->unsetCursor();
145 });
146 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
147
148 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
149 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
150
151 m_shortcutController->setConfigController(m_config);
152 setupMenu(menuBar());
153}
154
155Window::~Window() {
156 delete m_logView;
157
158#ifdef USE_FFMPEG
159 delete m_videoView;
160#endif
161
162#ifdef USE_MAGICK
163 delete m_gifView;
164#endif
165}
166
167void Window::argumentsPassed(GBAArguments* args) {
168 loadConfig();
169
170 if (args->patch) {
171 m_controller->loadPatch(args->patch);
172 }
173
174 if (args->fname) {
175 m_controller->loadGame(args->fname, args->dirmode);
176 }
177}
178
179void Window::resizeFrame(int width, int height) {
180 QSize newSize(width, height);
181 m_screenWidget->setSizeHint(newSize);
182 newSize -= m_screenWidget->size();
183 newSize += size();
184 resize(newSize);
185}
186
187void Window::setConfig(ConfigController* config) {
188 m_config = config;
189}
190
191void Window::loadConfig() {
192 const GBAOptions* opts = m_config->options();
193
194 m_log.setLevels(opts->logLevel);
195
196 m_controller->setOptions(opts);
197 m_display->lockAspectRatio(opts->lockAspectRatio);
198 m_display->filter(opts->resampleVideo);
199
200 if (opts->bios) {
201 m_controller->loadBIOS(opts->bios);
202 }
203
204 // TODO: Move these to ConfigController
205 if (opts->fpsTarget) {
206 emit fpsTargetChanged(opts->fpsTarget);
207 }
208
209 if (opts->audioBuffers) {
210 emit audioBufferSamplesChanged(opts->audioBuffers);
211 }
212
213 if (opts->sampleRate) {
214 emit sampleRateChanged(opts->sampleRate);
215 }
216
217 if (opts->width && opts->height) {
218 resizeFrame(opts->width, opts->height);
219 }
220
221 if (opts->fullscreen) {
222 enterFullScreen();
223 }
224
225 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
226
227 m_mruFiles = m_config->getMRU();
228 updateMRU();
229
230 m_inputController.setConfiguration(m_config);
231}
232
233void Window::saveConfig() {
234 m_inputController.saveConfiguration();
235 m_config->write();
236}
237
238void Window::selectROM() {
239 QStringList formats{
240 "*.gba",
241#ifdef USE_LIBZIP
242 "*.zip",
243#endif
244#ifdef USE_LZMA
245 "*.7z",
246#endif
247 "*.rom",
248 "*.bin"};
249 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
250 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
251 if (!filename.isEmpty()) {
252 m_controller->loadGame(filename);
253 }
254}
255
256void Window::replaceROM() {
257 QStringList formats{
258 "*.gba",
259#ifdef USE_LIBZIP
260 "*.zip",
261#endif
262#ifdef USE_LZMA
263 "*.7z",
264#endif
265 "*.rom",
266 "*.bin"};
267 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
268 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
269 if (!filename.isEmpty()) {
270 m_controller->replaceGame(filename);
271 }
272}
273
274void Window::multiplayerChanged() {
275 disconnect(nullptr, this, SLOT(multiplayerChanged()));
276 int attached = 1;
277 MultiplayerController* multiplayer = m_controller->multiplayerController();
278 if (multiplayer) {
279 attached = multiplayer->attached();
280 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
281 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
282 }
283 if (m_controller->isLoaded()) {
284 for (QAction* action : m_nonMpActions) {
285 action->setDisabled(attached > 1);
286 }
287 }
288}
289
290void Window::selectBIOS() {
291 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
292 if (!filename.isEmpty()) {
293 m_config->setOption("bios", filename);
294 m_config->updateOption("bios");
295 m_config->setOption("useBios", true);
296 m_config->updateOption("useBios");
297 m_controller->loadBIOS(filename);
298 }
299}
300
301void Window::selectPatch() {
302 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
303 if (!filename.isEmpty()) {
304 m_controller->loadPatch(filename);
305 }
306}
307
308void Window::openView(QWidget* widget) {
309 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
310 widget->setAttribute(Qt::WA_DeleteOnClose);
311 widget->show();
312}
313
314void Window::importSharkport() {
315 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
316 if (!filename.isEmpty()) {
317 m_controller->importSharkport(filename);
318 }
319}
320
321void Window::exportSharkport() {
322 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
323 if (!filename.isEmpty()) {
324 m_controller->exportSharkport(filename);
325 }
326}
327
328void Window::openKeymapWindow() {
329 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
330 openView(keyEditor);
331}
332
333void Window::openSettingsWindow() {
334 SettingsView* settingsWindow = new SettingsView(m_config);
335 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
336 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
337 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
338 openView(settingsWindow);
339}
340
341void Window::openShortcutWindow() {
342#ifdef BUILD_SDL
343 m_inputController.recalibrateAxes();
344#endif
345 ShortcutView* shortcutView = new ShortcutView();
346 shortcutView->setController(m_shortcutController);
347 shortcutView->setInputController(&m_inputController);
348 openView(shortcutView);
349}
350
351void Window::openOverrideWindow() {
352 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
353 openView(overrideWindow);
354}
355
356void Window::openSensorWindow() {
357 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
358 openView(sensorWindow);
359}
360
361void Window::openCheatsWindow() {
362 CheatsView* cheatsWindow = new CheatsView(m_controller);
363 openView(cheatsWindow);
364}
365
366void Window::openPaletteWindow() {
367 PaletteView* paletteWindow = new PaletteView(m_controller);
368 openView(paletteWindow);
369}
370
371void Window::openMemoryWindow() {
372 MemoryView* memoryWindow = new MemoryView(m_controller);
373 openView(memoryWindow);
374}
375
376void Window::openAboutScreen() {
377 AboutScreen* about = new AboutScreen();
378 openView(about);
379}
380
381#ifdef BUILD_SDL
382void Window::openGamepadWindow() {
383 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
384 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
385 openView(keyEditor);
386}
387#endif
388
389#ifdef USE_FFMPEG
390void Window::openVideoWindow() {
391 if (!m_videoView) {
392 m_videoView = new VideoView();
393 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
394 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
395 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
396 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
397 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
398 }
399 m_videoView->show();
400}
401#endif
402
403#ifdef USE_MAGICK
404void Window::openGIFWindow() {
405 if (!m_gifView) {
406 m_gifView = new GIFView();
407 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
408 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
409 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
410 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
411 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
412 }
413 m_gifView->show();
414}
415#endif
416
417#ifdef USE_GDB_STUB
418void Window::gdbOpen() {
419 if (!m_gdbController) {
420 m_gdbController = new GDBController(m_controller, this);
421 }
422 GDBWindow* window = new GDBWindow(m_gdbController);
423 openView(window);
424}
425#endif
426
427void Window::keyPressEvent(QKeyEvent* event) {
428 if (event->isAutoRepeat()) {
429 QWidget::keyPressEvent(event);
430 return;
431 }
432 GBAKey key = m_inputController.mapKeyboard(event->key());
433 if (key == GBA_KEY_NONE) {
434 QWidget::keyPressEvent(event);
435 return;
436 }
437 m_controller->keyPressed(key);
438 event->accept();
439}
440
441void Window::keyReleaseEvent(QKeyEvent* event) {
442 if (event->isAutoRepeat()) {
443 QWidget::keyReleaseEvent(event);
444 return;
445 }
446 GBAKey key = m_inputController.mapKeyboard(event->key());
447 if (key == GBA_KEY_NONE) {
448 QWidget::keyPressEvent(event);
449 return;
450 }
451 m_controller->keyReleased(key);
452 event->accept();
453}
454
455void Window::resizeEvent(QResizeEvent* event) {
456 if (!isFullScreen()) {
457 m_config->setOption("height", m_screenWidget->height());
458 m_config->setOption("width", m_screenWidget->width());
459 }
460
461 int factor = 0;
462 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
463 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
464 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
465 }
466 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
467 bool enableSignals = iter.value()->blockSignals(true);
468 if (iter.key() == factor) {
469 iter.value()->setChecked(true);
470 } else {
471 iter.value()->setChecked(false);
472 }
473 iter.value()->blockSignals(enableSignals);
474 }
475
476 m_config->setOption("fullscreen", isFullScreen());
477}
478
479void Window::showEvent(QShowEvent* event) {
480 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
481 QVariant windowPos = m_config->getQtOption("windowPos");
482 if (!windowPos.isNull()) {
483 move(windowPos.toPoint());
484 } else {
485 QRect rect = frameGeometry();
486 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
487 move(rect.topLeft());
488 }
489 if (m_fullscreenOnStart) {
490 enterFullScreen();
491 m_fullscreenOnStart = false;
492 }
493}
494
495void Window::closeEvent(QCloseEvent* event) {
496 emit shutdown();
497 m_config->setQtOption("windowPos", pos());
498 saveConfig();
499 QMainWindow::closeEvent(event);
500}
501
502void Window::focusInEvent(QFocusEvent*) {
503 m_display->forceDraw();
504}
505
506void Window::focusOutEvent(QFocusEvent*) {
507 m_controller->setTurbo(false, false);
508 m_controller->stopRewinding();
509 m_controller->clearKeys();
510}
511
512void Window::dragEnterEvent(QDragEnterEvent* event) {
513 if (event->mimeData()->hasFormat("text/uri-list")) {
514 event->acceptProposedAction();
515 }
516}
517
518void Window::dropEvent(QDropEvent* event) {
519 QString uris = event->mimeData()->data("text/uri-list");
520 uris = uris.trimmed();
521 if (uris.contains("\n")) {
522 // Only one file please
523 return;
524 }
525 QUrl url(uris);
526 if (!url.isLocalFile()) {
527 // No remote loading
528 return;
529 }
530 event->accept();
531 m_controller->loadGame(url.toLocalFile());
532}
533
534void Window::mouseDoubleClickEvent(QMouseEvent* event) {
535 if (event->button() != Qt::LeftButton) {
536 return;
537 }
538 toggleFullScreen();
539}
540
541void Window::enterFullScreen() {
542 if (!isVisible()) {
543 m_fullscreenOnStart = true;
544 return;
545 }
546 if (isFullScreen()) {
547 return;
548 }
549 showFullScreen();
550#ifndef Q_OS_MAC
551 if (m_controller->isLoaded() && !m_controller->isPaused()) {
552 menuBar()->hide();
553 }
554#endif
555}
556
557void Window::exitFullScreen() {
558 if (!isFullScreen()) {
559 return;
560 }
561 m_screenWidget->unsetCursor();
562 menuBar()->show();
563 showNormal();
564}
565
566void Window::toggleFullScreen() {
567 if (isFullScreen()) {
568 exitFullScreen();
569 } else {
570 enterFullScreen();
571 }
572}
573
574void Window::gameStarted(GBAThread* context) {
575 char title[13] = { '\0' };
576 MutexLock(&context->stateMutex);
577 if (context->state < THREAD_EXITING) {
578 emit startDrawing(context);
579 GBAGetGameTitle(context->gba, title);
580 } else {
581 MutexUnlock(&context->stateMutex);
582 return;
583 }
584 MutexUnlock(&context->stateMutex);
585 foreach (QAction* action, m_gameActions) {
586 action->setDisabled(false);
587 }
588 multiplayerChanged();
589 if (context->fname) {
590 setWindowFilePath(context->fname);
591 appendMRU(context->fname);
592 }
593 updateTitle();
594 attachWidget(m_display);
595
596#ifndef Q_OS_MAC
597 if (isFullScreen()) {
598 menuBar()->hide();
599 }
600#endif
601
602 m_hitUnimplementedBiosCall = false;
603 m_fpsTimer.start();
604}
605
606void Window::gameStopped() {
607 foreach (QAction* action, m_gameActions) {
608 action->setDisabled(true);
609 }
610 setWindowFilePath(QString());
611 updateTitle();
612 detachWidget(m_display);
613 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
614 m_screenWidget->setPixmap(m_logo);
615 m_screenWidget->unsetCursor();
616
617 m_fpsTimer.stop();
618}
619
620void Window::gameCrashed(const QString& errorMessage) {
621 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
622 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
623 QMessageBox::Ok, this, Qt::Sheet);
624 crash->setAttribute(Qt::WA_DeleteOnClose);
625 crash->show();
626}
627
628void Window::gameFailed() {
629 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
630 tr("Could not load game. Are you sure it's in the correct format?"),
631 QMessageBox::Ok, this, Qt::Sheet);
632 fail->setAttribute(Qt::WA_DeleteOnClose);
633 fail->show();
634}
635
636void Window::unimplementedBiosCall(int call) {
637 if (m_hitUnimplementedBiosCall) {
638 return;
639 }
640 m_hitUnimplementedBiosCall = true;
641
642 QMessageBox* fail = new QMessageBox(
643 QMessageBox::Warning, tr("Unimplemented BIOS call"),
644 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
645 QMessageBox::Ok, this, Qt::Sheet);
646 fail->setAttribute(Qt::WA_DeleteOnClose);
647 fail->show();
648}
649
650void Window::tryMakePortable() {
651 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
652 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
653 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
654 confirm->setAttribute(Qt::WA_DeleteOnClose);
655 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
656 confirm->show();
657}
658
659void Window::mustRestart() {
660 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
661 tr("Some changes will not take effect until the emulator is restarted."),
662 QMessageBox::Ok, this, Qt::Sheet);
663 dialog->setAttribute(Qt::WA_DeleteOnClose);
664 dialog->show();
665}
666
667void Window::recordFrame() {
668 m_frameList.append(QDateTime::currentDateTime());
669 while (m_frameList.count() > FRAME_LIST_SIZE) {
670 m_frameList.removeFirst();
671 }
672}
673
674void Window::showFPS() {
675 if (m_frameList.isEmpty()) {
676 updateTitle();
677 return;
678 }
679 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
680 float fps = (m_frameList.count() - 1) * 10000.f / interval;
681 fps = round(fps) / 10.f;
682 updateTitle(fps);
683}
684
685void Window::updateTitle(float fps) {
686 QString title;
687
688 m_controller->threadInterrupt();
689 if (m_controller->isLoaded()) {
690 char gameTitle[13] = { '\0' };
691 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
692
693 title = (gameTitle);
694 }
695 MultiplayerController* multiplayer = m_controller->multiplayerController();
696 if (multiplayer && multiplayer->attached() > 1) {
697 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
698 }
699 m_controller->threadContinue();
700 if (title.isNull()) {
701 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
702 } else if (isnan(fps)) {
703 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
704 } else {
705 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
706 }
707}
708
709void Window::openStateWindow(LoadSave ls) {
710 if (m_stateWindow) {
711 return;
712 }
713 MultiplayerController* multiplayer = m_controller->multiplayerController();
714 if (multiplayer && multiplayer->attached() > 1) {
715 return;
716 }
717 bool wasPaused = m_controller->isPaused();
718 m_stateWindow = new LoadSaveState(m_controller);
719 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
720 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
721 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
722 detachWidget(m_stateWindow);
723 m_stateWindow = nullptr;
724 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
725 });
726 if (!wasPaused) {
727 m_controller->setPaused(true);
728 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
729 }
730 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
731 m_stateWindow->setMode(ls);
732 attachWidget(m_stateWindow);
733}
734
735void Window::setupMenu(QMenuBar* menubar) {
736 menubar->clear();
737 QMenu* fileMenu = menubar->addMenu(tr("&File"));
738 m_shortcutController->addMenu(fileMenu);
739 installEventFilter(m_shortcutController);
740 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
741 "loadROM");
742 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
743 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
744 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
745
746 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
747
748 m_mruMenu = fileMenu->addMenu(tr("Recent"));
749
750 fileMenu->addSeparator();
751
752 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
753
754 fileMenu->addSeparator();
755
756 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
757 loadState->setShortcut(tr("F10"));
758 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
759 m_gameActions.append(loadState);
760 m_nonMpActions.append(loadState);
761 addControlledAction(fileMenu, loadState, "loadState");
762
763 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
764 saveState->setShortcut(tr("Shift+F10"));
765 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
766 m_gameActions.append(saveState);
767 m_nonMpActions.append(saveState);
768 addControlledAction(fileMenu, saveState, "saveState");
769
770 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
771 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
772 m_shortcutController->addMenu(quickLoadMenu);
773 m_shortcutController->addMenu(quickSaveMenu);
774
775 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
776 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
777 m_gameActions.append(quickLoad);
778 m_nonMpActions.append(quickLoad);
779 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
780
781 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
782 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
783 m_gameActions.append(quickSave);
784 m_nonMpActions.append(quickSave);
785 addControlledAction(quickSaveMenu, quickSave, "quickSave");
786
787 quickLoadMenu->addSeparator();
788 quickSaveMenu->addSeparator();
789
790 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
791 undoLoadState->setShortcut(tr("F11"));
792 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
793 m_gameActions.append(undoLoadState);
794 m_nonMpActions.append(undoLoadState);
795 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
796
797 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
798 undoSaveState->setShortcut(tr("Shift+F11"));
799 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
800 m_gameActions.append(undoSaveState);
801 m_nonMpActions.append(undoSaveState);
802 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
803
804 quickLoadMenu->addSeparator();
805 quickSaveMenu->addSeparator();
806
807 int i;
808 for (i = 1; i < 10; ++i) {
809 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
810 quickLoad->setShortcut(tr("F%1").arg(i));
811 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
812 m_gameActions.append(quickLoad);
813 m_nonMpActions.append(quickLoad);
814 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
815
816 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
817 quickSave->setShortcut(tr("Shift+F%1").arg(i));
818 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
819 m_gameActions.append(quickSave);
820 m_nonMpActions.append(quickSave);
821 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
822 }
823
824 fileMenu->addSeparator();
825 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
826 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
827 m_gameActions.append(importShark);
828 addControlledAction(fileMenu, importShark, "importShark");
829
830 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
831 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
832 m_gameActions.append(exportShark);
833 addControlledAction(fileMenu, exportShark, "exportShark");
834
835 fileMenu->addSeparator();
836 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
837 connect(multiWindow, &QAction::triggered, [this]() {
838 GBAApp::app()->newWindow();
839 });
840 addControlledAction(fileMenu, multiWindow, "multiWindow");
841
842#ifndef Q_OS_MAC
843 fileMenu->addSeparator();
844#endif
845
846 QAction* about = new QAction(tr("About"), fileMenu);
847 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
848 fileMenu->addAction(about);
849
850#ifndef Q_OS_MAC
851 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
852#endif
853
854 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
855 m_shortcutController->addMenu(emulationMenu);
856 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
857 reset->setShortcut(tr("Ctrl+R"));
858 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
859 m_gameActions.append(reset);
860 addControlledAction(emulationMenu, reset, "reset");
861
862 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
863 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
864 m_gameActions.append(shutdown);
865 addControlledAction(emulationMenu, shutdown, "shutdown");
866
867 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
868 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
869 m_gameActions.append(yank);
870 addControlledAction(emulationMenu, yank, "yank");
871 emulationMenu->addSeparator();
872
873 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
874 pause->setChecked(false);
875 pause->setCheckable(true);
876 pause->setShortcut(tr("Ctrl+P"));
877 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
878 connect(m_controller, &GameController::gamePaused, [this, pause]() {
879 pause->setChecked(true);
880 });
881 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
882 m_gameActions.append(pause);
883 addControlledAction(emulationMenu, pause, "pause");
884
885 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
886 frameAdvance->setShortcut(tr("Ctrl+N"));
887 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
888 m_gameActions.append(frameAdvance);
889 m_nonMpActions.append(frameAdvance);
890 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
891
892 emulationMenu->addSeparator();
893
894 m_shortcutController->addFunctions(emulationMenu, [this]() {
895 m_controller->setTurbo(true, false);
896 }, [this]() {
897 m_controller->setTurbo(false, false);
898 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
899
900 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
901 turbo->setCheckable(true);
902 turbo->setChecked(false);
903 turbo->setShortcut(tr("Shift+Tab"));
904 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
905 addControlledAction(emulationMenu, turbo, "fastForward");
906
907 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
908 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
909 ffspeed->connect([this](const QVariant& value) {
910 m_controller->setTurboSpeed(value.toFloat());
911 }, this);
912 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
913 ffspeed->setValue(QVariant(-1.0f));
914 ffspeedMenu->addSeparator();
915 for (i = 2; i < 11; ++i) {
916 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
917 }
918 m_config->updateOption("fastForwardRatio");
919
920 m_shortcutController->addFunctions(emulationMenu, [this]() {
921 m_controller->startRewinding();
922 }, [this]() {
923 m_controller->stopRewinding();
924 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
925
926 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
927 rewind->setShortcut(tr("`"));
928 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
929 m_gameActions.append(rewind);
930 m_nonMpActions.append(rewind);
931 addControlledAction(emulationMenu, rewind, "rewind");
932
933 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
934 frameRewind->setShortcut(tr("Ctrl+B"));
935 connect(frameRewind, &QAction::triggered, [this] () {
936 m_controller->rewind(1);
937 });
938 m_gameActions.append(frameRewind);
939 m_nonMpActions.append(frameRewind);
940 addControlledAction(emulationMenu, frameRewind, "frameRewind");
941
942 ConfigOption* videoSync = m_config->addOption("videoSync");
943 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
944 videoSync->connect([this](const QVariant& value) {
945 m_controller->setVideoSync(value.toBool());
946 }, this);
947 m_config->updateOption("videoSync");
948
949 ConfigOption* audioSync = m_config->addOption("audioSync");
950 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
951 audioSync->connect([this](const QVariant& value) {
952 m_controller->setAudioSync(value.toBool());
953 }, this);
954 m_config->updateOption("audioSync");
955
956 emulationMenu->addSeparator();
957
958 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
959 m_shortcutController->addMenu(solarMenu);
960 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
961 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
962 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
963
964 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
965 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
966 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
967
968 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
969 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
970 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
971
972 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
973 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
974 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
975
976 solarMenu->addSeparator();
977 for (int i = 0; i <= 10; ++i) {
978 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
979 connect(setSolar, &QAction::triggered, [this, i]() {
980 m_controller->setLuminanceLevel(i);
981 });
982 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
983 }
984
985 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
986 m_shortcutController->addMenu(avMenu);
987 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
988 m_shortcutController->addMenu(frameMenu, avMenu);
989 for (int i = 1; i <= 6; ++i) {
990 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
991 setSize->setCheckable(true);
992 connect(setSize, &QAction::triggered, [this, i, setSize]() {
993 showNormal();
994 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
995 bool enableSignals = setSize->blockSignals(true);
996 setSize->setChecked(true);
997 setSize->blockSignals(enableSignals);
998 });
999 m_frameSizes[i] = setSize;
1000 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1001 }
1002 QKeySequence fullscreenKeys;
1003#ifdef Q_OS_WIN
1004 fullscreenKeys = QKeySequence("Alt+Return");
1005#else
1006 fullscreenKeys = QKeySequence("Ctrl+F");
1007#endif
1008 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1009
1010 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1011 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1012 lockAspectRatio->connect([this](const QVariant& value) {
1013 m_display->lockAspectRatio(value.toBool());
1014 }, this);
1015 m_config->updateOption("lockAspectRatio");
1016
1017 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1018 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1019 resampleVideo->connect([this](const QVariant& value) {
1020 m_display->filter(value.toBool());
1021 }, this);
1022 m_config->updateOption("resampleVideo");
1023
1024 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1025 ConfigOption* skip = m_config->addOption("frameskip");
1026 skip->connect([this](const QVariant& value) {
1027 m_controller->setFrameskip(value.toInt());
1028 }, this);
1029 for (int i = 0; i <= 10; ++i) {
1030 skip->addValue(QString::number(i), i, skipMenu);
1031 }
1032 m_config->updateOption("frameskip");
1033
1034 avMenu->addSeparator();
1035
1036 QMenu* target = avMenu->addMenu(tr("FPS target"));
1037 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1038 fpsTargetOption->connect([this](const QVariant& value) {
1039 emit fpsTargetChanged(value.toFloat());
1040 }, this);
1041 fpsTargetOption->addValue(tr("15"), 15, target);
1042 fpsTargetOption->addValue(tr("30"), 30, target);
1043 fpsTargetOption->addValue(tr("45"), 45, target);
1044 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1045 fpsTargetOption->addValue(tr("60"), 60, target);
1046 fpsTargetOption->addValue(tr("90"), 90, target);
1047 fpsTargetOption->addValue(tr("120"), 120, target);
1048 fpsTargetOption->addValue(tr("240"), 240, target);
1049 m_config->updateOption("fpsTarget");
1050
1051#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1052 avMenu->addSeparator();
1053#endif
1054
1055#ifdef USE_PNG
1056 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1057 screenshot->setShortcut(tr("F12"));
1058 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1059 m_gameActions.append(screenshot);
1060 addControlledAction(avMenu, screenshot, "screenshot");
1061#endif
1062
1063#ifdef USE_FFMPEG
1064 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1065 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1066 addControlledAction(avMenu, recordOutput, "recordOutput");
1067#endif
1068
1069#ifdef USE_MAGICK
1070 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1071 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1072 addControlledAction(avMenu, recordGIF, "recordGIF");
1073#endif
1074
1075 avMenu->addSeparator();
1076 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1077
1078 for (int i = 0; i < 4; ++i) {
1079 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1080 enableBg->setCheckable(true);
1081 enableBg->setChecked(true);
1082 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1083 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1084 }
1085
1086 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1087 enableObj->setCheckable(true);
1088 enableObj->setChecked(true);
1089 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1090 addControlledAction(videoLayers, enableObj, "enableOBJ");
1091
1092 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1093
1094 for (int i = 0; i < 4; ++i) {
1095 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1096 enableCh->setCheckable(true);
1097 enableCh->setChecked(true);
1098 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1099 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1100 }
1101
1102 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1103 enableChA->setCheckable(true);
1104 enableChA->setChecked(true);
1105 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1106 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1107
1108 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1109 enableChB->setCheckable(true);
1110 enableChB->setChecked(true);
1111 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1112 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1113
1114 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1115 m_shortcutController->addMenu(toolsMenu);
1116 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1117 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1118 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1119
1120 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1121 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1122 addControlledAction(toolsMenu, overrides, "overrideWindow");
1123
1124 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1125 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1126 addControlledAction(toolsMenu, sensors, "sensorWindow");
1127
1128 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1129 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1130 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1131
1132#ifdef USE_GDB_STUB
1133 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1134 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1135 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1136#endif
1137
1138 toolsMenu->addSeparator();
1139 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1140 "settings");
1141 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1142 "shortcuts");
1143
1144 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1145 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1146 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1147
1148#ifdef BUILD_SDL
1149 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1150 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1151 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1152#endif
1153
1154 toolsMenu->addSeparator();
1155
1156 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1157 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1158 m_gameActions.append(paletteView);
1159 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1160
1161 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1162 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1163 m_gameActions.append(memoryView);
1164 addControlledAction(toolsMenu, memoryView, "memoryView");
1165
1166 ConfigOption* skipBios = m_config->addOption("skipBios");
1167 skipBios->connect([this](const QVariant& value) {
1168 m_controller->setSkipBIOS(value.toBool());
1169 }, this);
1170
1171 ConfigOption* useBios = m_config->addOption("useBios");
1172 useBios->connect([this](const QVariant& value) {
1173 m_controller->setUseBIOS(value.toBool());
1174 }, this);
1175
1176 ConfigOption* buffers = m_config->addOption("audioBuffers");
1177 buffers->connect([this](const QVariant& value) {
1178 emit audioBufferSamplesChanged(value.toInt());
1179 }, this);
1180
1181 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1182 sampleRate->connect([this](const QVariant& value) {
1183 emit sampleRateChanged(value.toUInt());
1184 }, this);
1185
1186 ConfigOption* volume = m_config->addOption("volume");
1187 volume->connect([this](const QVariant& value) {
1188 m_controller->setVolume(value.toInt());
1189 }, this);
1190
1191 ConfigOption* mute = m_config->addOption("mute");
1192 mute->connect([this](const QVariant& value) {
1193 m_controller->setMute(value.toBool());
1194 }, this);
1195
1196 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1197 rewindEnable->connect([this](const QVariant& value) {
1198 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1199 }, this);
1200
1201 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1202 rewindBufferCapacity->connect([this](const QVariant& value) {
1203 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1204 }, this);
1205
1206 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1207 rewindBufferInterval->connect([this](const QVariant& value) {
1208 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1209 }, this);
1210
1211 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1212 allowOpposingDirections->connect([this](const QVariant& value) {
1213 m_inputController.setAllowOpposing(value.toBool());
1214 }, this);
1215
1216 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1217 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1218 exitFullScreen->setShortcut(QKeySequence("Esc"));
1219 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1220
1221 foreach (QAction* action, m_gameActions) {
1222 action->setDisabled(true);
1223 }
1224}
1225
1226void Window::attachWidget(QWidget* widget) {
1227 m_screenWidget->layout()->addWidget(widget);
1228 m_screenWidget->unsetCursor();
1229 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1230}
1231
1232void Window::detachWidget(QWidget* widget) {
1233 m_screenWidget->layout()->removeWidget(widget);
1234}
1235
1236void Window::appendMRU(const QString& fname) {
1237 int index = m_mruFiles.indexOf(fname);
1238 if (index >= 0) {
1239 m_mruFiles.removeAt(index);
1240 }
1241 m_mruFiles.prepend(fname);
1242 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1243 m_mruFiles.removeLast();
1244 }
1245 updateMRU();
1246}
1247
1248void Window::updateMRU() {
1249 if (!m_mruMenu) {
1250 return;
1251 }
1252 m_mruMenu->clear();
1253 int i = 0;
1254 for (const QString& file : m_mruFiles) {
1255 QAction* item = new QAction(file, m_mruMenu);
1256 item->setShortcut(QString("Ctrl+%1").arg(i));
1257 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1258 m_mruMenu->addAction(item);
1259 ++i;
1260 }
1261 m_config->setMRU(m_mruFiles);
1262 m_config->write();
1263 m_mruMenu->setEnabled(i > 0);
1264}
1265
1266QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1267 addHiddenAction(menu, action, name);
1268 menu->addAction(action);
1269 return action;
1270}
1271
1272QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1273 m_shortcutController->addAction(menu, action, name);
1274 action->setShortcutContext(Qt::WidgetShortcut);
1275 addAction(action);
1276 return action;
1277}
1278
1279WindowBackground::WindowBackground(QWidget* parent)
1280 : QLabel(parent)
1281{
1282 setLayout(new QStackedLayout());
1283 layout()->setContentsMargins(0, 0, 0, 0);
1284 setAlignment(Qt::AlignCenter);
1285}
1286
1287void WindowBackground::setSizeHint(const QSize& hint) {
1288 m_sizeHint = hint;
1289}
1290
1291QSize WindowBackground::sizeHint() const {
1292 return m_sizeHint;
1293}
1294
1295void WindowBackground::setLockAspectRatio(int width, int height) {
1296 m_aspectWidth = width;
1297 m_aspectHeight = height;
1298}
1299
1300void WindowBackground::paintEvent(QPaintEvent*) {
1301 const QPixmap* logo = pixmap();
1302 if (!logo) {
1303 return;
1304 }
1305 QPainter painter(this);
1306 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1307 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1308 QSize s = size();
1309 QSize ds = s;
1310 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1311 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1312 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1313 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1314 }
1315 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1316 QRect full(origin, ds);
1317 painter.drawPixmap(full, *logo);
1318}