src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "ArchiveInspector.h"
19#include "CheatsView.h"
20#include "ConfigController.h"
21#include "Display.h"
22#include "GameController.h"
23#include "GBAApp.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "IOViewer.h"
28#include "LoadSaveState.h"
29#include "LogView.h"
30#include "MultiplayerController.h"
31#include "MemoryView.h"
32#include "OverrideView.h"
33#include "ObjView.h"
34#include "PaletteView.h"
35#include "ROMInfo.h"
36#include "SensorView.h"
37#include "SettingsView.h"
38#include "ShaderSelector.h"
39#include "ShortcutController.h"
40#include "TileView.h"
41#include "VideoView.h"
42
43extern "C" {
44#include "core/version.h"
45#ifdef M_CORE_GB
46#include "gb/gb.h"
47#endif
48#include "feature/commandline.h"
49#include "util/nointro.h"
50#include "util/vfs.h"
51}
52
53using namespace QGBA;
54
55Window::Window(ConfigController* config, int playerId, QWidget* parent)
56 : QMainWindow(parent)
57 , m_log(0)
58 , m_logView(new LogView(&m_log))
59 , m_stateWindow(nullptr)
60 , m_screenWidget(new WindowBackground())
61 , m_logo(":/res/mgba-1024.png")
62 , m_config(config)
63 , m_inputController(playerId, this)
64#ifdef USE_FFMPEG
65 , m_videoView(nullptr)
66#endif
67#ifdef USE_MAGICK
68 , m_gifView(nullptr)
69#endif
70#ifdef USE_GDB_STUB
71 , m_gdbController(nullptr)
72#endif
73 , m_mruMenu(nullptr)
74 , m_shortcutController(new ShortcutController(this))
75 , m_fullscreenOnStart(false)
76 , m_autoresume(false)
77{
78 setFocusPolicy(Qt::StrongFocus);
79 setAcceptDrops(true);
80 setAttribute(Qt::WA_DeleteOnClose);
81 m_controller = new GameController(this);
82 m_controller->setInputController(&m_inputController);
83 updateTitle();
84
85 m_display = Display::create(this);
86 m_shaderView = new ShaderSelector(m_display, m_config);
87
88 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
89 m_logo = m_logo; // Free memory left over in old pixmap
90
91 m_screenWidget->setMinimumSize(m_display->minimumSize());
92 m_screenWidget->setSizePolicy(m_display->sizePolicy());
93 int i = 2;
94 QVariant multiplier = m_config->getOption("scaleMultiplier");
95 if (!multiplier.isNull()) {
96 m_savedScale = multiplier.toInt();
97 i = m_savedScale;
98 }
99#ifdef M_CORE_GBA
100 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
101#endif
102 m_screenWidget->setPixmap(m_logo);
103 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
104 setCentralWidget(m_screenWidget);
105
106 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
107 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
108 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
109 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
110 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
111 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
112 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
113 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
114 unsigned width, height;
115 context->core->desiredVideoDimensions(context->core, &width, &height);
116 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
117 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
118 QPixmap pixmap;
119 pixmap.convertFromImage(currentImage);
120 m_screenWidget->setPixmap(pixmap);
121 m_screenWidget->setLockAspectRatio(width, height);
122 });
123 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
124#ifndef Q_OS_MAC
125 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
126 connect(m_controller, &GameController::gameUnpaused, [this]() {
127 if(isFullScreen()) {
128 menuBar()->hide();
129 }
130 });
131#endif
132 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
133 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
134 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
135 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
136 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
137 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
138 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
139 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
140 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
141 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
142 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
143 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
144 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
145 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
146 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
147 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
148 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
149 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
150 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
151 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
152 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
153 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
154 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
155 connect(m_display, &Display::hideCursor, [this]() {
156 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
157 m_screenWidget->setCursor(Qt::BlankCursor);
158 }
159 });
160 connect(m_display, &Display::showCursor, [this]() {
161 m_screenWidget->unsetCursor();
162 });
163 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
164
165 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
166 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
167 m_focusCheck.setInterval(200);
168
169 m_shortcutController->setConfigController(m_config);
170 setupMenu(menuBar());
171}
172
173Window::~Window() {
174 delete m_logView;
175
176#ifdef USE_FFMPEG
177 delete m_videoView;
178#endif
179
180#ifdef USE_MAGICK
181 delete m_gifView;
182#endif
183}
184
185void Window::argumentsPassed(mArguments* args) {
186 loadConfig();
187
188 if (args->patch) {
189 m_controller->loadPatch(args->patch);
190 }
191
192 if (args->fname) {
193 m_controller->loadGame(args->fname);
194 }
195
196#ifdef USE_GDB_STUB
197 if (args->debuggerType == DEBUGGER_GDB) {
198 if (!m_gdbController) {
199 m_gdbController = new GDBController(m_controller, this);
200 m_gdbController->listen();
201 }
202 }
203#endif
204}
205
206void Window::resizeFrame(const QSize& size) {
207 QSize newSize(size);
208 m_screenWidget->setSizeHint(newSize);
209 newSize -= m_screenWidget->size();
210 newSize += this->size();
211 resize(newSize);
212}
213
214void Window::setConfig(ConfigController* config) {
215 m_config = config;
216}
217
218void Window::loadConfig() {
219 const mCoreOptions* opts = m_config->options();
220 reloadConfig();
221
222 // TODO: Move these to ConfigController
223 if (opts->fpsTarget) {
224 emit fpsTargetChanged(opts->fpsTarget);
225 }
226
227 if (opts->audioBuffers) {
228 emit audioBufferSamplesChanged(opts->audioBuffers);
229 }
230
231 if (opts->sampleRate) {
232 emit sampleRateChanged(opts->sampleRate);
233 }
234
235 if (opts->width && opts->height) {
236 resizeFrame(QSize(opts->width, opts->height));
237 }
238
239 if (opts->fullscreen) {
240 enterFullScreen();
241 }
242
243 if (opts->shader) {
244 struct VDir* shader = VDirOpen(opts->shader);
245 if (shader) {
246 m_display->setShaders(shader);
247 m_shaderView->refreshShaders();
248 shader->close(shader);
249 }
250 }
251
252 m_mruFiles = m_config->getMRU();
253 updateMRU();
254
255 m_inputController.setConfiguration(m_config);
256 m_controller->setUseBIOS(opts->useBios);
257}
258
259void Window::reloadConfig() {
260 const mCoreOptions* opts = m_config->options();
261
262 m_log.setLevels(opts->logLevel);
263
264 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
265 bool ok;
266 int flags = saveStateExtdata.toInt(&ok);
267 if (ok) {
268 m_controller->setSaveStateExtdata(flags);
269 }
270
271 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
272 flags = loadStateExtdata.toInt(&ok);
273 if (ok) {
274 m_controller->setLoadStateExtdata(flags);
275 }
276
277 m_controller->setConfig(m_config->config());
278 m_display->lockAspectRatio(opts->lockAspectRatio);
279 m_display->filter(opts->resampleVideo);
280
281 if (opts->bios) {
282 m_controller->loadBIOS(opts->bios);
283 }
284
285 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
286}
287
288void Window::saveConfig() {
289 m_inputController.saveConfiguration();
290 m_config->write();
291}
292
293QString Window::getFilters() const {
294 QStringList filters;
295 QStringList formats;
296
297#ifdef M_CORE_GBA
298 QStringList gbaFormats{
299 "*.gba",
300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
301 "*.zip",
302#endif
303#ifdef USE_LZMA
304 "*.7z",
305#endif
306 "*.agb",
307 "*.mb",
308 "*.rom",
309 "*.bin"};
310 formats.append(gbaFormats);
311 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
312#endif
313
314#ifdef M_CORE_GB
315 QStringList gbFormats{
316 "*.gb",
317 "*.gbc",
318#if defined(USE_LIBZIP) || defined(USE_ZLIB)
319 "*.zip",
320#endif
321#ifdef USE_LZMA
322 "*.7z",
323#endif
324 "*.rom",
325 "*.bin"};
326 formats.append(gbFormats);
327 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
328#endif
329
330 formats.removeDuplicates();
331 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
332 return filters.join(";;");
333}
334
335QString Window::getFiltersArchive() const {
336 QStringList filters;
337
338 QStringList formats{
339#if defined(USE_LIBZIP) || defined(USE_ZLIB)
340 "*.zip",
341#endif
342#ifdef USE_LZMA
343 "*.7z",
344#endif
345 };
346 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
347 return filters.join(";;");
348}
349
350void Window::selectROM() {
351 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
352 if (!filename.isEmpty()) {
353 m_controller->loadGame(filename);
354 }
355}
356
357void Window::selectROMInArchive() {
358 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
359 if (filename.isEmpty()) {
360 return;
361 }
362 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
363 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector, filename]() {
364 VFile* output = archiveInspector->selectedVFile();
365 if (output) {
366 m_controller->loadGame(output, filename);
367 }
368 archiveInspector->close();
369 });
370 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
371 archiveInspector->show();
372}
373
374void Window::replaceROM() {
375 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
376 if (!filename.isEmpty()) {
377 m_controller->replaceGame(filename);
378 }
379}
380
381void Window::selectSave(bool temporary) {
382 QStringList formats{"*.sav"};
383 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
384 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
385 if (!filename.isEmpty()) {
386 m_controller->loadSave(filename, temporary);
387 }
388}
389
390void Window::multiplayerChanged() {
391 int attached = 1;
392 MultiplayerController* multiplayer = m_controller->multiplayerController();
393 if (multiplayer) {
394 attached = multiplayer->attached();
395 }
396 if (m_controller->isLoaded()) {
397 for (QAction* action : m_nonMpActions) {
398 action->setDisabled(attached > 1);
399 }
400 }
401}
402
403void Window::selectBIOS() {
404 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
405 if (!filename.isEmpty()) {
406 QFileInfo info(filename);
407 m_config->setOption("bios", info.canonicalFilePath());
408 m_config->updateOption("bios");
409 m_config->setOption("useBios", true);
410 m_config->updateOption("useBios");
411 m_controller->loadBIOS(info.canonicalFilePath());
412 }
413}
414
415void Window::selectPatch() {
416 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
417 if (!filename.isEmpty()) {
418 m_controller->loadPatch(filename);
419 }
420}
421
422void Window::openView(QWidget* widget) {
423 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
424 widget->setAttribute(Qt::WA_DeleteOnClose);
425 widget->show();
426}
427
428void Window::importSharkport() {
429 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
430 if (!filename.isEmpty()) {
431 m_controller->importSharkport(filename);
432 }
433}
434
435void Window::exportSharkport() {
436 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
437 if (!filename.isEmpty()) {
438 m_controller->exportSharkport(filename);
439 }
440}
441
442void Window::openSettingsWindow() {
443 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
444 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
445 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
446 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
447 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
448 openView(settingsWindow);
449}
450
451void Window::openAboutScreen() {
452 AboutScreen* about = new AboutScreen();
453 openView(about);
454}
455
456template <typename T, typename... Args>
457std::function<void()> Window::openTView(const Args&... args) {
458 return [this, args...]() {
459 T* view = new T(m_controller, args...);
460 openView(view);
461 };
462}
463
464#ifdef USE_FFMPEG
465void Window::openVideoWindow() {
466 if (!m_videoView) {
467 m_videoView = new VideoView();
468 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
469 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
470 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
471 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
472 connect(m_controller, &GameController::gameStarted, [this]() {
473 m_videoView->setNativeResolution(m_controller->screenDimensions());
474 });
475 if (m_controller->isLoaded()) {
476 m_videoView->setNativeResolution(m_controller->screenDimensions());
477 }
478 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
479 }
480 m_videoView->show();
481}
482#endif
483
484#ifdef USE_MAGICK
485void Window::openGIFWindow() {
486 if (!m_gifView) {
487 m_gifView = new GIFView();
488 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
489 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
490 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
491 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
492 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
493 }
494 m_gifView->show();
495}
496#endif
497
498#ifdef USE_GDB_STUB
499void Window::gdbOpen() {
500 if (!m_gdbController) {
501 m_gdbController = new GDBController(m_controller, this);
502 }
503 GDBWindow* window = new GDBWindow(m_gdbController);
504 openView(window);
505}
506#endif
507
508void Window::keyPressEvent(QKeyEvent* event) {
509 if (event->isAutoRepeat()) {
510 QWidget::keyPressEvent(event);
511 return;
512 }
513 GBAKey key = m_inputController.mapKeyboard(event->key());
514 if (key == GBA_KEY_NONE) {
515 QWidget::keyPressEvent(event);
516 return;
517 }
518 m_controller->keyPressed(key);
519 event->accept();
520}
521
522void Window::keyReleaseEvent(QKeyEvent* event) {
523 if (event->isAutoRepeat()) {
524 QWidget::keyReleaseEvent(event);
525 return;
526 }
527 GBAKey key = m_inputController.mapKeyboard(event->key());
528 if (key == GBA_KEY_NONE) {
529 QWidget::keyPressEvent(event);
530 return;
531 }
532 m_controller->keyReleased(key);
533 event->accept();
534}
535
536void Window::resizeEvent(QResizeEvent* event) {
537 if (!isFullScreen()) {
538 m_config->setOption("height", m_screenWidget->height());
539 m_config->setOption("width", m_screenWidget->width());
540 }
541
542 int factor = 0;
543 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
544 if (m_controller->isLoaded()) {
545 size = m_controller->screenDimensions();
546 }
547 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
548 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
549 factor = m_screenWidget->width() / size.width();
550 } else {
551 m_savedScale = 0;
552 }
553 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
554 bool enableSignals = iter.value()->blockSignals(true);
555 iter.value()->setChecked(iter.key() == factor);
556 iter.value()->blockSignals(enableSignals);
557 }
558
559 m_config->setOption("fullscreen", isFullScreen());
560}
561
562void Window::showEvent(QShowEvent* event) {
563 resizeFrame(m_screenWidget->sizeHint());
564 QVariant windowPos = m_config->getQtOption("windowPos");
565 if (!windowPos.isNull()) {
566 move(windowPos.toPoint());
567 } else {
568 QRect rect = frameGeometry();
569 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
570 move(rect.topLeft());
571 }
572 if (m_fullscreenOnStart) {
573 enterFullScreen();
574 m_fullscreenOnStart = false;
575 }
576}
577
578void Window::closeEvent(QCloseEvent* event) {
579 emit shutdown();
580 m_config->setQtOption("windowPos", pos());
581
582 if (m_savedScale > 0) {
583 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
584 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
585 }
586 saveConfig();
587 QMainWindow::closeEvent(event);
588}
589
590void Window::focusInEvent(QFocusEvent*) {
591 m_display->forceDraw();
592}
593
594void Window::focusOutEvent(QFocusEvent*) {
595 m_controller->setTurbo(false, false);
596 m_controller->stopRewinding();
597 m_controller->clearKeys();
598}
599
600void Window::dragEnterEvent(QDragEnterEvent* event) {
601 if (event->mimeData()->hasFormat("text/uri-list")) {
602 event->acceptProposedAction();
603 }
604}
605
606void Window::dropEvent(QDropEvent* event) {
607 QString uris = event->mimeData()->data("text/uri-list");
608 uris = uris.trimmed();
609 if (uris.contains("\n")) {
610 // Only one file please
611 return;
612 }
613 QUrl url(uris);
614 if (!url.isLocalFile()) {
615 // No remote loading
616 return;
617 }
618 event->accept();
619 m_controller->loadGame(url.toLocalFile());
620}
621
622void Window::mouseDoubleClickEvent(QMouseEvent* event) {
623 if (event->button() != Qt::LeftButton) {
624 return;
625 }
626 toggleFullScreen();
627}
628
629void Window::enterFullScreen() {
630 if (!isVisible()) {
631 m_fullscreenOnStart = true;
632 return;
633 }
634 if (isFullScreen()) {
635 return;
636 }
637 showFullScreen();
638#ifndef Q_OS_MAC
639 if (m_controller->isLoaded() && !m_controller->isPaused()) {
640 menuBar()->hide();
641 }
642#endif
643}
644
645void Window::exitFullScreen() {
646 if (!isFullScreen()) {
647 return;
648 }
649 m_screenWidget->unsetCursor();
650 menuBar()->show();
651 showNormal();
652}
653
654void Window::toggleFullScreen() {
655 if (isFullScreen()) {
656 exitFullScreen();
657 } else {
658 enterFullScreen();
659 }
660}
661
662void Window::gameStarted(mCoreThread* context, const QString& fname) {
663 MutexLock(&context->stateMutex);
664 if (context->state < THREAD_EXITING) {
665 emit startDrawing(context);
666 } else {
667 MutexUnlock(&context->stateMutex);
668 return;
669 }
670 MutexUnlock(&context->stateMutex);
671 foreach (QAction* action, m_gameActions) {
672 action->setDisabled(false);
673 }
674#ifdef M_CORE_GBA
675 foreach (QAction* action, m_gbaActions) {
676 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
677 }
678#endif
679 multiplayerChanged();
680 if (!fname.isEmpty()) {
681 setWindowFilePath(fname);
682 appendMRU(fname);
683 }
684 updateTitle();
685 unsigned width, height;
686 context->core->desiredVideoDimensions(context->core, &width, &height);
687 m_display->setMinimumSize(width, height);
688 m_screenWidget->setMinimumSize(m_display->minimumSize());
689 if (m_savedScale > 0) {
690 resizeFrame(QSize(width, height) * m_savedScale);
691 }
692 attachWidget(m_display);
693
694#ifndef Q_OS_MAC
695 if (isFullScreen()) {
696 menuBar()->hide();
697 }
698#endif
699
700 m_hitUnimplementedBiosCall = false;
701 m_fpsTimer.start();
702 m_focusCheck.start();
703}
704
705void Window::gameStopped() {
706#ifdef M_CORE_GBA
707 foreach (QAction* action, m_gbaActions) {
708 action->setDisabled(false);
709 }
710#endif
711 foreach (QAction* action, m_gameActions) {
712 action->setDisabled(true);
713 }
714 setWindowFilePath(QString());
715 updateTitle();
716 detachWidget(m_display);
717 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
718 m_screenWidget->setPixmap(m_logo);
719 m_screenWidget->unsetCursor();
720#ifdef M_CORE_GB
721 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
722#elif defined(M_CORE_GBA)
723 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
724#endif
725 m_screenWidget->setMinimumSize(m_display->minimumSize());
726
727 m_fpsTimer.stop();
728 m_focusCheck.stop();
729}
730
731void Window::gameCrashed(const QString& errorMessage) {
732 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
733 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
734 QMessageBox::Ok, this, Qt::Sheet);
735 crash->setAttribute(Qt::WA_DeleteOnClose);
736 crash->show();
737}
738
739void Window::gameFailed() {
740 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
741 tr("Could not load game. Are you sure it's in the correct format?"),
742 QMessageBox::Ok, this, Qt::Sheet);
743 fail->setAttribute(Qt::WA_DeleteOnClose);
744 fail->show();
745}
746
747void Window::unimplementedBiosCall(int call) {
748 if (m_hitUnimplementedBiosCall) {
749 return;
750 }
751 m_hitUnimplementedBiosCall = true;
752
753 QMessageBox* fail = new QMessageBox(
754 QMessageBox::Warning, tr("Unimplemented BIOS call"),
755 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
756 QMessageBox::Ok, this, Qt::Sheet);
757 fail->setAttribute(Qt::WA_DeleteOnClose);
758 fail->show();
759}
760
761void Window::tryMakePortable() {
762 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
763 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
764 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
765 confirm->setAttribute(Qt::WA_DeleteOnClose);
766 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
767 confirm->show();
768}
769
770void Window::mustRestart() {
771 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
772 tr("Some changes will not take effect until the emulator is restarted."),
773 QMessageBox::Ok, this, Qt::Sheet);
774 dialog->setAttribute(Qt::WA_DeleteOnClose);
775 dialog->show();
776}
777
778void Window::recordFrame() {
779 m_frameList.append(QDateTime::currentDateTime());
780 while (m_frameList.count() > FRAME_LIST_SIZE) {
781 m_frameList.removeFirst();
782 }
783}
784
785void Window::showFPS() {
786 if (m_frameList.isEmpty()) {
787 updateTitle();
788 return;
789 }
790 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
791 float fps = (m_frameList.count() - 1) * 10000.f / interval;
792 fps = round(fps) / 10.f;
793 updateTitle(fps);
794}
795
796void Window::updateTitle(float fps) {
797 QString title;
798
799 m_controller->threadInterrupt();
800 if (m_controller->isLoaded()) {
801 const NoIntroDB* db = GBAApp::app()->gameDB();
802 NoIntroGame game{};
803 uint32_t crc32 = 0;
804
805 switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
806 #ifdef M_CORE_GBA
807 case PLATFORM_GBA: {
808 GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
809 crc32 = gba->romCrc32;
810 break;
811 }
812 #endif
813 #ifdef M_CORE_GB
814 case PLATFORM_GB: {
815 GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
816 crc32 = gb->romCrc32;
817 break;
818 }
819 #endif
820 default:
821 break;
822 }
823
824 if (db && crc32) {
825 NoIntroDBLookupGameByCRC(db, crc32, &game);
826 title = QLatin1String(game.name);
827 } else {
828 char gameTitle[17] = { '\0' };
829 mCore* core = m_controller->thread()->core;
830 core->getGameTitle(core, gameTitle);
831 title = gameTitle;
832 }
833 }
834 MultiplayerController* multiplayer = m_controller->multiplayerController();
835 if (multiplayer && multiplayer->attached() > 1) {
836 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
837 for (QAction* action : m_nonMpActions) {
838 action->setDisabled(true);
839 }
840 } else if (m_controller->isLoaded()) {
841 for (QAction* action : m_nonMpActions) {
842 action->setDisabled(false);
843 }
844 }
845 m_controller->threadContinue();
846 if (title.isNull()) {
847 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
848 } else if (fps < 0) {
849 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
850 } else {
851 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
852 }
853}
854
855void Window::openStateWindow(LoadSave ls) {
856 if (m_stateWindow) {
857 return;
858 }
859 MultiplayerController* multiplayer = m_controller->multiplayerController();
860 if (multiplayer && multiplayer->attached() > 1) {
861 return;
862 }
863 bool wasPaused = m_controller->isPaused();
864 m_stateWindow = new LoadSaveState(m_controller);
865 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
866 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
867 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
868 detachWidget(m_stateWindow);
869 m_stateWindow = nullptr;
870 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
871 });
872 if (!wasPaused) {
873 m_controller->setPaused(true);
874 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
875 }
876 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
877 m_stateWindow->setMode(ls);
878 attachWidget(m_stateWindow);
879}
880
881void Window::setupMenu(QMenuBar* menubar) {
882 menubar->clear();
883 QMenu* fileMenu = menubar->addMenu(tr("&File"));
884 m_shortcutController->addMenu(fileMenu);
885 installEventFilter(m_shortcutController);
886 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
887 "loadROM");
888 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
889 "loadROMInArchive");
890
891 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
892
893 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
894 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
895 m_gameActions.append(loadTemporarySave);
896 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
897
898 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
899 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
900
901 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
902
903 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
904 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
905 m_gameActions.append(romInfo);
906 addControlledAction(fileMenu, romInfo, "romInfo");
907
908 m_mruMenu = fileMenu->addMenu(tr("Recent"));
909
910 fileMenu->addSeparator();
911
912 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
913
914 fileMenu->addSeparator();
915
916 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
917 loadState->setShortcut(tr("F10"));
918 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
919 m_gameActions.append(loadState);
920 m_nonMpActions.append(loadState);
921 addControlledAction(fileMenu, loadState, "loadState");
922
923 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
924 saveState->setShortcut(tr("Shift+F10"));
925 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
926 m_gameActions.append(saveState);
927 m_nonMpActions.append(saveState);
928 addControlledAction(fileMenu, saveState, "saveState");
929
930 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
931 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
932 m_shortcutController->addMenu(quickLoadMenu);
933 m_shortcutController->addMenu(quickSaveMenu);
934
935 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
936 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
937 m_gameActions.append(quickLoad);
938 m_nonMpActions.append(quickLoad);
939 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
940
941 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
942 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
943 m_gameActions.append(quickSave);
944 m_nonMpActions.append(quickSave);
945 addControlledAction(quickSaveMenu, quickSave, "quickSave");
946
947 quickLoadMenu->addSeparator();
948 quickSaveMenu->addSeparator();
949
950 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
951 undoLoadState->setShortcut(tr("F11"));
952 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
953 m_gameActions.append(undoLoadState);
954 m_nonMpActions.append(undoLoadState);
955 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
956
957 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
958 undoSaveState->setShortcut(tr("Shift+F11"));
959 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
960 m_gameActions.append(undoSaveState);
961 m_nonMpActions.append(undoSaveState);
962 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
963
964 quickLoadMenu->addSeparator();
965 quickSaveMenu->addSeparator();
966
967 int i;
968 for (i = 1; i < 10; ++i) {
969 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
970 quickLoad->setShortcut(tr("F%1").arg(i));
971 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
972 m_gameActions.append(quickLoad);
973 m_nonMpActions.append(quickLoad);
974 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
975
976 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
977 quickSave->setShortcut(tr("Shift+F%1").arg(i));
978 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
979 m_gameActions.append(quickSave);
980 m_nonMpActions.append(quickSave);
981 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
982 }
983
984#ifdef M_CORE_GBA
985 fileMenu->addSeparator();
986 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
987 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
988 m_gameActions.append(importShark);
989 m_gbaActions.append(importShark);
990 addControlledAction(fileMenu, importShark, "importShark");
991
992 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
993 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
994 m_gameActions.append(exportShark);
995 m_gbaActions.append(exportShark);
996 addControlledAction(fileMenu, exportShark, "exportShark");
997#endif
998
999 fileMenu->addSeparator();
1000 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1001 connect(multiWindow, &QAction::triggered, [this]() {
1002 GBAApp::app()->newWindow();
1003 });
1004 addControlledAction(fileMenu, multiWindow, "multiWindow");
1005
1006#ifndef Q_OS_MAC
1007 fileMenu->addSeparator();
1008#endif
1009
1010 QAction* about = new QAction(tr("About"), fileMenu);
1011 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1012 fileMenu->addAction(about);
1013
1014#ifndef Q_OS_MAC
1015 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1016#endif
1017
1018 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1019 m_shortcutController->addMenu(emulationMenu);
1020 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1021 reset->setShortcut(tr("Ctrl+R"));
1022 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1023 m_gameActions.append(reset);
1024 addControlledAction(emulationMenu, reset, "reset");
1025
1026 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1027 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1028 m_gameActions.append(shutdown);
1029 addControlledAction(emulationMenu, shutdown, "shutdown");
1030
1031#ifdef M_CORE_GBA
1032 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1033 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1034 m_gameActions.append(yank);
1035 m_gbaActions.append(yank);
1036 addControlledAction(emulationMenu, yank, "yank");
1037#endif
1038 emulationMenu->addSeparator();
1039
1040 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1041 pause->setChecked(false);
1042 pause->setCheckable(true);
1043 pause->setShortcut(tr("Ctrl+P"));
1044 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1045 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1046 pause->setChecked(true);
1047 });
1048 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1049 m_gameActions.append(pause);
1050 addControlledAction(emulationMenu, pause, "pause");
1051
1052 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1053 frameAdvance->setShortcut(tr("Ctrl+N"));
1054 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1055 m_gameActions.append(frameAdvance);
1056 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1057
1058 emulationMenu->addSeparator();
1059
1060 m_shortcutController->addFunctions(emulationMenu, [this]() {
1061 m_controller->setTurbo(true, false);
1062 }, [this]() {
1063 m_controller->setTurbo(false, false);
1064 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1065
1066 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1067 turbo->setCheckable(true);
1068 turbo->setChecked(false);
1069 turbo->setShortcut(tr("Shift+Tab"));
1070 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1071 addControlledAction(emulationMenu, turbo, "fastForward");
1072
1073 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1074 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1075 ffspeed->connect([this](const QVariant& value) {
1076 m_controller->setTurboSpeed(value.toFloat());
1077 }, this);
1078 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1079 ffspeed->setValue(QVariant(-1.0f));
1080 ffspeedMenu->addSeparator();
1081 for (i = 2; i < 11; ++i) {
1082 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1083 }
1084 m_config->updateOption("fastForwardRatio");
1085
1086 m_shortcutController->addFunctions(emulationMenu, [this]() {
1087 m_controller->startRewinding();
1088 }, [this]() {
1089 m_controller->stopRewinding();
1090 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1091
1092 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1093 rewind->setShortcut(tr("~"));
1094 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1095 m_gameActions.append(rewind);
1096 m_nonMpActions.append(rewind);
1097 addControlledAction(emulationMenu, rewind, "rewind");
1098
1099 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1100 frameRewind->setShortcut(tr("Ctrl+B"));
1101 connect(frameRewind, &QAction::triggered, [this] () {
1102 m_controller->rewind(1);
1103 });
1104 m_gameActions.append(frameRewind);
1105 m_nonMpActions.append(frameRewind);
1106 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1107
1108 ConfigOption* videoSync = m_config->addOption("videoSync");
1109 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1110 videoSync->connect([this](const QVariant& value) {
1111 reloadConfig();
1112 }, this);
1113 m_config->updateOption("videoSync");
1114
1115 ConfigOption* audioSync = m_config->addOption("audioSync");
1116 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1117 audioSync->connect([this](const QVariant& value) {
1118 reloadConfig();
1119 }, this);
1120 m_config->updateOption("audioSync");
1121
1122 emulationMenu->addSeparator();
1123
1124 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1125 m_shortcutController->addMenu(solarMenu);
1126 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1127 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1128 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1129
1130 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1131 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1132 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1133
1134 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1135 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1136 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1137
1138 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1139 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1140 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1141
1142 solarMenu->addSeparator();
1143 for (int i = 0; i <= 10; ++i) {
1144 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1145 connect(setSolar, &QAction::triggered, [this, i]() {
1146 m_controller->setLuminanceLevel(i);
1147 });
1148 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1149 }
1150
1151 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1152 m_shortcutController->addMenu(avMenu);
1153 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1154 m_shortcutController->addMenu(frameMenu, avMenu);
1155 for (int i = 1; i <= 6; ++i) {
1156 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1157 setSize->setCheckable(true);
1158 if (m_savedScale == i) {
1159 setSize->setChecked(true);
1160 }
1161 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1162 showNormal();
1163 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1164 if (m_controller->isLoaded()) {
1165 size = m_controller->screenDimensions();
1166 }
1167 size *= i;
1168 m_savedScale = i;
1169 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1170 resizeFrame(size);
1171 bool enableSignals = setSize->blockSignals(true);
1172 setSize->setChecked(true);
1173 setSize->blockSignals(enableSignals);
1174 });
1175 m_frameSizes[i] = setSize;
1176 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1177 }
1178 QKeySequence fullscreenKeys;
1179#ifdef Q_OS_WIN
1180 fullscreenKeys = QKeySequence("Alt+Return");
1181#else
1182 fullscreenKeys = QKeySequence("Ctrl+F");
1183#endif
1184 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1185
1186 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1187 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1188 lockAspectRatio->connect([this](const QVariant& value) {
1189 m_display->lockAspectRatio(value.toBool());
1190 }, this);
1191 m_config->updateOption("lockAspectRatio");
1192
1193 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1194 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1195 resampleVideo->connect([this](const QVariant& value) {
1196 m_display->filter(value.toBool());
1197 }, this);
1198 m_config->updateOption("resampleVideo");
1199
1200 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1201 ConfigOption* skip = m_config->addOption("frameskip");
1202 skip->connect([this](const QVariant& value) {
1203 reloadConfig();
1204 }, this);
1205 for (int i = 0; i <= 10; ++i) {
1206 skip->addValue(QString::number(i), i, skipMenu);
1207 }
1208 m_config->updateOption("frameskip");
1209
1210 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1211 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1212 if (!m_display->supportsShaders()) {
1213 shaderView->setEnabled(false);
1214 }
1215 addControlledAction(avMenu, shaderView, "shaderSelector");
1216
1217 avMenu->addSeparator();
1218
1219 ConfigOption* mute = m_config->addOption("mute");
1220 mute->addBoolean(tr("Mute"), avMenu);
1221 mute->connect([this](const QVariant& value) {
1222 reloadConfig();
1223 }, this);
1224 m_config->updateOption("mute");
1225
1226 QMenu* target = avMenu->addMenu(tr("FPS target"));
1227 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1228 fpsTargetOption->connect([this](const QVariant& value) {
1229 emit fpsTargetChanged(value.toFloat());
1230 }, this);
1231 fpsTargetOption->addValue(tr("15"), 15, target);
1232 fpsTargetOption->addValue(tr("30"), 30, target);
1233 fpsTargetOption->addValue(tr("45"), 45, target);
1234 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1235 fpsTargetOption->addValue(tr("60"), 60, target);
1236 fpsTargetOption->addValue(tr("90"), 90, target);
1237 fpsTargetOption->addValue(tr("120"), 120, target);
1238 fpsTargetOption->addValue(tr("240"), 240, target);
1239 m_config->updateOption("fpsTarget");
1240
1241#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1242 avMenu->addSeparator();
1243#endif
1244
1245#ifdef USE_PNG
1246 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1247 screenshot->setShortcut(tr("F12"));
1248 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1249 m_gameActions.append(screenshot);
1250 addControlledAction(avMenu, screenshot, "screenshot");
1251#endif
1252
1253#ifdef USE_FFMPEG
1254 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1255 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1256 addControlledAction(avMenu, recordOutput, "recordOutput");
1257 m_gameActions.append(recordOutput);
1258#endif
1259
1260#ifdef USE_MAGICK
1261 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1262 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1263 addControlledAction(avMenu, recordGIF, "recordGIF");
1264#endif
1265
1266 avMenu->addSeparator();
1267 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1268 m_shortcutController->addMenu(videoLayers, avMenu);
1269
1270 for (int i = 0; i < 4; ++i) {
1271 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1272 enableBg->setCheckable(true);
1273 enableBg->setChecked(true);
1274 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1275 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1276 }
1277
1278 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1279 enableObj->setCheckable(true);
1280 enableObj->setChecked(true);
1281 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1282 addControlledAction(videoLayers, enableObj, "enableOBJ");
1283
1284 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1285 m_shortcutController->addMenu(audioChannels, avMenu);
1286
1287 for (int i = 0; i < 4; ++i) {
1288 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1289 enableCh->setCheckable(true);
1290 enableCh->setChecked(true);
1291 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1292 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1293 }
1294
1295 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1296 enableChA->setCheckable(true);
1297 enableChA->setChecked(true);
1298 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1299 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1300
1301 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1302 enableChB->setCheckable(true);
1303 enableChB->setChecked(true);
1304 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1305 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1306
1307 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1308 m_shortcutController->addMenu(toolsMenu);
1309 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1310 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1311 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1312
1313 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1314 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1315 addControlledAction(toolsMenu, overrides, "overrideWindow");
1316
1317 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1318 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1319 addControlledAction(toolsMenu, sensors, "sensorWindow");
1320
1321 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1322 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1323 m_gameActions.append(cheats);
1324 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1325
1326#ifdef USE_GDB_STUB
1327 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1328 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1329 m_gbaActions.append(gdbWindow);
1330 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1331#endif
1332
1333 toolsMenu->addSeparator();
1334 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1335 "settings");
1336
1337 toolsMenu->addSeparator();
1338
1339 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1340 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1341 m_gameActions.append(paletteView);
1342 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1343
1344 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1345 connect(objView, &QAction::triggered, openTView<ObjView>());
1346 m_gameActions.append(objView);
1347 addControlledAction(toolsMenu, objView, "spriteWindow");
1348
1349 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1350 connect(tileView, &QAction::triggered, openTView<TileView>());
1351 m_gameActions.append(tileView);
1352 addControlledAction(toolsMenu, tileView, "tileWindow");
1353
1354 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1355 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1356 m_gameActions.append(memoryView);
1357 addControlledAction(toolsMenu, memoryView, "memoryView");
1358
1359#ifdef M_CORE_GBA
1360 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1361 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1362 m_gameActions.append(ioViewer);
1363 m_gbaActions.append(ioViewer);
1364 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1365#endif
1366
1367 ConfigOption* skipBios = m_config->addOption("skipBios");
1368 skipBios->connect([this](const QVariant& value) {
1369 reloadConfig();
1370 }, this);
1371
1372 ConfigOption* useBios = m_config->addOption("useBios");
1373 useBios->connect([this](const QVariant& value) {
1374 m_controller->setUseBIOS(value.toBool());
1375 }, this);
1376
1377 ConfigOption* buffers = m_config->addOption("audioBuffers");
1378 buffers->connect([this](const QVariant& value) {
1379 emit audioBufferSamplesChanged(value.toInt());
1380 }, this);
1381
1382 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1383 sampleRate->connect([this](const QVariant& value) {
1384 emit sampleRateChanged(value.toUInt());
1385 }, this);
1386
1387 ConfigOption* volume = m_config->addOption("volume");
1388 volume->connect([this](const QVariant& value) {
1389 reloadConfig();
1390 }, this);
1391
1392 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1393 rewindEnable->connect([this](const QVariant& value) {
1394 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1395 }, this);
1396
1397 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1398 rewindBufferCapacity->connect([this](const QVariant& value) {
1399 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1400 }, this);
1401
1402 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1403 allowOpposingDirections->connect([this](const QVariant& value) {
1404 m_inputController.setAllowOpposing(value.toBool());
1405 }, this);
1406
1407 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1408 saveStateExtdata->connect([this](const QVariant& value) {
1409 m_controller->setSaveStateExtdata(value.toInt());
1410 }, this);
1411
1412 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1413 loadStateExtdata->connect([this](const QVariant& value) {
1414 m_controller->setLoadStateExtdata(value.toInt());
1415 }, this);
1416
1417 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1418 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1419 exitFullScreen->setShortcut(QKeySequence("Esc"));
1420 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1421
1422 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1423 m_shortcutController->addMenu(autofireMenu);
1424
1425 m_shortcutController->addFunctions(autofireMenu, [this]() {
1426 m_controller->setAutofire(GBA_KEY_A, true);
1427 }, [this]() {
1428 m_controller->setAutofire(GBA_KEY_A, false);
1429 }, QKeySequence(), tr("Autofire A"), "autofireA");
1430
1431 m_shortcutController->addFunctions(autofireMenu, [this]() {
1432 m_controller->setAutofire(GBA_KEY_B, true);
1433 }, [this]() {
1434 m_controller->setAutofire(GBA_KEY_B, false);
1435 }, QKeySequence(), tr("Autofire B"), "autofireB");
1436
1437 m_shortcutController->addFunctions(autofireMenu, [this]() {
1438 m_controller->setAutofire(GBA_KEY_L, true);
1439 }, [this]() {
1440 m_controller->setAutofire(GBA_KEY_L, false);
1441 }, QKeySequence(), tr("Autofire L"), "autofireL");
1442
1443 m_shortcutController->addFunctions(autofireMenu, [this]() {
1444 m_controller->setAutofire(GBA_KEY_R, true);
1445 }, [this]() {
1446 m_controller->setAutofire(GBA_KEY_R, false);
1447 }, QKeySequence(), tr("Autofire R"), "autofireR");
1448
1449 m_shortcutController->addFunctions(autofireMenu, [this]() {
1450 m_controller->setAutofire(GBA_KEY_START, true);
1451 }, [this]() {
1452 m_controller->setAutofire(GBA_KEY_START, false);
1453 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1454
1455 m_shortcutController->addFunctions(autofireMenu, [this]() {
1456 m_controller->setAutofire(GBA_KEY_SELECT, true);
1457 }, [this]() {
1458 m_controller->setAutofire(GBA_KEY_SELECT, false);
1459 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1460
1461 m_shortcutController->addFunctions(autofireMenu, [this]() {
1462 m_controller->setAutofire(GBA_KEY_UP, true);
1463 }, [this]() {
1464 m_controller->setAutofire(GBA_KEY_UP, false);
1465 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1466
1467 m_shortcutController->addFunctions(autofireMenu, [this]() {
1468 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1469 }, [this]() {
1470 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1471 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1472
1473 m_shortcutController->addFunctions(autofireMenu, [this]() {
1474 m_controller->setAutofire(GBA_KEY_DOWN, true);
1475 }, [this]() {
1476 m_controller->setAutofire(GBA_KEY_DOWN, false);
1477 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1478
1479 m_shortcutController->addFunctions(autofireMenu, [this]() {
1480 m_controller->setAutofire(GBA_KEY_LEFT, true);
1481 }, [this]() {
1482 m_controller->setAutofire(GBA_KEY_LEFT, false);
1483 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1484
1485 foreach (QAction* action, m_gameActions) {
1486 action->setDisabled(true);
1487 }
1488}
1489
1490void Window::attachWidget(QWidget* widget) {
1491 m_screenWidget->layout()->addWidget(widget);
1492 m_screenWidget->unsetCursor();
1493 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1494}
1495
1496void Window::detachWidget(QWidget* widget) {
1497 m_screenWidget->layout()->removeWidget(widget);
1498}
1499
1500void Window::appendMRU(const QString& fname) {
1501 int index = m_mruFiles.indexOf(fname);
1502 if (index >= 0) {
1503 m_mruFiles.removeAt(index);
1504 }
1505 m_mruFiles.prepend(fname);
1506 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1507 m_mruFiles.removeLast();
1508 }
1509 updateMRU();
1510}
1511
1512void Window::updateMRU() {
1513 if (!m_mruMenu) {
1514 return;
1515 }
1516 for (QAction* action : m_mruMenu->actions()) {
1517 delete action;
1518 }
1519 m_mruMenu->clear();
1520 int i = 0;
1521 for (const QString& file : m_mruFiles) {
1522 QAction* item = new QAction(file, m_mruMenu);
1523 item->setShortcut(QString("Ctrl+%1").arg(i));
1524 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1525 m_mruMenu->addAction(item);
1526 ++i;
1527 }
1528 m_config->setMRU(m_mruFiles);
1529 m_config->write();
1530 m_mruMenu->setEnabled(i > 0);
1531}
1532
1533QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1534 addHiddenAction(menu, action, name);
1535 menu->addAction(action);
1536 return action;
1537}
1538
1539QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1540 m_shortcutController->addAction(menu, action, name);
1541 action->setShortcutContext(Qt::WidgetShortcut);
1542 addAction(action);
1543 return action;
1544}
1545
1546void Window::focusCheck() {
1547 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1548 return;
1549 }
1550 if (QGuiApplication::focusWindow() && m_autoresume) {
1551 m_controller->setPaused(false);
1552 m_autoresume = false;
1553 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1554 m_autoresume = true;
1555 m_controller->setPaused(true);
1556 }
1557}
1558
1559WindowBackground::WindowBackground(QWidget* parent)
1560 : QLabel(parent)
1561{
1562 setLayout(new QStackedLayout());
1563 layout()->setContentsMargins(0, 0, 0, 0);
1564 setAlignment(Qt::AlignCenter);
1565}
1566
1567void WindowBackground::setSizeHint(const QSize& hint) {
1568 m_sizeHint = hint;
1569}
1570
1571QSize WindowBackground::sizeHint() const {
1572 return m_sizeHint;
1573}
1574
1575void WindowBackground::setLockAspectRatio(int width, int height) {
1576 m_aspectWidth = width;
1577 m_aspectHeight = height;
1578}
1579
1580void WindowBackground::paintEvent(QPaintEvent*) {
1581 const QPixmap* logo = pixmap();
1582 if (!logo) {
1583 return;
1584 }
1585 QPainter painter(this);
1586 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1587 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1588 QSize s = size();
1589 QSize ds = s;
1590 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1591 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1592 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1593 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1594 }
1595 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1596 QRect full(origin, ds);
1597 painter.drawPixmap(full, *logo);
1598}