CHANGES (view raw)
10.7.0: (Future)
2Bugfixes:
3 - GB Audio: Fix zombie mode bit masking
4 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
5Misc:
6 - GBA Timer: Use global cycles for timers
7
80.6.0: (Future)
9Features:
10 - GBA: Support printing debug strings from inside a game
11 - GBA: Better cheat type autodetection
12 - GB: Tile viewer
13 - Sprite viewer
14 - Debugging console
15 - Improved memory viewer
16 - GB: LR35902/GB-Z80 disassembler
17 - Configuration of gamepad hats
18 - Qt: Spanish translation (by Kevin López)
19 - Add option for whether rewinding restores save games
20 - Qt: German translation (by Lothar Serra Mari)
21 - Savestates now contain any RTC override data
22 - Command line ability to override configuration values
23 - Add option to allow preloading the entire ROM before running
24 - GB: Video/audio channel enabling/disabling
25 - Add option to lock video to integer scaling
26 - Video log recording for testing and bug reporting
27 - Library view
28 - Debugger: Segment/bank support
29 - GB: Symbol table support
30 - GB MBC: Add MBC1 multicart support
31 - Implement keypad interrupts
32 - LR35902: Watchpoints
33 - Memory search
34 - Debugger: Execution tracing
35 - Qt: Italian translation (by theheroGAC)
36Bugfixes:
37 - LR35902: Fix core never exiting with certain event patterns
38 - GB Timer: Improve DIV reset behavior
39 - GBA Memory: Improve initial skipped BIOS state
40 - GBA BIOS: Implement BitUnPack
41 - ARM7: Fix MLA/*MULL/*MLAL timing
42 - GBA: Fix multiboot ROM loading
43 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
44 - LR35902: Fix pc overflowing current region off-by-one
45 - GB MBC: Fix ROM bank overflows getting set to bank 0
46 - Qt: Fix timing issues on high refresh rate monitors
47 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
48 - Util: Fix overflow when loading invalid UPS patches
49 - Tools: Fix recurring multiple times over the same library
50 - GBA I/O: Handle audio registers specially when deserializing
51 - Util: Fix highest-fd socket not being returned by SocketAccept
52 - Qt: Fix linking after some windows have been closed
53 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
54 - Windows: Fix VDir.rewind
55 - SDL: Fix game crash check
56 - SDL: Fix race condition with audio thread when starting
57 - GB: Fix flickering when screen is strobed quickly
58 - FFmpeg: Fix overflow and general issues with audio encoding
59 - Qt: Fix crash when changing audio settings after a game is closed
60 - GBA BIOS: Fix ArcTan sign in HLE BIOS
61 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
62 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
63 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
64 - Core: Fix crash with rewind if savestates shrink
65 - Test: Fix crash when loading invalid file
66 - GBA Hardware: Fix crash if a savestate lies about game hardware
67 - Test: Fix crash when fuzzing fails to load a file
68 - GBA: Fix multiboot loading resulting in too small WRAM
69 - Test: Don't rely on core for frames elapsed
70 - Test: Fix crash when loading invalid file
71 - GBA Hardware: Fix crash if a savestate lies about game hardware
72 - Test: Fix crash when fuzzing fails to load a file
73 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
74 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
75 - GB: Fix STAT blocking
76 - GB MBC: Fix swapping carts not detect new MBC
77 - GB Timer: Fix DIV batching if TAC changes
78 - GB Video: Reset renderer when loading state
79 - GBA BIOS: Fix INT_MIN/-1 crash
80 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
81 - OpenGL: Fix some shaders causing offset graphics
82 - Qt: Fix game unpausing after frame advancing and refocusing
83 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
84 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
85 - Core: Fix directory sets crashing on close if base isn't properly detached
86 - Qt: Fix window icon being stretched
87 - Qt: Fix data directory path
88Misc:
89 - SDL: Remove scancode key input
90 - GBA Video: Clean up unused timers
91 - Test: Add a basic test suite
92 - GBA Video: Allow multiple handles into the same tile cache
93 - VFS: Call msync when syncing mapped data
94 - GBA Video, GB Video: Colors are now fully scaled
95 - VFS: Allow truncating memory chunk VFiles
96 - Debugger: Modularize CLI debugger
97 - Core: Clean up some thread state checks
98 - Debugger: Make building with debugging aspects optional
99 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
100 - GBA Memory: Support reading/writing POSTFLG
101 - Util: Add size counting to Table
102 - Qt: Move last directory setting from qt.ini to config.ini
103 - 3DS, PSP2, Wii: Last directory loaded is saved
104 - GB Audio: Simplify envelope code
105 - GB Audio: Improve initial envelope samples
106 - Debugger: Add functions for read- or write-only watchpoints
107 - GBA DMA: Refactor DMA out of memory.c
108 - GBA DMA: Move DMAs to using absolute timing
109 - All: Add C++ header guards
110 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
111 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
112 - Qt: Improved HiDPI support
113 - Qt: Expose configuration directory
114 - Feature: Move game database from flatfile to SQLite3
115 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
116 - VFS: Fix some minor VFile issues with FILEs
117 - Core: Add generic checksum function
118 - Feature: Support ImageMagick 7
119 - All: Move time.h include to common.h
120 - CMake: Add ability to just print version string
121 - Qt: Merge "Save" and "OK" buttons in shader options
122 - SDL: Automatically map controllers when plugged in
123 - Qt: Automatically load controller profile when plugged in
124 - OpenGL: Add xBR-lv2 shader
125 - GBA, GB: ROM is now unloaded if a patch is applied
126 - Util: Add 8-bit PNG write support
127 - Qt: Rename "Resample video" option to "Bilinear filtering"
128 - GBA Video: Optimize when BLD* registers are written frequently
129 - Core: Cores can now have multiple sets of callbacks
130 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
131 - Qt: Remove audio thread
132 - Qt: Remove audio buffer sizing in AudioProcessorQt
133 - Qt: Re-enable QtMultimedia on Windows
134 - FFmpeg: Return false if a file fails to open
135 - FFmpeg: Force MP4 files to YUV420P
136 - Qt: Make "Mute" able to be bound to a key
137 - Core: Restore sleep callback
138 - Qt: Add .gb/.gbc files to the extension list in Info.plist
139 - Feature: Make -l option explicit
140 - Core: Ability to enumerate and modify video and audio channels
141 - Debugger: Make attaching a backend idempotent
142 - VFS: Optimize expanding in-memory files
143 - VFS: Add VFileFIFO for operating on circle buffers
144 - Core: Move rewind diffing to its own thread
145 - Util: Tune patch-fast extent sizes
146 - Qt: Relax hard dependency on OpenGL
147 - GB Video: Improved video timings
148 - Core: List memory segments in the core
149 - Core: Move savestate creation time to extdata
150 - Debugger: Add mDebuggerRunFrame convenience function
151 - GBA Memory: Remove unused prefetch cruft
152 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
153 - Core: Config values can now be hexadecimal
154 - GB: Reset with initial state of DIV register
155 - GB MBC: New MBC7 implementation
156 - Qt: Better highlight active key in control binding
157 - Core: Improved threading interrupted detection
158 - GBA Timer: Improve accuracy of timers
159
1600.6 beta 2: (Future)
161Features:
162 - Qt: Italian translation (by theheroGAC)
163 - Qt: Updated German translation
164Bugfixes:
165 - Qt: Fix memory search close button (fixes mgba.io/i/769)
166 - Qt: Fix window icon being stretched
167 - Qt: Fix initial window size (fixes mgba.io/i/766)
168 - Qt: Fix data directory path
169 - Qt: Fix controls not saving on non-SDL builds
170 - GB Video: Fix LYC regression
171 - Qt: Fix translation initialization (fixes mgba.io/i/776)
172 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
173 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
174 - Qt: Fix patch loading while a game is running
175 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
176 - GB Serialize: Fix timer serialization
177Misc:
178 - Qt: Add language selector
179 - GBA Timer: Improve accuracy of timers
180 - Qt: Minor test fixes
181 - PSP2: Update toolchain to use vita.cmake
182 - Qt: Move shader settings into main settings window
183 - GB Serialize: Add MBC state serialization
184 - Qt: Dismiss game crashing/failing dialogs when a new game loads
185 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
186
1870.6 beta 1: (2017-06-29)
188 - Initial beta for 0.6
189
1900.5.2: (2016-12-31)
191Bugfixes:
192 - All: Fix fullscreen config option being ignored
193 - ARM7: PSR mode bits should not get sign extended
194 - GB: Fix audio not being deinitialized
195 - GB: Fix crash when masking savedata
196 - GB: Properly initialize sramRealVf variable
197 - GB Audio: Fix serialization of channel 3 and NR52 properties
198 - GB Audio: Reset envelope timer when reseting sound channel
199 - GB MBC: Fix SRAM dangling pointer with RTC games
200 - GB MBC: Fix initializing MBC when no ROM is loaded
201 - GB Memory: Fix patching ROM bank 0
202 - GB Memory: Fix starting HDMAs during mode 0
203 - GB Memory: Fix HDMA5 value after DMA completes
204 - GB Video: Initialize LCDC in renderer
205 - GB Video: Hblank IRQs should mask LYC=LY IRQs
206 - GBA: Fix IRQs firing after already being cleared
207 - GBA: Only unhalt CPU if appropriate bit is set in IE
208 - GBA: Add savegame override for Crash Bandicoot 2
209 - GBA BIOS: Fix MidiKey2Freq BIOS reads
210 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
211 - GBA Cheats: Fix GameShark ROM patches
212 - GBA I/O: Mask off WAITCNT bits that cannot be written
213 - GBA Memory: Fix misaligned BIOS reads
214 - GBA Memory: Fix VCOUNT being writable
215 - GBA Video: Fix out of bounds sprite transforms
216 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
217 - Libretro: Fix disabling BIOS
218 - Libretro: Fix Game Boy savestates and audio
219 - Qt: Fix changing resolution of software renderer
220 - Qt: Fix setting overrides
221 - Qt: Fix cut off tiles and alignment issues in tile viewer
222 - Qt: Only reset window dimensions when first shown
223 - Qt: Fix Qt Multimedia audio driver on big endian
224 - Qt: Fix Apply button for key and controller configurations
225 - VFS: Fix resizing memory chunks when not needed
226 - Windows: Fix Unicode directory handling
227Misc:
228 - GB, GBA: Prevent loading null ROMs
229 - GB Audio: Initialize wave RAM to GBC values
230 - GB Memory: Reset ROM bank when loading a ROM
231 - PSP2: Improved controller rumble
232
2330.5.1: (2016-10-05)
234Bugfixes:
235 - Core: Fix importing save games as read-only
236 - FFmpeg: Fix encoding AAC
237 - GB: Fix invalid STOP behavior on Game Boy Color
238 - GB: Initialize audio properly
239 - GB: Properly clear KEY1 bit 0 when switching speeds
240 - GB: Properly unload save files when unloading a ROM
241 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
242 - GB MBC: Fix MBC7 when size is incorrectly specified
243 - GB MBC: Fix RTC access when no save file is loaded
244 - GB SIO: Don't auto-clock external shift clock
245 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
246 - GB Video: Fix video frames getting missed when LCDC is off
247 - GB Video: Clear screen when LCDC is off
248 - GBA Cheats: Fix holding onto pointers that may get invalidated
249 - GBA Cheats: Fix key-activated CodeBreaker cheats
250 - GBA Cheats: Fix uninitialized memory getting freed when saving
251 - GBA Hardware: Improve Game Boy Player rumble behavior
252 - GBA Memory: Fix several unused I/O register read values
253 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
254 - LR35902: Fix events running with the wrong cycle active
255 - Qt: Fix "close" button on Overrides view
256 - Qt: Fix saving overrides
257 - Qt: Fix directory set unloading when replacing the ROM
258 - Qt: Fix patch loading
259 - Qt: Fix crash when saving an override if a game isn't loaded
260 - Qt: Fix showing default display driver as OpenGL (force 1.x)
261 - SDL: Attach rumble in SDL frontend
262 - Util: Fix PNG identification on files too small to be a PNG
263Misc:
264 - All: Only update version info if needed
265 - All: Split out install locations for Libretro and OpenEmu
266 - FFmpeg: Encoding cleanup
267 - GB: Reset active region when reloading ROM
268 - GB Memory: Initialize RAM pattern for GBC
269 - GB Video: Improved video timings
270 - Qt: Manage window sizes slightly better
271 - Qt: Remember scale option independent of core dimensions
272
2730.5.0: (2016-09-19)
274Features:
275 - Game Boy support
276 - Support for encrypted CodeBreaker GBA cheats
277 - Emulation of Vast Fame protected GBA carts (taizou)
278 - Tile viewer
279 - Threaded rendering mode
280 - Libretro: Memory map and achievement support (leiradel)
281 - GUI: Add UI control remapping
282 - GUI: Add fast-forward
283 - Wii: 240p support
284 - 3DS: Adjustable screen darkening
285 - Ability to temporarily load a savegame
286 - Load specific files out of archives
287 - Automatic BIOS detection
288Bugfixes:
289 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
290 - Debugger: Fix GDB breakpoints
291 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
292 - GBA: Fix filehandle leak with savegames
293 - GBA: Timer 0 cannot be count up
294 - GBA: Count up timers should not count themselves
295 - GBA Memory: Fix mirror on non-overdumped Classic NES games
296 - GBA Memory: Fix ldm {pc}
297 - GBA Savedata: Fix savedata sync timer
298 - GBA Savedata: Only unmap savedata if present
299 - GBA Serialize: Savestates now properly store prefetch
300 - GBA Video: WIN0/1 take priority over OBJWIN
301 - GBA Video: Fix out-of-order OBJWIN
302 - PSP2: Fix GPU crash while exiting
303 - PSP2: Fix VSync
304 - PSP2: Fix accelerometer range
305 - PSP2: Actually load screen mode setting
306 - PSP2: Fix gyroscope direction
307 - PSP2: Delete threads after they return
308 - PSP2: Fix mapping/unmapping from not at 0
309 - Qt: Fix bug in software renderer scaling
310 - Qt: Fix hanging key press after disabling autofire
311 - Qt: Fix being unable to pause manually when using auto-pausing
312 - SDL: Fix axes being mapped wrong
313 - Util: Fix realloc semantics in utf16to8
314 - Util: Fix inserting too many items into a hash table
315 - VFS: Fix uninitialized varaible reading from 7z
316 - VFS: Fix reading multiple files from a 7z archive
317 - Wii: Fix framelimiting after a slowdown
318 - Wii: Fix garbage flash at startup
319Misc:
320 - 3DS: Use blip_add_delta_fast for a small speed improvement
321 - 3DS: Allow UTF-16 filenames
322 - 3DS: Port to using citro3D
323 - 3DS: Use system font for menus
324 - 3DS: Attempt to use Core 2 for threads
325 - 3DS: Adjustable filering
326 - 3DS: 3D banner
327 - All: Add QUIET parameter to silence CMake
328 - All: Faster memory read/write
329 - ARM7: Support forcing Thumb mode via MSR
330 - ARM7: Flush prefetch cache when loading CPSR via MSR
331 - ARM7: Clean up instruction decoding for future expandability
332 - Debugger: Support register and memory writes via GDB stub
333 - Debugger: Add software breakpoint support to gdb
334 - FFmpeg: Full support for libavcodec 56+
335 - GBA: Better debug logging if event processing breaks
336 - GBA Audio: Force audio DMAs to not increment destination
337 - GBA BIOS: Use custom ArcTan, not relying on OS
338 - GBA Hardware: Clean up dead code in GBP
339 - GBA Memory: Optimize stalling behavior
340 - GBA Memory: Optimize Load-/StoreMultiple
341 - GBA Savedata: Add realistic timing for EEPROM
342 - GBA Serialize: Savestates now store if CPU was halted
343 - GBA Video: Remove old slow path fallback
344 - GBA Video: Optimize sprite drawing
345 - GBA Video: Optimize mode 0 rendering
346 - GBA Video: Optimize compositing cases slightly
347 - GUI: Screenshot dimensions are now passed through
348 - GUI: Add back logging
349 - GUI: Only reload config if manually saved
350 - GUI: Increase scrolling speed
351 - OpenGL: Log shader compilation failure
352 - OpenGL: Add texSize uniform
353 - Qt: Make -g flag work in Qt build
354 - Qt: Simplify OpenGL context creation
355 - Qt: Thread startup improvements
356 - Qt: Make audio channel/video layer options shortcut mappable
357 - Qt: Remove some C99isms from C++ code
358 - Qt: Remove default autofire mappings
359 - Qt: Make reseting when pasued frame-accurate
360 - Qt: Rearchitect game closing codepath
361 - PSP2: Use system font for menus
362 - PSP2: Add rumble for PS TV
363 - PSP2: Add fit-to-height screen mode
364 - PSP2: Sync files per descriptor
365 - PSP2: Allow UTF-8 filenames
366 - PSP2: Screenshots are now saved into the Photo Gallery
367 - PSP2: Stop underclocking when menuing
368 - SDL: Increase default audio buffer size to 1024 samples
369 - SDL: More responsive rumble
370 - Util: Add Vector GetConstPointer
371 - Util: Add rtrim
372 - Util: Add endswith
373 - VFS: Improve zip file detection
374 - Wii: Add pixelated resample filter
375 - Windows: Add native VDir support
376 - Util: Add PRIz macro for libc versions that don't support %z
377
3780.4.1: (2016-07-11)
379Bugfixes:
380 - All: Fix several file handle leaks
381 - All: Fix instruction tables getting zeroed when linking sometimes
382 - ARM7: Fix flags on SBC/RSC
383 - ARM7: Fix setting spsr privilege bits when spsr is empty
384 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
385 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
386 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
387 - GBA Memory: Fix executing code from OBJ region of VRAM
388 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
389 - GBA Serialize: Fix loading savegames from savestates
390 - OpenGL: Correct boolean vector strcmp strings for uniforms
391 - Qt: Fix sending gameStopped twice
392 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
393 - Qt: Fix initial state of key mapping
394 - Qt: Initialize m_useBios
395 - SDL: Fix joystick initialization on BSD
396 - SDL: Fix potential joystick crash in games with rumble
397 - SDL: Fix SDL 1.2 build
398 - SDL: Fix sporadic crash when deinitializing audio
399 - Shaders: Fix AGS-001 shader with some bad drivers
400 - Util: Use closesocket on Windows
401 - Util: Fix socket bind addresses
402 - VFS: Fix reading 7z archives without rewinding first
403 - VFS: VFileFromFD should not open directories
404 - Wii: Fix tilting direction
405 - Util: Fix realloc semantics in utf16to8
406Misc:
407 - All: Allow use of external minizip library
408 - Debugger: CLI debugger now exits when end-of-stream is reached
409 - FFmpeg: Update dependencies on Ubuntu
410 - GBA: Slightly optimize GBAProcessEvents
411 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
412 - GBA Video: Null renderer should return proper register values
413 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
414 - Qt: Add preset for DualShock 4
415 - Qt: Update 360 input profile on OS X to reflect newer drivers
416 - Qt: Remove use of NaN
417 - Qt: Canonicalize file paths when loading games
418 - Qt: Add refresh button to controller editing
419 - SDL: Remove default gamepad mappings
420 - Util: Fix intermittent build failure on OS X
421 - VFS: VFile.sync now updates modified time
422
4230.4.0: (2016-02-02)
424Features:
425 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
426 - I/O viewer
427 - Booting of multiboot images
428 - Customization of GIF recording
429 - Libretro: Cheat code support
430 - Support for GLSL shaders
431 - ROM information view
432 - Support for VBA-style cheat codes
433 - Savestates now store creation timestamps
434 - Key autofire
435 - Libretro: Allow blocking opposing directional input
436 - OpenEmu core for OS X
437 - Libretro: Settings for using BIOS and skipping intro
438 - Libretro: Customizable idle loop removal
439 - Implemented cycle counting for sprite rendering
440 - Cleaner, unified settings window
441 - Added a setting for pausing when the emulator is not in focus
442 - Customizable paths for save games, save states, screenshots and patches
443 - Controller hotplugging
444 - Ability to store save games and active cheats within savestates
445Bugfixes:
446 - ARM7: Fix sign of unaligned LDRSH
447 - ARM7: Fix decoding of some ARM ALU instructions with shifters
448 - Debugger: Fix watchpoints in gdb
449 - GBA: Fix warnings when creating and loading savestates
450 - GBA: Fix Iridion II savetype
451 - GBA BIOS: Fix misaligned CpuSet
452 - GBA Cheats: Fix cheats setting the Action Replay version
453 - GBA Hardware: Fix GPIO on big endian
454 - GBA Memory: Fix DMA register writing behavior
455 - GBA Memory: Fix DMAs triggering two cycles early
456 - Libretro: Fix aspect ratio
457 - Qt: Fix some potential crashes with the gamepad mapping
458 - Qt: Fix keys being mapped incorrectly when loading configuration file
459 - Util: Fix PowerPC PNG read/write pixel order
460 - Util: Fix excessive memory allocation when decoding a PNG
461 - VFS: Fix VFileReadline and remove _vfdReadline
462Misc:
463 - All: Improved PowerPC support
464 - All: Fix some undefined behavior warnings
465 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
466 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
467 - GBA: Implement bad I/O register loading
468 - GBA: Allow jumping to OAM and palette RAM
469 - GBA BIOS: Finish implementing RegisterRamReset
470 - GBA Config: Add "override" layer for better one-time configuration
471 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
472 - GBA Memory: Use a dynamically sized mask for ROM memory
473 - GBA Memory: Implement several unimplemented memory access types
474 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
475 - GBA RR: Starting from savestate now embeds the savegame
476 - GBA RR: Add preliminary SRAM support for VBM loading
477 - GBA RR: Add support for resets in movies
478 - GBA Video: Remove lastHblank, as it is implied
479 - Libretro: Use anonymous memory mappers for large blocks of memory
480 - Libretro: Add install target for libretro core
481 - Qt: Window size command line options are now supported
482 - Qt: Increase usability of key mapper
483 - Qt: Add 'Apply' button to settings window
484 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
485 - Qt: Allow use of modifier keys as input
486 - Qt: Optimize log viewer
487 - Qt: Added button for breaking into the GDB debugger
488 - Qt: Add box for showing duration of rewind
489 - SDL: Support fullscreen in SDL 1.2
490 - SDL: Allow GBASDLAudio to be used without a thread context
491 - Util: Use VFile for configuration
492 - Util: Add MutexTryLock
493
4940.3.2: (2015-12-16)
495Bugfixes:
496 - ARM7: Fix STRT/STRBT
497 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
498 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
499 - Libretro: Fix problems with rumble not turning off
500 - GBA: Fix idle skip state being retained between games
501 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
502 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
503 - GBA BIOS: Fix Sqrt sign
504 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
505 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
506 - GBA Memory: Fix DMA behavior for SRAM accesses
507 - GBA Memory: Fix Store8 to OBJ VRAM
508 - GBA Memory: Fix alignment of LDM/STM on SRAM
509 - GBA Memory: Fix unaligned out-of-bounds ROM loads
510 - GBA Memory: Fix timing of DMAs
511 - GBA Video: Fix _mix for 15-bit color
512 - GBA Video: Fix OAM and palette initialization
513 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
514 - Qt: Use safer isLoaded check in GameController
515 - Qt: Fix a race condition in PainterGL that could lead to a crash
516 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
517 - Qt: Fix font size in memory viewer
518 - Qt: Fix a crash in the memory viewer
519 - Qt: Add additional checks in CheatModel to prevent crashes
520 - Qt: Fix race condition with setting sample rate
521 - Qt: Fix crash when closing multiplayer windows
522 - Qt: Fix resetting while paused
523Misc:
524 - GBA Audio: Implement missing flags on SOUNDCNT_X register
525 - Qt: Add mute option to menu
526
5270.3.1: (2015-10-24)
528Bugfixes:
529 - ARM7: Fix instruction decoding of Thumb shifts
530 - GBA: Deinit savegame when unloading a ROM
531 - GBA: Fix BIOS check on big endian
532 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
533 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
534 - GBA Audio: Fix audio channels being silenced at the wrong time
535 - GBA Memory: Fix bad BIOS Load16 on big endian
536 - GBA Memory: Fix bad Load8 on big endian
537 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
538 - GBA Video: Fix edge case with sprite blend modes and semitransparency
539 - GBA Video: Fix objwin and blending interaction on sprites
540 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
541 - Libretro: Fix a memory leak with the render buffer
542 - Qt: Windows no longer spawn in the top left on first launch
543 - Qt: Fix install path of XDG desktop file with DESTDIR
544 - Qt: Fix drag and drop on Windows
545 - Qt: Reenable double buffering, as disabling it broke some Windows configs
546 - VFS: Fix return values of VFileFILE.read and .write
547Misc:
548 - All: Reset next event to cycles instead of zero to interrupt
549 - All: Add --version flag
550 - ARM7: Force disable LTO on two files to work around a GCC bug
551 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
552 - GBA: Better memory handling with PNG savestates
553 - GBA: Additional savestate sanity checks
554 - GBA: Check for cycle count being too high
555 - GBA Audio: Allow GBAAVStream to have no video callback
556 - GBA BIOS: Implement RegisterRamReset for SIO registers
557 - Qt: Remove useless help icons in dialogs
558 - Qt: Prevent savestate window from opening while in multiplayer
559 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
560 - Qt: Dropping multiplayer windows works more cleanly now
561
5620.3.0: (2015-08-16)
563Features:
564 - Ability to hide individual background layers, or OBJs
565 - Ability to mute individual audio channels
566 - Palette viewer and exporter
567 - Volume control
568 - More shortcuts are editable (e.g. quick save/load)
569 - Rewind now shows the frame after rewinding
570 - Import/Export of GameShark/Action Replay snapshots
571 - Add "Step backwards" item for single increment rewind
572 - Deadzone estimation for game controllers
573 - Analog inputs can be used for shortcuts
574 - Menu items for specific solar sensor brightness levels
575 - Remappable controls for tilt and gyroscope sensors
576 - Status messages for actions taken while a game is running (e.g. save/load state)
577 - Memory inspector
578 - Screensaver can now be suspended while a game is running
579 - Load/save the most recent savestate slot
580 - Support varible speed (PWM) rumble
581 - Ability to cap fast forward speed
582 - Finer control over FPS target
583 - Holdable shortcut for rewinding one frame at a time
584 - Ability to boot directly into the BIOS
585 - Preliminary support for yanking out the game pak while a game is running
586 - Thumb-drive mode by putting a file called portable.ini in the same folder
587 - Configurable display driver, between software and OpenGL
588 - Undo-able savestate loading and saving
589 - Controller profiles now store shortcut settings
590 - Default controller profiles for several common controllers
591 - Libretro now supports BIOS, rumble and solar sensor
592 - Implement BIOS call Stop, for sleep mode
593 - Automatically load patches, if found
594 - Improved video synchronization
595 - Configurable audio output sample rate
596Bugfixes:
597 - ARM7: Fix SWI and IRQ timings
598 - ARM7: Fix Thumb MUL timing
599 - ARM7: Fix timing of multiplies to use N cycles
600 - ARM7: ARMHotplugDetach should call deinit
601 - Debugger: Fix use-after-free in breakpoint clearing code
602 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
603 - GBA: Cap audio FIFO read size during deserialization
604 - GBA: Check for corrupted savestates when loading
605 - GBA: Check for improperly sized savestates when loading
606 - GBA: Check for savestates made from differently sized ROMs
607 - GBA: Fix calls to endian-independent loadstores
608 - GBA: Fix timing of reading from timer registers
609 - GBA: Ensure cycles never go negative
610 - GBA Audio: Force audio FIFOs to 32-bit
611 - GBA Audio: Fix audio pitch changing when adjusting buffer size
612 - GBA Audio: Fix sample order in audio channel 3
613 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
614 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
615 - GBA Memory: Improve Thumb open bus behavior
616 - GBA Memory: Fix potential DMA issue when loading a savestate
617 - GBA Memory: Fix load/store multiple video memory waitstates
618 - GBA SIO: Fix reseting when there are SIO devices attached
619 - GBA Video: Blended sprites should never have other effects applied
620 - GBA Video: Fix out-of-bounds tiles in mosaic
621 - GBA Video: Fix windows not affecting sprites
622 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
623 - GBA Video: Fix timing on first scanline
624 - Qt: Better cleanup when a game crashes
625 - Qt: Fix open ROM dialog filtering for archive formats
626 - Qt: Cap the maximum number of multiplayer windows
627 - Qt: Fix maximum year in sensor override
628 - Qt: Fix window being too tall after exiting fullscreen
629 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
630 - Qt: Fix analog buttons not getting unmapped
631 - Qt: Fix passing command line options
632 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
633 - SDL: Fix SDL build when OpenGL is missing
634 - Util: Allow loading IPS patches that grow the ROM
635 - VFS: Fix resource leaks if some allocations fail
636 - VFS: Fix line-reading to return proper values
637 - Video: Fix an issue with very long filenames
638 - Util: Fix formatting of floats
639Misc:
640 - All: Add --help flag for command line programs
641 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
642 - All: Enable static linking for Windows
643 - All: Enable static linking for OS X
644 - All: Threads are now named
645 - All: Proper handling of Unicode file paths
646 - ARM7: Add emulation for Undefined CPU mode
647 - ARM7: Reduce the size of the Thumb instruction table
648 - GBA: Add status log level
649 - GBA: GBARewind now returns how many states it has rewound
650 - GBA: SIO logging layer
651 - GBA BIOS: Stub out SoundBias
652 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
653 - GBA: Don't include GBACLIDebugger struct unless needed
654 - GBA: Savedata is now synced shortly after data finishes being written
655 - GBA: Process multiple timer events at once, if necessary
656 - GBA Audio: Implement audio reset for channels A/B
657 - GBA Audio: Process multiple audio events at once, if necessary
658 - GBA Hardware: Backport generic RTC source into core
659 - GBA Input: Allow axes and buttons to be mapped to the same key
660 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
661 - GBA SIO: Add a dummy driver for Normal mode
662 - GBA Thread: Add functionality for running callbacks on the GBA thread
663 - GBA Thread: Split GBASync into a separate file
664 - GBA Video: Refactor software renderer into separate files
665 - GBA Video: Slightly optimize mode 0 mosaic rendering
666 - Debugger: Free watchpoints in addition to breakpoints
667 - Qt: Handle saving input settings better
668 - Qt: Move GL frame drawing back onto its own thread
669 - Qt: Fast forward (held) option moved from Other to Emulation menu
670 - Qt: Show version info in window title
671 - Qt: Migrate multiplayer window handling into GBAApp
672 - Qt: Unified file opening and saving with last location
673 - Qt: Fix windows being resizable when they shouldn't have been
674 - Qt: Only hide cursor in full screen
675 - Qt: Replace pause-after-frame mutex with an atomic
676 - Qt: Add application icon and XDG desktop files
677 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
678 - Qt: Don't save window size when entering fullscreen
679 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
680 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
681 - Qt: Increase usability of key mapper
682 - Qt: Show checkmark for window sizes
683 - Qt: Set window path to loaded ROM
684 - Perf: Ability to load savestates immediately on launch
685 - SDL: Properly check for initialization
686 - SDL: Clean up initialization functions
687 - SDL: Clean up GL context
688 - Util: Allow disabling the threading code entirely
689 - VFS: Add sync method to force syncing with backing
690
6910.2.1: (2015-05-13)
692Bugfixes:
693 - All: Fix sanitize-deb script not cleaning up after itself
694 - All: Fix dependencies for libavcodec on Debian-derived platforms
695 - ARM7: Handle writeback for PC in addressing modes 2 and 3
696 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
697 - ARM7: Fix ARM multiply instructions when PC is a destination register
698 - Debugger: Fix use-after-free in breakpoint clearing code
699 - Debugger: Fix boundary conditions in tab completion
700 - GBA: Fix timers not updating timing when writing to only the reload register
701 - GBA: Fix rewind boundary conditions
702 - GBA: Add initial I/O register settings for background matrix registers
703 - GBA: Fix hang when loading a savestate if sync to video is enabled
704 - GBA: Handle out-of-bounds I/O access
705 - GBA: Fix bounds-checking on EEPROM access
706 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
707 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
708 - GBA Memory: Allow SRAM to be 64kB
709 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
710 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
711 - GBA Video: Fix second frame mode 5
712 - Perf: Fix race condition if a game crashes immediately on start
713 - Qt: Fix Display object leak when closing a window
714 - Qt: Fix .deb dependencies
715 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
716 - Qt: Fix window not regaining focus after exiting savestate window
717 - Qt: Fix regression where video would not record if the game had already started
718 - Qt: Fix potential crash if a gamepad causes focus to change
719 - Qt: Fix controller axis querying
720 - Qt: Fix multiplayer windows opening as the wrong size
721 - Qt: Fix controllers sometimes not loading the right profile
722 - SDL: Fix boundary conditions for joystick adjustments
723 - SDL: Allocate properly sized input maps
724 - SDL: Fix potential build issues when Qt and SDL2 are in use
725 - Util: Fix resource leak in UTF-8 handling code
726 - Util: Fix a null-pointer issue when attempting to delete a key
727 - VFS: Fix resource leaks if some allocations fail
728 - Video: Fix an issue with very long filenames
729Misc:
730 - GBA Memory: Soft-crash if jumping past the end of a ROM
731 - Qt: Show multiplayer numbers in window title
732 - Qt: Solar sensor can have shortcuts set
733
7340.2.0: (2015-04-03)
735Features:
736 - Support for gamepad axes, e.g. analog sticks or triggers
737 - Add scale presets for up to 6x
738 - Settings window
739 - Bilinear resampling option
740 - Add option to skip BIOS start screen
741 - List of recently opened games
742 - Support for games using the Solar Sensor
743 - Better audio resampling via blip-buf
744 - Game Pak overrides dialog for setting savetype and sensor values
745 - Support for games using the tilt sensor
746 - Remappable shortcuts for keyboard and gamepad
747 - Rewinding of emulation
748 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
749 - Support IPv6
750 - Save directory of last loaded file
751 - Support BPS patches
752 - Automatically detect and optimize out idle loops
753 - Configurable game overrides
754 - Support loading 7-Zip files
755 - Drag and drop game loading
756 - Cheat code support
757 - Runtime configurable audio driver
758 - Libretro core for use with RetroArch and other front-ends
759 - Controller profiles for setting different bindings for different controllers
760 - Ability to lock aspect ratio
761 - Local link cable support
762 - Ability to switch which game controller is in use per instance
763 - Ability to prevent opposing directional input
764 - Warning dialog if an unimplemented BIOS feature is called
765 - Debugger: Add CLI "frame", frame advance command
766 - Debugger: Add CLI functions for writing to memory
767 - Debugger: Add CLI functions for examining memory regions
768 - Debugger: Add CLI function for writing a register
769Bugfixes:
770 - ARM7: Extend prefetch by one stage
771 - ARM7: Fix cycle counting for loads
772 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
773 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
774 - GBA: Initialize gba.sync to null
775 - GBA: Fix timer initialization
776 - GBA Audio: Support 16-bit writes to FIFO audio
777 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
778 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
779 - GBA BIOS: Fix BIOS prefetch after reset
780 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
781 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
782 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
783 - GBA Memory: Fix I cycles that had been moved to ARM7 core
784 - GBA Memory: Fix cycle counting for 32-bit load/stores
785 - GBA RR: Fix fallthrough error when reading tags from a movie
786 - GBA Thread: Fix possible hang when loading an archive
787 - GBA Thread: Fix possible deadlock in video sync
788 - Perf: Fix crash when the GBA thread fails to start
789 - Qt: Fix crash starting a GDB stub if a game isn't loaded
790 - Qt: Fix crash when adjusting settings after closing a game
791 - Qt: Fix crash when starting GDB stub after closing a game
792 - Qt: Fix patch loading while a game is running
793 - Qt: Fix crash when loading a game after stopping GDB server
794 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
795 - Qt: Fix crash when attempting to pause if a game is not running
796 - SDL: Properly clean up if a game doesn't launch
797 - Util: Fix sockets on Windows
798Misc:
799 - All: Enable link-time optimization
800 - Debugger: Watchpoints now work on STM/LDM instructions
801 - Debugger: Clean up GDB stub network interfacing
802 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
803 - Debugger: Merge Thumb BL instructions when disassembling
804 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
805 - Debugger: Watchpoints now report address watched (fixes #68)
806 - Debugger: Add support for soft breakpoints
807 - Debugger: Make I/O register names be addresses instead of values
808 - Debugger: Rename read/write commands
809 - GBA: Improve accuracy of event timing
810 - GBA: Add API for getting Configuration structs for overrides and input
811 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
812 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
813 - GBA: Move A/V stream interface into core
814 - GBA: Savestates now take into account savedata state machines (fixes #109)
815 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
816 - GBA Memory: Simplify memory API and use fixed bus width
817 - GBA Thread: Make GBASyncWaitFrameStart time out
818 - GBA Video: Start video at the last scanline instead of the first
819 - Qt: Optimize logo drawing
820 - Qt: Move frame upload back onto main thread
821 - Qt: Remember window position
822 - Qt: Double-clicking on the window toggles full screen
823 - Util: Use proper locale for reading and writing float values
824
8250.1.1: (2015-01-24)
826Bugfixes:
827 - ARM7: Fix LDM writeback to a register already written
828 - GBA: Fix timers 2 and 3 updating incorrectly
829 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
830 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
831 - GBA Audio: Properly initialize audio FIFO channels
832 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
833 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
834 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
835 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
836 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
837 - GBA BIOS: Fix HuffUnComp boundary conditions
838 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
839 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
840 - GBA Memory: Filter out top nybble of DMA addresses
841 - GBA Memory: Properly bounds-check VRAM accesses
842 - GBA Memory: Fix initial DMA state
843 - GBA Thread: Allow halted games to exit cleanly
844 - GBA Video: Fix blend issues with obscured middle layers
845 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
846 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
847 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
848 - GBA Video: Fix sprite boundary conditions with mosaic
849 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
850 - Qt: Fix issue with set frame sizes being the wrong height
851 - Qt: Fix emulator crashing when full screen if a game is not running
852 - Qt: Fix window focus issues
853 - Qt: Properly set default video recording settings
854 - Qt: Fix a race condition when a game crashes immediately
855 - Qt: Fix some cases where key mapping can break if focus is adjusted
856 - Qt: Fix crash if a game pauses before any frames are shown
857 - Debugger: Negative PC-relative loads now properly subtract the offset
858 - Debugger: Align PC-relative loads in Thumb
859 - Debugger: Fix watchpoints triggering too late
860 - Debugger: Fix binary print putting spaces between digits
861 - Video: Ensure FFmpeg encoder has audio frames
862 - Video: Fix uncompressed PCM audio recording
863 - Video: Fix FFmpeg crashing when the file extension is wrong
864 - Util: Fix SOCKET_FAILED macro
865Misc:
866 - GBA: Exit cleanly on FATAL if the port supports it
867 - GBA Memory: Implement 16- and 32-bit loads from SRAM
868 - Qt: Disable sync to video by default
869 - Qt: Handle a game crash without crashing
870 - Qt: Set default log level to FATAL, ERROR and WARN
871 - Qt: Clarify some phrasing in the menus
872 - Qt: Clear active buttons when focus is lost
873
8740.1.0: (2014-12-13)
875 - Initial release