all repos — mgba @ 53bcea63735d973c4fe09221d29dbb58545405ba

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21Bugfixes:
 22 - LR35902: Fix core never exiting with certain event patterns
 23 - GB Timer: Improve DIV reset behavior
 24 - GBA Memory: Improve initial skipped BIOS state
 25 - GBA BIOS: Implement BitUnPack
 26 - ARM7: Fix MLA/*MULL/*MLAL timing
 27 - GBA: Fix multiboot ROM loading
 28 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 29 - LR35902: Fix pc overflowing current region off-by-one
 30 - GB MBC: Fix ROM bank overflows getting set to bank 0
 31 - Qt: Fix timing issues on high refresh rate monitors
 32 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 33 - Util: Fix overflow when loading invalid UPS patches
 34 - Tools: Fix recurring multiple times over the same library
 35 - GBA I/O: Handle audio registers specially when deserializing
 36 - Util: Fix highest-fd socket not being returned by SocketAccept
 37 - Qt: Fix linking after some windows have been closed
 38 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 39 - Windows: Fix VDir.rewind
 40 - SDL: Fix game crash check
 41 - SDL: Fix race condition with audio thread when starting
 42 - GB: Fix flickering when screen is strobed quickly
 43 - FFmpeg: Fix overflow and general issues with audio encoding
 44 - Qt: Fix crash when changing audio settings after a game is closed
 45 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 46 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 47 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 48 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 49 - Core: Fix crash with rewind if savestates shrink
 50 - Test: Fix crash when loading invalid file
 51 - GBA Hardware: Fix crash if a savestate lies about game hardware
 52 - Test: Fix crash when fuzzing fails to load a file
 53 - GBA: Fix multiboot loading resulting in too small WRAM
 54 - Test: Don't rely on core for frames elapsed
 55 - Test: Fix crash when loading invalid file
 56 - GBA Hardware: Fix crash if a savestate lies about game hardware
 57 - Test: Fix crash when fuzzing fails to load a file
 58 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 59 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 60 - GB: Fix STAT blocking
 61Misc:
 62 - SDL: Remove scancode key input
 63 - GBA Video: Clean up unused timers
 64 - Test: Add a basic test suite
 65 - GBA Video: Allow multiple handles into the same tile cache
 66 - VFS: Call msync when syncing mapped data
 67 - GBA Video, GB Video: Colors are now fully scaled
 68 - VFS: Allow truncating memory chunk VFiles
 69 - Debugger: Modularize CLI debugger
 70 - Core: Clean up some thread state checks
 71 - Debugger: Make building with debugging aspects optional
 72 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 73 - GBA Memory: Support reading/writing POSTFLG
 74 - Util: Add size counting to Table
 75 - Qt: Move last directory setting from qt.ini to config.ini
 76 - 3DS, PSP2, Wii: Last directory loaded is saved
 77 - GB Audio: Simplify envelope code
 78 - GB Audio: Improve initial envelope samples
 79 - Debugger: Add functions for read- or write-only watchpoints
 80 - GBA DMA: Refactor DMA out of memory.c
 81 - GBA DMA: Move DMAs to using absolute timing
 82 - All: Add C++ header guards
 83 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 84 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 85 - Qt: Improved HiDPI support
 86 - Qt: Expose configuration directory
 87 - Feature: Move game database from flatfile to SQLite3
 88 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 89 - VFS: Fix some minor VFile issues with FILEs
 90 - Core: Add generic checksum function
 91 - Feature: Support ImageMagick 7
 92 - All: Move time.h include to common.h
 93 - CMake: Add ability to just print version string
 94 - Qt: Merge "Save" and "OK" buttons in shader options
 95 - SDL: Automatically map controllers when plugged in
 96 - Qt: Automatically load controller profile when plugged in
 97 - OpenGL: Add xBR-lv2 shader
 98 - GBA, GB: ROM is now unloaded if a patch is applied
 99 - Util: Add 8-bit PNG write support
100 - Qt: Rename "Resample video" option to "Bilinear filtering"
101 - GBA Video: Optimize when BLD* registers are written frequently
102 - Core: Cores can now have multiple sets of callbacks
103 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
104 - Qt: Remove audio thread
105 - Qt: Remove audio buffer sizing in AudioProcessorQt
106 - Qt: Re-enable QtMultimedia on Windows
107 - FFmpeg: Return false if a file fails to open
108 - FFmpeg: Force MP4 files to YUV420P
109 - Qt: Make "Mute" able to be bound to a key
110 - Core: Restore sleep callback
111 - Qt: Add .gb/.gbc files to the extension list in Info.plist
112 - Feature: Make -l option explicit
113 - Core: Ability to enumerate and modify video and audio channels
114 - Debugger: Make attaching a backend idempotent
115 - VFS: Optimize expanding in-memory files
116 - VFS: Add VFileFIFO for operating on circle buffers
117 - Core: Move rewind diffing to its own thread
118 - Util: Tune patch-fast extent sizes
119 - Qt: Relax hard dependency on OpenGL
120
1210.5.2: (2016-12-31)
122Bugfixes:
123 - All: Fix fullscreen config option being ignored
124 - ARM7: PSR mode bits should not get sign extended
125 - GB: Fix audio not being deinitialized
126 - GB: Fix crash when masking savedata
127 - GB: Properly initialize sramRealVf variable
128 - GB Audio: Fix serialization of channel 3 and NR52 properties
129 - GB Audio: Reset envelope timer when reseting sound channel
130 - GB MBC: Fix SRAM dangling pointer with RTC games
131 - GB MBC: Fix initializing MBC when no ROM is loaded
132 - GB Memory: Fix patching ROM bank 0
133 - GB Memory: Fix starting HDMAs during mode 0
134 - GB Memory: Fix HDMA5 value after DMA completes
135 - GB Video: Initialize LCDC in renderer
136 - GB Video: Hblank IRQs should mask LYC=LY IRQs
137 - GBA: Fix IRQs firing after already being cleared
138 - GBA: Only unhalt CPU if appropriate bit is set in IE
139 - GBA: Add savegame override for Crash Bandicoot 2
140 - GBA BIOS: Fix MidiKey2Freq BIOS reads
141 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
142 - GBA Cheats: Fix GameShark ROM patches
143 - GBA I/O: Mask off WAITCNT bits that cannot be written
144 - GBA Memory: Fix misaligned BIOS reads
145 - GBA Memory: Fix VCOUNT being writable
146 - GBA Video: Fix out of bounds sprite transforms
147 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
148 - Libretro: Fix disabling BIOS
149 - Libretro: Fix Game Boy savestates and audio
150 - Qt: Fix changing resolution of software renderer
151 - Qt: Fix setting overrides
152 - Qt: Fix cut off tiles and alignment issues in tile viewer
153 - Qt: Only reset window dimensions when first shown
154 - Qt: Fix Qt Multimedia audio driver on big endian
155 - Qt: Fix Apply button for key and controller configurations
156 - VFS: Fix resizing memory chunks when not needed
157 - Windows: Fix Unicode directory handling
158Misc:
159 - GB, GBA: Prevent loading null ROMs
160 - GB Audio: Initialize wave RAM to GBC values
161 - GB Memory: Reset ROM bank when loading a ROM
162 - PSP2: Improved controller rumble
163
1640.5.1: (2016-10-05)
165Bugfixes:
166 - Core: Fix importing save games as read-only
167 - FFmpeg: Fix encoding AAC
168 - GB: Fix invalid STOP behavior on Game Boy Color
169 - GB: Initialize audio properly
170 - GB: Properly clear KEY1 bit 0 when switching speeds
171 - GB: Properly unload save files when unloading a ROM
172 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
173 - GB MBC: Fix MBC7 when size is incorrectly specified
174 - GB MBC: Fix RTC access when no save file is loaded
175 - GB SIO: Don't auto-clock external shift clock
176 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
177 - GB Video: Fix video frames getting missed when LCDC is off
178 - GB Video: Clear screen when LCDC is off
179 - GBA Cheats: Fix holding onto pointers that may get invalidated
180 - GBA Cheats: Fix key-activated CodeBreaker cheats
181 - GBA Cheats: Fix uninitialized memory getting freed when saving
182 - GBA Hardware: Improve Game Boy Player rumble behavior
183 - GBA Memory: Fix several unused I/O register read values
184 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
185 - LR35902: Fix events running with the wrong cycle active
186 - Qt: Fix "close" button on Overrides view
187 - Qt: Fix saving overrides
188 - Qt: Fix directory set unloading when replacing the ROM
189 - Qt: Fix patch loading
190 - Qt: Fix crash when saving an override if a game isn't loaded
191 - Qt: Fix showing default display driver as OpenGL (force 1.x)
192 - SDL: Attach rumble in SDL frontend
193 - Util: Fix PNG identification on files too small to be a PNG
194Misc:
195 - All: Only update version info if needed
196 - All: Split out install locations for Libretro and OpenEmu
197 - FFmpeg: Encoding cleanup
198 - GB: Reset active region when reloading ROM
199 - GB Memory: Initialize RAM pattern for GBC
200 - GB Video: Improved video timings
201 - Qt: Manage window sizes slightly better
202 - Qt: Remember scale option independent of core dimensions
203
2040.5.0: (2016-09-19)
205Features:
206 - Game Boy support
207 - Support for encrypted CodeBreaker GBA cheats
208 - Emulation of Vast Fame protected GBA carts (taizou)
209 - Tile viewer
210 - Threaded rendering mode
211 - Libretro: Memory map and achievement support (leiradel)
212 - GUI: Add UI control remapping
213 - GUI: Add fast-forward
214 - Wii: 240p support
215 - 3DS: Adjustable screen darkening
216 - Ability to temporarily load a savegame
217 - Load specific files out of archives
218 - Automatic BIOS detection
219Bugfixes:
220 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
221 - Debugger: Fix GDB breakpoints
222 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
223 - GBA: Fix filehandle leak with savegames
224 - GBA: Timer 0 cannot be count up
225 - GBA: Count up timers should not count themselves
226 - GBA Memory: Fix mirror on non-overdumped Classic NES games
227 - GBA Memory: Fix ldm {pc}
228 - GBA Savedata: Fix savedata sync timer
229 - GBA Savedata: Only unmap savedata if present
230 - GBA Serialize: Savestates now properly store prefetch
231 - GBA Video: WIN0/1 take priority over OBJWIN
232 - GBA Video: Fix out-of-order OBJWIN
233 - PSP2: Fix GPU crash while exiting
234 - PSP2: Fix VSync
235 - PSP2: Fix accelerometer range
236 - PSP2: Actually load screen mode setting
237 - PSP2: Fix gyroscope direction
238 - PSP2: Delete threads after they return
239 - PSP2: Fix mapping/unmapping from not at 0
240 - Qt: Fix bug in software renderer scaling
241 - Qt: Fix hanging key press after disabling autofire
242 - Qt: Fix being unable to pause manually when using auto-pausing
243 - SDL: Fix axes being mapped wrong
244 - Util: Fix realloc semantics in utf16to8
245 - Util: Fix inserting too many items into a hash table
246 - VFS: Fix uninitialized varaible reading from 7z
247 - VFS: Fix reading multiple files from a 7z archive
248 - Wii: Fix framelimiting after a slowdown
249 - Wii: Fix garbage flash at startup
250Misc:
251 - 3DS: Use blip_add_delta_fast for a small speed improvement
252 - 3DS: Allow UTF-16 filenames
253 - 3DS: Port to using citro3D
254 - 3DS: Use system font for menus
255 - 3DS: Attempt to use Core 2 for threads
256 - 3DS: Adjustable filering
257 - 3DS: 3D banner
258 - All: Add QUIET parameter to silence CMake
259 - All: Faster memory read/write
260 - ARM7: Support forcing Thumb mode via MSR
261 - ARM7: Flush prefetch cache when loading CPSR via MSR
262 - ARM7: Clean up instruction decoding for future expandability
263 - Debugger: Support register and memory writes via GDB stub
264 - Debugger: Add software breakpoint support to gdb
265 - FFmpeg: Full support for libavcodec 56+
266 - GBA: Better debug logging if event processing breaks
267 - GBA Audio: Force audio DMAs to not increment destination
268 - GBA BIOS: Use custom ArcTan, not relying on OS
269 - GBA Hardware: Clean up dead code in GBP
270 - GBA Memory: Optimize stalling behavior
271 - GBA Memory: Optimize Load-/StoreMultiple
272 - GBA Savedata: Add realistic timing for EEPROM
273 - GBA Serialize: Savestates now store if CPU was halted
274 - GBA Video: Remove old slow path fallback
275 - GBA Video: Optimize sprite drawing
276 - GBA Video: Optimize mode 0 rendering
277 - GBA Video: Optimize compositing cases slightly
278 - GUI: Screenshot dimensions are now passed through
279 - GUI: Add back logging
280 - GUI: Only reload config if manually saved
281 - GUI: Increase scrolling speed
282 - OpenGL: Log shader compilation failure
283 - OpenGL: Add texSize uniform
284 - Qt: Make -g flag work in Qt build
285 - Qt: Simplify OpenGL context creation
286 - Qt: Thread startup improvements
287 - Qt: Make audio channel/video layer options shortcut mappable
288 - Qt: Remove some C99isms from C++ code
289 - Qt: Remove default autofire mappings
290 - Qt: Make reseting when pasued frame-accurate
291 - Qt: Rearchitect game closing codepath
292 - PSP2: Use system font for menus
293 - PSP2: Add rumble for PS TV
294 - PSP2: Add fit-to-height screen mode
295 - PSP2: Sync files per descriptor
296 - PSP2: Allow UTF-8 filenames
297 - PSP2: Screenshots are now saved into the Photo Gallery
298 - PSP2: Stop underclocking when menuing
299 - SDL: Increase default audio buffer size to 1024 samples
300 - SDL: More responsive rumble
301 - Util: Add Vector GetConstPointer
302 - Util: Add rtrim
303 - Util: Add endswith
304 - VFS: Improve zip file detection
305 - Wii: Add pixelated resample filter
306 - Windows: Add native VDir support
307 - Util: Add PRIz macro for libc versions that don't support %z
308
3090.4.1: (2016-07-11)
310Bugfixes:
311 - All: Fix several file handle leaks
312 - All: Fix instruction tables getting zeroed when linking sometimes
313 - ARM7: Fix flags on SBC/RSC
314 - ARM7: Fix setting spsr privilege bits when spsr is empty
315 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
316 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
317 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
318 - GBA Memory: Fix executing code from OBJ region of VRAM
319 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
320 - GBA Serialize: Fix loading savegames from savestates
321 - OpenGL: Correct boolean vector strcmp strings for uniforms
322 - Qt: Fix sending gameStopped twice
323 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
324 - Qt: Fix initial state of key mapping
325 - Qt: Initialize m_useBios
326 - SDL: Fix joystick initialization on BSD
327 - SDL: Fix potential joystick crash in games with rumble
328 - SDL: Fix SDL 1.2 build
329 - SDL: Fix sporadic crash when deinitializing audio
330 - Shaders: Fix AGS-001 shader with some bad drivers
331 - Util: Use closesocket on Windows
332 - Util: Fix socket bind addresses
333 - VFS: Fix reading 7z archives without rewinding first
334 - VFS: VFileFromFD should not open directories
335 - Wii: Fix tilting direction
336 - Util: Fix realloc semantics in utf16to8
337Misc:
338 - All: Allow use of external minizip library
339 - Debugger: CLI debugger now exits when end-of-stream is reached
340 - FFmpeg: Update dependencies on Ubuntu
341 - GBA: Slightly optimize GBAProcessEvents
342 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
343 - GBA Video: Null renderer should return proper register values
344 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
345 - Qt: Add preset for DualShock 4
346 - Qt: Update 360 input profile on OS X to reflect newer drivers
347 - Qt: Remove use of NaN
348 - Qt: Canonicalize file paths when loading games
349 - Qt: Add refresh button to controller editing
350 - SDL: Remove default gamepad mappings
351 - Util: Fix intermittent build failure on OS X
352 - VFS: VFile.sync now updates modified time
353
3540.4.0: (2016-02-02)
355Features:
356 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
357 - I/O viewer
358 - Booting of multiboot images
359 - Customization of GIF recording
360 - Libretro: Cheat code support
361 - Support for GLSL shaders
362 - ROM information view
363 - Support for VBA-style cheat codes
364 - Savestates now store creation timestamps
365 - Key autofire
366 - Libretro: Allow blocking opposing directional input
367 - OpenEmu core for OS X
368 - Libretro: Settings for using BIOS and skipping intro
369 - Libretro: Customizable idle loop removal
370 - Implemented cycle counting for sprite rendering
371 - Cleaner, unified settings window
372 - Added a setting for pausing when the emulator is not in focus
373 - Customizable paths for save games, save states, screenshots and patches
374 - Controller hotplugging
375 - Ability to store save games and active cheats within savestates
376Bugfixes:
377 - ARM7: Fix sign of unaligned LDRSH
378 - ARM7: Fix decoding of some ARM ALU instructions with shifters
379 - Debugger: Fix watchpoints in gdb
380 - GBA: Fix warnings when creating and loading savestates
381 - GBA: Fix Iridion II savetype
382 - GBA BIOS: Fix misaligned CpuSet
383 - GBA Cheats: Fix cheats setting the Action Replay version
384 - GBA Hardware: Fix GPIO on big endian
385 - GBA Memory: Fix DMA register writing behavior
386 - GBA Memory: Fix DMAs triggering two cycles early
387 - Libretro: Fix aspect ratio
388 - Qt: Fix some potential crashes with the gamepad mapping
389 - Qt: Fix keys being mapped incorrectly when loading configuration file
390 - Util: Fix PowerPC PNG read/write pixel order
391 - Util: Fix excessive memory allocation when decoding a PNG
392 - VFS: Fix VFileReadline and remove _vfdReadline
393Misc:
394 - All: Improved PowerPC support
395 - All: Fix some undefined behavior warnings
396 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
397 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
398 - GBA: Implement bad I/O register loading
399 - GBA: Allow jumping to OAM and palette RAM
400 - GBA BIOS: Finish implementing RegisterRamReset
401 - GBA Config: Add "override" layer for better one-time configuration
402 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
403 - GBA Memory: Use a dynamically sized mask for ROM memory
404 - GBA Memory: Implement several unimplemented memory access types
405 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
406 - GBA RR: Starting from savestate now embeds the savegame
407 - GBA RR: Add preliminary SRAM support for VBM loading
408 - GBA RR: Add support for resets in movies
409 - GBA Video: Remove lastHblank, as it is implied
410 - Libretro: Use anonymous memory mappers for large blocks of memory
411 - Libretro: Add install target for libretro core
412 - Qt: Window size command line options are now supported
413 - Qt: Increase usability of key mapper
414 - Qt: Add 'Apply' button to settings window
415 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
416 - Qt: Allow use of modifier keys as input
417 - Qt: Optimize log viewer
418 - Qt: Added button for breaking into the GDB debugger
419 - Qt: Add box for showing duration of rewind
420 - SDL: Support fullscreen in SDL 1.2
421 - SDL: Allow GBASDLAudio to be used without a thread context
422 - Util: Use VFile for configuration
423 - Util: Add MutexTryLock
424
4250.3.2: (2015-12-16)
426Bugfixes:
427 - ARM7: Fix STRT/STRBT
428 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
429 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
430 - Libretro: Fix problems with rumble not turning off
431 - GBA: Fix idle skip state being retained between games
432 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
433 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
434 - GBA BIOS: Fix Sqrt sign
435 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
436 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
437 - GBA Memory: Fix DMA behavior for SRAM accesses
438 - GBA Memory: Fix Store8 to OBJ VRAM
439 - GBA Memory: Fix alignment of LDM/STM on SRAM
440 - GBA Memory: Fix unaligned out-of-bounds ROM loads
441 - GBA Memory: Fix timing of DMAs
442 - GBA Video: Fix _mix for 15-bit color
443 - GBA Video: Fix OAM and palette initialization
444 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
445 - Qt: Use safer isLoaded check in GameController
446 - Qt: Fix a race condition in PainterGL that could lead to a crash
447 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
448 - Qt: Fix font size in memory viewer
449 - Qt: Fix a crash in the memory viewer
450 - Qt: Add additional checks in CheatModel to prevent crashes
451 - Qt: Fix race condition with setting sample rate
452 - Qt: Fix crash when closing multiplayer windows
453 - Qt: Fix resetting while paused
454Misc:
455 - GBA Audio: Implement missing flags on SOUNDCNT_X register
456 - Qt: Add mute option to menu
457
4580.3.1: (2015-10-24)
459Bugfixes:
460 - ARM7: Fix instruction decoding of Thumb shifts
461 - GBA: Deinit savegame when unloading a ROM
462 - GBA: Fix BIOS check on big endian
463 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
464 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
465 - GBA Audio: Fix audio channels being silenced at the wrong time
466 - GBA Memory: Fix bad BIOS Load16 on big endian
467 - GBA Memory: Fix bad Load8 on big endian
468 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
469 - GBA Video: Fix edge case with sprite blend modes and semitransparency
470 - GBA Video: Fix objwin and blending interaction on sprites
471 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
472 - Libretro: Fix a memory leak with the render buffer
473 - Qt: Windows no longer spawn in the top left on first launch
474 - Qt: Fix install path of XDG desktop file with DESTDIR
475 - Qt: Fix drag and drop on Windows
476 - Qt: Reenable double buffering, as disabling it broke some Windows configs
477 - VFS: Fix return values of VFileFILE.read and .write
478Misc:
479 - All: Reset next event to cycles instead of zero to interrupt
480 - All: Add --version flag
481 - ARM7: Force disable LTO on two files to work around a GCC bug
482 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
483 - GBA: Better memory handling with PNG savestates
484 - GBA: Additional savestate sanity checks
485 - GBA: Check for cycle count being too high
486 - GBA Audio: Allow GBAAVStream to have no video callback
487 - GBA BIOS: Implement RegisterRamReset for SIO registers
488 - Qt: Remove useless help icons in dialogs
489 - Qt: Prevent savestate window from opening while in multiplayer
490 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
491 - Qt: Dropping multiplayer windows works more cleanly now
492
4930.3.0: (2015-08-16)
494Features:
495 - Ability to hide individual background layers, or OBJs
496 - Ability to mute individual audio channels
497 - Palette viewer and exporter
498 - Volume control
499 - More shortcuts are editable (e.g. quick save/load)
500 - Rewind now shows the frame after rewinding
501 - Import/Export of GameShark/Action Replay snapshots
502 - Add "Step backwards" item for single increment rewind
503 - Deadzone estimation for game controllers
504 - Analog inputs can be used for shortcuts
505 - Menu items for specific solar sensor brightness levels
506 - Remappable controls for tilt and gyroscope sensors
507 - Status messages for actions taken while a game is running (e.g. save/load state)
508 - Memory inspector
509 - Screensaver can now be suspended while a game is running
510 - Load/save the most recent savestate slot
511 - Support varible speed (PWM) rumble
512 - Ability to cap fast forward speed
513 - Finer control over FPS target
514 - Holdable shortcut for rewinding one frame at a time
515 - Ability to boot directly into the BIOS
516 - Preliminary support for yanking out the game pak while a game is running
517 - Thumb-drive mode by putting a file called portable.ini in the same folder
518 - Configurable display driver, between software and OpenGL
519 - Undo-able savestate loading and saving
520 - Controller profiles now store shortcut settings
521 - Default controller profiles for several common controllers
522 - Libretro now supports BIOS, rumble and solar sensor
523 - Implement BIOS call Stop, for sleep mode
524 - Automatically load patches, if found
525 - Improved video synchronization
526 - Configurable audio output sample rate
527Bugfixes:
528 - ARM7: Fix SWI and IRQ timings
529 - ARM7: Fix Thumb MUL timing
530 - ARM7: Fix timing of multiplies to use N cycles
531 - ARM7: ARMHotplugDetach should call deinit
532 - Debugger: Fix use-after-free in breakpoint clearing code
533 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
534 - GBA: Cap audio FIFO read size during deserialization
535 - GBA: Check for corrupted savestates when loading
536 - GBA: Check for improperly sized savestates when loading
537 - GBA: Check for savestates made from differently sized ROMs
538 - GBA: Fix calls to endian-independent loadstores
539 - GBA: Fix timing of reading from timer registers
540 - GBA: Ensure cycles never go negative
541 - GBA Audio: Force audio FIFOs to 32-bit
542 - GBA Audio: Fix audio pitch changing when adjusting buffer size
543 - GBA Audio: Fix sample order in audio channel 3
544 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
545 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
546 - GBA Memory: Improve Thumb open bus behavior
547 - GBA Memory: Fix potential DMA issue when loading a savestate
548 - GBA Memory: Fix load/store multiple video memory waitstates
549 - GBA SIO: Fix reseting when there are SIO devices attached
550 - GBA Video: Blended sprites should never have other effects applied
551 - GBA Video: Fix out-of-bounds tiles in mosaic
552 - GBA Video: Fix windows not affecting sprites
553 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
554 - GBA Video: Fix timing on first scanline
555 - Qt: Better cleanup when a game crashes
556 - Qt: Fix open ROM dialog filtering for archive formats
557 - Qt: Cap the maximum number of multiplayer windows
558 - Qt: Fix maximum year in sensor override
559 - Qt: Fix window being too tall after exiting fullscreen
560 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
561 - Qt: Fix analog buttons not getting unmapped
562 - Qt: Fix passing command line options
563 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
564 - SDL: Fix SDL build when OpenGL is missing
565 - Util: Allow loading IPS patches that grow the ROM
566 - VFS: Fix resource leaks if some allocations fail
567 - VFS: Fix line-reading to return proper values
568 - Video: Fix an issue with very long filenames
569 - Util: Fix formatting of floats
570Misc:
571 - All: Add --help flag for command line programs
572 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
573 - All: Enable static linking for Windows
574 - All: Enable static linking for OS X
575 - All: Threads are now named
576 - All: Proper handling of Unicode file paths
577 - ARM7: Add emulation for Undefined CPU mode
578 - ARM7: Reduce the size of the Thumb instruction table
579 - GBA: Add status log level
580 - GBA: GBARewind now returns how many states it has rewound
581 - GBA: SIO logging layer
582 - GBA BIOS: Stub out SoundBias
583 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
584 - GBA: Don't include GBACLIDebugger struct unless needed
585 - GBA: Savedata is now synced shortly after data finishes being written
586 - GBA: Process multiple timer events at once, if necessary
587 - GBA Audio: Implement audio reset for channels A/B
588 - GBA Audio: Process multiple audio events at once, if necessary
589 - GBA Hardware: Backport generic RTC source into core
590 - GBA Input: Allow axes and buttons to be mapped to the same key
591 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
592 - GBA SIO: Add a dummy driver for Normal mode
593 - GBA Thread: Add functionality for running callbacks on the GBA thread
594 - GBA Thread: Split GBASync into a separate file
595 - GBA Video: Refactor software renderer into separate files
596 - GBA Video: Slightly optimize mode 0 mosaic rendering
597 - Debugger: Free watchpoints in addition to breakpoints
598 - Qt: Handle saving input settings better
599 - Qt: Move GL frame drawing back onto its own thread
600 - Qt: Fast forward (held) option moved from Other to Emulation menu
601 - Qt: Show version info in window title
602 - Qt: Migrate multiplayer window handling into GBAApp
603 - Qt: Unified file opening and saving with last location
604 - Qt: Fix windows being resizable when they shouldn't have been
605 - Qt: Only hide cursor in full screen
606 - Qt: Replace pause-after-frame mutex with an atomic
607 - Qt: Add application icon and XDG desktop files
608 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
609 - Qt: Don't save window size when entering fullscreen
610 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
611 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
612 - Qt: Increase usability of key mapper
613 - Qt: Show checkmark for window sizes
614 - Qt: Set window path to loaded ROM
615 - Perf: Ability to load savestates immediately on launch
616 - SDL: Properly check for initialization
617 - SDL: Clean up initialization functions
618 - SDL: Clean up GL context
619 - Util: Allow disabling the threading code entirely
620 - VFS: Add sync method to force syncing with backing
621
6220.2.1: (2015-05-13)
623Bugfixes:
624 - All: Fix sanitize-deb script not cleaning up after itself
625 - All: Fix dependencies for libavcodec on Debian-derived platforms
626 - ARM7: Handle writeback for PC in addressing modes 2 and 3
627 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
628 - ARM7: Fix ARM multiply instructions when PC is a destination register
629 - Debugger: Fix use-after-free in breakpoint clearing code
630 - Debugger: Fix boundary conditions in tab completion
631 - GBA: Fix timers not updating timing when writing to only the reload register
632 - GBA: Fix rewind boundary conditions
633 - GBA: Add initial I/O register settings for background matrix registers
634 - GBA: Fix hang when loading a savestate if sync to video is enabled
635 - GBA: Handle out-of-bounds I/O access
636 - GBA: Fix bounds-checking on EEPROM access
637 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
638 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
639 - GBA Memory: Allow SRAM to be 64kB
640 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
641 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
642 - GBA Video: Fix second frame mode 5
643 - Perf: Fix race condition if a game crashes immediately on start
644 - Qt: Fix Display object leak when closing a window
645 - Qt: Fix .deb dependencies
646 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
647 - Qt: Fix window not regaining focus after exiting savestate window
648 - Qt: Fix regression where video would not record if the game had already started
649 - Qt: Fix potential crash if a gamepad causes focus to change
650 - Qt: Fix controller axis querying
651 - Qt: Fix multiplayer windows opening as the wrong size
652 - Qt: Fix controllers sometimes not loading the right profile
653 - SDL: Fix boundary conditions for joystick adjustments
654 - SDL: Allocate properly sized input maps
655 - SDL: Fix potential build issues when Qt and SDL2 are in use
656 - Util: Fix resource leak in UTF-8 handling code
657 - Util: Fix a null-pointer issue when attempting to delete a key
658 - VFS: Fix resource leaks if some allocations fail
659 - Video: Fix an issue with very long filenames
660Misc:
661 - GBA Memory: Soft-crash if jumping past the end of a ROM
662 - Qt: Show multiplayer numbers in window title
663 - Qt: Solar sensor can have shortcuts set
664
6650.2.0: (2015-04-03)
666Features:
667 - Support for gamepad axes, e.g. analog sticks or triggers
668 - Add scale presets for up to 6x
669 - Settings window
670 - Bilinear resampling option
671 - Add option to skip BIOS start screen
672 - List of recently opened games
673 - Support for games using the Solar Sensor
674 - Better audio resampling via blip-buf
675 - Game Pak overrides dialog for setting savetype and sensor values
676 - Support for games using the tilt sensor
677 - Remappable shortcuts for keyboard and gamepad
678 - Rewinding of emulation
679 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
680 - Support IPv6
681 - Save directory of last loaded file
682 - Support BPS patches
683 - Automatically detect and optimize out idle loops
684 - Configurable game overrides
685 - Support loading 7-Zip files
686 - Drag and drop game loading
687 - Cheat code support
688 - Runtime configurable audio driver
689 - Libretro core for use with RetroArch and other front-ends
690 - Controller profiles for setting different bindings for different controllers
691 - Ability to lock aspect ratio
692 - Local link cable support
693 - Ability to switch which game controller is in use per instance
694 - Ability to prevent opposing directional input
695 - Warning dialog if an unimplemented BIOS feature is called
696 - Debugger: Add CLI "frame", frame advance command
697 - Debugger: Add CLI functions for writing to memory
698 - Debugger: Add CLI functions for examining memory regions
699 - Debugger: Add CLI function for writing a register
700Bugfixes:
701 - ARM7: Extend prefetch by one stage
702 - ARM7: Fix cycle counting for loads
703 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
704 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
705 - GBA: Initialize gba.sync to null
706 - GBA: Fix timer initialization
707 - GBA Audio: Support 16-bit writes to FIFO audio
708 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
709 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
710 - GBA BIOS: Fix BIOS prefetch after reset
711 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
712 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
713 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
714 - GBA Memory: Fix I cycles that had been moved to ARM7 core
715 - GBA Memory: Fix cycle counting for 32-bit load/stores
716 - GBA RR: Fix fallthrough error when reading tags from a movie
717 - GBA Thread: Fix possible hang when loading an archive
718 - GBA Thread: Fix possible deadlock in video sync
719 - Perf: Fix crash when the GBA thread fails to start
720 - Qt: Fix crash starting a GDB stub if a game isn't loaded
721 - Qt: Fix crash when adjusting settings after closing a game
722 - Qt: Fix crash when starting GDB stub after closing a game
723 - Qt: Fix patch loading while a game is running
724 - Qt: Fix crash when loading a game after stopping GDB server
725 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
726 - Qt: Fix crash when attempting to pause if a game is not running
727 - SDL: Properly clean up if a game doesn't launch
728 - Util: Fix sockets on Windows
729Misc:
730 - All: Enable link-time optimization
731 - Debugger: Watchpoints now work on STM/LDM instructions
732 - Debugger: Clean up GDB stub network interfacing
733 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
734 - Debugger: Merge Thumb BL instructions when disassembling
735 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
736 - Debugger: Watchpoints now report address watched (fixes #68)
737 - Debugger: Add support for soft breakpoints
738 - Debugger: Make I/O register names be addresses instead of values
739 - Debugger: Rename read/write commands
740 - GBA: Improve accuracy of event timing
741 - GBA: Add API for getting Configuration structs for overrides and input
742 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
743 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
744 - GBA: Move A/V stream interface into core
745 - GBA: Savestates now take into account savedata state machines (fixes #109)
746 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
747 - GBA Memory: Simplify memory API and use fixed bus width
748 - GBA Thread: Make GBASyncWaitFrameStart time out
749 - GBA Video: Start video at the last scanline instead of the first
750 - Qt: Optimize logo drawing
751 - Qt: Move frame upload back onto main thread
752 - Qt: Remember window position
753 - Qt: Double-clicking on the window toggles full screen
754 - Util: Use proper locale for reading and writing float values
755
7560.1.1: (2015-01-24)
757Bugfixes:
758 - ARM7: Fix LDM writeback to a register already written
759 - GBA: Fix timers 2 and 3 updating incorrectly
760 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
761 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
762 - GBA Audio: Properly initialize audio FIFO channels
763 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
764 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
765 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
766 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
767 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
768 - GBA BIOS: Fix HuffUnComp boundary conditions
769 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
770 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
771 - GBA Memory: Filter out top nybble of DMA addresses
772 - GBA Memory: Properly bounds-check VRAM accesses
773 - GBA Memory: Fix initial DMA state
774 - GBA Thread: Allow halted games to exit cleanly
775 - GBA Video: Fix blend issues with obscured middle layers
776 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
777 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
778 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
779 - GBA Video: Fix sprite boundary conditions with mosaic
780 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
781 - Qt: Fix issue with set frame sizes being the wrong height
782 - Qt: Fix emulator crashing when full screen if a game is not running
783 - Qt: Fix window focus issues
784 - Qt: Properly set default video recording settings
785 - Qt: Fix a race condition when a game crashes immediately
786 - Qt: Fix some cases where key mapping can break if focus is adjusted
787 - Qt: Fix crash if a game pauses before any frames are shown
788 - Debugger: Negative PC-relative loads now properly subtract the offset
789 - Debugger: Align PC-relative loads in Thumb
790 - Debugger: Fix watchpoints triggering too late
791 - Debugger: Fix binary print putting spaces between digits
792 - Video: Ensure FFmpeg encoder has audio frames
793 - Video: Fix uncompressed PCM audio recording
794 - Video: Fix FFmpeg crashing when the file extension is wrong
795 - Util: Fix SOCKET_FAILED macro
796Misc:
797 - GBA: Exit cleanly on FATAL if the port supports it
798 - GBA Memory: Implement 16- and 32-bit loads from SRAM
799 - Qt: Disable sync to video by default
800 - Qt: Handle a game crash without crashing
801 - Qt: Set default log level to FATAL, ERROR and WARN
802 - Qt: Clarify some phrasing in the menus
803 - Qt: Clear active buttons when focus is lost
804
8050.1.0: (2014-12-13)
806 - Initial release