src/platform/qt/LoadSaveState.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_LOAD_SAVE_STATE
7#define QGBA_LOAD_SAVE_STATE
8
9#include <QWidget>
10
11#include "ui_LoadSaveState.h"
12
13namespace QGBA {
14
15class GameController;
16class SavestateButton;
17
18enum class LoadSave {
19 LOAD,
20 SAVE
21};
22
23class LoadSaveState : public QWidget {
24Q_OBJECT
25
26public:
27 const static int NUM_SLOTS = 9;
28
29 LoadSaveState(GameController* controller, QWidget* parent = nullptr);
30
31 void setMode(LoadSave mode);
32
33signals:
34 void closed();
35
36protected:
37 virtual bool eventFilter(QObject*, QEvent*) override;
38 virtual void closeEvent(QCloseEvent*) override;
39 virtual void showEvent(QShowEvent*) override;
40 virtual void paintEvent(QPaintEvent*) override;
41
42private:
43 void loadState(int slot);
44 void triggerState(int slot);
45
46 Ui::LoadSaveState m_ui;
47 GameController* m_controller;
48 SavestateButton* m_slots[NUM_SLOTS];
49 LoadSave m_mode;
50
51 int m_currentFocus;
52 QPixmap m_currentImage;
53};
54
55}
56
57#endif