src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QStackedLayout>
14
15#include "ConfigController.h"
16#include "GameController.h"
17#include "GBAKeyEditor.h"
18#include "GDBController.h"
19#include "GDBWindow.h"
20#include "GIFView.h"
21#include "GamePakView.h"
22#include "LoadSaveState.h"
23#include "LogView.h"
24#include "SettingsView.h"
25#include "ShortcutController.h"
26#include "ShortcutView.h"
27#include "VideoView.h"
28
29extern "C" {
30#include "platform/commandline.h"
31}
32
33using namespace QGBA;
34
35Window::Window(ConfigController* config, QWidget* parent)
36 : QMainWindow(parent)
37 , m_logView(new LogView())
38 , m_stateWindow(nullptr)
39 , m_screenWidget(new WindowBackground())
40 , m_logo(":/res/mgba-1024.png")
41 , m_config(config)
42#ifdef USE_FFMPEG
43 , m_videoView(nullptr)
44#endif
45#ifdef USE_MAGICK
46 , m_gifView(nullptr)
47#endif
48#ifdef USE_GDB_STUB
49 , m_gdbController(nullptr)
50#endif
51 , m_mruMenu(nullptr)
52 , m_shortcutController(new ShortcutController(this))
53{
54 setWindowTitle(PROJECT_NAME);
55 setFocusPolicy(Qt::StrongFocus);
56 m_controller = new GameController(this);
57 m_controller->setInputController(&m_inputController);
58
59 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
60 format.setSwapInterval(1);
61 m_display = new Display(format);
62
63 m_screenWidget->setMinimumSize(m_display->minimumSize());
64 m_screenWidget->setSizePolicy(m_display->sizePolicy());
65 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
66 setCentralWidget(m_screenWidget);
67
68 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
69 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
70 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
71 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
72 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
73#ifndef Q_OS_MAC
74 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
75 connect(m_controller, &GameController::gameUnpaused, [this]() {
76 if(isFullScreen()) {
77 menuBar()->hide();
78 }
79 });
80#endif
81 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
82 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
83 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
84 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
85 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
86 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
87 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
88 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
89 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
90 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
91 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
92 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
93 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
94 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
95
96 connect(&m_inputController, SIGNAL(buttonPressed(int)), m_shortcutController, SLOT(pressButton(int)));
97
98 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
99 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
100
101 setupMenu(menuBar());
102}
103
104Window::~Window() {
105 delete m_logView;
106
107#ifdef USE_FFMPEG
108 delete m_videoView;
109#endif
110
111#ifdef USE_MAGICK
112 delete m_gifView;
113#endif
114}
115
116void Window::argumentsPassed(GBAArguments* args) {
117 loadConfig();
118
119 if (args->patch) {
120 m_controller->loadPatch(args->patch);
121 }
122
123 if (args->fname) {
124 m_controller->loadGame(args->fname, args->dirmode);
125 }
126}
127
128void Window::resizeFrame(int width, int height) {
129 QSize newSize(width, height);
130 newSize -= m_screenWidget->size();
131 newSize += size();
132 resize(newSize);
133}
134
135void Window::setConfig(ConfigController* config) {
136 m_config = config;
137}
138
139void Window::loadConfig() {
140 const GBAOptions* opts = m_config->options();
141
142 m_logView->setLevels(opts->logLevel);
143
144 m_controller->setFrameskip(opts->frameskip);
145 m_controller->setAudioSync(opts->audioSync);
146 m_controller->setVideoSync(opts->videoSync);
147 m_controller->setSkipBIOS(opts->skipBios);
148 m_display->lockAspectRatio(opts->lockAspectRatio);
149 m_display->filter(opts->resampleVideo);
150
151 if (opts->bios) {
152 m_controller->loadBIOS(opts->bios);
153 }
154
155 if (opts->fpsTarget) {
156 emit fpsTargetChanged(opts->fpsTarget);
157 }
158
159 if (opts->audioBuffers) {
160 emit audioBufferSamplesChanged(opts->audioBuffers);
161 }
162
163 if (opts->width && opts->height) {
164 resizeFrame(opts->width, opts->height);
165 }
166
167 m_mruFiles = m_config->getMRU();
168 updateMRU();
169
170 m_inputController.setConfiguration(m_config);
171}
172
173void Window::saveConfig() {
174 m_config->write();
175}
176
177void Window::selectROM() {
178 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
179 if (!filename.isEmpty()) {
180 m_controller->loadGame(filename);
181 }
182}
183
184void Window::selectBIOS() {
185 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
186 if (!filename.isEmpty()) {
187 m_config->setOption("bios", filename);
188 m_config->updateOption("bios");
189 m_controller->loadBIOS(filename);
190 }
191}
192
193void Window::selectPatch() {
194 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
195 if (!filename.isEmpty()) {
196 m_controller->loadPatch(filename);
197 }
198}
199
200void Window::openKeymapWindow() {
201 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
202 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
203 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
204 keyEditor->show();
205}
206
207void Window::openSettingsWindow() {
208 SettingsView* settingsWindow = new SettingsView(m_config);
209 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
210 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
211 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
212 settingsWindow->show();
213}
214
215void Window::openShortcutWindow() {
216 ShortcutView* shortcutView = new ShortcutView();
217 shortcutView->setController(m_shortcutController);
218 shortcutView->setInputController(&m_inputController);
219 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
220 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
221 shortcutView->show();
222}
223
224void Window::openGamePakWindow() {
225 GamePakView* gamePakWindow = new GamePakView(m_controller);
226 connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
227 gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
228 gamePakWindow->show();
229}
230
231#ifdef BUILD_SDL
232void Window::openGamepadWindow() {
233 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
234 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
235 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
236 keyEditor->show();
237}
238#endif
239
240#ifdef USE_FFMPEG
241void Window::openVideoWindow() {
242 if (!m_videoView) {
243 m_videoView = new VideoView();
244 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
245 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
246 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
247 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
248 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
249 }
250 m_videoView->show();
251}
252#endif
253
254#ifdef USE_MAGICK
255void Window::openGIFWindow() {
256 if (!m_gifView) {
257 m_gifView = new GIFView();
258 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
259 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
260 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
261 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
262 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
263 }
264 m_gifView->show();
265}
266#endif
267
268#ifdef USE_GDB_STUB
269void Window::gdbOpen() {
270 if (!m_gdbController) {
271 m_gdbController = new GDBController(m_controller, this);
272 }
273 GDBWindow* window = new GDBWindow(m_gdbController);
274 window->show();
275}
276#endif
277
278void Window::keyPressEvent(QKeyEvent* event) {
279 if (event->isAutoRepeat()) {
280 QWidget::keyPressEvent(event);
281 return;
282 }
283 if (event->key() == Qt::Key_Tab) {
284 m_controller->setTurbo(true, false);
285 }
286 GBAKey key = m_inputController.mapKeyboard(event->key());
287 if (key == GBA_KEY_NONE) {
288 QWidget::keyPressEvent(event);
289 return;
290 }
291 m_controller->keyPressed(key);
292 event->accept();
293}
294
295void Window::keyReleaseEvent(QKeyEvent* event) {
296 if (event->isAutoRepeat()) {
297 QWidget::keyReleaseEvent(event);
298 return;
299 }
300 if (event->key() == Qt::Key_Tab) {
301 m_controller->setTurbo(false, false);
302 }
303 GBAKey key = m_inputController.mapKeyboard(event->key());
304 if (key == GBA_KEY_NONE) {
305 QWidget::keyPressEvent(event);
306 return;
307 }
308 m_controller->keyReleased(key);
309 event->accept();
310}
311
312void Window::resizeEvent(QResizeEvent*) {
313 redoLogo();
314 m_config->setOption("height", m_screenWidget->height());
315 m_config->setOption("width", m_screenWidget->width());
316}
317
318void Window::closeEvent(QCloseEvent* event) {
319 emit shutdown();
320 QMainWindow::closeEvent(event);
321}
322
323void Window::focusOutEvent(QFocusEvent*) {
324 m_controller->setTurbo(false, false);
325 m_controller->clearKeys();
326}
327
328void Window::toggleFullScreen() {
329 if (isFullScreen()) {
330 showNormal();
331 menuBar()->show();
332 } else {
333 showFullScreen();
334#ifndef Q_OS_MAC
335 if (m_controller->isLoaded() && !m_controller->isPaused()) {
336 menuBar()->hide();
337 }
338#endif
339 }
340}
341
342void Window::gameStarted(GBAThread* context) {
343 emit startDrawing(m_controller->drawContext(), context);
344 foreach (QAction* action, m_gameActions) {
345 action->setDisabled(false);
346 }
347 appendMRU(context->fname);
348 char title[13] = { '\0' };
349 GBAGetGameTitle(context->gba, title);
350 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
351 attachWidget(m_display);
352 m_screenWidget->setScaledContents(true);
353
354#ifndef Q_OS_MAC
355 if(isFullScreen()) {
356 menuBar()->hide();
357 }
358#endif
359
360 m_fpsTimer.start();
361}
362
363void Window::gameStopped() {
364 foreach (QAction* action, m_gameActions) {
365 action->setDisabled(true);
366 }
367 setWindowTitle(tr(PROJECT_NAME));
368 detachWidget(m_display);
369 m_screenWidget->setScaledContents(false);
370 redoLogo();
371
372 m_fpsTimer.stop();
373}
374
375void Window::gameCrashed(const QString& errorMessage) {
376 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
377 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
378 QMessageBox::Ok, this, Qt::Sheet);
379 crash->setAttribute(Qt::WA_DeleteOnClose);
380 crash->show();
381}
382
383void Window::redoLogo() {
384 if (m_controller->isLoaded()) {
385 return;
386 }
387 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
388 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
389 m_screenWidget->setPixmap(logo);
390}
391
392void Window::recordFrame() {
393 m_frameList.append(QDateTime::currentDateTime());
394 while (m_frameList.count() > FRAME_LIST_SIZE) {
395 m_frameList.removeFirst();
396 }
397}
398
399void Window::showFPS() {
400 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
401 float fps = (m_frameList.count() - 1) * 10000.f / interval;
402 fps = round(fps) / 10.f;
403 char title[13] = { '\0' };
404 GBAGetGameTitle(m_controller->thread()->gba, title);
405 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
406}
407
408void Window::openStateWindow(LoadSave ls) {
409 if (m_stateWindow) {
410 return;
411 }
412 bool wasPaused = m_controller->isPaused();
413 m_stateWindow = new LoadSaveState(m_controller);
414 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
415 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
416 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
417 m_screenWidget->layout()->removeWidget(m_stateWindow);
418 m_stateWindow = nullptr;
419 setFocus();
420 });
421 if (!wasPaused) {
422 m_controller->setPaused(true);
423 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
424 }
425 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
426 m_stateWindow->setMode(ls);
427 attachWidget(m_stateWindow);
428}
429
430void Window::setupMenu(QMenuBar* menubar) {
431 menubar->clear();
432 QMenu* fileMenu = menubar->addMenu(tr("&File"));
433 m_shortcutController->addMenu(fileMenu);
434 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
435 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
436 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
437
438 m_mruMenu = fileMenu->addMenu(tr("Recent"));
439
440 fileMenu->addSeparator();
441
442 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
443 loadState->setShortcut(tr("F10"));
444 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
445 m_gameActions.append(loadState);
446 addControlledAction(fileMenu, loadState, "loadState");
447
448 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
449 saveState->setShortcut(tr("Shift+F10"));
450 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
451 m_gameActions.append(saveState);
452 addControlledAction(fileMenu, saveState, "saveState");
453
454 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
455 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
456 int i;
457 for (i = 1; i < 10; ++i) {
458 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
459 quickLoad->setShortcut(tr("F%1").arg(i));
460 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
461 m_gameActions.append(quickLoad);
462 addAction(quickLoad);
463 quickLoadMenu->addAction(quickLoad);
464
465 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
466 quickSave->setShortcut(tr("Shift+F%1").arg(i));
467 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
468 m_gameActions.append(quickSave);
469 addAction(quickSave);
470 quickSaveMenu->addAction(quickSave);
471 }
472
473#ifndef Q_OS_MAC
474 fileMenu->addSeparator();
475 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
476#endif
477
478 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
479 m_shortcutController->addMenu(emulationMenu);
480 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
481 reset->setShortcut(tr("Ctrl+R"));
482 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
483 m_gameActions.append(reset);
484 addControlledAction(emulationMenu, reset, "reset");
485
486 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
487 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
488 m_gameActions.append(shutdown);
489 addControlledAction(emulationMenu, shutdown, "shutdown");
490 emulationMenu->addSeparator();
491
492 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
493 pause->setChecked(false);
494 pause->setCheckable(true);
495 pause->setShortcut(tr("Ctrl+P"));
496 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
497 connect(m_controller, &GameController::gamePaused, [this, pause]() {
498 pause->setChecked(true);
499
500 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
501 QPixmap pixmap;
502 pixmap.convertFromImage(currentImage.rgbSwapped());
503 m_screenWidget->setPixmap(pixmap);
504 });
505 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
506 m_gameActions.append(pause);
507 addControlledAction(emulationMenu, pause, "pause");
508
509 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
510 frameAdvance->setShortcut(tr("Ctrl+N"));
511 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
512 m_gameActions.append(frameAdvance);
513 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
514
515 emulationMenu->addSeparator();
516
517 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
518 turbo->setCheckable(true);
519 turbo->setChecked(false);
520 turbo->setShortcut(tr("Shift+Tab"));
521 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
522 addControlledAction(emulationMenu, turbo, "fastForward");
523
524 ConfigOption* videoSync = m_config->addOption("videoSync");
525 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
526 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
527 m_config->updateOption("videoSync");
528
529 ConfigOption* audioSync = m_config->addOption("audioSync");
530 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
531 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
532 m_config->updateOption("audioSync");
533
534 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
535 m_shortcutController->addMenu(avMenu);
536 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
537 for (int i = 1; i <= 6; ++i) {
538 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
539 connect(setSize, &QAction::triggered, [this, i]() {
540 showNormal();
541 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
542 });
543 frameMenu->addAction(setSize);
544 }
545 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
546
547 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
548 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
549 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
550 m_config->updateOption("lockAspectRatio");
551
552 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
553 resampleVideo->addBoolean(tr("Resample video"), avMenu);
554 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
555 m_config->updateOption("resampleVideo");
556
557 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
558 ConfigOption* skip = m_config->addOption("frameskip");
559 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
560 for (int i = 0; i <= 10; ++i) {
561 skip->addValue(QString::number(i), i, skipMenu);
562 }
563 m_config->updateOption("frameskip");
564
565 avMenu->addSeparator();
566
567 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
568 ConfigOption* buffers = m_config->addOption("audioBuffers");
569 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
570 buffers->addValue(tr("512"), 512, buffersMenu);
571 buffers->addValue(tr("768"), 768, buffersMenu);
572 buffers->addValue(tr("1024"), 1024, buffersMenu);
573 buffers->addValue(tr("2048"), 2048, buffersMenu);
574 buffers->addValue(tr("4096"), 4096, buffersMenu);
575 m_config->updateOption("audioBuffers");
576
577 avMenu->addSeparator();
578
579 QMenu* target = avMenu->addMenu("FPS target");
580 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
581 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
582 fpsTargetOption->addValue(tr("15"), 15, target);
583 fpsTargetOption->addValue(tr("30"), 30, target);
584 fpsTargetOption->addValue(tr("45"), 45, target);
585 fpsTargetOption->addValue(tr("60"), 60, target);
586 fpsTargetOption->addValue(tr("90"), 90, target);
587 fpsTargetOption->addValue(tr("120"), 120, target);
588 fpsTargetOption->addValue(tr("240"), 240, target);
589 m_config->updateOption("fpsTarget");
590
591#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
592 avMenu->addSeparator();
593#endif
594
595#ifdef USE_PNG
596 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
597 screenshot->setShortcut(tr("F12"));
598 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
599 m_gameActions.append(screenshot);
600 addControlledAction(avMenu, screenshot, "screenshot");
601#endif
602
603#ifdef USE_FFMPEG
604 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
605 recordOutput->setShortcut(tr("F11"));
606 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
607 addControlledAction(avMenu, recordOutput, "recordOutput");
608#endif
609
610#ifdef USE_MAGICK
611 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
612 recordGIF->setShortcut(tr("Shift+F11"));
613 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
614 addControlledAction(avMenu, recordGIF, "recordGIF");
615#endif
616
617 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
618 m_shortcutController->addMenu(toolsMenu);
619 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
620 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
621 addControlledAction(toolsMenu, viewLogs, "viewLogs");
622
623 QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
624 connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
625 addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
626
627#ifdef USE_GDB_STUB
628 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
629 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
630 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
631#endif
632
633 toolsMenu->addSeparator();
634 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
635 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
636
637 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
638 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
639 addControlledAction(toolsMenu, keymap, "remapKeyboard");
640
641#ifdef BUILD_SDL
642 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
643 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
644 addControlledAction(toolsMenu, gamepad, "remapGamepad");
645#endif
646
647 ConfigOption* skipBios = m_config->addOption("skipBios");
648 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
649
650 foreach (QAction* action, m_gameActions) {
651 action->setDisabled(true);
652 }
653}
654
655void Window::attachWidget(QWidget* widget) {
656 m_screenWidget->layout()->addWidget(widget);
657 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
658}
659
660void Window::detachWidget(QWidget* widget) {
661 m_screenWidget->layout()->removeWidget(widget);
662}
663
664void Window::appendMRU(const QString& fname) {
665 int index = m_mruFiles.indexOf(fname);
666 if (index >= 0) {
667 m_mruFiles.removeAt(index);
668 }
669 m_mruFiles.prepend(fname);
670 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
671 m_mruFiles.removeLast();
672 }
673 updateMRU();
674}
675
676void Window::updateMRU() {
677 if (!m_mruMenu) {
678 return;
679 }
680 m_mruMenu->clear();
681 int i = 0;
682 for (const QString& file : m_mruFiles) {
683 QAction* item = new QAction(file, m_mruMenu);
684 item->setShortcut(QString("Ctrl+%1").arg(i));
685 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
686 m_mruMenu->addAction(item);
687 ++i;
688 }
689 m_config->setMRU(m_mruFiles);
690 m_config->write();
691 m_mruMenu->setEnabled(i > 0);
692}
693
694QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
695 m_shortcutController->addAction(menu, action, name);
696 menu->addAction(action);
697 addAction(action);
698 return action;
699}
700
701WindowBackground::WindowBackground(QWidget* parent)
702 : QLabel(parent)
703{
704 setLayout(new QStackedLayout());
705 layout()->setContentsMargins(0, 0, 0, 0);
706 setAlignment(Qt::AlignCenter);
707 QPalette p = palette();
708 p.setColor(backgroundRole(), Qt::black);
709 setPalette(p);
710 setAutoFillBackground(true);
711}
712
713void WindowBackground::setSizeHint(const QSize& hint) {
714 m_sizeHint = hint;
715}
716
717QSize WindowBackground::sizeHint() const {
718 return m_sizeHint;
719}