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mGBA Game Boy Advance Emulator

src/platform/psp2/sce-vfs.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sce-vfs.h"
  7
  8#include <psp2/io/dirent.h>
  9
 10#include "util/vfs.h"
 11#include "util/memory.h"
 12
 13struct VFileSce {
 14	struct VFile d;
 15
 16	SceUID fd;
 17};
 18
 19struct VDirEntrySce {
 20	struct VDirEntry d;
 21	SceIoDirent ent;
 22};
 23
 24struct VDirSce {
 25	struct VDir d;
 26	struct VDirEntrySce de;
 27	SceUID fd;
 28	char* path;
 29};
 30
 31static bool _vfsceClose(struct VFile* vf);
 32static off_t _vfsceSeek(struct VFile* vf, off_t offset, int whence);
 33static ssize_t _vfsceRead(struct VFile* vf, void* buffer, size_t size);
 34static ssize_t _vfsceWrite(struct VFile* vf, const void* buffer, size_t size);
 35static void* _vfsceMap(struct VFile* vf, size_t size, int flags);
 36static void _vfsceUnmap(struct VFile* vf, void* memory, size_t size);
 37static void _vfsceTruncate(struct VFile* vf, size_t size);
 38static ssize_t _vfsceSize(struct VFile* vf);
 39static bool _vfsceSync(struct VFile* vf, const void* memory, size_t size);
 40
 41static bool _vdsceClose(struct VDir* vd);
 42static void _vdsceRewind(struct VDir* vd);
 43static struct VDirEntry* _vdsceListNext(struct VDir* vd);
 44static struct VFile* _vdsceOpenFile(struct VDir* vd, const char* path, int mode);
 45
 46static const char* _vdesceName(struct VDirEntry* vde);
 47
 48struct VFile* VFileOpenSce(const char* path, int flags, SceMode mode) {
 49	struct VFileSce* vfsce = malloc(sizeof(struct VFileSce));
 50	if (!vfsce) {
 51		return 0;
 52	}
 53
 54	vfsce->fd = sceIoOpen(path, flags, mode);
 55	if (vfsce->fd < 0) {
 56		free(vfsce);
 57		return 0;
 58	}
 59
 60	vfsce->d.close = _vfsceClose;
 61	vfsce->d.seek = _vfsceSeek;
 62	vfsce->d.read = _vfsceRead;
 63	vfsce->d.readline = 0;
 64	vfsce->d.write = _vfsceWrite;
 65	vfsce->d.map = _vfsceMap;
 66	vfsce->d.unmap = _vfsceUnmap;
 67	vfsce->d.truncate = _vfsceTruncate;
 68	vfsce->d.size = _vfsceSize;
 69	vfsce->d.sync = _vfsceSync;
 70
 71	return &vfsce->d;
 72}
 73
 74bool _vfsceClose(struct VFile* vf) {
 75	struct VFileSce* vfsce = (struct VFileSce*) vf;
 76
 77	return sceIoClose(vfsce->fd) >= 0;
 78}
 79
 80off_t _vfsceSeek(struct VFile* vf, off_t offset, int whence) {
 81	struct VFileSce* vfsce = (struct VFileSce*) vf;
 82	return sceIoLseek(vfsce->fd, offset, whence);
 83}
 84
 85ssize_t _vfsceRead(struct VFile* vf, void* buffer, size_t size) {
 86	struct VFileSce* vfsce = (struct VFileSce*) vf;
 87	return sceIoRead(vfsce->fd, buffer, size);
 88}
 89
 90ssize_t _vfsceWrite(struct VFile* vf, const void* buffer, size_t size) {
 91	struct VFileSce* vfsce = (struct VFileSce*) vf;
 92	return sceIoWrite(vfsce->fd, buffer, size);
 93}
 94
 95static void* _vfsceMap(struct VFile* vf, size_t size, int flags) {
 96	struct VFileSce* vfsce = (struct VFileSce*) vf;
 97	UNUSED(flags);
 98	void* buffer = anonymousMemoryMap(size);
 99	if (buffer) {
100		sceIoRead(vfsce->fd, buffer, size);
101	}
102	return buffer;
103}
104
105static void _vfsceUnmap(struct VFile* vf, void* memory, size_t size) {
106	UNUSED(vf);
107	mappedMemoryFree(memory, size);
108}
109
110static void _vfsceTruncate(struct VFile* vf, size_t size) {
111	struct VFileSce* vfsce = (struct VFileSce*) vf;
112	// TODO
113}
114
115ssize_t _vfsceSize(struct VFile* vf) {
116	struct VFileSce* vfsce = (struct VFileSce*) vf;
117	SceOff cur = sceIoLseek(vfsce->fd, 0, SEEK_CUR);
118	SceOff end = sceIoLseek(vfsce->fd, 0, SEEK_END);
119	sceIoLseek(vfsce->fd, cur, SEEK_SET);
120	return end;
121}
122
123bool _vfsceSync(struct VFile* vf, const void* buffer, size_t size) {
124	struct VFileSce* vfsce = (struct VFileSce*) vf;
125	if (buffer && size) {
126		SceOff cur = sceIoLseek(vfsce->fd, 0, SEEK_CUR);
127		sceIoLseek(vfsce->fd, 0, SEEK_SET);
128		sceIoWrite(vfsce->fd, buffer, size);
129		sceIoLseek(vfsce->fd, cur, SEEK_SET);
130	}
131	// TODO: Get the right device
132	return sceIoSync("cache0:", 0) >= 0;
133}
134
135struct VDir* VDirOpen(const char* path) {
136	SceUID dir = sceIoDopen(path);
137	if (dir < 0) {
138		return 0;
139	}
140
141	struct VDirSce* vd = malloc(sizeof(struct VDirSce));
142	vd->fd = dir;
143	vd->d.close = _vdsceClose;
144	vd->d.rewind = _vdsceRewind;
145	vd->d.listNext = _vdsceListNext;
146	vd->d.openFile = _vdsceOpenFile;
147	vd->path = strdup(path);
148
149	vd->de.d.name = _vdesceName;
150
151	return &vd->d;
152}
153
154bool _vdsceClose(struct VDir* vd) {
155	struct VDirSce* vdsce = (struct VDirSce*) vd;
156	if (sceIoDclose(vdsce->fd) < 0) {
157		return false;
158	}
159	free(vdsce->path);
160	free(vdsce);
161	return true;
162}
163
164void _vdsceRewind(struct VDir* vd) {
165	struct VDirSce* vdsce = (struct VDirSce*) vd;
166	sceIoDclose(vdsce->fd);
167	vdsce->fd = sceIoDopen(vdsce->path);
168}
169
170struct VDirEntry* _vdsceListNext(struct VDir* vd) {
171	struct VDirSce* vdsce = (struct VDirSce*) vd;
172	if (sceIoDread(vdsce->fd, &vdsce->de.ent) <= 0) {
173		return 0;
174	}
175	return &vdsce->de.d;
176}
177
178struct VFile* _vdsceOpenFile(struct VDir* vd, const char* path, int mode) {
179	struct VDirSce* vdsce = (struct VDirSce*) vd;
180	if (!path) {
181		return 0;
182	}
183	const char* dir = vdsce->path;
184	char* combined = malloc(sizeof(char) * (strlen(path) + strlen(dir) + 2));
185	sprintf(combined, "%s%s%s", dir, PATH_SEP, path);
186
187	struct VFile* file = VFileOpenSce(combined, mode, 0666);
188	free(combined);
189	return file;
190}
191
192static const char* _vdesceName(struct VDirEntry* vde) {
193	struct VDirEntrySce* vdesce = (struct VDirEntrySce*) vde;
194	return vdesce->ent.d_name;
195}