all repos — mgba @ 5418f25d85f756b7d8028351b17ad7c7ee50a065

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5Bugfixes:
  6 - LR35902: Fix core never exiting with certain event patterns
  7 - GB Timer: Improve DIV reset behavior
  8 - GBA Memory: Fix misaligned BIOS reads
  9 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 10 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 11 - GB MBC: Fix SRAM dangling pointer with RTC games
 12 - Windows: Fix Unicode directory handling
 13Misc:
 14 - SDL: Remove scancode key input
 15 - GBA Video: Clean up unused timers
 16 - Test: Add a basic test suite
 17
 180.5.1: (2016-10-05)
 19Bugfixes:
 20 - Core: Fix importing save games as read-only
 21 - FFmpeg: Fix encoding AAC
 22 - GB: Fix invalid STOP behavior on Game Boy Color
 23 - GB: Initialize audio properly
 24 - GB: Properly clear KEY1 bit 0 when switching speeds
 25 - GB: Properly unload save files when unloading a ROM
 26 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 27 - GB MBC: Fix MBC7 when size is incorrectly specified
 28 - GB MBC: Fix RTC access when no save file is loaded
 29 - GB SIO: Don't auto-clock external shift clock
 30 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 31 - GB Video: Fix video frames getting missed when LCDC is off
 32 - GB Video: Clear screen when LCDC is off
 33 - GBA Cheats: Fix holding onto pointers that may get invalidated
 34 - GBA Cheats: Fix key-activated CodeBreaker cheats
 35 - GBA Cheats: Fix uninitialized memory getting freed when saving
 36 - GBA Hardware: Improve Game Boy Player rumble behavior
 37 - GBA Memory: Fix several unused I/O register read values
 38 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 39 - LR35902: Fix events running with the wrong cycle active
 40 - Qt: Fix "close" button on Overrides view
 41 - Qt: Fix saving overrides
 42 - Qt: Fix directory set unloading when replacing the ROM
 43 - Qt: Fix patch loading
 44 - Qt: Fix crash when saving an override if a game isn't loaded
 45 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 46 - SDL: Attach rumble in SDL frontend
 47 - Util: Fix PNG identification on files too small to be a PNG
 48Misc:
 49 - All: Only update version info if needed
 50 - All: Split out install locations for Libretro and OpenEmu
 51 - FFmpeg: Encoding cleanup
 52 - GB: Reset active region when reloading ROM
 53 - GB Memory: Initialize RAM pattern for GBC
 54 - GB Video: Improved video timings
 55 - Qt: Manage window sizes slightly better
 56 - Qt: Remember scale option independent of core dimensions
 57
 580.5.0: (2016-09-19)
 59Features:
 60 - Game Boy support
 61 - Support for encrypted CodeBreaker GBA cheats
 62 - Emulation of Vast Fame protected GBA carts (taizou)
 63 - Tile viewer
 64 - Threaded rendering mode
 65 - Libretro: Memory map and achievement support (leiradel)
 66 - GUI: Add UI control remapping
 67 - GUI: Add fast-forward
 68 - Wii: 240p support
 69 - 3DS: Adjustable screen darkening
 70 - Ability to temporarily load a savegame
 71 - Load specific files out of archives
 72 - Automatic BIOS detection
 73Bugfixes:
 74 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 75 - Debugger: Fix GDB breakpoints
 76 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 77 - GBA: Fix filehandle leak with savegames
 78 - GBA: Timer 0 cannot be count up
 79 - GBA: Count up timers should not count themselves
 80 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 81 - GBA Memory: Fix ldm {pc}
 82 - GBA Savedata: Fix savedata sync timer
 83 - GBA Savedata: Only unmap savedata if present
 84 - GBA Serialize: Savestates now properly store prefetch
 85 - GBA Video: WIN0/1 take priority over OBJWIN
 86 - GBA Video: Fix out-of-order OBJWIN
 87 - PSP2: Fix GPU crash while exiting
 88 - PSP2: Fix VSync
 89 - PSP2: Fix accelerometer range
 90 - PSP2: Actually load screen mode setting
 91 - PSP2: Fix gyroscope direction
 92 - PSP2: Delete threads after they return
 93 - PSP2: Fix mapping/unmapping from not at 0
 94 - Qt: Fix bug in software renderer scaling
 95 - Qt: Fix hanging key press after disabling autofire
 96 - Qt: Fix being unable to pause manually when using auto-pausing
 97 - SDL: Fix axes being mapped wrong
 98 - Util: Fix realloc semantics in utf16to8
 99 - Util: Fix inserting too many items into a hash table
100 - VFS: Fix uninitialized varaible reading from 7z
101 - VFS: Fix reading multiple files from a 7z archive
102 - Wii: Fix framelimiting after a slowdown
103 - Wii: Fix garbage flash at startup
104Misc:
105 - 3DS: Use blip_add_delta_fast for a small speed improvement
106 - 3DS: Allow UTF-16 filenames
107 - 3DS: Port to using citro3D
108 - 3DS: Use system font for menus
109 - 3DS: Attempt to use Core 2 for threads
110 - 3DS: Adjustable filering
111 - 3DS: 3D banner
112 - All: Add QUIET parameter to silence CMake
113 - All: Faster memory read/write
114 - ARM7: Support forcing Thumb mode via MSR
115 - ARM7: Flush prefetch cache when loading CPSR via MSR
116 - ARM7: Clean up instruction decoding for future expandability
117 - Debugger: Support register and memory writes via GDB stub
118 - Debugger: Add software breakpoint support to gdb
119 - FFmpeg: Full support for libavcodec 56+
120 - GBA: Better debug logging if event processing breaks
121 - GBA Audio: Force audio DMAs to not increment destination
122 - GBA BIOS: Use custom ArcTan, not relying on OS
123 - GBA Hardware: Clean up dead code in GBP
124 - GBA Memory: Optimize stalling behavior
125 - GBA Memory: Optimize Load-/StoreMultiple
126 - GBA Savedata: Add realistic timing for EEPROM
127 - GBA Serialize: Savestates now store if CPU was halted
128 - GBA Video: Remove old slow path fallback
129 - GBA Video: Optimize sprite drawing
130 - GBA Video: Optimize mode 0 rendering
131 - GBA Video: Optimize compositing cases slightly
132 - GUI: Screenshot dimensions are now passed through
133 - GUI: Add back logging
134 - GUI: Only reload config if manually saved
135 - GUI: Increase scrolling speed
136 - OpenGL: Log shader compilation failure
137 - OpenGL: Add texSize uniform
138 - Qt: Make -g flag work in Qt build
139 - Qt: Simplify OpenGL context creation
140 - Qt: Thread startup improvements
141 - Qt: Make audio channel/video layer options shortcut mappable
142 - Qt: Remove some C99isms from C++ code
143 - Qt: Remove default autofire mappings
144 - Qt: Make reseting when pasued frame-accurate
145 - Qt: Rearchitect game closing codepath
146 - PSP2: Use system font for menus
147 - PSP2: Add rumble for PS TV
148 - PSP2: Add fit-to-height screen mode
149 - PSP2: Sync files per descriptor
150 - PSP2: Allow UTF-8 filenames
151 - PSP2: Screenshots are now saved into the Photo Gallery
152 - PSP2: Stop underclocking when menuing
153 - SDL: Increase default audio buffer size to 1024 samples
154 - SDL: More responsive rumble
155 - Util: Add Vector GetConstPointer
156 - Util: Add rtrim
157 - Util: Add endswith
158 - VFS: Improve zip file detection
159 - Wii: Add pixelated resample filter
160 - Windows: Add native VDir support
161 - Util: Add PRIz macro for libc versions that don't support %z
162
1630.4.1: (2016-07-11)
164Bugfixes:
165 - All: Fix several file handle leaks
166 - All: Fix instruction tables getting zeroed when linking sometimes
167 - ARM7: Fix flags on SBC/RSC
168 - ARM7: Fix setting spsr privilege bits when spsr is empty
169 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
170 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
171 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
172 - GBA Memory: Fix executing code from OBJ region of VRAM
173 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
174 - GBA Serialize: Fix loading savegames from savestates
175 - OpenGL: Correct boolean vector strcmp strings for uniforms
176 - Qt: Fix sending gameStopped twice
177 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
178 - Qt: Fix initial state of key mapping
179 - Qt: Initialize m_useBios
180 - SDL: Fix joystick initialization on BSD
181 - SDL: Fix potential joystick crash in games with rumble
182 - SDL: Fix SDL 1.2 build
183 - SDL: Fix sporadic crash when deinitializing audio
184 - Shaders: Fix AGS-001 shader with some bad drivers
185 - Util: Use closesocket on Windows
186 - Util: Fix socket bind addresses
187 - VFS: Fix reading 7z archives without rewinding first
188 - VFS: VFileFromFD should not open directories
189 - Wii: Fix tilting direction
190 - Util: Fix realloc semantics in utf16to8
191Misc:
192 - All: Allow use of external minizip library
193 - Debugger: CLI debugger now exits when end-of-stream is reached
194 - FFmpeg: Update dependencies on Ubuntu
195 - GBA: Slightly optimize GBAProcessEvents
196 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
197 - GBA Video: Null renderer should return proper register values
198 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
199 - Qt: Add preset for DualShock 4
200 - Qt: Update 360 input profile on OS X to reflect newer drivers
201 - Qt: Remove use of NaN
202 - Qt: Canonicalize file paths when loading games
203 - Qt: Add refresh button to controller editing
204 - SDL: Remove default gamepad mappings
205 - Util: Fix intermittent build failure on OS X
206 - VFS: VFile.sync now updates modified time
207
2080.4.0: (2016-02-02)
209Features:
210 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
211 - I/O viewer
212 - Booting of multiboot images
213 - Customization of GIF recording
214 - Libretro: Cheat code support
215 - Support for GLSL shaders
216 - ROM information view
217 - Support for VBA-style cheat codes
218 - Savestates now store creation timestamps
219 - Key autofire
220 - Libretro: Allow blocking opposing directional input
221 - OpenEmu core for OS X
222 - Libretro: Settings for using BIOS and skipping intro
223 - Libretro: Customizable idle loop removal
224 - Implemented cycle counting for sprite rendering
225 - Cleaner, unified settings window
226 - Added a setting for pausing when the emulator is not in focus
227 - Customizable paths for save games, save states, screenshots and patches
228 - Controller hotplugging
229 - Ability to store save games and active cheats within savestates
230Bugfixes:
231 - ARM7: Fix sign of unaligned LDRSH
232 - ARM7: Fix decoding of some ARM ALU instructions with shifters
233 - Debugger: Fix watchpoints in gdb
234 - GBA: Fix warnings when creating and loading savestates
235 - GBA: Fix Iridion II savetype
236 - GBA BIOS: Fix misaligned CpuSet
237 - GBA Cheats: Fix cheats setting the Action Replay version
238 - GBA Hardware: Fix GPIO on big endian
239 - GBA Memory: Fix DMA register writing behavior
240 - GBA Memory: Fix DMAs triggering two cycles early
241 - Libretro: Fix aspect ratio
242 - Qt: Fix some potential crashes with the gamepad mapping
243 - Qt: Fix keys being mapped incorrectly when loading configuration file
244 - Util: Fix PowerPC PNG read/write pixel order
245 - Util: Fix excessive memory allocation when decoding a PNG
246 - VFS: Fix VFileReadline and remove _vfdReadline
247Misc:
248 - All: Improved PowerPC support
249 - All: Fix some undefined behavior warnings
250 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
251 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
252 - GBA: Implement bad I/O register loading
253 - GBA: Allow jumping to OAM and palette RAM
254 - GBA BIOS: Finish implementing RegisterRamReset
255 - GBA Config: Add "override" layer for better one-time configuration
256 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
257 - GBA Memory: Use a dynamically sized mask for ROM memory
258 - GBA Memory: Implement several unimplemented memory access types
259 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
260 - GBA RR: Starting from savestate now embeds the savegame
261 - GBA RR: Add preliminary SRAM support for VBM loading
262 - GBA RR: Add support for resets in movies
263 - GBA Video: Remove lastHblank, as it is implied
264 - Libretro: Use anonymous memory mappers for large blocks of memory
265 - Libretro: Add install target for libretro core
266 - Qt: Window size command line options are now supported
267 - Qt: Increase usability of key mapper
268 - Qt: Add 'Apply' button to settings window
269 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
270 - Qt: Allow use of modifier keys as input
271 - Qt: Optimize log viewer
272 - Qt: Added button for breaking into the GDB debugger
273 - Qt: Add box for showing duration of rewind
274 - SDL: Support fullscreen in SDL 1.2
275 - SDL: Allow GBASDLAudio to be used without a thread context
276 - Util: Use VFile for configuration
277 - Util: Add MutexTryLock
278
2790.3.2: (2015-12-16)
280Bugfixes:
281 - ARM7: Fix STRT/STRBT
282 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
283 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
284 - Libretro: Fix problems with rumble not turning off
285 - GBA: Fix idle skip state being retained between games
286 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
287 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
288 - GBA BIOS: Fix Sqrt sign
289 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
290 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
291 - GBA Memory: Fix DMA behavior for SRAM accesses
292 - GBA Memory: Fix Store8 to OBJ VRAM
293 - GBA Memory: Fix alignment of LDM/STM on SRAM
294 - GBA Memory: Fix unaligned out-of-bounds ROM loads
295 - GBA Memory: Fix timing of DMAs
296 - GBA Video: Fix _mix for 15-bit color
297 - GBA Video: Fix OAM and palette initialization
298 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
299 - Qt: Use safer isLoaded check in GameController
300 - Qt: Fix a race condition in PainterGL that could lead to a crash
301 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
302 - Qt: Fix font size in memory viewer
303 - Qt: Fix a crash in the memory viewer
304 - Qt: Add additional checks in CheatModel to prevent crashes
305 - Qt: Fix race condition with setting sample rate
306 - Qt: Fix crash when closing multiplayer windows
307 - Qt: Fix resetting while paused
308Misc:
309 - GBA Audio: Implement missing flags on SOUNDCNT_X register
310 - Qt: Add mute option to menu
311
3120.3.1: (2015-10-24)
313Bugfixes:
314 - ARM7: Fix instruction decoding of Thumb shifts
315 - GBA: Deinit savegame when unloading a ROM
316 - GBA: Fix BIOS check on big endian
317 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
318 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
319 - GBA Audio: Fix audio channels being silenced at the wrong time
320 - GBA Memory: Fix bad BIOS Load16 on big endian
321 - GBA Memory: Fix bad Load8 on big endian
322 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
323 - GBA Video: Fix edge case with sprite blend modes and semitransparency
324 - GBA Video: Fix objwin and blending interaction on sprites
325 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
326 - Libretro: Fix a memory leak with the render buffer
327 - Qt: Windows no longer spawn in the top left on first launch
328 - Qt: Fix install path of XDG desktop file with DESTDIR
329 - Qt: Fix drag and drop on Windows
330 - Qt: Reenable double buffering, as disabling it broke some Windows configs
331 - VFS: Fix return values of VFileFILE.read and .write
332Misc:
333 - All: Reset next event to cycles instead of zero to interrupt
334 - All: Add --version flag
335 - ARM7: Force disable LTO on two files to work around a GCC bug
336 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
337 - GBA: Better memory handling with PNG savestates
338 - GBA: Additional savestate sanity checks
339 - GBA: Check for cycle count being too high
340 - GBA Audio: Allow GBAAVStream to have no video callback
341 - GBA BIOS: Implement RegisterRamReset for SIO registers
342 - Qt: Remove useless help icons in dialogs
343 - Qt: Prevent savestate window from opening while in multiplayer
344 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
345 - Qt: Dropping multiplayer windows works more cleanly now
346
3470.3.0: (2015-08-16)
348Features:
349 - Ability to hide individual background layers, or OBJs
350 - Ability to mute individual audio channels
351 - Palette viewer and exporter
352 - Volume control
353 - More shortcuts are editable (e.g. quick save/load)
354 - Rewind now shows the frame after rewinding
355 - Import/Export of GameShark/Action Replay snapshots
356 - Add "Step backwards" item for single increment rewind
357 - Deadzone estimation for game controllers
358 - Analog inputs can be used for shortcuts
359 - Menu items for specific solar sensor brightness levels
360 - Remappable controls for tilt and gyroscope sensors
361 - Status messages for actions taken while a game is running (e.g. save/load state)
362 - Memory inspector
363 - Screensaver can now be suspended while a game is running
364 - Load/save the most recent savestate slot
365 - Support varible speed (PWM) rumble
366 - Ability to cap fast forward speed
367 - Finer control over FPS target
368 - Holdable shortcut for rewinding one frame at a time
369 - Ability to boot directly into the BIOS
370 - Preliminary support for yanking out the game pak while a game is running
371 - Thumb-drive mode by putting a file called portable.ini in the same folder
372 - Configurable display driver, between software and OpenGL
373 - Undo-able savestate loading and saving
374 - Controller profiles now store shortcut settings
375 - Default controller profiles for several common controllers
376 - Libretro now supports BIOS, rumble and solar sensor
377 - Implement BIOS call Stop, for sleep mode
378 - Automatically load patches, if found
379 - Improved video synchronization
380 - Configurable audio output sample rate
381Bugfixes:
382 - ARM7: Fix SWI and IRQ timings
383 - ARM7: Fix Thumb MUL timing
384 - ARM7: Fix timing of multiplies to use N cycles
385 - ARM7: ARMHotplugDetach should call deinit
386 - Debugger: Fix use-after-free in breakpoint clearing code
387 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
388 - GBA: Cap audio FIFO read size during deserialization
389 - GBA: Check for corrupted savestates when loading
390 - GBA: Check for improperly sized savestates when loading
391 - GBA: Check for savestates made from differently sized ROMs
392 - GBA: Fix calls to endian-independent loadstores
393 - GBA: Fix timing of reading from timer registers
394 - GBA: Ensure cycles never go negative
395 - GBA Audio: Force audio FIFOs to 32-bit
396 - GBA Audio: Fix audio pitch changing when adjusting buffer size
397 - GBA Audio: Fix sample order in audio channel 3
398 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
399 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
400 - GBA Memory: Improve Thumb open bus behavior
401 - GBA Memory: Fix potential DMA issue when loading a savestate
402 - GBA Memory: Fix load/store multiple video memory waitstates
403 - GBA SIO: Fix reseting when there are SIO devices attached
404 - GBA Video: Blended sprites should never have other effects applied
405 - GBA Video: Fix out-of-bounds tiles in mosaic
406 - GBA Video: Fix windows not affecting sprites
407 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
408 - GBA Video: Fix timing on first scanline
409 - Qt: Better cleanup when a game crashes
410 - Qt: Fix open ROM dialog filtering for archive formats
411 - Qt: Cap the maximum number of multiplayer windows
412 - Qt: Fix maximum year in sensor override
413 - Qt: Fix window being too tall after exiting fullscreen
414 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
415 - Qt: Fix analog buttons not getting unmapped
416 - Qt: Fix passing command line options
417 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
418 - SDL: Fix SDL build when OpenGL is missing
419 - Util: Allow loading IPS patches that grow the ROM
420 - VFS: Fix resource leaks if some allocations fail
421 - VFS: Fix line-reading to return proper values
422 - Video: Fix an issue with very long filenames
423 - Util: Fix formatting of floats
424Misc:
425 - All: Add --help flag for command line programs
426 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
427 - All: Enable static linking for Windows
428 - All: Enable static linking for OS X
429 - All: Threads are now named
430 - All: Proper handling of Unicode file paths
431 - ARM7: Add emulation for Undefined CPU mode
432 - ARM7: Reduce the size of the Thumb instruction table
433 - GBA: Add status log level
434 - GBA: GBARewind now returns how many states it has rewound
435 - GBA: SIO logging layer
436 - GBA BIOS: Stub out SoundBias
437 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
438 - GBA: Don't include GBACLIDebugger struct unless needed
439 - GBA: Savedata is now synced shortly after data finishes being written
440 - GBA: Process multiple timer events at once, if necessary
441 - GBA Audio: Implement audio reset for channels A/B
442 - GBA Audio: Process multiple audio events at once, if necessary
443 - GBA Hardware: Backport generic RTC source into core
444 - GBA Input: Allow axes and buttons to be mapped to the same key
445 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
446 - GBA SIO: Add a dummy driver for Normal mode
447 - GBA Thread: Add functionality for running callbacks on the GBA thread
448 - GBA Thread: Split GBASync into a separate file
449 - GBA Video: Refactor software renderer into separate files
450 - GBA Video: Slightly optimize mode 0 mosaic rendering
451 - Debugger: Free watchpoints in addition to breakpoints
452 - Qt: Handle saving input settings better
453 - Qt: Move GL frame drawing back onto its own thread
454 - Qt: Fast forward (held) option moved from Other to Emulation menu
455 - Qt: Show version info in window title
456 - Qt: Migrate multiplayer window handling into GBAApp
457 - Qt: Unified file opening and saving with last location
458 - Qt: Fix windows being resizable when they shouldn't have been
459 - Qt: Only hide cursor in full screen
460 - Qt: Replace pause-after-frame mutex with an atomic
461 - Qt: Add application icon and XDG desktop files
462 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
463 - Qt: Don't save window size when entering fullscreen
464 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
465 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
466 - Qt: Increase usability of key mapper
467 - Qt: Show checkmark for window sizes
468 - Qt: Set window path to loaded ROM
469 - Perf: Ability to load savestates immediately on launch
470 - SDL: Properly check for initialization
471 - SDL: Clean up initialization functions
472 - SDL: Clean up GL context
473 - Util: Allow disabling the threading code entirely
474 - VFS: Add sync method to force syncing with backing
475
4760.2.1: (2015-05-13)
477Bugfixes:
478 - All: Fix sanitize-deb script not cleaning up after itself
479 - All: Fix dependencies for libavcodec on Debian-derived platforms
480 - ARM7: Handle writeback for PC in addressing modes 2 and 3
481 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
482 - ARM7: Fix ARM multiply instructions when PC is a destination register
483 - Debugger: Fix use-after-free in breakpoint clearing code
484 - Debugger: Fix boundary conditions in tab completion
485 - GBA: Fix timers not updating timing when writing to only the reload register
486 - GBA: Fix rewind boundary conditions
487 - GBA: Add initial I/O register settings for background matrix registers
488 - GBA: Fix hang when loading a savestate if sync to video is enabled
489 - GBA: Handle out-of-bounds I/O access
490 - GBA: Fix bounds-checking on EEPROM access
491 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
492 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
493 - GBA Memory: Allow SRAM to be 64kB
494 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
495 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
496 - GBA Video: Fix second frame mode 5
497 - Perf: Fix race condition if a game crashes immediately on start
498 - Qt: Fix Display object leak when closing a window
499 - Qt: Fix .deb dependencies
500 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
501 - Qt: Fix window not regaining focus after exiting savestate window
502 - Qt: Fix regression where video would not record if the game had already started
503 - Qt: Fix potential crash if a gamepad causes focus to change
504 - Qt: Fix controller axis querying
505 - Qt: Fix multiplayer windows opening as the wrong size
506 - Qt: Fix controllers sometimes not loading the right profile
507 - SDL: Fix boundary conditions for joystick adjustments
508 - SDL: Allocate properly sized input maps
509 - SDL: Fix potential build issues when Qt and SDL2 are in use
510 - Util: Fix resource leak in UTF-8 handling code
511 - Util: Fix a null-pointer issue when attempting to delete a key
512 - VFS: Fix resource leaks if some allocations fail
513 - Video: Fix an issue with very long filenames
514Misc:
515 - GBA Memory: Soft-crash if jumping past the end of a ROM
516 - Qt: Show multiplayer numbers in window title
517 - Qt: Solar sensor can have shortcuts set
518
5190.2.0: (2015-04-03)
520Features:
521 - Support for gamepad axes, e.g. analog sticks or triggers
522 - Add scale presets for up to 6x
523 - Settings window
524 - Bilinear resampling option
525 - Add option to skip BIOS start screen
526 - List of recently opened games
527 - Support for games using the Solar Sensor
528 - Better audio resampling via blip-buf
529 - Game Pak overrides dialog for setting savetype and sensor values
530 - Support for games using the tilt sensor
531 - Remappable shortcuts for keyboard and gamepad
532 - Rewinding of emulation
533 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
534 - Support IPv6
535 - Save directory of last loaded file
536 - Support BPS patches
537 - Automatically detect and optimize out idle loops
538 - Configurable game overrides
539 - Support loading 7-Zip files
540 - Drag and drop game loading
541 - Cheat code support
542 - Runtime configurable audio driver
543 - Libretro core for use with RetroArch and other front-ends
544 - Controller profiles for setting different bindings for different controllers
545 - Ability to lock aspect ratio
546 - Local link cable support
547 - Ability to switch which game controller is in use per instance
548 - Ability to prevent opposing directional input
549 - Warning dialog if an unimplemented BIOS feature is called
550 - Debugger: Add CLI "frame", frame advance command
551 - Debugger: Add CLI functions for writing to memory
552 - Debugger: Add CLI functions for examining memory regions
553 - Debugger: Add CLI function for writing a register
554Bugfixes:
555 - ARM7: Extend prefetch by one stage
556 - ARM7: Fix cycle counting for loads
557 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
558 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
559 - GBA: Initialize gba.sync to null
560 - GBA: Fix timer initialization
561 - GBA Audio: Support 16-bit writes to FIFO audio
562 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
563 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
564 - GBA BIOS: Fix BIOS prefetch after reset
565 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
566 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
567 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
568 - GBA Memory: Fix I cycles that had been moved to ARM7 core
569 - GBA Memory: Fix cycle counting for 32-bit load/stores
570 - GBA RR: Fix fallthrough error when reading tags from a movie
571 - GBA Thread: Fix possible hang when loading an archive
572 - GBA Thread: Fix possible deadlock in video sync
573 - Perf: Fix crash when the GBA thread fails to start
574 - Qt: Fix crash starting a GDB stub if a game isn't loaded
575 - Qt: Fix crash when adjusting settings after closing a game
576 - Qt: Fix crash when starting GDB stub after closing a game
577 - Qt: Fix patch loading while a game is running
578 - Qt: Fix crash when loading a game after stopping GDB server
579 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
580 - Qt: Fix crash when attempting to pause if a game is not running
581 - SDL: Properly clean up if a game doesn't launch
582 - Util: Fix sockets on Windows
583Misc:
584 - All: Enable link-time optimization
585 - Debugger: Watchpoints now work on STM/LDM instructions
586 - Debugger: Clean up GDB stub network interfacing
587 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
588 - Debugger: Merge Thumb BL instructions when disassembling
589 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
590 - Debugger: Watchpoints now report address watched (fixes #68)
591 - Debugger: Add support for soft breakpoints
592 - Debugger: Make I/O register names be addresses instead of values
593 - Debugger: Rename read/write commands
594 - GBA: Improve accuracy of event timing
595 - GBA: Add API for getting Configuration structs for overrides and input
596 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
597 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
598 - GBA: Move A/V stream interface into core
599 - GBA: Savestates now take into account savedata state machines (fixes #109)
600 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
601 - GBA Memory: Simplify memory API and use fixed bus width
602 - GBA Thread: Make GBASyncWaitFrameStart time out
603 - GBA Video: Start video at the last scanline instead of the first
604 - Qt: Optimize logo drawing
605 - Qt: Move frame upload back onto main thread
606 - Qt: Remember window position
607 - Qt: Double-clicking on the window toggles full screen
608 - Util: Use proper locale for reading and writing float values
609
6100.1.1: (2015-01-24)
611Bugfixes:
612 - ARM7: Fix LDM writeback to a register already written
613 - GBA: Fix timers 2 and 3 updating incorrectly
614 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
615 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
616 - GBA Audio: Properly initialize audio FIFO channels
617 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
618 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
619 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
620 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
621 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
622 - GBA BIOS: Fix HuffUnComp boundary conditions
623 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
624 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
625 - GBA Memory: Filter out top nybble of DMA addresses
626 - GBA Memory: Properly bounds-check VRAM accesses
627 - GBA Memory: Fix initial DMA state
628 - GBA Thread: Allow halted games to exit cleanly
629 - GBA Video: Fix blend issues with obscured middle layers
630 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
631 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
632 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
633 - GBA Video: Fix sprite boundary conditions with mosaic
634 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
635 - Qt: Fix issue with set frame sizes being the wrong height
636 - Qt: Fix emulator crashing when full screen if a game is not running
637 - Qt: Fix window focus issues
638 - Qt: Properly set default video recording settings
639 - Qt: Fix a race condition when a game crashes immediately
640 - Qt: Fix some cases where key mapping can break if focus is adjusted
641 - Qt: Fix crash if a game pauses before any frames are shown
642 - Debugger: Negative PC-relative loads now properly subtract the offset
643 - Debugger: Align PC-relative loads in Thumb
644 - Debugger: Fix watchpoints triggering too late
645 - Debugger: Fix binary print putting spaces between digits
646 - Video: Ensure FFmpeg encoder has audio frames
647 - Video: Fix uncompressed PCM audio recording
648 - Video: Fix FFmpeg crashing when the file extension is wrong
649 - Util: Fix SOCKET_FAILED macro
650Misc:
651 - GBA: Exit cleanly on FATAL if the port supports it
652 - GBA Memory: Implement 16- and 32-bit loads from SRAM
653 - Qt: Disable sync to video by default
654 - Qt: Handle a game crash without crashing
655 - Qt: Set default log level to FATAL, ERROR and WARN
656 - Qt: Clarify some phrasing in the menus
657 - Qt: Clear active buttons when focus is lost
658
6590.1.0: (2014-12-13)
660 - Initial release