CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15Emulation fixes:
16 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
17 - GBA: Reset now reloads multiboot ROMs
18 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
19 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
20 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
21 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
22 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
23 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
24Other fixes:
25 - Qt: Fix some Qt display driver race conditions
26 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
27 - Switch: Fix threading-related crash on second launch
28 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
29 - Core: Fix crashes if core directories aren't set
30Misc:
31 - GBA Savedata: EEPROM performance fixes
32 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
33 - GB Memory: Support running from blocked memory
34 - Qt: Don't unload ROM immediately if it crashes
35 - Debugger: Add breakpoint and watchpoint listing
36 - LR35902: Support PC-relative opcode decoding
37 - Qt: Support switching webcams
38 - Core: Add keysRead callback
39 - Qt: Cap window size on start to monitor size
40 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
41 - Debugger: Make tracing compatible with breakpoints/watchpoints
42 - Debugger: Print breakpoint/watchpoint number when inserting
43 - Qt: Open a message box for Qt frontend errors
44 - GBA Video: Clean up dead code in sprite rendering loop
45 - FFmpeg: Support audio-only recording
46 - Qt: Increase maximum magnifications and scaling
47 - Qt: Add native FPS button to settings view
48 - Qt: Improve sync code
49 - Switch: Dynamic display resizing
50 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
51
520.7.2: (2019-05-25)
53Emulation fixes:
54 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
55 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
56 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
57 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
58 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
59 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
60 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
61 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
62 - GBA Video: Fix scanline cache with scale factor change edge cases
63 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
64 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
65Other fixes:
66 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
67 - All: Fix several memory leaks
68 - GB Core: Fix toggling WIN and OBJ being swapped
69 - GBA: Fix skipping BIOS on irregularly sized ROMs
70 - CMake: Fix .deb imagemagick dependencies
71 - FFmpeg: Improve initialization reliability and cleanup
72 - FFmpeg: Fix audio conversion producing gaps
73 - LR35902: Fix disassembly of several CB-prefix instructions
74 - LR35902: Fix trailing whitespace in disassembly
75 - Qt: More app metadata fixes
76 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
77 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
78 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
79 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
80 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
81 - Qt: Fix bounded fast forward with Qt Multimedia
82 - Qt: Fix saving settings with native FPS target
83 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
84Misc:
85 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
86 - Qt: Improve camera initialization
87 - Vita: Improved frame drawing speed
88
890.7.1: (2019-02-24)
90Bugfixes:
91 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
92 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
93 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
94 - GB, GBA Serialize: Fix loading two states in a row
95 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
96 - GBA DMA: Fix Display Start DMAs
97 - GBA DMA: Fix DMA start/end timing
98 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
99 - GBA Memory: Fix a few AGBPrint crashes
100 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
101 - GBA SIO: Prevent writing read-only multiplayer bits
102 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
103 - Python: Fix crash when deleting files owned by library
104 - Python: Make sure GB link object isn't GC'd before GB object
105 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
106 - Qt: Fix tile and sprite views not always displaying at first
107 - Qt: Fix audio context holding onto closed game controller
108 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
109 - Qt: Fix window icon on X11
110 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
111 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
112 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
113Misc:
114 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
115 - Qt: Updated Italian translation (by Vecna)
116
1170.7.0: (2019-01-26)
118Features:
119 - ELF support
120 - Game Boy Camera support
121 - Qt: Set default Game Boy colors
122 - Game Boy Printer support
123 - Super Game Boy support
124 - Customizable autofire speed
125 - Ability to set default Game Boy model
126 - Map viewer
127 - Automatic cheat loading and saving
128 - GameShark and Action Replay button support
129 - AGBPrint support
130 - Debugger: Conditional breakpoints and watchpoints
131 - Ability to select GB/GBC/SGB BIOS on console ports
132 - Optional automatic state saving/loading
133 - Access to ur0 and uma0 partitions on the Vita
134 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
135 - GBA: ARMIPS/A22i-style and ELF symbol table support
136 - Initial Switch port
137Bugfixes:
138 - ARM: Fix MSR when T bit is set
139 - Core: Fix audio sync breaking when interrupted
140 - Core: Fix ordering events when scheduling during events
141 - FFmpeg: Fix encoding audio/video queue issues
142 - GB: Revamp IRQ handling based on new information
143 - GB: Fix IRQ disabling on the same T-cycle as an assert
144 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
145 - GB Audio: Clock frame events on DIV
146 - GB Audio: Fix channel 3 reset value
147 - GB Audio: Fix channel 4 initial LFSR
148 - GB Audio: Fix channel 1, 2 and 4 reset timing
149 - GB I/O: DMA register is R/W
150 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
151 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
152 - GB, GBA Savedata: Fix unmasking savedata crash
153 - GB Serialize: Fix audio state loading
154 - GB Serialize: Fix game title check
155 - GB Serialize: Fix IRQ pending/EI pending confusion
156 - GB Timer: Minor accuracy improvements
157 - GB Video: Fix dot clock timing being slightly wrong
158 - GB Video: Fix loading states while in mode 3
159 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
160 - GB Video: Fix SCX timing
161 - GB, GBA Video: Don't call finishFrame twice in thread proxy
162 - GBA: Reset WAITCNT properly
163 - GBA BIOS: Fix BitUnPack final byte
164 - GBA BIOS: Fix BitUnPack narrowing
165 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
166 - GBA DMA: Fix temporal sorting of DMAs of different priorities
167 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
168 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
169 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
170 - GBA Savedata: Fix savedata modified time updating when read-only
171 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
172 - GBA Serialize: Fix loading states in Hblank
173 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
174 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
175 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
176 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
177 - GBA Video: Start timing mid-scanline when skipping BIOS
178 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
179 - GBA Video: Make layer disabling work consistently
180 - PSP2: Fix more issues causing poor audio
181 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
182 - Qt: Improve FPS timer stability
183 - Util: Fix wrapping edge cases in RingFIFO
184Misc:
185 - 3DS: Remove deprecated CSND interface
186 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
187 - Core: Remove broken option for whether rewinding restores save games
188 - Feature: Added loading savestates from command line
189 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
190 - FFmpeg: Support lossless h.264 encoding
191 - FFmpeg: Support lossless VP9 encoding
192 - GBA Cheats: Allow multiple ROM patches in the same slot
193 - GB: Skip BIOS option now works
194 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
195 - GB Audio: Improved audio quality
196 - GB, GBA Audio: Increase max audio volume
197 - GB MBC: Remove erroneous bank 0 wrapping
198 - GB Video: Darken colors in GBA mode
199 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
200 - GBA: Implement display start DMAs
201 - GBA: Improve multiboot image detection
202 - GBA Memory: 64 MiB GBA Video cartridge support
203 - GBA Savedata: Remove ability to disable realistic timing
204 - GBA Timer: Use global cycles for timers
205 - Libretro: Add frameskip option
206 - mGUI: Add fast forward toggle
207 - PSP2: Use system enter key by default
208 - Python: Integrate tests from cinema test suite
209 - Qt: Redo GameController into multiple classes
210 - Qt: Prevent window from being created off-screen
211 - Qt: Add option to disable FPS display
212 - Qt: Options to mess around with layer placement
213 - Qt: Add load alternate save option
214 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
215 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
216 - Test: Restructure test suite into multiple executables
217 - Util: Don't build crc32 if the function already exists
218 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
219Changes from beta 1:
220Features:
221 - Libretro: Add Game Boy cheat support
222 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
223 - Switch: Rumble support
224 - Switch: Rotation support
225 - Switch: Screen stretching options
226 - Qt: State file load/save menu options
227 - Windows installer
228 - Tile viewer now has adjustable width
229 - Python: Experimental audio API
230Bugfixes:
231 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
232 - Core: Remember to deinit proxy ring FIFO
233 - Core: Reroot timing list when (de)scheduling
234 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
235 - GB MBC: Fix MBC30 SRAM
236 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
237 - GB Video: Fix SGB border hole size
238 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
239 - GBA: Fix GB Player features
240 - GBA I/O: SOUNDCNT_HI is readable when sound is off
241 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
242 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
243 - Libretro: Fix adding codes with hooks
244 - PSP2: Fix audio crackling after fast forward
245 - PSP2: Fix audio crackling when buffer is full
246 - Qt: Fix jumbled background when paused
247 - Qt: Fix FPS counter on Windows
248 - Qt: Fix focus issues with load/save state overlay
249 - Switch: Fix incorrect mapping for fast forward cap
250 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
251 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
252 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
253 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
254 - Qt: Ensure FATAL logs reach log view
255 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
256Misc:
257 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
258 - Debugger: Minor text fixes
259 - Debugger: Readability improvements (fixes mgba.io/i/1238)
260 - GB: Improved SGB2 support
261 - GB Audio: Skip frame if enabled when clock is high
262 - Libretro: Reduce rumble callbacks
263 - mGUI: Add SGB border configuration option
264 - mGUI: Add support for different settings types
265 - Python: Minor API improvements
266 - Qt: Ensure camera image is valid
267 - Qt: Debugger console history
268 - Qt: Detect presence of GL_ARB_framebuffer_object
269 - Qt: Minor memory view tweaks
270 - Res: Improve modeling of AGB/AGS screen in shaders
271 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
272 - Wii: Expose stretch configuration in settings
273 - Wii: Stretch now sets pixel-accurate mode size cap
274
2750.7 beta 1: (2018-09-24)
276- Initial beta for 0.7
277
2780.6.3: (2018-04-14)
279Bugfixes:
280 - GB Audio: Revert unsigned audio changes
281 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
282 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
283
2840.6.2: (2018-04-03)
285Bugfixes:
286 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
287 - 3DS: Fix opening files in directory names with trailing slashes
288 - LR35902: Fix watchpoints not reporting new value
289 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
290 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
291 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
292 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
293 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
294 - GBA: Fix SharkPort saves for EEPROM games
295 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
296 - GBA BIOS: Fix incorrect exit condition in LZ77
297 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
298 - GBA Cheats: Fix slide codes not initializing properly
299 - GBA DMA: ROM reads are forced to increment
300 - GBA Hardware: RTC accuracy improvements
301 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
302 - GBA Memory: Fix copy-on-write memory leak
303 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
304 - GBA Savedata: Fix crash when resizing flash
305 - GBA Video: Force align 256-color tiles
306 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
307 - PSP2: Fix issues causing poor audio
308 - Python: Fix package directory
309 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
310 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
311 - Wii: Fix screen tear when unpausing
312 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
313Misc:
314 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
315 - GB MBC: Remove erroneous bank 0 wrapping
316 - GBA: Improve multiboot image detection
317 - PSP2: Use system enter key by default
318
3190.6.1: (2017-10-01)
320Bugfixes:
321 - GB, GBA: Fix crashes when attempting to identify null VFiles
322 - GB, GBA: Fix sync to video with frameskip
323 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
324 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
325 - GB Core: Fix palette loading when loading a foreign config
326 - GB MBC: Pocket Cam memory should be accessible without enabling
327 - GB MBC: Fix SRAM sizes 4 and 5
328 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
329 - GB MBC: Fix RTC loading when file size is off
330 - GB Memory: Initialize peripheral pointers
331 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
332 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
333 - GB Memory: Actually load latch time from savestate
334 - GB Serialize: Fix deserializing video STAT
335 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
336 - GB Video: Fix potential hang when ending mode 0
337 - GB Video: Fix read mode when enabling LCD
338 - GBA: Reset active region as needed when loading a ROM
339 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
340 - GBA BIOS: Use core's VRAM variable instead of renderer's
341 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
342 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
343 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
344 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
345 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
346 - Python: Fix importing .gb or .gba before .core
347 - Qt: Fix command line debugger closing second game
348 - Qt: Fix LOG argument order
349 - Qt: Fix timezone issues with time overrides
350 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
351 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
352Misc:
353 - CMake: Fix CPack dependencies for libpng 1.6
354 - GBA: Detect hardware for Pokémon FireRed ROM hacks
355 - GBA Cheats: Improve detection of raw cheats
356 - Qt: Don't rebuild library view if style hasn't changed
357 - Qt: Allow overrides to be saved before a game is loaded
358 - Qt: Hide mouse immediately when loading
359 - SDL: Fix 2.0.5 build on macOS under some circumstances
360 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
361
3620.6.0: (2017-07-16)
363Features:
364 - Library view
365 - Sprite viewer
366 - Debugging console
367 - Improved memory viewer
368 - Memory search
369 - Command line ability to override configuration values
370 - Add option to allow preloading the entire ROM before running
371 - Add option for whether rewinding restores save games
372 - Savestates now contain any RTC override data
373 - Add option to lock video to integer scaling
374 - LR35902: Watchpoints
375 - LR35902/GB-Z80 disassembler
376 - GB: Tile viewer
377 - GB: Video/audio channel enabling/disabling
378 - GB: Symbol table support
379 - GB MBC: Add MBC1 multicart support
380 - GBA: Support printing debug strings from inside a game
381 - GBA: Better cheat type autodetection
382 - Implement keypad interrupts
383 - Configuration of gamepad hats
384 - Video log recording for testing and bug reporting
385 - Debugger: Segment/bank support
386 - Debugger: Execution tracing
387 - Qt: German translation (by Lothar Serra Mari)
388 - Qt: Spanish translation (by Kevin López)
389 - Qt: Italian translation (by theheroGAC)
390Bugfixes:
391 - ARM7: Fix MLA/*MULL/*MLAL timing
392 - Core: Fix crash with rewind if savestates shrink
393 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
394 - Core: Fix directory sets crashing on close if base isn't properly detached
395 - FFmpeg: Fix overflow and general issues with audio encoding
396 - GB: Fix flickering when screen is strobed quickly
397 - GB: Fix STAT blocking
398 - GB MBC: Fix ROM bank overflows getting set to bank 0
399 - GB MBC: Fix swapping carts not detect new MBC
400 - GB Timer: Improve DIV reset behavior
401 - GB Timer: Fix DIV batching if TAC changes
402 - GB Video: Reset renderer when loading state
403 - GBA: Fix multiboot ROM loading
404 - GBA: Fix multiboot loading resulting in too small WRAM
405 - GBA BIOS: Implement BitUnPack
406 - GBA BIOS: Fix ArcTan sign in HLE BIOS
407 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
408 - GBA BIOS: Fix INT_MIN/-1 crash
409 - GBA Hardware: Fix crash if a savestate lies about game hardware
410 - GBA I/O: Handle audio registers specially when deserializing
411 - GBA Memory: Improve initial skipped BIOS state
412 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
413 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
414 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
415 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
416 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
417 - LR35902: Fix core never exiting with certain event patterns
418 - LR35902: Fix pc overflowing current region off-by-one
419 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
420 - OpenGL: Fix some shaders causing offset graphics
421 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
422 - Qt: Fix window icon being stretched
423 - Qt: Fix data directory path
424 - Qt: Fix timing issues on high refresh rate monitors
425 - Qt: Fix linking after some windows have been closed
426 - Qt: Fix crash when changing audio settings after a game is closed
427 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
428 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
429 - Qt: Fix game unpausing after frame advancing and refocusing
430 - SDL: Fix game crash check
431 - SDL: Fix race condition with audio thread when starting
432 - SDL: Fix showing version number
433 - Test: Fix crash when loading invalid file
434 - Test: Fix crash when fuzzing fails to load a file
435 - Test: Don't rely on core for frames elapsed
436 - Test: Fix crash when loading invalid file
437 - Test: Fix crash when fuzzing fails to load a file
438 - Tools: Fix recurring multiple times over the same library
439 - Util: Fix overflow when loading invalid UPS patches
440 - Util: Fix highest-fd socket not being returned by SocketAccept
441 - Windows: Fix VDir.rewind
442Misc:
443 - All: Add C++ header guards
444 - All: Move time.h include to common.h
445 - 3DS, PSP2, Wii: Last directory loaded is saved
446 - CMake: Add ability to just print version string
447 - Core: New, faster event timing subsystem
448 - Core: Clean up some thread state checks
449 - Core: Add generic checksum function
450 - Core: Cores can now have multiple sets of callbacks
451 - Core: Restore sleep callback
452 - Core: Move rewind diffing to its own thread
453 - Core: Ability to enumerate and modify video and audio channels
454 - Core: List memory segments in the core
455 - Core: Move savestate creation time to extdata
456 - Core: Config values can now be hexadecimal
457 - Core: Improved threading interrupted detection
458 - Debugger: Modularize CLI debugger
459 - Debugger: Make building with debugging aspects optional
460 - Debugger: Add functions for read- or write-only watchpoints
461 - Debugger: Make attaching a backend idempotent
462 - Debugger: Add mDebuggerRunFrame convenience function
463 - Feature: Move game database from flatfile to SQLite3
464 - Feature: Support ImageMagick 7
465 - Feature: Make -l option explicit
466 - FFmpeg: Return false if a file fails to open
467 - FFmpeg: Force MP4 files to YUV420P
468 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
469 - GB: Reset with initial state of DIV register
470 - GB MBC: New MBC7 implementation
471 - GB Audio: Simplify envelope code
472 - GB Audio: Improve initial envelope samples
473 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
474 - GB Video: Improved video timings
475 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
476 - GBA, GB: ROM is now unloaded if a patch is applied
477 - GBA DMA: Refactor DMA out of memory.c
478 - GBA DMA: Move DMAs to using absolute timing
479 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
480 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
481 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
482 - GBA Memory: Support reading/writing POSTFLG
483 - GBA Memory: Remove unused prefetch cruft
484 - GBA Timer: Improve accuracy of timers
485 - GBA Video: Clean up unused timers
486 - GBA Video: Allow multiple handles into the same tile cache
487 - GBA Video, GB Video: Colors are now fully scaled
488 - GBA Video: Optimize when BLD* registers are written frequently
489 - OpenGL: Add xBR-lv2 shader
490 - Qt: Move last directory setting from qt.ini to config.ini
491 - Qt: Improved HiDPI support
492 - Qt: Expose configuration directory
493 - Qt: Merge "Save" and "OK" buttons in shader options
494 - Qt: Automatically load controller profile when plugged in
495 - Qt: Rename "Resample video" option to "Bilinear filtering"
496 - Qt: Remove audio thread
497 - Qt: Remove audio buffer sizing in AudioProcessorQt
498 - Qt: Re-enable QtMultimedia on Windows
499 - Qt: Make "Mute" able to be bound to a key
500 - Qt: Add .gb/.gbc files to the extension list in Info.plist
501 - Qt: Relax hard dependency on OpenGL
502 - Qt: Better highlight active key in control binding
503 - SDL: Remove scancode key input
504 - SDL: Automatically map controllers when plugged in
505 - Test: Add a basic test suite
506 - Util: Add size counting to Table
507 - Util: Add 8-bit PNG write support
508 - Util: Tune patch-fast extent sizes
509 - VFS: Call msync when syncing mapped data
510 - VFS: Allow truncating memory chunk VFiles
511 - VFS: Fix some minor VFile issues with FILEs
512 - VFS: Optimize expanding in-memory files
513 - VFS: Add VFileFIFO for operating on circle buffers
514Changes from beta 1:
515Features:
516 - Qt: Italian translation (by theheroGAC)
517 - Qt: Updated German translation
518Bugfixes:
519 - GB Audio: Fix incorrect channel 4 iteration
520 - GB Audio: Fix zombie mode bit masking
521 - GB Serialize: Fix timer serialization
522 - GB Video: Fix LYC regression
523 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
524 - GBA Timer: Fix count-up timing overflowing timer 3
525 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
526 - Qt: Fix memory search close button (fixes mgba.io/i/769)
527 - Qt: Fix window icon being stretched
528 - Qt: Fix initial window size (fixes mgba.io/i/766)
529 - Qt: Fix data directory path
530 - Qt: Fix controls not saving on non-SDL builds
531 - Qt: Fix translation initialization (fixes mgba.io/i/776)
532 - Qt: Fix patch loading while a game is running
533 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
534 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
535 - Qt: Fix GL-less build
536 - Qt: Fix Software renderer not handling alpha bits properly
537 - Qt: Fix screen background improperly stretching
538 - SDL: Fix cheats not loading
539Misc:
540 - GB Serialize: Add MBC state serialization
541 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
542 - GBA Timer: Improve accuracy of timers
543 - PSP2: Update toolchain to use vita.cmake
544 - Qt: Add language selector
545 - Qt: Minor test fixes
546 - Qt: Move shader settings into main settings window
547 - Qt: Dismiss game crashing/failing dialogs when a new game loads
548 - Qt: Properly ship Qt translations
549 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
550
5510.6 beta 1: (2017-06-29)
552 - Initial beta for 0.6
553
5540.5.2: (2016-12-31)
555Bugfixes:
556 - All: Fix fullscreen config option being ignored
557 - ARM7: PSR mode bits should not get sign extended
558 - GB: Fix audio not being deinitialized
559 - GB: Fix crash when masking savedata
560 - GB: Properly initialize sramRealVf variable
561 - GB Audio: Fix serialization of channel 3 and NR52 properties
562 - GB Audio: Reset envelope timer when reseting sound channel
563 - GB MBC: Fix SRAM dangling pointer with RTC games
564 - GB MBC: Fix initializing MBC when no ROM is loaded
565 - GB Memory: Fix patching ROM bank 0
566 - GB Memory: Fix starting HDMAs during mode 0
567 - GB Memory: Fix HDMA5 value after DMA completes
568 - GB Video: Initialize LCDC in renderer
569 - GB Video: Hblank IRQs should mask LYC=LY IRQs
570 - GBA: Fix IRQs firing after already being cleared
571 - GBA: Only unhalt CPU if appropriate bit is set in IE
572 - GBA: Add savegame override for Crash Bandicoot 2
573 - GBA BIOS: Fix MidiKey2Freq BIOS reads
574 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
575 - GBA Cheats: Fix GameShark ROM patches
576 - GBA I/O: Mask off WAITCNT bits that cannot be written
577 - GBA Memory: Fix misaligned BIOS reads
578 - GBA Memory: Fix VCOUNT being writable
579 - GBA Video: Fix out of bounds sprite transforms
580 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
581 - Libretro: Fix disabling BIOS
582 - Libretro: Fix Game Boy savestates and audio
583 - Qt: Fix changing resolution of software renderer
584 - Qt: Fix setting overrides
585 - Qt: Fix cut off tiles and alignment issues in tile viewer
586 - Qt: Only reset window dimensions when first shown
587 - Qt: Fix Qt Multimedia audio driver on big endian
588 - Qt: Fix Apply button for key and controller configurations
589 - VFS: Fix resizing memory chunks when not needed
590 - Windows: Fix Unicode directory handling
591Misc:
592 - GB, GBA: Prevent loading null ROMs
593 - GB Audio: Initialize wave RAM to GBC values
594 - GB Memory: Reset ROM bank when loading a ROM
595 - PSP2: Improved controller rumble
596
5970.5.1: (2016-10-05)
598Bugfixes:
599 - Core: Fix importing save games as read-only
600 - FFmpeg: Fix encoding AAC
601 - GB: Fix invalid STOP behavior on Game Boy Color
602 - GB: Initialize audio properly
603 - GB: Properly clear KEY1 bit 0 when switching speeds
604 - GB: Properly unload save files when unloading a ROM
605 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
606 - GB MBC: Fix MBC7 when size is incorrectly specified
607 - GB MBC: Fix RTC access when no save file is loaded
608 - GB SIO: Don't auto-clock external shift clock
609 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
610 - GB Video: Fix video frames getting missed when LCDC is off
611 - GB Video: Clear screen when LCDC is off
612 - GBA Cheats: Fix holding onto pointers that may get invalidated
613 - GBA Cheats: Fix key-activated CodeBreaker cheats
614 - GBA Cheats: Fix uninitialized memory getting freed when saving
615 - GBA Hardware: Improve Game Boy Player rumble behavior
616 - GBA Memory: Fix several unused I/O register read values
617 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
618 - LR35902: Fix events running with the wrong cycle active
619 - Qt: Fix "close" button on Overrides view
620 - Qt: Fix saving overrides
621 - Qt: Fix directory set unloading when replacing the ROM
622 - Qt: Fix patch loading
623 - Qt: Fix crash when saving an override if a game isn't loaded
624 - Qt: Fix showing default display driver as OpenGL (force 1.x)
625 - SDL: Attach rumble in SDL frontend
626 - Util: Fix PNG identification on files too small to be a PNG
627Misc:
628 - All: Only update version info if needed
629 - All: Split out install locations for Libretro and OpenEmu
630 - FFmpeg: Encoding cleanup
631 - GB: Reset active region when reloading ROM
632 - GB Memory: Initialize RAM pattern for GBC
633 - GB Video: Improved video timings
634 - Qt: Manage window sizes slightly better
635 - Qt: Remember scale option independent of core dimensions
636
6370.5.0: (2016-09-19)
638Features:
639 - Game Boy support
640 - Support for encrypted CodeBreaker GBA cheats
641 - Emulation of Vast Fame protected GBA carts (taizou)
642 - Tile viewer
643 - Threaded rendering mode
644 - Libretro: Memory map and achievement support (leiradel)
645 - GUI: Add UI control remapping
646 - GUI: Add fast-forward
647 - Wii: 240p support
648 - 3DS: Adjustable screen darkening
649 - Ability to temporarily load a savegame
650 - Load specific files out of archives
651 - Automatic BIOS detection
652Bugfixes:
653 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
654 - Debugger: Fix GDB breakpoints
655 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
656 - GBA: Fix filehandle leak with savegames
657 - GBA: Timer 0 cannot be count up
658 - GBA: Count up timers should not count themselves
659 - GBA Memory: Fix mirror on non-overdumped Classic NES games
660 - GBA Memory: Fix ldm {pc}
661 - GBA Savedata: Fix savedata sync timer
662 - GBA Savedata: Only unmap savedata if present
663 - GBA Serialize: Savestates now properly store prefetch
664 - GBA Video: WIN0/1 take priority over OBJWIN
665 - GBA Video: Fix out-of-order OBJWIN
666 - PSP2: Fix GPU crash while exiting
667 - PSP2: Fix VSync
668 - PSP2: Fix accelerometer range
669 - PSP2: Actually load screen mode setting
670 - PSP2: Fix gyroscope direction
671 - PSP2: Delete threads after they return
672 - PSP2: Fix mapping/unmapping from not at 0
673 - Qt: Fix bug in software renderer scaling
674 - Qt: Fix hanging key press after disabling autofire
675 - Qt: Fix being unable to pause manually when using auto-pausing
676 - SDL: Fix axes being mapped wrong
677 - Util: Fix realloc semantics in utf16to8
678 - Util: Fix inserting too many items into a hash table
679 - VFS: Fix uninitialized varaible reading from 7z
680 - VFS: Fix reading multiple files from a 7z archive
681 - Wii: Fix framelimiting after a slowdown
682 - Wii: Fix garbage flash at startup
683Misc:
684 - 3DS: Use blip_add_delta_fast for a small speed improvement
685 - 3DS: Allow UTF-16 filenames
686 - 3DS: Port to using citro3D
687 - 3DS: Use system font for menus
688 - 3DS: Attempt to use Core 2 for threads
689 - 3DS: Adjustable filering
690 - 3DS: 3D banner
691 - All: Add QUIET parameter to silence CMake
692 - All: Faster memory read/write
693 - ARM7: Support forcing Thumb mode via MSR
694 - ARM7: Flush prefetch cache when loading CPSR via MSR
695 - ARM7: Clean up instruction decoding for future expandability
696 - Debugger: Support register and memory writes via GDB stub
697 - Debugger: Add software breakpoint support to gdb
698 - FFmpeg: Full support for libavcodec 56+
699 - GBA: Better debug logging if event processing breaks
700 - GBA Audio: Force audio DMAs to not increment destination
701 - GBA BIOS: Use custom ArcTan, not relying on OS
702 - GBA Hardware: Clean up dead code in GBP
703 - GBA Memory: Optimize stalling behavior
704 - GBA Memory: Optimize Load-/StoreMultiple
705 - GBA Savedata: Add realistic timing for EEPROM
706 - GBA Serialize: Savestates now store if CPU was halted
707 - GBA Video: Remove old slow path fallback
708 - GBA Video: Optimize sprite drawing
709 - GBA Video: Optimize mode 0 rendering
710 - GBA Video: Optimize compositing cases slightly
711 - GUI: Screenshot dimensions are now passed through
712 - GUI: Add back logging
713 - GUI: Only reload config if manually saved
714 - GUI: Increase scrolling speed
715 - OpenGL: Log shader compilation failure
716 - OpenGL: Add texSize uniform
717 - Qt: Make -g flag work in Qt build
718 - Qt: Simplify OpenGL context creation
719 - Qt: Thread startup improvements
720 - Qt: Make audio channel/video layer options shortcut mappable
721 - Qt: Remove some C99isms from C++ code
722 - Qt: Remove default autofire mappings
723 - Qt: Make reseting when pasued frame-accurate
724 - Qt: Rearchitect game closing codepath
725 - PSP2: Use system font for menus
726 - PSP2: Add rumble for PS TV
727 - PSP2: Add fit-to-height screen mode
728 - PSP2: Sync files per descriptor
729 - PSP2: Allow UTF-8 filenames
730 - PSP2: Screenshots are now saved into the Photo Gallery
731 - PSP2: Stop underclocking when menuing
732 - SDL: Increase default audio buffer size to 1024 samples
733 - SDL: More responsive rumble
734 - Util: Add Vector GetConstPointer
735 - Util: Add rtrim
736 - Util: Add endswith
737 - VFS: Improve zip file detection
738 - Wii: Add pixelated resample filter
739 - Windows: Add native VDir support
740 - Util: Add PRIz macro for libc versions that don't support %z
741
7420.4.1: (2016-07-11)
743Bugfixes:
744 - All: Fix several file handle leaks
745 - All: Fix instruction tables getting zeroed when linking sometimes
746 - ARM7: Fix flags on SBC/RSC
747 - ARM7: Fix setting spsr privilege bits when spsr is empty
748 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
749 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
750 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
751 - GBA Memory: Fix executing code from OBJ region of VRAM
752 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
753 - GBA Serialize: Fix loading savegames from savestates
754 - OpenGL: Correct boolean vector strcmp strings for uniforms
755 - Qt: Fix sending gameStopped twice
756 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
757 - Qt: Fix initial state of key mapping
758 - Qt: Initialize m_useBios
759 - SDL: Fix joystick initialization on BSD
760 - SDL: Fix potential joystick crash in games with rumble
761 - SDL: Fix SDL 1.2 build
762 - SDL: Fix sporadic crash when deinitializing audio
763 - Shaders: Fix AGS-001 shader with some bad drivers
764 - Util: Use closesocket on Windows
765 - Util: Fix socket bind addresses
766 - VFS: Fix reading 7z archives without rewinding first
767 - VFS: VFileFromFD should not open directories
768 - Wii: Fix tilting direction
769 - Util: Fix realloc semantics in utf16to8
770Misc:
771 - All: Allow use of external minizip library
772 - Debugger: CLI debugger now exits when end-of-stream is reached
773 - FFmpeg: Update dependencies on Ubuntu
774 - GBA: Slightly optimize GBAProcessEvents
775 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
776 - GBA Video: Null renderer should return proper register values
777 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
778 - Qt: Add preset for DualShock 4
779 - Qt: Update 360 input profile on OS X to reflect newer drivers
780 - Qt: Remove use of NaN
781 - Qt: Canonicalize file paths when loading games
782 - Qt: Add refresh button to controller editing
783 - SDL: Remove default gamepad mappings
784 - Util: Fix intermittent build failure on OS X
785 - VFS: VFile.sync now updates modified time
786
7870.4.0: (2016-02-02)
788Features:
789 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
790 - I/O viewer
791 - Booting of multiboot images
792 - Customization of GIF recording
793 - Libretro: Cheat code support
794 - Support for GLSL shaders
795 - ROM information view
796 - Support for VBA-style cheat codes
797 - Savestates now store creation timestamps
798 - Key autofire
799 - Libretro: Allow blocking opposing directional input
800 - OpenEmu core for OS X
801 - Libretro: Settings for using BIOS and skipping intro
802 - Libretro: Customizable idle loop removal
803 - Implemented cycle counting for sprite rendering
804 - Cleaner, unified settings window
805 - Added a setting for pausing when the emulator is not in focus
806 - Customizable paths for save games, save states, screenshots and patches
807 - Controller hotplugging
808 - Ability to store save games and active cheats within savestates
809Bugfixes:
810 - ARM7: Fix sign of unaligned LDRSH
811 - ARM7: Fix decoding of some ARM ALU instructions with shifters
812 - Debugger: Fix watchpoints in gdb
813 - GBA: Fix warnings when creating and loading savestates
814 - GBA: Fix Iridion II savetype
815 - GBA BIOS: Fix misaligned CpuSet
816 - GBA Cheats: Fix cheats setting the Action Replay version
817 - GBA Hardware: Fix GPIO on big endian
818 - GBA Memory: Fix DMA register writing behavior
819 - GBA Memory: Fix DMAs triggering two cycles early
820 - Libretro: Fix aspect ratio
821 - Qt: Fix some potential crashes with the gamepad mapping
822 - Qt: Fix keys being mapped incorrectly when loading configuration file
823 - Util: Fix PowerPC PNG read/write pixel order
824 - Util: Fix excessive memory allocation when decoding a PNG
825 - VFS: Fix VFileReadline and remove _vfdReadline
826Misc:
827 - All: Improved PowerPC support
828 - All: Fix some undefined behavior warnings
829 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
830 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
831 - GBA: Implement bad I/O register loading
832 - GBA: Allow jumping to OAM and palette RAM
833 - GBA BIOS: Finish implementing RegisterRamReset
834 - GBA Config: Add "override" layer for better one-time configuration
835 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
836 - GBA Memory: Use a dynamically sized mask for ROM memory
837 - GBA Memory: Implement several unimplemented memory access types
838 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
839 - GBA RR: Starting from savestate now embeds the savegame
840 - GBA RR: Add preliminary SRAM support for VBM loading
841 - GBA RR: Add support for resets in movies
842 - GBA Video: Remove lastHblank, as it is implied
843 - Libretro: Use anonymous memory mappers for large blocks of memory
844 - Libretro: Add install target for libretro core
845 - Qt: Window size command line options are now supported
846 - Qt: Increase usability of key mapper
847 - Qt: Add 'Apply' button to settings window
848 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
849 - Qt: Allow use of modifier keys as input
850 - Qt: Optimize log viewer
851 - Qt: Added button for breaking into the GDB debugger
852 - Qt: Add box for showing duration of rewind
853 - SDL: Support fullscreen in SDL 1.2
854 - SDL: Allow GBASDLAudio to be used without a thread context
855 - Util: Use VFile for configuration
856 - Util: Add MutexTryLock
857
8580.3.2: (2015-12-16)
859Bugfixes:
860 - ARM7: Fix STRT/STRBT
861 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
862 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
863 - Libretro: Fix problems with rumble not turning off
864 - GBA: Fix idle skip state being retained between games
865 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
866 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
867 - GBA BIOS: Fix Sqrt sign
868 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
869 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
870 - GBA Memory: Fix DMA behavior for SRAM accesses
871 - GBA Memory: Fix Store8 to OBJ VRAM
872 - GBA Memory: Fix alignment of LDM/STM on SRAM
873 - GBA Memory: Fix unaligned out-of-bounds ROM loads
874 - GBA Memory: Fix timing of DMAs
875 - GBA Video: Fix _mix for 15-bit color
876 - GBA Video: Fix OAM and palette initialization
877 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
878 - Qt: Use safer isLoaded check in GameController
879 - Qt: Fix a race condition in PainterGL that could lead to a crash
880 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
881 - Qt: Fix font size in memory viewer
882 - Qt: Fix a crash in the memory viewer
883 - Qt: Add additional checks in CheatModel to prevent crashes
884 - Qt: Fix race condition with setting sample rate
885 - Qt: Fix crash when closing multiplayer windows
886 - Qt: Fix resetting while paused
887Misc:
888 - GBA Audio: Implement missing flags on SOUNDCNT_X register
889 - Qt: Add mute option to menu
890
8910.3.1: (2015-10-24)
892Bugfixes:
893 - ARM7: Fix instruction decoding of Thumb shifts
894 - GBA: Deinit savegame when unloading a ROM
895 - GBA: Fix BIOS check on big endian
896 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
897 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
898 - GBA Audio: Fix audio channels being silenced at the wrong time
899 - GBA Memory: Fix bad BIOS Load16 on big endian
900 - GBA Memory: Fix bad Load8 on big endian
901 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
902 - GBA Video: Fix edge case with sprite blend modes and semitransparency
903 - GBA Video: Fix objwin and blending interaction on sprites
904 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
905 - Libretro: Fix a memory leak with the render buffer
906 - Qt: Windows no longer spawn in the top left on first launch
907 - Qt: Fix install path of XDG desktop file with DESTDIR
908 - Qt: Fix drag and drop on Windows
909 - Qt: Reenable double buffering, as disabling it broke some Windows configs
910 - VFS: Fix return values of VFileFILE.read and .write
911Misc:
912 - All: Reset next event to cycles instead of zero to interrupt
913 - All: Add --version flag
914 - ARM7: Force disable LTO on two files to work around a GCC bug
915 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
916 - GBA: Better memory handling with PNG savestates
917 - GBA: Additional savestate sanity checks
918 - GBA: Check for cycle count being too high
919 - GBA Audio: Allow GBAAVStream to have no video callback
920 - GBA BIOS: Implement RegisterRamReset for SIO registers
921 - Qt: Remove useless help icons in dialogs
922 - Qt: Prevent savestate window from opening while in multiplayer
923 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
924 - Qt: Dropping multiplayer windows works more cleanly now
925
9260.3.0: (2015-08-16)
927Features:
928 - Ability to hide individual background layers, or OBJs
929 - Ability to mute individual audio channels
930 - Palette viewer and exporter
931 - Volume control
932 - More shortcuts are editable (e.g. quick save/load)
933 - Rewind now shows the frame after rewinding
934 - Import/Export of GameShark/Action Replay snapshots
935 - Add "Step backwards" item for single increment rewind
936 - Deadzone estimation for game controllers
937 - Analog inputs can be used for shortcuts
938 - Menu items for specific solar sensor brightness levels
939 - Remappable controls for tilt and gyroscope sensors
940 - Status messages for actions taken while a game is running (e.g. save/load state)
941 - Memory inspector
942 - Screensaver can now be suspended while a game is running
943 - Load/save the most recent savestate slot
944 - Support varible speed (PWM) rumble
945 - Ability to cap fast forward speed
946 - Finer control over FPS target
947 - Holdable shortcut for rewinding one frame at a time
948 - Ability to boot directly into the BIOS
949 - Preliminary support for yanking out the game pak while a game is running
950 - Thumb-drive mode by putting a file called portable.ini in the same folder
951 - Configurable display driver, between software and OpenGL
952 - Undo-able savestate loading and saving
953 - Controller profiles now store shortcut settings
954 - Default controller profiles for several common controllers
955 - Libretro now supports BIOS, rumble and solar sensor
956 - Implement BIOS call Stop, for sleep mode
957 - Automatically load patches, if found
958 - Improved video synchronization
959 - Configurable audio output sample rate
960Bugfixes:
961 - ARM7: Fix SWI and IRQ timings
962 - ARM7: Fix Thumb MUL timing
963 - ARM7: Fix timing of multiplies to use N cycles
964 - ARM7: ARMHotplugDetach should call deinit
965 - Debugger: Fix use-after-free in breakpoint clearing code
966 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
967 - GBA: Cap audio FIFO read size during deserialization
968 - GBA: Check for corrupted savestates when loading
969 - GBA: Check for improperly sized savestates when loading
970 - GBA: Check for savestates made from differently sized ROMs
971 - GBA: Fix calls to endian-independent loadstores
972 - GBA: Fix timing of reading from timer registers
973 - GBA: Ensure cycles never go negative
974 - GBA Audio: Force audio FIFOs to 32-bit
975 - GBA Audio: Fix audio pitch changing when adjusting buffer size
976 - GBA Audio: Fix sample order in audio channel 3
977 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
978 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
979 - GBA Memory: Improve Thumb open bus behavior
980 - GBA Memory: Fix potential DMA issue when loading a savestate
981 - GBA Memory: Fix load/store multiple video memory waitstates
982 - GBA SIO: Fix reseting when there are SIO devices attached
983 - GBA Video: Blended sprites should never have other effects applied
984 - GBA Video: Fix out-of-bounds tiles in mosaic
985 - GBA Video: Fix windows not affecting sprites
986 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
987 - GBA Video: Fix timing on first scanline
988 - Qt: Better cleanup when a game crashes
989 - Qt: Fix open ROM dialog filtering for archive formats
990 - Qt: Cap the maximum number of multiplayer windows
991 - Qt: Fix maximum year in sensor override
992 - Qt: Fix window being too tall after exiting fullscreen
993 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
994 - Qt: Fix analog buttons not getting unmapped
995 - Qt: Fix passing command line options
996 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
997 - SDL: Fix SDL build when OpenGL is missing
998 - Util: Allow loading IPS patches that grow the ROM
999 - VFS: Fix resource leaks if some allocations fail
1000 - VFS: Fix line-reading to return proper values
1001 - Video: Fix an issue with very long filenames
1002 - Util: Fix formatting of floats
1003Misc:
1004 - All: Add --help flag for command line programs
1005 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1006 - All: Enable static linking for Windows
1007 - All: Enable static linking for OS X
1008 - All: Threads are now named
1009 - All: Proper handling of Unicode file paths
1010 - ARM7: Add emulation for Undefined CPU mode
1011 - ARM7: Reduce the size of the Thumb instruction table
1012 - GBA: Add status log level
1013 - GBA: GBARewind now returns how many states it has rewound
1014 - GBA: SIO logging layer
1015 - GBA BIOS: Stub out SoundBias
1016 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1017 - GBA: Don't include GBACLIDebugger struct unless needed
1018 - GBA: Savedata is now synced shortly after data finishes being written
1019 - GBA: Process multiple timer events at once, if necessary
1020 - GBA Audio: Implement audio reset for channels A/B
1021 - GBA Audio: Process multiple audio events at once, if necessary
1022 - GBA Hardware: Backport generic RTC source into core
1023 - GBA Input: Allow axes and buttons to be mapped to the same key
1024 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1025 - GBA SIO: Add a dummy driver for Normal mode
1026 - GBA Thread: Add functionality for running callbacks on the GBA thread
1027 - GBA Thread: Split GBASync into a separate file
1028 - GBA Video: Refactor software renderer into separate files
1029 - GBA Video: Slightly optimize mode 0 mosaic rendering
1030 - Debugger: Free watchpoints in addition to breakpoints
1031 - Qt: Handle saving input settings better
1032 - Qt: Move GL frame drawing back onto its own thread
1033 - Qt: Fast forward (held) option moved from Other to Emulation menu
1034 - Qt: Show version info in window title
1035 - Qt: Migrate multiplayer window handling into GBAApp
1036 - Qt: Unified file opening and saving with last location
1037 - Qt: Fix windows being resizable when they shouldn't have been
1038 - Qt: Only hide cursor in full screen
1039 - Qt: Replace pause-after-frame mutex with an atomic
1040 - Qt: Add application icon and XDG desktop files
1041 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1042 - Qt: Don't save window size when entering fullscreen
1043 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1044 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1045 - Qt: Increase usability of key mapper
1046 - Qt: Show checkmark for window sizes
1047 - Qt: Set window path to loaded ROM
1048 - Perf: Ability to load savestates immediately on launch
1049 - SDL: Properly check for initialization
1050 - SDL: Clean up initialization functions
1051 - SDL: Clean up GL context
1052 - Util: Allow disabling the threading code entirely
1053 - VFS: Add sync method to force syncing with backing
1054
10550.2.1: (2015-05-13)
1056Bugfixes:
1057 - All: Fix sanitize-deb script not cleaning up after itself
1058 - All: Fix dependencies for libavcodec on Debian-derived platforms
1059 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1060 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1061 - ARM7: Fix ARM multiply instructions when PC is a destination register
1062 - Debugger: Fix use-after-free in breakpoint clearing code
1063 - Debugger: Fix boundary conditions in tab completion
1064 - GBA: Fix timers not updating timing when writing to only the reload register
1065 - GBA: Fix rewind boundary conditions
1066 - GBA: Add initial I/O register settings for background matrix registers
1067 - GBA: Fix hang when loading a savestate if sync to video is enabled
1068 - GBA: Handle out-of-bounds I/O access
1069 - GBA: Fix bounds-checking on EEPROM access
1070 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1071 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1072 - GBA Memory: Allow SRAM to be 64kB
1073 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1074 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1075 - GBA Video: Fix second frame mode 5
1076 - Perf: Fix race condition if a game crashes immediately on start
1077 - Qt: Fix Display object leak when closing a window
1078 - Qt: Fix .deb dependencies
1079 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1080 - Qt: Fix window not regaining focus after exiting savestate window
1081 - Qt: Fix regression where video would not record if the game had already started
1082 - Qt: Fix potential crash if a gamepad causes focus to change
1083 - Qt: Fix controller axis querying
1084 - Qt: Fix multiplayer windows opening as the wrong size
1085 - Qt: Fix controllers sometimes not loading the right profile
1086 - SDL: Fix boundary conditions for joystick adjustments
1087 - SDL: Allocate properly sized input maps
1088 - SDL: Fix potential build issues when Qt and SDL2 are in use
1089 - Util: Fix resource leak in UTF-8 handling code
1090 - Util: Fix a null-pointer issue when attempting to delete a key
1091 - VFS: Fix resource leaks if some allocations fail
1092 - Video: Fix an issue with very long filenames
1093Misc:
1094 - GBA Memory: Soft-crash if jumping past the end of a ROM
1095 - Qt: Show multiplayer numbers in window title
1096 - Qt: Solar sensor can have shortcuts set
1097
10980.2.0: (2015-04-03)
1099Features:
1100 - Support for gamepad axes, e.g. analog sticks or triggers
1101 - Add scale presets for up to 6x
1102 - Settings window
1103 - Bilinear resampling option
1104 - Add option to skip BIOS start screen
1105 - List of recently opened games
1106 - Support for games using the Solar Sensor
1107 - Better audio resampling via blip-buf
1108 - Game Pak overrides dialog for setting savetype and sensor values
1109 - Support for games using the tilt sensor
1110 - Remappable shortcuts for keyboard and gamepad
1111 - Rewinding of emulation
1112 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1113 - Support IPv6
1114 - Save directory of last loaded file
1115 - Support BPS patches
1116 - Automatically detect and optimize out idle loops
1117 - Configurable game overrides
1118 - Support loading 7-Zip files
1119 - Drag and drop game loading
1120 - Cheat code support
1121 - Runtime configurable audio driver
1122 - Libretro core for use with RetroArch and other front-ends
1123 - Controller profiles for setting different bindings for different controllers
1124 - Ability to lock aspect ratio
1125 - Local link cable support
1126 - Ability to switch which game controller is in use per instance
1127 - Ability to prevent opposing directional input
1128 - Warning dialog if an unimplemented BIOS feature is called
1129 - Debugger: Add CLI "frame", frame advance command
1130 - Debugger: Add CLI functions for writing to memory
1131 - Debugger: Add CLI functions for examining memory regions
1132 - Debugger: Add CLI function for writing a register
1133Bugfixes:
1134 - ARM7: Extend prefetch by one stage
1135 - ARM7: Fix cycle counting for loads
1136 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1137 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1138 - GBA: Initialize gba.sync to null
1139 - GBA: Fix timer initialization
1140 - GBA Audio: Support 16-bit writes to FIFO audio
1141 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1142 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1143 - GBA BIOS: Fix BIOS prefetch after reset
1144 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1145 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1146 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1147 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1148 - GBA Memory: Fix cycle counting for 32-bit load/stores
1149 - GBA RR: Fix fallthrough error when reading tags from a movie
1150 - GBA Thread: Fix possible hang when loading an archive
1151 - GBA Thread: Fix possible deadlock in video sync
1152 - Perf: Fix crash when the GBA thread fails to start
1153 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1154 - Qt: Fix crash when adjusting settings after closing a game
1155 - Qt: Fix crash when starting GDB stub after closing a game
1156 - Qt: Fix patch loading while a game is running
1157 - Qt: Fix crash when loading a game after stopping GDB server
1158 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1159 - Qt: Fix crash when attempting to pause if a game is not running
1160 - SDL: Properly clean up if a game doesn't launch
1161 - Util: Fix sockets on Windows
1162Misc:
1163 - All: Enable link-time optimization
1164 - Debugger: Watchpoints now work on STM/LDM instructions
1165 - Debugger: Clean up GDB stub network interfacing
1166 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1167 - Debugger: Merge Thumb BL instructions when disassembling
1168 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1169 - Debugger: Watchpoints now report address watched (fixes #68)
1170 - Debugger: Add support for soft breakpoints
1171 - Debugger: Make I/O register names be addresses instead of values
1172 - Debugger: Rename read/write commands
1173 - GBA: Improve accuracy of event timing
1174 - GBA: Add API for getting Configuration structs for overrides and input
1175 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1176 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1177 - GBA: Move A/V stream interface into core
1178 - GBA: Savestates now take into account savedata state machines (fixes #109)
1179 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1180 - GBA Memory: Simplify memory API and use fixed bus width
1181 - GBA Thread: Make GBASyncWaitFrameStart time out
1182 - GBA Video: Start video at the last scanline instead of the first
1183 - Qt: Optimize logo drawing
1184 - Qt: Move frame upload back onto main thread
1185 - Qt: Remember window position
1186 - Qt: Double-clicking on the window toggles full screen
1187 - Util: Use proper locale for reading and writing float values
1188
11890.1.1: (2015-01-24)
1190Bugfixes:
1191 - ARM7: Fix LDM writeback to a register already written
1192 - GBA: Fix timers 2 and 3 updating incorrectly
1193 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1194 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1195 - GBA Audio: Properly initialize audio FIFO channels
1196 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1197 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1198 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1199 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1200 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1201 - GBA BIOS: Fix HuffUnComp boundary conditions
1202 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1203 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1204 - GBA Memory: Filter out top nybble of DMA addresses
1205 - GBA Memory: Properly bounds-check VRAM accesses
1206 - GBA Memory: Fix initial DMA state
1207 - GBA Thread: Allow halted games to exit cleanly
1208 - GBA Video: Fix blend issues with obscured middle layers
1209 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1210 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1211 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1212 - GBA Video: Fix sprite boundary conditions with mosaic
1213 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1214 - Qt: Fix issue with set frame sizes being the wrong height
1215 - Qt: Fix emulator crashing when full screen if a game is not running
1216 - Qt: Fix window focus issues
1217 - Qt: Properly set default video recording settings
1218 - Qt: Fix a race condition when a game crashes immediately
1219 - Qt: Fix some cases where key mapping can break if focus is adjusted
1220 - Qt: Fix crash if a game pauses before any frames are shown
1221 - Debugger: Negative PC-relative loads now properly subtract the offset
1222 - Debugger: Align PC-relative loads in Thumb
1223 - Debugger: Fix watchpoints triggering too late
1224 - Debugger: Fix binary print putting spaces between digits
1225 - Video: Ensure FFmpeg encoder has audio frames
1226 - Video: Fix uncompressed PCM audio recording
1227 - Video: Fix FFmpeg crashing when the file extension is wrong
1228 - Util: Fix SOCKET_FAILED macro
1229Misc:
1230 - GBA: Exit cleanly on FATAL if the port supports it
1231 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1232 - Qt: Disable sync to video by default
1233 - Qt: Handle a game crash without crashing
1234 - Qt: Set default log level to FATAL, ERROR and WARN
1235 - Qt: Clarify some phrasing in the menus
1236 - Qt: Clear active buttons when focus is lost
1237
12380.1.0: (2014-12-13)
1239 - Initial release