all repos — mgba @ 54548cbc5133bb22e01b06491b4e7cd1bb29a9a3

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - Implement keypad interrupts
 25 - LR35902: Watchpoints
 26 - Memory search
 27 - Debugger: Execution tracing
 28Bugfixes:
 29 - LR35902: Fix core never exiting with certain event patterns
 30 - GB Timer: Improve DIV reset behavior
 31 - GBA Memory: Improve initial skipped BIOS state
 32 - GBA BIOS: Implement BitUnPack
 33 - ARM7: Fix MLA/*MULL/*MLAL timing
 34 - GBA: Fix multiboot ROM loading
 35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 36 - LR35902: Fix pc overflowing current region off-by-one
 37 - GB MBC: Fix ROM bank overflows getting set to bank 0
 38 - Qt: Fix timing issues on high refresh rate monitors
 39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 40 - Util: Fix overflow when loading invalid UPS patches
 41 - Tools: Fix recurring multiple times over the same library
 42 - GBA I/O: Handle audio registers specially when deserializing
 43 - Util: Fix highest-fd socket not being returned by SocketAccept
 44 - Qt: Fix linking after some windows have been closed
 45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 46 - Windows: Fix VDir.rewind
 47 - SDL: Fix game crash check
 48 - SDL: Fix race condition with audio thread when starting
 49 - GB: Fix flickering when screen is strobed quickly
 50 - FFmpeg: Fix overflow and general issues with audio encoding
 51 - Qt: Fix crash when changing audio settings after a game is closed
 52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 56 - Core: Fix crash with rewind if savestates shrink
 57 - Test: Fix crash when loading invalid file
 58 - GBA Hardware: Fix crash if a savestate lies about game hardware
 59 - Test: Fix crash when fuzzing fails to load a file
 60 - GBA: Fix multiboot loading resulting in too small WRAM
 61 - Test: Don't rely on core for frames elapsed
 62 - Test: Fix crash when loading invalid file
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - Test: Fix crash when fuzzing fails to load a file
 65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 67 - GB: Fix STAT blocking
 68 - GB MBC: Fix swapping carts not detect new MBC
 69 - GB Timer: Fix DIV batching if TAC changes
 70 - GB Video: Reset renderer when loading state
 71 - GBA BIOS: Fix INT_MIN/-1 crash
 72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 73 - OpenGL: Fix some shaders causing offset graphics
 74 - Qt: Fix game unpausing after frame advancing and refocusing
 75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 76 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 77Misc:
 78 - SDL: Remove scancode key input
 79 - GBA Video: Clean up unused timers
 80 - Test: Add a basic test suite
 81 - GBA Video: Allow multiple handles into the same tile cache
 82 - VFS: Call msync when syncing mapped data
 83 - GBA Video, GB Video: Colors are now fully scaled
 84 - VFS: Allow truncating memory chunk VFiles
 85 - Debugger: Modularize CLI debugger
 86 - Core: Clean up some thread state checks
 87 - Debugger: Make building with debugging aspects optional
 88 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 89 - GBA Memory: Support reading/writing POSTFLG
 90 - Util: Add size counting to Table
 91 - Qt: Move last directory setting from qt.ini to config.ini
 92 - 3DS, PSP2, Wii: Last directory loaded is saved
 93 - GB Audio: Simplify envelope code
 94 - GB Audio: Improve initial envelope samples
 95 - Debugger: Add functions for read- or write-only watchpoints
 96 - GBA DMA: Refactor DMA out of memory.c
 97 - GBA DMA: Move DMAs to using absolute timing
 98 - All: Add C++ header guards
 99 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
100 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
101 - Qt: Improved HiDPI support
102 - Qt: Expose configuration directory
103 - Feature: Move game database from flatfile to SQLite3
104 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
105 - VFS: Fix some minor VFile issues with FILEs
106 - Core: Add generic checksum function
107 - Feature: Support ImageMagick 7
108 - All: Move time.h include to common.h
109 - CMake: Add ability to just print version string
110 - Qt: Merge "Save" and "OK" buttons in shader options
111 - SDL: Automatically map controllers when plugged in
112 - Qt: Automatically load controller profile when plugged in
113 - OpenGL: Add xBR-lv2 shader
114 - GBA, GB: ROM is now unloaded if a patch is applied
115 - Util: Add 8-bit PNG write support
116 - Qt: Rename "Resample video" option to "Bilinear filtering"
117 - GBA Video: Optimize when BLD* registers are written frequently
118 - Core: Cores can now have multiple sets of callbacks
119 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
120 - Qt: Remove audio thread
121 - Qt: Remove audio buffer sizing in AudioProcessorQt
122 - Qt: Re-enable QtMultimedia on Windows
123 - FFmpeg: Return false if a file fails to open
124 - FFmpeg: Force MP4 files to YUV420P
125 - Qt: Make "Mute" able to be bound to a key
126 - Core: Restore sleep callback
127 - Qt: Add .gb/.gbc files to the extension list in Info.plist
128 - Feature: Make -l option explicit
129 - Core: Ability to enumerate and modify video and audio channels
130 - Debugger: Make attaching a backend idempotent
131 - VFS: Optimize expanding in-memory files
132 - VFS: Add VFileFIFO for operating on circle buffers
133 - Core: Move rewind diffing to its own thread
134 - Util: Tune patch-fast extent sizes
135 - Qt: Relax hard dependency on OpenGL
136 - GB Video: Improved video timings
137 - Core: List memory segments in the core
138 - Core: Move savestate creation time to extdata
139 - Debugger: Add mDebuggerRunFrame convenience function
140 - GBA Memory: Remove unused prefetch cruft
141 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
142 - Core: Config values can now be hexadecimal
143 - GB: Reset with initial state of DIV register
144 - GB MBC: New MBC7 implementation
145 - Qt: Better highlight active key in control binding
146 - Core: Improved threading interrupted detection
147
1480.5.2: (2016-12-31)
149Bugfixes:
150 - All: Fix fullscreen config option being ignored
151 - ARM7: PSR mode bits should not get sign extended
152 - GB: Fix audio not being deinitialized
153 - GB: Fix crash when masking savedata
154 - GB: Properly initialize sramRealVf variable
155 - GB Audio: Fix serialization of channel 3 and NR52 properties
156 - GB Audio: Reset envelope timer when reseting sound channel
157 - GB MBC: Fix SRAM dangling pointer with RTC games
158 - GB MBC: Fix initializing MBC when no ROM is loaded
159 - GB Memory: Fix patching ROM bank 0
160 - GB Memory: Fix starting HDMAs during mode 0
161 - GB Memory: Fix HDMA5 value after DMA completes
162 - GB Video: Initialize LCDC in renderer
163 - GB Video: Hblank IRQs should mask LYC=LY IRQs
164 - GBA: Fix IRQs firing after already being cleared
165 - GBA: Only unhalt CPU if appropriate bit is set in IE
166 - GBA: Add savegame override for Crash Bandicoot 2
167 - GBA BIOS: Fix MidiKey2Freq BIOS reads
168 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
169 - GBA Cheats: Fix GameShark ROM patches
170 - GBA I/O: Mask off WAITCNT bits that cannot be written
171 - GBA Memory: Fix misaligned BIOS reads
172 - GBA Memory: Fix VCOUNT being writable
173 - GBA Video: Fix out of bounds sprite transforms
174 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
175 - Libretro: Fix disabling BIOS
176 - Libretro: Fix Game Boy savestates and audio
177 - Qt: Fix changing resolution of software renderer
178 - Qt: Fix setting overrides
179 - Qt: Fix cut off tiles and alignment issues in tile viewer
180 - Qt: Only reset window dimensions when first shown
181 - Qt: Fix Qt Multimedia audio driver on big endian
182 - Qt: Fix Apply button for key and controller configurations
183 - VFS: Fix resizing memory chunks when not needed
184 - Windows: Fix Unicode directory handling
185Misc:
186 - GB, GBA: Prevent loading null ROMs
187 - GB Audio: Initialize wave RAM to GBC values
188 - GB Memory: Reset ROM bank when loading a ROM
189 - PSP2: Improved controller rumble
190
1910.5.1: (2016-10-05)
192Bugfixes:
193 - Core: Fix importing save games as read-only
194 - FFmpeg: Fix encoding AAC
195 - GB: Fix invalid STOP behavior on Game Boy Color
196 - GB: Initialize audio properly
197 - GB: Properly clear KEY1 bit 0 when switching speeds
198 - GB: Properly unload save files when unloading a ROM
199 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
200 - GB MBC: Fix MBC7 when size is incorrectly specified
201 - GB MBC: Fix RTC access when no save file is loaded
202 - GB SIO: Don't auto-clock external shift clock
203 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
204 - GB Video: Fix video frames getting missed when LCDC is off
205 - GB Video: Clear screen when LCDC is off
206 - GBA Cheats: Fix holding onto pointers that may get invalidated
207 - GBA Cheats: Fix key-activated CodeBreaker cheats
208 - GBA Cheats: Fix uninitialized memory getting freed when saving
209 - GBA Hardware: Improve Game Boy Player rumble behavior
210 - GBA Memory: Fix several unused I/O register read values
211 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
212 - LR35902: Fix events running with the wrong cycle active
213 - Qt: Fix "close" button on Overrides view
214 - Qt: Fix saving overrides
215 - Qt: Fix directory set unloading when replacing the ROM
216 - Qt: Fix patch loading
217 - Qt: Fix crash when saving an override if a game isn't loaded
218 - Qt: Fix showing default display driver as OpenGL (force 1.x)
219 - SDL: Attach rumble in SDL frontend
220 - Util: Fix PNG identification on files too small to be a PNG
221Misc:
222 - All: Only update version info if needed
223 - All: Split out install locations for Libretro and OpenEmu
224 - FFmpeg: Encoding cleanup
225 - GB: Reset active region when reloading ROM
226 - GB Memory: Initialize RAM pattern for GBC
227 - GB Video: Improved video timings
228 - Qt: Manage window sizes slightly better
229 - Qt: Remember scale option independent of core dimensions
230
2310.5.0: (2016-09-19)
232Features:
233 - Game Boy support
234 - Support for encrypted CodeBreaker GBA cheats
235 - Emulation of Vast Fame protected GBA carts (taizou)
236 - Tile viewer
237 - Threaded rendering mode
238 - Libretro: Memory map and achievement support (leiradel)
239 - GUI: Add UI control remapping
240 - GUI: Add fast-forward
241 - Wii: 240p support
242 - 3DS: Adjustable screen darkening
243 - Ability to temporarily load a savegame
244 - Load specific files out of archives
245 - Automatic BIOS detection
246Bugfixes:
247 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
248 - Debugger: Fix GDB breakpoints
249 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
250 - GBA: Fix filehandle leak with savegames
251 - GBA: Timer 0 cannot be count up
252 - GBA: Count up timers should not count themselves
253 - GBA Memory: Fix mirror on non-overdumped Classic NES games
254 - GBA Memory: Fix ldm {pc}
255 - GBA Savedata: Fix savedata sync timer
256 - GBA Savedata: Only unmap savedata if present
257 - GBA Serialize: Savestates now properly store prefetch
258 - GBA Video: WIN0/1 take priority over OBJWIN
259 - GBA Video: Fix out-of-order OBJWIN
260 - PSP2: Fix GPU crash while exiting
261 - PSP2: Fix VSync
262 - PSP2: Fix accelerometer range
263 - PSP2: Actually load screen mode setting
264 - PSP2: Fix gyroscope direction
265 - PSP2: Delete threads after they return
266 - PSP2: Fix mapping/unmapping from not at 0
267 - Qt: Fix bug in software renderer scaling
268 - Qt: Fix hanging key press after disabling autofire
269 - Qt: Fix being unable to pause manually when using auto-pausing
270 - SDL: Fix axes being mapped wrong
271 - Util: Fix realloc semantics in utf16to8
272 - Util: Fix inserting too many items into a hash table
273 - VFS: Fix uninitialized varaible reading from 7z
274 - VFS: Fix reading multiple files from a 7z archive
275 - Wii: Fix framelimiting after a slowdown
276 - Wii: Fix garbage flash at startup
277Misc:
278 - 3DS: Use blip_add_delta_fast for a small speed improvement
279 - 3DS: Allow UTF-16 filenames
280 - 3DS: Port to using citro3D
281 - 3DS: Use system font for menus
282 - 3DS: Attempt to use Core 2 for threads
283 - 3DS: Adjustable filering
284 - 3DS: 3D banner
285 - All: Add QUIET parameter to silence CMake
286 - All: Faster memory read/write
287 - ARM7: Support forcing Thumb mode via MSR
288 - ARM7: Flush prefetch cache when loading CPSR via MSR
289 - ARM7: Clean up instruction decoding for future expandability
290 - Debugger: Support register and memory writes via GDB stub
291 - Debugger: Add software breakpoint support to gdb
292 - FFmpeg: Full support for libavcodec 56+
293 - GBA: Better debug logging if event processing breaks
294 - GBA Audio: Force audio DMAs to not increment destination
295 - GBA BIOS: Use custom ArcTan, not relying on OS
296 - GBA Hardware: Clean up dead code in GBP
297 - GBA Memory: Optimize stalling behavior
298 - GBA Memory: Optimize Load-/StoreMultiple
299 - GBA Savedata: Add realistic timing for EEPROM
300 - GBA Serialize: Savestates now store if CPU was halted
301 - GBA Video: Remove old slow path fallback
302 - GBA Video: Optimize sprite drawing
303 - GBA Video: Optimize mode 0 rendering
304 - GBA Video: Optimize compositing cases slightly
305 - GUI: Screenshot dimensions are now passed through
306 - GUI: Add back logging
307 - GUI: Only reload config if manually saved
308 - GUI: Increase scrolling speed
309 - OpenGL: Log shader compilation failure
310 - OpenGL: Add texSize uniform
311 - Qt: Make -g flag work in Qt build
312 - Qt: Simplify OpenGL context creation
313 - Qt: Thread startup improvements
314 - Qt: Make audio channel/video layer options shortcut mappable
315 - Qt: Remove some C99isms from C++ code
316 - Qt: Remove default autofire mappings
317 - Qt: Make reseting when pasued frame-accurate
318 - Qt: Rearchitect game closing codepath
319 - PSP2: Use system font for menus
320 - PSP2: Add rumble for PS TV
321 - PSP2: Add fit-to-height screen mode
322 - PSP2: Sync files per descriptor
323 - PSP2: Allow UTF-8 filenames
324 - PSP2: Screenshots are now saved into the Photo Gallery
325 - PSP2: Stop underclocking when menuing
326 - SDL: Increase default audio buffer size to 1024 samples
327 - SDL: More responsive rumble
328 - Util: Add Vector GetConstPointer
329 - Util: Add rtrim
330 - Util: Add endswith
331 - VFS: Improve zip file detection
332 - Wii: Add pixelated resample filter
333 - Windows: Add native VDir support
334 - Util: Add PRIz macro for libc versions that don't support %z
335
3360.4.1: (2016-07-11)
337Bugfixes:
338 - All: Fix several file handle leaks
339 - All: Fix instruction tables getting zeroed when linking sometimes
340 - ARM7: Fix flags on SBC/RSC
341 - ARM7: Fix setting spsr privilege bits when spsr is empty
342 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
343 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
344 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
345 - GBA Memory: Fix executing code from OBJ region of VRAM
346 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
347 - GBA Serialize: Fix loading savegames from savestates
348 - OpenGL: Correct boolean vector strcmp strings for uniforms
349 - Qt: Fix sending gameStopped twice
350 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
351 - Qt: Fix initial state of key mapping
352 - Qt: Initialize m_useBios
353 - SDL: Fix joystick initialization on BSD
354 - SDL: Fix potential joystick crash in games with rumble
355 - SDL: Fix SDL 1.2 build
356 - SDL: Fix sporadic crash when deinitializing audio
357 - Shaders: Fix AGS-001 shader with some bad drivers
358 - Util: Use closesocket on Windows
359 - Util: Fix socket bind addresses
360 - VFS: Fix reading 7z archives without rewinding first
361 - VFS: VFileFromFD should not open directories
362 - Wii: Fix tilting direction
363 - Util: Fix realloc semantics in utf16to8
364Misc:
365 - All: Allow use of external minizip library
366 - Debugger: CLI debugger now exits when end-of-stream is reached
367 - FFmpeg: Update dependencies on Ubuntu
368 - GBA: Slightly optimize GBAProcessEvents
369 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
370 - GBA Video: Null renderer should return proper register values
371 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
372 - Qt: Add preset for DualShock 4
373 - Qt: Update 360 input profile on OS X to reflect newer drivers
374 - Qt: Remove use of NaN
375 - Qt: Canonicalize file paths when loading games
376 - Qt: Add refresh button to controller editing
377 - SDL: Remove default gamepad mappings
378 - Util: Fix intermittent build failure on OS X
379 - VFS: VFile.sync now updates modified time
380
3810.4.0: (2016-02-02)
382Features:
383 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
384 - I/O viewer
385 - Booting of multiboot images
386 - Customization of GIF recording
387 - Libretro: Cheat code support
388 - Support for GLSL shaders
389 - ROM information view
390 - Support for VBA-style cheat codes
391 - Savestates now store creation timestamps
392 - Key autofire
393 - Libretro: Allow blocking opposing directional input
394 - OpenEmu core for OS X
395 - Libretro: Settings for using BIOS and skipping intro
396 - Libretro: Customizable idle loop removal
397 - Implemented cycle counting for sprite rendering
398 - Cleaner, unified settings window
399 - Added a setting for pausing when the emulator is not in focus
400 - Customizable paths for save games, save states, screenshots and patches
401 - Controller hotplugging
402 - Ability to store save games and active cheats within savestates
403Bugfixes:
404 - ARM7: Fix sign of unaligned LDRSH
405 - ARM7: Fix decoding of some ARM ALU instructions with shifters
406 - Debugger: Fix watchpoints in gdb
407 - GBA: Fix warnings when creating and loading savestates
408 - GBA: Fix Iridion II savetype
409 - GBA BIOS: Fix misaligned CpuSet
410 - GBA Cheats: Fix cheats setting the Action Replay version
411 - GBA Hardware: Fix GPIO on big endian
412 - GBA Memory: Fix DMA register writing behavior
413 - GBA Memory: Fix DMAs triggering two cycles early
414 - Libretro: Fix aspect ratio
415 - Qt: Fix some potential crashes with the gamepad mapping
416 - Qt: Fix keys being mapped incorrectly when loading configuration file
417 - Util: Fix PowerPC PNG read/write pixel order
418 - Util: Fix excessive memory allocation when decoding a PNG
419 - VFS: Fix VFileReadline and remove _vfdReadline
420Misc:
421 - All: Improved PowerPC support
422 - All: Fix some undefined behavior warnings
423 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
424 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
425 - GBA: Implement bad I/O register loading
426 - GBA: Allow jumping to OAM and palette RAM
427 - GBA BIOS: Finish implementing RegisterRamReset
428 - GBA Config: Add "override" layer for better one-time configuration
429 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
430 - GBA Memory: Use a dynamically sized mask for ROM memory
431 - GBA Memory: Implement several unimplemented memory access types
432 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
433 - GBA RR: Starting from savestate now embeds the savegame
434 - GBA RR: Add preliminary SRAM support for VBM loading
435 - GBA RR: Add support for resets in movies
436 - GBA Video: Remove lastHblank, as it is implied
437 - Libretro: Use anonymous memory mappers for large blocks of memory
438 - Libretro: Add install target for libretro core
439 - Qt: Window size command line options are now supported
440 - Qt: Increase usability of key mapper
441 - Qt: Add 'Apply' button to settings window
442 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
443 - Qt: Allow use of modifier keys as input
444 - Qt: Optimize log viewer
445 - Qt: Added button for breaking into the GDB debugger
446 - Qt: Add box for showing duration of rewind
447 - SDL: Support fullscreen in SDL 1.2
448 - SDL: Allow GBASDLAudio to be used without a thread context
449 - Util: Use VFile for configuration
450 - Util: Add MutexTryLock
451
4520.3.2: (2015-12-16)
453Bugfixes:
454 - ARM7: Fix STRT/STRBT
455 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
456 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
457 - Libretro: Fix problems with rumble not turning off
458 - GBA: Fix idle skip state being retained between games
459 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
460 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
461 - GBA BIOS: Fix Sqrt sign
462 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
463 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
464 - GBA Memory: Fix DMA behavior for SRAM accesses
465 - GBA Memory: Fix Store8 to OBJ VRAM
466 - GBA Memory: Fix alignment of LDM/STM on SRAM
467 - GBA Memory: Fix unaligned out-of-bounds ROM loads
468 - GBA Memory: Fix timing of DMAs
469 - GBA Video: Fix _mix for 15-bit color
470 - GBA Video: Fix OAM and palette initialization
471 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
472 - Qt: Use safer isLoaded check in GameController
473 - Qt: Fix a race condition in PainterGL that could lead to a crash
474 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
475 - Qt: Fix font size in memory viewer
476 - Qt: Fix a crash in the memory viewer
477 - Qt: Add additional checks in CheatModel to prevent crashes
478 - Qt: Fix race condition with setting sample rate
479 - Qt: Fix crash when closing multiplayer windows
480 - Qt: Fix resetting while paused
481Misc:
482 - GBA Audio: Implement missing flags on SOUNDCNT_X register
483 - Qt: Add mute option to menu
484
4850.3.1: (2015-10-24)
486Bugfixes:
487 - ARM7: Fix instruction decoding of Thumb shifts
488 - GBA: Deinit savegame when unloading a ROM
489 - GBA: Fix BIOS check on big endian
490 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
491 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
492 - GBA Audio: Fix audio channels being silenced at the wrong time
493 - GBA Memory: Fix bad BIOS Load16 on big endian
494 - GBA Memory: Fix bad Load8 on big endian
495 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
496 - GBA Video: Fix edge case with sprite blend modes and semitransparency
497 - GBA Video: Fix objwin and blending interaction on sprites
498 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
499 - Libretro: Fix a memory leak with the render buffer
500 - Qt: Windows no longer spawn in the top left on first launch
501 - Qt: Fix install path of XDG desktop file with DESTDIR
502 - Qt: Fix drag and drop on Windows
503 - Qt: Reenable double buffering, as disabling it broke some Windows configs
504 - VFS: Fix return values of VFileFILE.read and .write
505Misc:
506 - All: Reset next event to cycles instead of zero to interrupt
507 - All: Add --version flag
508 - ARM7: Force disable LTO on two files to work around a GCC bug
509 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
510 - GBA: Better memory handling with PNG savestates
511 - GBA: Additional savestate sanity checks
512 - GBA: Check for cycle count being too high
513 - GBA Audio: Allow GBAAVStream to have no video callback
514 - GBA BIOS: Implement RegisterRamReset for SIO registers
515 - Qt: Remove useless help icons in dialogs
516 - Qt: Prevent savestate window from opening while in multiplayer
517 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
518 - Qt: Dropping multiplayer windows works more cleanly now
519
5200.3.0: (2015-08-16)
521Features:
522 - Ability to hide individual background layers, or OBJs
523 - Ability to mute individual audio channels
524 - Palette viewer and exporter
525 - Volume control
526 - More shortcuts are editable (e.g. quick save/load)
527 - Rewind now shows the frame after rewinding
528 - Import/Export of GameShark/Action Replay snapshots
529 - Add "Step backwards" item for single increment rewind
530 - Deadzone estimation for game controllers
531 - Analog inputs can be used for shortcuts
532 - Menu items for specific solar sensor brightness levels
533 - Remappable controls for tilt and gyroscope sensors
534 - Status messages for actions taken while a game is running (e.g. save/load state)
535 - Memory inspector
536 - Screensaver can now be suspended while a game is running
537 - Load/save the most recent savestate slot
538 - Support varible speed (PWM) rumble
539 - Ability to cap fast forward speed
540 - Finer control over FPS target
541 - Holdable shortcut for rewinding one frame at a time
542 - Ability to boot directly into the BIOS
543 - Preliminary support for yanking out the game pak while a game is running
544 - Thumb-drive mode by putting a file called portable.ini in the same folder
545 - Configurable display driver, between software and OpenGL
546 - Undo-able savestate loading and saving
547 - Controller profiles now store shortcut settings
548 - Default controller profiles for several common controllers
549 - Libretro now supports BIOS, rumble and solar sensor
550 - Implement BIOS call Stop, for sleep mode
551 - Automatically load patches, if found
552 - Improved video synchronization
553 - Configurable audio output sample rate
554Bugfixes:
555 - ARM7: Fix SWI and IRQ timings
556 - ARM7: Fix Thumb MUL timing
557 - ARM7: Fix timing of multiplies to use N cycles
558 - ARM7: ARMHotplugDetach should call deinit
559 - Debugger: Fix use-after-free in breakpoint clearing code
560 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
561 - GBA: Cap audio FIFO read size during deserialization
562 - GBA: Check for corrupted savestates when loading
563 - GBA: Check for improperly sized savestates when loading
564 - GBA: Check for savestates made from differently sized ROMs
565 - GBA: Fix calls to endian-independent loadstores
566 - GBA: Fix timing of reading from timer registers
567 - GBA: Ensure cycles never go negative
568 - GBA Audio: Force audio FIFOs to 32-bit
569 - GBA Audio: Fix audio pitch changing when adjusting buffer size
570 - GBA Audio: Fix sample order in audio channel 3
571 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
572 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
573 - GBA Memory: Improve Thumb open bus behavior
574 - GBA Memory: Fix potential DMA issue when loading a savestate
575 - GBA Memory: Fix load/store multiple video memory waitstates
576 - GBA SIO: Fix reseting when there are SIO devices attached
577 - GBA Video: Blended sprites should never have other effects applied
578 - GBA Video: Fix out-of-bounds tiles in mosaic
579 - GBA Video: Fix windows not affecting sprites
580 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
581 - GBA Video: Fix timing on first scanline
582 - Qt: Better cleanup when a game crashes
583 - Qt: Fix open ROM dialog filtering for archive formats
584 - Qt: Cap the maximum number of multiplayer windows
585 - Qt: Fix maximum year in sensor override
586 - Qt: Fix window being too tall after exiting fullscreen
587 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
588 - Qt: Fix analog buttons not getting unmapped
589 - Qt: Fix passing command line options
590 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
591 - SDL: Fix SDL build when OpenGL is missing
592 - Util: Allow loading IPS patches that grow the ROM
593 - VFS: Fix resource leaks if some allocations fail
594 - VFS: Fix line-reading to return proper values
595 - Video: Fix an issue with very long filenames
596 - Util: Fix formatting of floats
597Misc:
598 - All: Add --help flag for command line programs
599 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
600 - All: Enable static linking for Windows
601 - All: Enable static linking for OS X
602 - All: Threads are now named
603 - All: Proper handling of Unicode file paths
604 - ARM7: Add emulation for Undefined CPU mode
605 - ARM7: Reduce the size of the Thumb instruction table
606 - GBA: Add status log level
607 - GBA: GBARewind now returns how many states it has rewound
608 - GBA: SIO logging layer
609 - GBA BIOS: Stub out SoundBias
610 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
611 - GBA: Don't include GBACLIDebugger struct unless needed
612 - GBA: Savedata is now synced shortly after data finishes being written
613 - GBA: Process multiple timer events at once, if necessary
614 - GBA Audio: Implement audio reset for channels A/B
615 - GBA Audio: Process multiple audio events at once, if necessary
616 - GBA Hardware: Backport generic RTC source into core
617 - GBA Input: Allow axes and buttons to be mapped to the same key
618 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
619 - GBA SIO: Add a dummy driver for Normal mode
620 - GBA Thread: Add functionality for running callbacks on the GBA thread
621 - GBA Thread: Split GBASync into a separate file
622 - GBA Video: Refactor software renderer into separate files
623 - GBA Video: Slightly optimize mode 0 mosaic rendering
624 - Debugger: Free watchpoints in addition to breakpoints
625 - Qt: Handle saving input settings better
626 - Qt: Move GL frame drawing back onto its own thread
627 - Qt: Fast forward (held) option moved from Other to Emulation menu
628 - Qt: Show version info in window title
629 - Qt: Migrate multiplayer window handling into GBAApp
630 - Qt: Unified file opening and saving with last location
631 - Qt: Fix windows being resizable when they shouldn't have been
632 - Qt: Only hide cursor in full screen
633 - Qt: Replace pause-after-frame mutex with an atomic
634 - Qt: Add application icon and XDG desktop files
635 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
636 - Qt: Don't save window size when entering fullscreen
637 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
638 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
639 - Qt: Increase usability of key mapper
640 - Qt: Show checkmark for window sizes
641 - Qt: Set window path to loaded ROM
642 - Perf: Ability to load savestates immediately on launch
643 - SDL: Properly check for initialization
644 - SDL: Clean up initialization functions
645 - SDL: Clean up GL context
646 - Util: Allow disabling the threading code entirely
647 - VFS: Add sync method to force syncing with backing
648
6490.2.1: (2015-05-13)
650Bugfixes:
651 - All: Fix sanitize-deb script not cleaning up after itself
652 - All: Fix dependencies for libavcodec on Debian-derived platforms
653 - ARM7: Handle writeback for PC in addressing modes 2 and 3
654 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
655 - ARM7: Fix ARM multiply instructions when PC is a destination register
656 - Debugger: Fix use-after-free in breakpoint clearing code
657 - Debugger: Fix boundary conditions in tab completion
658 - GBA: Fix timers not updating timing when writing to only the reload register
659 - GBA: Fix rewind boundary conditions
660 - GBA: Add initial I/O register settings for background matrix registers
661 - GBA: Fix hang when loading a savestate if sync to video is enabled
662 - GBA: Handle out-of-bounds I/O access
663 - GBA: Fix bounds-checking on EEPROM access
664 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
665 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
666 - GBA Memory: Allow SRAM to be 64kB
667 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
668 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
669 - GBA Video: Fix second frame mode 5
670 - Perf: Fix race condition if a game crashes immediately on start
671 - Qt: Fix Display object leak when closing a window
672 - Qt: Fix .deb dependencies
673 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
674 - Qt: Fix window not regaining focus after exiting savestate window
675 - Qt: Fix regression where video would not record if the game had already started
676 - Qt: Fix potential crash if a gamepad causes focus to change
677 - Qt: Fix controller axis querying
678 - Qt: Fix multiplayer windows opening as the wrong size
679 - Qt: Fix controllers sometimes not loading the right profile
680 - SDL: Fix boundary conditions for joystick adjustments
681 - SDL: Allocate properly sized input maps
682 - SDL: Fix potential build issues when Qt and SDL2 are in use
683 - Util: Fix resource leak in UTF-8 handling code
684 - Util: Fix a null-pointer issue when attempting to delete a key
685 - VFS: Fix resource leaks if some allocations fail
686 - Video: Fix an issue with very long filenames
687Misc:
688 - GBA Memory: Soft-crash if jumping past the end of a ROM
689 - Qt: Show multiplayer numbers in window title
690 - Qt: Solar sensor can have shortcuts set
691
6920.2.0: (2015-04-03)
693Features:
694 - Support for gamepad axes, e.g. analog sticks or triggers
695 - Add scale presets for up to 6x
696 - Settings window
697 - Bilinear resampling option
698 - Add option to skip BIOS start screen
699 - List of recently opened games
700 - Support for games using the Solar Sensor
701 - Better audio resampling via blip-buf
702 - Game Pak overrides dialog for setting savetype and sensor values
703 - Support for games using the tilt sensor
704 - Remappable shortcuts for keyboard and gamepad
705 - Rewinding of emulation
706 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
707 - Support IPv6
708 - Save directory of last loaded file
709 - Support BPS patches
710 - Automatically detect and optimize out idle loops
711 - Configurable game overrides
712 - Support loading 7-Zip files
713 - Drag and drop game loading
714 - Cheat code support
715 - Runtime configurable audio driver
716 - Libretro core for use with RetroArch and other front-ends
717 - Controller profiles for setting different bindings for different controllers
718 - Ability to lock aspect ratio
719 - Local link cable support
720 - Ability to switch which game controller is in use per instance
721 - Ability to prevent opposing directional input
722 - Warning dialog if an unimplemented BIOS feature is called
723 - Debugger: Add CLI "frame", frame advance command
724 - Debugger: Add CLI functions for writing to memory
725 - Debugger: Add CLI functions for examining memory regions
726 - Debugger: Add CLI function for writing a register
727Bugfixes:
728 - ARM7: Extend prefetch by one stage
729 - ARM7: Fix cycle counting for loads
730 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
731 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
732 - GBA: Initialize gba.sync to null
733 - GBA: Fix timer initialization
734 - GBA Audio: Support 16-bit writes to FIFO audio
735 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
736 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
737 - GBA BIOS: Fix BIOS prefetch after reset
738 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
739 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
740 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
741 - GBA Memory: Fix I cycles that had been moved to ARM7 core
742 - GBA Memory: Fix cycle counting for 32-bit load/stores
743 - GBA RR: Fix fallthrough error when reading tags from a movie
744 - GBA Thread: Fix possible hang when loading an archive
745 - GBA Thread: Fix possible deadlock in video sync
746 - Perf: Fix crash when the GBA thread fails to start
747 - Qt: Fix crash starting a GDB stub if a game isn't loaded
748 - Qt: Fix crash when adjusting settings after closing a game
749 - Qt: Fix crash when starting GDB stub after closing a game
750 - Qt: Fix patch loading while a game is running
751 - Qt: Fix crash when loading a game after stopping GDB server
752 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
753 - Qt: Fix crash when attempting to pause if a game is not running
754 - SDL: Properly clean up if a game doesn't launch
755 - Util: Fix sockets on Windows
756Misc:
757 - All: Enable link-time optimization
758 - Debugger: Watchpoints now work on STM/LDM instructions
759 - Debugger: Clean up GDB stub network interfacing
760 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
761 - Debugger: Merge Thumb BL instructions when disassembling
762 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
763 - Debugger: Watchpoints now report address watched (fixes #68)
764 - Debugger: Add support for soft breakpoints
765 - Debugger: Make I/O register names be addresses instead of values
766 - Debugger: Rename read/write commands
767 - GBA: Improve accuracy of event timing
768 - GBA: Add API for getting Configuration structs for overrides and input
769 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
770 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
771 - GBA: Move A/V stream interface into core
772 - GBA: Savestates now take into account savedata state machines (fixes #109)
773 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
774 - GBA Memory: Simplify memory API and use fixed bus width
775 - GBA Thread: Make GBASyncWaitFrameStart time out
776 - GBA Video: Start video at the last scanline instead of the first
777 - Qt: Optimize logo drawing
778 - Qt: Move frame upload back onto main thread
779 - Qt: Remember window position
780 - Qt: Double-clicking on the window toggles full screen
781 - Util: Use proper locale for reading and writing float values
782
7830.1.1: (2015-01-24)
784Bugfixes:
785 - ARM7: Fix LDM writeback to a register already written
786 - GBA: Fix timers 2 and 3 updating incorrectly
787 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
788 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
789 - GBA Audio: Properly initialize audio FIFO channels
790 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
791 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
792 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
793 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
794 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
795 - GBA BIOS: Fix HuffUnComp boundary conditions
796 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
797 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
798 - GBA Memory: Filter out top nybble of DMA addresses
799 - GBA Memory: Properly bounds-check VRAM accesses
800 - GBA Memory: Fix initial DMA state
801 - GBA Thread: Allow halted games to exit cleanly
802 - GBA Video: Fix blend issues with obscured middle layers
803 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
804 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
805 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
806 - GBA Video: Fix sprite boundary conditions with mosaic
807 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
808 - Qt: Fix issue with set frame sizes being the wrong height
809 - Qt: Fix emulator crashing when full screen if a game is not running
810 - Qt: Fix window focus issues
811 - Qt: Properly set default video recording settings
812 - Qt: Fix a race condition when a game crashes immediately
813 - Qt: Fix some cases where key mapping can break if focus is adjusted
814 - Qt: Fix crash if a game pauses before any frames are shown
815 - Debugger: Negative PC-relative loads now properly subtract the offset
816 - Debugger: Align PC-relative loads in Thumb
817 - Debugger: Fix watchpoints triggering too late
818 - Debugger: Fix binary print putting spaces between digits
819 - Video: Ensure FFmpeg encoder has audio frames
820 - Video: Fix uncompressed PCM audio recording
821 - Video: Fix FFmpeg crashing when the file extension is wrong
822 - Util: Fix SOCKET_FAILED macro
823Misc:
824 - GBA: Exit cleanly on FATAL if the port supports it
825 - GBA Memory: Implement 16- and 32-bit loads from SRAM
826 - Qt: Disable sync to video by default
827 - Qt: Handle a game crash without crashing
828 - Qt: Set default log level to FATAL, ERROR and WARN
829 - Qt: Clarify some phrasing in the menus
830 - Qt: Clear active buttons when focus is lost
831
8320.1.0: (2014-12-13)
833 - Initial release