CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10Bugfixes:
11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
12 - Python: Fix importing .gb or .gba before .core
13 - GBA: Reset active region as needed when loading a ROM
14 - Qt: Fix command line debugger closing second game
15 - GB Serialize: Fix audio state loading
16 - GB Video: Fix dot clock timing being slightly wrong
17 - GB MBC: Pocket Cam memory should be accessible without enabling
18 - GB Memory: Initialize peripheral pointers
19 - GB MBC: Fix SRAM sizes 4 and 5
20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
21 - GB Core: Fix palette loading when loading a foreign config
22 - Qt: Fix LOG argument order
23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
24 - GB, GBA: Fix crashes when attempting to identify null VFiles
25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
26 - GB MBC: Fix RTC loading when file size is off
27 - GB Serialize: Fix deserializing video STAT
28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
30 - Qt: Fix timezone issues with time overrides
31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
32 - ARM: Fix MSR when T bit is set
33 - GB Video: Fix potential hang when ending mode 0
34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
35Misc:
36 - GBA Timer: Use global cycles for timers
37 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
38 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
39 - Qt: Don't rebuild library view if style hasn't changed
40 - Qt: Redo GameController into multiple classes
41 - SDL: Fix 2.0.5 build on macOS under some circumstances
42
430.6.0: (2017-07-16)
44Features:
45 - Library view
46 - Sprite viewer
47 - Debugging console
48 - Improved memory viewer
49 - Memory search
50 - Command line ability to override configuration values
51 - Add option to allow preloading the entire ROM before running
52 - Add option for whether rewinding restores save games
53 - Savestates now contain any RTC override data
54 - Add option to lock video to integer scaling
55 - LR35902: Watchpoints
56 - LR35902/GB-Z80 disassembler
57 - GB: Tile viewer
58 - GB: Video/audio channel enabling/disabling
59 - GB: Symbol table support
60 - GB MBC: Add MBC1 multicart support
61 - GBA: Support printing debug strings from inside a game
62 - GBA: Better cheat type autodetection
63 - Implement keypad interrupts
64 - Configuration of gamepad hats
65 - Video log recording for testing and bug reporting
66 - Debugger: Segment/bank support
67 - Debugger: Execution tracing
68 - Qt: German translation (by Lothar Serra Mari)
69 - Qt: Spanish translation (by Kevin López)
70 - Qt: Italian translation (by theheroGAC)
71Bugfixes:
72 - ARM7: Fix MLA/*MULL/*MLAL timing
73 - Core: Fix crash with rewind if savestates shrink
74 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
75 - Core: Fix directory sets crashing on close if base isn't properly detached
76 - FFmpeg: Fix overflow and general issues with audio encoding
77 - GB: Fix flickering when screen is strobed quickly
78 - GB: Fix STAT blocking
79 - GB MBC: Fix ROM bank overflows getting set to bank 0
80 - GB MBC: Fix swapping carts not detect new MBC
81 - GB Timer: Improve DIV reset behavior
82 - GB Timer: Fix DIV batching if TAC changes
83 - GB Video: Reset renderer when loading state
84 - GBA: Fix multiboot ROM loading
85 - GBA: Fix multiboot loading resulting in too small WRAM
86 - GBA BIOS: Implement BitUnPack
87 - GBA BIOS: Fix ArcTan sign in HLE BIOS
88 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
89 - GBA BIOS: Fix INT_MIN/-1 crash
90 - GBA Hardware: Fix crash if a savestate lies about game hardware
91 - GBA I/O: Handle audio registers specially when deserializing
92 - GBA Memory: Improve initial skipped BIOS state
93 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
94 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
95 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
96 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
97 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
98 - LR35902: Fix core never exiting with certain event patterns
99 - LR35902: Fix pc overflowing current region off-by-one
100 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
101 - OpenGL: Fix some shaders causing offset graphics
102 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
103 - Qt: Fix window icon being stretched
104 - Qt: Fix data directory path
105 - Qt: Fix timing issues on high refresh rate monitors
106 - Qt: Fix linking after some windows have been closed
107 - Qt: Fix crash when changing audio settings after a game is closed
108 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
109 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
110 - Qt: Fix game unpausing after frame advancing and refocusing
111 - SDL: Fix game crash check
112 - SDL: Fix race condition with audio thread when starting
113 - SDL: Fix showing version number
114 - Test: Fix crash when loading invalid file
115 - Test: Fix crash when fuzzing fails to load a file
116 - Test: Don't rely on core for frames elapsed
117 - Test: Fix crash when loading invalid file
118 - Test: Fix crash when fuzzing fails to load a file
119 - Tools: Fix recurring multiple times over the same library
120 - Util: Fix overflow when loading invalid UPS patches
121 - Util: Fix highest-fd socket not being returned by SocketAccept
122 - Windows: Fix VDir.rewind
123Misc:
124 - All: Add C++ header guards
125 - All: Move time.h include to common.h
126 - 3DS, PSP2, Wii: Last directory loaded is saved
127 - CMake: Add ability to just print version string
128 - Core: New, faster event timing subsystem
129 - Core: Clean up some thread state checks
130 - Core: Add generic checksum function
131 - Core: Cores can now have multiple sets of callbacks
132 - Core: Restore sleep callback
133 - Core: Move rewind diffing to its own thread
134 - Core: Ability to enumerate and modify video and audio channels
135 - Core: List memory segments in the core
136 - Core: Move savestate creation time to extdata
137 - Core: Config values can now be hexadecimal
138 - Core: Improved threading interrupted detection
139 - Debugger: Modularize CLI debugger
140 - Debugger: Make building with debugging aspects optional
141 - Debugger: Add functions for read- or write-only watchpoints
142 - Debugger: Make attaching a backend idempotent
143 - Debugger: Add mDebuggerRunFrame convenience function
144 - Feature: Move game database from flatfile to SQLite3
145 - Feature: Support ImageMagick 7
146 - Feature: Make -l option explicit
147 - FFmpeg: Return false if a file fails to open
148 - FFmpeg: Force MP4 files to YUV420P
149 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
150 - GB: Reset with initial state of DIV register
151 - GB MBC: New MBC7 implementation
152 - GB Audio: Simplify envelope code
153 - GB Audio: Improve initial envelope samples
154 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
155 - GB Video: Improved video timings
156 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
157 - GBA, GB: ROM is now unloaded if a patch is applied
158 - GBA DMA: Refactor DMA out of memory.c
159 - GBA DMA: Move DMAs to using absolute timing
160 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
161 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
162 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
163 - GBA Memory: Support reading/writing POSTFLG
164 - GBA Memory: Remove unused prefetch cruft
165 - GBA Timer: Improve accuracy of timers
166 - GBA Video: Clean up unused timers
167 - GBA Video: Allow multiple handles into the same tile cache
168 - GBA Video, GB Video: Colors are now fully scaled
169 - GBA Video: Optimize when BLD* registers are written frequently
170 - OpenGL: Add xBR-lv2 shader
171 - Qt: Move last directory setting from qt.ini to config.ini
172 - Qt: Improved HiDPI support
173 - Qt: Expose configuration directory
174 - Qt: Merge "Save" and "OK" buttons in shader options
175 - Qt: Automatically load controller profile when plugged in
176 - Qt: Rename "Resample video" option to "Bilinear filtering"
177 - Qt: Remove audio thread
178 - Qt: Remove audio buffer sizing in AudioProcessorQt
179 - Qt: Re-enable QtMultimedia on Windows
180 - Qt: Make "Mute" able to be bound to a key
181 - Qt: Add .gb/.gbc files to the extension list in Info.plist
182 - Qt: Relax hard dependency on OpenGL
183 - Qt: Better highlight active key in control binding
184 - SDL: Remove scancode key input
185 - SDL: Automatically map controllers when plugged in
186 - Test: Add a basic test suite
187 - Util: Add size counting to Table
188 - Util: Add 8-bit PNG write support
189 - Util: Tune patch-fast extent sizes
190 - VFS: Call msync when syncing mapped data
191 - VFS: Allow truncating memory chunk VFiles
192 - VFS: Fix some minor VFile issues with FILEs
193 - VFS: Optimize expanding in-memory files
194 - VFS: Add VFileFIFO for operating on circle buffers
195Changes from beta 1:
196Features:
197 - Qt: Italian translation (by theheroGAC)
198 - Qt: Updated German translation
199Bugfixes:
200 - GB Audio: Fix incorrect channel 4 iteration
201 - GB Audio: Fix zombie mode bit masking
202 - GB Serialize: Fix timer serialization
203 - GB Video: Fix LYC regression
204 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
205 - GBA Timer: Fix count-up timing overflowing timer 3
206 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
207 - Qt: Fix memory search close button (fixes mgba.io/i/769)
208 - Qt: Fix window icon being stretched
209 - Qt: Fix initial window size (fixes mgba.io/i/766)
210 - Qt: Fix data directory path
211 - Qt: Fix controls not saving on non-SDL builds
212 - Qt: Fix translation initialization (fixes mgba.io/i/776)
213 - Qt: Fix patch loading while a game is running
214 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
215 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
216 - Qt: Fix GL-less build
217 - Qt: Fix Software renderer not handling alpha bits properly
218 - Qt: Fix screen background improperly stretching
219 - SDL: Fix cheats not loading
220Misc:
221 - GB Serialize: Add MBC state serialization
222 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
223 - GBA Timer: Improve accuracy of timers
224 - PSP2: Update toolchain to use vita.cmake
225 - Qt: Add language selector
226 - Qt: Minor test fixes
227 - Qt: Move shader settings into main settings window
228 - Qt: Dismiss game crashing/failing dialogs when a new game loads
229 - Qt: Properly ship Qt translations
230 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
231
2320.6 beta 1: (2017-06-29)
233 - Initial beta for 0.6
234
2350.5.2: (2016-12-31)
236Bugfixes:
237 - All: Fix fullscreen config option being ignored
238 - ARM7: PSR mode bits should not get sign extended
239 - GB: Fix audio not being deinitialized
240 - GB: Fix crash when masking savedata
241 - GB: Properly initialize sramRealVf variable
242 - GB Audio: Fix serialization of channel 3 and NR52 properties
243 - GB Audio: Reset envelope timer when reseting sound channel
244 - GB MBC: Fix SRAM dangling pointer with RTC games
245 - GB MBC: Fix initializing MBC when no ROM is loaded
246 - GB Memory: Fix patching ROM bank 0
247 - GB Memory: Fix starting HDMAs during mode 0
248 - GB Memory: Fix HDMA5 value after DMA completes
249 - GB Video: Initialize LCDC in renderer
250 - GB Video: Hblank IRQs should mask LYC=LY IRQs
251 - GBA: Fix IRQs firing after already being cleared
252 - GBA: Only unhalt CPU if appropriate bit is set in IE
253 - GBA: Add savegame override for Crash Bandicoot 2
254 - GBA BIOS: Fix MidiKey2Freq BIOS reads
255 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
256 - GBA Cheats: Fix GameShark ROM patches
257 - GBA I/O: Mask off WAITCNT bits that cannot be written
258 - GBA Memory: Fix misaligned BIOS reads
259 - GBA Memory: Fix VCOUNT being writable
260 - GBA Video: Fix out of bounds sprite transforms
261 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
262 - Libretro: Fix disabling BIOS
263 - Libretro: Fix Game Boy savestates and audio
264 - Qt: Fix changing resolution of software renderer
265 - Qt: Fix setting overrides
266 - Qt: Fix cut off tiles and alignment issues in tile viewer
267 - Qt: Only reset window dimensions when first shown
268 - Qt: Fix Qt Multimedia audio driver on big endian
269 - Qt: Fix Apply button for key and controller configurations
270 - VFS: Fix resizing memory chunks when not needed
271 - Windows: Fix Unicode directory handling
272Misc:
273 - GB, GBA: Prevent loading null ROMs
274 - GB Audio: Initialize wave RAM to GBC values
275 - GB Memory: Reset ROM bank when loading a ROM
276 - PSP2: Improved controller rumble
277
2780.5.1: (2016-10-05)
279Bugfixes:
280 - Core: Fix importing save games as read-only
281 - FFmpeg: Fix encoding AAC
282 - GB: Fix invalid STOP behavior on Game Boy Color
283 - GB: Initialize audio properly
284 - GB: Properly clear KEY1 bit 0 when switching speeds
285 - GB: Properly unload save files when unloading a ROM
286 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
287 - GB MBC: Fix MBC7 when size is incorrectly specified
288 - GB MBC: Fix RTC access when no save file is loaded
289 - GB SIO: Don't auto-clock external shift clock
290 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
291 - GB Video: Fix video frames getting missed when LCDC is off
292 - GB Video: Clear screen when LCDC is off
293 - GBA Cheats: Fix holding onto pointers that may get invalidated
294 - GBA Cheats: Fix key-activated CodeBreaker cheats
295 - GBA Cheats: Fix uninitialized memory getting freed when saving
296 - GBA Hardware: Improve Game Boy Player rumble behavior
297 - GBA Memory: Fix several unused I/O register read values
298 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
299 - LR35902: Fix events running with the wrong cycle active
300 - Qt: Fix "close" button on Overrides view
301 - Qt: Fix saving overrides
302 - Qt: Fix directory set unloading when replacing the ROM
303 - Qt: Fix patch loading
304 - Qt: Fix crash when saving an override if a game isn't loaded
305 - Qt: Fix showing default display driver as OpenGL (force 1.x)
306 - SDL: Attach rumble in SDL frontend
307 - Util: Fix PNG identification on files too small to be a PNG
308Misc:
309 - All: Only update version info if needed
310 - All: Split out install locations for Libretro and OpenEmu
311 - FFmpeg: Encoding cleanup
312 - GB: Reset active region when reloading ROM
313 - GB Memory: Initialize RAM pattern for GBC
314 - GB Video: Improved video timings
315 - Qt: Manage window sizes slightly better
316 - Qt: Remember scale option independent of core dimensions
317
3180.5.0: (2016-09-19)
319Features:
320 - Game Boy support
321 - Support for encrypted CodeBreaker GBA cheats
322 - Emulation of Vast Fame protected GBA carts (taizou)
323 - Tile viewer
324 - Threaded rendering mode
325 - Libretro: Memory map and achievement support (leiradel)
326 - GUI: Add UI control remapping
327 - GUI: Add fast-forward
328 - Wii: 240p support
329 - 3DS: Adjustable screen darkening
330 - Ability to temporarily load a savegame
331 - Load specific files out of archives
332 - Automatic BIOS detection
333Bugfixes:
334 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
335 - Debugger: Fix GDB breakpoints
336 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
337 - GBA: Fix filehandle leak with savegames
338 - GBA: Timer 0 cannot be count up
339 - GBA: Count up timers should not count themselves
340 - GBA Memory: Fix mirror on non-overdumped Classic NES games
341 - GBA Memory: Fix ldm {pc}
342 - GBA Savedata: Fix savedata sync timer
343 - GBA Savedata: Only unmap savedata if present
344 - GBA Serialize: Savestates now properly store prefetch
345 - GBA Video: WIN0/1 take priority over OBJWIN
346 - GBA Video: Fix out-of-order OBJWIN
347 - PSP2: Fix GPU crash while exiting
348 - PSP2: Fix VSync
349 - PSP2: Fix accelerometer range
350 - PSP2: Actually load screen mode setting
351 - PSP2: Fix gyroscope direction
352 - PSP2: Delete threads after they return
353 - PSP2: Fix mapping/unmapping from not at 0
354 - Qt: Fix bug in software renderer scaling
355 - Qt: Fix hanging key press after disabling autofire
356 - Qt: Fix being unable to pause manually when using auto-pausing
357 - SDL: Fix axes being mapped wrong
358 - Util: Fix realloc semantics in utf16to8
359 - Util: Fix inserting too many items into a hash table
360 - VFS: Fix uninitialized varaible reading from 7z
361 - VFS: Fix reading multiple files from a 7z archive
362 - Wii: Fix framelimiting after a slowdown
363 - Wii: Fix garbage flash at startup
364Misc:
365 - 3DS: Use blip_add_delta_fast for a small speed improvement
366 - 3DS: Allow UTF-16 filenames
367 - 3DS: Port to using citro3D
368 - 3DS: Use system font for menus
369 - 3DS: Attempt to use Core 2 for threads
370 - 3DS: Adjustable filering
371 - 3DS: 3D banner
372 - All: Add QUIET parameter to silence CMake
373 - All: Faster memory read/write
374 - ARM7: Support forcing Thumb mode via MSR
375 - ARM7: Flush prefetch cache when loading CPSR via MSR
376 - ARM7: Clean up instruction decoding for future expandability
377 - Debugger: Support register and memory writes via GDB stub
378 - Debugger: Add software breakpoint support to gdb
379 - FFmpeg: Full support for libavcodec 56+
380 - GBA: Better debug logging if event processing breaks
381 - GBA Audio: Force audio DMAs to not increment destination
382 - GBA BIOS: Use custom ArcTan, not relying on OS
383 - GBA Hardware: Clean up dead code in GBP
384 - GBA Memory: Optimize stalling behavior
385 - GBA Memory: Optimize Load-/StoreMultiple
386 - GBA Savedata: Add realistic timing for EEPROM
387 - GBA Serialize: Savestates now store if CPU was halted
388 - GBA Video: Remove old slow path fallback
389 - GBA Video: Optimize sprite drawing
390 - GBA Video: Optimize mode 0 rendering
391 - GBA Video: Optimize compositing cases slightly
392 - GUI: Screenshot dimensions are now passed through
393 - GUI: Add back logging
394 - GUI: Only reload config if manually saved
395 - GUI: Increase scrolling speed
396 - OpenGL: Log shader compilation failure
397 - OpenGL: Add texSize uniform
398 - Qt: Make -g flag work in Qt build
399 - Qt: Simplify OpenGL context creation
400 - Qt: Thread startup improvements
401 - Qt: Make audio channel/video layer options shortcut mappable
402 - Qt: Remove some C99isms from C++ code
403 - Qt: Remove default autofire mappings
404 - Qt: Make reseting when pasued frame-accurate
405 - Qt: Rearchitect game closing codepath
406 - PSP2: Use system font for menus
407 - PSP2: Add rumble for PS TV
408 - PSP2: Add fit-to-height screen mode
409 - PSP2: Sync files per descriptor
410 - PSP2: Allow UTF-8 filenames
411 - PSP2: Screenshots are now saved into the Photo Gallery
412 - PSP2: Stop underclocking when menuing
413 - SDL: Increase default audio buffer size to 1024 samples
414 - SDL: More responsive rumble
415 - Util: Add Vector GetConstPointer
416 - Util: Add rtrim
417 - Util: Add endswith
418 - VFS: Improve zip file detection
419 - Wii: Add pixelated resample filter
420 - Windows: Add native VDir support
421 - Util: Add PRIz macro for libc versions that don't support %z
422
4230.4.1: (2016-07-11)
424Bugfixes:
425 - All: Fix several file handle leaks
426 - All: Fix instruction tables getting zeroed when linking sometimes
427 - ARM7: Fix flags on SBC/RSC
428 - ARM7: Fix setting spsr privilege bits when spsr is empty
429 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
430 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
431 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
432 - GBA Memory: Fix executing code from OBJ region of VRAM
433 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
434 - GBA Serialize: Fix loading savegames from savestates
435 - OpenGL: Correct boolean vector strcmp strings for uniforms
436 - Qt: Fix sending gameStopped twice
437 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
438 - Qt: Fix initial state of key mapping
439 - Qt: Initialize m_useBios
440 - SDL: Fix joystick initialization on BSD
441 - SDL: Fix potential joystick crash in games with rumble
442 - SDL: Fix SDL 1.2 build
443 - SDL: Fix sporadic crash when deinitializing audio
444 - Shaders: Fix AGS-001 shader with some bad drivers
445 - Util: Use closesocket on Windows
446 - Util: Fix socket bind addresses
447 - VFS: Fix reading 7z archives without rewinding first
448 - VFS: VFileFromFD should not open directories
449 - Wii: Fix tilting direction
450 - Util: Fix realloc semantics in utf16to8
451Misc:
452 - All: Allow use of external minizip library
453 - Debugger: CLI debugger now exits when end-of-stream is reached
454 - FFmpeg: Update dependencies on Ubuntu
455 - GBA: Slightly optimize GBAProcessEvents
456 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
457 - GBA Video: Null renderer should return proper register values
458 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
459 - Qt: Add preset for DualShock 4
460 - Qt: Update 360 input profile on OS X to reflect newer drivers
461 - Qt: Remove use of NaN
462 - Qt: Canonicalize file paths when loading games
463 - Qt: Add refresh button to controller editing
464 - SDL: Remove default gamepad mappings
465 - Util: Fix intermittent build failure on OS X
466 - VFS: VFile.sync now updates modified time
467
4680.4.0: (2016-02-02)
469Features:
470 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
471 - I/O viewer
472 - Booting of multiboot images
473 - Customization of GIF recording
474 - Libretro: Cheat code support
475 - Support for GLSL shaders
476 - ROM information view
477 - Support for VBA-style cheat codes
478 - Savestates now store creation timestamps
479 - Key autofire
480 - Libretro: Allow blocking opposing directional input
481 - OpenEmu core for OS X
482 - Libretro: Settings for using BIOS and skipping intro
483 - Libretro: Customizable idle loop removal
484 - Implemented cycle counting for sprite rendering
485 - Cleaner, unified settings window
486 - Added a setting for pausing when the emulator is not in focus
487 - Customizable paths for save games, save states, screenshots and patches
488 - Controller hotplugging
489 - Ability to store save games and active cheats within savestates
490Bugfixes:
491 - ARM7: Fix sign of unaligned LDRSH
492 - ARM7: Fix decoding of some ARM ALU instructions with shifters
493 - Debugger: Fix watchpoints in gdb
494 - GBA: Fix warnings when creating and loading savestates
495 - GBA: Fix Iridion II savetype
496 - GBA BIOS: Fix misaligned CpuSet
497 - GBA Cheats: Fix cheats setting the Action Replay version
498 - GBA Hardware: Fix GPIO on big endian
499 - GBA Memory: Fix DMA register writing behavior
500 - GBA Memory: Fix DMAs triggering two cycles early
501 - Libretro: Fix aspect ratio
502 - Qt: Fix some potential crashes with the gamepad mapping
503 - Qt: Fix keys being mapped incorrectly when loading configuration file
504 - Util: Fix PowerPC PNG read/write pixel order
505 - Util: Fix excessive memory allocation when decoding a PNG
506 - VFS: Fix VFileReadline and remove _vfdReadline
507Misc:
508 - All: Improved PowerPC support
509 - All: Fix some undefined behavior warnings
510 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
511 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
512 - GBA: Implement bad I/O register loading
513 - GBA: Allow jumping to OAM and palette RAM
514 - GBA BIOS: Finish implementing RegisterRamReset
515 - GBA Config: Add "override" layer for better one-time configuration
516 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
517 - GBA Memory: Use a dynamically sized mask for ROM memory
518 - GBA Memory: Implement several unimplemented memory access types
519 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
520 - GBA RR: Starting from savestate now embeds the savegame
521 - GBA RR: Add preliminary SRAM support for VBM loading
522 - GBA RR: Add support for resets in movies
523 - GBA Video: Remove lastHblank, as it is implied
524 - Libretro: Use anonymous memory mappers for large blocks of memory
525 - Libretro: Add install target for libretro core
526 - Qt: Window size command line options are now supported
527 - Qt: Increase usability of key mapper
528 - Qt: Add 'Apply' button to settings window
529 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
530 - Qt: Allow use of modifier keys as input
531 - Qt: Optimize log viewer
532 - Qt: Added button for breaking into the GDB debugger
533 - Qt: Add box for showing duration of rewind
534 - SDL: Support fullscreen in SDL 1.2
535 - SDL: Allow GBASDLAudio to be used without a thread context
536 - Util: Use VFile for configuration
537 - Util: Add MutexTryLock
538
5390.3.2: (2015-12-16)
540Bugfixes:
541 - ARM7: Fix STRT/STRBT
542 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
543 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
544 - Libretro: Fix problems with rumble not turning off
545 - GBA: Fix idle skip state being retained between games
546 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
547 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
548 - GBA BIOS: Fix Sqrt sign
549 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
550 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
551 - GBA Memory: Fix DMA behavior for SRAM accesses
552 - GBA Memory: Fix Store8 to OBJ VRAM
553 - GBA Memory: Fix alignment of LDM/STM on SRAM
554 - GBA Memory: Fix unaligned out-of-bounds ROM loads
555 - GBA Memory: Fix timing of DMAs
556 - GBA Video: Fix _mix for 15-bit color
557 - GBA Video: Fix OAM and palette initialization
558 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
559 - Qt: Use safer isLoaded check in GameController
560 - Qt: Fix a race condition in PainterGL that could lead to a crash
561 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
562 - Qt: Fix font size in memory viewer
563 - Qt: Fix a crash in the memory viewer
564 - Qt: Add additional checks in CheatModel to prevent crashes
565 - Qt: Fix race condition with setting sample rate
566 - Qt: Fix crash when closing multiplayer windows
567 - Qt: Fix resetting while paused
568Misc:
569 - GBA Audio: Implement missing flags on SOUNDCNT_X register
570 - Qt: Add mute option to menu
571
5720.3.1: (2015-10-24)
573Bugfixes:
574 - ARM7: Fix instruction decoding of Thumb shifts
575 - GBA: Deinit savegame when unloading a ROM
576 - GBA: Fix BIOS check on big endian
577 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
578 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
579 - GBA Audio: Fix audio channels being silenced at the wrong time
580 - GBA Memory: Fix bad BIOS Load16 on big endian
581 - GBA Memory: Fix bad Load8 on big endian
582 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
583 - GBA Video: Fix edge case with sprite blend modes and semitransparency
584 - GBA Video: Fix objwin and blending interaction on sprites
585 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
586 - Libretro: Fix a memory leak with the render buffer
587 - Qt: Windows no longer spawn in the top left on first launch
588 - Qt: Fix install path of XDG desktop file with DESTDIR
589 - Qt: Fix drag and drop on Windows
590 - Qt: Reenable double buffering, as disabling it broke some Windows configs
591 - VFS: Fix return values of VFileFILE.read and .write
592Misc:
593 - All: Reset next event to cycles instead of zero to interrupt
594 - All: Add --version flag
595 - ARM7: Force disable LTO on two files to work around a GCC bug
596 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
597 - GBA: Better memory handling with PNG savestates
598 - GBA: Additional savestate sanity checks
599 - GBA: Check for cycle count being too high
600 - GBA Audio: Allow GBAAVStream to have no video callback
601 - GBA BIOS: Implement RegisterRamReset for SIO registers
602 - Qt: Remove useless help icons in dialogs
603 - Qt: Prevent savestate window from opening while in multiplayer
604 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
605 - Qt: Dropping multiplayer windows works more cleanly now
606
6070.3.0: (2015-08-16)
608Features:
609 - Ability to hide individual background layers, or OBJs
610 - Ability to mute individual audio channels
611 - Palette viewer and exporter
612 - Volume control
613 - More shortcuts are editable (e.g. quick save/load)
614 - Rewind now shows the frame after rewinding
615 - Import/Export of GameShark/Action Replay snapshots
616 - Add "Step backwards" item for single increment rewind
617 - Deadzone estimation for game controllers
618 - Analog inputs can be used for shortcuts
619 - Menu items for specific solar sensor brightness levels
620 - Remappable controls for tilt and gyroscope sensors
621 - Status messages for actions taken while a game is running (e.g. save/load state)
622 - Memory inspector
623 - Screensaver can now be suspended while a game is running
624 - Load/save the most recent savestate slot
625 - Support varible speed (PWM) rumble
626 - Ability to cap fast forward speed
627 - Finer control over FPS target
628 - Holdable shortcut for rewinding one frame at a time
629 - Ability to boot directly into the BIOS
630 - Preliminary support for yanking out the game pak while a game is running
631 - Thumb-drive mode by putting a file called portable.ini in the same folder
632 - Configurable display driver, between software and OpenGL
633 - Undo-able savestate loading and saving
634 - Controller profiles now store shortcut settings
635 - Default controller profiles for several common controllers
636 - Libretro now supports BIOS, rumble and solar sensor
637 - Implement BIOS call Stop, for sleep mode
638 - Automatically load patches, if found
639 - Improved video synchronization
640 - Configurable audio output sample rate
641Bugfixes:
642 - ARM7: Fix SWI and IRQ timings
643 - ARM7: Fix Thumb MUL timing
644 - ARM7: Fix timing of multiplies to use N cycles
645 - ARM7: ARMHotplugDetach should call deinit
646 - Debugger: Fix use-after-free in breakpoint clearing code
647 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
648 - GBA: Cap audio FIFO read size during deserialization
649 - GBA: Check for corrupted savestates when loading
650 - GBA: Check for improperly sized savestates when loading
651 - GBA: Check for savestates made from differently sized ROMs
652 - GBA: Fix calls to endian-independent loadstores
653 - GBA: Fix timing of reading from timer registers
654 - GBA: Ensure cycles never go negative
655 - GBA Audio: Force audio FIFOs to 32-bit
656 - GBA Audio: Fix audio pitch changing when adjusting buffer size
657 - GBA Audio: Fix sample order in audio channel 3
658 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
659 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
660 - GBA Memory: Improve Thumb open bus behavior
661 - GBA Memory: Fix potential DMA issue when loading a savestate
662 - GBA Memory: Fix load/store multiple video memory waitstates
663 - GBA SIO: Fix reseting when there are SIO devices attached
664 - GBA Video: Blended sprites should never have other effects applied
665 - GBA Video: Fix out-of-bounds tiles in mosaic
666 - GBA Video: Fix windows not affecting sprites
667 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
668 - GBA Video: Fix timing on first scanline
669 - Qt: Better cleanup when a game crashes
670 - Qt: Fix open ROM dialog filtering for archive formats
671 - Qt: Cap the maximum number of multiplayer windows
672 - Qt: Fix maximum year in sensor override
673 - Qt: Fix window being too tall after exiting fullscreen
674 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
675 - Qt: Fix analog buttons not getting unmapped
676 - Qt: Fix passing command line options
677 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
678 - SDL: Fix SDL build when OpenGL is missing
679 - Util: Allow loading IPS patches that grow the ROM
680 - VFS: Fix resource leaks if some allocations fail
681 - VFS: Fix line-reading to return proper values
682 - Video: Fix an issue with very long filenames
683 - Util: Fix formatting of floats
684Misc:
685 - All: Add --help flag for command line programs
686 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
687 - All: Enable static linking for Windows
688 - All: Enable static linking for OS X
689 - All: Threads are now named
690 - All: Proper handling of Unicode file paths
691 - ARM7: Add emulation for Undefined CPU mode
692 - ARM7: Reduce the size of the Thumb instruction table
693 - GBA: Add status log level
694 - GBA: GBARewind now returns how many states it has rewound
695 - GBA: SIO logging layer
696 - GBA BIOS: Stub out SoundBias
697 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
698 - GBA: Don't include GBACLIDebugger struct unless needed
699 - GBA: Savedata is now synced shortly after data finishes being written
700 - GBA: Process multiple timer events at once, if necessary
701 - GBA Audio: Implement audio reset for channels A/B
702 - GBA Audio: Process multiple audio events at once, if necessary
703 - GBA Hardware: Backport generic RTC source into core
704 - GBA Input: Allow axes and buttons to be mapped to the same key
705 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
706 - GBA SIO: Add a dummy driver for Normal mode
707 - GBA Thread: Add functionality for running callbacks on the GBA thread
708 - GBA Thread: Split GBASync into a separate file
709 - GBA Video: Refactor software renderer into separate files
710 - GBA Video: Slightly optimize mode 0 mosaic rendering
711 - Debugger: Free watchpoints in addition to breakpoints
712 - Qt: Handle saving input settings better
713 - Qt: Move GL frame drawing back onto its own thread
714 - Qt: Fast forward (held) option moved from Other to Emulation menu
715 - Qt: Show version info in window title
716 - Qt: Migrate multiplayer window handling into GBAApp
717 - Qt: Unified file opening and saving with last location
718 - Qt: Fix windows being resizable when they shouldn't have been
719 - Qt: Only hide cursor in full screen
720 - Qt: Replace pause-after-frame mutex with an atomic
721 - Qt: Add application icon and XDG desktop files
722 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
723 - Qt: Don't save window size when entering fullscreen
724 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
725 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
726 - Qt: Increase usability of key mapper
727 - Qt: Show checkmark for window sizes
728 - Qt: Set window path to loaded ROM
729 - Perf: Ability to load savestates immediately on launch
730 - SDL: Properly check for initialization
731 - SDL: Clean up initialization functions
732 - SDL: Clean up GL context
733 - Util: Allow disabling the threading code entirely
734 - VFS: Add sync method to force syncing with backing
735
7360.2.1: (2015-05-13)
737Bugfixes:
738 - All: Fix sanitize-deb script not cleaning up after itself
739 - All: Fix dependencies for libavcodec on Debian-derived platforms
740 - ARM7: Handle writeback for PC in addressing modes 2 and 3
741 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
742 - ARM7: Fix ARM multiply instructions when PC is a destination register
743 - Debugger: Fix use-after-free in breakpoint clearing code
744 - Debugger: Fix boundary conditions in tab completion
745 - GBA: Fix timers not updating timing when writing to only the reload register
746 - GBA: Fix rewind boundary conditions
747 - GBA: Add initial I/O register settings for background matrix registers
748 - GBA: Fix hang when loading a savestate if sync to video is enabled
749 - GBA: Handle out-of-bounds I/O access
750 - GBA: Fix bounds-checking on EEPROM access
751 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
752 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
753 - GBA Memory: Allow SRAM to be 64kB
754 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
755 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
756 - GBA Video: Fix second frame mode 5
757 - Perf: Fix race condition if a game crashes immediately on start
758 - Qt: Fix Display object leak when closing a window
759 - Qt: Fix .deb dependencies
760 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
761 - Qt: Fix window not regaining focus after exiting savestate window
762 - Qt: Fix regression where video would not record if the game had already started
763 - Qt: Fix potential crash if a gamepad causes focus to change
764 - Qt: Fix controller axis querying
765 - Qt: Fix multiplayer windows opening as the wrong size
766 - Qt: Fix controllers sometimes not loading the right profile
767 - SDL: Fix boundary conditions for joystick adjustments
768 - SDL: Allocate properly sized input maps
769 - SDL: Fix potential build issues when Qt and SDL2 are in use
770 - Util: Fix resource leak in UTF-8 handling code
771 - Util: Fix a null-pointer issue when attempting to delete a key
772 - VFS: Fix resource leaks if some allocations fail
773 - Video: Fix an issue with very long filenames
774Misc:
775 - GBA Memory: Soft-crash if jumping past the end of a ROM
776 - Qt: Show multiplayer numbers in window title
777 - Qt: Solar sensor can have shortcuts set
778
7790.2.0: (2015-04-03)
780Features:
781 - Support for gamepad axes, e.g. analog sticks or triggers
782 - Add scale presets for up to 6x
783 - Settings window
784 - Bilinear resampling option
785 - Add option to skip BIOS start screen
786 - List of recently opened games
787 - Support for games using the Solar Sensor
788 - Better audio resampling via blip-buf
789 - Game Pak overrides dialog for setting savetype and sensor values
790 - Support for games using the tilt sensor
791 - Remappable shortcuts for keyboard and gamepad
792 - Rewinding of emulation
793 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
794 - Support IPv6
795 - Save directory of last loaded file
796 - Support BPS patches
797 - Automatically detect and optimize out idle loops
798 - Configurable game overrides
799 - Support loading 7-Zip files
800 - Drag and drop game loading
801 - Cheat code support
802 - Runtime configurable audio driver
803 - Libretro core for use with RetroArch and other front-ends
804 - Controller profiles for setting different bindings for different controllers
805 - Ability to lock aspect ratio
806 - Local link cable support
807 - Ability to switch which game controller is in use per instance
808 - Ability to prevent opposing directional input
809 - Warning dialog if an unimplemented BIOS feature is called
810 - Debugger: Add CLI "frame", frame advance command
811 - Debugger: Add CLI functions for writing to memory
812 - Debugger: Add CLI functions for examining memory regions
813 - Debugger: Add CLI function for writing a register
814Bugfixes:
815 - ARM7: Extend prefetch by one stage
816 - ARM7: Fix cycle counting for loads
817 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
818 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
819 - GBA: Initialize gba.sync to null
820 - GBA: Fix timer initialization
821 - GBA Audio: Support 16-bit writes to FIFO audio
822 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
823 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
824 - GBA BIOS: Fix BIOS prefetch after reset
825 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
826 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
827 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
828 - GBA Memory: Fix I cycles that had been moved to ARM7 core
829 - GBA Memory: Fix cycle counting for 32-bit load/stores
830 - GBA RR: Fix fallthrough error when reading tags from a movie
831 - GBA Thread: Fix possible hang when loading an archive
832 - GBA Thread: Fix possible deadlock in video sync
833 - Perf: Fix crash when the GBA thread fails to start
834 - Qt: Fix crash starting a GDB stub if a game isn't loaded
835 - Qt: Fix crash when adjusting settings after closing a game
836 - Qt: Fix crash when starting GDB stub after closing a game
837 - Qt: Fix patch loading while a game is running
838 - Qt: Fix crash when loading a game after stopping GDB server
839 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
840 - Qt: Fix crash when attempting to pause if a game is not running
841 - SDL: Properly clean up if a game doesn't launch
842 - Util: Fix sockets on Windows
843Misc:
844 - All: Enable link-time optimization
845 - Debugger: Watchpoints now work on STM/LDM instructions
846 - Debugger: Clean up GDB stub network interfacing
847 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
848 - Debugger: Merge Thumb BL instructions when disassembling
849 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
850 - Debugger: Watchpoints now report address watched (fixes #68)
851 - Debugger: Add support for soft breakpoints
852 - Debugger: Make I/O register names be addresses instead of values
853 - Debugger: Rename read/write commands
854 - GBA: Improve accuracy of event timing
855 - GBA: Add API for getting Configuration structs for overrides and input
856 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
857 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
858 - GBA: Move A/V stream interface into core
859 - GBA: Savestates now take into account savedata state machines (fixes #109)
860 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
861 - GBA Memory: Simplify memory API and use fixed bus width
862 - GBA Thread: Make GBASyncWaitFrameStart time out
863 - GBA Video: Start video at the last scanline instead of the first
864 - Qt: Optimize logo drawing
865 - Qt: Move frame upload back onto main thread
866 - Qt: Remember window position
867 - Qt: Double-clicking on the window toggles full screen
868 - Util: Use proper locale for reading and writing float values
869
8700.1.1: (2015-01-24)
871Bugfixes:
872 - ARM7: Fix LDM writeback to a register already written
873 - GBA: Fix timers 2 and 3 updating incorrectly
874 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
875 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
876 - GBA Audio: Properly initialize audio FIFO channels
877 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
878 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
879 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
880 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
881 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
882 - GBA BIOS: Fix HuffUnComp boundary conditions
883 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
884 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
885 - GBA Memory: Filter out top nybble of DMA addresses
886 - GBA Memory: Properly bounds-check VRAM accesses
887 - GBA Memory: Fix initial DMA state
888 - GBA Thread: Allow halted games to exit cleanly
889 - GBA Video: Fix blend issues with obscured middle layers
890 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
891 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
892 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
893 - GBA Video: Fix sprite boundary conditions with mosaic
894 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
895 - Qt: Fix issue with set frame sizes being the wrong height
896 - Qt: Fix emulator crashing when full screen if a game is not running
897 - Qt: Fix window focus issues
898 - Qt: Properly set default video recording settings
899 - Qt: Fix a race condition when a game crashes immediately
900 - Qt: Fix some cases where key mapping can break if focus is adjusted
901 - Qt: Fix crash if a game pauses before any frames are shown
902 - Debugger: Negative PC-relative loads now properly subtract the offset
903 - Debugger: Align PC-relative loads in Thumb
904 - Debugger: Fix watchpoints triggering too late
905 - Debugger: Fix binary print putting spaces between digits
906 - Video: Ensure FFmpeg encoder has audio frames
907 - Video: Fix uncompressed PCM audio recording
908 - Video: Fix FFmpeg crashing when the file extension is wrong
909 - Util: Fix SOCKET_FAILED macro
910Misc:
911 - GBA: Exit cleanly on FATAL if the port supports it
912 - GBA Memory: Implement 16- and 32-bit loads from SRAM
913 - Qt: Disable sync to video by default
914 - Qt: Handle a game crash without crashing
915 - Qt: Set default log level to FATAL, ERROR and WARN
916 - Qt: Clarify some phrasing in the menus
917 - Qt: Clear active buttons when focus is lost
918
9190.1.0: (2014-12-13)
920 - Initial release