CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
27 - GBA: Reset now reloads multiboot ROMs
28 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
29 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
30 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
31 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
32 - GB Audio: Only reset channel 3 sample in DMG mode
33 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
34 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
35 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
36 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
37 - GB Video: Fix color scaling in AGB mode
38 - GB: Fix using boot ROM with MMM01 games
39Other fixes:
40 - Qt: Fix some Qt display driver race conditions
41 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
42 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - Libretro: Fix crash changing allowing opposing directions (hhromic)
45 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
46 - Qt: Only show emulator restart warning once per settings saving
47 - FFmpeg: Drain recording buffers
48 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
51 - GB: Fix reading ROM immediately after unmapping BIOS
52Misc:
53 - GBA Savedata: EEPROM performance fixes
54 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
55 - GB Memory: Support running from blocked memory
56 - Qt: Don't unload ROM immediately if it crashes
57 - Debugger: Add breakpoint and watchpoint listing
58 - LR35902: Support PC-relative opcode decoding
59 - Qt: Support switching webcams
60 - Core: Add keysRead callback
61 - Qt: Cap window size on start to monitor size
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - Debugger: Make tracing compatible with breakpoints/watchpoints
64 - Debugger: Print breakpoint/watchpoint number when inserting
65 - Qt: Open a message box for Qt frontend errors
66 - FFmpeg: Support audio-only recording
67 - Qt: Increase maximum magnifications and scaling
68 - Qt: Add native FPS button to settings view
69 - Qt: Improve sync code
70 - Switch: Dynamic display resizing
71 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
72 - mGUI: Remember name and position of last loaded game
73 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
74 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
75 - Switch: Support file associations
76 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
77 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
78 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
79 - OpenGL: Only resize textures when needed
80 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
81 - Qt: Remove What's This icon from dialogs
82 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
83 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
84 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
85 - Qt: Show list of all sprites in sprite view
86 - Qt: Add option for disabling OSD messages
87
880.7.3: (2019-09-15)
89Emulation fixes:
90 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
91 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
92 - GB Audio: Improve channel 4 supersampling
93 - GB Printer: Reset printer buffer index after printing
94 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
95 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
96 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
97 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
98 - GBA Memory: Fix STM/LDM to invalid VRAM
99 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
100 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
101Other fixes:
102 - Core: Fix crashes if core directories aren't set
103 - Core: Fix crash when exiting game with cheats loaded
104 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
105 - GBA Cheats: Fix PARv3 Thumb hooks
106 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
107 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
108 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
109 - Qt: Fix race conditions initializing GDB stub
110 - Qt: Improve cheat view UX
111 - Libretro: Fix crash changing allowing opposing directions (hhromic)
112 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
113 - Switch: Fix threading-related crash on second launch
114Misc:
115 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
116 - Qt: Show error message if file failed to load
117
1180.7.2: (2019-05-25)
119Emulation fixes:
120 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
121 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
122 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
123 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
124 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
125 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
126 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
127 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
128 - GBA Video: Fix scanline cache with scale factor change edge cases
129 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
130 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
131Other fixes:
132 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
133 - All: Fix several memory leaks
134 - GB Core: Fix toggling WIN and OBJ being swapped
135 - GBA: Fix skipping BIOS on irregularly sized ROMs
136 - CMake: Fix .deb imagemagick dependencies
137 - FFmpeg: Improve initialization reliability and cleanup
138 - FFmpeg: Fix audio conversion producing gaps
139 - LR35902: Fix disassembly of several CB-prefix instructions
140 - LR35902: Fix trailing whitespace in disassembly
141 - Qt: More app metadata fixes
142 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
143 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
144 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
145 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
146 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
147 - Qt: Fix bounded fast forward with Qt Multimedia
148 - Qt: Fix saving settings with native FPS target
149 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
150Misc:
151 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
152 - Qt: Improve camera initialization
153 - Vita: Improved frame drawing speed
154
1550.7.1: (2019-02-24)
156Bugfixes:
157 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
158 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
159 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
160 - GB, GBA Serialize: Fix loading two states in a row
161 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
162 - GBA DMA: Fix Display Start DMAs
163 - GBA DMA: Fix DMA start/end timing
164 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
165 - GBA Memory: Fix a few AGBPrint crashes
166 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
167 - GBA SIO: Prevent writing read-only multiplayer bits
168 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
169 - Python: Fix crash when deleting files owned by library
170 - Python: Make sure GB link object isn't GC'd before GB object
171 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
172 - Qt: Fix tile and sprite views not always displaying at first
173 - Qt: Fix audio context holding onto closed game controller
174 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
175 - Qt: Fix window icon on X11
176 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
177 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
178 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
179Misc:
180 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
181 - Qt: Updated Italian translation (by Vecna)
182
1830.7.0: (2019-01-26)
184Features:
185 - ELF support
186 - Game Boy Camera support
187 - Qt: Set default Game Boy colors
188 - Game Boy Printer support
189 - Super Game Boy support
190 - Customizable autofire speed
191 - Ability to set default Game Boy model
192 - Map viewer
193 - Automatic cheat loading and saving
194 - GameShark and Action Replay button support
195 - AGBPrint support
196 - Debugger: Conditional breakpoints and watchpoints
197 - Ability to select GB/GBC/SGB BIOS on console ports
198 - Optional automatic state saving/loading
199 - Access to ur0 and uma0 partitions on the Vita
200 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
201 - GBA: ARMIPS/A22i-style and ELF symbol table support
202 - Initial Switch port
203Bugfixes:
204 - ARM: Fix MSR when T bit is set
205 - Core: Fix audio sync breaking when interrupted
206 - Core: Fix ordering events when scheduling during events
207 - FFmpeg: Fix encoding audio/video queue issues
208 - GB: Revamp IRQ handling based on new information
209 - GB: Fix IRQ disabling on the same T-cycle as an assert
210 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
211 - GB Audio: Clock frame events on DIV
212 - GB Audio: Fix channel 3 reset value
213 - GB Audio: Fix channel 4 initial LFSR
214 - GB Audio: Fix channel 1, 2 and 4 reset timing
215 - GB I/O: DMA register is R/W
216 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
217 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
218 - GB, GBA Savedata: Fix unmasking savedata crash
219 - GB Serialize: Fix audio state loading
220 - GB Serialize: Fix game title check
221 - GB Serialize: Fix IRQ pending/EI pending confusion
222 - GB Timer: Minor accuracy improvements
223 - GB Video: Fix dot clock timing being slightly wrong
224 - GB Video: Fix loading states while in mode 3
225 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
226 - GB Video: Fix SCX timing
227 - GB, GBA Video: Don't call finishFrame twice in thread proxy
228 - GBA: Reset WAITCNT properly
229 - GBA BIOS: Fix BitUnPack final byte
230 - GBA BIOS: Fix BitUnPack narrowing
231 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
232 - GBA DMA: Fix temporal sorting of DMAs of different priorities
233 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
234 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
235 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
236 - GBA Savedata: Fix savedata modified time updating when read-only
237 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
238 - GBA Serialize: Fix loading states in Hblank
239 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
240 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
241 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
242 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
243 - GBA Video: Start timing mid-scanline when skipping BIOS
244 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
245 - GBA Video: Make layer disabling work consistently
246 - PSP2: Fix more issues causing poor audio
247 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
248 - Qt: Improve FPS timer stability
249 - Util: Fix wrapping edge cases in RingFIFO
250Misc:
251 - 3DS: Remove deprecated CSND interface
252 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
253 - Core: Remove broken option for whether rewinding restores save games
254 - Feature: Added loading savestates from command line
255 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
256 - FFmpeg: Support lossless h.264 encoding
257 - FFmpeg: Support lossless VP9 encoding
258 - GBA Cheats: Allow multiple ROM patches in the same slot
259 - GB: Skip BIOS option now works
260 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
261 - GB Audio: Improved audio quality
262 - GB, GBA Audio: Increase max audio volume
263 - GB MBC: Remove erroneous bank 0 wrapping
264 - GB Video: Darken colors in GBA mode
265 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
266 - GBA: Implement display start DMAs
267 - GBA: Improve multiboot image detection
268 - GBA Memory: 64 MiB GBA Video cartridge support
269 - GBA Savedata: Remove ability to disable realistic timing
270 - GBA Timer: Use global cycles for timers
271 - Libretro: Add frameskip option
272 - mGUI: Add fast forward toggle
273 - PSP2: Use system enter key by default
274 - Python: Integrate tests from cinema test suite
275 - Qt: Redo GameController into multiple classes
276 - Qt: Prevent window from being created off-screen
277 - Qt: Add option to disable FPS display
278 - Qt: Options to mess around with layer placement
279 - Qt: Add load alternate save option
280 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
281 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
282 - Test: Restructure test suite into multiple executables
283 - Util: Don't build crc32 if the function already exists
284 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
285Changes from beta 1:
286Features:
287 - Libretro: Add Game Boy cheat support
288 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
289 - Switch: Rumble support
290 - Switch: Rotation support
291 - Switch: Screen stretching options
292 - Qt: State file load/save menu options
293 - Windows installer
294 - Tile viewer now has adjustable width
295 - Python: Experimental audio API
296Bugfixes:
297 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
298 - Core: Remember to deinit proxy ring FIFO
299 - Core: Reroot timing list when (de)scheduling
300 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
301 - GB MBC: Fix MBC30 SRAM
302 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
303 - GB Video: Fix SGB border hole size
304 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
305 - GBA: Fix GB Player features
306 - GBA I/O: SOUNDCNT_HI is readable when sound is off
307 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
308 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
309 - Libretro: Fix adding codes with hooks
310 - PSP2: Fix audio crackling after fast forward
311 - PSP2: Fix audio crackling when buffer is full
312 - Qt: Fix jumbled background when paused
313 - Qt: Fix FPS counter on Windows
314 - Qt: Fix focus issues with load/save state overlay
315 - Switch: Fix incorrect mapping for fast forward cap
316 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
317 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
318 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
319 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
320 - Qt: Ensure FATAL logs reach log view
321 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
322Misc:
323 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
324 - Debugger: Minor text fixes
325 - Debugger: Readability improvements (fixes mgba.io/i/1238)
326 - GB: Improved SGB2 support
327 - GB Audio: Skip frame if enabled when clock is high
328 - Libretro: Reduce rumble callbacks
329 - mGUI: Add SGB border configuration option
330 - mGUI: Add support for different settings types
331 - Python: Minor API improvements
332 - Qt: Ensure camera image is valid
333 - Qt: Debugger console history
334 - Qt: Detect presence of GL_ARB_framebuffer_object
335 - Qt: Minor memory view tweaks
336 - Res: Improve modeling of AGB/AGS screen in shaders
337 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
338 - Wii: Expose stretch configuration in settings
339 - Wii: Stretch now sets pixel-accurate mode size cap
340
3410.7 beta 1: (2018-09-24)
342- Initial beta for 0.7
343
3440.6.3: (2018-04-14)
345Bugfixes:
346 - GB Audio: Revert unsigned audio changes
347 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
348 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
349
3500.6.2: (2018-04-03)
351Bugfixes:
352 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
353 - 3DS: Fix opening files in directory names with trailing slashes
354 - LR35902: Fix watchpoints not reporting new value
355 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
356 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
357 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
358 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
359 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
360 - GBA: Fix SharkPort saves for EEPROM games
361 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
362 - GBA BIOS: Fix incorrect exit condition in LZ77
363 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
364 - GBA Cheats: Fix slide codes not initializing properly
365 - GBA DMA: ROM reads are forced to increment
366 - GBA Hardware: RTC accuracy improvements
367 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
368 - GBA Memory: Fix copy-on-write memory leak
369 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
370 - GBA Savedata: Fix crash when resizing flash
371 - GBA Video: Force align 256-color tiles
372 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
373 - PSP2: Fix issues causing poor audio
374 - Python: Fix package directory
375 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
376 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
377 - Wii: Fix screen tear when unpausing
378 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
379Misc:
380 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
381 - GB MBC: Remove erroneous bank 0 wrapping
382 - GBA: Improve multiboot image detection
383 - PSP2: Use system enter key by default
384
3850.6.1: (2017-10-01)
386Bugfixes:
387 - GB, GBA: Fix crashes when attempting to identify null VFiles
388 - GB, GBA: Fix sync to video with frameskip
389 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
390 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
391 - GB Core: Fix palette loading when loading a foreign config
392 - GB MBC: Pocket Cam memory should be accessible without enabling
393 - GB MBC: Fix SRAM sizes 4 and 5
394 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
395 - GB MBC: Fix RTC loading when file size is off
396 - GB Memory: Initialize peripheral pointers
397 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
398 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
399 - GB Memory: Actually load latch time from savestate
400 - GB Serialize: Fix deserializing video STAT
401 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
402 - GB Video: Fix potential hang when ending mode 0
403 - GB Video: Fix read mode when enabling LCD
404 - GBA: Reset active region as needed when loading a ROM
405 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
406 - GBA BIOS: Use core's VRAM variable instead of renderer's
407 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
408 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
409 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
410 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
411 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
412 - Python: Fix importing .gb or .gba before .core
413 - Qt: Fix command line debugger closing second game
414 - Qt: Fix LOG argument order
415 - Qt: Fix timezone issues with time overrides
416 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
417 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
418Misc:
419 - CMake: Fix CPack dependencies for libpng 1.6
420 - GBA: Detect hardware for Pokémon FireRed ROM hacks
421 - GBA Cheats: Improve detection of raw cheats
422 - Qt: Don't rebuild library view if style hasn't changed
423 - Qt: Allow overrides to be saved before a game is loaded
424 - Qt: Hide mouse immediately when loading
425 - SDL: Fix 2.0.5 build on macOS under some circumstances
426 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
427
4280.6.0: (2017-07-16)
429Features:
430 - Library view
431 - Sprite viewer
432 - Debugging console
433 - Improved memory viewer
434 - Memory search
435 - Command line ability to override configuration values
436 - Add option to allow preloading the entire ROM before running
437 - Add option for whether rewinding restores save games
438 - Savestates now contain any RTC override data
439 - Add option to lock video to integer scaling
440 - LR35902: Watchpoints
441 - LR35902/GB-Z80 disassembler
442 - GB: Tile viewer
443 - GB: Video/audio channel enabling/disabling
444 - GB: Symbol table support
445 - GB MBC: Add MBC1 multicart support
446 - GBA: Support printing debug strings from inside a game
447 - GBA: Better cheat type autodetection
448 - Implement keypad interrupts
449 - Configuration of gamepad hats
450 - Video log recording for testing and bug reporting
451 - Debugger: Segment/bank support
452 - Debugger: Execution tracing
453 - Qt: German translation (by Lothar Serra Mari)
454 - Qt: Spanish translation (by Kevin López)
455 - Qt: Italian translation (by theheroGAC)
456Bugfixes:
457 - ARM7: Fix MLA/*MULL/*MLAL timing
458 - Core: Fix crash with rewind if savestates shrink
459 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
460 - Core: Fix directory sets crashing on close if base isn't properly detached
461 - FFmpeg: Fix overflow and general issues with audio encoding
462 - GB: Fix flickering when screen is strobed quickly
463 - GB: Fix STAT blocking
464 - GB MBC: Fix ROM bank overflows getting set to bank 0
465 - GB MBC: Fix swapping carts not detect new MBC
466 - GB Timer: Improve DIV reset behavior
467 - GB Timer: Fix DIV batching if TAC changes
468 - GB Video: Reset renderer when loading state
469 - GBA: Fix multiboot ROM loading
470 - GBA: Fix multiboot loading resulting in too small WRAM
471 - GBA BIOS: Implement BitUnPack
472 - GBA BIOS: Fix ArcTan sign in HLE BIOS
473 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
474 - GBA BIOS: Fix INT_MIN/-1 crash
475 - GBA Hardware: Fix crash if a savestate lies about game hardware
476 - GBA I/O: Handle audio registers specially when deserializing
477 - GBA Memory: Improve initial skipped BIOS state
478 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
479 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
480 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
481 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
482 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
483 - LR35902: Fix core never exiting with certain event patterns
484 - LR35902: Fix pc overflowing current region off-by-one
485 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
486 - OpenGL: Fix some shaders causing offset graphics
487 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
488 - Qt: Fix window icon being stretched
489 - Qt: Fix data directory path
490 - Qt: Fix timing issues on high refresh rate monitors
491 - Qt: Fix linking after some windows have been closed
492 - Qt: Fix crash when changing audio settings after a game is closed
493 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
494 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
495 - Qt: Fix game unpausing after frame advancing and refocusing
496 - SDL: Fix game crash check
497 - SDL: Fix race condition with audio thread when starting
498 - SDL: Fix showing version number
499 - Test: Fix crash when loading invalid file
500 - Test: Fix crash when fuzzing fails to load a file
501 - Test: Don't rely on core for frames elapsed
502 - Test: Fix crash when loading invalid file
503 - Test: Fix crash when fuzzing fails to load a file
504 - Tools: Fix recurring multiple times over the same library
505 - Util: Fix overflow when loading invalid UPS patches
506 - Util: Fix highest-fd socket not being returned by SocketAccept
507 - Windows: Fix VDir.rewind
508Misc:
509 - All: Add C++ header guards
510 - All: Move time.h include to common.h
511 - 3DS, PSP2, Wii: Last directory loaded is saved
512 - CMake: Add ability to just print version string
513 - Core: New, faster event timing subsystem
514 - Core: Clean up some thread state checks
515 - Core: Add generic checksum function
516 - Core: Cores can now have multiple sets of callbacks
517 - Core: Restore sleep callback
518 - Core: Move rewind diffing to its own thread
519 - Core: Ability to enumerate and modify video and audio channels
520 - Core: List memory segments in the core
521 - Core: Move savestate creation time to extdata
522 - Core: Config values can now be hexadecimal
523 - Core: Improved threading interrupted detection
524 - Debugger: Modularize CLI debugger
525 - Debugger: Make building with debugging aspects optional
526 - Debugger: Add functions for read- or write-only watchpoints
527 - Debugger: Make attaching a backend idempotent
528 - Debugger: Add mDebuggerRunFrame convenience function
529 - Feature: Move game database from flatfile to SQLite3
530 - Feature: Support ImageMagick 7
531 - Feature: Make -l option explicit
532 - FFmpeg: Return false if a file fails to open
533 - FFmpeg: Force MP4 files to YUV420P
534 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
535 - GB: Reset with initial state of DIV register
536 - GB MBC: New MBC7 implementation
537 - GB Audio: Simplify envelope code
538 - GB Audio: Improve initial envelope samples
539 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
540 - GB Video: Improved video timings
541 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
542 - GBA, GB: ROM is now unloaded if a patch is applied
543 - GBA DMA: Refactor DMA out of memory.c
544 - GBA DMA: Move DMAs to using absolute timing
545 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
546 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
547 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
548 - GBA Memory: Support reading/writing POSTFLG
549 - GBA Memory: Remove unused prefetch cruft
550 - GBA Timer: Improve accuracy of timers
551 - GBA Video: Clean up unused timers
552 - GBA Video: Allow multiple handles into the same tile cache
553 - GBA Video, GB Video: Colors are now fully scaled
554 - GBA Video: Optimize when BLD* registers are written frequently
555 - OpenGL: Add xBR-lv2 shader
556 - Qt: Move last directory setting from qt.ini to config.ini
557 - Qt: Improved HiDPI support
558 - Qt: Expose configuration directory
559 - Qt: Merge "Save" and "OK" buttons in shader options
560 - Qt: Automatically load controller profile when plugged in
561 - Qt: Rename "Resample video" option to "Bilinear filtering"
562 - Qt: Remove audio thread
563 - Qt: Remove audio buffer sizing in AudioProcessorQt
564 - Qt: Re-enable QtMultimedia on Windows
565 - Qt: Make "Mute" able to be bound to a key
566 - Qt: Add .gb/.gbc files to the extension list in Info.plist
567 - Qt: Relax hard dependency on OpenGL
568 - Qt: Better highlight active key in control binding
569 - SDL: Remove scancode key input
570 - SDL: Automatically map controllers when plugged in
571 - Test: Add a basic test suite
572 - Util: Add size counting to Table
573 - Util: Add 8-bit PNG write support
574 - Util: Tune patch-fast extent sizes
575 - VFS: Call msync when syncing mapped data
576 - VFS: Allow truncating memory chunk VFiles
577 - VFS: Fix some minor VFile issues with FILEs
578 - VFS: Optimize expanding in-memory files
579 - VFS: Add VFileFIFO for operating on circle buffers
580Changes from beta 1:
581Features:
582 - Qt: Italian translation (by theheroGAC)
583 - Qt: Updated German translation
584Bugfixes:
585 - GB Audio: Fix incorrect channel 4 iteration
586 - GB Audio: Fix zombie mode bit masking
587 - GB Serialize: Fix timer serialization
588 - GB Video: Fix LYC regression
589 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
590 - GBA Timer: Fix count-up timing overflowing timer 3
591 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
592 - Qt: Fix memory search close button (fixes mgba.io/i/769)
593 - Qt: Fix window icon being stretched
594 - Qt: Fix initial window size (fixes mgba.io/i/766)
595 - Qt: Fix data directory path
596 - Qt: Fix controls not saving on non-SDL builds
597 - Qt: Fix translation initialization (fixes mgba.io/i/776)
598 - Qt: Fix patch loading while a game is running
599 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
600 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
601 - Qt: Fix GL-less build
602 - Qt: Fix Software renderer not handling alpha bits properly
603 - Qt: Fix screen background improperly stretching
604 - SDL: Fix cheats not loading
605Misc:
606 - GB Serialize: Add MBC state serialization
607 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
608 - GBA Timer: Improve accuracy of timers
609 - PSP2: Update toolchain to use vita.cmake
610 - Qt: Add language selector
611 - Qt: Minor test fixes
612 - Qt: Move shader settings into main settings window
613 - Qt: Dismiss game crashing/failing dialogs when a new game loads
614 - Qt: Properly ship Qt translations
615 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
616
6170.6 beta 1: (2017-06-29)
618 - Initial beta for 0.6
619
6200.5.2: (2016-12-31)
621Bugfixes:
622 - All: Fix fullscreen config option being ignored
623 - ARM7: PSR mode bits should not get sign extended
624 - GB: Fix audio not being deinitialized
625 - GB: Fix crash when masking savedata
626 - GB: Properly initialize sramRealVf variable
627 - GB Audio: Fix serialization of channel 3 and NR52 properties
628 - GB Audio: Reset envelope timer when reseting sound channel
629 - GB MBC: Fix SRAM dangling pointer with RTC games
630 - GB MBC: Fix initializing MBC when no ROM is loaded
631 - GB Memory: Fix patching ROM bank 0
632 - GB Memory: Fix starting HDMAs during mode 0
633 - GB Memory: Fix HDMA5 value after DMA completes
634 - GB Video: Initialize LCDC in renderer
635 - GB Video: Hblank IRQs should mask LYC=LY IRQs
636 - GBA: Fix IRQs firing after already being cleared
637 - GBA: Only unhalt CPU if appropriate bit is set in IE
638 - GBA: Add savegame override for Crash Bandicoot 2
639 - GBA BIOS: Fix MidiKey2Freq BIOS reads
640 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
641 - GBA Cheats: Fix GameShark ROM patches
642 - GBA I/O: Mask off WAITCNT bits that cannot be written
643 - GBA Memory: Fix misaligned BIOS reads
644 - GBA Memory: Fix VCOUNT being writable
645 - GBA Video: Fix out of bounds sprite transforms
646 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
647 - Libretro: Fix disabling BIOS
648 - Libretro: Fix Game Boy savestates and audio
649 - Qt: Fix changing resolution of software renderer
650 - Qt: Fix setting overrides
651 - Qt: Fix cut off tiles and alignment issues in tile viewer
652 - Qt: Only reset window dimensions when first shown
653 - Qt: Fix Qt Multimedia audio driver on big endian
654 - Qt: Fix Apply button for key and controller configurations
655 - VFS: Fix resizing memory chunks when not needed
656 - Windows: Fix Unicode directory handling
657Misc:
658 - GB, GBA: Prevent loading null ROMs
659 - GB Audio: Initialize wave RAM to GBC values
660 - GB Memory: Reset ROM bank when loading a ROM
661 - PSP2: Improved controller rumble
662
6630.5.1: (2016-10-05)
664Bugfixes:
665 - Core: Fix importing save games as read-only
666 - FFmpeg: Fix encoding AAC
667 - GB: Fix invalid STOP behavior on Game Boy Color
668 - GB: Initialize audio properly
669 - GB: Properly clear KEY1 bit 0 when switching speeds
670 - GB: Properly unload save files when unloading a ROM
671 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
672 - GB MBC: Fix MBC7 when size is incorrectly specified
673 - GB MBC: Fix RTC access when no save file is loaded
674 - GB SIO: Don't auto-clock external shift clock
675 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
676 - GB Video: Fix video frames getting missed when LCDC is off
677 - GB Video: Clear screen when LCDC is off
678 - GBA Cheats: Fix holding onto pointers that may get invalidated
679 - GBA Cheats: Fix key-activated CodeBreaker cheats
680 - GBA Cheats: Fix uninitialized memory getting freed when saving
681 - GBA Hardware: Improve Game Boy Player rumble behavior
682 - GBA Memory: Fix several unused I/O register read values
683 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
684 - LR35902: Fix events running with the wrong cycle active
685 - Qt: Fix "close" button on Overrides view
686 - Qt: Fix saving overrides
687 - Qt: Fix directory set unloading when replacing the ROM
688 - Qt: Fix patch loading
689 - Qt: Fix crash when saving an override if a game isn't loaded
690 - Qt: Fix showing default display driver as OpenGL (force 1.x)
691 - SDL: Attach rumble in SDL frontend
692 - Util: Fix PNG identification on files too small to be a PNG
693Misc:
694 - All: Only update version info if needed
695 - All: Split out install locations for Libretro and OpenEmu
696 - FFmpeg: Encoding cleanup
697 - GB: Reset active region when reloading ROM
698 - GB Memory: Initialize RAM pattern for GBC
699 - GB Video: Improved video timings
700 - Qt: Manage window sizes slightly better
701 - Qt: Remember scale option independent of core dimensions
702
7030.5.0: (2016-09-19)
704Features:
705 - Game Boy support
706 - Support for encrypted CodeBreaker GBA cheats
707 - Emulation of Vast Fame protected GBA carts (taizou)
708 - Tile viewer
709 - Threaded rendering mode
710 - Libretro: Memory map and achievement support (leiradel)
711 - GUI: Add UI control remapping
712 - GUI: Add fast-forward
713 - Wii: 240p support
714 - 3DS: Adjustable screen darkening
715 - Ability to temporarily load a savegame
716 - Load specific files out of archives
717 - Automatic BIOS detection
718Bugfixes:
719 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
720 - Debugger: Fix GDB breakpoints
721 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
722 - GBA: Fix filehandle leak with savegames
723 - GBA: Timer 0 cannot be count up
724 - GBA: Count up timers should not count themselves
725 - GBA Memory: Fix mirror on non-overdumped Classic NES games
726 - GBA Memory: Fix ldm {pc}
727 - GBA Savedata: Fix savedata sync timer
728 - GBA Savedata: Only unmap savedata if present
729 - GBA Serialize: Savestates now properly store prefetch
730 - GBA Video: WIN0/1 take priority over OBJWIN
731 - GBA Video: Fix out-of-order OBJWIN
732 - PSP2: Fix GPU crash while exiting
733 - PSP2: Fix VSync
734 - PSP2: Fix accelerometer range
735 - PSP2: Actually load screen mode setting
736 - PSP2: Fix gyroscope direction
737 - PSP2: Delete threads after they return
738 - PSP2: Fix mapping/unmapping from not at 0
739 - Qt: Fix bug in software renderer scaling
740 - Qt: Fix hanging key press after disabling autofire
741 - Qt: Fix being unable to pause manually when using auto-pausing
742 - SDL: Fix axes being mapped wrong
743 - Util: Fix realloc semantics in utf16to8
744 - Util: Fix inserting too many items into a hash table
745 - VFS: Fix uninitialized varaible reading from 7z
746 - VFS: Fix reading multiple files from a 7z archive
747 - Wii: Fix framelimiting after a slowdown
748 - Wii: Fix garbage flash at startup
749Misc:
750 - 3DS: Use blip_add_delta_fast for a small speed improvement
751 - 3DS: Allow UTF-16 filenames
752 - 3DS: Port to using citro3D
753 - 3DS: Use system font for menus
754 - 3DS: Attempt to use Core 2 for threads
755 - 3DS: Adjustable filering
756 - 3DS: 3D banner
757 - All: Add QUIET parameter to silence CMake
758 - All: Faster memory read/write
759 - ARM7: Support forcing Thumb mode via MSR
760 - ARM7: Flush prefetch cache when loading CPSR via MSR
761 - ARM7: Clean up instruction decoding for future expandability
762 - Debugger: Support register and memory writes via GDB stub
763 - Debugger: Add software breakpoint support to gdb
764 - FFmpeg: Full support for libavcodec 56+
765 - GBA: Better debug logging if event processing breaks
766 - GBA Audio: Force audio DMAs to not increment destination
767 - GBA BIOS: Use custom ArcTan, not relying on OS
768 - GBA Hardware: Clean up dead code in GBP
769 - GBA Memory: Optimize stalling behavior
770 - GBA Memory: Optimize Load-/StoreMultiple
771 - GBA Savedata: Add realistic timing for EEPROM
772 - GBA Serialize: Savestates now store if CPU was halted
773 - GBA Video: Remove old slow path fallback
774 - GBA Video: Optimize sprite drawing
775 - GBA Video: Optimize mode 0 rendering
776 - GBA Video: Optimize compositing cases slightly
777 - GUI: Screenshot dimensions are now passed through
778 - GUI: Add back logging
779 - GUI: Only reload config if manually saved
780 - GUI: Increase scrolling speed
781 - OpenGL: Log shader compilation failure
782 - OpenGL: Add texSize uniform
783 - Qt: Make -g flag work in Qt build
784 - Qt: Simplify OpenGL context creation
785 - Qt: Thread startup improvements
786 - Qt: Make audio channel/video layer options shortcut mappable
787 - Qt: Remove some C99isms from C++ code
788 - Qt: Remove default autofire mappings
789 - Qt: Make reseting when pasued frame-accurate
790 - Qt: Rearchitect game closing codepath
791 - PSP2: Use system font for menus
792 - PSP2: Add rumble for PS TV
793 - PSP2: Add fit-to-height screen mode
794 - PSP2: Sync files per descriptor
795 - PSP2: Allow UTF-8 filenames
796 - PSP2: Screenshots are now saved into the Photo Gallery
797 - PSP2: Stop underclocking when menuing
798 - SDL: Increase default audio buffer size to 1024 samples
799 - SDL: More responsive rumble
800 - Util: Add Vector GetConstPointer
801 - Util: Add rtrim
802 - Util: Add endswith
803 - VFS: Improve zip file detection
804 - Wii: Add pixelated resample filter
805 - Windows: Add native VDir support
806 - Util: Add PRIz macro for libc versions that don't support %z
807
8080.4.1: (2016-07-11)
809Bugfixes:
810 - All: Fix several file handle leaks
811 - All: Fix instruction tables getting zeroed when linking sometimes
812 - ARM7: Fix flags on SBC/RSC
813 - ARM7: Fix setting spsr privilege bits when spsr is empty
814 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
815 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
816 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
817 - GBA Memory: Fix executing code from OBJ region of VRAM
818 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
819 - GBA Serialize: Fix loading savegames from savestates
820 - OpenGL: Correct boolean vector strcmp strings for uniforms
821 - Qt: Fix sending gameStopped twice
822 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
823 - Qt: Fix initial state of key mapping
824 - Qt: Initialize m_useBios
825 - SDL: Fix joystick initialization on BSD
826 - SDL: Fix potential joystick crash in games with rumble
827 - SDL: Fix SDL 1.2 build
828 - SDL: Fix sporadic crash when deinitializing audio
829 - Shaders: Fix AGS-001 shader with some bad drivers
830 - Util: Use closesocket on Windows
831 - Util: Fix socket bind addresses
832 - VFS: Fix reading 7z archives without rewinding first
833 - VFS: VFileFromFD should not open directories
834 - Wii: Fix tilting direction
835 - Util: Fix realloc semantics in utf16to8
836Misc:
837 - All: Allow use of external minizip library
838 - Debugger: CLI debugger now exits when end-of-stream is reached
839 - FFmpeg: Update dependencies on Ubuntu
840 - GBA: Slightly optimize GBAProcessEvents
841 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
842 - GBA Video: Null renderer should return proper register values
843 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
844 - Qt: Add preset for DualShock 4
845 - Qt: Update 360 input profile on OS X to reflect newer drivers
846 - Qt: Remove use of NaN
847 - Qt: Canonicalize file paths when loading games
848 - Qt: Add refresh button to controller editing
849 - SDL: Remove default gamepad mappings
850 - Util: Fix intermittent build failure on OS X
851 - VFS: VFile.sync now updates modified time
852
8530.4.0: (2016-02-02)
854Features:
855 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
856 - I/O viewer
857 - Booting of multiboot images
858 - Customization of GIF recording
859 - Libretro: Cheat code support
860 - Support for GLSL shaders
861 - ROM information view
862 - Support for VBA-style cheat codes
863 - Savestates now store creation timestamps
864 - Key autofire
865 - Libretro: Allow blocking opposing directional input
866 - OpenEmu core for OS X
867 - Libretro: Settings for using BIOS and skipping intro
868 - Libretro: Customizable idle loop removal
869 - Implemented cycle counting for sprite rendering
870 - Cleaner, unified settings window
871 - Added a setting for pausing when the emulator is not in focus
872 - Customizable paths for save games, save states, screenshots and patches
873 - Controller hotplugging
874 - Ability to store save games and active cheats within savestates
875Bugfixes:
876 - ARM7: Fix sign of unaligned LDRSH
877 - ARM7: Fix decoding of some ARM ALU instructions with shifters
878 - Debugger: Fix watchpoints in gdb
879 - GBA: Fix warnings when creating and loading savestates
880 - GBA: Fix Iridion II savetype
881 - GBA BIOS: Fix misaligned CpuSet
882 - GBA Cheats: Fix cheats setting the Action Replay version
883 - GBA Hardware: Fix GPIO on big endian
884 - GBA Memory: Fix DMA register writing behavior
885 - GBA Memory: Fix DMAs triggering two cycles early
886 - Libretro: Fix aspect ratio
887 - Qt: Fix some potential crashes with the gamepad mapping
888 - Qt: Fix keys being mapped incorrectly when loading configuration file
889 - Util: Fix PowerPC PNG read/write pixel order
890 - Util: Fix excessive memory allocation when decoding a PNG
891 - VFS: Fix VFileReadline and remove _vfdReadline
892Misc:
893 - All: Improved PowerPC support
894 - All: Fix some undefined behavior warnings
895 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
896 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
897 - GBA: Implement bad I/O register loading
898 - GBA: Allow jumping to OAM and palette RAM
899 - GBA BIOS: Finish implementing RegisterRamReset
900 - GBA Config: Add "override" layer for better one-time configuration
901 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
902 - GBA Memory: Use a dynamically sized mask for ROM memory
903 - GBA Memory: Implement several unimplemented memory access types
904 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
905 - GBA RR: Starting from savestate now embeds the savegame
906 - GBA RR: Add preliminary SRAM support for VBM loading
907 - GBA RR: Add support for resets in movies
908 - GBA Video: Remove lastHblank, as it is implied
909 - Libretro: Use anonymous memory mappers for large blocks of memory
910 - Libretro: Add install target for libretro core
911 - Qt: Window size command line options are now supported
912 - Qt: Increase usability of key mapper
913 - Qt: Add 'Apply' button to settings window
914 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
915 - Qt: Allow use of modifier keys as input
916 - Qt: Optimize log viewer
917 - Qt: Added button for breaking into the GDB debugger
918 - Qt: Add box for showing duration of rewind
919 - SDL: Support fullscreen in SDL 1.2
920 - SDL: Allow GBASDLAudio to be used without a thread context
921 - Util: Use VFile for configuration
922 - Util: Add MutexTryLock
923
9240.3.2: (2015-12-16)
925Bugfixes:
926 - ARM7: Fix STRT/STRBT
927 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
928 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
929 - Libretro: Fix problems with rumble not turning off
930 - GBA: Fix idle skip state being retained between games
931 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
932 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
933 - GBA BIOS: Fix Sqrt sign
934 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
935 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
936 - GBA Memory: Fix DMA behavior for SRAM accesses
937 - GBA Memory: Fix Store8 to OBJ VRAM
938 - GBA Memory: Fix alignment of LDM/STM on SRAM
939 - GBA Memory: Fix unaligned out-of-bounds ROM loads
940 - GBA Memory: Fix timing of DMAs
941 - GBA Video: Fix _mix for 15-bit color
942 - GBA Video: Fix OAM and palette initialization
943 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
944 - Qt: Use safer isLoaded check in GameController
945 - Qt: Fix a race condition in PainterGL that could lead to a crash
946 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
947 - Qt: Fix font size in memory viewer
948 - Qt: Fix a crash in the memory viewer
949 - Qt: Add additional checks in CheatModel to prevent crashes
950 - Qt: Fix race condition with setting sample rate
951 - Qt: Fix crash when closing multiplayer windows
952 - Qt: Fix resetting while paused
953Misc:
954 - GBA Audio: Implement missing flags on SOUNDCNT_X register
955 - Qt: Add mute option to menu
956
9570.3.1: (2015-10-24)
958Bugfixes:
959 - ARM7: Fix instruction decoding of Thumb shifts
960 - GBA: Deinit savegame when unloading a ROM
961 - GBA: Fix BIOS check on big endian
962 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
963 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
964 - GBA Audio: Fix audio channels being silenced at the wrong time
965 - GBA Memory: Fix bad BIOS Load16 on big endian
966 - GBA Memory: Fix bad Load8 on big endian
967 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
968 - GBA Video: Fix edge case with sprite blend modes and semitransparency
969 - GBA Video: Fix objwin and blending interaction on sprites
970 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
971 - Libretro: Fix a memory leak with the render buffer
972 - Qt: Windows no longer spawn in the top left on first launch
973 - Qt: Fix install path of XDG desktop file with DESTDIR
974 - Qt: Fix drag and drop on Windows
975 - Qt: Reenable double buffering, as disabling it broke some Windows configs
976 - VFS: Fix return values of VFileFILE.read and .write
977Misc:
978 - All: Reset next event to cycles instead of zero to interrupt
979 - All: Add --version flag
980 - ARM7: Force disable LTO on two files to work around a GCC bug
981 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
982 - GBA: Better memory handling with PNG savestates
983 - GBA: Additional savestate sanity checks
984 - GBA: Check for cycle count being too high
985 - GBA Audio: Allow GBAAVStream to have no video callback
986 - GBA BIOS: Implement RegisterRamReset for SIO registers
987 - Qt: Remove useless help icons in dialogs
988 - Qt: Prevent savestate window from opening while in multiplayer
989 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
990 - Qt: Dropping multiplayer windows works more cleanly now
991
9920.3.0: (2015-08-16)
993Features:
994 - Ability to hide individual background layers, or OBJs
995 - Ability to mute individual audio channels
996 - Palette viewer and exporter
997 - Volume control
998 - More shortcuts are editable (e.g. quick save/load)
999 - Rewind now shows the frame after rewinding
1000 - Import/Export of GameShark/Action Replay snapshots
1001 - Add "Step backwards" item for single increment rewind
1002 - Deadzone estimation for game controllers
1003 - Analog inputs can be used for shortcuts
1004 - Menu items for specific solar sensor brightness levels
1005 - Remappable controls for tilt and gyroscope sensors
1006 - Status messages for actions taken while a game is running (e.g. save/load state)
1007 - Memory inspector
1008 - Screensaver can now be suspended while a game is running
1009 - Load/save the most recent savestate slot
1010 - Support varible speed (PWM) rumble
1011 - Ability to cap fast forward speed
1012 - Finer control over FPS target
1013 - Holdable shortcut for rewinding one frame at a time
1014 - Ability to boot directly into the BIOS
1015 - Preliminary support for yanking out the game pak while a game is running
1016 - Thumb-drive mode by putting a file called portable.ini in the same folder
1017 - Configurable display driver, between software and OpenGL
1018 - Undo-able savestate loading and saving
1019 - Controller profiles now store shortcut settings
1020 - Default controller profiles for several common controllers
1021 - Libretro now supports BIOS, rumble and solar sensor
1022 - Implement BIOS call Stop, for sleep mode
1023 - Automatically load patches, if found
1024 - Improved video synchronization
1025 - Configurable audio output sample rate
1026Bugfixes:
1027 - ARM7: Fix SWI and IRQ timings
1028 - ARM7: Fix Thumb MUL timing
1029 - ARM7: Fix timing of multiplies to use N cycles
1030 - ARM7: ARMHotplugDetach should call deinit
1031 - Debugger: Fix use-after-free in breakpoint clearing code
1032 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1033 - GBA: Cap audio FIFO read size during deserialization
1034 - GBA: Check for corrupted savestates when loading
1035 - GBA: Check for improperly sized savestates when loading
1036 - GBA: Check for savestates made from differently sized ROMs
1037 - GBA: Fix calls to endian-independent loadstores
1038 - GBA: Fix timing of reading from timer registers
1039 - GBA: Ensure cycles never go negative
1040 - GBA Audio: Force audio FIFOs to 32-bit
1041 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1042 - GBA Audio: Fix sample order in audio channel 3
1043 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1044 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1045 - GBA Memory: Improve Thumb open bus behavior
1046 - GBA Memory: Fix potential DMA issue when loading a savestate
1047 - GBA Memory: Fix load/store multiple video memory waitstates
1048 - GBA SIO: Fix reseting when there are SIO devices attached
1049 - GBA Video: Blended sprites should never have other effects applied
1050 - GBA Video: Fix out-of-bounds tiles in mosaic
1051 - GBA Video: Fix windows not affecting sprites
1052 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1053 - GBA Video: Fix timing on first scanline
1054 - Qt: Better cleanup when a game crashes
1055 - Qt: Fix open ROM dialog filtering for archive formats
1056 - Qt: Cap the maximum number of multiplayer windows
1057 - Qt: Fix maximum year in sensor override
1058 - Qt: Fix window being too tall after exiting fullscreen
1059 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1060 - Qt: Fix analog buttons not getting unmapped
1061 - Qt: Fix passing command line options
1062 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1063 - SDL: Fix SDL build when OpenGL is missing
1064 - Util: Allow loading IPS patches that grow the ROM
1065 - VFS: Fix resource leaks if some allocations fail
1066 - VFS: Fix line-reading to return proper values
1067 - Video: Fix an issue with very long filenames
1068 - Util: Fix formatting of floats
1069Misc:
1070 - All: Add --help flag for command line programs
1071 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1072 - All: Enable static linking for Windows
1073 - All: Enable static linking for OS X
1074 - All: Threads are now named
1075 - All: Proper handling of Unicode file paths
1076 - ARM7: Add emulation for Undefined CPU mode
1077 - ARM7: Reduce the size of the Thumb instruction table
1078 - GBA: Add status log level
1079 - GBA: GBARewind now returns how many states it has rewound
1080 - GBA: SIO logging layer
1081 - GBA BIOS: Stub out SoundBias
1082 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1083 - GBA: Don't include GBACLIDebugger struct unless needed
1084 - GBA: Savedata is now synced shortly after data finishes being written
1085 - GBA: Process multiple timer events at once, if necessary
1086 - GBA Audio: Implement audio reset for channels A/B
1087 - GBA Audio: Process multiple audio events at once, if necessary
1088 - GBA Hardware: Backport generic RTC source into core
1089 - GBA Input: Allow axes and buttons to be mapped to the same key
1090 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1091 - GBA SIO: Add a dummy driver for Normal mode
1092 - GBA Thread: Add functionality for running callbacks on the GBA thread
1093 - GBA Thread: Split GBASync into a separate file
1094 - GBA Video: Refactor software renderer into separate files
1095 - GBA Video: Slightly optimize mode 0 mosaic rendering
1096 - Debugger: Free watchpoints in addition to breakpoints
1097 - Qt: Handle saving input settings better
1098 - Qt: Move GL frame drawing back onto its own thread
1099 - Qt: Fast forward (held) option moved from Other to Emulation menu
1100 - Qt: Show version info in window title
1101 - Qt: Migrate multiplayer window handling into GBAApp
1102 - Qt: Unified file opening and saving with last location
1103 - Qt: Fix windows being resizable when they shouldn't have been
1104 - Qt: Only hide cursor in full screen
1105 - Qt: Replace pause-after-frame mutex with an atomic
1106 - Qt: Add application icon and XDG desktop files
1107 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1108 - Qt: Don't save window size when entering fullscreen
1109 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1110 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1111 - Qt: Increase usability of key mapper
1112 - Qt: Show checkmark for window sizes
1113 - Qt: Set window path to loaded ROM
1114 - Perf: Ability to load savestates immediately on launch
1115 - SDL: Properly check for initialization
1116 - SDL: Clean up initialization functions
1117 - SDL: Clean up GL context
1118 - Util: Allow disabling the threading code entirely
1119 - VFS: Add sync method to force syncing with backing
1120
11210.2.1: (2015-05-13)
1122Bugfixes:
1123 - All: Fix sanitize-deb script not cleaning up after itself
1124 - All: Fix dependencies for libavcodec on Debian-derived platforms
1125 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1126 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1127 - ARM7: Fix ARM multiply instructions when PC is a destination register
1128 - Debugger: Fix use-after-free in breakpoint clearing code
1129 - Debugger: Fix boundary conditions in tab completion
1130 - GBA: Fix timers not updating timing when writing to only the reload register
1131 - GBA: Fix rewind boundary conditions
1132 - GBA: Add initial I/O register settings for background matrix registers
1133 - GBA: Fix hang when loading a savestate if sync to video is enabled
1134 - GBA: Handle out-of-bounds I/O access
1135 - GBA: Fix bounds-checking on EEPROM access
1136 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1137 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1138 - GBA Memory: Allow SRAM to be 64kB
1139 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1140 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1141 - GBA Video: Fix second frame mode 5
1142 - Perf: Fix race condition if a game crashes immediately on start
1143 - Qt: Fix Display object leak when closing a window
1144 - Qt: Fix .deb dependencies
1145 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1146 - Qt: Fix window not regaining focus after exiting savestate window
1147 - Qt: Fix regression where video would not record if the game had already started
1148 - Qt: Fix potential crash if a gamepad causes focus to change
1149 - Qt: Fix controller axis querying
1150 - Qt: Fix multiplayer windows opening as the wrong size
1151 - Qt: Fix controllers sometimes not loading the right profile
1152 - SDL: Fix boundary conditions for joystick adjustments
1153 - SDL: Allocate properly sized input maps
1154 - SDL: Fix potential build issues when Qt and SDL2 are in use
1155 - Util: Fix resource leak in UTF-8 handling code
1156 - Util: Fix a null-pointer issue when attempting to delete a key
1157 - VFS: Fix resource leaks if some allocations fail
1158 - Video: Fix an issue with very long filenames
1159Misc:
1160 - GBA Memory: Soft-crash if jumping past the end of a ROM
1161 - Qt: Show multiplayer numbers in window title
1162 - Qt: Solar sensor can have shortcuts set
1163
11640.2.0: (2015-04-03)
1165Features:
1166 - Support for gamepad axes, e.g. analog sticks or triggers
1167 - Add scale presets for up to 6x
1168 - Settings window
1169 - Bilinear resampling option
1170 - Add option to skip BIOS start screen
1171 - List of recently opened games
1172 - Support for games using the Solar Sensor
1173 - Better audio resampling via blip-buf
1174 - Game Pak overrides dialog for setting savetype and sensor values
1175 - Support for games using the tilt sensor
1176 - Remappable shortcuts for keyboard and gamepad
1177 - Rewinding of emulation
1178 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1179 - Support IPv6
1180 - Save directory of last loaded file
1181 - Support BPS patches
1182 - Automatically detect and optimize out idle loops
1183 - Configurable game overrides
1184 - Support loading 7-Zip files
1185 - Drag and drop game loading
1186 - Cheat code support
1187 - Runtime configurable audio driver
1188 - Libretro core for use with RetroArch and other front-ends
1189 - Controller profiles for setting different bindings for different controllers
1190 - Ability to lock aspect ratio
1191 - Local link cable support
1192 - Ability to switch which game controller is in use per instance
1193 - Ability to prevent opposing directional input
1194 - Warning dialog if an unimplemented BIOS feature is called
1195 - Debugger: Add CLI "frame", frame advance command
1196 - Debugger: Add CLI functions for writing to memory
1197 - Debugger: Add CLI functions for examining memory regions
1198 - Debugger: Add CLI function for writing a register
1199Bugfixes:
1200 - ARM7: Extend prefetch by one stage
1201 - ARM7: Fix cycle counting for loads
1202 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1203 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1204 - GBA: Initialize gba.sync to null
1205 - GBA: Fix timer initialization
1206 - GBA Audio: Support 16-bit writes to FIFO audio
1207 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1208 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1209 - GBA BIOS: Fix BIOS prefetch after reset
1210 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1211 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1212 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1213 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1214 - GBA Memory: Fix cycle counting for 32-bit load/stores
1215 - GBA RR: Fix fallthrough error when reading tags from a movie
1216 - GBA Thread: Fix possible hang when loading an archive
1217 - GBA Thread: Fix possible deadlock in video sync
1218 - Perf: Fix crash when the GBA thread fails to start
1219 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1220 - Qt: Fix crash when adjusting settings after closing a game
1221 - Qt: Fix crash when starting GDB stub after closing a game
1222 - Qt: Fix patch loading while a game is running
1223 - Qt: Fix crash when loading a game after stopping GDB server
1224 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1225 - Qt: Fix crash when attempting to pause if a game is not running
1226 - SDL: Properly clean up if a game doesn't launch
1227 - Util: Fix sockets on Windows
1228Misc:
1229 - All: Enable link-time optimization
1230 - Debugger: Watchpoints now work on STM/LDM instructions
1231 - Debugger: Clean up GDB stub network interfacing
1232 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1233 - Debugger: Merge Thumb BL instructions when disassembling
1234 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1235 - Debugger: Watchpoints now report address watched (fixes #68)
1236 - Debugger: Add support for soft breakpoints
1237 - Debugger: Make I/O register names be addresses instead of values
1238 - Debugger: Rename read/write commands
1239 - GBA: Improve accuracy of event timing
1240 - GBA: Add API for getting Configuration structs for overrides and input
1241 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1242 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1243 - GBA: Move A/V stream interface into core
1244 - GBA: Savestates now take into account savedata state machines (fixes #109)
1245 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1246 - GBA Memory: Simplify memory API and use fixed bus width
1247 - GBA Thread: Make GBASyncWaitFrameStart time out
1248 - GBA Video: Start video at the last scanline instead of the first
1249 - Qt: Optimize logo drawing
1250 - Qt: Move frame upload back onto main thread
1251 - Qt: Remember window position
1252 - Qt: Double-clicking on the window toggles full screen
1253 - Util: Use proper locale for reading and writing float values
1254
12550.1.1: (2015-01-24)
1256Bugfixes:
1257 - ARM7: Fix LDM writeback to a register already written
1258 - GBA: Fix timers 2 and 3 updating incorrectly
1259 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1260 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1261 - GBA Audio: Properly initialize audio FIFO channels
1262 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1263 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1264 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1265 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1266 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1267 - GBA BIOS: Fix HuffUnComp boundary conditions
1268 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1269 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1270 - GBA Memory: Filter out top nybble of DMA addresses
1271 - GBA Memory: Properly bounds-check VRAM accesses
1272 - GBA Memory: Fix initial DMA state
1273 - GBA Thread: Allow halted games to exit cleanly
1274 - GBA Video: Fix blend issues with obscured middle layers
1275 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1276 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1277 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1278 - GBA Video: Fix sprite boundary conditions with mosaic
1279 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1280 - Qt: Fix issue with set frame sizes being the wrong height
1281 - Qt: Fix emulator crashing when full screen if a game is not running
1282 - Qt: Fix window focus issues
1283 - Qt: Properly set default video recording settings
1284 - Qt: Fix a race condition when a game crashes immediately
1285 - Qt: Fix some cases where key mapping can break if focus is adjusted
1286 - Qt: Fix crash if a game pauses before any frames are shown
1287 - Debugger: Negative PC-relative loads now properly subtract the offset
1288 - Debugger: Align PC-relative loads in Thumb
1289 - Debugger: Fix watchpoints triggering too late
1290 - Debugger: Fix binary print putting spaces between digits
1291 - Video: Ensure FFmpeg encoder has audio frames
1292 - Video: Fix uncompressed PCM audio recording
1293 - Video: Fix FFmpeg crashing when the file extension is wrong
1294 - Util: Fix SOCKET_FAILED macro
1295Misc:
1296 - GBA: Exit cleanly on FATAL if the port supports it
1297 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1298 - Qt: Disable sync to video by default
1299 - Qt: Handle a game crash without crashing
1300 - Qt: Set default log level to FATAL, ERROR and WARN
1301 - Qt: Clarify some phrasing in the menus
1302 - Qt: Clear active buttons when focus is lost
1303
13040.1.0: (2014-12-13)
1305 - Initial release