#include "gba-video.h" #include "gba.h" #include "gba-io.h" #include "gba-serialize.h" #include "gba-thread.h" #include "util/memory.h" static void GBAVideoDummyRendererInit(struct GBAVideoRenderer* renderer); static void GBAVideoDummyRendererDeinit(struct GBAVideoRenderer* renderer); static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value); static void GBAVideoDummyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y); static void GBAVideoDummyRendererFinishFrame(struct GBAVideoRenderer* renderer); static struct GBAVideoRenderer dummyRenderer = { .init = GBAVideoDummyRendererInit, .deinit = GBAVideoDummyRendererDeinit, .writeVideoRegister = GBAVideoDummyRendererWriteVideoRegister, .drawScanline = GBAVideoDummyRendererDrawScanline, .finishFrame = GBAVideoDummyRendererFinishFrame }; void GBAVideoInit(struct GBAVideo* video) { video->renderer = &dummyRenderer; video->inHblank = 0; video->inVblank = 0; video->vcounter = 0; video->vblankIRQ = 0; video->hblankIRQ = 0; video->vcounterIRQ = 0; video->vcountSetting = 0; video->vcount = -1; video->lastHblank = 0; video->nextHblank = VIDEO_HDRAW_LENGTH; video->nextEvent = video->nextHblank; video->eventDiff = video->nextEvent; video->nextHblankIRQ = 0; video->nextVblankIRQ = 0; video->nextVcounterIRQ = 0; video->vram = anonymousMemoryMap(SIZE_VRAM); int i; for (i = 0; i < 128; ++i) { video->oam.obj[i].disable = 1; } } void GBAVideoDeinit(struct GBAVideo* video) { GBAVideoAssociateRenderer(video, &dummyRenderer); mappedMemoryFree(video->vram, SIZE_VRAM); } void GBAVideoAssociateRenderer(struct GBAVideo* video, struct GBAVideoRenderer* renderer) { video->renderer->deinit(video->renderer); video->renderer = renderer; renderer->palette = video->palette; renderer->vram = video->vram; renderer->oam = &video->oam; video->renderer->init(video->renderer); } int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) { video->nextEvent -= cycles; video->eventDiff += cycles; if (video->nextEvent <= 0) { int32_t lastEvent = video->nextEvent; video->lastHblank -= video->eventDiff; video->nextHblank -= video->eventDiff; video->nextHblankIRQ -= video->eventDiff; video->nextVcounterIRQ -= video->eventDiff; if (video->inHblank) { // End Hblank video->inHblank = 0; video->nextEvent = video->nextHblank; ++video->vcount; video->p->memory.io[REG_VCOUNT >> 1] = video->vcount; switch (video->vcount) { case VIDEO_VERTICAL_PIXELS: video->inVblank = 1; if (GBASyncDrawingFrame(video->p->sync)) { video->renderer->finishFrame(video->renderer); } video->nextVblankIRQ = video->nextEvent + VIDEO_TOTAL_LENGTH; GBAMemoryRunVblankDMAs(video->p, lastEvent); if (video->vblankIRQ) { GBARaiseIRQ(video->p, IRQ_VBLANK); } GBASyncPostFrame(video->p->sync); break; case VIDEO_VERTICAL_TOTAL_PIXELS - 1: video->inVblank = 0; break; case VIDEO_VERTICAL_TOTAL_PIXELS: video->vcount = 0; video->p->memory.io[REG_VCOUNT >> 1] = 0; break; } video->vcounter = video->vcount == video->vcountSetting; if (video->vcounter && video->vcounterIRQ) { GBARaiseIRQ(video->p, IRQ_VCOUNTER); video->nextVcounterIRQ += VIDEO_TOTAL_LENGTH; } if (video->vcount < VIDEO_VERTICAL_PIXELS && GBASyncDrawingFrame(video->p->sync)) { video->renderer->drawScanline(video->renderer, video->vcount); } } else { // Begin Hblank video->inHblank = 1; video->lastHblank = video->nextHblank; video->nextEvent = video->lastHblank + VIDEO_HBLANK_LENGTH; video->nextHblank = video->nextEvent + VIDEO_HDRAW_LENGTH; video->nextHblankIRQ = video->nextHblank; if (video->vcount < VIDEO_VERTICAL_PIXELS) { GBAMemoryRunHblankDMAs(video->p, lastEvent); } if (video->hblankIRQ) { GBARaiseIRQ(video->p, IRQ_HBLANK); } } video->eventDiff = 0; } video->p->memory.io[REG_DISPSTAT >> 1] &= 0xFFF8; video->p->memory.io[REG_DISPSTAT >> 1] |= (video->inVblank) | (video->inHblank << 1) | (video->vcounter << 2); return video->nextEvent; } void GBAVideoWriteDISPSTAT(struct GBAVideo* video, uint16_t value) { union GBARegisterDISPSTAT dispstat; dispstat.packed = value; video->vblankIRQ = dispstat.vblankIRQ; video->hblankIRQ = dispstat.hblankIRQ; video->vcounterIRQ = dispstat.vcounterIRQ; video->vcountSetting = dispstat.vcountSetting; if (video->vcounterIRQ) { // FIXME: this can be too late if we're in the middle of an Hblank video->nextVcounterIRQ = video->nextHblank + VIDEO_HBLANK_LENGTH + (video->vcountSetting - video->vcount) * VIDEO_HORIZONTAL_LENGTH; if (video->nextVcounterIRQ < video->nextEvent) { video->nextVcounterIRQ += VIDEO_TOTAL_LENGTH; } } } static void GBAVideoDummyRendererInit(struct GBAVideoRenderer* renderer) { (void)(renderer); // Nothing to do } static void GBAVideoDummyRendererDeinit(struct GBAVideoRenderer* renderer) { (void)(renderer); // Nothing to do } static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) { (void)(renderer); (void)(address); return value; } static void GBAVideoDummyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) { (void)(renderer); (void)(y); // Nothing to do } static void GBAVideoDummyRendererFinishFrame(struct GBAVideoRenderer* renderer) { (void)(renderer); // Nothing to do } void GBAVideoSerialize(struct GBAVideo* video, struct GBASerializedState* state) { memcpy(state->vram, video->renderer->vram, SIZE_VRAM); memcpy(state->oam, video->oam.raw, SIZE_OAM); memcpy(state->pram, video->palette, SIZE_PALETTE_RAM); union GBARegisterDISPSTAT dispstat; dispstat.inVblank = video->inVblank; dispstat.inHblank = video->inHblank; dispstat.vcounter = video->vcounter; dispstat.vblankIRQ = video->vblankIRQ; dispstat.hblankIRQ = video->hblankIRQ; dispstat.vcounterIRQ = video->vcounterIRQ; dispstat.vcountSetting = video->vcountSetting; state->io[REG_DISPSTAT >> 1] = dispstat.packed; state->video.nextEvent = video->nextEvent; state->video.eventDiff = video->eventDiff; state->video.lastHblank = video->lastHblank; state->video.nextHblank = video->nextHblank; state->video.nextHblankIRQ = video->nextHblankIRQ; state->video.nextVblankIRQ = video->nextVblankIRQ; state->video.nextVcounterIRQ = video->nextVcounterIRQ; } void GBAVideoDeserialize(struct GBAVideo* video, struct GBASerializedState* state) { memcpy(video->renderer->vram, state->vram, SIZE_VRAM); int i; for (i = 0; i < SIZE_OAM; i += 2) { GBAStore16(video->p->cpu, BASE_OAM | i, state->oam[i >> 1], 0); } for (i = 0; i < SIZE_PALETTE_RAM; i += 2) { GBAStore16(video->p->cpu, BASE_PALETTE_RAM | i, state->pram[i >> 1], 0); } union GBARegisterDISPSTAT dispstat; dispstat.packed = state->io[REG_DISPSTAT >> 1]; video->inVblank = dispstat.inVblank; video->inHblank = dispstat.inHblank; video->vcounter = dispstat.vcounter; video->vblankIRQ = dispstat.vblankIRQ; video->hblankIRQ = dispstat.hblankIRQ; video->vcounterIRQ = dispstat.vcounterIRQ; video->vcountSetting = dispstat.vcountSetting; video->nextEvent = state->video.nextEvent; video->eventDiff = state->video.eventDiff; video->lastHblank = state->video.lastHblank; video->nextHblank = state->video.nextHblank; video->nextHblankIRQ = state->video.nextHblankIRQ; video->nextVblankIRQ = state->video.nextVblankIRQ; video->nextVcounterIRQ = state->video.nextVcounterIRQ; video->vcount = state->io[REG_VCOUNT >> 1]; }