CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4Bugfixes:
5 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
6 - Python: Fix importing .gb or .gba before .core
7 - GBA: Reset active region as needed when loading a ROM
8 - Qt: Fix command line debugger closing second game
9 - GB Serialize: Fix audio state loading
10 - GB Video: Fix dot clock timing being slightly wrong
11 - GB MBC: Pocket Cam memory should be accessible without enabling
12 - GB Memory: Initialize peripheral pointers
13 - GB MBC: Fix SRAM sizes 4 and 5
14Misc:
15 - GBA Timer: Use global cycles for timers
16 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
17 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
18 - Qt: Don't rebuild library view if style hasn't changed
19 - Qt: Redo GameController into multiple classes
20
210.6.0: (2017-07-16)
22Features:
23 - Library view
24 - Sprite viewer
25 - Debugging console
26 - Improved memory viewer
27 - Memory search
28 - Command line ability to override configuration values
29 - Add option to allow preloading the entire ROM before running
30 - Add option for whether rewinding restores save games
31 - Savestates now contain any RTC override data
32 - Add option to lock video to integer scaling
33 - LR35902: Watchpoints
34 - LR35902/GB-Z80 disassembler
35 - GB: Tile viewer
36 - GB: Video/audio channel enabling/disabling
37 - GB: Symbol table support
38 - GB MBC: Add MBC1 multicart support
39 - GBA: Support printing debug strings from inside a game
40 - GBA: Better cheat type autodetection
41 - Implement keypad interrupts
42 - Configuration of gamepad hats
43 - Video log recording for testing and bug reporting
44 - Debugger: Segment/bank support
45 - Debugger: Execution tracing
46 - Qt: German translation (by Lothar Serra Mari)
47 - Qt: Spanish translation (by Kevin López)
48 - Qt: Italian translation (by theheroGAC)
49Bugfixes:
50 - ARM7: Fix MLA/*MULL/*MLAL timing
51 - Core: Fix crash with rewind if savestates shrink
52 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
53 - Core: Fix directory sets crashing on close if base isn't properly detached
54 - FFmpeg: Fix overflow and general issues with audio encoding
55 - GB: Fix flickering when screen is strobed quickly
56 - GB: Fix STAT blocking
57 - GB MBC: Fix ROM bank overflows getting set to bank 0
58 - GB MBC: Fix swapping carts not detect new MBC
59 - GB Timer: Improve DIV reset behavior
60 - GB Timer: Fix DIV batching if TAC changes
61 - GB Video: Reset renderer when loading state
62 - GBA: Fix multiboot ROM loading
63 - GBA: Fix multiboot loading resulting in too small WRAM
64 - GBA BIOS: Implement BitUnPack
65 - GBA BIOS: Fix ArcTan sign in HLE BIOS
66 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
67 - GBA BIOS: Fix INT_MIN/-1 crash
68 - GBA Hardware: Fix crash if a savestate lies about game hardware
69 - GBA I/O: Handle audio registers specially when deserializing
70 - GBA Memory: Improve initial skipped BIOS state
71 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
73 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
74 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
75 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
76 - LR35902: Fix core never exiting with certain event patterns
77 - LR35902: Fix pc overflowing current region off-by-one
78 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
79 - OpenGL: Fix some shaders causing offset graphics
80 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
81 - Qt: Fix window icon being stretched
82 - Qt: Fix data directory path
83 - Qt: Fix timing issues on high refresh rate monitors
84 - Qt: Fix linking after some windows have been closed
85 - Qt: Fix crash when changing audio settings after a game is closed
86 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
87 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
88 - Qt: Fix game unpausing after frame advancing and refocusing
89 - SDL: Fix game crash check
90 - SDL: Fix race condition with audio thread when starting
91 - SDL: Fix showing version number
92 - Test: Fix crash when loading invalid file
93 - Test: Fix crash when fuzzing fails to load a file
94 - Test: Don't rely on core for frames elapsed
95 - Test: Fix crash when loading invalid file
96 - Test: Fix crash when fuzzing fails to load a file
97 - Tools: Fix recurring multiple times over the same library
98 - Util: Fix overflow when loading invalid UPS patches
99 - Util: Fix highest-fd socket not being returned by SocketAccept
100 - Windows: Fix VDir.rewind
101Misc:
102 - All: Add C++ header guards
103 - All: Move time.h include to common.h
104 - 3DS, PSP2, Wii: Last directory loaded is saved
105 - CMake: Add ability to just print version string
106 - Core: New, faster event timing subsystem
107 - Core: Clean up some thread state checks
108 - Core: Add generic checksum function
109 - Core: Cores can now have multiple sets of callbacks
110 - Core: Restore sleep callback
111 - Core: Move rewind diffing to its own thread
112 - Core: Ability to enumerate and modify video and audio channels
113 - Core: List memory segments in the core
114 - Core: Move savestate creation time to extdata
115 - Core: Config values can now be hexadecimal
116 - Core: Improved threading interrupted detection
117 - Debugger: Modularize CLI debugger
118 - Debugger: Make building with debugging aspects optional
119 - Debugger: Add functions for read- or write-only watchpoints
120 - Debugger: Make attaching a backend idempotent
121 - Debugger: Add mDebuggerRunFrame convenience function
122 - Feature: Move game database from flatfile to SQLite3
123 - Feature: Support ImageMagick 7
124 - Feature: Make -l option explicit
125 - FFmpeg: Return false if a file fails to open
126 - FFmpeg: Force MP4 files to YUV420P
127 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
128 - GB: Reset with initial state of DIV register
129 - GB MBC: New MBC7 implementation
130 - GB Audio: Simplify envelope code
131 - GB Audio: Improve initial envelope samples
132 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
133 - GB Video: Improved video timings
134 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
135 - GBA, GB: ROM is now unloaded if a patch is applied
136 - GBA DMA: Refactor DMA out of memory.c
137 - GBA DMA: Move DMAs to using absolute timing
138 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
139 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
140 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
141 - GBA Memory: Support reading/writing POSTFLG
142 - GBA Memory: Remove unused prefetch cruft
143 - GBA Timer: Improve accuracy of timers
144 - GBA Video: Clean up unused timers
145 - GBA Video: Allow multiple handles into the same tile cache
146 - GBA Video, GB Video: Colors are now fully scaled
147 - GBA Video: Optimize when BLD* registers are written frequently
148 - OpenGL: Add xBR-lv2 shader
149 - Qt: Move last directory setting from qt.ini to config.ini
150 - Qt: Improved HiDPI support
151 - Qt: Expose configuration directory
152 - Qt: Merge "Save" and "OK" buttons in shader options
153 - Qt: Automatically load controller profile when plugged in
154 - Qt: Rename "Resample video" option to "Bilinear filtering"
155 - Qt: Remove audio thread
156 - Qt: Remove audio buffer sizing in AudioProcessorQt
157 - Qt: Re-enable QtMultimedia on Windows
158 - Qt: Make "Mute" able to be bound to a key
159 - Qt: Add .gb/.gbc files to the extension list in Info.plist
160 - Qt: Relax hard dependency on OpenGL
161 - Qt: Better highlight active key in control binding
162 - SDL: Remove scancode key input
163 - SDL: Automatically map controllers when plugged in
164 - Test: Add a basic test suite
165 - Util: Add size counting to Table
166 - Util: Add 8-bit PNG write support
167 - Util: Tune patch-fast extent sizes
168 - VFS: Call msync when syncing mapped data
169 - VFS: Allow truncating memory chunk VFiles
170 - VFS: Fix some minor VFile issues with FILEs
171 - VFS: Optimize expanding in-memory files
172 - VFS: Add VFileFIFO for operating on circle buffers
173Changes from beta 1:
174Features:
175 - Qt: Italian translation (by theheroGAC)
176 - Qt: Updated German translation
177Bugfixes:
178 - GB Audio: Fix incorrect channel 4 iteration
179 - GB Audio: Fix zombie mode bit masking
180 - GB Serialize: Fix timer serialization
181 - GB Video: Fix LYC regression
182 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
183 - GBA Timer: Fix count-up timing overflowing timer 3
184 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
185 - Qt: Fix memory search close button (fixes mgba.io/i/769)
186 - Qt: Fix window icon being stretched
187 - Qt: Fix initial window size (fixes mgba.io/i/766)
188 - Qt: Fix data directory path
189 - Qt: Fix controls not saving on non-SDL builds
190 - Qt: Fix translation initialization (fixes mgba.io/i/776)
191 - Qt: Fix patch loading while a game is running
192 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
193 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
194 - Qt: Fix GL-less build
195 - Qt: Fix Software renderer not handling alpha bits properly
196 - Qt: Fix screen background improperly stretching
197 - SDL: Fix cheats not loading
198Misc:
199 - GB Serialize: Add MBC state serialization
200 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
201 - GBA Timer: Improve accuracy of timers
202 - PSP2: Update toolchain to use vita.cmake
203 - Qt: Add language selector
204 - Qt: Minor test fixes
205 - Qt: Move shader settings into main settings window
206 - Qt: Dismiss game crashing/failing dialogs when a new game loads
207 - Qt: Properly ship Qt translations
208 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
209
2100.6 beta 1: (2017-06-29)
211 - Initial beta for 0.6
212
2130.5.2: (2016-12-31)
214Bugfixes:
215 - All: Fix fullscreen config option being ignored
216 - ARM7: PSR mode bits should not get sign extended
217 - GB: Fix audio not being deinitialized
218 - GB: Fix crash when masking savedata
219 - GB: Properly initialize sramRealVf variable
220 - GB Audio: Fix serialization of channel 3 and NR52 properties
221 - GB Audio: Reset envelope timer when reseting sound channel
222 - GB MBC: Fix SRAM dangling pointer with RTC games
223 - GB MBC: Fix initializing MBC when no ROM is loaded
224 - GB Memory: Fix patching ROM bank 0
225 - GB Memory: Fix starting HDMAs during mode 0
226 - GB Memory: Fix HDMA5 value after DMA completes
227 - GB Video: Initialize LCDC in renderer
228 - GB Video: Hblank IRQs should mask LYC=LY IRQs
229 - GBA: Fix IRQs firing after already being cleared
230 - GBA: Only unhalt CPU if appropriate bit is set in IE
231 - GBA: Add savegame override for Crash Bandicoot 2
232 - GBA BIOS: Fix MidiKey2Freq BIOS reads
233 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
234 - GBA Cheats: Fix GameShark ROM patches
235 - GBA I/O: Mask off WAITCNT bits that cannot be written
236 - GBA Memory: Fix misaligned BIOS reads
237 - GBA Memory: Fix VCOUNT being writable
238 - GBA Video: Fix out of bounds sprite transforms
239 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
240 - Libretro: Fix disabling BIOS
241 - Libretro: Fix Game Boy savestates and audio
242 - Qt: Fix changing resolution of software renderer
243 - Qt: Fix setting overrides
244 - Qt: Fix cut off tiles and alignment issues in tile viewer
245 - Qt: Only reset window dimensions when first shown
246 - Qt: Fix Qt Multimedia audio driver on big endian
247 - Qt: Fix Apply button for key and controller configurations
248 - VFS: Fix resizing memory chunks when not needed
249 - Windows: Fix Unicode directory handling
250Misc:
251 - GB, GBA: Prevent loading null ROMs
252 - GB Audio: Initialize wave RAM to GBC values
253 - GB Memory: Reset ROM bank when loading a ROM
254 - PSP2: Improved controller rumble
255
2560.5.1: (2016-10-05)
257Bugfixes:
258 - Core: Fix importing save games as read-only
259 - FFmpeg: Fix encoding AAC
260 - GB: Fix invalid STOP behavior on Game Boy Color
261 - GB: Initialize audio properly
262 - GB: Properly clear KEY1 bit 0 when switching speeds
263 - GB: Properly unload save files when unloading a ROM
264 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
265 - GB MBC: Fix MBC7 when size is incorrectly specified
266 - GB MBC: Fix RTC access when no save file is loaded
267 - GB SIO: Don't auto-clock external shift clock
268 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
269 - GB Video: Fix video frames getting missed when LCDC is off
270 - GB Video: Clear screen when LCDC is off
271 - GBA Cheats: Fix holding onto pointers that may get invalidated
272 - GBA Cheats: Fix key-activated CodeBreaker cheats
273 - GBA Cheats: Fix uninitialized memory getting freed when saving
274 - GBA Hardware: Improve Game Boy Player rumble behavior
275 - GBA Memory: Fix several unused I/O register read values
276 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
277 - LR35902: Fix events running with the wrong cycle active
278 - Qt: Fix "close" button on Overrides view
279 - Qt: Fix saving overrides
280 - Qt: Fix directory set unloading when replacing the ROM
281 - Qt: Fix patch loading
282 - Qt: Fix crash when saving an override if a game isn't loaded
283 - Qt: Fix showing default display driver as OpenGL (force 1.x)
284 - SDL: Attach rumble in SDL frontend
285 - Util: Fix PNG identification on files too small to be a PNG
286Misc:
287 - All: Only update version info if needed
288 - All: Split out install locations for Libretro and OpenEmu
289 - FFmpeg: Encoding cleanup
290 - GB: Reset active region when reloading ROM
291 - GB Memory: Initialize RAM pattern for GBC
292 - GB Video: Improved video timings
293 - Qt: Manage window sizes slightly better
294 - Qt: Remember scale option independent of core dimensions
295
2960.5.0: (2016-09-19)
297Features:
298 - Game Boy support
299 - Support for encrypted CodeBreaker GBA cheats
300 - Emulation of Vast Fame protected GBA carts (taizou)
301 - Tile viewer
302 - Threaded rendering mode
303 - Libretro: Memory map and achievement support (leiradel)
304 - GUI: Add UI control remapping
305 - GUI: Add fast-forward
306 - Wii: 240p support
307 - 3DS: Adjustable screen darkening
308 - Ability to temporarily load a savegame
309 - Load specific files out of archives
310 - Automatic BIOS detection
311Bugfixes:
312 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
313 - Debugger: Fix GDB breakpoints
314 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
315 - GBA: Fix filehandle leak with savegames
316 - GBA: Timer 0 cannot be count up
317 - GBA: Count up timers should not count themselves
318 - GBA Memory: Fix mirror on non-overdumped Classic NES games
319 - GBA Memory: Fix ldm {pc}
320 - GBA Savedata: Fix savedata sync timer
321 - GBA Savedata: Only unmap savedata if present
322 - GBA Serialize: Savestates now properly store prefetch
323 - GBA Video: WIN0/1 take priority over OBJWIN
324 - GBA Video: Fix out-of-order OBJWIN
325 - PSP2: Fix GPU crash while exiting
326 - PSP2: Fix VSync
327 - PSP2: Fix accelerometer range
328 - PSP2: Actually load screen mode setting
329 - PSP2: Fix gyroscope direction
330 - PSP2: Delete threads after they return
331 - PSP2: Fix mapping/unmapping from not at 0
332 - Qt: Fix bug in software renderer scaling
333 - Qt: Fix hanging key press after disabling autofire
334 - Qt: Fix being unable to pause manually when using auto-pausing
335 - SDL: Fix axes being mapped wrong
336 - Util: Fix realloc semantics in utf16to8
337 - Util: Fix inserting too many items into a hash table
338 - VFS: Fix uninitialized varaible reading from 7z
339 - VFS: Fix reading multiple files from a 7z archive
340 - Wii: Fix framelimiting after a slowdown
341 - Wii: Fix garbage flash at startup
342Misc:
343 - 3DS: Use blip_add_delta_fast for a small speed improvement
344 - 3DS: Allow UTF-16 filenames
345 - 3DS: Port to using citro3D
346 - 3DS: Use system font for menus
347 - 3DS: Attempt to use Core 2 for threads
348 - 3DS: Adjustable filering
349 - 3DS: 3D banner
350 - All: Add QUIET parameter to silence CMake
351 - All: Faster memory read/write
352 - ARM7: Support forcing Thumb mode via MSR
353 - ARM7: Flush prefetch cache when loading CPSR via MSR
354 - ARM7: Clean up instruction decoding for future expandability
355 - Debugger: Support register and memory writes via GDB stub
356 - Debugger: Add software breakpoint support to gdb
357 - FFmpeg: Full support for libavcodec 56+
358 - GBA: Better debug logging if event processing breaks
359 - GBA Audio: Force audio DMAs to not increment destination
360 - GBA BIOS: Use custom ArcTan, not relying on OS
361 - GBA Hardware: Clean up dead code in GBP
362 - GBA Memory: Optimize stalling behavior
363 - GBA Memory: Optimize Load-/StoreMultiple
364 - GBA Savedata: Add realistic timing for EEPROM
365 - GBA Serialize: Savestates now store if CPU was halted
366 - GBA Video: Remove old slow path fallback
367 - GBA Video: Optimize sprite drawing
368 - GBA Video: Optimize mode 0 rendering
369 - GBA Video: Optimize compositing cases slightly
370 - GUI: Screenshot dimensions are now passed through
371 - GUI: Add back logging
372 - GUI: Only reload config if manually saved
373 - GUI: Increase scrolling speed
374 - OpenGL: Log shader compilation failure
375 - OpenGL: Add texSize uniform
376 - Qt: Make -g flag work in Qt build
377 - Qt: Simplify OpenGL context creation
378 - Qt: Thread startup improvements
379 - Qt: Make audio channel/video layer options shortcut mappable
380 - Qt: Remove some C99isms from C++ code
381 - Qt: Remove default autofire mappings
382 - Qt: Make reseting when pasued frame-accurate
383 - Qt: Rearchitect game closing codepath
384 - PSP2: Use system font for menus
385 - PSP2: Add rumble for PS TV
386 - PSP2: Add fit-to-height screen mode
387 - PSP2: Sync files per descriptor
388 - PSP2: Allow UTF-8 filenames
389 - PSP2: Screenshots are now saved into the Photo Gallery
390 - PSP2: Stop underclocking when menuing
391 - SDL: Increase default audio buffer size to 1024 samples
392 - SDL: More responsive rumble
393 - Util: Add Vector GetConstPointer
394 - Util: Add rtrim
395 - Util: Add endswith
396 - VFS: Improve zip file detection
397 - Wii: Add pixelated resample filter
398 - Windows: Add native VDir support
399 - Util: Add PRIz macro for libc versions that don't support %z
400
4010.4.1: (2016-07-11)
402Bugfixes:
403 - All: Fix several file handle leaks
404 - All: Fix instruction tables getting zeroed when linking sometimes
405 - ARM7: Fix flags on SBC/RSC
406 - ARM7: Fix setting spsr privilege bits when spsr is empty
407 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
408 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
409 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
410 - GBA Memory: Fix executing code from OBJ region of VRAM
411 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
412 - GBA Serialize: Fix loading savegames from savestates
413 - OpenGL: Correct boolean vector strcmp strings for uniforms
414 - Qt: Fix sending gameStopped twice
415 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
416 - Qt: Fix initial state of key mapping
417 - Qt: Initialize m_useBios
418 - SDL: Fix joystick initialization on BSD
419 - SDL: Fix potential joystick crash in games with rumble
420 - SDL: Fix SDL 1.2 build
421 - SDL: Fix sporadic crash when deinitializing audio
422 - Shaders: Fix AGS-001 shader with some bad drivers
423 - Util: Use closesocket on Windows
424 - Util: Fix socket bind addresses
425 - VFS: Fix reading 7z archives without rewinding first
426 - VFS: VFileFromFD should not open directories
427 - Wii: Fix tilting direction
428 - Util: Fix realloc semantics in utf16to8
429Misc:
430 - All: Allow use of external minizip library
431 - Debugger: CLI debugger now exits when end-of-stream is reached
432 - FFmpeg: Update dependencies on Ubuntu
433 - GBA: Slightly optimize GBAProcessEvents
434 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
435 - GBA Video: Null renderer should return proper register values
436 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
437 - Qt: Add preset for DualShock 4
438 - Qt: Update 360 input profile on OS X to reflect newer drivers
439 - Qt: Remove use of NaN
440 - Qt: Canonicalize file paths when loading games
441 - Qt: Add refresh button to controller editing
442 - SDL: Remove default gamepad mappings
443 - Util: Fix intermittent build failure on OS X
444 - VFS: VFile.sync now updates modified time
445
4460.4.0: (2016-02-02)
447Features:
448 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
449 - I/O viewer
450 - Booting of multiboot images
451 - Customization of GIF recording
452 - Libretro: Cheat code support
453 - Support for GLSL shaders
454 - ROM information view
455 - Support for VBA-style cheat codes
456 - Savestates now store creation timestamps
457 - Key autofire
458 - Libretro: Allow blocking opposing directional input
459 - OpenEmu core for OS X
460 - Libretro: Settings for using BIOS and skipping intro
461 - Libretro: Customizable idle loop removal
462 - Implemented cycle counting for sprite rendering
463 - Cleaner, unified settings window
464 - Added a setting for pausing when the emulator is not in focus
465 - Customizable paths for save games, save states, screenshots and patches
466 - Controller hotplugging
467 - Ability to store save games and active cheats within savestates
468Bugfixes:
469 - ARM7: Fix sign of unaligned LDRSH
470 - ARM7: Fix decoding of some ARM ALU instructions with shifters
471 - Debugger: Fix watchpoints in gdb
472 - GBA: Fix warnings when creating and loading savestates
473 - GBA: Fix Iridion II savetype
474 - GBA BIOS: Fix misaligned CpuSet
475 - GBA Cheats: Fix cheats setting the Action Replay version
476 - GBA Hardware: Fix GPIO on big endian
477 - GBA Memory: Fix DMA register writing behavior
478 - GBA Memory: Fix DMAs triggering two cycles early
479 - Libretro: Fix aspect ratio
480 - Qt: Fix some potential crashes with the gamepad mapping
481 - Qt: Fix keys being mapped incorrectly when loading configuration file
482 - Util: Fix PowerPC PNG read/write pixel order
483 - Util: Fix excessive memory allocation when decoding a PNG
484 - VFS: Fix VFileReadline and remove _vfdReadline
485Misc:
486 - All: Improved PowerPC support
487 - All: Fix some undefined behavior warnings
488 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
489 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
490 - GBA: Implement bad I/O register loading
491 - GBA: Allow jumping to OAM and palette RAM
492 - GBA BIOS: Finish implementing RegisterRamReset
493 - GBA Config: Add "override" layer for better one-time configuration
494 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
495 - GBA Memory: Use a dynamically sized mask for ROM memory
496 - GBA Memory: Implement several unimplemented memory access types
497 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
498 - GBA RR: Starting from savestate now embeds the savegame
499 - GBA RR: Add preliminary SRAM support for VBM loading
500 - GBA RR: Add support for resets in movies
501 - GBA Video: Remove lastHblank, as it is implied
502 - Libretro: Use anonymous memory mappers for large blocks of memory
503 - Libretro: Add install target for libretro core
504 - Qt: Window size command line options are now supported
505 - Qt: Increase usability of key mapper
506 - Qt: Add 'Apply' button to settings window
507 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
508 - Qt: Allow use of modifier keys as input
509 - Qt: Optimize log viewer
510 - Qt: Added button for breaking into the GDB debugger
511 - Qt: Add box for showing duration of rewind
512 - SDL: Support fullscreen in SDL 1.2
513 - SDL: Allow GBASDLAudio to be used without a thread context
514 - Util: Use VFile for configuration
515 - Util: Add MutexTryLock
516
5170.3.2: (2015-12-16)
518Bugfixes:
519 - ARM7: Fix STRT/STRBT
520 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
521 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
522 - Libretro: Fix problems with rumble not turning off
523 - GBA: Fix idle skip state being retained between games
524 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
525 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
526 - GBA BIOS: Fix Sqrt sign
527 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
528 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
529 - GBA Memory: Fix DMA behavior for SRAM accesses
530 - GBA Memory: Fix Store8 to OBJ VRAM
531 - GBA Memory: Fix alignment of LDM/STM on SRAM
532 - GBA Memory: Fix unaligned out-of-bounds ROM loads
533 - GBA Memory: Fix timing of DMAs
534 - GBA Video: Fix _mix for 15-bit color
535 - GBA Video: Fix OAM and palette initialization
536 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
537 - Qt: Use safer isLoaded check in GameController
538 - Qt: Fix a race condition in PainterGL that could lead to a crash
539 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
540 - Qt: Fix font size in memory viewer
541 - Qt: Fix a crash in the memory viewer
542 - Qt: Add additional checks in CheatModel to prevent crashes
543 - Qt: Fix race condition with setting sample rate
544 - Qt: Fix crash when closing multiplayer windows
545 - Qt: Fix resetting while paused
546Misc:
547 - GBA Audio: Implement missing flags on SOUNDCNT_X register
548 - Qt: Add mute option to menu
549
5500.3.1: (2015-10-24)
551Bugfixes:
552 - ARM7: Fix instruction decoding of Thumb shifts
553 - GBA: Deinit savegame when unloading a ROM
554 - GBA: Fix BIOS check on big endian
555 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
556 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
557 - GBA Audio: Fix audio channels being silenced at the wrong time
558 - GBA Memory: Fix bad BIOS Load16 on big endian
559 - GBA Memory: Fix bad Load8 on big endian
560 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
561 - GBA Video: Fix edge case with sprite blend modes and semitransparency
562 - GBA Video: Fix objwin and blending interaction on sprites
563 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
564 - Libretro: Fix a memory leak with the render buffer
565 - Qt: Windows no longer spawn in the top left on first launch
566 - Qt: Fix install path of XDG desktop file with DESTDIR
567 - Qt: Fix drag and drop on Windows
568 - Qt: Reenable double buffering, as disabling it broke some Windows configs
569 - VFS: Fix return values of VFileFILE.read and .write
570Misc:
571 - All: Reset next event to cycles instead of zero to interrupt
572 - All: Add --version flag
573 - ARM7: Force disable LTO on two files to work around a GCC bug
574 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
575 - GBA: Better memory handling with PNG savestates
576 - GBA: Additional savestate sanity checks
577 - GBA: Check for cycle count being too high
578 - GBA Audio: Allow GBAAVStream to have no video callback
579 - GBA BIOS: Implement RegisterRamReset for SIO registers
580 - Qt: Remove useless help icons in dialogs
581 - Qt: Prevent savestate window from opening while in multiplayer
582 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
583 - Qt: Dropping multiplayer windows works more cleanly now
584
5850.3.0: (2015-08-16)
586Features:
587 - Ability to hide individual background layers, or OBJs
588 - Ability to mute individual audio channels
589 - Palette viewer and exporter
590 - Volume control
591 - More shortcuts are editable (e.g. quick save/load)
592 - Rewind now shows the frame after rewinding
593 - Import/Export of GameShark/Action Replay snapshots
594 - Add "Step backwards" item for single increment rewind
595 - Deadzone estimation for game controllers
596 - Analog inputs can be used for shortcuts
597 - Menu items for specific solar sensor brightness levels
598 - Remappable controls for tilt and gyroscope sensors
599 - Status messages for actions taken while a game is running (e.g. save/load state)
600 - Memory inspector
601 - Screensaver can now be suspended while a game is running
602 - Load/save the most recent savestate slot
603 - Support varible speed (PWM) rumble
604 - Ability to cap fast forward speed
605 - Finer control over FPS target
606 - Holdable shortcut for rewinding one frame at a time
607 - Ability to boot directly into the BIOS
608 - Preliminary support for yanking out the game pak while a game is running
609 - Thumb-drive mode by putting a file called portable.ini in the same folder
610 - Configurable display driver, between software and OpenGL
611 - Undo-able savestate loading and saving
612 - Controller profiles now store shortcut settings
613 - Default controller profiles for several common controllers
614 - Libretro now supports BIOS, rumble and solar sensor
615 - Implement BIOS call Stop, for sleep mode
616 - Automatically load patches, if found
617 - Improved video synchronization
618 - Configurable audio output sample rate
619Bugfixes:
620 - ARM7: Fix SWI and IRQ timings
621 - ARM7: Fix Thumb MUL timing
622 - ARM7: Fix timing of multiplies to use N cycles
623 - ARM7: ARMHotplugDetach should call deinit
624 - Debugger: Fix use-after-free in breakpoint clearing code
625 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
626 - GBA: Cap audio FIFO read size during deserialization
627 - GBA: Check for corrupted savestates when loading
628 - GBA: Check for improperly sized savestates when loading
629 - GBA: Check for savestates made from differently sized ROMs
630 - GBA: Fix calls to endian-independent loadstores
631 - GBA: Fix timing of reading from timer registers
632 - GBA: Ensure cycles never go negative
633 - GBA Audio: Force audio FIFOs to 32-bit
634 - GBA Audio: Fix audio pitch changing when adjusting buffer size
635 - GBA Audio: Fix sample order in audio channel 3
636 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
637 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
638 - GBA Memory: Improve Thumb open bus behavior
639 - GBA Memory: Fix potential DMA issue when loading a savestate
640 - GBA Memory: Fix load/store multiple video memory waitstates
641 - GBA SIO: Fix reseting when there are SIO devices attached
642 - GBA Video: Blended sprites should never have other effects applied
643 - GBA Video: Fix out-of-bounds tiles in mosaic
644 - GBA Video: Fix windows not affecting sprites
645 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
646 - GBA Video: Fix timing on first scanline
647 - Qt: Better cleanup when a game crashes
648 - Qt: Fix open ROM dialog filtering for archive formats
649 - Qt: Cap the maximum number of multiplayer windows
650 - Qt: Fix maximum year in sensor override
651 - Qt: Fix window being too tall after exiting fullscreen
652 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
653 - Qt: Fix analog buttons not getting unmapped
654 - Qt: Fix passing command line options
655 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
656 - SDL: Fix SDL build when OpenGL is missing
657 - Util: Allow loading IPS patches that grow the ROM
658 - VFS: Fix resource leaks if some allocations fail
659 - VFS: Fix line-reading to return proper values
660 - Video: Fix an issue with very long filenames
661 - Util: Fix formatting of floats
662Misc:
663 - All: Add --help flag for command line programs
664 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
665 - All: Enable static linking for Windows
666 - All: Enable static linking for OS X
667 - All: Threads are now named
668 - All: Proper handling of Unicode file paths
669 - ARM7: Add emulation for Undefined CPU mode
670 - ARM7: Reduce the size of the Thumb instruction table
671 - GBA: Add status log level
672 - GBA: GBARewind now returns how many states it has rewound
673 - GBA: SIO logging layer
674 - GBA BIOS: Stub out SoundBias
675 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
676 - GBA: Don't include GBACLIDebugger struct unless needed
677 - GBA: Savedata is now synced shortly after data finishes being written
678 - GBA: Process multiple timer events at once, if necessary
679 - GBA Audio: Implement audio reset for channels A/B
680 - GBA Audio: Process multiple audio events at once, if necessary
681 - GBA Hardware: Backport generic RTC source into core
682 - GBA Input: Allow axes and buttons to be mapped to the same key
683 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
684 - GBA SIO: Add a dummy driver for Normal mode
685 - GBA Thread: Add functionality for running callbacks on the GBA thread
686 - GBA Thread: Split GBASync into a separate file
687 - GBA Video: Refactor software renderer into separate files
688 - GBA Video: Slightly optimize mode 0 mosaic rendering
689 - Debugger: Free watchpoints in addition to breakpoints
690 - Qt: Handle saving input settings better
691 - Qt: Move GL frame drawing back onto its own thread
692 - Qt: Fast forward (held) option moved from Other to Emulation menu
693 - Qt: Show version info in window title
694 - Qt: Migrate multiplayer window handling into GBAApp
695 - Qt: Unified file opening and saving with last location
696 - Qt: Fix windows being resizable when they shouldn't have been
697 - Qt: Only hide cursor in full screen
698 - Qt: Replace pause-after-frame mutex with an atomic
699 - Qt: Add application icon and XDG desktop files
700 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
701 - Qt: Don't save window size when entering fullscreen
702 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
703 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
704 - Qt: Increase usability of key mapper
705 - Qt: Show checkmark for window sizes
706 - Qt: Set window path to loaded ROM
707 - Perf: Ability to load savestates immediately on launch
708 - SDL: Properly check for initialization
709 - SDL: Clean up initialization functions
710 - SDL: Clean up GL context
711 - Util: Allow disabling the threading code entirely
712 - VFS: Add sync method to force syncing with backing
713
7140.2.1: (2015-05-13)
715Bugfixes:
716 - All: Fix sanitize-deb script not cleaning up after itself
717 - All: Fix dependencies for libavcodec on Debian-derived platforms
718 - ARM7: Handle writeback for PC in addressing modes 2 and 3
719 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
720 - ARM7: Fix ARM multiply instructions when PC is a destination register
721 - Debugger: Fix use-after-free in breakpoint clearing code
722 - Debugger: Fix boundary conditions in tab completion
723 - GBA: Fix timers not updating timing when writing to only the reload register
724 - GBA: Fix rewind boundary conditions
725 - GBA: Add initial I/O register settings for background matrix registers
726 - GBA: Fix hang when loading a savestate if sync to video is enabled
727 - GBA: Handle out-of-bounds I/O access
728 - GBA: Fix bounds-checking on EEPROM access
729 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
730 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
731 - GBA Memory: Allow SRAM to be 64kB
732 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
733 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
734 - GBA Video: Fix second frame mode 5
735 - Perf: Fix race condition if a game crashes immediately on start
736 - Qt: Fix Display object leak when closing a window
737 - Qt: Fix .deb dependencies
738 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
739 - Qt: Fix window not regaining focus after exiting savestate window
740 - Qt: Fix regression where video would not record if the game had already started
741 - Qt: Fix potential crash if a gamepad causes focus to change
742 - Qt: Fix controller axis querying
743 - Qt: Fix multiplayer windows opening as the wrong size
744 - Qt: Fix controllers sometimes not loading the right profile
745 - SDL: Fix boundary conditions for joystick adjustments
746 - SDL: Allocate properly sized input maps
747 - SDL: Fix potential build issues when Qt and SDL2 are in use
748 - Util: Fix resource leak in UTF-8 handling code
749 - Util: Fix a null-pointer issue when attempting to delete a key
750 - VFS: Fix resource leaks if some allocations fail
751 - Video: Fix an issue with very long filenames
752Misc:
753 - GBA Memory: Soft-crash if jumping past the end of a ROM
754 - Qt: Show multiplayer numbers in window title
755 - Qt: Solar sensor can have shortcuts set
756
7570.2.0: (2015-04-03)
758Features:
759 - Support for gamepad axes, e.g. analog sticks or triggers
760 - Add scale presets for up to 6x
761 - Settings window
762 - Bilinear resampling option
763 - Add option to skip BIOS start screen
764 - List of recently opened games
765 - Support for games using the Solar Sensor
766 - Better audio resampling via blip-buf
767 - Game Pak overrides dialog for setting savetype and sensor values
768 - Support for games using the tilt sensor
769 - Remappable shortcuts for keyboard and gamepad
770 - Rewinding of emulation
771 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
772 - Support IPv6
773 - Save directory of last loaded file
774 - Support BPS patches
775 - Automatically detect and optimize out idle loops
776 - Configurable game overrides
777 - Support loading 7-Zip files
778 - Drag and drop game loading
779 - Cheat code support
780 - Runtime configurable audio driver
781 - Libretro core for use with RetroArch and other front-ends
782 - Controller profiles for setting different bindings for different controllers
783 - Ability to lock aspect ratio
784 - Local link cable support
785 - Ability to switch which game controller is in use per instance
786 - Ability to prevent opposing directional input
787 - Warning dialog if an unimplemented BIOS feature is called
788 - Debugger: Add CLI "frame", frame advance command
789 - Debugger: Add CLI functions for writing to memory
790 - Debugger: Add CLI functions for examining memory regions
791 - Debugger: Add CLI function for writing a register
792Bugfixes:
793 - ARM7: Extend prefetch by one stage
794 - ARM7: Fix cycle counting for loads
795 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
796 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
797 - GBA: Initialize gba.sync to null
798 - GBA: Fix timer initialization
799 - GBA Audio: Support 16-bit writes to FIFO audio
800 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
801 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
802 - GBA BIOS: Fix BIOS prefetch after reset
803 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
804 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
805 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
806 - GBA Memory: Fix I cycles that had been moved to ARM7 core
807 - GBA Memory: Fix cycle counting for 32-bit load/stores
808 - GBA RR: Fix fallthrough error when reading tags from a movie
809 - GBA Thread: Fix possible hang when loading an archive
810 - GBA Thread: Fix possible deadlock in video sync
811 - Perf: Fix crash when the GBA thread fails to start
812 - Qt: Fix crash starting a GDB stub if a game isn't loaded
813 - Qt: Fix crash when adjusting settings after closing a game
814 - Qt: Fix crash when starting GDB stub after closing a game
815 - Qt: Fix patch loading while a game is running
816 - Qt: Fix crash when loading a game after stopping GDB server
817 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
818 - Qt: Fix crash when attempting to pause if a game is not running
819 - SDL: Properly clean up if a game doesn't launch
820 - Util: Fix sockets on Windows
821Misc:
822 - All: Enable link-time optimization
823 - Debugger: Watchpoints now work on STM/LDM instructions
824 - Debugger: Clean up GDB stub network interfacing
825 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
826 - Debugger: Merge Thumb BL instructions when disassembling
827 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
828 - Debugger: Watchpoints now report address watched (fixes #68)
829 - Debugger: Add support for soft breakpoints
830 - Debugger: Make I/O register names be addresses instead of values
831 - Debugger: Rename read/write commands
832 - GBA: Improve accuracy of event timing
833 - GBA: Add API for getting Configuration structs for overrides and input
834 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
835 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
836 - GBA: Move A/V stream interface into core
837 - GBA: Savestates now take into account savedata state machines (fixes #109)
838 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
839 - GBA Memory: Simplify memory API and use fixed bus width
840 - GBA Thread: Make GBASyncWaitFrameStart time out
841 - GBA Video: Start video at the last scanline instead of the first
842 - Qt: Optimize logo drawing
843 - Qt: Move frame upload back onto main thread
844 - Qt: Remember window position
845 - Qt: Double-clicking on the window toggles full screen
846 - Util: Use proper locale for reading and writing float values
847
8480.1.1: (2015-01-24)
849Bugfixes:
850 - ARM7: Fix LDM writeback to a register already written
851 - GBA: Fix timers 2 and 3 updating incorrectly
852 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
853 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
854 - GBA Audio: Properly initialize audio FIFO channels
855 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
856 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
857 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
858 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
859 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
860 - GBA BIOS: Fix HuffUnComp boundary conditions
861 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
862 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
863 - GBA Memory: Filter out top nybble of DMA addresses
864 - GBA Memory: Properly bounds-check VRAM accesses
865 - GBA Memory: Fix initial DMA state
866 - GBA Thread: Allow halted games to exit cleanly
867 - GBA Video: Fix blend issues with obscured middle layers
868 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
869 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
870 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
871 - GBA Video: Fix sprite boundary conditions with mosaic
872 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
873 - Qt: Fix issue with set frame sizes being the wrong height
874 - Qt: Fix emulator crashing when full screen if a game is not running
875 - Qt: Fix window focus issues
876 - Qt: Properly set default video recording settings
877 - Qt: Fix a race condition when a game crashes immediately
878 - Qt: Fix some cases where key mapping can break if focus is adjusted
879 - Qt: Fix crash if a game pauses before any frames are shown
880 - Debugger: Negative PC-relative loads now properly subtract the offset
881 - Debugger: Align PC-relative loads in Thumb
882 - Debugger: Fix watchpoints triggering too late
883 - Debugger: Fix binary print putting spaces between digits
884 - Video: Ensure FFmpeg encoder has audio frames
885 - Video: Fix uncompressed PCM audio recording
886 - Video: Fix FFmpeg crashing when the file extension is wrong
887 - Util: Fix SOCKET_FAILED macro
888Misc:
889 - GBA: Exit cleanly on FATAL if the port supports it
890 - GBA Memory: Implement 16- and 32-bit loads from SRAM
891 - Qt: Disable sync to video by default
892 - Qt: Handle a game crash without crashing
893 - Qt: Set default log level to FATAL, ERROR and WARN
894 - Qt: Clarify some phrasing in the menus
895 - Qt: Clear active buttons when focus is lost
896
8970.1.0: (2014-12-13)
898 - Initial release